Autodesk 3ds Max 9 User manual

Category
Graphics software
Type
User manual
User’s Reference
AUTODESK®
3
9
DS MAX®
Volume II
© 2007 Autodesk, Inc. All rights reserved.
This publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose.
AUTODESK, INC., MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED
WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH
MATERIALSAVAILABLESOLELYONAN"AS-IS"BASIS.INNOEVENTSHALLAUTODESK,INC.,BELIABLETOANYONEFORSPECIAL,
COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE OR USE OF
THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC., REGARDLESS OF THE FORM OF ACTION, SHALL NOT
EXCEED THE PURCHASE PRICE OF THE MATERIALS DESCRIBED HEREIN.
Autodesk, Inc., reserves the right to revise and improve its products as it sees fit. This publication describes the state of this product at the time of its
publication, and may not reflect the product at all times in the future.
The following are registered trademarks or trademarks of Autodesk, Inc., in the USA and other countries: 3DEC (design/logo), 3December,
3December.com,3dsMax,ActiveShapes,Actrix,ADI,Alias,Alias(swirldesign/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI,
AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk,
Autodesk Envision, Autodesk Insight, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP,
AutoSnap, AutoSketch, AutoTrack, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Can You Imagine, Character Studio, Cinestream,
Civil3D,Cleaner,CleanerCentral,ClearScale,ColourWarper,Combustion,CommunicationSpecification,Constructware,ContentExplorer,
Create>what’s>Next> (design/logo), Dancing Baby (image), DesignCenter, Design Doctor, Designer’s Toolkit, DesignKids, DesignProf, DesignServer,
DesignStudio, Design|Studio (design/logo), Design Your World, Design Your World (design/logo), DWF, DWG, DWG (logo), DWG TrueConvert,
DWG TrueView, DXF, EditDV, Education by Design, Extending the Design Team, FBX, Filmbox, FMDesktop, GDX Driver, Gmax, Heads-up Design,
Heidi,HOOPS,HumanIK,i-drop,iMOUT,Incinerator,IntroDV,Kaydara,Kaydara(design/logo),LocationLogic,Lustre,Maya,MechanicalDesktop,
MotionBuilder, ObjectARX, ObjectDBX, Open Reality, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint,
Reactor, RealDWG, Real-time Roto, Render Queue, Revit, Showcase, SketchBook, StudioTools, Topobase, Toxik, Visual, Visual Bridge, Visual
Construction, Visual Drainage, Visual Hydro, Visual Landscape, Visual Roads, Visual Survey, Visual Syllabus, Visual Toolbox, Visual Tugboat,
VisualLISP,VoiceReality,Volo,andWiretap.
The following are registered trademarks or trademarks of Autodesk Canada Co. in the USA and/or Canada and other countries: Backburner, Discreet,
Fire,Flame,Flint,Frost,Inferno,Multi-MasterEditing,River,Smoke,Sparks,Stone,Wire.
clothfx is a trademark of Size8 Software, Inc. mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. RE:Flex is
a trademark of RE:Vision Effects, Inc. Intel is a registered trademark and the Intel Optimizer Logo is a trademark of Intel Corporation, used under
license. Havok is a trademark or registered trademark of Havok.com, Inc. or its affiliates in the United States and/or in other countries. All other brand
names, product names, or trademarks belong to their respective holders.
Third-Party Software Credits and Attributions
OpenEXR Bitmap I/O Plugin © 2003-2005 SplutterFish, LLC.
OpenEXR © 2003 Industrial Light and Magic a division of Lucas Digital Ltd. LLC.
Zlib © 1995-2003 Jean-loup Gaily and Mark Adler.
HDRI Import created 2002 by SplutterFish and Cuncyt Ozdas.
Portions Copyrighted © 2000-2005 Size8 Software, Inc.
Portions of this software are Copyright 1998-2004 Hybrid Graphics Limited.
This product includes Radiance software (http://radsite.lbl.gov/) developed by the Lawrence Berkeley National Laboratory (http://www.lbl.gov/).
The JPEG software is copyright © 1991-1998, Thomas G. Lane. All Rights Reserved.
Portions Copyrighted mental images GmbH 1989-2002.
Portions Copyright © IntegrityWare, Inc.; Npower Software LLC. All rights reserved.
Portions Copyright © 1991-1996 Arthur D. Applegate. All rights reserved.
Lenzfx and Max R2 Copyright © Digimation, Inc. All rights reserved.
GOVERNMENT USE
Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR 12.212 (Commercial Computer Software-Restricted
Rights) and DFAR 227.7202 (Rights in Technical Data and Computer Software), as applicable.
Published By: Autodesk, Inc.
111 McInnis Parkway
San Rafael, CA 94903, USA
toc
10 Precision and Drawing Aids ........................ 1
Precision and Drawing Aids........................................ 1
Tools for Precision....................................................... 1
Helpers ........................................................................ 2
Using Units .................................................................. 2
Using Grids.................................................................. 4
Using the Home Grid .................................................. 4
Using Grid Objects...................................................... 5
Viewing Grid Objects.................................................. 6
AutoGrid ..................................................................... 7
Aligning Objects.......................................................... 8
Aligning Normals...................................................... 10
Setting Standard Snaps.............................................. 11
Setting Snap Options................................................. 12
Measuring Distances ................................................. 13
Measure Distance Tool .............................................. 15
Select And Manipulate ............................................. 15
Standard Helper Objects........................................ 16
Standard Helper Objects ........................................... 16
Dummy Helper.......................................................... 16
Expose Transform Helper ......................................... 17
Grid Helper................................................................ 20
Point Helper............................................................... 23
Tape Helper ............................................................... 24
Protractor Helper ...................................................... 26
Compass Helper ........................................................ 27
Manipulator Helper Objects.................................. 27
Manipulator Helper Objects ..................................... 27
Cone Angle Manipulator........................................... 27
Plane Angle Manipulator .......................................... 29
Slider Manipulator .................................................... 31
Grid Commands...................................................... 33
Grid Commands ....................................................... 33
Show Home Grid....................................................... 34
Activate Home Grid .................................................. 34
Activate Grid Object.................................................. 34
Align Grid to View .................................................... 35
Snap Commands..................................................... 35
Snap Commands ....................................................... 35
2D Snap, 2.5D Snap, 3D Snap ................................... 35
Angle Snap Toggle .................................................... 37
Percent Snap Toggle .................................................. 38
Spinner Snap Toggle ................................................. 38
Ortho Snapping Mode .............................................. 38
Polar Snapping Mode ............................................... 39
Grid and Snap Settings .......................................... 41
Grid and Snap Settings.............................................. 41
Snap Settings ............................................................. 41
Snap Override............................................................ 45
Snap Options............................................................. 46
Home Grid Settings................................................... 49
User Grids Settings.................................................... 51
Drawing Aid Utilities .............................................. 52
Drawing Aid Utilities ................................................ 52
Measure Utility .......................................................... 52
Rescale World Units Utility ....................................... 53
11 Space Warps and Particle Systems........... 55
Space Warps and Particle Systems ............................ 55
Space Warps............................................................ 55
Space Warp Objects .................................................. 55
Bind to Space Warp .................................................. 58
Forces ...................................................................... 59
Push Space Warp ....................................................... 59
Motor Space Warp..................................................... 61
Vortex Space Warp .................................................... 63
Drag Space Warp....................................................... 66
PBomb Space Warp................................................... 68
Contents
iv Contents
Path Follow Space Warp............................................ 71
Gravity Space Warp................................................... 73
Wind Space Warp...................................................... 75
Displace Space Warp ................................................. 76
Deflectors................................................................ 78
POmniFlect Space Warp ........................................... 78
PDynaFlect Space Warp............................................ 81
SOmniFlect Space Warp ........................................... 84
SDynaFlect Space Warp ............................................ 85
UOmniFlect Space Warp .......................................... 85
UDynaFlect Space Warp ........................................... 86
SDeflector Space Warp.............................................. 87
UDeflector Space Warp............................................. 89
Deflector Space Warp................................................ 90
Geometric/Deformable.......................................... 91
FFD(Box) Space Warp .............................................. 91
FFD(Cyl) Space Warp ............................................... 95
Wave Space Warp .................................................... 100
Ripple Space Warp .................................................. 102
Conform Space Warp.............................................. 103
Bomb Space Warp ................................................... 105
Modifier-Based ..................................................... 107
Modifier-Based Space Warps.................................. 107
Particle Systems.................................................... 108
Introduction to Particle Systems............................. 108
Particle Flow.......................................................... 109
Particle Flow ............................................................ 109
Using Particle Flow............................................... 109
How Particle Flow Works........................................ 109
The Life of a Particle................................................ 110
Introductory Tutorial .............................................. 112
Particle Flow FAQ.................................................... 118
Particle Flow User Interface................................. 125
Particle View ......................................................... 125
Particle View............................................................ 125
Particle View Menu Bar........................................... 126
Particle View Event Display..................................... 131
Event Display Right-Click Menu............................. 133
Particle Flow Source................................................ 135
Particle Flow Keyboard Shortcuts........................... 140
Actions................................................................... 141
Actions..................................................................... 141
Action Time Frames................................................ 141
Operators .............................................................. 142
Operators................................................................. 142
Birth and Death .................................................... 143
Birth Operator......................................................... 143
Birth Script Operator .............................................. 145
Delete Operator....................................................... 146
Transforms ............................................................ 147
Position Icon Operator............................................ 147
Position Object Operator ........................................ 148
Rotation Operator ................................................... 153
Spin Operator.......................................................... 154
Scale Operator ......................................................... 156
Speed..................................................................... 159
Speed Operator........................................................ 159
Speed By Icon Operator .......................................... 162
Speed By Surface Operator...................................... 167
Keep Apart Operator............................................... 172
Shape..................................................................... 176
Shape Operator........................................................ 176
Shape Facing Operator............................................ 176
Shape Instance Operator......................................... 178
Shape Mark Operator.............................................. 183
Material and Mapping.......................................... 186
Materials and Mapping in Particle View................. 186
Material Static Operator.......................................... 187
Material Frequency Operator.................................. 189
Material Dynamic Operator.................................... 191
Mapping Operator................................................... 195
Additional Operators ........................................... 197
Cache Operator ....................................................... 197
Display Operator ..................................................... 202
Force Operator ........................................................ 204
Notes Operator........................................................ 206
Render Operator ..................................................... 206
Script Operator........................................................ 208
Flows...................................................................... 208
Flows........................................................................ 208
Empty Flow ............................................................. 209
Standard Flow.......................................................... 209
Tests....................................................................... 210
Tests ......................................................................... 210
Age Test.................................................................... 211
Collision Test ........................................................... 212
Collision Spawn Test ............................................... 215
Find Target Test ....................................................... 218
Go To Rotation Test................................................. 224
Scale Test.................................................................. 227
Script Test ................................................................ 229
Send Out Test........................................................... 230
Spawn Test ............................................................... 230
Speed Test ................................................................ 233
Split Amount Test.................................................... 234
Split Selected Test .................................................... 235
Split Source Test....................................................... 236
Non-Event-Driven Particle Systems .................... 237
Contents v
Non-Event-Driven Particle Systems ....................... 237
Using Particle Systems ......................................... 238
Particle System Usage.............................................. 238
Creating a Particle Emitter...................................... 239
Using Materials with Particle Array........................ 239
Achieving Particle Motion Blur .............................. 240
Using Mapped Materials with Particle Systems...... 240
Using Multi/Sub-Object Materials with Particle
Systems ................................................................. 242
Using Spawned Particles ......................................... 242
Using Interparticle Collision................................... 243
Spray Particle System .............................................. 244
Snow Particle System............................................... 246
Super Spray Particle System .................................... 249
Blizzard Particle System .......................................... 251
PCloud Particle System ........................................... 253
PArray Particle System ......................................... 256
PArray Particle System ............................................ 256
Basic Parameters Rollout (PArray) ......................... 258
Particle Generation Rollout..................................... 260
Particle Type Rollout............................................... 262
Rotation and Collision Rollout ............................... 268
Object Motion Inheritance Rollout......................... 269
Bubble Motion Rollout............................................ 270
Particle Spawn Rollout ............................................ 271
Load/Save Presets Rollout ....................................... 274
12 Animation................................................. 275
Animation ............................................................... 275
Animation Concepts and Methods...................... 275
Animation Concepts and Methods......................... 275
Animation Concepts ............................................... 276
Using Auto Key Mode ............................................ 278
Using Set Key Mode ................................................ 280
Spinner Right-Click Menu ...................................... 282
Viewing and Copying Transform Keys................... 283
Controlling Time..................................................... 285
Setting Time Segments............................................ 286
Moving Through Time............................................ 287
Choosing a Frame Rate and Playback Speed .......... 288
Working with Controllers..................................... 289
Working with Controllers ....................................... 289
Understanding Controllers ..................................... 289
Changing Controller Properties.............................. 291
Assigning Controllers.............................................. 292
Specifying Default Controllers................................ 294
General-Purpose Controllers.................................. 295
Special-Purpose Controllers ................................... 296
Explicit Axis Keys.................................................... 297
Float Controllers...................................................... 297
Controlling Transforms........................................... 298
Controlling Position................................................ 298
Controlling Rotation ............................................... 299
Controlling Colors .................................................. 299
Morph Controllers .................................................. 300
Motion Panel Commands..................................... 301
Trajectories .............................................................. 301
PRS Parameters Rollout .......................................... 303
Key Info (Basic) Rollout/Dialog.............................. 304
Tangent Types.......................................................... 305
Key Info (Advanced) Rollout/Dialog...................... 306
Animation Controllers.......................................... 307
