Autodesk 3ds Max 8 User guide

Category
Graphics software
Type
User guide
AUTODESK
®
3DS MAX
®
8
Reference Guide
Volume II
Date:
09.09.05
Autodesk Part No.:
12811-050000-5000A
Colors: Black
K
Description:
3dsMax8_TutGd_BW_Mcvr.ai
Dimensions:
7" x 9" or
177.8mm x 228.6mm
front only
Copyright © 2005 Autodesk, Inc. All rights reserved.
This publication, or parts thereof, may not be repr odu ced in any form, by any method, for any purpose.
AUTODESK, INC., MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED
WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS, AND MAKES
SUCH MATERIALS AVAILABLE SOLELY ON AN "AS-IS" BASIS.
IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGESINCONNECTIONWITHORARISINGOUTOFPURCHASEORUSEOFTHESEMATERIALS.THESOLEANDEXCLUSIVE
LIABILITY TO AUTODESK, INC., REGARDLESS OF THE FORM OF ACTION, SHALL NOT EXCEED THE PURCHASE PRICE OF THE
MATERIALS DESCRIBED HEREIN.
Autodesk, Inc., reserves the right to revise and improve its products as it sees fit. This publication describes the state of this product at the time of its
publication, and may not reflect the product at all times in the future.
Autodesk Trademarks
The following are registered trademarks of Autodesk, Inc., in the USA and other countries: 3D Studio, 3D Studio MAX, 3D Studio VIZ, 3ds Max,
ActiveShapes, Actrix, ADI, AEC-X, ATC, AUGI, Au t oCAD, AutoCAD LT, Autodesk, Autodesk Envision, Autodesk Inven tor, Autodesk Map, Autodesk
MapGuide, Autodesk Streamline, Autodesk WalkThrough, Autodesk World, AutoLISP, AutoSketch, Backdraft, Biped, Bringing information down to
earth, Buzzsaw, CAD Overlay, Character Studio, Cinepak, Cinepak (logo), Civil 3D, Cleaner, Codec Central, Combustion, Design Your World, Design
Your World (logo), EditDV, Education by Design, Gmax, Heidi, HOOPS, Hyperwire, i-drop, IntroDV, Lustre, Mechanical Desktop, ObjectARX,
Physique,PoweredwithAutodeskTechnology(logo),ProjectPoint,RadioRay,Reactor,Revit,VISION*,Visual,VisualConstruction,VisualDrainage,
V isual Hydro, Visual Landscape, Visual Roads, Visual Survey, Visual Toolbox, Visual Tugboat, Visual LISP, Volo , WHIP!, and WHIP! (logo).
The following are trademarks of Autodesk, Inc., in the USA and other countries: AutoCAD Learning Assistance, A utoCAD Simulator, A utoCAD
SQL Extension, AutoCAD SQL Interface, AutoSnap, AutoTrack, Built with ObjectARX (logo), Burn, Buzzsaw.com, CAiCE, Cinestream, Cleaner
Central,ClearScale,ColourWarper,ContentExplorer,DancingBaby(image),DesignCenter,DesignDoctor,Designer’sToolkit,DesignKids,
DesignProf, DesignServer, Design Web Format, DWF, DWFit, DWG Linking, DXF, Extending the Design Team, GDX Driver, Gmax (logo), Gmax
ready(logo),Heads-upDesign,Incinerator,jobnet,ObjectDBX,Plasma,PolarSnap,Productstream,Real-timeRoto,RenderQueue,Topobase,
Toxik, Visual Bridge, and Visual Syllabus.
Autodesk Canada Co. Trademark s
The following are registered tr ademarks of Autodesk Canada Co. in the USA and/or Canada and other countries: Discreet, Fire, Flame, Flint, Flint
RT,Frost,Glass,Inferno,MountStone,Riot,River,Smoke,Sparks,Stone,Stream,Vapour,Wire.
The following are trademarks of Autodesk Canada Co., in the USA, Canada, and/or other countries: Backburner, Multi-Master E diting.
Third-Part y Trademark s
All other brand names, product names or trademarks belong to their respective holders.
Third-Par ty Software Program Credits
© 2005 Microsoft Corporation. All rights reserved.
ACIS © 1989–2005, Spatial Corp.
AddFlow Copyri ght © 1997–2005 Lassalle Technologies.
Certain patents licensed from Viewpoint Corporation.
clothfx is a trademark of Size8 Software, Inc.
OpenEXR Bitmap I/O Plugin © 2003–2005 SplutterFish, LLC
OpenEXR © 2003 Industrial Light and Magic a division of Lucas Digital Ltd. LLC
Po rtions Copyrighted © 2000-2005 Joseph Alter, Inc.
Licensing Technolog y Copyr ight © Macrovision Corp. 1996–2005.
Portions Copyrighted © 1989–2005 mental images GmbH & Co. KG Berlin, Germany.
Portions Copyrighted © 2000–2005 Telekinesys Research Limited.
Portions Copyrighted © 2005 Blur Studio, Inc.
Portions Copyrighted © 2005 Intel Corporation.
Po rtions developed by Digimation, Inc. for the exclusive use of Autodesk, Inc.
Portions developed by L yric Media, Inc. for the exclusive use of Autodesk, Inc.
Portions of this sof t ware are based on the copyrighted work of the Independent JPEG Group.
JSR-184 Exporter Copyright (c) 2004 Digital Element, Inc.
QuickTime © 1992–2005, Apple Computer, Inc.
REALVIZCopyright©2005REALVIZS.A.Allrightsreserved.
ZLib © 1995–2003 Jean-loup Gaily and Mark Adler
This product includes Radiance software (h
ttp://radsite.lbl.gov/radiance) developed by the Lawrence Berkeley National Laboratory
(h
ttp://www.lbl.gov). Copyright © 1990–2005 The Regents of the University of California, through Lawrence Berkeley National Laboratory. All
rights reserved.
Wise Installation System for Windows Installer © 2004 Wise Solutions, Inc. All rig hts reserved.
GOV ERNM ENT US E
Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR 12.212 (Commercial Computer Software-Restricted
Rights) and DFAR 227.7202 (Rights in Technical Data and Computer Software), as applicable.
toc
10 Precision and Drawing Aids........................ 1
Precision and Drawing Aids................ ........................ 1
Tools for Precision....................................................... 1
Helpers ........................................................................ 2
Using Units ...................................... ............................ 3
Using Grids.................................................................. 4
Using the Home Grid .................................................. 4
Using Grid Objects...................................................... 5
Viewing Grid Objects.................................................. 6
AutoGrid ............................ ......................................... 7
Alig ning Objects.......................................................... 8
Aligning Norm als...................................................... 10
Setting Standard Snaps.............................................. 10
Setting Snap Options................................................. 12
Measuring D istances ................................................. 13
Measure Distance Tool .............. .............................. .. 15
Standard Helper Objects........................................ 15
Standard Helper Objects ........... .............................. .. 15
Dummy Helper.......................................................... 15
Expose Transform Helper ......................................... 16
Grid Helper............... ................................................. 19
Point Helper............................................................... 22
Tape Helper ......................................... ...................... 23
Protrac tor Helper ...................................................... 25
Compass Helper ........................................................ 26
Manipulator Helper Objects .................................. 26
Manipulator Helper Objects ..................... ................ 26
Select And Manipulate ............................................. 26
Cone Angle Manipulator.... ....................................... 27
Plane Angle Manipulator .......................................... 29
Slider Manipulator .................................................... 30
Grid Commands ...................................................... 33
Grids Submenu.......................................................... 33
Show Home Grid...... ........................................... ...... 33
Activate Home Grid .................................................. 34
Activate Grid Object.................................................. 34
Alig n Grid to View .................................................... 34
Snap Commands..................................................... 34
Snap Comm ands ............. .......................................... 34
2D Snap, 2.5D Snap, 3D Snap ................................... 35
Angle Snap Toggle .................... ................................ 36
Percent Snap Toggle .................................................. 37
Spinner Snap Toggle ............................................ ..... 37
Grid and Snap Settings .......................................... 38
Grid and Snap Settings............................................ .. 38
Grid and Snap Settings Dialog .................................. 38
Snap Settings ............................................................. 38
Snap Override................................................ ............ 42
Snap Options....................................... ...................... 43
Home Grid Settings............................. ...................... 46
User Grids Settings.................................................... 48
Drawing A id Utilities .............................................. 48
Drawing Aid Utilities ................................................ 48
Measure Utility.................................................. ........ 48
Rescale World Units Utility ........... ............................ 49
Rescale World Units Dialog....................................... 50
11 Space Warps and Particle Systems........... 51
Space Warps and Particle Systems ............................ 51
Space Warps ............................................................ 51
Space War p Objects .................................................. 51
Bind to Space Warp ...................................... ............ 54
Forces ...................................................................... 55
Push Space Warp ..................................... .................. 55
Motor Space Wa rp..................................................... 57
Vortex Space Warp ................. ................................... 59
Drag Space Warp....................................................... 62
PBomb Space Warp................................................... 64
Contents
iv Contents
Path Follow Space Warp............................................ 67
Gravity Space Warp................................................... 69
Wind Space Warp...................................................... 71
Displace Space Warp ................................................. 72
Deflectors ................................................................ 74
POmniFlect Space Warp ........................................... 74
PDynaFlect Space Warp............................................ 77
SOmniFlect Space Warp ........................................... 80
SDynaFlect Space Warp ............................................ 81
UOmniFlect Space Warp .......................................... 81
UDynaFlect Space Warp ........................................... 82
SDeflector Space Warp.............................................. 83
UDeflector Space Warp................ ............................. 85
Deflector Space Warp............................. ................... 86
Geometric/Deformable .......................................... 87
FFD(Box) Space Warp .............................................. 87
FFD(Cyl) Space Warp ............................................... 91
Wave Space Warp ............................ .......................... 96
Ripple Space Warp ... ................................................. 98
Conform Space Warp.......................................... ...... 99
Bomb Space Warp ............................................ ....... 101
Modifier-Based ..................................................... 103
Modifier-Based Space Warps.................................. 103
Particle Systems.................................................... 104
Introduction to Particle Systems............................. 104
Particle Flow.......................................................... 105
Particle Flow ............................................................ 105
Using Particle Flow ............................................... 105
How Particle Flow Works........................................ 105
The Life of a Particle................................................ 106
Introductory Tutorial .......................................... .... 108
Particle Flow FAQ.................................................... 114
Particle Flow User Interface ................................. 121
Particle V iew ......................................................... 121
Particle View............................................................ 121
Particle View Menu Bar........................................... 122
Par ticle View Event Display..................................... 127
Event Display Right-Click Menu.. ................. .......... 129
Particle Flow Source................................................ 131
Particle Flow Keyboard Shortcuts........................... 136
Actions................................................................... 137
Actions..................................................................... 137
Action Time Frames...................................... .......... 137
Operators.............................................................. 138
Operators............................................. .................... 138
Birth and Death .................................................... 139
Birth Operator............................................... .......... 139
Birth Script Operator .............................................. 141
Delete Operator....................................................... 142
Transforms ............................................................ 143
Position Icon Operator........ ................ ................. ... 143
Position Object Operator ........................................ 144
Rotation Operator ............................... .................... 149
Spin Operator.......................................................... 150
Scale Operator ........... ........................................... ... 152
Speed ..................................................................... 155
Speed Operator.......... .............................................. 155
Speed By Icon Operator ................... ....................... 158
Speed By Surface Operator...................................... 163
Keep Apart Operator............................................... 168
Shape..................................................................... 172
Shape Operator.................................... .................... 172
Shape Facing Operator............................ ................ 172
Shape Instance Operator......................................... 174
Shape Mark O perator... ........................................... 179
Material and Mapping.......................................... 182
Overview of Materials in Particle View................... 182
Material Static Operator...... .............................. ...... 183
Material Frequency Operator.................................. 185
Material Dynamic Operator.................................... 187
Mapping Operator............................................. ...... 191
Other ..................................................................... 193
Cache Operator ....................................................... 193
Display Operator ..................................................... 198
Force Operator .............................. .......................... 200
Notes Operator.............................. .......................... 202
Render Operator ..................................................... 202
Script Operator........................................................ 204
Flows...................................................................... 204
Flows............................. ........................................... 204
Empty Flow ............................................................. 205
Standard Flow.......................................................... 205
Tests ....................................................................... 206
Te sts .................................................. ....................... 206
Age Test.................................................................... 207
Collision Test ........................................................... 208
Collision Spaw n Test ............................................ ... 211
Find Target Test ....................................................... 214
Go To Rotation Test............................. .................... 220
Scale Test.................................................................. 223
Script Test ................................................................ 225
Send Out Test..................................................... ...... 226
Spawn Test ..................................... .......................... 226
Speed Test ................................................................ 229
Split Amount Test .............................................. ...... 230
Split Selected Test .................................................... 231
Split Source Test....................................................... 232
Non-Event-Driven Par ticle Systems .................... 233
Contents v
Non-Event-Driven Particle Systems ....................... 233
Using Particle Systems......................................... 234
Creating a Non-Event-Driven Particle System ....... 234
Creating a Particle Emitter...................................... 235
Using Materials w it h Particle Array........................ 235
Achieving Particle Motion Blur ....................... ....... 236
Using Mapped Materials with Particle Systems...... 236
Using Multi/Sub-Object Materials with Particle
Systems ............................................. .................... 238
Using Spawned Particles . ........................................ 238
Using Interparticle Collision................................... 239
Spray Particle System .............................................. 240
Snow Particle System................. .............................. 242
Super Spray Par ticle System .................................... 245
Blizzard Particle System .......................................... 247
PCloud Particle System ........................................... 249
PArray Particle System ......................................... 252
PArray Particle System ............................................ 252
Basic Parameters Rollout (PArray) ..... ................ .... 254
Particle Generation Rollout..................................... 256
Particle Type Rollout............................................... 258
Rotation and Collision Rollout ............................... 264
Object Motion Inheritance Rollout........... .............. 265
Bubble Motion Rollout............................................ 266
Particle Spawn Rollout ............................................ 267
Load/Save Presets Rollout ....................................... 270
12 Animation................................................. 271
Creating Animation ................................................ 271
Animation Concepts and Methods...................... 271
Animation Concepts and Methods......................... 271
Animation Concepts ............................................... 272
Using Auto Key Mode ........................................... 274
Using Set Key Mode ................................................ 275
Spinner Right-Click Menu ...................................... 278
Viewing and Copying Transform Keys................... 279
Controlling Time..................................................... 281
Setting Time Segments............................................ 282
Moving Through Time..................................... ....... 282
Choosing a Frame Rate and Playback Speed .......... 283
Work ing with Controllers..................................... 284
Working with Controllers ............................. .......... 284
Understanding Controllers ..................................... 285
Changing Controller Proper ties.............................. 286
Assigning Controllers.............................................. 287
Specifying Default Controllers................................ 289
