Maxon Cinema Cinema 4D 9.0 User guide

Category
Software
Type
User guide
Reference Manual
CINEMA 4D
Programming Team Christian Losch, Philip Losch, Richard Kurz, Tilo Kühn, Thomas Kunert,
David O’Reilly, Cathleen Poppe.
Plugin Programming Sven Behne, Wilfried Behne, Michael Breitzke, Kiril Dinev, Per-Anders Edwards,
David Farmer, Jamie Halmick, Richard Hintzenstern, Jan Eric Hoffmann,
Eduardo Olivares, Nina Ivanova, Markus Jakubietz, Eric Sommerlade,
Hendrik Steffen, Jens Uhlig, Michael Welter, Thomas Zeier.
Product Manager Marco Tillmann.
QA Manager Björn Marl.
Writers Paul Babb, Rick Barrett, Oliver Becker, Jens Bosse, Chris Broeske, Chris Debski,
Glenn Frey, Michael Giebel, Jason Goldsmith, Jörn Gollob, Sven Hauth,
Josiah Hultgren, Arndt von Königsmarck, David Link, Arno Löwecke, Aaron Matthew,
Josh Miller, Matthew ‘Mash’ O’Neill, Janine Pauke, Marcus Spranger, Luke Stacy,
Perry Stacy, Marco Tillmann, Jeff Walker, Scot Wardlaw.
SDK Docs & Support David O’Reilly, Mikael Sterner.
Graphics & Icons Eric Adermann, Heike Bauer, Dirk Beichert, Jörn Gollob, Janine Pauke, Onur Pekdemir.
Layout Oliver Becker, Harald Egel, Michael Giebel, David Link, Luke Stacy, Jeff Walker.
Translation Oliver Becker, Michael Giebel, Arno Löwecke, Björn Marl, Janine Pauke, Luke Stacy,
Marco Tillmann, Scot Wardlaw.
Special Thanks Kevin Aguirre, Phil ‘Captain 3D’ McNally, NAAM, Kai Pedersen, Christian Rambow,
Holger Schlömann, Bunk Timmer.
Copyright © 2004 by MAXON Computer GmbH. All rights reserved.
English Translation Copyright © 2004 by MAXON Computer GmbH / MAXON Computer Ltd. All rights reserved.
This manual and the accompanying software are copyright protected. No part of this document may be translated, reproduced,
stored in a retrieval system or transmitted in any form or by any means, electronic or mechanical, for any purpose, without
the express written permission of MAXON Computer.
Although every precaution has been taken in the preparation of the program and this manual, MAXON Computer assumes
no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the program
or from the information contained in this manual.
This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance
with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without
notice, and should not be construed as a commitment by MAXON Computer. MAXON Computer assumes no responsibility
or liability for any errors or inaccuracies that may appear in this book.
MAXON Computer, the MAXON logo, CINEMA 4D, Hyper NURBS, and C.O.F.F.E.E. are trademarks of MAXON Computer GmbH
or MAXON Computer Inc. Acrobat, the Acrobat logo, PostScript, Acrobat Reader, Photoshop and Illustrator are trademarks
of Adobe Systems Incorporated registered in the U.S. and other countries. Apple, AppleScript, AppleTalk, ColorSync, Mac
OS, QuickTime, Macintosh and TrueType are trademarks of Apple Computer, Inc. registered in the U.S. and other countries.
QuickTime and the QuickTime logo are trademarks used under license. Microsoft, Windows, and Windows NT are either
registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. UNIX is a registered
trademark only licensed to X/Open Company Ltd. All other brand and product names mentioned in this manual are trademarks
or registered trademarks of their respective companies, and are hereby acknowledged.
MAXON Computer End User License Agreement
NOTICE TO USER
WITH THE INSTALLATION OF CINEMA 4D (THE “SOFTWARE”) A CONTRACT IS CONCLUDED BETWEEN YOU (“YOU” OR THE
“USER”) AND MAXON COMPUTER GMBH ( THE “LICENSOR), A COMPANY UNDER GERMAN LAW WITH RESIDENCE IN
FRIEDRICHSDORF, GERMANY.