Animation Controllers ............................................ 307
Audio Controller ..................................................... 309
Barycentric Morph Controller ................................ 309
Bezier Controllers.................................................... 310
Block Controller ...................................................... 313
Boolean Controller.................................................. 316
Color RGB Controller (Point3 XYZ Controller) .... 317
Euler XYZ Rotation Controller ............................... 318
Expression Controller........................................... 320
Expression Controller ............................................. 320
Expression Controller Techniques .......................... 324
Layer Controller.................................................... 325
Layer Controller ...................................................... 325
Animation Layers .................................................... 326
Layer Properties Dialog........................................... 333
Create New Animation Layer Dialog ...................... 334
Limit Controller ...................................................... 335
Linear Controller..................................................... 341
List Controller ......................................................... 342
Local Euler XYZ Rotation Controller ..................... 344
Look At Controller .................................................. 344
Master Point Controller........................................... 346
Motion Capture Controller..................................... 347
Noise Controller ...................................................... 353
On/Off Controller ................................................... 355
Position XYZ Controller ......................................... 356
PRS Controller......................................................... 357
Reaction Controllers............................................. 358
Reaction Controllers ............................................... 358
Reaction Manager Dialog........................................ 361
Using Manipulators with Reaction Controllers...... 369
Scale XYZ Controller............................................... 371
Script Controller...................................................... 372
Smooth Rotation Controller ................................... 374
Spring Controller..................................................... 375
TCB Controllers ...................................................... 377
vi Contents
Transform Script Controller.................................... 379
Waveform Controller .............................................. 381
XRef Controller ....................................................... 383
Controller Subdialogs .......................................... 386
Audio Controller Dialog ......................................... 386
Attach Controls Dialog (Block Controller) ............ 388
Barycentric Morph Controller Key Info Dialog ..... 388
Block Parameters Dialog (Block Controller).......... 389
Master Block Parameters Dialog (Block
Controller)............................................................ 390
Master Track Key Info Dialog (Master Point
Controller)............................................................ 391
Slave Parameters Dialog (Block Controller)........... 391
Track View Pick Dialog (Block Controller) ............ 392
Animation Constraints......................................... 392
Animation Constraints ........................................... 392
Attachment Constraint............................................ 393
Surface Constraint................................................... 396
Path Constraint ....................................................... 398
Position Constraint ................................................. 401
Link Constraint ....................................................... 403
LookAt Constraint .................................................. 406
Orientation Constraint............................................ 409
Wire Parameters ................................................... 411
Wire Parameters ...................................................... 411
Parameter Wiring Dialog ........................................ 412
Hierarchies and Kinematics ................................. 416
Hierarchies and Kinematics.................................... 416
Hierarchies ............................................................ 416
Hierarchies .............................................................. 416
Linking Strategy ...................................................... 418
Linking and Unlinking Objects............................ 421
Linking and Unlinking Objects .............................. 421
Select and Link ....................................................... 422
Unlink Selection ..................................................... 422
Adjusting Pivots ...................................................... 423
Viewing and Selecting Hierarchies ......................... 424
Animating with Forward Kinematics .................. 426
Animating with Forward Kinematics ..................... 426
Using Dummy Objects............................................ 429
Animating Links...................................................... 430
Adjusting Object Transforms.................................. 432
Locking Object Transforms .................................... 433
Animating Attachment ........................................... 433
Changing Link Inheritance..................................... 434
Link Inheritance (Selected) Utility ......................... 435
Animating with Inverse Kinematics (IK) ............. 435
Inverse Kinematics (IK) .......................................... 435
IK Terminology ....................................................... 437
IK Methods ............................................................ 439
Inverse Kinematics Methods................................... 439
IK Solvers............................................................... 440
IK Solvers................................................................. 440
History-Independent (HI) IK Solver..................... 446
History-Independent (HI) IK Solver...................... 446
White Paper: Swivel Angle of the HI IK Solver ...... 449
HI IK Solver Rollouts (Motion Panel) ................... 453
IK Solver Rollout (HI Solver).................................. 453
IK Solver Properties Rollout (HI Solver)................ 456
IK Display Options Rollout (HI Solver) ................. 458
Sliding and Rotational Joints (HI Solver) ............... 459
History-Dependent (HD) IK.................................. 461
History-Dependent (HD) IK Solver ....................... 461
Binding Objects (HD Solver).................................. 461
Controlling IK Precision (HD Solver) .................... 463
HD Solver Motion Panel Rollouts........................... 463
HD Joint Settings.................................................. 466
HD Joint Settings..................................................... 466
Setting Joint Precedence (HD Solver)..................... 467
Using Default Joint Precedence (HD Solver).......... 468
Choosing Child-to-Parent Precedence (HD
Solver)................................................................... 469
Choosing Parent-to-Child Precedence (HD
Solver)................................................................... 470
Setting Precedence Manually (HD Solver) ............. 471
Terminating Chains (HD Solver)............................ 471
IK Limb Solver ....................................................... 472
IK Limb Solver......................................................... 472
Spline IK ................................................................ 473
Spline IK .................................................................. 473
Spline IK Solver Dialog ........................................... 477
Spline IK Solver Rollouts......................................... 478
Interactive and Applied IK ................................... 480
Animating with Interactive IK ................................ 480
Animating with Applied IK..................................... 481
Joint Controls........................................................ 483
Setting Joint Parameters.......................................... 483
Activating Joint Axes............................................... 485
Limiting Joint Action .............................................. 486
Hierarchy Panel Commands................................. 487
Hierarchy Panel Commands ................................... 487
Pivot....................................................................... 487
Pivot ........................................................................ 487
Adjust Pivot Rollout ............................................... 488
Adjust Transform Rollout ....................................... 489
IK ............................................................................ 491
IK ............................................................................ 491
HD IK Solver Rollouts ........................................... 491
Contents vii
Object Parameters Rollout (HD Solver) ................ 491
Position/Orientation/Bind to Follow Object
(HD Solver) .......................................................... 492
Precedence (HD Solver).......................................... 494
Copying, Pasting, and Mirroring Joint
Parameters (HD Solver) ....................................... 495
Sliding and Rotational Joints Rollouts (HD
Solver)................................................................... 496
Interactive and Applied IK Rollouts .................... 497
Inverse Kinematics Rollout ..................................... 497
Auto Termination Rollout (Interactive IK)............. 499
Link Info ................................................................ 499
Link Info.................................................................. 499
Locks Rollout........................................................... 500
Inherit Rollout ........................................................ 500
Track View............................................................. 501
Track View .............................................................. 501
Working with Track View........................................ 503
Track View Workspace ........................................... 504
Curve Editor............................................................ 507
Dope Sheet............................................................... 507
Time Ruler............................................................... 510
Track View Shortcuts .............................................. 510
Track View Hierarchy............................................ 512
Track View Hierarchy.............................................. 512
Hierarchy Right-Click Menu................................... 516
Properties (Track View Hierarchy)......................... 519
Sound Options Dialog ............................................ 520
Track View Menus................................................. 521
Track View Menu Bar.............................................. 521
Modes Menu............................................................ 521
Controller Menu.................................................... 521
Controller Menu...................................................... 521
Collapse Controller ................................................. 522
Tracks Menu ............................................................ 524
Keys Menu............................................................. 524
Keys Menu ............................................................... 524
Use Soft Select ......................................................... 525
Soft Selection Settings ............................................. 525
Curves Menu ........................................................... 525
Time Menu .............................................................. 526
Options Menu ....................................................... 526
Options Menu ......................................................... 526
Interactive Update ................................................... 526
Sync Cursor Time.................................................... 527
Auto Expand............................................................ 527
Auto Select............................................................... 528
Auto Scroll ............................................................... 528
Modify Subtree ....................................................... 528
Modify Child Keys .................................................. 529
Manual Navigation.................................................. 529
Display Menu ........................................................ 530
Display Menu .......................................................... 530
Show All Tangents .................................................. 531
Keyable Icons .......................................................... 531
Hide/Show Non-Selected Curves ........................... 532
View Menu............................................................... 532
Utilities Menu.......................................................... 533
Track View Quad Menu .......................................... 534
Track View Toolbars ............................................. 535
Curve Editor Toolbars............................................. 535
Dope Sheet Toolbars ............................................... 538
Controller Toolbar................................................... 540
Ranges: Dope Sheet Toolbar ................................... 541
Extras: Dope Sheet Toolbar .................................... 541
Filters ...................................................................... 541
Filters Dialog (Track View) ..................................... 542
Copy Controller ...................................................... 544
Paste Controller ...................................................... 545
Assign Controller ................................................... 546
Delete Controller .................................................... 549
Ignore Animation Range......................................... 549
Respect Animation Range....................................... 550
Make Controller Unique ........................................ 550
Parameter Curve Out-of-Range Types .................. 551
Add Note Track ....................................................... 552
Remove Note Track ................................................ 553
Editing Keys .......................................................... 554
Editing Keys............................................................. 554
Edit Keys ................................................................. 554
Snap Frames ........................................................... 554
Lock Selection ........................................................ 555
Align to Cursor........................................................ 556
Add Visibility Track ................................................ 556
Move Keys (Dope Sheet) ........................................ 558
Slide Keys ................................................................ 558
Scale Keys - Time .................................................... 559
Add Keys (Dope Sheet) .......................................... 560
Properties (Track View Key Window) .................... 560
Track View Utilities............................................... 561
Track View Utilities ................................................. 561
Randomize Keys Utility .......................................... 562
Create Out of Range Keys Utility ............................ 562
Select Keys By Time Utility ..................................... 563
Euler Filter ............................................................... 564
Current Value Editor ............................................... 565
Edit Time ............................................................... 566
Edit Time ................................................................ 566
viii Contents
Select Time .............................................................. 566
Delete Time ............................................................. 567
Cut Time ................................................................. 567
Copy Time .............................................................. 568
Paste Time ............................................................... 568
Reverse Time .......................................................... 569
Insert Time ............................................................. 570
Scale Time ............................................................... 570
Exclude Left End Point ........................................... 570
Exclude Right End Point ......................................... 571
Reduce Keys ............................................................ 572
Edit Ranges ........................................................... 573
Edit Ranges ............................................................. 573
Position Ranges ...................................................... 574
Recouple Ranges ..................................................... 574
Editing Tracks: Copying, Pasting, and
Handling Instances and References ................. 575
Copying and Pasting Items ..................................... 575
Copying and Pasting Objects.................................. 576
Making Instance and Reference Controllers and
Objects Unique .................................................... 577
Curve Editor .......................................................... 578
Curve Editor ........................................................... 578
Move Keys (Curve Editor) ...................................... 579
Scale Keys ............................................................... 580
Scale Values ............................................................. 581
Add Keys (Curve Editor) ........................................ 581
Draw Curves ........................................................... 582
Show Tangents ........................................................ 582
Lock Tangents ......................................................... 583
Apply Ease Curve / Apply Multiplier Curve .......... 584
Remove Ease/Multiplier Curve .............................. 585
On/Off (Curves)...................................................... 585
Ease Curve Out-of-Range Types............................. 585
Multiplier Curve Out-of-Range Types ................... 586
Freeze Non-Selected Curves ................................... 587
Status Bar/View Controls..................................... 588
Status Bar/View Controls ........................................ 588
Zoom Selected Object ............................................ 588
Select By Name (Track View).................................. 589
Track Sets List.......................................................... 590
Track Sets Editor Dialog.......................................... 591
Key Time Display .................................................... 594
Value Display ........................................................... 594
Show Selected Key Statistics ................................... 595
Pan (Track View) .................................................... 595
Zoom Horizontal Extents ....................................... 595
Zoom Value Extents ............................................... 596
Zoom Track View Key Window ............................. 596
Zoom Region (Track View) .................................... 597
Managing Track View Windows .......................... 597
New Track View....................................................... 597
Delete Track View.................................................... 598
Delete Track View Dialog........................................ 598
Saved Track Views ................................................... 599
Track View Customization...................................... 599
Track View Toolbar Right-Click Menu ................... 603
Motion Mixer ........................................................ 604
Motion Mixer .......................................................... 604
Using the Motion Mixer ....................................... 604
Using the Motion Mixer.......................................... 604
Adding Tracks to the Mixer..................................... 607
Importing Clips to the Mixer .................................. 609
