or complex compositions. Auto (the default) sets the region to whatever is visible at the current
zoom/pan level in the viewer. Choosing Set lets you draw a custom region within the frame by
dragging a rectangle that defaults to the size of the viewer, which is resizable by dragging the
corners or sides of the onscreen control. Choosing Lock prevents changes from being made to
the current RoI. Choosing Reset resets the RoI to the whole viewer.
—Color controls: Lets you choose which color and/or image channels to display in the viewer.
Clicking the icon itself toggles between Color (RGB) and Alpha, the two most common things
you want to see (pressing C or A also toggles between Color and Alpha). Opening the menu
displays every possible channel that can be displayed for the currently viewed node, commonly
including RGB, Red, Green, Blue, and Alpha (available from the keyboard by pressing R, G, B, or A).
For certain media and nodes, additional auxiliary channels are available to be viewed, including
Z-depth, Object ID, Material ID, XYZ Normals, and so on.
—Viewer LUT: Clicking the icon itself toggles LUT (LookUp Table) display on or off, while the menu
lets you choose which of the many available color space conversions to apply to the viewer. The
top options let you choose Fusion controls that can be customized via the Edit item at the top of
this menu. The rest of this menu shows all LUTs installed in the LUT directory to use for viewing.
By default, when using DaVinci Resolve, the viewers in the Fusion page show you the image
prior to any grading done in the Color page, since the Fusion page comes before the Color
page in the DaVinci Resolve image processing pipeline. When you’re working on clips that have
been converted to linear color space for compositing, it is desirable to composite and make
adjustments to the image relative to a normalized version of the image that appears close to
what the final will be. Enabling the LUT display lets you do this as a preview, without permanently
applying color adjustments to the image.
—Option menu: This menu contains various settings that pertain to the viewers in Fusion.
—Snap to Pixel: When drawing or adjusting a polyline mask or spline, the control points will
snap to pixel locations.
—Show Controls: Toggles whatever onscreen controls are visible for the currently selected node.
—Region: Provides all the settings for the Region of Interest in the viewer.
—Smooth Resize: This option uses a smoother bilinear interpolated resizing method when
zooming into an image in the viewer; otherwise, scaling uses the nearest neighbor method
and shows noticeable aliasing artifacts. However, this is more useful when you zoom in at a
pixel level since there is no interpolation.
—Show Square Pixels: Overrides the auto aspect correction when using formats with
non-square pixels.
—Checker Underlay: Toggles a checkerboard underlay that makes it easy to see
areas of transparency.
—Normalized Color Range: Allows for the visualization of brightness values outside of the normal
viewing range, particularly when working with floating-point images or auxiliary channels.
—Gain/Gamma: Exposes a simple pair of Gain and Gamma sliders that let you adjust the
viewer’s brightness.
—360 View: Used to properly display spherical imagery in a variety of formats, selectable
from this submenu.
—Stereo: Used to properly display stereoscopic imagery in a variety of formats, selectable
from this submenu.
20Fusion Fundamentals | Chapter 2 Exploring the Fusion Interface