General-Purpose C ontrollers.................................. 290
Special-Purpose Controllers ................................... 291
Explicit Axis Keys...................................... .............. 292
Float Controllers............................... ....................... 292
Controlling Transforms ........................................... 293
Controlling Position.......................................... ...... 293
Controlling Rotation ............................................... 294
Controlling Colors .................................................. 294
Morph Controllers .................................................. 295
Motion Panel Commands ..................................... 296
Trajectories .............................................................. 296
PRS Parameters Rollout .......................................... 298
Key Info (Basic) Rollout/Dialog.............................. 299
Tangent Types.......................................................... 300
Key Info (Advanced) Rollout/Dialog...................... 301
Animation Controllers.......................................... 302
Animation Controllers............................................ 302
Audio Controller ..................................................... 303
Barycentric Morph Controller................................ 304
Bezier Controllers.................................................... 305
Block Controller ...................................................... 307
Boolean Controller.................................................. 310
Color RGB Controller (Point3 XYZ Controller) .... 311
Euler XYZ Rotation Controller............................... 312
Expression Controller ........................................... 315
Expression Controller ............................................. 315
Expression Controller Techniques................ .......... 318
Limit Controller ............................ .......................... 319
Linear Controller..................................................... 325
List Controller ......................................................... 326
Local Euler XYZ Rotation Controller ..................... 328
Look At Controller .................................. ................ 329
Master Point C ontroller........................................... 330
Motion Capture Controller..................................... 331
Noise Controller ............................................ .......... 337
On/Off Controller ........ ........................................... 339
Position XYZ Controller ......................................... 340
PRS Controller..................... .................................... 341
Reaction Controllers............................................. 342
Reaction Controllers ........... .................................... 342
Reaction Manager Dialog........................................ 345
Using Manipulators with Reaction Controllers ...... 353
Scale XYZ Controller............................................... 355
Script Controller...................................................... 356
Smooth Rotation Controller ................................... 359
Spring Controller................. .................................... 359
TCB Controllers ...................................................... 361
Transform Script Controller.................................... 364
Waveform Controller .............................................. 366
Controller Subdialogs .......................................... 368
Audio Controller Dialog ......................... ................ 368
Att ach Controls Dialog (Block Controller) ............ 370
vi Contents
Barycentric Morph Controller Key Info Dialog ..... 371
Block Parameters Dialog (Block Controller).......... 372
Master Block Parameters Dialog (Block
Controller).................................... ........................ 372
Master Track Key Info Dialog (Master Point
Controller).................................... ........................ 373
Slave Parameters Dialog (Block Controller)........... 374
Track View Pick Dialog (Block Controller) ............ 374
Animation Constraints ......................................... 375
Animation Constraints ........................................... 375
At tachment Constraint............................................ 376
Surface Constraint..................... .............................. 379
Path Const raint ....................................................... 380
Position Constraint ................................................. 384
Link Constra int ....................................................... 386
LookAt Constraint .................................................. 388
Orientation Constraint................. ........................... 391
Parameter Wiring ................................................. 393
Wire Parameters.................................................. .... 393
Parameter Wiring Dialog .............................. .......... 395
Hierarchies and K inematics ................................. 398
Hierarchies and Kinematics.................................... 398
Hierarchies ............................................................ 398
Hierarchies ............................ .............................. .... 398
Linking Strategy ...................................................... 400
Linking and Unlinking Objects............................ 403
Linking a nd Unlinking Objects ............. ................. 403
Select and Link ....................................................... 404
Unli nk Selection ..................................................... 405
Adjusting Pivots .............................. ........................ 405
Viewing and Selecting Hierarchies ......................... 407
Animating with For ward K inematics .................. 408
Animating with Forward Kinematics ..................... 408
Using Dummy Objects............................................ 411
Animating Links...................................................... 411
Adjusting Object Transforms.................................. 413
Locking Object Transforms .................................... 414
Animating Attachment ........................................... 415
Changing Link Inheritance ..................................... 415
Link Inherit ance (Selected) Utility ......................... 416
Animating with Inverse Kinematics (IK) ............. 417
Inverse Kinematics (IK) .......................................... 417
IK Terminology ....................................................... 418
IK Methods............................................................ 420
Inverse Kinematics Methods................................... 420
IK Solvers............................................................... 421
IK Solvers....................................................... .......... 421
History-Independent (HI) IK ................................ 427
Animating with the HI IK Solver............................ 427
White Paper: Swivel Angle of the HI IK Solver ...... 430
HI IK Solver Rollouts (Motion Panel)................... 435
IK Solver Rollout (HI Solver).................. ................ 435
IK Solver Properties Rollout (HI Solver)................ 437
IK Display Options Rollout (HI Solver) ................. 439
Sliding and Rotational Joints (HI Solver) ............... 440
History-Dependent (HD) IK .................................. 442
Animating with the HD IK Solver .......................... 442
Binding Objects (HD Solver).................................. 443
Controlling IK Precision (HD Solver) .................... 444
HD Solver Motion Panel Rollouts........................... 445
Work ing with Joints ............................................. 448
Setting Joint Resistance and Spring Back (HD
Solver)................................................................... 448
Setting Joint Precedence (HD Solver)..... ................ 449
Using Default Joint Precedence (HD Solver).......... 450
Choosing Child-to-Parent Precedence (HD
Solver)................................................................... 450
Choosing Parent-to-Child Precedence (HD
Solver)................................................................... 451
Setting Precedence Manually (HD Solver) ............. 452
Terminating Chains (HD Solver)............................ 453
IK Limb Solver....................................................... 454
Animating with the IK Limb Solver.................. ...... 454
Spline IK ................................................................ 455
Animating with the Spline IK Solver ...................... 455
Spline IK Solver Dialog ........................................... 459
Spline IK Solver Rollouts......................... ................ 461
Interactive and Applied IK ................................... 462
Animating with Interactive IK ................................ 462
Animating with Applied IK..................................... 464
Joint Controls........................................................ 465
Setting Joint Parameters.......................................... 465
Activating Joint Axes....... ........................................ 467
Limiting Joint Action .............................. ................ 468
Hierarchy Panel Commands................................. 469
Hierarchy Panel Commands ............................. ...... 469
Pivot....................................................................... 470
Pivot .................................... .................................... 470
Adjust Pivot Rollout ........................... .................... 470
Adjust Transform Rollout ................................. ...... 472
IK............................................................................ 473
IK ............................................................................ 473
HD IK Solver Rollouts ........................................... 473
Object Parameters Rollout (HD Solver) ................ 473
Position/Orientation/Bind to Follow Object
(HD Solver) .......................................................... 474
Precedence (HD Solver)................... ....................... 476
Contents vii
Copying , Pasting, and Mirroring Joint
Parameters (HD Solver) ....................................... 477
Sliding and Rotational Joints Rollouts (HD
Solver)................................................................... 478
Interactive and Applied IK Rollouts .................... 480
Inverse Kinematics Rollout ..................................... 480
Auto Termination Rollout (Interactive IK)............. 481
Link Info ................................................................ 481
Link Info....................................... ........................... 481
Locks Rollout......................... .................................. 482
Inherit Rollout ........................................................ 482
Track V iew............................................................. 483
Track View .............................................................. 483
Working with Track View........................................ 485
Track View Workspace ........................................... 486
Curve Editor................................. ........................... 489
Dope Sheet........................................... .................... 489
Time Ruler............................................................... 492
Track V iew Hierarchy............................................ 492
Track View Controller Window .............................. 492
Hierarchy Right-Click Menu............................ ....... 495
Properties (Track View Hierarchy)..... .................... 498
Modify Subtree ....................................................... 498
Sound Options Dial og ............................................ 499
Track V iew Menus ................................................. 500
Track View Menu B ar.............................................. 500
Modes Menu.......................... .............................. .... 501
Settings Menu....................................................... 501
Settings Menu.......................................................... 501
Interactive Update................................................... 501
Sync Cursor Time.................. .................................. 502
Manual Navigation.............................................. .... 502
Auto Expand............................................................ 502
Auto Select............................................................... 503
Auto Scroll ............................. .................................. 503
Modify Child Keys .................................................. 504
Display Menu........................................................ 504
Display Menu .......................................................... 504
Show All Tangents .............................. .................... 505
Keyable Icons .......................................................... 505
Hide/Show Non-Selected Curves ........................... 506
Controller Menu.................................................... 506
Controller Menu...................................................... 506
Collapse Controller ................................................. 507
Tracks Menu .......................... .................................. 509
Keys Menu ............................................................. 509
Keys Menu ..................................................... .......... 509
Use Soft Select ......................................................... 509
Soft Selection Settings ...................................... ....... 510
Curves Menu ...... .............................. ....................... 510
Time Menu .............................................................. 510
Util ities Menu .......................................................... 511
Track View Quad Menu .......................................... 512
Track V iew Toolbars ............................................. 513
Curve Editor Toolbars............................................. 513
Dope Sheet Toolbars ........................... .................... 516
Controller Toolbar................................................... 518
Ranges: Dope Sheet Toolbar ................................ ... 519
Extras: Dope Sheet Toolbar .................................... 519
Filters ...................................................................... 519
Filters Dialog (Track View) ........... .......................... 520
Copy Controller ...................................................... 522
Paste Controller ........................ .............................. 523
Assign Controller ............................ ....................... 523
Delete Controller .................................................... 526
Ignore Animation Range......................................... 526
Respect Animation Range....................................... 527
Make Controller Unique ........................ ................ 528
Parameter Curve Out-of-Range Types ..... ............. 528
Add Note Track ............................................. .......... 530
Remove Note Track ................................................ 531
Edit K eys ................................................................ 531
Edit Keys ................................................................. 531
Snap Frames ........................................................... 532
Lock Selection ........................................................ 533
Alig n to Cursor.......................... .............................. 533
Add Visibility Track ................................................ 533
Move Keys (Dope Sheet) ........................................ 535
Slide Keys ................................................................ 535
Scale Keys - Time .................................................... 536
Add Keys (Dope Sheet) .. ........................................ 537
Properties (Track View Key Window).................... 537
Track V iew Utilities. .............................................. 538
Track View Utilit ies ................ ................................. 538
Randomize Keys Utility ............................. ............. 539
Create Out of Range Keys Utility .. .......................... 540
Select Keys By Time Utility ..................................... 541
Current Va lue Editor ............................................... 541
Edit Time ............................................................... 542
Edit Time ................................................................ 542
Select Time ................ .............................................. 543
Delete Time .......................................................... ... 543
Cut Time ................................................................. 544
Copy Time ........................................................... ... 544
Paste Time .............................. ................................. 545
Reverse Time .......................................................... 546
Insert Time ................................... .......................... 546
Scale Time ............................................................... 546
viii Contents
Exclude Left End Point ........................................... 547
Exclude Right End Point ......................................... 548
Reduce Keys ............................................................ 548
Edit R anges ........................................................... 550
Edit Ranges ............................................................. 550
Position Ranges ........................... ........................... 550
Recouple Ranges ..................................................... 551
Editing Track s: Copying, Pasting, and
Handling Instances and References ................. 551
Copying and Pasting Items ..................................... 551
Copying and Pasting Objects.................... .............. 553
Making Instance and Reference Controllers and
Objects Unique .................................................... 554
Curve Editor .......................................................... 554
Curve Editor Overview ........................................... 554
Move Keys (Curve Editor) ...................................... 556
Scale Keys ............................................................... 556
Scale Values ............................................................. 557
Add Keys (Curve Editor) ........................................ 557
Draw Curves ........................................................... 558
Show Tangents ........................................................ 559
Lock Tangents ..................................... .................... 560
Apply Ease Curve / Apply Multiplier Curve .......... 560
Remove Ease/Multiplier Curve .............................. 561
On/Off (Curves)...................................................... 561
Ease Curve Out-of-Range Types............................. 562
Multiplier Curve Out-of-Range Types ................... 563
Freeze Non -Selected Curves ................................... 564
Status Bar / V iew Controls ................................... 564
Status Bar / View Controls ...................................... 564
Zoom Selected Object ................. ................. .......... 565
Select By Name (Track View).................................. 565
Track Set List ........................................................... 567
Track Sets Editor Dialog.......................................... 568
Key Time Display ............... ..................................... 570
Value Display ........................................................... 571
Show Selected Key Statistics ..................... .............. 571
Pan (Track View) .................................................... 571
Zoom Horizontal Extents ....................................... 572
Zoom Value Extents ............................................... 572
Zoom Track View Key Window ............................. 573
Zoom Region (Track View) .................................... 574