Working with Clips in the Mixer............................. 611
Filtering Mixer Tracks ............................................. 612
Adjusting Clip Timing............................................. 615
Working with Transitions........................................ 616
Adjusting Track Weight........................................... 619
Adding Time Warps ................................................ 620
Adjusting Biped Balance in the Mixer .................... 622
Exporting Animation to the Biped ......................... 624
Using the Reservoir ................................................. 626
Motion Mixer User Interface................................ 628
Motion Mixer Interface........................................... 628
Motion Mixer Menus .............................................. 629
Motion Mixer Dialogs........................................... 634
Mixer Clip Source Options Dialog.......................... 634
Copy Biped Animation to Clip Dialog.................... 635
Reservoir File Groups Dialog.................................. 635
Mixer Transition Editor Dialog (Biped Object) ..... 636
MixerTransitionEditorDialog(Non-Biped
Object) .................................................................. 638
Pick Nodes Dialog (Motion Mixer) ........................ 641
Transition Optimization Dialog.............................. 641
Motion Mixer Toolbar............................................. 642
Trackgroup Filter Dialog (Biped Object)................ 645
Trackgroup Filter Dialog (Non-Biped Object) ....... 645
Motion Mixer Editor ............................................... 646
Reservoir.................................................................. 649
Mixer Preferences Dialog ........................................ 651
Mixer Rollout .......................................................... 652
Animation Utilities ............................................... 653
Animation Utilities.................................................. 653
Follow/Bank Utility ................................................. 653
Motion Capture Utility ........................................... 655
MACUtilities Utility ................................................ 665
Camera Tracker Utility ......................................... 667
Camera Tracker Utility............................................ 667
Contents ix
Requirements for Camera Tracking........................ 669
Camera Tracker: Movie Rollout.............................. 670
Camera Tracker: Movie Window............................ 671
Camera Tracker: Motion Trackers Rollout ............. 673
Camera Tracker: Movie Stepper Rollout ................ 676
Camera Tracker: Error Thresholds Rollout............ 677
Camera Tracker: Batch Track Rollout..................... 678
Camera Tracker: Position Data Rollout.................. 679
Camera Tracker: Match Move Rollout.................... 680
Camera Tracker: Move Smoothing Rollout............ 682
Camera Tracker: Object Pinning Rollout ............... 683
Camera Tracker: Troubleshooting.......................... 685
Dynamics............................................................... 686
Dynamics Utility ..................................................... 686
Edit Object Dialog................................................... 696
Edit Object List Dialog ............................................ 700
Skin Utilities ............................................................ 700
13 reactor ......................................................703
reactor...................................................................... 703
Introducing Dynamics Simulation ......................... 707
Special Features in reactor....................................... 712
reactor Helpers ........................................................ 715
Rigid Bodies .......................................................... 716
Rigid Bodies ............................................................ 716
Rigid Body Basics.................................................... 717
Rigid Body Properties ............................................ 717
Compound Rigid Bodies......................................... 722
Rigid Body Collection ............................................ 723
Constraints............................................................ 724
Constraints .............................................................. 724
Constraint Concepts ............................................... 725
Simple Constraints ............................................... 727
Simple Constraints .................................................. 727
Spring ...................................................................... 727
Linear Dashpot ....................................................... 730
Angular Dashpot .................................................... 732
Cooperative Constraints ...................................... 735
Cooperative Constraints ......................................... 735
Constraint Solver .................................................... 736
Rag Doll Constraint ................................................ 737
Defining Rag Doll Limits ........................................ 743
Hinge Constraint .................................................... 747
Point-Point Constraint ........................................... 750
Prismatic Constraint .............................................. 754
Car-Wheel Constraint ............................................ 757
Point-Path Constraint ............................................ 762
reactor Objects ..................................................... 764
Plane ....................................................................... 764
Motor ...................................................................... 765
Toy Car .................................................................... 766
Fracture ................................................................... 770
Fracture Tips ........................................................... 773
Storing and Accessing Collisions ............................ 774
Deformable Bodies............................................... 777
Deformable Bodies.................................................. 777
Cloth ...................................................................... 778
Cloth........................................................................ 778
Cloth Modifier ........................................................ 778
Cloth Collection ..................................................... 781
Soft Bodies ............................................................ 783
Soft Bodies............................................................... 783
Soft Body Modifier ................................................. 784
FFD Soft Bodies....................................................... 786
Soft Body Collection .............................................. 788
Rope....................................................................... 789
Rope......................................................................... 789
Rope Modifier ......................................................... 789
Rope Collection ...................................................... 792
Deforming Meshes ............................................... 793
Deforming Meshes (Skin)....................................... 793
Deforming Mesh Collection ................................... 794
Deformable-Body Constraints............................. 795
Constraining Deformable Bodies ........................... 795
Fixing Vertices in World Space................................ 796
Keyframing Vertices................................................ 797
Attaching Vertices to a Rigid Body ......................... 798
Attaching Vertices to Deforming Meshes (Skin) .... 799
Soft Selection........................................................... 800
Water ..................................................................... 801
Water Simulation..................................................... 801
Water Space Warp ................................................... 801
Rendering Water...................................................... 803
Wind ....................................................................... 803
The reactor Utility................................................. 805
The reactor Utility ................................................... 805
Preview & Animation Rollout................................. 806
Havok 1 World/Havok 3 World Rollout.................. 808
Collisions Rollout.................................................... 810
Display Rollout ........................................................ 812
reactor Utilities........................................................ 813
Properties Rollout ................................................... 815
The Real-Time Preview .......................................... 815
Scripts ...................................................................... 817
Frequently Asked Questions ................................... 821
Troubleshooting ...................................................... 823
xContents
14 character studio....................................... 831
character studio....................................................... 831
What is character studio? ........................................ 831
What You Should Know to Use character studio.... 832
Understanding Biped .............................................. 833
Understanding Physique......................................... 834
Understanding Track Editing.................................. 836
Understanding the Workbench............................... 837
Understanding Motion Flow................................... 837
Understanding Crowds ........................................... 838
Understanding character studio Workflow ............ 839
Biped ..................................................................... 843
Biped........................................................................ 843
Creating a Biped ...................................................... 844
Understanding Biped Anatomy ............................. 846
Changing Initial Biped Anatomy ............................ 846
Naming the Biped.................................................... 847
Posing the Biped...................................................... 847
Scaling Links ........................................................... 851
Rubber-Banding Arms and Legs ............................ 852
Biped Display Options ............................................ 853
Deleting a Biped ...................................................... 854
Linking Character Body Parts to the Biped ............ 854
Saving and Loading FIG Files ................................. 855
Footstep Animation ............................................. 856
Footstep Animation ................................................ 856
Creating Footsteps ............................................... 860
Creating Footsteps................................................... 860
Planning for Footsteps ............................................ 860
Choosing a Gait....................................................... 861
Creating Footsteps Automatically........................... 862
Creating Footsteps Manually .................................. 863
Activating Footsteps................................................ 865
Deactivating Footsteps............................................ 865
Understanding Footstep and Body Keys ................ 867
Editing Footstep Motion...................................... 868
Editing Footstep Motion......................................... 868
Editing Footstep Placement .................................... 869
Editing Footstep Timing ......................................... 869
Editing Active Footsteps ......................................... 871
Splicing Footsteps.................................................... 872
Animating Legs and Feet......................................... 874
Animating the Upper Body..................................... 874
Adjusting Body Keys in Track View........................ 875
Shifting the Biped’s Balance.................................... 876
Adjusting Vertical Motion....................................... 878
Saving Footstep Animation..................................... 882
Footsteps and Freeform Animation.................... 882
Footstep and Freeform Animation ......................... 882
Freeform Animation Between Footsteps ................ 883
Converting Between Footstep and Freeform
Animations ........................................................... 885
Freeform Animation............................................. 886
Freeform Animation ............................................... 886
Creating Freeform Animation ............................. 888
Creating Freeform Animation ................................ 888
Selecting Biped Tracks ............................................ 888
Animating by Moving Links ................................... 890
Animating by Rotating Links.................................. 891
Rotating Multiple Biped Links ................................ 895
Using Controllers .................................................... 896
Using Props ............................................................. 898
Freeform and IK .................................................... 900
Using IK Keyframe Parameters............................... 900
Understanding Walk Cycle Constraints.................. 902
Setting Keys for Feet and Hands ............................. 904
Animating Pivots..................................................... 905
Animating a Quadruped ......................................... 907
Animating IK Attachments..................................... 908
Editing Freeform Animation................................ 909
Editing Freeform Animation .................................. 909
Editing Biped Keys .................................................. 909
Copying and Pasting Postures and Poses ............... 910
Mirroring Motion ................................................... 913
Using Layers ............................................................ 913
Editing Trajectory Keys........................................... 914
Working with Biped Animation........................... 916
Working with Euler Curves on Biped Animation... 916
Working with XRef Bipeds...................................... 918
Loading, Saving, and Displaying Biped
Motion ................................................................ 919
Working with Biped Motion Files........................... 919
Loading and Saving BIP Animation ....................... 920
Importing and Exporting Animation Data ............ 921
Motion Mapping: Retargeting Biped Motion......... 921
Merging and Cloning a Character .......................... 922
Combining BIP Motions......................................... 924
Loading and Saving STP Files................................. 924
Using Motion-Capture Data ................................... 925
Correcting Posture .................................................. 925
Copying and Pasting Tracks.................................... 926
Repositioning the Biped.......................................... 927
Previewing Biped Motion ....................................... 929
In Place Mode ......................................................... 930
Trajectory Display ................................................... 931
Display Preferences ................................................. 931
Biped User Interface............................................. 932
Biped User Interface................................................ 932
Contents xi
Motion Panel (Biped).............................................. 933
Center of Mass......................................................... 933
Motion Panel Rollouts (Biped)............................. 934
Assign Controller Rollout (character studio) ......... 934
Biped Apps Rollout ................................................. 935
Biped Rollout ........................................................ 936
Biped Rollout........................................................... 936
Save As Dialog (Biped)............................................ 941
Open Dialog (Biped)............................................... 942
Display Preferences Dialog...................................... 944
Track Selection Rollout ........................................... 945
Quaternion/Euler Rollout ....................................... 948
Twist Poses Rollout.................................................. 950
Bend Links Rollout.................................................. 952
Key Info Rollout ...................................................... 954
Keyframing Tools Rollout ....................................... 962
Set Multiple Keys Dialog ......................................... 965
Copy/Paste Rollout.................................................. 966
Layers Rollout.......................................................... 974
Dynamics & Adaptation Rollout ............................ 980
Figure Mode.......................................................... 982
Figure Mode ........................................................... 982
Structure Rollout..................................................... 984
Footstep Mode Rollouts....................................... 988
Footstep Mode......................................................... 988
Footstep Creation Rollout....................................... 988
Footstep Operations Rollout................................... 990
Create Multiple Footsteps Dialog: Walk ................. 992
Create Multiple Footsteps Dialog: Run................... 995
Create Multiple Footsteps Dialog: Jump................. 997
Convert to Freeform or Footsteps Dialogs ............. 999
Footstep Mode Dialog............................................1000
Track View (Biped) ................................................1002
Biped Color-coded Keys and Trajectories .............1005
Biped Shortcuts ......................................................1006
Using the Workbench......................................... 1008
Working with the Workbench................................1008
Navigating the Workbench.....................................1010
Selecting Workbench Tracks ..................................1011
Analyzing Curves ...................................................1011
Fixing Curves..........................................................1012
Workbench User Interface ................................. 1012
Animation Workbench ..........................................1012
Select Panel.............................................................1016
Analyze Panel .........................................................1017
Fix Panel .................................................................1020
Filters Panel ............................................................1023
Using Motion Flow.............................................. 1026
Working with Motion Flow....................................1026
Placing Motions on the Motion Flow Graph .........1027
Creating Transitions...............................................1028
Creating a Motion Flow Script...............................1030
Saving, Loading, and Appending Motion Flow
Graphs..................................................................1032
Customizing Transitions ........................................1034
Creating Random Motion......................................1035
Unifying Motion ....................................................1038
Sharing Motion Flow..............................................1039
Setting Up Paths for Motion Flow Files..................1041
Motion Flow User Interface ............................... 1043
Motion Flow Mode.................................................1043
Motion Flow Rollout ..............................................1045
Motion Flow Graph Dialog ....................................1045
Motion Flow Scripts Group....................................1048
Transition Editor ....................................................1051
Create Random Motion Dialog..............................1055
Shared Motion Flow Dialog ...................................1056
Transition Optimization Dialog.............................1058
Clip Properties Dialog............................................1059
Using Motion Capture........................................ 1059
Working with Motion-Capture Data .....................1059