WHEREAS BY USING AND/OR INSTALLING THE SOFTWARE YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS
AGREEMENT. IN THE CASE OF NON-ACCEPTANCE OF THIS LICENSE YOU ARE NOT PERMITTED TO INSTALL THE SOFTWARE.
IF YOU DO NOT ACCEPT THIS LICENSE PLEASE SEND THE SOFTWARE TOGETHER WITH ACCOMPANYING DOCUMENTATION
TO MAXON COMPUTER OR TO THE SUPPLIER WHERE YOU BOUGHT THE SOFTWARE.
1. General
Under this contract the Licensor grants to you, the User, a non-exclusive license to use the Software and its associated
documentation. The Software itself, as well as the copy of the Software or any other copy you are authorized to make
under this license, remain the property of the Licensor.
2. Use of the Software
You are authorized to copy the Software as far as the copy is necessary to use the Software. Necessary copies are the
installation of the program from the original disk to the mass storage medium of your hardware as well as the loading of
the program into RAM.
(2) Furthermore the User is entitled to make a backup copy. However only one backup copy may be made and kept in
store. This backup copy must be identied as a backup copy of the licensed Software.
(3) Further copies are not permitted; this also includes the making of a hard copy of the program code on a printer as well
as copies, in any form, of the documentation.
3. Multiple use and network operation
(1) You may use the Software on any single hardware platform, Macintosh or Windows, and must decide on the platform
(Macintosh or Windows operating system) at the time of installation of the Software. If you change the hardware you
are obliged to delete the Software from the mass storage medium of the hardware used up to then. A simultaneous
installation or use on more than one hardware system is not permitted.
(2) The use of the licensed Software for network operation or other client server systems is prohibited if this opens the
possibility of simultaneous multiple use of the Software. In the case that you intend to use the Software within a network
or other client server system you should ensure that multiple use is not possible by employing the necessary access
security. Otherwise you will be required to pay to the Licensor a special network license fee, the amount of which is
determined by the number of Users admitted to the network.
(3) The license fee for network operation of the Software will be communicated to you by the Licensor immediately after
you have indicated the number of admitted users in writing. The correct address of the Licensor is given in the manual
and also at the end of this contract. The network use may start only after the relevant license fee is completely paid.
4. Transfer
(1) You may not rent, lease, sublicense or lend the Software or documentation. You may, however, transfer all your rights
to use the Software to another person or legal entity provided that you transfer this agreement, the Software, including
all copies, updates or prior versions as well as all documentation to such person or entity and that you retain no copies,
including copies stored on a computer and that the other person agrees that the terms of this agreement remain valid and
that his acceptance is communicated to the Licensor.
(2) You are obliged to carefully store the terms of the agreement. Prior to the transfer of the Software you should inform
the new user of these terms. In the case that the new user does not have the terms at hand at the time of the transfer of
the Software, he is obliged to request a second copy from the Licensor, the cost of which is born by the new licensee.
(3) After transfer of this license to another user you no longer have a license to use the Software.
5. Updates
If the Software is an update to a previous version of the Software, you must possess a valid licence to such previous
version in order to use the update. You may continue to use the previous version of the Software only to help the
transition to and the installation of the update. After 90 days from the receipt of the update your licence for the previous
version of the Software expires and you are no longer permitted to use the previous version of the Software, except as
necessary to install the update.
6. Recompilation and changes of the Software
(1) The recompilation of the provided program code into other code forms as well as all other types of reverse engineering
of the different phases of Software production including any alterations of the Software are strictly not allowed.
(2) The removal of the security against copy or similar safety system is only permitted if a faultless performance of the
Software is impaired or hindered by such security. The burden of proof for the fact that the performance of the program
is impaired or hindered by the security device rests with the User.
(3) Copyright notices, serial numbers or other identications of the Software may not be removed or changed. The
Software is owned by the Licensor and its structure, organization and code are the valuable trade secrets of the Licensor.