Managing Track V iew Windows .......................... 574
New Track View...................................... ................. 574
Delete Track View................................ .................... 574
Delete Track View Dialog........................................ 575
Saved Track Views ..................................... .............. 575
Track View Customization...................................... 575
Track View Toolbar Right-Click Menu..... .............. 579
Motion Mixer ........................................................ 580
Understanding the Motion Mixer........................... 580
Using the Motion Mixer ....................................... 581
Working with the Motion Mixer............................. 581
Adding Tracks to the Mixer..................................... 583
Importing Clips to the Mixer .................................. 585
Working with Clips in t he M ixer............................. 588
Filtering Mixer Tracks ............................................. 589
Adjusting Clip Timing............................................. 591
Working with Transitions........................................ 592
Adjusting Track Weight....................... .................... 596
Adding Time Warps ................................................ 597
Adjusting Biped Balance in the Mixer .................... 599
Exporting Animation to the Biped ............... .......... 601
Using the Reservoir ................................................. 603
Motion Mixer User Inter face ................................ 605
Motion Mixer Window ........................................... 605
Motion Mixer Menus .............................................. 606
Motion Mixer Dialogs........................................... 611
Mixer Clip Source Options Dialog.......................... 611
Copy Biped Animation to Clip Dialog ................. ... 612
Reservoir File Groups Dialog.................. ................ 612
Mixer Transition Editor Dialog (Biped Object) ..... 613
MixerTransitionEditorDialog(Non-Biped
Object) ................ .................................................. 615
Pick Nodes Dialog ( Motion Mixer) ........................ 618
Transition Optimization Dialog.............................. 618
Motion Mixer Toolbar............................................. 619
Trackgroup Filter Dialog (Biped Object)................ 622
Trackgroup Filter Dialog (Non-Biped Object ) . ...... 622
Motion Mixer Editor. .............................. ................ 623
Reservoir.................................................. ................ 626
Mixer Preferences Dialog ........................................ 628
Mixer Rollout .......................................................... 629
Animation Utilities ............................................... 630
Animation Utilities.................................................. 630
Follow/Bank Utility................................................. 630
Motion Capture Utility ........................................... 632
MACUtilities Utilit y ................................... ............. 642
Camera Tracker Utility ......................................... 644
Camera Tracke r Utility............................................ 644
Requirements for Camera Tracking..................... ... 646
Camera Tracke r: Movie Rollout........................... ... 647
Camera Tracker: Movie Window............................ 648
Camera Tracker: Motion Tra ckers Rollout ............. 650
Camera Tracker: Movie Stepper Rollout ................ 653
Camera Tracker: Error Thresholds Rollout......... ... 655
Camera Tracker: Batch Track Rollout..................... 655
Camera Tracker: Position Data Rollout.................. 657
Contents ix
Camera Tracker: Match Move Rollout.................... 658
Camera Tracker: Move Smoothing Rollout............ 659
Camera Tracker: Object Pinning Rollout ............... 661
Camera Tracker: Troubleshooting .......................... 662
Dynamics............................................................... 663
Dynamics Utility ................... .................................. 663
Edit Object Dialog........................... ........................ 673
Edit Object List Dialog ................. ................. .......... 677
Skin Utilities ................ ............................................ 678
13 Character Assemblies..............................681
Character Assembly ................................................ 681
Character Assembly Commands ......................... 683
Create Character...................................................... 683
Destroy Character ..................... .............................. 685
Lock / Unlock Character......................................... 685
Insert Character....................................................... 686
Save Character ......................................................... 686
Skin Pose Commands ............................................. 686
14 Character Studio......................................689
Introduction to character studio.. ........................... 689
What is character studio? ........................................ 689
What You Should Know to Use character studio.... 690
Understanding Biped .............................................. 691
Understanding Physique......................................... 692
Understanding Track Editing.................................. 694
Understanding the Workbench............................... 695
Understanding Motion Flow................................... 695
Understanding Crowds ........................................... 696
Understanding character st udio Workflow ............ 697
Biped ..................................................................... 701
Creating a B iped Sk eleton ................................... 701
Working with Biped .............. .............................. .... 701
Creating a Biped ...................................................... 703
Understanding Biped Anatomy ......... .................... 704
Changing Initial Biped Anatomy .............. .............. 705
Naming the Biped...................................... .............. 705
Posing the Biped...................................................... 706
Scaling Links ........................................................... 709
Rubber-Banding Arms and Legs ........................ .... 710
Biped Display Options ............................................ 711
Deleting a Biped ............................................... ....... 712
Linking Character Body Parts to the Biped ............ 712
Saving and Loading FIG Files ....................... .......... 713
Creating Footstep Animation .............................. 714
Working with Footstep A nimation........ ................. 714
Creating Footsteps ............................................... 718
Planning for Footsteps ............................................ 718
Choosing a Gait....................................................... 719
Creating Footsteps Automatically........................... 720
Creating Footsteps Manually .................................. 720
Activating Footsteps................................................ 723
Deactivating Footsteps............................................ 723
Understanding Footstep and Body Keys ................ 725
Editing Footstep Motion...................................... 726
Editing Footstep P lacement .............................. ...... 726
Editing Footstep Timing ............................ ............. 727
Editing Active Footsteps ..... .................................... 729
Splicing Footsteps.................................................... 730
Animating Legs and Feet......................................... 731
Animating the Upper Body..................................... 732
Adjusting Body Keys in Track View........................ 733
Shifting the Biped’s Balance.................................... 734
Adjusting Vertical Motion....................................... 736
Saving Footstep Animation........... .......................... 740
Footsteps and Freeform Animation.................... 740
Footstep and Freeform Animation ......................... 740
Freeform Animation Between Footsteps ................ 741
Converting Between Footstep and Freeform
Animations ............................. .............................. 742
Creating Freeform Animation ............................. 743
Working with Freeform Animation ........................ 743
Creating Freeform Animation ............................. 746
Selecting Biped Tracks ............................................ 746
Animating by Moving Links ................................... 748
Animating by Rotating Links.................................. 749
Rotating Multiple Links .......................................... 753
Using Controllers .................................................... 754
Using Props ........ ..................................................... 756
Freeform and IK .................................................... 758
Using IK Keyframe Parameters........ ....................... 758
Understanding Walk Cycle Constraints.................. 760
Setting Keys for Feet and Hands ............................. 762
Animating Pivots.......... ........................................... 763
Animating a Quadruped................................... ...... 765
Animating IK Attachments ..................................... 766
Editing Freeform Animation ................................ 767
Editing Biped Keys ........................................ .......... 767
Copying and Pasting Postures and Poses ......... ...... 768
Mirroring Motion ................................................... 771
Using Layers ............................................................ 771
Editing Trajectory Keys................. ................ .......... 772
Loading, Saving, and Displaying B iped
Motion ................................................................ 774
Working with Biped Motion Files........................... 774
Loading and Saving BIP Animation ....................... 774
Importing and Exporting Animation Data ............ 775
x Contents
Motion Mapping: Retargeting Biped Motion ......... 776
Merging and Cloning a Character .......................... 777
Combining BIP Motions......................................... 779
Loading and Saving STP Files................... .............. 779
Using Motion-Capture Data ............... .................... 780
Correcting Posture ................................. ................. 780
Copying and Pasting Tracks...... .............................. 781
Repositioning the Biped.......................................... 782
Previewing Biped Motion ....................................... 784
In Place Mode ............................................... .......... 785
Trajectory Display ..................................... .............. 786
Display Preferences ................................................. 786
Biped User Interface ............................................. 787
Biped User Interface................................................ 787
Motion Panel (Biped).............................................. 788
Center of Mass......................................................... 788
Motion Panel R ollouts (Biped)............................. 789
Assign Controller Rollout (character studio) ......... 789
Biped Apps Rollout ................................................. 790
Biped R ollout ........................................................ 791
Biped Rollout........................................................... 791
Save As Dialog (Biped)............................................ 796
Open Dialog (Biped)............................................... 797
Display Preferences Dialog...................................... 799
Track Selection Rollout ................... ........................ 800
Quaternion/Euler Rollout ....................................... 803
Twist Poses Rollout.................................................. 805
Bend Links Rollout.............................................. .... 807
Key Info Rollout ...................................................... 809
Keyframing Tools Rollout ............................. .......... 816
Set Multiple Keys Dialog ......................................... 817
Copy/Paste Rollout.................................................. 818
Layers Rollout.......................................................... 827
Dynamics & Adaptation Rollout ............................ 833
Structure Rollout (Figure Mode) ......................... 835
Figure Mode ........................................................... 835
Structure Rollout.................................... ................. 837
Footstep Mode Rollouts ....................................... 840
Footstep Mode... ...................................................... 840
Footstep Creation Rollout...................... ................. 841
Footstep Operations Rollout..... .............................. 842
Create Multiple Footsteps Dialog: Walk ................. 844
Create Multiple Footsteps Dialog: Run................... 847
Create Multiple Footsteps Dialog: Jump................. 849
Convert to Freeform or Footsteps Dialogs ............. 852
Footstep Mode Dialog............................ ................. 853
Track View (Biped) ............................................. .... 855
Using the Wor kbench ........................................... 857
Working with the Workbench................................. 857
Navigating the Workbench...................... ................ 858
Selecting Workbench Tracks............................. ...... 860
Analyzing Curves ............................. ....................... 860
Fixing Curves.......................... ................................. 861
Working with Euler Curves on Biped Animation... 861
Work bench User Inter face ................................... 864
Animation Workbench ................................. .......... 864
Select Panel.............................................................. 867
Analyze Panel .......................................................... 869
Fix Panel .................................................................. 871
Filters Panel ............................................................. 874
Using Motion Flow................................................ 878
Working with Motion F low. .................................... 878
Placing Motions on the Motion Flow Graph .......... 878
Creating Transitions................................ ................ 880
Creating a Motion Flow Script................................ 882
Saving, Loading, and Appending Motion Flow
Graphs................................................................... 883
Customizing Transitions ......................................... 885
Creating Random Motion....................................... 887
Unifying Motion ..................................................... 889
Sharing Motion Flow............................................... 890
Setting Up Paths for Motion Flow Files................... 893
Motion Flow User Inter face ................................. 894
Motion Flow Mode.................................................. 894
Motion Flow Rollout ........................... .................... 896
Motion Flow Graph Dialog .................................. ... 897
Motion Flow Scripts Group..................................... 900
Transition Editor ..................................................... 902
Create Random Motion Dialog..... .......................... 906
Shared Motion Flow Dialog .................................... 907
Transition Optimization Dialog.............................. 909
Clip Propert ies Dialog......................... .................... 910
Using Motion Capture .......................................... 910
Working with Motion-Capture Data ...................... 910
Importing Motion-Capture Data............................ 912
Filtering Motion-Capture and Marker Data........... 912
Sliding Footsteps ................. .................................... 915
Prop Bone................................................................ 916
Motion Capture User Inter face ............................ 916
Motion Capture Rollout.......................................... 916
Motion Capture Conversion Parameters Dialog .... 922
Motion Capture Batch File Conversion Dialog ...... 926
Marker Display Dialog . .............................. ............. 927
Physique ................................................................ 927
Using Physique ..................................................... 927
Working with Physique .............................. ............. 927
Creating a Skin ..................................................... ... 928
Using Physique with a Biped................................... 930
Contents xi
Using Physique with 3ds Max Bones ...................... 931
Using Physique with 3ds Max Objects .................... 933
Applying and Initializing Physique......................... 934
Previewing Motion............. ..................................... 935
Envelopes and Vertex Assignments .................... 936
Envelopes................................... .............................. 936
Adjusting Default Envelope Shape......... ................. 938
Fine-Tuning Envelopes............................................ 940
Customizing Vertex Assignments........................... 941
Envelope Display Options....................................... 941
Working with Deformable Envelopes..................... 942
Working with Rigid Envelopes............................ .... 942
Wor k i ng w it h B ot h De for mab le an d R i g i d
Envelopes .......................................................... .... 943
Adjusting Link Parameters...................................... 943
Par tial Blending and Weight Assignments.............. 944
Bulges .................................................................... 945
Bulges........... ........................................... ................. 945
Creating Bulges...................... .................................. 946
Setting Bulge Angles................................................ 947
Fine-Tuning Bulges ................................................. 947
Tendons ................................................................. 948
Tendons ....................... ............................................ 948
Creating Tendons ................................... ................. 948
Saving and Loading Physique Data......................... 949
Reinitializing Physique Settings.............................. 949
Working with an Initial Pose............... .................... 950
Improving Interactive Performance........................ 950
Scaling a Character.................................................. 951
Facial Animation................... .................................. 952
Physique and Modifiers ....................................... 955
Combining Physique with Other Modifiers ........... 955
Physique and Free Form Deformations (FFDs) ..... 956
Physique User Interface ....................................... 957
Physique User Interface........................................... 957
Physique Rollout...................................................... 958
Physique Level of Detail Rollout ............................. 960
Floating Bones Rollout............................................ 962
Physique Dialogs.................................................. 963
Physique Initi alization Dialog...... ........................... 963
Reinitialize Physique ................ .............................. 964
Bulge Editor ............................................................ 965
Physique Load Specification Dialog........................ 974
Physique Initialization Rollouts .......................... 974
Vertex-Link Assignment Rollout ........ .................... 974
Cross Sections Rollout .................................. .......... 976
Sub-Object Options Dialogs ................................ 976
Blending Envelope Display Options Dialog ........... 976
Exclude Envelopes Dialog ....................................... 977