Importing Motion-Capture Data...........................1061
Filtering Motion-Capture and Marker Data..........1061
Sliding Footsteps ....................................................1064
Prop Bone...............................................................1065
Motion Capture User Interface.......................... 1065
Motion Capture Rollout.........................................1065
Motion Capture Conversion Parameters Dialog ...1070
Motion Capture Batch File Conversion Dialog .....1075
Marker Display Dialog ...........................................1075
Physique.............................................................. 1076
Physique .................................................................1076
Using Physique ................................................... 1076
Creating a Skin .......................................................1076
Using Physique with a Biped..................................1079
Using Physique with 3ds Max Bones .....................1080
Using Physique with 3ds Max Objects...................1082
Applying and Initializing Physique........................1083
Previewing Motion.................................................1084
Envelopes and Vertex Assignments.................. 1085
Envelopes................................................................1085
Adjusting Default Envelope Shape.........................1086
Fine-Tuning Envelopes...........................................1088
Customizing Vertex Assignments ..........................1089
Envelope Display Options......................................1090
Working with Deformable Envelopes....................1090
Working with Rigid Envelopes...............................1091
xii Contents
Wo r k i ng w i t h B o t h D e fo r m a b l e a n d R i g i d
Envelopes.............................................................1091
Adjusting Link Parameters.....................................1091
Partial Blending and Weight Assignments.............1092
Bulges.................................................................. 1093
Bulges......................................................................1093
Creating Bulges.......................................................1094
Setting Bulge Angles...............................................1095
Fine-Tuning Bulges ................................................1096
Tendons............................................................... 1096
Tendons ..................................................................1096
Creating Tendons ...................................................1096
Saving and Loading Physique Data........................1098
Reinitializing Physique Settings.............................1098
Working with an Initial Pose..................................1099
Improving Interactive Performance.......................1099
Scaling a Character.................................................1100
Facial Animation....................................................1100
Physique and Modifiers ..................................... 1104
Combining Physique with Other Modifiers ..........1104
Physique and Free Form Deformations (FFDs) ....1104
Physique User Interface ..................................... 1106
Physique User Interface..........................................1106
Physique Rollout.....................................................1106
Physique Level of Detail Rollout ............................1108
Floating Bones Rollout...........................................1110
Physique Shortcuts.................................................1111
Physique Dialogs ................................................ 1111
Physique Initialization Dialog................................1111
Reinitialize Physique .............................................1113
Bulge Editor ...........................................................1114
Physique Load Specification Dialog.......................1123
Physique Initialization Rollouts ........................ 1123
Vertex-Link Assignment Rollout ...........................1123
Cross Sections Rollout ...........................................1125
Sub-Object Options Dialogs .............................. 1125
Blending Envelope Display Options Dialog ..........1125
Exclude Envelopes Dialog ......................................1126
Bulge Angle Display Properties Dialog..................1127
Tendon Display Options Dialog.............................1128
Type-In Weights Dialog .........................................1128
Physique Modifier Sub-Object Levels ............... 1129
Physique Sub-Objects ............................................1129
Envelope Sub-Object..............................................1130
Link Sub-Object .................................................. 1135
Link Sub-Object .....................................................1135
Link Settings Rollout..............................................1136
Joint Intersections Rollout......................................1140
Bulge Sub-Object....................................................1141
Tendons Sub-Object...............................................1147
Vertex Sub-Object (Physique)................................1150
Crowd Animation................................................ 1154
Crowd Animation ..................................................1154
Creating a Crowd System .......................................1155
Creating Crowd Helpers.........................................1157
Adjusting Delegate Parameters ..............................1159
Assigning Behaviors...............................................1159
Directing Delegates ................................................1162
Obstacle Avoidance ................................................1164
Changing Delegate Orientation and Speed............1167
Solving the Simulation ...........................................1168
Linking Objects to Delegates .................................1169
Cognitive Controllers.............................................1170
Using Motion Synthesis ..................................... 1172
Using Motion Synthesis..........................................1172
Biped Crowds .........................................................1172
Non-Biped Crowds.................................................1179
Crowd Animation User Interface....................... 1182
Crowd Animation User Interface...........................1182
Crowd Shortcuts.....................................................1182
Delegate Helper Object ..................................... 1183
Geometry Parameters Rollout ...............................1183
Motion Parameters Rollout....................................1183
Crowd Helper Object .......................................... 1187
Crowd Helper Object .............................................1187
Setup Rollout ...................................................... 1188
Setup Rollout..........................................................1188
Scatter Objects Dialog ............................................1189
Random Placement Difficulty Dialog....................1195
Object/Delegate Associations Dialog.....................1196
Edit Multiple Delegates Dialog...............................1197
Associate Bipeds With Delegates Dialog................1199
Behavior Assignments and Teams Dialog..............1200
Select Behavior Type Dialog ..................................1205
Select Delegates Dialog...........................................1205
Cognitive Controllers ......................................... 1206
Cognitive Controller Editor ...................................1206
State Dialog.............................................................1207
State Transition Dialog...........................................1208
Behavior Rollout................................................. 1211
Behavior Rollout.....................................................1211
Behaviors ............................................................ 1211
Avoid Behavior .......................................................1211
Orientation Behavior .............................................1214
Path Follow Behavior..............................................1216
Repel Behavior .......................................................1218
Scripted Behavior ...................................................1220
Seek Behavior .........................................................1220
Contents xiii
Space Warp Behavior .............................................1221
Speed Vary Behavior ..............................................1222
Surface Arrive Behavior .........................................1223
Surface Follow Behavior.........................................1226
Wall Repel Behavior ...............................................1227
Wall Seek Behavior.................................................1229
Wander Behavior....................................................1231
Solve Rollout...........................................................1232
Priority Rollout ......................................................1235
Set Start Frames Dialog..........................................1237
Smoothing Rollout .................................................1238
Collisions Rollout...................................................1240
Geometry Rollout...................................................1240
Global Clip Controllers Rollout .............................1241
Vector Field Space Warp .................................... 1241
Vector Field Space Warp.........................................1241
Create Method Rollout...........................................1242
Lattice Parameters Rollout .....................................1242
Obstacle Parameters Rollout..................................1242
Motion Synthesis................................................ 1245
Motion Synthesis....................................................1245
Synthesis Dialog................................................. 1246
Synthesis Dialog .....................................................1246
Motion Clips Panel.................................................1246
State Panel...............................................................1248
Synthesis Panel .......................................................1250
MotionClip Parameters Dialog ..............................1252
Track View Pick Dialog ..........................................1252
ClipState Dialog.................................................. 1253
ClipState Dialog......................................................1253
Speed Panel.............................................................1254
Acceleration Panel..................................................1256
Pitch Panel ..............................................................1257
Pitch Velocity Panel................................................1259
Heading Velocity Panel ..........................................1261
Script Panel.............................................................1262
File Formats and Index of Procedures .............. 1263
character studio File Formats.................................1263
Procedures..............................................................1264
15 Lights and Cameras ...............................1271
Lights and Cameras................................................1271
Lights................................................................... 1272
Lights .....................................................................1272
Name and Color Rollout (Lights) ..........................1273
Using Lights ........................................................ 1274
Using Lights............................................................1274
Working with Lights...............................................1274
Properties of Light..................................................1276
Lighting in 3ds Max................................................1279
Guidelines for Lighting ..........................................1280
Positioning Light Objects.......................................1282
Animating Lights....................................................1282
Light Include/Exclude Tool ....................................1283
Light Lister..............................................................1285
Standard Lights .................................................. 1288
Standard Lights ......................................................1288
Target Spotlight ......................................................1289
Free Spotlight..........................................................1290
Target Direct Light..................................................1292
Free Direct Light.....................................................1293
Omni Light .............................................................1295
Skylight...................................................................1296
mr Area Omni Light...............................................1298
mr Area Spotlight ...................................................1299
Photometric Lights............................................. 1301
Photometric Lights.................................................1301
Photometric Lights: Preset Lights..........................1302
Target Point Light (Photometric)...........................1303
Free Point Light (Photometric)..............................1304
Target Linear Light (Photometric).........................1305
Free Linear Light (Photometric) ............................1307
Target Area Light (Photometric)............................1307
Free Area Light (Photometric)...............................1309
IES Sun Light (Photometric)..................................1309
IES Sky Light (Photometric)..................................1312
mental ray Sun & Sky ......................................... 1313
mental ray Sun & Sky .............................................1313
mr Sky.....................................................................1318
mr Sun ....................................................................1319
mr Physical Sky ......................................................1321
Isotropic Light Distribution (Photometric
Lights)..................................................................1323
Diffuse Distribution (Photometric Lights)............1323
Spotlight Distribution (Photometric Lights).........1324
Web Distribution (Photometric Lights) ................1325
Photometric Webs..................................................1326
IES Standard File Format .......................................1328
Example of Photometric Data File .........................1329
Common Lamp Values for Photometric Lights.....1329
Common Lighting Rollouts................................ 1331
General Lighting Parameters .................................1331
Exclude/Include Dialog..........................................1335
Shadow Parameters ................................................1337
Spotlight Parameters ..............................................1338
Advanced Effects Rollout .......................................1341
mental ray Indirect Illumination Rollout (for
Lights)..................................................................1343
xiv Contents
mental ray Light Shader Rollout ............................1345
Additional Rollouts for Standard Lights........... 1345
Intensity/Color/Attenuation Parameters ...............1345
Directional Parameters ..........................................1348
Atmospheres and Effects for Lights .......................1349
Add Atmosphere or Effect Dialog..........................1351
Hair Light Attr(ibutes) Rollout ..............................1351
Additional Rollouts for Photometric Lights ..... 1352
Intensity/Color/Distribution Rollout ....................1352
Linear Light Parameters Rollout ............................1354
Area Light Parameters Rollout...............................1354
Area Light Sampling Rollout..................................1354
Web Parameters Rollout.........................................1355
Rollouts for Specific Shadow Types .................. 1356
Advanced Ray-Traced Parameters Rollout ............1356
Area Shadows Rollout ............................................1357
mental ray Shadow Map Rollout............................1360
Optimizations Rollout............................................1361
Ray-Traced Shadow Parameters Rollout................1363
Shadow Map Parameters Rollout...........................1363
Cameras............................................................... 1365
Cameras .................................................................1365
Free Camera ...........................................................1370
Target Camera ........................................................1371
Using Cameras .................................................... 1372
Characteristics of Cameras ....................................1372
Common Camera Parameters ...............................1373
Using Transforms to Aim a Camera.......................1379
Using Clipping Planes to Exclude Geometry.........1379
Using the Horizon to Match Perspective ...............1380
Animating Cameras ...............................................1381
Multi-Pass Rendering Effects............................. 1382
Multi-Pass Rendering Effects .................................1382
Depth of Field Parameter (mental ray Renderer) ..1383
Multi-Pass Depth of Field Parameters for
Cameras ...............................................................1383
Multi-Pass Motion Blur Parameters for Cameras ..1386
Camera Match Utility ......................................... 1387
Camera Match Utility.............................................1387
Camera Match Helper Objects........................... 1391
Camera Match Helper ............................................1391
CamPoint Helper....................................................1391
Two-Point Perspective ....................................... 1392
Camera Correction Modifier .................................1392
16 Material Editor, Materials, and Maps ...1395
Material Editor, Materials, and Maps.....................1395
Designing Materials ........................................... 1395
Designing Materials ...............................................1395
Sample Slots and Material Name ...........................1396
Material Type..........................................................1397
Shading Type ..........................................................1398
Material Components.............................................1399
Lights and Shading.................................................1399
Choosing Colors for Realism .................................1400
Using Maps to Enhance a Material ........................1403
Applying a Material to an Object ...........................1405
Mapping Coordinates ............................................1405
Saving a Material ....................................................1406
Material XML Exporter Utility ..............................1407
UVW Remove Utility .............................................1408
Material Editor.................................................... 1409
Material Editor ......................................................1409
Material/Map Browser ...........................................1412
Copying and Pasting: Right-Click Menu for
Materials, Maps, Bitmaps, and Colors ................1418
Sample Slots ....................................................... 1420
Sample Slots............................................................1420
Sample Slot Right-Click Menu...............................1422
Dragging and Dropping Maps and Materials........1423
Drag and Drop Sub-Object Material
Assignment..........................................................1424
Creating a Custom Sample Object .........................1425
Material Editor Tools .......................................... 1427
Material Editor Tools..............................................1427
Material Editor Menu Bar ......................................1428
Reflectance and Transmittance Display.................1430
Sample Type ..........................................................1432
Propagate Materials to Instances............................1432
Backlight ................................................................1432
Sample Slot Background .......................................1433
Sample UV Tiling ..................................................1433
Video Color Check ................................................1434
Make Preview, Play Preview, Save Preview ...........1434
Material Editor Options ........................................1436