It is also protected by United States Copyright and International Treaty provisions. Except as stated above, this agreement
does not grant you any intellectual property rights on the Software.
7. Limited warranty
(1) The parties to this agreement hereby agree that at present it is not possible to develop and produce software
in such a way that it is t for any conditions of use without problems. The Licensor warrants that the Software will
perform substantially in accordance with the documentation. The Licensor does not warrant that the Software and the
documentation comply with certain requirements and purposes of the User or works together with other software used
by the licensee. You are obliged to check the Software and the documentation carefully immediately upon receipt and
inform the Licensor in writing of apparent defects 14 days after receipt. Latent defects have to be communicated in
the same manner immediately after their discovery. Otherwise the Software and documentation are considered to be
faultless. The defects, in particular the symptoms that occurred, are to be described in detail in as much as you are able to
do so. The warranty is granted for a period of 6 months from delivery of the Software (for the date of which the date of
the purchase according to the invoice is decisive). The Licensor is free to cure the defects by free repair or provision of a
faultless update.
(2) The Licensor and its suppliers do not and cannot warrant the performance and the results you may obtain by using
the Software or documentation. The foregoing states the sole and exclusive remedies for the Licensor’s or its suppliers
breach of warranty, except for the foregoing limited warranty. The Licensor and its suppliers make no warranties, express
or implied, as to noninfringement of third party rights, merchantability, or tness for any particular purpose. In no event
will the Licensor or its suppliers be liable for any consequential, incidental or special damages, including any lost prots or
lost savings, even if a representative of the Licensor has been advised of the possibility of such damages or for any claim
by any third party.
(3) Some states or jurisdictions do not allow the exclusion or limitation of incidental, consequential or special damages, or
the exclusion of implied warranties or limitations on how long an implied warranty may last, so the above limitations may
not apply to you. In this case a special limited warranty is attached as exhibit to this agreement, which becomes part of
this agreement. To the extent permissible, any implied warranties are limited to 6 months. This warranty gives you specic
legal rights. You may have other rights which vary from state to state or jurisdiction to jurisdiction. In the case that no
special warranty is attached to your contract please contact the Licensor for further warranty information.
The user is obliged to immediately inform the transport agent in writing of any eventual damages in transit and has to
provide the licensor with a copy of said correspondence, since all transportation is insured by the licensor if shipment was
procured by him.
8. Damage in transit
You are obliged to immediately inform the transport agent in writing of any eventual damages in transit and you should
provide the Licensor with a copy of said correspondence, since all transportation is insured by the Licensor if shipment
was procured by him.
9. Secrecy
You are obliged to take careful measures to protect the Software and its documentation, in particular the serial number,
from access by third parties. You are not permitted to duplicate or pass on the Software or documentation. These
obligations apply equally to your employees or other persons engaged by you to operate the programs. You must pass on
these obligations to such persons. You are liable for damages in all instances where these obligations have not been met.
These obligations apply equally to your employees or other persons he entrusts to use the Software. The User will pass
on these obligations to such persons. You are liable to pay the Licensor all damages arising from failure to abide by these
terms.
10. Information
In case of transfer of the Software you are obliged to inform the Licensor of the name and full address of the transferee in
writing. The address of the Licensor is stated in the manual and at the end of this contract.
11. Data Protection
For the purpose of customer registration and control of proper use of the programs the Licensor will store personal data
of the Users in accordance with the German law on Data Protection (Bundesdatenschutzgesetz). This data may only be
used for the above-mentioned purposes and will not be accessible to third parties. Upon request of the User the Licensor
will at any time inform the User of the data stored with regard to him.
12. Other
(1) This contract includes all rights and obligations of the parties. There are no other agreements. Any changes or
alterations of this agreement have to be performed in writing with reference to this agreement and have to be signed by
both contracting parties. This also applies to the agreement on abolition of the written form.
(2) This agreement is governed by German law. Place of jurisdiction is the competent court in Frankfurt am Main. This
agreement will not be governed by the United Nations Convention on Contracts for the International Sale of Goods, the
application of which is expressly excluded.