Bulge Angle Display Properties Dialog................... 978
Tendon Display Options Dialog.............................. 979
Type-In Weights Dialog .......................................... 979
Physique Modifier Sub-Object Levels ................. 980
Physique Sub-Objects ............................. ................ 980
Envelope Sub-Object............................................... 981
Link Sub-Object .................................................... 986
Link Sub-Object .... .................................................. 986
Link Settings Rollout. .............................................. 987
Joint Intersections Rollout....................................... 991
Bulge Sub-Object....... .............................................. 992
Tendons Sub-Object............... ................................. 998
Vertex Sub-Object (Physique)................................1001
Cro wd Animation................................................ 1006
Using Crowd Animation ..................................... 1006
Working with Crowd Animation ......................... ..1006
Creating a Crowd System .......................................1007
Creating Crowd Helpers.........................................1008
Adjusting Delegate Parameters ..... .........................1011
Assigning Behaviors...............................................1011
Directing Delegates ................................................1014
Obstacle Avoidance ................... .............................1016
Changing Delegate Orientation and Speed............1019
Solving the Simulation ...........................................1019
Linking Objects to Delegates ............................ .....1020
Cognitive Controllers.................... .........................1021
Using Motion Synthesis ..................................... 1023
Using Motion Synthesis..........................................1023
Biped Crowds .........................................................1023
Non-Biped Crowds................................................. 1030
Cro wd Animation User Inter face ....................... 1034
Crowd Animation User Interface...........................1034
Delegate Helper Object ..................................... 1034
Geometry Parameters Rollout ...............................1035
Motion Parameters Rollout....................................1035
Cro wd Helper Object .......................................... 1038
Crowd Helper Object .......................... ...................1038
Setup Rollout...................................................... 1039
Setup Rollout.............................................. ............1039
Scatter Objects Dialog ............................................1040
Random Placement Difficulty Dialog....................1047
Object/Delegate Associations Dialog.. ...................1047
Edit Multiple Delegates Dialog...............................1048
Associate Bipeds With Delegates Dialog................1051
Behavior Assignments and Teams Dialog..............1052
Select Behavior Type Dialog ............... ................. ..1056
Select Delegates Dialog...........................................1057
Cognitive Controllers ......................................... 1057
Cognitive Controller Editor...................................1057
xii Contents
State Dialog.............................................................1059
State Transition Dia log..................................... ......1060
Behavior Rollout ................................................. 1062
Behavior Rollout.....................................................1062
Behaviors ............................................................ 1063
Avoid Behavior ............ ...........................................1063
Orientation Behavior .............................................1066
Path Follow Behavior..............................................1068
Repel Behavior ............................. ..........................1070
Scripted Behavior ................................................ ...1072
Seek Behavior ........... ........................................... ...1072
Space Warp Behavior .............................................1073
Speed Vary Behav ior ........................... ...................1074
Surface Arrive Behavior ............ ............................. 1075
Surface Follow Behavior.........................................1078
Wall Repel B ehavior ...................................... .........1079
Wall Seek Behavior.................................................1081
Wander Behav ior....................................................1083
Solve Rollout...........................................................1084
Priority Rollout ............................................. .........1087
Set Start Frames Dialog..........................................1089
Smoothing Rollout ...... .............................. .............1090
Collisions Rollout...................................................1092
Geometry Rollout...................................................1092
Global Clip Controllers Rollout ...... ................. ......1093
Vector Field Space War p .................................... 1093
Create Method Rollout...........................................1094
Lattice Parameters Rollout .....................................1094
Obstacle Parameters Rollout..................................1094
Motion Synthesis ................................................ 1097
Motion Synthesis....................................................1097
Synthesis Dialog................................................. 1098
Synthesis Dialog .....................................................1098
Motion Clips Panel.................................................1098
State Panel...............................................................1100
Synthesis Panel ................ .............................. .........1102
MotionClip Parameters Dialog..............................1104
Track View Pick Dialog ..........................................1104
ClipState Dialog .................................................. 1105
ClipState Dialog............... .............................. .........1105
Speed Panel.............................................................1106
Acceleration Panel..................................................1108
Pitch Panel..............................................................1109
Pitch Velocity Panel................................... .............1111
Heading Velocity Panel ..........................................1113
Script Panel.............................................................1114
Shortcuts, File Forma ts, and I ndex of
Procedures ....................................................... 1115
Character Studio Keyboard Shortcuts...................1115
character studio File Formats............................ .....1117
Procedures.................................................. ............1118
15 Lights and Cameras ............................... 1125
Lights and Cameras................................................1125
Lights ................................................................... 1126
Lights ...................................................... ...............1126
Name and Color Rollout (Lights) ..........................1127
Using Lights ........................................................ 1128
Using Lights................................... .........................1128
Working with Lights................................ ...............1128
Properties of Light..................................................1130
Lighting in 3ds Max................................................1133
Guidelines for Lighting ..........................................1134
Positioning Light Objects........................... ............1136
Animating Lig hts................................. ...................1136
Light Include/Exclude Tool ....................................1137
Light Lister..............................................................1139
Standard Lights .................................................. 1142
Standard Lights ......................................................1142
Target Spotlight ............................................. .........1143
Free Spotlight..........................................................1144
Target Direct Light..................................................1145
Free Direct Light................................................... ..1147
Omni Light .............................................................1148
Skylight.................. .................................................1149
mr Area Om ni Light............ ................ ...................1152
mr Area Spotlight...................................................1153
Photometric Lights ............................................. 1155
Photometric Lights.................................................1155
Photometric Li ghts: Preset Lights.............. ............1156
Target Point Light (Photometric)...........................1157
Free Point Light (Photometric)..............................1158
Target Linear Li ght (Photometric).......... ...............1159
Free Linear Light (Photometric)............................1160
Target Area Light (Photometric)................ ............1161
Free Area Light (Photometric)............ ...................1162
IES Sun Light (Photometric)...................... ............1163
IES Sky Light (Photometric)...................... ............1165
Isotropic Light Distribution (Photometric
Lights)..................................................................1167
Diffuse Distribution (Photometric Li ghts)............1168
Spotlight Distribution (Photometric Li ghts)....... ..1168
Web Distr ibution (Photometric Lights) ................1169
Photometric Webs..................................................1171
IES Standard File Format .......................................1172
Example of Photometric Data File.........................1173
Common L amp Values for Photometric Lights.....1174
Common Lighting Rollouts................................ 1175
Contents xiii
General Lighting Parameters .......... ................. ......1175
Exclude/Include Dialog..........................................1179
Shadow Parameters ................................................1181
Spotlight Parameters ..............................................1183
Advanced Effects Rollout .......................................1185
mental ray Indirect Illumination Rollout (for
Lights)..................................................................1187
mental ray Light Shader Rollout ............................1189
Additional Rollouts for Standard Lights ........... 1190
Intensity/Color/Attenuation Parameters...............1190
Directional Parameters ..........................................1193
Atmospheres and Effects for Lig hts .......................1194
Add Atmosphere or Effect Dialog..........................1195
Hair Light Attr(ibutes) Rollout ..............................1196
Additional Rollouts for Photometric Lights ..... 1197
Intensity/Color/Distribution Rollout ....................1197
Linear Light Parameters Rollout ............... .............1198
Area Light Parameters Rollout............................... 1198
Area Light S ampling Rollout.................................. 1199
Web Parameters Rollout............ .............................1199
Rollouts for Specific Shadow Types .................. 1200
Advanced Ray-Traced Parameters Rollout ............1200
Area Shadows Rollout ............................................1202
mental ray Shadow Map Rollout............................1205
Optimizations Rollout......................................... ...1206
Ray-Traced Shadow Parameters Rollout................1207
Shadow Map Parameters Rollout...........................1208
Cameras............................................................... 1210
Cameras .................................................................1210
Free Camera ...........................................................1215
Target Camera ........................................................1216
Using Cameras .................................................... 1217
Characteristics of Cameras ....................................1217
Common Camera Parameters ...............................1218
Using Transforms to Aim a Camera.......................1223
Using Clipping Planes to Exclude Geometry.........1224
Using the Horizon to Match Perspective ............... 1225
Animating Cameras ...............................................1225
Multi-Pass Rendering Effects ............................. 1227
Multi-Pass Rendering Effects .................................1227
Depth of Field Parameter (mental ray Renderer) ..1227
Multi-Pass Depth of Field Parameters for
Cameras ...................................................... .........1228
Multi-Pass Motion Blur Parameters for C ameras ..1230
Camera Match U tility ......................................... 1232
Camera Match Utility.......................... ...................1232
Camera Match Helper Objects ........................... 1235
Camera Match Helper ............................................1235
CamPoint Helper...... .............................................. 1236
Two-Point Perspective ....................................... 1237
Camera Correction Modifier .................................1237
16 Material Editor, Materials, and Ma ps ...1239
Material Editor, Materials, and Mapping...............1239
Designing Materials ........................................... 1239
Designing Materials ...............................................1239
Sample Slots and Material Name ...........................1240
Material Type..........................................................1241
Shading Type ............. .............................................1242
Material Components.............................................1243
Lights and Shading.................................................1243
Choosing Colors for Realism .................................1244
Using Maps to Enhance a Material ........................1247
Applying a Material to an Object ......................... ..1249
Mapping Coordinates ............................................1249
Saving a Material ........................................... .........1250
Material XML Export Utility..................................1251
UVW Remove Utility... ..........................................1252
Material Editor.................................................... 1253
Material Editor ...................... ................................1253
Material/Map Browser ...........................................1256
Copying and Pasting: Right-Click Menu for
Materials, Maps, Bitmaps, and Colors ................1262
Sample Slots ....................................................... 1264
Sample Slots............................................................1264
Sample Slot Right-Click Menu...............................1266
Dragging and Dropping Maps and Materials........1267
Drag and Drop Sub-Object Material
Assignment..........................................................1268
Creating a Custom Sample Object ...... ...................1269
Material Editor Tools .......................................... 1271
Material Editor Tools..............................................1271
Material Editor Menu Bar ................................. .....1272
Reflectance and Transmittance Display.................1274
Sample Type ..........................................................1275
Propagate Materials to Instances......... ...................1276
Backlight ....................................... .........................1276
Sample Slot Background .......................................1277
Sample UV Tiling ............................................. .....1277
Video Color Check ................ .............................. ..1278
Make Preview, Play Preview, Save Preview ...........1278
Material Editor Options ........................................1279
Material Editor Options D ialog ............................1280
Select By Material ..................................................1283
Get Material ...........................................................1283
Put Material to Scene .............................................1285
Assign Material to Selection ..................................1285
Reset Map/Mtl to Default Settings ........................1286
xiv Contents
Make Material Copy ..............................................1286
Make Unique (Material Editor) ................ .............1286
Put to Library .........................................................1287
Material Effects Channel .......................................1287
Material Effects Channel Flyout................ .............1288
Show Map in Viewport ..........................................1289
Show End Result ....................................................1290
Go to Parent ............. ..............................................1290
Go Forward to Sibling ...........................................1291
Material/Map Navigator ........................................1291
Pick Material From Object (Eyedropper) .............1292
Name Field (Materials and Maps)..........................1292
Type Button (Materials and Maps).................. ......1293
Animating Materials........................................... 1293
Animating Materials......................................... ......1293
Creating and Playing Animated Material
Previews.................... ...........................................1294
Synchronizing an Animated Bitmap with the
Scene ....................................................................1294
Mater ial Editor Subdialogs................................ 1295
Copy (Instance) Map Dialog..................................1295
Copy or Swap Colors Dialog ..................................1295
Create Material Preview Dialog .............................1296
Duplicate Name Dialog (Material Library) ...........1296
Merge Dialog (Material Library) ...........................1297
Merge Material Library Dialog ..............................1298
Put to Library Dialog ...... .......................................1298
Render Map Dialog ................................................1299
Replace Map Dialog ...............................................1300
Replace Material Dialog .........................................1300
Update Scene Materials Dialog .............................1300
Materials ............................................................. 1301
Types of Materials ............................................ ......1301
SuperSampling Rollout ..........................................1302
mental ray Connection Rollout.... ..........................1305
DirectX Manager Rollout.......................... .............1308
Standard Material...............................................1309
Standard Material.................. .................................1309
Shader B asic Parameters Rollout ...........................1310
Basic Parameters Rollout (Standard Mater ial) ......1311
Extended P arameters R ollout (Standard
Material) .............................................. ................1312
Maps Rollout (Standard Material) .........................1315
Dynamics Properties Rollout.............. ...................1320
Basic Material Shaders ....................................... 1321
Anisotropic Shader.................................................1321
Blinn Shader ...........................................................1321
Metal Shader...........................................................1322
Multi-Layer Shader.......................... .......................1323
Oren-Nayar-Blinn Shader......................................1323
Phong Shader .........................................................1323
Strauss Shader ........................................................1324
Translucent Shader ....... .......................................... 1326
Basic Parameters for Standard Materials ......... 1327
Color C ontrols................................................... .....1327