Select By Material ..................................................1439
Get Material ...........................................................1439
Put Material to Scene .............................................1440
Assign Material to Selection ..................................1441
Reset Map/Mtl to Default Settings ........................1442
Make Material Copy ..............................................1442
Make Unique (Material Editor) .............................1442
Put to Library .........................................................1443
Material ID Channel ..............................................1443
Material ID Channel Flyout ...................................1444
Show Map in Viewport ..........................................1445
Show End Result ....................................................1446
Go to Parent ...........................................................1446
Contents xv
Go Forward to Sibling ...........................................1447
Material/Map Navigator ........................................1447
Pick Material From Object (Eyedropper) .............1448
Name Field (Materials and Maps)..........................1448
Type Button (Materials and Maps) ........................1449
Animating Materials........................................... 1449
Animating Materials...............................................1449
Creating and Playing Animated Material
Previews...............................................................1450
Synchronizing an Animated Bitmap with the
Scene ....................................................................1450
Material Editor Subdialogs................................ 1451
Copy (Instance) Map Dialog..................................1451
Copy or Swap Colors Dialog ..................................1452
Create Material Preview Dialog .............................1452
Duplicate Name Dialog (Material Library) ...........1453
Merge Dialog (Material Library) ...........................1453
Merge Material Library Dialog ..............................1454
Put to Library Dialog .............................................1455
Render Map Dialog ................................................1455
Replace Map Dialog ...............................................1456
Replace Material Dialog .........................................1456
Update Scene Materials Dialog .............................1457
Materials ............................................................. 1457
Types of Materials ..................................................1457
SuperSampling Rollout ..........................................1459
mental ray Connection Rollout..............................1461
DirectX Manager Rollout.......................................1464
Standard Material............................................... 1465
Standard Material...................................................1465
Shader Basic Parameters Rollout ...........................1466
Understanding Shaders..........................................1468
Basic Parameters Rollout (Standard Material) ......1470
Extended Parameters Rollout (Standard
Material) ..............................................................1471
Maps Rollout (Standard Material) .........................1474
Dynamics Properties Rollout.................................1479
Basic Material Shaders....................................... 1480
Anisotropic Shader.................................................1480
Blinn Shader ...........................................................1480
Metal Shader...........................................................1481
Multi-Layer Shader.................................................1481
Oren-Nayar-Blinn Shader......................................1482
Phong Shader .........................................................1482
Strauss Shader ........................................................1483
Translucent Shader .................................................1484
Basic Parameters for Standard Materials ......... 1485
Color Controls........................................................1485
Self-Illumination Setting........................................1487
Opacity ...................................................................1488
Diffuse Level...........................................................1489
Roughness ..............................................................1490
Translucency Setting ..............................................1491
Specular Highlight Controls .............................. 1492
Anisotropic Highlights...........................................1492
Blinn, Oren-Nayar-Blinn, and Phong
Highlights ............................................................1493
Metal Highlights.....................................................1494
Multi-Layer Highlights...........................................1495
Translucent Highlights ...........................................1496
Mapping Standard Material Components........ 1497
Ambient Color Mapping........................................1497
Diffuse Color Mapping ..........................................1498
Diffuse Level Mapping ...........................................1499
Diffuse Roughness Mapping..................................1500
Specular Color Mapping ........................................1500
Specular Level Mapping .........................................1501
Glossiness Mapping................................................1502
Self-Illumination Mapping.....................................1502
Opacity Mapping....................................................1503
Filter Color Mapping..............................................1503
Anisotropy Mapping ..............................................1504
Orientation Mapping .............................................1505
Metalness Mapping ................................................1506
Bump Mapping.......................................................1506
Reflection Mapping ................................................1508
Refraction Mapping ...............................................1509
Displacement Mapping ..........................................1511
Raytrace Material ............................................... 1512
Raytrace Material ...................................................1512
Raytrace Basic Parameters Rollout ........................1514
Raytrace Extended Parameters Rollout .................1519
Raytracer Controls Rollout ....................................1521
Raytrace Maps Rollout...........................................1523
Raytrace Dynamics Properties Rollout..................1527
Raytracer Global Parameters Rollout ....................1528
Raytracing Acceleration Parameters Dialog..........1531
Raytrace Exclude/Include Dialog...........................1531
Raytrace Antialiaser Dialog: Fast Adaptive
Antialiaser............................................................1533
Raytrace Antialiaser Dialog: Multiresolution
Adaptive Antialiaser ............................................1534
Architectural Material........................................ 1535
Architectural Material............................................1535
Templates Rollout...................................................1536
Physical Qualities Rollout ......................................1536
Special Effects Rollout ............................................1539
Advanced Lighting Override Rollout.....................1540
xvi Contents
Cutout Mapping .....................................................1542
mental ray Materials .......................................... 1543
mental ray Materials...............................................1543
mental ray Material ............................................ 1544
mental ray Material ................................................1544
Material Shaders Rollout (mental ray Material) ....1544
Advanced Shaders Rollout (mental ray
Material) ..............................................................1548
Arch & Design Material (mental ray)................. 1549
Arch & Design Material (mental ray) ....................1549
Arch & Design Material (mental ray) –
Overview..............................................................1562
Arch & Design Material (mental ray) – Tips &
Tricks ...................................................................1569
Car Paint Material/Shader (mental ray).................1576
DGS Material (mental ray).....................................1580
Glass Material (mental ray)....................................1582
Subsurface Scattering (SSS) Materials ...................1583
Matte/Shadow Material ..........................................1584
Compound Materials.......................................... 1587
Compound Materials .............................................1587
Blend Material ........................................................1588
Composite Material................................................1589
Double-Sided Material...........................................1591
Morpher Material...................................................1592
Multi/Sub-Object Material.....................................1594
Shellac Material ......................................................1597
Top/Bottom Material..............................................1599
Shell Material..........................................................1600
Advanced Lighting Override Material...................1601
Lightscape Material ................................................1604
Ink ’n Paint Material...............................................1605
DirectX 9 Shader Material......................................1613
DirectX Viewport Shaders ................................. 1614
LightMap Shader Rollout .......................................1614
Metal Bump Shader Rollout...................................1614
XRef Material..........................................................1616
Maps .................................................................... 1617
Types of Maps.........................................................1617
Real-World Mapping..............................................1619
Output Rollout .......................................................1621
Missing Map Coordinates Dialog ..........................1623
2D......................................................................... 1624
2D Maps .................................................................1624
Coordinates Rollout (2D) ......................................1625
Noise Rollout (2D) .................................................1630
Bitmap 2D Map ......................................................1631
Select Bitmap Image File Dialog ............................1635
Checker Map ..........................................................1638
Combustion Map ...................................................1639
Gradient Map .........................................................1650
Gradient Ramp Map...............................................1652
Flag Properties Dialog............................................1655
Swirl Map................................................................1656
Tiles Map ................................................................1658
3D......................................................................... 1662
3D Maps .................................................................1662
Coordinates Rollout (3D) ......................................1663
Cellular Map...........................................................1664
Dent Map................................................................1667
Falloff Map .............................................................1670
Marble Map ............................................................1673
Noise Map...............................................................1674
Particle Age Map ....................................................1675
Particle MBlur Map ................................................1676
Perlin Marble Map..................................................1677
Planet Map..............................................................1678
Smoke Map.............................................................1679
Speckle Map ...........................................................1680
Splat Map................................................................1681
Stucco Map.............................................................1682
Waves Map..............................................................1683
Wood Map..............................................................1684
Compositor ......................................................... 1687
Compositor Maps...................................................1687
Composite Map......................................................1688
Mask Map...............................................................1689
Mix Map .................................................................1689
RGB Multiply Map .................................................1691
Color Modifier..................................................... 1692
Color Modifier Maps..............................................1692
Output Map............................................................1692
RGB Tint Map ........................................................1693
Vertex Color Map ...................................................1693
Reflection and Refraction .................................. 1695
Reflection and Refraction Maps ............................1695
Flat Mirror Map......................................................1695
Raytrace Map .........................................................1698
Reflect/Refract Map ...............................................1699
Thin Wall Refraction Map......................................1703
Raytrace Map Rollouts ....................................... 1704
Raytracer Parameters Rollout ................................1704
Raytrace: Attenuation Rollout ...............................1706
Raytrace: Basic Material Extensions Rollout .........1707
Raytrace: Refractive Material Extensions
Rollout .................................................................1708
mental ray Shaders............................................. 1710
mental ray Shaders .................................................1710
Contents xvii
Custom Shaders for 3ds Max .................................1711
mental images Shader Libraries .............................1712
Shaders in the LumeTools Collection ....................1713
Connect Parameter to Shader Dialog (mental
ray).......................................................................1713
3ds Max Custom Shaders................................... 1714
3D Displacement Shader (mental ray)...................1714
Bump Shader (mental ray).....................................1716
DGS Material Shader (mental ray) ........................1717
Dielectric Material Shader (mental ray) ................1719
Environment Shader (mental ray) .........................1721
Height Map Displacement Shader (mental ray) ....1722
Material to Shader (mental ray) .............................1723
Shader List (mental ray).........................................1723
UV Generator ...................................................... 1724
UV Generator Shader (mental ray)........................1724
UV Generator Parameters Rollout.........................1725
Shaders Rollout (UV Generator) ...........................1727
UV Coordinate Shader (mental ray)......................1728
XYZ Generator .................................................... 1729
XYZ Generator Shader (mental ray)......................1729
XYZ Generator Parameters Rollout.......................1729
Shaders Rollout (XYZ Generator) .........................1730
XYZ Coordinate Shader (mental ray)....................1730
Normal Bump Map ................................................1731
Camera Map Per Pixel Map....................................1732
Material, Mapping, and Vertex Color Utilities.. 1734
Assign Vertex Colors Utility...................................1734
Channel Info Utility ...............................................1738
Clean MultiMaterial Utility....................................1742
Instance Duplicate Maps Utility ............................1744
Index .......................................................1749
xviii Contents
3dsMaxprovidestoolsthatgiveyoucontrolover
the positioning and alignment of objects in 3D
space. With these tools, you can do the following:
• Choose display units from the most common
real-world measuring systems or define your
own.
• Usethehomegridasaconstructionplane,
or use grid objects to position custom
construction planes.
• Select different options to align objects with
grids, points, and normals.
• Use 3D object snaps on a modeless dialog as
you build and move geometry in your scene.
Grid points and lines are among the many snap
options.
• Use "helper objects" in your work. This
categoryincludesgridobjectsaswellasobjects
used for positioning and measurement.
This section presents these brief topics designed to
help you quickly start learning how to use the tools
that make precision possible:
Tools for Precision (page 2–1)
Using Units (page 2–2)
Using Grids (page 2–4)
Using the Home Grid (page 2–4)
Using Grid Objects (page 2–5)
Aligning Objects (page 2–8)
Aligning Normals (page 2–10)
Setting Standard Snaps (page 2–11)
Setting Snap Options (page 2–12)
Measure Distance Tool (page 2–15)
Tools for Precision
A set of interrelated tools in the program gives
you precise control of the scale, placement,
and movement of objects in your scene. These
are especially important tools for those who
build precise models in real-world units of
measurement.
Basic Tools
Thetoolsforprecisionaregroupedasfollows:
Units—Define different measurement systems.
Besides the generic unit, you have your choice of
feet and inches in both decimals and fractions.
Metric units range from millimeters to kilometers.
You can also define other units.
Grids—Include the home grid and special grid
objects.Bothtypesofgridcanactasconstruction
Precision and Drawing Aids
2Chapter 10: Precision and Drawing Aids
planes. The software constructs objects using
the orientation and position of the active grid.
While the home grid is fixed in world space, you
canrotategridobjectsandplacethemanywhere
in a scene, and align them to other objects and
surfaces. You can also give each grid object its
own spacing, and display any grid as a dedicated
viewport.
Object alignment—Matches an object with the
position,orientation,ornormalofanotherobject,
or to a point in space.
Object snaps—Ensure precise placement when
creating and rearranging objects. Keyboard
shortcuts let you change object snaps as you
work.Youcanalsosetsnapstofindgridlinesand
intersections. An angle snap sets the increment
for rotation, and a percent snap sets the increment
for scaling.
Helpers—Provide useful assistance, as the name
implies. These are specialized tools in the same
category as grid objects. A Tape object measures
distances in current units, and a Protractor
object measure angles. A Grid object defines a
construction plane, and a Point object marks a
particular spot in 3D space.
How the Tools Work Together
The tools themselves establish a general order
of use and interaction, although you can always
change settings as needed without following this
sequence.
• Choose a measuring unit. The default is generic
units, sufficient for many purposes.
• Set grid spacing (the size of the smallest
square), based on the measuring unit. The
home grid and grid objects can have their own
spacing, separate from the grid spacing.
•Moveandaligngridobjectstoauseful
orientation.
• Set or vary snap settings as needed in your
work.
•UseotherhelperobjectslikePointandTapeas
part of the precision process.
As you work, you can change your settings
(including the measuring unit) without losing any
precision.
Helpers
Create panel > Helpers
Create menu > Helpers
Helper objects play a supporting role, like stage
hands or construction assistants.
Several categories of helpers are available from the
drop-down list on the Create panel:
Standard helpers (page 2–16)
Atmospheric Apparatus (page 3–304)
Camera Match Helper (page 2–1391)
Assembly Head Helper Object (page 1–111)
•Character Assembly (page 1–102)
•Luminaire Helper Object (page 1–111)
ManipulatorHelperObjects(page2–27)
Particle Flow (Speed By Icon Operator (page 2–162)
and Find Target Test (page 2–218))
VRML97 Helper Objects (page 3–597)
reactor (page 2–703)
Other helper objects might be available, depending
on your configuration.
Using Units
Units are the key to connecting the
three-dimensional world of 3ds Max with
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10
  • Page 11 11
  • Page 12 12
  • Page 13 13
  • Page 14 14
  • Page 15 15
  • Page 16 16
  • Page 17 17
  • Page 18 18
  • Page 19 19
  • Page 20 20
  • Page 21 21
  • Page 22 22
  • Page 23 23
  • Page 24 24
  • Page 25 25
  • Page 26 26
  • Page 27 27
  • Page 28 28
  • Page 29 29
  • Page 30 30
  • Page 31 31
  • Page 32 32
  • Page 33 33
  • Page 34 34
  • Page 35 35
  • Page 36 36
  • Page 37 37
  • Page 38 38
  • Page 39 39
  • Page 40 40
  • Page 41 41
  • Page 42 42
  • Page 43 43
  • Page 44 44
  • Page 45 45
  • Page 46 46
  • Page 47 47
  • Page 48 48
  • Page 49 49
  • Page 50 50
  • Page 51 51
  • Page 52 52
  • Page 53 53
  • Page 54 54
  • Page 55 55
  • Page 56 56
  • Page 57 57
  • Page 58 58
  • Page 59 59
  • Page 60 60
  • Page 61 61
  • Page 62 62
  • Page 63 63
  • Page 64 64
  • Page 65 65
  • Page 66 66
  • Page 67 67
  • Page 68 68
  • Page 69 69
  • Page 70 70
  • Page 71 71
  • Page 72 72
  • Page 73 73
  • Page 74 74
  • Page 75 75
  • Page 76 76
  • Page 77 77
  • Page 78 78
  • Page 79 79
  • Page 80 80
  • Page 81 81
  • Page 82 82
  • Page 83 83
  • Page 84 84
  • Page 85 85
  • Page 86 86
  • Page 87 87
  • Page 88 88
  • Page 89 89
  • Page 90 90
  • Page 91 91
  • Page 92 92
  • Page 93 93
  • Page 94 94
  • Page 95 95
  • Page 96 96
  • Page 97 97
  • Page 98 98
  • Page 99 99
  • Page 100 100
  • Page 101 101
  • Page 102 102
  • Page 103 103
  • Page 104 104
  • Page 105 105
  • Page 106 106
  • Page 107 107
  • Page 108 108
  • Page 109 109
  • Page 110 110
  • Page 111 111
  • Page 112 112
  • Page 113 113
  • Page 114 114
  • Page 115 115
  • Page 116 116
  • Page 117 117
  • Page 118 118
  • Page 119 119
  • Page 120 120
  • Page 121 121
  • Page 122 122
  • Page 123 123
  • Page 124 124
  • Page 125 125
  • Page 126 126
  • Page 127 127
  • Page 128 128
  • Page 129 129
  • Page 130 130
  • Page 131 131
  • Page 132 132
  • Page 133 133
  • Page 134 134
  • Page 135 135
  • Page 136 136
  • Page 137 137
  • Page 138 138
  • Page 139 139
  • Page 140 140
  • Page 141 141
  • Page 142 142
  • Page 143 143
  • Page 144 144
  • Page 145 145
  • Page 146 146
  • Page 147 147
  • Page 148 148
  • Page 149 149
  • Page 150 150
  • Page 151 151
  • Page 152 152
  • Page 153 153
  • Page 154 154
  • Page 155 155
  • Page 156 156
  • Page 157 157
  • Page 158 158
  • Page 159 159
  • Page 160 160
  • Page 161 161
  • Page 162 162
  • Page 163 163
  • Page 164 164
  • Page 165 165
  • Page 166 166
  • Page 167 167
  • Page 168 168
  • Page 169 169
  • Page 170 170
  • Page 171 171
  • Page 172 172
  • Page 173 173
  • Page 174 174
  • Page 175 175
  • Page 176 176
  • Page 177 177
  • Page 178 178
  • Page 179 179
  • Page 180 180
  • Page 181 181
  • Page 182 182
  • Page 183 183
  • Page 184 184
  • Page 185 185
  • Page 186 186
  • Page 187 187
  • Page 188 188
  • Page 189 189
  • Page 190 190
  • Page 191 191
  • Page 192 192
  • Page 193 193
  • Page 194 194
  • Page 195 195
  • Page 196 196
  • Page 197 197
  • Page 198 198
  • Page 199 199
  • Page 200 200
  • Page 201 201
  • Page 202 202
  • Page 203 203
  • Page 204 204
  • Page 205 205
  • Page 206 206
  • Page 207 207
  • Page 208 208
  • Page 209 209
  • Page 210 210
  • Page 211 211
  • Page 212 212
  • Page 213 213
  • Page 214 214
  • Page 215 215
  • Page 216 216
  • Page 217 217
  • Page 218 218
  • Page 219 219
  • Page 220 220
  • Page 221 221
  • Page 222 222
  • Page 223 223
  • Page 224 224
  • Page 225 225
  • Page 226 226
  • Page 227 227
  • Page 228 228
  • Page 229 229
  • Page 230 230
  • Page 231 231
  • Page 232 232
  • Page 233 233
  • Page 234 234
  • Page 235 235
  • Page 236 236
  • Page 237 237
  • Page 238 238
  • Page 239 239
  • Page 240 240
  • Page 241 241
  • Page 242 242
  • Page 243 243
  • Page 244 244
  • Page 245 245
  • Page 246 246
  • Page 247 247
  • Page 248 248
  • Page 249 249
  • Page 250 250
  • Page 251 251
  • Page 252 252
  • Page 253 253
  • Page 254 254
  • Page 255 255
  • Page 256 256
  • Page 257 257
  • Page 258 258
  • Page 259 259
  • Page 260 260
  • Page 261 261
  • Page 262 262
  • Page 263 263
  • Page 264 264
  • Page 265 265
  • Page 266 266
  • Page 267 267
  • Page 268 268
  • Page 269 269
  • Page 270 270
  • Page 271 271
  • Page 272 272
  • Page 273 273
  • Page 274 274
  • Page 275 275
  • Page 276 276
  • Page 277 277
  • Page 278 278
  • Page 279 279
  • Page 280 280
  • Page 281 281
  • Page 282 282
  • Page 283 283
  • Page 284 284
  • Page 285 285
  • Page 286 286
  • Page 287 287
  • Page 288 288
  • Page 289 289
  • Page 290 290
  • Page 291 291
  • Page 292 292
  • Page 293 293
  • Page 294 294
  • Page 295 295
  • Page 296 296
  • Page 297 297
  • Page 298 298
  • Page 299 299
  • Page 300 300
  • Page 301 301
  • Page 302 302
  • Page 303 303
  • Page 304 304
  • Page 305 305
  • Page 306 306
  • Page 307 307
  • Page 308 308
  • Page 309 309
  • Page 310 310
  • Page 311 311
  • Page 312 312
  • Page 313 313
  • Page 314 314
  • Page 315 315
  • Page 316 316
  • Page 317 317
  • Page 318 318
  • Page 319 319
  • Page 320 320
  • Page 321 321
  • Page 322 322
  • Page 323 323
  • Page 324 324
  • Page 325 325
  • Page 326 326
  • Page 327 327
  • Page 328 328
  • Page 329 329
  • Page 330 330
  • Page 331 331
  • Page 332 332
  • Page 333 333
  • Page 334 334
  • Page 335 335
  • Page 336 336
  • Page 337 337
  • Page 338 338
  • Page 339 339
  • Page 340 340
  • Page 341 341
  • Page 342 342
  • Page 343 343
  • Page 344 344
  • Page 345 345
  • Page 346 346
  • Page 347 347
  • Page 348 348
  • Page 349 349
  • Page 350 350
  • Page 351 351
  • Page 352 352
  • Page 353 353
  • Page 354 354
  • Page 355 355
  • Page 356 356
  • Page 357 357
  • Page 358 358
  • Page 359 359
  • Page 360 360
  • Page 361 361
  • Page 362 362
  • Page 363 363
  • Page 364 364
  • Page 365 365
  • Page 366 366
  • Page 367 367
  • Page 368 368
  • Page 369 369
  • Page 370 370
  • Page 371 371
  • Page 372 372
  • Page 373 373
  • Page 374 374
  • Page 375 375
  • Page 376 376
  • Page 377 377
  • Page 378 378
  • Page 379 379
  • Page 380 380
  • Page 381 381
  • Page 382 382
  • Page 383 383
  • Page 384 384
  • Page 385 385
  • Page 386 386
  • Page 387 387
  • Page 388 388
  • Page 389 389
  • Page 390 390
  • Page 391 391
  • Page 392 392
  • Page 393 393
  • Page 394 394
  • Page 395 395
  • Page 396 396
  • Page 397 397
  • Page 398 398
  • Page 399 399
  • Page 400 400
  • Page 401 401
  • Page 402 402
  • Page 403 403
  • Page 404 404
  • Page 405 405
  • Page 406 406
  • Page 407 407
  • Page 408 408
  • Page 409 409
  • Page 410 410
  • Page 411 411
  • Page 412 412
  • Page 413 413
  • Page 414 414
  • Page 415 415
  • Page 416 416
  • Page 417 417
  • Page 418 418
  • Page 419 419
  • Page 420 420
  • Page 421 421
  • Page 422 422
  • Page 423 423
  • Page 424 424
  • Page 425 425
  • Page 426 426
  • Page 427 427
  • Page 428 428
  • Page 429 429
  • Page 430 430
  • Page 431 431
  • Page 432 432
  • Page 433 433
  • Page 434 434
  • Page 435 435
  • Page 436 436
  • Page 437 437
  • Page 438 438
  • Page 439 439
  • Page 440 440
  • Page 441 441
  • Page 442 442
  • Page 443 443
  • Page 444 444
  • Page 445 445
  • Page 446 446
  • Page 447 447
  • Page 448 448
  • Page 449 449
  • Page 450 450
  • Page 451 451
  • Page 452 452
  • Page 453 453
  • Page 454 454
  • Page 455 455
  • Page 456 456
  • Page 457 457
  • Page 458 458
  • Page 459 459
  • Page 460 460
  • Page 461 461
  • Page 462 462
  • Page 463 463
  • Page 464 464
  • Page 465 465
  • Page 466 466
  • Page 467 467
  • Page 468 468
  • Page 469 469
  • Page 470 470
  • Page 471 471
  • Page 472 472
  • Page 473 473
  • Page 474 474
  • Page 475 475
  • Page 476 476
  • Page 477 477
  • Page 478 478
  • Page 479 479
  • Page 480 480
  • Page 481 481
  • Page 482 482
  • Page 483 483
  • Page 484 484
  • Page 485 485
  • Page 486 486
  • Page 487 487
  • Page 488 488
  • Page 489 489
  • Page 490 490
  • Page 491 491
  • Page 492 492
  • Page 493 493
  • Page 494 494
  • Page 495 495
  • Page 496 496
  • Page 497 497
  • Page 498 498
  • Page 499 499
  • Page 500 500
  • Page 501 501
  • Page 502 502
  • Page 503 503
  • Page 504 504
  • Page 505 505
  • Page 506 506
  • Page 507 507
  • Page 508 508
  • Page 509 509
  • Page 510 510
  • Page 511 511
  • Page 512 512
  • Page 513 513
  • Page 514 514
  • Page 515 515
  • Page 516 516
  • Page 517 517
  • Page 518 518
  • Page 519 519
  • Page 520 520
  • Page 521 521
  • Page 522 522
  • Page 523 523
  • Page 524 524
  • Page 525 525
  • Page 526 526
  • Page 527 527
  • Page 528 528
  • Page 529 529
  • Page 530 530
  • Page 531 531
  • Page 532 532
  • Page 533 533
  • Page 534 534
  • Page 535 535
  • Page 536 536
  • Page 537 537
  • Page 538 538
  • Page 539 539
  • Page 540 540
  • Page 541 541
  • Page 542 542
  • Page 543 543
  • Page 544 544
  • Page 545 545
  • Page 546 546
  • Page 547 547
  • Page 548 548
  • Page 549 549
  • Page 550 550
  • Page 551 551
  • Page 552 552
  • Page 553 553
  • Page 554 554
  • Page 555 555
  • Page 556 556
  • Page 557 557
  • Page 558 558
  • Page 559 559
  • Page 560 560
  • Page 561 561
  • Page 562 562
  • Page 563 563
  • Page 564 564
  • Page 565 565
  • Page 566 566
  • Page 567 567
  • Page 568 568
  • Page 569 569
  • Page 570 570
  • Page 571 571
  • Page 572 572
  • Page 573 573
  • Page 574 574
  • Page 575 575
  • Page 576 576
  • Page 577 577
  • Page 578 578
  • Page 579 579
  • Page 580 580
  • Page 581 581
  • Page 582 582
  • Page 583 583
  • Page 584 584
  • Page 585 585
  • Page 586 586
  • Page 587 587
  • Page 588 588
  • Page 589 589
  • Page 590 590
  • Page 591 591
  • Page 592 592
  • Page 593 593
  • Page 594 594
  • Page 595 595
  • Page 596 596
  • Page 597 597
  • Page 598 598
  • Page 599 599
  • Page 600 600
  • Page 601 601
  • Page 602 602
  • Page 603 603
  • Page 604 604
  • Page 605 605
  • Page 606 606
  • Page 607 607
  • Page 608 608
  • Page 609 609
  • Page 610 610
  • Page 611 611
  • Page 612 612
  • Page 613 613
  • Page 614 614
  • Page 615 615
  • Page 616 616
  • Page 617 617
  • Page 618 618
  • Page 619 619
  • Page 620 620
  • Page 621 621
  • Page 622 622
  • Page 623 623
  • Page 624 624
  • Page 625 625
  • Page 626 626
  • Page 627 627
  • Page 628 628
  • Page 629 629
  • Page 630 630
  • Page 631 631
  • Page 632 632
  • Page 633 633
  • Page 634 634
  • Page 635 635
  • Page 636 636
  • Page 637 637
  • Page 638 638
  • Page 639 639
  • Page 640 640
  • Page 641 641
  • Page 642 642
  • Page 643 643
  • Page 644 644
  • Page 645 645
  • Page 646 646
  • Page 647 647
  • Page 648 648
  • Page 649 649
  • Page 650 650
  • Page 651 651
  • Page 652 652
  • Page 653 653
  • Page 654 654
  • Page 655 655
  • Page 656 656
  • Page 657 657
  • Page 658 658
  • Page 659 659
  • Page 660 660
  • Page 661 661