Self-Illumination Setting........................................1328
Opacit y ............................................. ......................1330
Diffuse Level....... ....................................................1330
Roughness ................................. ............................. 1331
Translucency Setting ........... .............................. .....1332
Specular Highlight Controls .............................. 1333
Anisotropic Highlights............................ ...............1333
Blinn, Oren-Nayar-Blinn, and Phong
Highlights ............................ .............................. ..1334
Metal Highlights.....................................................1335
Multi-Layer Highlights...........................................1336
Translucent Highlights .................. .........................1337
Mapping Standard Mater ial Components ........ 1339
Ambient Color Mapping................................... .....1339
Diffuse Color Mapping ..........................................1339
Diffuse Level Mapping .... .......................................1340
Diffuse Roughness Mapping...................... ............1341
Specular Color Mapping ........................................1341
Specular Level Mapping .........................................1342
Glossiness Mapping................................................1342
Self-Illumination Mapping............................ .........1343
Opacit y Mapping.............................. ......................1344
Filter Color Mapping..............................................1344
Anisotropy Mapping..............................................1345
Orientation Mapping .............................................1346
Metalness Mapping ................................................1347
Bump Mapping.......................................................1347
Reflection Mapping ................................. ...............1349
Refraction Mapping ...............................................1350
Displacement Mapping ..........................................1352
Raytrace Material ............................................... 1353
Raytrace Material ................ ...................................1353
Raytrace Basic Parameters Rollout ........................1355
Raytrace Extended Parameters Rollout .................1360
Raytracer Controls Rollout ....................................1362
Rayt race Maps Rollout........... ................................1364
Rayt race Dynamics Properties Rollout..................1368
Raytracer Global Parameters Rollout ....................1369
Raytracing Acceleration Parameters Dialog ..........1372
Rayt race Exclude/Include Dialog..... ......................1372
Raytrace Antialiaser Dialog: Fast Adaptive
Antialiaser......................................... ...................1374
Contents xv
Rayt race Antialiaser Dialog: Mult iresolution
Adaptive Antialiaser . .............................. .............1375
Architectural Material........................................ 1376
Architectural Material................................... .........1376
Templates Rollout...................................................1377
Physical Qualities Rollout ......... ................ .............1377
Special Effects Rollout..... ................ ................. ......1380
Advanced Lighting Override Rollout.....................1381
Cutout Mapping .....................................................1383
mental ray Materials .......................................... 1384
Materials for Use with the mental ray Renderer ....1384
mental ray Material............................................ 1385
mental ray Material ......... .......................................1385
Material Shaders Rollout (mental ray Material) ....1385
Advanced Shaders Rollout (mental ray
Material) .............................................. ................1388
DG S Material (mental ray). ................. ...................1389
Glass Material (mental ray).......... ..........................1391
Subsurface Scattering (SSS) Materials ...................1392
Matte/Shadow Material ..................................... 1393
Matte/Shadow Material .......................... ................1393
Compound Materials.......................................... 1396
Kinds of Compound Materials.................. .............1396
Blend Material ............................................... .........1397
Composite Material................................................1399
Double-Sided Material.... .......................................1400
Morpher Material................................ ...................1401
Mu lti/Sub-Object Material.....................................1403
Shellac Material ........... ...........................................1407
Top/Bottom Material..............................................1408
Shell Material for B aked Textures ..................... 1409
Shell Material............... ...........................................1409
Advanced Lighting Override Material .............. 1410
Advanced Lighting Override Material ...................1410
Lightscape Material............................................ 1413
Lightscape Material ................................................ 1413
Ink ’ n Paint Material ........................................... 1414
Ink ’n Paint Material...............................................1414
DirectX 9 Shader Mater ial .................................. 1422
DirectX 9 Shader Material......... .............................1422
DirectX V iewpor t Shaders ................................. 1423
LightMap Shader Rollout.......................................1423
Metal Bump Shader Rollout...................................1424
XRef Material ...................................................... 1425
XRef Material..........................................................1425
Maps .................................................................... 1426
Types of Maps............................ ............................. 1426
Real-World Mapping... ...........................................1429
Output Rollout .......................................................1430
Missing Map Coordinates Dialog ..................... .....1433
2D......................................................................... 1434
2D Maps .................................................................1434
Coordinates Rollout (2D) ......................................1434
Noise Rollout (2D) .................................................1439
Bitmap 2D Map ......................................................1441
Select Bitmap Image File Dialog ............................1445
Checker Map .......................................................... 1447
Combustion Map ...................................................1448
Gradient Map ............................ .............................1460
Gradient Ramp Map............................................. ..1462
Flag Properties Dialog................................ ............1465
Swirl Map................................................................1466
Tiles Map ................................................................1468
3D......................................................................... 1472
3D Maps .................................................................1472
Coordinates Rollout (3D) ......................................1472
Cellular Map...........................................................1473
Dent Map................................................................1477
Falloff Map .............................................................1480
Marble Map ............................ .............................. ..1483
Noise Map...............................................................1484
Particle Age Map ....................................................1485
Particle MBlur Map................................................1486
Perlin Marble Map..................................................1487
Planet Map........................................... ...................1488
Smoke Map............................. ................................1489
Speckle Map ...........................................................1490
Splat Map................................................................ 1491
Stucco Map............................. ................................1492
Waves Map..............................................................1493
Wood Map..............................................................1494
Compositor ......................................................... 1497
Compositor Maps...................................................1497
Composite Map......................................................1498
Mask Map...............................................................1499
Mix Map ........................................... ......................1499
RGB Multiply Map .................................................1501
Color Modifier ..................................................... 1502
Color Modifier Maps..............................................1502
Output Map..................... .............................. .........1502
RGB Tint Map ........................................................1503
Vertex Color Map............................. ......................1503
Reflection and Refraction.................................. 1505
Reflection and Refraction Maps ............................1505
Flat Mirror Map......... .............................................1505
Raytrace Map .........................................................1508
Reflect/Refract Map ...............................................1509
Thin Wa ll Refraction Map.................................... ..1513
xvi Contents
Raytrace Map Rollouts ....................................... 1514
Rayt racer Parameters Rollout ................................1514
Rayt race: Attenuation Rollout ............................... 1516
Raytrace: Basic Material Extensions Rollout.........1517
Raytrace: Refract ive Material Extensions
Rollout .................................................................1518
mental ray Shaders............................................. 1520
mental ray Shaders .................................................1520
Custom Shaders for 3ds Max .................................1521
mental images Shader Libraries .............................1522
Shaders in the LumeTools Collection ....... .............1523
Connect Parameter to Shader Dialog (mental
ray)......................... .............................. ................1523
3ds Max Custom Shaders ................................... 1524
3D Displacement Shader (mental ray)................ ...1524
Bump Shader (mental ray).....................................1526
DG S Material Shader (mental ray) ........................1527
Dielectric Material Shader (mental ray) ................1529
Environment Shader (mental ray) .........................1531
Height Map Displacement Shader ( mental ray) ....1532
Material to Shader (mental ray)................ .............1533
Shader List (mental ray).........................................1533
UV Generator ...................................................... 1534
UV Generator Shader (mental ray)........................1534
UV Generator Parameters Rollout.........................1535
Shaders Rollout (UV Generator) ...........................1537
UV Coordinate Shader (mental ray)...................... 1538
XYZ Generator .................................................... 1539
XYZ Generator Shader (mental ray)... ...................1539
XYZ Generator Parameters Rollout.......................1539
Shaders Rollout (XYZ Generator) ................... ......1540
XYZ Coordinate Shader (mental ray)....................1541
Nor mal B ump Map ............................................. 1541
Normal Bump Map ................................................1541
Camera Per-Pixel Projection.............................. 1542
Camera Map Per Pixel............................................1542
Material, Mapping, and Ver tex Color Utilities.. 1544
Assign Vertex Colors Utility...................................1544
Channel Info Utility ...............................................1549
Clean MultiMaterial Utility.......... ................. .........1552
Instance Duplicate Maps Utility ............................1555
Index ..... .......................... ........................1559
Precision and Drawing Aids
3dsMaxprovidestoolsthatgiveyoucontrolover
the positioning and alignment of objects in 3D
space. With these tools, you can do t he following:
• Choose display units from the most common
real-world measuring systems or define your
own.
• Usethehomegridasaconstructionplane,
or use grid objects to position custom
construction planes.
• Select different options to align objects with
grids, points, and normals.
• Use 3D object snaps on a modeless dialog as
you build and move geometry in your scene.
Grid points and lines are among the many snap
options.
• Use "helper objects" in your work. Grid objects
are in this category, along with objects used for
positioning and measurement.
This sec tion presents these brief topics designed to
help you quickly start lear n ing how to use the to ols
that ma ke precision possible:
Tools for Precision (page 2–1)
Using Units (page 2–3)
Using Grids (page 2–4)
Using the Home Grid (page 2–4)
Using Grid Objects (page 2–5)
Aligning Objects (page 2–8)
Aligning Normals (p age 2–10)
Setting Standard Snaps (page 2– 10)
Setting Snap Options (page 2–12)
Measure Distance Tool (page 2–15)
Tools f or Pr ecision
A set of interrelated tools in the program gives
you precise cont rol of the scale, placement,
and m ovement of objects in your scene. These
are especially important tools for those who
build precise models in real-world units of
measurement.
Basic Tools
Thetoolsforprecisionaregroupedasfollows:
Units—Define different measurement systems.
Besides the generic unit, you have your choice of
feet and inches in both decimals and fractions.
Metric units range from millimeters to kilometers.
You can also define other units.
Precision and Drawing Aids
2 Chapter 10: Precision and Drawing Aids
Grids—
Include the home grid and special grid
objects. Both types of gr id can act as construc tion
planes. The software constructs objects using
the orientation and position of the ac tive grid.
While the home grid is fixed in world space, you
canrotategridobjectsandplacethemanywhere
in a scene, and align them to other objects and
surfaces. You can also give each grid object its
own spacing, and display any grid as a dedicated
viewport.
Object alignment—Matches an object w ith the
position,orientation,ornormalofanotherobject,
or to a point in space.
Object snaps —Ensure precise placement when
creating and rearranging objects. Keyboard
shortcuts let you change object snaps as you
work.Youcanalsosetsnapstofindgridlinesand
intersections. An angle snap sets the increment
for rotation, and a percent snap sets the increment
for scaling.
Helper s—Provide usef ul assistance, as the name
implies. These are specialized tools in the same
category as grid objects. A Tape object measures
distances in current units, and a Protractor
object measure angles. A Gr id object defines a
construct ion plane, and a Point object marks a
particular spot in 3D space.
How the Tools Work Together
The tools themselves establish a general order
of use and interaction, although you can always
change settings as needed w ithout following this
sequence.
• Choose a measur ing unit. The default is generic
units, sufficient for many purposes.
• Set grid spacing (the size of the smallest
square), based on the measuring unit. The
home gr id and grid objects can have their own
spacing, separate from the grid spacing.
• Moveandaligngridobjectstoauseful
orientation.
• Set or vary snap settings as needed in your
work.
•UseotherhelperobjectslikePointandTapeas
part of the precision process.
As you work, you can change your settings
(including t he measuring unit) without losi ng any
precision.
Helper s
Create panel > Helpers
Create menu > Helpers
Helper objects play a supporting role, like stage
hands or construc tion assistants.
Several categories of helpers are available f rom the
drop-down list on the Create panel:
Standard helpers (page 2–15)
Atmospher ic Apparatus (page 3–300)
Camera Match Helper (page 2–1235)
Assembly Head Help er Object (page 1–108)
•
Character Assembly (page 2–681)
•
Luminaire Helper Object (page 1–108)
ManipulatorHelperObjects(page2–26)
Particle Flow (
Speed By Icon Operator (page
2–158)
and
Find Target Test (p age 2–214)
)
VRML97 Helper Objects (page 3–646)
reactor
Other helper objects might be available, depending
on your configuration.
Using Units 3
Usi ng Units
Units are the key to connecting the
three-dimensional world of 3ds Max with
the physical world. You define the units you want
to use from the
Units Setup dialog (page 3–891)
.
Changing Di splay Units
When you change display un its, 3ds Max
displays measurements in the new unit for your
convenience. All dimensions are displayed in
the new unit. Essential ly, you’re using a n ew
"measuring stick." No object is changed in this
process. As in the phys ical world, objects in the
scene maintain their absolute size, regardless of
how you measure them.
Type-In Entry
When you enter any dimension, 3ds Max always
assumes the number you enter is expressed in
the current units. You can also enter a series of
numbers: 3ds Max then converts their sum into
the current unit. Here are some examples that
assume the current units are in centimeters:
• Whenyouenteradimensionof1’(oneUS
foot), it converts to 30.48cm.
• If you enter a series of numbers such as 14 286
175 (separated by spaces), the ser ies is totaled
to 475.0cm.
• If you enter 1’ 1 (one US foot and 1 centimeter),
this is converted and summed into 31.48cm.
When you use US Standard as the display unit
scale, you can select either feet or inches as the
default for type-in entry. If you select feet and
enter 12, the result is 12’ 0". However, if you enter
1’ 2, the s oftware identifies t he second dig it as
inches, producing 1’ 2" as the result.
In any unit system, you can enter fractional
amounts. For example, assume you’re working in
US Standard with feet as the default:
• If you enter 18/3, the result is 6’0".
• If you enter 18/3", the result is 0’6".
• Youcanspecifyunitsinadifferentsystem,and
they are converted on the fly. F or example, if
you enter 18/3cm, the result is 0’2.362".
Understa nding the Sy stem U nit
3dsMaxkeepstrackofallmeasurementsinits
own internal system unit. No matter what kind
of display units you use, measurements are stored
in this absolute unit for storage and computation.
The default system unit is defined as 1.000 inch.
Aslongasthesystemunitisleftatoneinch,you
can freely share models and change units on the fly
with no effect on the underlying geometry. Except
in rare circumstances, you never need to change
this default scale. This means you c an merge a
model created with any standard unit into your
scene at t rue scale.
You c an change the system unit s etting on the
System Unit Setup dialog, available from the
Units Setup dialog (page 3–891)
. Changing the
system unit is recommended only if your scene
hasverysmall(lessthanoneinch)orverylarge
dimensions. See
System Unit Setup Dialog (page
3–893)
for more information.
If you do need to change the system unit, change
it
before
you create or import geometry. Do not
changethesystemunitinanexistingscene.
4 Chapter 10: Precision and Drawing Aids
Usi ng Gr i ds
One grid establishes the pitch of the boat, another the pitch
of the ship
Gridsaretwo-dimensionalarraysoflinessimilar
tographpaper,exceptthatyoucanadjustthe
spacing and other features of the gr id to the needs
of y our work.
Grids have these primary uses:
• As an aid in visualizing space, scale, and
distance.
•As
construction planes
where you create and
align objects in your scene.
• As a reference system for using the Snap feature
to align objects.
HomeGridandGridObjects
3ds Max provides two kinds of grids: the home
grid and grid objects. In addition, it includes the
AutoGrid feature, an automated way of creating
grid objects.