  • Page 662 662
  • Page 663 663
  • Page 664 664
  • Page 665 665
  • Page 666 666
  • Page 667 667
  • Page 668 668
  • Page 669 669
  • Page 670 670
  • Page 671 671
  • Page 672 672
  • Page 673 673
  • Page 674 674
  • Page 675 675
  • Page 676 676
  • Page 677 677
  • Page 678 678
  • Page 679 679
  • Page 680 680
  • Page 681 681
  • Page 682 682
  • Page 683 683
  • Page 684 684
  • Page 685 685
  • Page 686 686
  • Page 687 687
  • Page 688 688
  • Page 689 689
  • Page 690 690
  • Page 691 691
  • Page 692 692
  • Page 693 693
  • Page 694 694
  • Page 695 695
  • Page 696 696
  • Page 697 697
  • Page 698 698
  • Page 699 699
  • Page 700 700
  • Page 701 701
  • Page 702 702
  • Page 703 703
  • Page 704 704
  • Page 705 705
  • Page 706 706
  • Page 707 707
  • Page 708 708
  • Page 709 709
  • Page 710 710
  • Page 711 711
  • Page 712 712
  • Page 713 713
  • Page 714 714
  • Page 715 715
  • Page 716 716
  • Page 717 717
  • Page 718 718
  • Page 719 719
  • Page 720 720
  • Page 721 721
  • Page 722 722
  • Page 723 723
  • Page 724 724
  • Page 725 725
  • Page 726 726
  • Page 727 727
  • Page 728 728
  • Page 729 729
  • Page 730 730
  • Page 731 731
  • Page 732 732
  • Page 733 733
  • Page 734 734
  • Page 735 735
  • Page 736 736
  • Page 737 737
  • Page 738 738
  • Page 739 739
  • Page 740 740
  • Page 741 741
  • Page 742 742
  • Page 743 743
  • Page 744 744
  • Page 745 745
  • Page 746 746
  • Page 747 747
  • Page 748 748
  • Page 749 749
  • Page 750 750
  • Page 751 751
  • Page 752 752
  • Page 753 753
  • Page 754 754
  • Page 755 755
  • Page 756 756
  • Page 757 757
  • Page 758 758
  • Page 759 759
  • Page 760 760
  • Page 761 761
  • Page 762 762
  • Page 763 763
  • Page 764 764
  • Page 765 765
  • Page 766 766
  • Page 767 767
  • Page 768 768
  • Page 769 769
  • Page 770 770
  • Page 771 771
  • Page 772 772
  • Page 773 773
  • Page 774 774
  • Page 775 775
  • Page 776 776
  • Page 777 777
  • Page 778 778
  • Page 779 779
  • Page 780 780
  • Page 781 781
  • Page 782 782
  • Page 783 783
  • Page 784 784
  • Page 785 785
  • Page 786 786
  • Page 787 787
  • Page 788 788
  • Page 789 789
  • Page 790 790
  • Page 791 791
  • Page 792 792
  • Page 793 793
  • Page 794 794
  • Page 795 795
  • Page 796 796
  • Page 797 797
  • Page 798 798
  • Page 799 799
  • Page 800 800
  • Page 801 801
  • Page 802 802
  • Page 803 803
  • Page 804 804
  • Page 805 805
  • Page 806 806
  • Page 807 807
  • Page 808 808
  • Page 809 809
  • Page 810 810
  • Page 811 811
  • Page 812 812
  • Page 813 813
  • Page 814 814
  • Page 815 815
  • Page 816 816
  • Page 817 817
  • Page 818 818
  • Page 819 819
  • Page 820 820
  • Page 821 821
  • Page 822 822
  • Page 823 823
  • Page 824 824
  • Page 825 825
  • Page 826 826
  • Page 827 827
  • Page 828 828
  • Page 829 829
  • Page 830 830
  • Page 831 831
  • Page 832 832
  • Page 833 833
  • Page 834 834
  • Page 835 835
  • Page 836 836
  • Page 837 837
  • Page 838 838
  • Page 839 839
  • Page 840 840
  • Page 841 841
  • Page 842 842
  • Page 843 843
  • Page 844 844
  • Page 845 845
  • Page 846 846
  • Page 847 847
  • Page 848 848
  • Page 849 849
  • Page 850 850
  • Page 851 851
  • Page 852 852
  • Page 853 853
  • Page 854 854
  • Page 855 855
  • Page 856 856
  • Page 857 857
  • Page 858 858
  • Page 859 859
  • Page 860 860
  • Page 861 861
  • Page 862 862
  • Page 863 863
  • Page 864 864
  • Page 865 865
  • Page 866 866
  • Page 867 867
  • Page 868 868
  • Page 869 869
  • Page 870 870
  • Page 871 871
  • Page 872 872
  • Page 873 873
  • Page 874 874
  • Page 875 875
  • Page 876 876
  • Page 877 877
  • Page 878 878
  • Page 879 879
  • Page 880 880
  • Page 881 881
  • Page 882 882
  • Page 883 883
  • Page 884 884
  • Page 885 885
  • Page 886 886
  • Page 887 887
  • Page 888 888
  • Page 889 889
  • Page 890 890
  • Page 891 891
  • Page 892 892
  • Page 893 893
  • Page 894 894
  • Page 895 895
  • Page 896 896
  • Page 897 897
  • Page 898 898
  • Page 899 899
  • Page 900 900
  • Page 901 901
  • Page 902 902
  • Page 903 903
  • Page 904 904
  • Page 905 905
  • Page 906 906
  • Page 907 907
  • Page 908 908
  • Page 909 909
  • Page 910 910
  • Page 911 911
  • Page 912 912
  • Page 913 913
  • Page 914 914
  • Page 915 915
  • Page 916 916
  • Page 917 917
  • Page 918 918
  • Page 919 919
  • Page 920 920
  • Page 921 921
  • Page 922 922
  • Page 923 923
  • Page 924 924
  • Page 925 925
  • Page 926 926
  • Page 927 927
  • Page 928 928
  • Page 929 929
  • Page 930 930
  • Page 931 931
  • Page 932 932
  • Page 933 933
  • Page 934 934
  • Page 935 935
  • Page 936 936
  • Page 937 937
  • Page 938 938
  • Page 939 939
  • Page 940 940
  • Page 941 941
  • Page 942 942
  • Page 943 943
  • Page 944 944
  • Page 945 945
  • Page 946 946
  • Page 947 947
  • Page 948 948
  • Page 949 949
  • Page 950 950
  • Page 951 951
  • Page 952 952
  • Page 953 953
  • Page 954 954
  • Page 955 955
  • Page 956 956
  • Page 957 957
  • Page 958 958
  • Page 959 959
  • Page 960 960
  • Page 961 961
  • Page 962 962
  • Page 963 963
  • Page 964 964
  • Page 965 965
  • Page 966 966
  • Page 967 967
  • Page 968 968
  • Page 969 969
  • Page 970 970
  • Page 971 971
  • Page 972 972
  • Page 973 973
  • Page 974 974
  • Page 975 975
  • Page 976 976
  • Page 977 977
  • Page 978 978
  • Page 979 979
  • Page 980 980
  • Page 981 981
  • Page 982 982
  • Page 983 983
  • Page 984 984
  • Page 985 985
  • Page 986 986
  • Page 987 987
  • Page 988 988
  • Page 989 989
  • Page 990 990
  • Page 991 991
  • Page 992 992
  • Page 993 993
  • Page 994 994
  • Page 995 995
  • Page 996 996
  • Page 997 997
  • Page 998 998
  • Page 999 999
  • Page 1000 1000
  • Page 1001 1001
  • Page 1002 1002
  • Page 1003 1003
  • Page 1004 1004
  • Page 1005 1005
  • Page 1006 1006
  • Page 1007 1007
  • Page 1008 1008
  • Page 1009 1009
  • Page 1010 1010
  • Page 1011 1011
  • Page 1012 1012
  • Page 1013 1013
  • Page 1014 1014
  • Page 1015 1015
  • Page 1016 1016
  • Page 1017 1017
  • Page 1018 1018
  • Page 1019 1019
  • Page 1020 1020
  • Page 1021 1021
  • Page 1022 1022
  • Page 1023 1023
  • Page 1024 1024
  • Page 1025 1025
  • Page 1026 1026
  • Page 1027 1027
  • Page 1028 1028
  • Page 1029 1029
  • Page 1030 1030
  • Page 1031 1031
  • Page 1032 1032
  • Page 1033 1033
  • Page 1034 1034
  • Page 1035 1035
  • Page 1036 1036
  • Page 1037 1037
  • Page 1038 1038
  • Page 1039 1039
  • Page 1040 1040
  • Page 1041 1041
  • Page 1042 1042
  • Page 1043 1043
  • Page 1044 1044
  • Page 1045 1045
  • Page 1046 1046
  • Page 1047 1047
  • Page 1048 1048
  • Page 1049 1049
  • Page 1050 1050
  • Page 1051 1051
  • Page 1052 1052
  • Page 1053 1053
  • Page 1054 1054
  • Page 1055 1055
  • Page 1056 1056
  • Page 1057 1057
  • Page 1058 1058
  • Page 1059 1059
  • Page 1060 1060
  • Page 1061 1061
  • Page 1062 1062
  • Page 1063 1063
  • Page 1064 1064
  • Page 1065 1065
  • Page 1066 1066
  • Page 1067 1067
  • Page 1068 1068
  • Page 1069 1069
  • Page 1070 1070
  • Page 1071 1071
  • Page 1072 1072
  • Page 1073 1073
  • Page 1074 1074
  • Page 1075 1075
  • Page 1076 1076
  • Page 1077 1077
  • Page 1078 1078
  • Page 1079 1079
  • Page 1080 1080
  • Page 1081 1081
  • Page 1082 1082
  • Page 1083 1083
  • Page 1084 1084
  • Page 1085 1085
  • Page 1086 1086
  • Page 1087 1087
  • Page 1088 1088
  • Page 1089 1089
  • Page 1090 1090
  • Page 1091 1091
  • Page 1092 1092
  • Page 1093 1093
  • Page 1094 1094
  • Page 1095 1095
  • Page 1096 1096
  • Page 1097 1097
  • Page 1098 1098
  • Page 1099 1099
  • Page 1100 1100
  • Page 1101 1101
  • Page 1102 1102
  • Page 1103 1103
  • Page 1104 1104
  • Page 1105 1105
  • Page 1106 1106
  • Page 1107 1107
  • Page 1108 1108
  • Page 1109 1109
  • Page 1110 1110
  • Page 1111 1111
  • Page 1112 1112
  • Page 1113 1113
  • Page 1114 1114
  • Page 1115 1115
  • Page 1116 1116
  • Page 1117 1117
  • Page 1118 1118
  • Page 1119 1119
  • Page 1120 1120
  • Page 1121 1121
  • Page 1122 1122
  • Page 1123 1123
  • Page 1124 1124
  • Page 1125 1125
  • Page 1126 1126
  • Page 1127 1127
  • Page 1128 1128
  • Page 1129 1129
  • Page 1130 1130
  • Page 1131 1131
  • Page 1132 1132
  • Page 1133 1133
  • Page 1134 1134
  • Page 1135 1135
  • Page 1136 1136
  • Page 1137 1137
  • Page 1138 1138
  • Page 1139 1139
  • Page 1140 1140
  • Page 1141 1141
  • Page 1142 1142
  • Page 1143 1143
  • Page 1144 1144
  • Page 1145 1145
  • Page 1146 1146
  • Page 1147 1147
  • Page 1148 1148
  • Page 1149 1149
  • Page 1150 1150
  • Page 1151 1151
  • Page 1152 1152
  • Page 1153 1153
  • Page 1154 1154
  • Page 1155 1155
  • Page 1156 1156
  • Page 1157 1157
  • Page 1158 1158
  • Page 1159 1159
  • Page 1160 1160
  • Page 1161 1161
  • Page 1162 1162
  • Page 1163 1163
  • Page 1164 1164
  • Page 1165 1165
  • Page 1166 1166
  • Page 1167 1167
  • Page 1168 1168
  • Page 1169 1169
  • Page 1170 1170
  • Page 1171 1171
  • Page 1172 1172
  • Page 1173 1173
  • Page 1174 1174
  • Page 1175 1175
  • Page 1176 1176
  • Page 1177 1177
  • Page 1178 1178
  • Page 1179 1179
  • Page 1180 1180
  • Page 1181 1181
  • Page 1182 1182
  • Page 1183 1183
  • Page 1184 1184
  • Page 1185 1185
  • Page 1186 1186
  • Page 1187 1187
  • Page 1188 1188
  • Page 1189 1189
  • Page 1190 1190
  • Page 1191 1191
  • Page 1192 1192
  • Page 1193 1193
  • Page 1194 1194
  • Page 1195 1195
  • Page 1196 1196
  • Page 1197 1197
  • Page 1198 1198
  • Page 1199 1199
  • Page 1200 1200
  • Page 1201 1201
  • Page 1202 1202
  • Page 1203 1203
  • Page 1204 1204
  • Page 1205 1205
  • Page 1206 1206
  • Page 1207 1207
  • Page 1208 1208
  • Page 1209 1209
  • Page 1210 1210
  • Page 1211 1211
  • Page 1212 1212
  • Page 1213 1213
  • Page 1214 1214
  • Page 1215 1215
  • Page 1216 1216
  • Page 1217 1217
  • Page 1218 1218
  • Page 1219 1219
  • Page 1220 1220
  • Page 1221 1221
  • Page 1222 1222
  • Page 1223 1223
  • Page 1224 1224
  • Page 1225 1225
  • Page 1226 1226
  • Page 1227 1227
  • Page 1228 1228
  • Page 1229 1229
  • Page 1230 1230
  • Page 1231 1231
  • Page 1232 1232
  • Page 1233 1233
  • Page 1234 1234
  • Page 1235 1235
  • Page 1236 1236
  • Page 1237 1237
  • Page 1238 1238
  • Page 1239 1239
  • Page 1240 1240
  • Page 1241 1241
  • Page 1242 1242
  • Page 1243 1243
  • Page 1244 1244
  • Page 1245 1245
  • Page 1246 1246
  • Page 1247 1247
  • Page 1248 1248
  • Page 1249 1249
  • Page 1250 1250
  • Page 1251 1251
  • Page 1252 1252
  • Page 1253 1253
  • Page 1254 1254
  • Page 1255 1255
  • Page 1256 1256
  • Page 1257 1257
  • Page 1258 1258
  • Page 1259 1259
  • Page 1260 1260
  • Page 1261 1261
  • Page 1262 1262
  • Page 1263 1263
  • Page 1264 1264
  • Page 1265 1265
  • Page 1266 1266
  • Page 1267 1267
  • Page 1268 1268
  • Page 1269 1269
  • Page 1270 1270
  • Page 1271 1271
  • Page 1272 1272
  • Page 1273 1273
  • Page 1274 1274
  • Page 1275 1275
  • Page 1276 1276
  • Page 1277 1277