Home gr id—Thehomegridisdefinedbythree
planes along the world X, Y, and Z axes. Each of
these axes passes through the world coordinate
system’s origin point (0,0,0). The home g rid is
fixed; it cannot be moved or rotated.
• The home grid is visible by default when you
start 3ds Max, but its display can b e turned off.
• You c a n use any view of t he home gr id as a
constructionplanebydrawingintheviewport
in which the grid’s view appears.
See
Viewing and Navigating 3D Space (p age 1–21)
for a complete introduction to the home grid.
Gri d objects—Agridobjectisahelperobjectyou
can create whenever you need a local reference
grid or construction plane somewhere other than
thehomegrid.
• You can have any number of grid objects in
yourscene,butonlyonecanbeactiveatatime.
• When act ive, a g rid object replaces the home
grid in all viewports.
• Each grid object has its own set of XY, YZ, and
ZX planes. You can freely move and rotate grid
objects, placing them at any angle in space, or
attach them to objects and surfaces.
•Youcanchangeaviewporttodisplayaplan
(top) view of any active grid object.
• Grid objects can be named and saved like other
objects, or used once and deleted.
AutoGr id—This feature lets you create new objects
and grid objects off the surfaces of other objects
on the fly. See
AutoGrid (page 2–7)
.
Using the Home Grid
Thehomegridprovidesready-to-useconstruction
planes, much like a leveled building site m arked
w ith stakes and strings. When you create an object
in a viewport, the new object is placed on the
home grid plane of that viewport.
To us e the home grid effectively for construction,
you often need to change the defaults to the job at
hand, analogous to moving the stakes and strings
to match your own site plan.
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10
  • Page 11 11
  • Page 12 12
  • Page 13 13
  • Page 14 14
  • Page 15 15
  • Page 16 16
  • Page 17 17
  • Page 18 18
  • Page 19 19
  • Page 20 20
  • Page 21 21
  • Page 22 22
  • Page 23 23
  • Page 24 24
  • Page 25 25
  • Page 26 26
  • Page 27 27
  • Page 28 28
  • Page 29 29
  • Page 30 30
  • Page 31 31
  • Page 32 32
  • Page 33 33
  • Page 34 34
  • Page 35 35
  • Page 36 36
  • Page 37 37
  • Page 38 38
  • Page 39 39
  • Page 40 40
  • Page 41 41
  • Page 42 42
  • Page 43 43
  • Page 44 44
  • Page 45 45
  • Page 46 46
  • Page 47 47
  • Page 48 48
  • Page 49 49
  • Page 50 50
  • Page 51 51
  • Page 52 52
  • Page 53 53
  • Page 54 54
  • Page 55 55
  • Page 56 56
  • Page 57 57
  • Page 58 58
  • Page 59 59
  • Page 60 60
  • Page 61 61
  • Page 62 62
  • Page 63 63
  • Page 64 64
  • Page 65 65
  • Page 66 66
  • Page 67 67
  • Page 68 68
  • Page 69 69
  • Page 70 70
  • Page 71 71
  • Page 72 72
  • Page 73 73
  • Page 74 74
  • Page 75 75
  • Page 76 76
  • Page 77 77
  • Page 78 78
  • Page 79 79
  • Page 80 80
  • Page 81 81
  • Page 82 82
  • Page 83 83
  • Page 84 84
  • Page 85 85
  • Page 86 86
  • Page 87 87
  • Page 88 88
  • Page 89 89
  • Page 90 90
  • Page 91 91
  • Page 92 92
  • Page 93 93
  • Page 94 94
  • Page 95 95
  • Page 96 96
  • Page 97 97
  • Page 98 98
  • Page 99 99
  • Page 100 100
  • Page 101 101
  • Page 102 102
  • Page 103 103
  • Page 104 104
  • Page 105 105
  • Page 106 106
  • Page 107 107
  • Page 108 108
  • Page 109 109
  • Page 110 110
  • Page 111 111
  • Page 112 112
  • Page 113 113
  • Page 114 114
  • Page 115 115
  • Page 116 116
  • Page 117 117
  • Page 118 118
  • Page 119 119
  • Page 120 120
  • Page 121 121
  • Page 122 122
  • Page 123 123
  • Page 124 124
  • Page 125 125
  • Page 126 126
  • Page 127 127
  • Page 128 128
  • Page 129 129
  • Page 130 130
  • Page 131 131
  • Page 132 132
  • Page 133 133
  • Page 134 134
  • Page 135 135
  • Page 136 136
  • Page 137 137
  • Page 138 138
  • Page 139 139
  • Page 140 140
  • Page 141 141
  • Page 142 142
  • Page 143 143
  • Page 144 144
  • Page 145 145
  • Page 146 146
  • Page 147 147
  • Page 148 148
  • Page 149 149
  • Page 150 150
  • Page 151 151
  • Page 152 152
  • Page 153 153
  • Page 154 154
  • Page 155 155
  • Page 156 156
  • Page 157 157
  • Page 158 158
  • Page 159 159
  • Page 160 160
  • Page 161 161
  • Page 162 162
  • Page 163 163
  • Page 164 164
  • Page 165 165
  • Page 166 166
  • Page 167 167
  • Page 168 168
  • Page 169 169
  • Page 170 170
  • Page 171 171
  • Page 172 172
  • Page 173 173
  • Page 174 174
  • Page 175 175
  • Page 176 176
  • Page 177 177
  • Page 178 178
  • Page 179 179
  • Page 180 180
  • Page 181 181
  • Page 182 182
  • Page 183 183
  • Page 184 184
  • Page 185 185
  • Page 186 186
  • Page 187 187
  • Page 188 188
  • Page 189 189
  • Page 190 190
  • Page 191 191
  • Page 192 192
  • Page 193 193
  • Page 194 194
  • Page 195 195
  • Page 196 196
  • Page 197 197
  • Page 198 198
  • Page 199 199
  • Page 200 200
  • Page 201 201
  • Page 202 202
  • Page 203 203
  • Page 204 204
  • Page 205 205
  • Page 206 206
  • Page 207 207
  • Page 208 208
  • Page 209 209
  • Page 210 210
  • Page 211 211
  • Page 212 212
  • Page 213 213
  • Page 214 214
  • Page 215 215
  • Page 216 216
  • Page 217 217
  • Page 218 218
  • Page 219 219
  • Page 220 220
  • Page 221 221
  • Page 222 222
  • Page 223 223
  • Page 224 224
  • Page 225 225
  • Page 226 226
  • Page 227 227
  • Page 228 228
  • Page 229 229
  • Page 230 230
  • Page 231 231
  • Page 232 232
  • Page 233 233
  • Page 234 234
  • Page 235 235
  • Page 236 236
  • Page 237 237
  • Page 238 238
  • Page 239 239
  • Page 240 240
  • Page 241 241
  • Page 242 242
  • Page 243 243
  • Page 244 244
  • Page 245 245
  • Page 246 246
  • Page 247 247
  • Page 248 248
  • Page 249 249
  • Page 250 250
  • Page 251 251
  • Page 252 252
  • Page 253 253
  • Page 254 254
  • Page 255 255
  • Page 256 256
  • Page 257 257
  • Page 258 258
  • Page 259 259
  • Page 260 260
  • Page 261 261
  • Page 262 262
  • Page 263 263
  • Page 264 264
  • Page 265 265
  • Page 266 266
  • Page 267 267
  • Page 268 268
  • Page 269 269
  • Page 270 270
  • Page 271 271
  • Page 272 272
  • Page 273 273
  • Page 274 274
  • Page 275 275
  • Page 276 276
  • Page 277 277
  • Page 278 278
  • Page 279 279
  • Page 280 280
  • Page 281 281
  • Page 282 282
  • Page 283 283
  • Page 284 284
  • Page 285 285
  • Page 286 286
  • Page 287 287
  • Page 288 288
  • Page 289 289
  • Page 290 290
  • Page 291 291
  • Page 292 292
  • Page 293 293
  • Page 294 294
  • Page 295 295
  • Page 296 296
  • Page 297 297
  • Page 298 298
  • Page 299 299
  • Page 300 300
  • Page 301 301
  • Page 302 302
  • Page 303 303
  • Page 304 304
  • Page 305 305
  • Page 306 306
  • Page 307 307
  • Page 308 308
  • Page 309 309
  • Page 310 310
  • Page 311 311
  • Page 312 312
  • Page 313 313
  • Page 314 314
  • Page 315 315
  • Page 316 316
  • Page 317 317
  • Page 318 318
  • Page 319 319
  • Page 320 320
  • Page 321 321
  • Page 322 322
  • Page 323 323
  • Page 324 324
  • Page 325 325
  • Page 326 326
  • Page 327 327
  • Page 328 328
  • Page 329 329
  • Page 330 330
  • Page 331 331
  • Page 332 332
  • Page 333 333
  • Page 334 334
  • Page 335 335
  • Page 336 336
  • Page 337 337
  • Page 338 338
  • Page 339 339
  • Page 340 340
  • Page 341 341
  • Page 342 342
  • Page 343 343
  • Page 344 344
  • Page 345 345
  • Page 346 346
  • Page 347 347
  • Page 348 348
  • Page 349 349
  • Page 350 350
  • Page 351 351
  • Page 352 352
  • Page 353 353
  • Page 354 354
  • Page 355 355
  • Page 356 356
  • Page 357 357
  • Page 358 358
  • Page 359 359
  • Page 360 360
  • Page 361 361
  • Page 362 362
  • Page 363 363
  • Page 364 364
  • Page 365 365
  • Page 366 366
  • Page 367 367
  • Page 368 368
  • Page 369 369
  • Page 370 370
  • Page 371 371
  • Page 372 372
  • Page 373 373
  • Page 374 374
  • Page 375 375
  • Page 376 376
  • Page 377 377
  • Page 378 378
  • Page 379 379
  • Page 380 380
  • Page 381 381
  • Page 382 382
  • Page 383 383
  • Page 384 384
  • Page 385 385
  • Page 386 386
  • Page 387 387
  • Page 388 388
  • Page 389 389
  • Page 390 390
  • Page 391 391
  • Page 392 392
  • Page 393 393
  • Page 394 394
  • Page 395 395
  • Page 396 396
  • Page 397 397
  • Page 398 398
  • Page 399 399
  • Page 400 400
  • Page 401 401
  • Page 402 402
  • Page 403 403
  • Page 404 404
  • Page 405 405
  • Page 406 406
  • Page 407 407
  • Page 408 408
  • Page 409 409
  • Page 410 410
  • Page 411 411
  • Page 412 412
  • Page 413 413
  • Page 414 414
  • Page 415 415
  • Page 416 416
  • Page 417 417
  • Page 418 418
  • Page 419 419
  • Page 420 420
  • Page 421 421
  • Page 422 422
  • Page 423 423
  • Page 424 424
  • Page 425 425
  • Page 426 426
  • Page 427 427
  • Page 428 428
  • Page 429 429
  • Page 430 430
  • Page 431 431
  • Page 432 432
  • Page 433 433
  • Page 434 434
  • Page 435 435
  • Page 436 436
  • Page 437 437
  • Page 438 438
  • Page 439 439
  • Page 440 440
  • Page 441 441
  • Page 442 442
  • Page 443 443
  • Page 444 444
  • Page 445 445
  • Page 446 446
  • Page 447 447
  • Page 448 448
  • Page 449 449
  • Page 450 450
  • Page 451 451
  • Page 452 452
  • Page 453 453
  • Page 454 454
  • Page 455 455
  • Page 456 456
  • Page 457 457
  • Page 458 458
  • Page 459 459
  • Page 460 460
  • Page 461 461
  • Page 462 462
  • Page 463 463
  • Page 464 464
  • Page 465 465
  • Page 466 466
  • Page 467 467
  • Page 468 468
  • Page 469 469
  • Page 470 470
  • Page 471 471
  • Page 472 472
  • Page 473 473
  • Page 474 474
  • Page 475 475
  • Page 476 476
  • Page 477 477
  • Page 478 478
  • Page 479 479
  • Page 480 480
  • Page 481 481
  • Page 482 482
  • Page 483 483
  • Page 484 484
  • Page 485 485
  • Page 486 486
  • Page 487 487
  • Page 488 488
  • Page 489 489
  • Page 490 490
  • Page 491 491
  • Page 492 492
  • Page 493 493
  • Page 494 494
  • Page 495 495
  • Page 496 496
  • Page 497 497
  • Page 498 498
  • Page 499 499
  • Page 500 500
  • Page 501 501
  • Page 502 502
  • Page 503 503
  • Page 504 504
  • Page 505 505
  • Page 506 506
  • Page 507 507
  • Page 508 508
  • Page 509 509
  • Page 510 510
  • Page 511 511
  • Page 512 512
  • Page 513 513
  • Page 514 514
  • Page 515 515
  • Page 516 516
  • Page 517 517
  • Page 518 518
  • Page 519 519
  • Page 520 520
  • Page 521 521
  • Page 522 522
  • Page 523 523