  • Page 1278 1278
  • Page 1279 1279
  • Page 1280 1280
  • Page 1281 1281
  • Page 1282 1282
  • Page 1283 1283
  • Page 1284 1284
  • Page 1285 1285
  • Page 1286 1286
  • Page 1287 1287
  • Page 1288 1288
  • Page 1289 1289
  • Page 1290 1290
  • Page 1291 1291
  • Page 1292 1292
  • Page 1293 1293
  • Page 1294 1294
  • Page 1295 1295
  • Page 1296 1296
  • Page 1297 1297
  • Page 1298 1298
  • Page 1299 1299
  • Page 1300 1300
  • Page 1301 1301
  • Page 1302 1302
  • Page 1303 1303
  • Page 1304 1304
  • Page 1305 1305
  • Page 1306 1306
  • Page 1307 1307
  • Page 1308 1308
  • Page 1309 1309
  • Page 1310 1310
  • Page 1311 1311
  • Page 1312 1312
  • Page 1313 1313
  • Page 1314 1314
  • Page 1315 1315
  • Page 1316 1316
  • Page 1317 1317
  • Page 1318 1318
  • Page 1319 1319
  • Page 1320 1320
  • Page 1321 1321
  • Page 1322 1322
  • Page 1323 1323
  • Page 1324 1324
  • Page 1325 1325
  • Page 1326 1326
  • Page 1327 1327
  • Page 1328 1328
  • Page 1329 1329
  • Page 1330 1330
  • Page 1331 1331
  • Page 1332 1332
  • Page 1333 1333
  • Page 1334 1334
  • Page 1335 1335
  • Page 1336 1336
  • Page 1337 1337
  • Page 1338 1338
  • Page 1339 1339
  • Page 1340 1340
  • Page 1341 1341
  • Page 1342 1342
  • Page 1343 1343
  • Page 1344 1344
  • Page 1345 1345
  • Page 1346 1346
  • Page 1347 1347
  • Page 1348 1348
  • Page 1349 1349
  • Page 1350 1350
  • Page 1351 1351
  • Page 1352 1352
  • Page 1353 1353
  • Page 1354 1354
  • Page 1355 1355
  • Page 1356 1356
  • Page 1357 1357
  • Page 1358 1358
  • Page 1359 1359
  • Page 1360 1360
  • Page 1361 1361
  • Page 1362 1362
  • Page 1363 1363
  • Page 1364 1364
  • Page 1365 1365
  • Page 1366 1366
  • Page 1367 1367
  • Page 1368 1368
  • Page 1369 1369
  • Page 1370 1370
  • Page 1371 1371
  • Page 1372 1372
  • Page 1373 1373
  • Page 1374 1374
  • Page 1375 1375
  • Page 1376 1376
  • Page 1377 1377
  • Page 1378 1378
  • Page 1379 1379
  • Page 1380 1380
  • Page 1381 1381
  • Page 1382 1382
  • Page 1383 1383
  • Page 1384 1384
  • Page 1385 1385
  • Page 1386 1386
  • Page 1387 1387
  • Page 1388 1388
  • Page 1389 1389
  • Page 1390 1390
  • Page 1391 1391
  • Page 1392 1392
  • Page 1393 1393
  • Page 1394 1394
  • Page 1395 1395
  • Page 1396 1396
  • Page 1397 1397
  • Page 1398 1398
  • Page 1399 1399
  • Page 1400 1400
  • Page 1401 1401
  • Page 1402 1402
  • Page 1403 1403
  • Page 1404 1404
  • Page 1405 1405
  • Page 1406 1406
  • Page 1407 1407
  • Page 1408 1408
  • Page 1409 1409
  • Page 1410 1410
  • Page 1411 1411
  • Page 1412 1412
  • Page 1413 1413
  • Page 1414 1414
  • Page 1415 1415
  • Page 1416 1416
  • Page 1417 1417
  • Page 1418 1418
  • Page 1419 1419
  • Page 1420 1420
  • Page 1421 1421
  • Page 1422 1422
  • Page 1423 1423
  • Page 1424 1424
  • Page 1425 1425
  • Page 1426 1426
  • Page 1427 1427
  • Page 1428 1428
  • Page 1429 1429
  • Page 1430 1430
  • Page 1431 1431
  • Page 1432 1432
  • Page 1433 1433
  • Page 1434 1434
  • Page 1435 1435
  • Page 1436 1436
  • Page 1437 1437
  • Page 1438 1438
  • Page 1439 1439
  • Page 1440 1440
  • Page 1441 1441
  • Page 1442 1442
  • Page 1443 1443
  • Page 1444 1444
  • Page 1445 1445
  • Page 1446 1446
  • Page 1447 1447
  • Page 1448 1448
  • Page 1449 1449
  • Page 1450 1450
  • Page 1451 1451
  • Page 1452 1452
  • Page 1453 1453
  • Page 1454 1454
  • Page 1455 1455
  • Page 1456 1456
  • Page 1457 1457
  • Page 1458 1458
  • Page 1459 1459
  • Page 1460 1460
  • Page 1461 1461
  • Page 1462 1462
  • Page 1463 1463
  • Page 1464 1464
  • Page 1465 1465
  • Page 1466 1466
  • Page 1467 1467
  • Page 1468 1468
  • Page 1469 1469
  • Page 1470 1470
  • Page 1471 1471
  • Page 1472 1472
  • Page 1473 1473
  • Page 1474 1474
  • Page 1475 1475
  • Page 1476 1476
  • Page 1477 1477
  • Page 1478 1478
  • Page 1479 1479
  • Page 1480 1480
  • Page 1481 1481
  • Page 1482 1482
  • Page 1483 1483
  • Page 1484 1484
  • Page 1485 1485
  • Page 1486 1486
  • Page 1487 1487
  • Page 1488 1488
  • Page 1489 1489
  • Page 1490 1490
  • Page 1491 1491
  • Page 1492 1492
  • Page 1493 1493
  • Page 1494 1494
  • Page 1495 1495
  • Page 1496 1496
  • Page 1497 1497
  • Page 1498 1498
  • Page 1499 1499
  • Page 1500 1500
  • Page 1501 1501
  • Page 1502 1502
  • Page 1503 1503
  • Page 1504 1504
  • Page 1505 1505
  • Page 1506 1506
  • Page 1507 1507
  • Page 1508 1508
  • Page 1509 1509
  • Page 1510 1510
  • Page 1511 1511
  • Page 1512 1512
  • Page 1513 1513
  • Page 1514 1514
  • Page 1515 1515
  • Page 1516 1516
  • Page 1517 1517
  • Page 1518 1518
  • Page 1519 1519
  • Page 1520 1520
  • Page 1521 1521
  • Page 1522 1522
  • Page 1523 1523
  • Page 1524 1524
  • Page 1525 1525
  • Page 1526 1526
  • Page 1527 1527
  • Page 1528 1528
  • Page 1529 1529
  • Page 1530 1530
  • Page 1531 1531
  • Page 1532 1532
  • Page 1533 1533
  • Page 1534 1534
  • Page 1535 1535
  • Page 1536 1536
  • Page 1537 1537
  • Page 1538 1538
  • Page 1539 1539
  • Page 1540 1540
  • Page 1541 1541
  • Page 1542 1542
  • Page 1543 1543
  • Page 1544 1544
  • Page 1545 1545
  • Page 1546 1546
  • Page 1547 1547
  • Page 1548 1548
  • Page 1549 1549
  • Page 1550 1550
  • Page 1551 1551
  • Page 1552 1552
  • Page 1553 1553
  • Page 1554 1554
  • Page 1555 1555
  • Page 1556 1556
  • Page 1557 1557
  • Page 1558 1558
  • Page 1559 1559
  • Page 1560 1560
  • Page 1561 1561
  • Page 1562 1562
  • Page 1563 1563
  • Page 1564 1564
  • Page 1565 1565
  • Page 1566 1566
  • Page 1567 1567
  • Page 1568 1568
  • Page 1569 1569
  • Page 1570 1570
  • Page 1571 1571
  • Page 1572 1572
  • Page 1573 1573
  • Page 1574 1574
  • Page 1575 1575
  • Page 1576 1576
  • Page 1577 1577
  • Page 1578 1578
  • Page 1579 1579
  • Page 1580 1580
  • Page 1581 1581
  • Page 1582 1582
  • Page 1583 1583
  • Page 1584 1584
  • Page 1585 1585
  • Page 1586 1586
  • Page 1587 1587
  • Page 1588 1588
  • Page 1589 1589
  • Page 1590 1590
  • Page 1591 1591
  • Page 1592 1592
  • Page 1593 1593
  • Page 1594 1594
  • Page 1595 1595
  • Page 1596 1596
  • Page 1597 1597
  • Page 1598 1598
  • Page 1599 1599
  • Page 1600 1600
  • Page 1601 1601
  • Page 1602 1602
  • Page 1603 1603
  • Page 1604 1604
  • Page 1605 1605
  • Page 1606 1606
  • Page 1607 1607
  • Page 1608 1608
  • Page 1609 1609
  • Page 1610 1610
  • Page 1611 1611
  • Page 1612 1612
  • Page 1613 1613
  • Page 1614 1614
  • Page 1615 1615
  • Page 1616 1616
  • Page 1617 1617
  • Page 1618 1618
  • Page 1619 1619
  • Page 1620 1620
  • Page 1621 1621
  • Page 1622 1622
  • Page 1623 1623
  • Page 1624 1624
  • Page 1625 1625
  • Page 1626 1626
  • Page 1627 1627
  • Page 1628 1628
  • Page 1629 1629
  • Page 1630 1630
  • Page 1631 1631
  • Page 1632 1632
  • Page 1633 1633
  • Page 1634 1634
  • Page 1635 1635
  • Page 1636 1636
  • Page 1637 1637
  • Page 1638 1638
  • Page 1639 1639
  • Page 1640 1640
  • Page 1641 1641
  • Page 1642 1642
  • Page 1643 1643
  • Page 1644 1644
  • Page 1645 1645
  • Page 1646 1646
  • Page 1647 1647
  • Page 1648 1648
  • Page 1649 1649
  • Page 1650 1650
  • Page 1651 1651
  • Page 1652 1652
  • Page 1653 1653
  • Page 1654 1654
  • Page 1655 1655
  • Page 1656 1656
  • Page 1657 1657
  • Page 1658 1658
  • Page 1659 1659
  • Page 1660 1660
  • Page 1661 1661
  • Page 1662 1662
  • Page 1663 1663
  • Page 1664 1664
  • Page 1665 1665
  • Page 1666 1666
  • Page 1667 1667
  • Page 1668 1668
  • Page 1669 1669
  • Page 1670 1670
  • Page 1671 1671
  • Page 1672 1672
  • Page 1673 1673
  • Page 1674 1674
  • Page 1675 1675
  • Page 1676 1676
  • Page 1677 1677
  • Page 1678 1678
  • Page 1679 1679
  • Page 1680 1680
  • Page 1681 1681
  • Page 1682 1682
  • Page 1683 1683
  • Page 1684 1684
  • Page 1685 1685
  • Page 1686 1686
  • Page 1687 1687
  • Page 1688 1688
  • Page 1689 1689
  • Page 1690 1690
  • Page 1691 1691
  • Page 1692 1692
  • Page 1693 1693
  • Page 1694 1694
  • Page 1695 1695
  • Page 1696 1696
  • Page 1697 1697
  • Page 1698 1698
  • Page 1699 1699
  • Page 1700 1700
  • Page 1701 1701
  • Page 1702 1702
  • Page 1703 1703
  • Page 1704 1704
  • Page 1705 1705
  • Page 1706 1706
  • Page 1707 1707
  • Page 1708 1708
  • Page 1709 1709
  • Page 1710 1710
  • Page 1711 1711
  • Page 1712 1712
  • Page 1713 1713
  • Page 1714 1714
  • Page 1715 1715
  • Page 1716 1716
  • Page 1717 1717
  • Page 1718 1718
  • Page 1719 1719
  • Page 1720 1720
  • Page 1721 1721
  • Page 1722 1722
  • Page 1723 1723
  • Page 1724 1724
  • Page 1725 1725
  • Page 1726 1726
  • Page 1727 1727
  • Page 1728 1728
  • Page 1729 1729
  • Page 1730 1730
  • Page 1731 1731
  • Page 1732 1732
  • Page 1733 1733
  • Page 1734 1734
  • Page 1735 1735
  • Page 1736 1736
  • Page 1737 1737
  • Page 1738 1738
  • Page 1739 1739
  • Page 1740 1740
  • Page 1741 1741
  • Page 1742 1742
  • Page 1743 1743
  • Page 1744 1744
  • Page 1745 1745
  • Page 1746 1746
  • Page 1747 1747
  • Page 1748 1748
  • Page 1749 1749
  • Page 1750 1750
  • Page 1751 1751
  • Page 1752 1752
  • Page 1753 1753
  • Page 1754 1754
  • Page 1755 1755
  • Page 1756 1756
  • Page 1757 1757
  • Page 1758 1758
  • Page 1759 1759
  • Page 1760 1760
  • Page 1761 1761
  • Page 1762 1762
  • Page 1763 1763
  • Page 1764 1764
  • Page 1765 1765
  • Page 1766 1766
  • Page 1767 1767
  • Page 1768 1768
  • Page 1769 1769
  • Page 1770 1770
  • Page 1771 1771
  • Page 1772 1772
  • Page 1773 1773
  • Page 1774 1774
  • Page 1775 1775
  • Page 1776 1776
  • Page 1777 1777
  • Page 1778 1778
  • Page 1779 1779
  • Page 1780 1780
  • Page 1781 1781
  • Page 1782 1782
  • Page 1783 1783
  • Page 1784 1784
  • Page 1785 1785
  • Page 1786 1786
  • Page 1787 1787
  • Page 1788 1788
  • Page 1789 1789
  • Page 1790 1790
  • Page 1791 1791
  • Page 1792 1792
  • Page 1793 1793
  • Page 1794 1794
  • Page 1795 1795
  • Page 1796 1796
  • Page 1797 1797
  • Page 1798 1798
  • Page 1799 1799
  • Page 1800 1800
  • Page 1801 1801
  • Page 1802 1802
  • Page 1803 1803
  • Page 1804 1804
  • Page 1805 1805
  • Page 1806 1806
  • Page 1807 1807
  • Page 1808 1808
  • Page 1809 1809
  • Page 1810 1810
  • Page 1811 1811
  • Page 1812 1812
  • Page 1813 1813
  • Page 1814 1814
  • Page 1815 1815
  • Page 1816 1816
  • Page 1817 1817
  • Page 1818 1818
  • Page 1819 1819
  • Page 1820 1820
  • Page 1821 1821
  • Page 1822 1822
  • Page 1823 1823
  • Page 1824 1824
  • Page 1825 1825
  • Page 1826 1826
  • Page 1827 1827
  • Page 1828 1828
  • Page 1829 1829
  • Page 1830 1830
  • Page 1831 1831
  • Page 1832 1832
  • Page 1833 1833
  • Page 1834 1834
  • Page 1835 1835
  • Page 1836 1836
  • Page 1837 1837
  • Page 1838 1838
  • Page 1839 1839
  • Page 1840 1840
  • Page 1841 1841
  • Page 1842 1842
  • Page 1843 1843
  • Page 1844 1844
  • Page 1845 1845
  • Page 1846 1846
  • Page 1847 1847
  • Page 1848 1848

Autodesk 3ds Max 9 User manual

Category
Graphics software
Type
User manual

Ask a question and I''ll find the answer in the document

Finding information in a document is now easier with AI