  • Page 524 524
  • Page 525 525
  • Page 526 526
  • Page 527 527
  • Page 528 528
  • Page 529 529
  • Page 530 530
  • Page 531 531
  • Page 532 532
  • Page 533 533
  • Page 534 534
  • Page 535 535
  • Page 536 536
  • Page 537 537
  • Page 538 538
  • Page 539 539
  • Page 540 540
  • Page 541 541
  • Page 542 542
  • Page 543 543
  • Page 544 544
  • Page 545 545
  • Page 546 546
  • Page 547 547
  • Page 548 548
  • Page 549 549
  • Page 550 550
  • Page 551 551
  • Page 552 552
  • Page 553 553
  • Page 554 554
  • Page 555 555
  • Page 556 556
  • Page 557 557
  • Page 558 558
  • Page 559 559
  • Page 560 560
  • Page 561 561
  • Page 562 562
  • Page 563 563
  • Page 564 564
  • Page 565 565
  • Page 566 566
  • Page 567 567
  • Page 568 568
  • Page 569 569
  • Page 570 570
  • Page 571 571
  • Page 572 572
  • Page 573 573
  • Page 574 574
  • Page 575 575
  • Page 576 576
  • Page 577 577
  • Page 578 578
  • Page 579 579
  • Page 580 580
  • Page 581 581
  • Page 582 582
  • Page 583 583
  • Page 584 584
  • Page 585 585
  • Page 586 586
  • Page 587 587
  • Page 588 588
  • Page 589 589
  • Page 590 590
  • Page 591 591
  • Page 592 592
  • Page 593 593
  • Page 594 594
  • Page 595 595
  • Page 596 596
  • Page 597 597
  • Page 598 598
  • Page 599 599
  • Page 600 600
  • Page 601 601
  • Page 602 602
  • Page 603 603
  • Page 604 604
  • Page 605 605
  • Page 606 606
  • Page 607 607
  • Page 608 608
  • Page 609 609
  • Page 610 610
  • Page 611 611
  • Page 612 612
  • Page 613 613
  • Page 614 614
  • Page 615 615
  • Page 616 616
  • Page 617 617
  • Page 618 618
  • Page 619 619
  • Page 620 620
  • Page 621 621
  • Page 622 622
  • Page 623 623
  • Page 624 624
  • Page 625 625
  • Page 626 626
  • Page 627 627
  • Page 628 628
  • Page 629 629
  • Page 630 630
  • Page 631 631
  • Page 632 632
  • Page 633 633
  • Page 634 634
  • Page 635 635
  • Page 636 636
  • Page 637 637
  • Page 638 638
  • Page 639 639
  • Page 640 640
  • Page 641 641
  • Page 642 642
  • Page 643 643
  • Page 644 644
  • Page 645 645
  • Page 646 646
  • Page 647 647
  • Page 648 648
  • Page 649 649
  • Page 650 650
  • Page 651 651
  • Page 652 652
  • Page 653 653
  • Page 654 654
  • Page 655 655
  • Page 656 656
  • Page 657 657
  • Page 658 658
  • Page 659 659
  • Page 660 660
  • Page 661 661
  • Page 662 662
  • Page 663 663
  • Page 664 664
  • Page 665 665
  • Page 666 666
  • Page 667 667
  • Page 668 668
  • Page 669 669
  • Page 670 670
  • Page 671 671
  • Page 672 672
  • Page 673 673
  • Page 674 674
  • Page 675 675
  • Page 676 676
  • Page 677 677
  • Page 678 678
  • Page 679 679
  • Page 680 680
  • Page 681 681
  • Page 682 682
  • Page 683 683
  • Page 684 684
  • Page 685 685
  • Page 686 686
  • Page 687 687
  • Page 688 688
  • Page 689 689
  • Page 690 690
  • Page 691 691
  • Page 692 692
  • Page 693 693
  • Page 694 694
  • Page 695 695
  • Page 696 696
  • Page 697 697
  • Page 698 698
  • Page 699 699
  • Page 700 700
  • Page 701 701
  • Page 702 702
  • Page 703 703
  • Page 704 704
  • Page 705 705
  • Page 706 706
  • Page 707 707
  • Page 708 708
  • Page 709 709
  • Page 710 710
  • Page 711 711
  • Page 712 712
  • Page 713 713
  • Page 714 714
  • Page 715 715
  • Page 716 716
  • Page 717 717
  • Page 718 718
  • Page 719 719
  • Page 720 720
  • Page 721 721
  • Page 722 722
  • Page 723 723
  • Page 724 724
  • Page 725 725
  • Page 726 726
  • Page 727 727
  • Page 728 728
  • Page 729 729
  • Page 730 730
  • Page 731 731
  • Page 732 732
  • Page 733 733
  • Page 734 734
  • Page 735 735
  • Page 736 736
  • Page 737 737
  • Page 738 738
  • Page 739 739
  • Page 740 740
  • Page 741 741
  • Page 742 742
  • Page 743 743
  • Page 744 744
  • Page 745 745
  • Page 746 746
  • Page 747 747
  • Page 748 748
  • Page 749 749
  • Page 750 750
  • Page 751 751
  • Page 752 752
  • Page 753 753
  • Page 754 754
  • Page 755 755
  • Page 756 756
  • Page 757 757
  • Page 758 758
  • Page 759 759
  • Page 760 760
  • Page 761 761
  • Page 762 762
  • Page 763 763
  • Page 764 764
  • Page 765 765
  • Page 766 766
  • Page 767 767
  • Page 768 768
  • Page 769 769
  • Page 770 770
  • Page 771 771
  • Page 772 772
  • Page 773 773
  • Page 774 774
  • Page 775 775
  • Page 776 776
  • Page 777 777
  • Page 778 778
  • Page 779 779
  • Page 780 780
  • Page 781 781
  • Page 782 782
  • Page 783 783
  • Page 784 784
  • Page 785 785
  • Page 786 786
  • Page 787 787
  • Page 788 788
  • Page 789 789
  • Page 790 790
  • Page 791 791
  • Page 792 792
  • Page 793 793
  • Page 794 794
  • Page 795 795
  • Page 796 796
  • Page 797 797
  • Page 798 798
  • Page 799 799
  • Page 800 800
  • Page 801 801
  • Page 802 802
  • Page 803 803
  • Page 804 804
  • Page 805 805
  • Page 806 806
  • Page 807 807
  • Page 808 808
  • Page 809 809
  • Page 810 810
  • Page 811 811
  • Page 812 812
  • Page 813 813
  • Page 814 814
  • Page 815 815
  • Page 816 816
  • Page 817 817
  • Page 818 818
  • Page 819 819
  • Page 820 820
  • Page 821 821
  • Page 822 822
  • Page 823 823
  • Page 824 824
  • Page 825 825
  • Page 826 826
  • Page 827 827
  • Page 828 828
  • Page 829 829
  • Page 830 830
  • Page 831 831
  • Page 832 832
  • Page 833 833
  • Page 834 834
  • Page 835 835
  • Page 836 836
  • Page 837 837
  • Page 838 838
  • Page 839 839
  • Page 840 840
  • Page 841 841
  • Page 842 842
  • Page 843 843
  • Page 844 844
  • Page 845 845
  • Page 846 846
  • Page 847 847
  • Page 848 848
  • Page 849 849
  • Page 850 850
  • Page 851 851
  • Page 852 852
  • Page 853 853
  • Page 854 854
  • Page 855 855
  • Page 856 856
  • Page 857 857
  • Page 858 858
  • Page 859 859
  • Page 860 860
  • Page 861 861
  • Page 862 862
  • Page 863 863
  • Page 864 864
  • Page 865 865
  • Page 866 866
  • Page 867 867
  • Page 868 868
  • Page 869 869
  • Page 870 870
  • Page 871 871
  • Page 872 872
  • Page 873 873
  • Page 874 874
  • Page 875 875
  • Page 876 876
  • Page 877 877
  • Page 878 878
  • Page 879 879
  • Page 880 880
  • Page 881 881
  • Page 882 882
  • Page 883 883
  • Page 884 884
  • Page 885 885
  • Page 886 886
  • Page 887 887
  • Page 888 888
  • Page 889 889
  • Page 890 890
  • Page 891 891
  • Page 892 892
  • Page 893 893
  • Page 894 894
  • Page 895 895
  • Page 896 896
  • Page 897 897
  • Page 898 898
  • Page 899 899
  • Page 900 900
  • Page 901 901
  • Page 902 902
  • Page 903 903
  • Page 904 904
  • Page 905 905
  • Page 906 906
  • Page 907 907
  • Page 908 908
  • Page 909 909
  • Page 910 910
  • Page 911 911
  • Page 912 912
  • Page 913 913
  • Page 914 914
  • Page 915 915
  • Page 916 916
  • Page 917 917
  • Page 918 918
  • Page 919 919
  • Page 920 920
  • Page 921 921
  • Page 922 922
  • Page 923 923
  • Page 924 924
  • Page 925 925
  • Page 926 926
  • Page 927 927
  • Page 928 928
  • Page 929 929
  • Page 930 930
  • Page 931 931
  • Page 932 932
  • Page 933 933
  • Page 934 934
  • Page 935 935
  • Page 936 936
  • Page 937 937
  • Page 938 938
  • Page 939 939
  • Page 940 940
  • Page 941 941
  • Page 942 942
  • Page 943 943
  • Page 944 944
  • Page 945 945
  • Page 946 946
  • Page 947 947
  • Page 948 948
  • Page 949 949
  • Page 950 950
  • Page 951 951
  • Page 952 952
  • Page 953 953
  • Page 954 954
  • Page 955 955
  • Page 956 956
  • Page 957 957
  • Page 958 958
  • Page 959 959
  • Page 960 960
  • Page 961 961
  • Page 962 962
  • Page 963 963
  • Page 964 964
  • Page 965 965
  • Page 966 966
  • Page 967 967
  • Page 968 968
  • Page 969 969
  • Page 970 970
  • Page 971 971
  • Page 972 972
  • Page 973 973
  • Page 974 974
  • Page 975 975
  • Page 976 976
  • Page 977 977
  • Page 978 978
  • Page 979 979
  • Page 980 980
  • Page 981 981
  • Page 982 982
  • Page 983 983
  • Page 984 984
  • Page 985 985
  • Page 986 986
  • Page 987 987
  • Page 988 988
  • Page 989 989
  • Page 990 990
  • Page 991 991
  • Page 992 992
  • Page 993 993
  • Page 994 994
  • Page 995 995
  • Page 996 996
  • Page 997 997
  • Page 998 998
  • Page 999 999
  • Page 1000 1000
  • Page 1001 1001
  • Page 1002 1002
  • Page 1003 1003
  • Page 1004 1004
  • Page 1005 1005
  • Page 1006 1006
  • Page 1007 1007
  • Page 1008 1008
  • Page 1009 1009
  • Page 1010 1010
  • Page 1011 1011
  • Page 1012 1012
  • Page 1013 1013
  • Page 1014 1014
  • Page 1015 1015
  • Page 1016 1016
  • Page 1017 1017
  • Page 1018 1018
  • Page 1019 1019
  • Page 1020 1020
  • Page 1021 1021
  • Page 1022 1022
  • Page 1023 1023
  • Page 1024 1024
  • Page 1025 1025
  • Page 1026 1026
  • Page 1027 1027
  • Page 1028 1028
  • Page 1029 1029
  • Page 1030 1030
  • Page 1031 1031
  • Page 1032 1032
  • Page 1033 1033
  • Page 1034 1034
  • Page 1035 1035
  • Page 1036 1036
  • Page 1037 1037
  • Page 1038 1038
  • Page 1039 1039
  • Page 1040 1040
  • Page 1041 1041
  • Page 1042 1042
  • Page 1043 1043
  • Page 1044 1044
  • Page 1045 1045
  • Page 1046 1046
  • Page 1047 1047
  • Page 1048 1048
  • Page 1049 1049
  • Page 1050 1050
  • Page 1051 1051
  • Page 1052 1052
  • Page 1053 1053
  • Page 1054 1054
  • Page 1055 1055
  • Page 1056 1056
  • Page 1057 1057
  • Page 1058 1058
  • Page 1059 1059
  • Page 1060 1060
  • Page 1061 1061
  • Page 1062 1062
  • Page 1063 1063
  • Page 1064 1064
  • Page 1065 1065
  • Page 1066 1066
  • Page 1067 1067
  • Page 1068 1068
  • Page 1069 1069
  • Page 1070 1070
  • Page 1071 1071
  • Page 1072 1072
  • Page 1073 1073
  • Page 1074 1074
  • Page 1075 1075
  • Page 1076 1076
  • Page 1077 1077
  • Page 1078 1078
  • Page 1079 1079
  • Page 1080 1080
  • Page 1081 1081
  • Page 1082 1082
  • Page 1083 1083
  • Page 1084 1084
  • Page 1085 1085
  • Page 1086 1086
  • Page 1087 1087
  • Page 1088 1088
  • Page 1089 1089
  • Page 1090 1090
  • Page 1091 1091
  • Page 1092 1092
  • Page 1093 1093
  • Page 1094 1094
  • Page 1095 1095
  • Page 1096 1096
  • Page 1097 1097
  • Page 1098 1098
  • Page 1099 1099
  • Page 1100 1100
  • Page 1101 1101
  • Page 1102 1102
  • Page 1103 1103
  • Page 1104 1104
  • Page 1105 1105
  • Page 1106 1106
  • Page 1107 1107
  • Page 1108 1108
  • Page 1109 1109
  • Page 1110 1110
  • Page 1111 1111
  • Page 1112 1112
  • Page 1113 1113
  • Page 1114 1114
  • Page 1115 1115
  • Page 1116 1116
  • Page 1117 1117
  • Page 1118 1118
  • Page 1119 1119
  • Page 1120 1120
  • Page 1121 1121
  • Page 1122 1122
  • Page 1123 1123
  • Page 1124 1124
  • Page 1125 1125
  • Page 1126 1126
  • Page 1127 1127
  • Page 1128 1128
  • Page 1129 1129
  • Page 1130 1130
  • Page 1131 1131
  • Page 1132 1132
  • Page 1133 1133
  • Page 1134 1134
  • Page 1135 1135
  • Page 1136 1136
  • Page 1137 1137
  • Page 1138 1138
  • Page 1139 1139
  • Page 1140 1140
  • Page 1141 1141
  • Page 1142 1142
  • Page 1143 1143
  • Page 1144 1144
  • Page 1145 1145
  • Page 1146 1146
  • Page 1147 1147
  • Page 1148 1148
  • Page 1149 1149
  • Page 1150 1150
  • Page 1151 1151
  • Page 1152 1152
  • Page 1153 1153
  • Page 1154 1154
  • Page 1155 1155
  • Page 1156 1156
  • Page 1157 1157
  • Page 1158 1158
  • Page 1159 1159
  • Page 1160 1160
  • Page 1161 1161
  • Page 1162 1162
  • Page 1163 1163
  • Page 1164 1164
  • Page 1165 1165
  • Page 1166 1166
  • Page 1167 1167
  • Page 1168 1168
  • Page 1169 1169
  • Page 1170 1170
  • Page 1171 1171
  • Page 1172 1172
  • Page 1173 1173
  • Page 1174 1174
  • Page 1175 1175
  • Page 1176 1176
  • Page 1177 1177
  • Page 1178 1178
  • Page 1179 1179
  • Page 1180 1180
  • Page 1181 1181
  • Page 1182 1182
  • Page 1183 1183
  • Page 1184 1184
  • Page 1185 1185
  • Page 1186 1186
  • Page 1187 1187
  • Page 1188 1188
  • Page 1189 1189
  • Page 1190 1190
  • Page 1191 1191
  • Page 1192 1192
  • Page 1193 1193
  • Page 1194 1194
  • Page 1195 1195
  • Page 1196 1196
  • Page 1197 1197
  • Page 1198 1198
  • Page 1199 1199
  • Page 1200 1200
  • Page 1201 1201
  • Page 1202 1202
  • Page 1203 1203
  • Page 1204 1204
  • Page 1205 1205
  • Page 1206 1206
  • Page 1207 1207
  • Page 1208 1208
  • Page 1209 1209
  • Page 1210 1210
  • Page 1211 1211
  • Page 1212 1212
  • Page 1213 1213
  • Page 1214 1214
  • Page 1215 1215
  • Page 1216 1216
  • Page 1217 1217
  • Page 1218 1218
  • Page 1219 1219
  • Page 1220 1220
  • Page 1221 1221
  • Page 1222 1222
  • Page 1223 1223
  • Page 1224 1224
  • Page 1225 1225
  • Page 1226 1226
  • Page 1227 1227
  • Page 1228 1228
  • Page 1229 1229
  • Page 1230 1230
  • Page 1231 1231
  • Page 1232 1232
  • Page 1233 1233
  • Page 1234 1234
  • Page 1235 1235
  • Page 1236 1236
  • Page 1237 1237
  • Page 1238 1238
  • Page 1239 1239
  • Page 1240 1240
  • Page 1241 1241
  • Page 1242 1242
  • Page 1243 1243
  • Page 1244 1244
  • Page 1245 1245
  • Page 1246 1246
  • Page 1247 1247
  • Page 1248 1248
  • Page 1249 1249
  • Page 1250 1250
  • Page 1251 1251
  • Page 1252 1252
  • Page 1253 1253
  • Page 1254 1254
  • Page 1255 1255
  • Page 1256 1256
  • Page 1257 1257
  • Page 1258 1258
  • Page 1259 1259
  • Page 1260 1260
  • Page 1261 1261
  • Page 1262 1262
  • Page 1263 1263
  • Page 1264 1264
  • Page 1265 1265
  • Page 1266 1266
  • Page 1267 1267
  • Page 1268 1268
  • Page 1269 1269
  • Page 1270 1270
  • Page 1271 1271
  • Page 1272 1272
  • Page 1273 1273
  • Page 1274 1274
  • Page 1275 1275
  • Page 1276 1276
  • Page 1277 1277
  • Page 1278 1278
  • Page 1279 1279
  • Page 1280 1280
  • Page 1281 1281
  • Page 1282 1282
  • Page 1283 1283
  • Page 1284 1284
  • Page 1285 1285
  • Page 1286 1286
  • Page 1287 1287
  • Page 1288 1288
  • Page 1289 1289
  • Page 1290 1290
  • Page 1291 1291
  • Page 1292 1292
  • Page 1293 1293
  • Page 1294 1294
  • Page 1295 1295
  • Page 1296 1296
  • Page 1297 1297
  • Page 1298 1298
  • Page 1299 1299
  • Page 1300 1300
  • Page 1301 1301
  • Page 1302 1302
  • Page 1303 1303
  • Page 1304 1304
  • Page 1305 1305
  • Page 1306 1306
  • Page 1307 1307
  • Page 1308 1308
  • Page 1309 1309
  • Page 1310 1310
  • Page 1311 1311
  • Page 1312 1312
  • Page 1313 1313
  • Page 1314 1314
  • Page 1315 1315
  • Page 1316 1316
  • Page 1317 1317
  • Page 1318 1318
  • Page 1319 1319
  • Page 1320 1320
  • Page 1321 1321
  • Page 1322 1322
  • Page 1323 1323
  • Page 1324 1324
  • Page 1325 1325
  • Page 1326 1326
  • Page 1327 1327
  • Page 1328 1328
  • Page 1329 1329
  • Page 1330 1330
  • Page 1331 1331
  • Page 1332 1332
  • Page 1333 1333
  • Page 1334 1334
  • Page 1335 1335
  • Page 1336 1336
  • Page 1337 1337
  • Page 1338 1338
  • Page 1339 1339
  • Page 1340 1340
  • Page 1341 1341
  • Page 1342 1342
  • Page 1343 1343
  • Page 1344 1344
  • Page 1345 1345
  • Page 1346 1346
  • Page 1347 1347
  • Page 1348 1348
  • Page 1349 1349
  • Page 1350 1350
  • Page 1351 1351
  • Page 1352 1352
  • Page 1353 1353
  • Page 1354 1354
  • Page 1355 1355
  • Page 1356 1356
  • Page 1357 1357
  • Page 1358 1358
  • Page 1359 1359
  • Page 1360 1360
  • Page 1361 1361
  • Page 1362 1362
  • Page 1363 1363
  • Page 1364 1364
  • Page 1365 1365
  • Page 1366 1366
  • Page 1367 1367
  • Page 1368 1368
  • Page 1369 1369
  • Page 1370 1370
  • Page 1371 1371
  • Page 1372 1372
  • Page 1373 1373
  • Page 1374 1374
  • Page 1375 1375
  • Page 1376 1376
  • Page 1377 1377
  • Page 1378 1378
  • Page 1379 1379
  • Page 1380 1380
  • Page 1381 1381
  • Page 1382 1382
  • Page 1383 1383
  • Page 1384 1384
  • Page 1385 1385
  • Page 1386 1386
  • Page 1387 1387
  • Page 1388 1388
  • Page 1389 1389
  • Page 1390 1390
  • Page 1391 1391
  • Page 1392 1392
  • Page 1393 1393
  • Page 1394 1394
  • Page 1395 1395
  • Page 1396 1396
  • Page 1397 1397
  • Page 1398 1398
  • Page 1399 1399
  • Page 1400 1400
  • Page 1401 1401
  • Page 1402 1402
  • Page 1403 1403
  • Page 1404 1404
  • Page 1405 1405
  • Page 1406 1406
  • Page 1407 1407
  • Page 1408 1408
  • Page 1409 1409
  • Page 1410 1410
  • Page 1411 1411
  • Page 1412 1412
  • Page 1413 1413
  • Page 1414 1414
  • Page 1415 1415
  • Page 1416 1416
  • Page 1417 1417
  • Page 1418 1418
  • Page 1419 1419
  • Page 1420 1420
  • Page 1421 1421
  • Page 1422 1422
  • Page 1423 1423
  • Page 1424 1424
  • Page 1425 1425
  • Page 1426 1426
  • Page 1427 1427
  • Page 1428 1428
  • Page 1429 1429
  • Page 1430 1430
  • Page 1431 1431
  • Page 1432 1432
  • Page 1433 1433
  • Page 1434 1434
  • Page 1435 1435
  • Page 1436 1436
  • Page 1437 1437
  • Page 1438 1438
  • Page 1439 1439
  • Page 1440 1440
  • Page 1441 1441
  • Page 1442 1442
  • Page 1443 1443
  • Page 1444 1444
  • Page 1445 1445
  • Page 1446 1446
  • Page 1447 1447
  • Page 1448 1448
  • Page 1449 1449
  • Page 1450 1450
  • Page 1451 1451
  • Page 1452 1452
  • Page 1453 1453
  • Page 1454 1454
  • Page 1455 1455
  • Page 1456 1456
  • Page 1457 1457
  • Page 1458 1458
  • Page 1459 1459
  • Page 1460 1460
  • Page 1461 1461
  • Page 1462 1462
  • Page 1463 1463
  • Page 1464 1464
  • Page 1465 1465
  • Page 1466 1466
  • Page 1467 1467
  • Page 1468 1468
  • Page 1469 1469
  • Page 1470 1470
  • Page 1471 1471
  • Page 1472 1472
  • Page 1473 1473
  • Page 1474 1474
  • Page 1475 1475
  • Page 1476 1476
  • Page 1477 1477
  • Page 1478 1478
  • Page 1479 1479
  • Page 1480 1480
  • Page 1481 1481
  • Page 1482 1482
  • Page 1483 1483
  • Page 1484 1484
  • Page 1485 1485
  • Page 1486 1486
  • Page 1487 1487
  • Page 1488 1488
  • Page 1489 1489
  • Page 1490 1490
  • Page 1491 1491
  • Page 1492 1492
  • Page 1493 1493
  • Page 1494 1494
  • Page 1495 1495
  • Page 1496 1496
  • Page 1497 1497
  • Page 1498 1498
  • Page 1499 1499
  • Page 1500 1500
  • Page 1501 1501
  • Page 1502 1502
  • Page 1503 1503
  • Page 1504 1504
  • Page 1505 1505
  • Page 1506 1506
  • Page 1507 1507
  • Page 1508 1508
  • Page 1509 1509
  • Page 1510 1510
  • Page 1511 1511
  • Page 1512 1512
  • Page 1513 1513
  • Page 1514 1514
  • Page 1515 1515
  • Page 1516 1516
  • Page 1517 1517
  • Page 1518 1518
  • Page 1519 1519
  • Page 1520 1520
  • Page 1521 1521
  • Page 1522 1522
  • Page 1523 1523
  • Page 1524 1524
  • Page 1525 1525
  • Page 1526 1526
  • Page 1527 1527
  • Page 1528 1528
  • Page 1529 1529
  • Page 1530 1530
  • Page 1531 1531
  • Page 1532 1532
  • Page 1533 1533
  • Page 1534 1534
  • Page 1535 1535
  • Page 1536 1536
  • Page 1537 1537
  • Page 1538 1538
  • Page 1539 1539
  • Page 1540 1540
  • Page 1541 1541
  • Page 1542 1542
  • Page 1543 1543
  • Page 1544 1544
  • Page 1545 1545
  • Page 1546 1546
  • Page 1547 1547
  • Page 1548 1548
  • Page 1549 1549
  • Page 1550 1550
  • Page 1551 1551
  • Page 1552 1552
  • Page 1553 1553
  • Page 1554 1554
  • Page 1555 1555
  • Page 1556 1556
  • Page 1557 1557
  • Page 1558 1558
  • Page 1559 1559
  • Page 1560 1560
  • Page 1561 1561
  • Page 1562 1562
  • Page 1563 1563
  • Page 1564 1564
  • Page 1565 1565
  • Page 1566 1566
  • Page 1567 1567
  • Page 1568 1568
  • Page 1569 1569
  • Page 1570 1570
  • Page 1571 1571
  • Page 1572 1572
  • Page 1573 1573
  • Page 1574 1574
  • Page 1575 1575
  • Page 1576 1576
  • Page 1577 1577
  • Page 1578 1578
  • Page 1579 1579
  • Page 1580 1580
  • Page 1581 1581
  • Page 1582 1582
  • Page 1583 1583
  • Page 1584 1584
  • Page 1585 1585
  • Page 1586 1586
  • Page 1587 1587
  • Page 1588 1588
  • Page 1589 1589
  • Page 1590 1590
  • Page 1591 1591
  • Page 1592 1592
  • Page 1593 1593
  • Page 1594 1594
  • Page 1595 1595
  • Page 1596 1596
  • Page 1597 1597
  • Page 1598 1598
  • Page 1599 1599
  • Page 1600 1600
  • Page 1601 1601
  • Page 1602 1602
  • Page 1603 1603
  • Page 1604 1604
  • Page 1605 1605
  • Page 1606 1606
  • Page 1607 1607
  • Page 1608 1608
  • Page 1609 1609
  • Page 1610 1610
  • Page 1611 1611
  • Page 1612 1612
  • Page 1613 1613
  • Page 1614 1614
  • Page 1615 1615
  • Page 1616 1616
  • Page 1617 1617
  • Page 1618 1618
  • Page 1619 1619
  • Page 1620 1620
  • Page 1621 1621
  • Page 1622 1622
  • Page 1623 1623
  • Page 1624 1624
  • Page 1625 1625
  • Page 1626 1626
  • Page 1627 1627
  • Page 1628 1628
  • Page 1629 1629
  • Page 1630 1630
  • Page 1631 1631
  • Page 1632 1632
  • Page 1633 1633
  • Page 1634 1634
  • Page 1635 1635
  • Page 1636 1636
  • Page 1637 1637
  • Page 1638 1638
  • Page 1639 1639
  • Page 1640 1640
  • Page 1641 1641
  • Page 1642 1642
  • Page 1643 1643
  • Page 1644 1644
  • Page 1645 1645
  • Page 1646 1646
  • Page 1647 1647
  • Page 1648 1648
  • Page 1649 1649
  • Page 1650 1650
  • Page 1651 1651
  • Page 1652 1652
  • Page 1653 1653
  • Page 1654 1654

Autodesk 3ds Max 8 User guide

Category
Graphics software
Type
User guide

Ask a question and I''ll find the answer in the document

Finding information in a document is now easier with AI