(3) If any part of this agreement is found void and unenforceable, it will not affect the validity of the balance of the
agreement which shall remain valid and enforceable according to its terms.
13. Termination
This agreement shall automatically terminate upon failure by you to comply with its terms despite being given an
additional period to do so. In case of termination due to the aforementioned reason, you are obliged to return the
program and all documentation to the Licensor. Furthermore, upon request of Licensor you must submit written
declaration that you are not in possession of any copy of the Software on data storage devices or on the computer itself.
14. Information and Notices
Should you have any questions concerning this agreement or if you desire to contact MAXON Computer for any reason
and for all notications to be performed under this agreement, please write to:
MAXON Computer GmbH, Max-Planck-Str. 20, D-61381, Friedrichsdorf, Germany.
or for North and South America to:
MAXON Computer, Inc., 2640 Lavery Court Suite A, Newbury Park, CA 91320, USA.
or for the United Kingdom and Republic of Ireland to:
MAXON Computer Ltd, The Old School, Greeneld, Bedford MK45 5DE, United Kingdom.
We will also be pleased to provide you with the address of your nearest supplier.
Contents
1 Getting to Know CINEMA 4D.............................................................................3
Important notes .................................................................................................................................... 3
What’s new in R9................................................................................................................................... 4
Starting CINEMA 4D .............................................................................................................................. 8
Quitting CINEMA 4D.............................................................................................................................. 8
Mouse techniques ................................................................................................................................. 8
Hotkeys 1 to 7........................................................................................................................................ 9
The user interface ................................................................................................................................ 10
A quick tour ......................................................................................................................................... 12
2 Views and Viewports .......................................................................................19
Edit Menu ............................................................................................................................................ 20
Undo View / Redo View .................................................................................................................. 20
Film Move, Film Magnify, Film Zoom.............................................................................................. 20
Zoom In, Zoom Out ........................................................................................................................ 20
Frame commands ........................................................................................................................... 21
Use as Render View ........................................................................................................................ 21
Redraw............................................................................................................................................ 21
Congure, Congure All ................................................................................................................. 22
Display tab ................................................................................................................................. 23
Filter tab .................................................................................................................................... 27
View tab .................................................................................................................................... 28
Back tab ..................................................................................................................................... 31
HUD tab ..................................................................................................................................... 33
Cameras Menu..................................................................................................................................... 34
Scene Cameras................................................................................................................................ 34
Link Active Object........................................................................................................................... 34
Editor Camera ................................................................................................................................. 34
Projections ...................................................................................................................................... 34
Display Menu ....................................................................................................................................... 36
Level Of Detail ................................................................................................................................ 36
Display Filter ................................................................................................................................... 37
Default Light................................................................................................................................... 37
Shading modes ............................................................................................................................... 38
Display Tags .................................................................................................................................... 40
Backface Culling ............................................................................................................................. 40
Textures .......................................................................................................................................... 41
X-Ray............................................................................................................................................... 42
Stacked Materials............................................................................................................................ 42
View Menu .......................................................................................................................................... 43
Panels.............................................................................................................................................. 43
Toggle Active View ......................................................................................................................... 43
Views .............................................................................................................................................. 43
3 Conguration................................................................................................... 47
Conguration dialogs.......................................................................................................................... 47
Conguration managers...................................................................................................................... 48
Other settings...................................................................................................................................... 48
Graphical User Interface ...................................................................................................................... 49
Windows......................................................................................................................................... 49
Tabs................................................................................................................................................. 52
Icon Palettes ................................................................................................................................... 53
The Command Manager ................................................................................................................. 57
The Menu Manager ........................................................................................................................ 60
The Pin’s Menu ............................................................................................................................... 63
Preferences .......................................................................................................................................... 64
Common ......................................................................................................................................... 64
Macintosh (Mac OS only)........................................................................................................... 66
Interface ......................................................................................................................................... 67
Colors.............................................................................................................................................. 68
Viewport......................................................................................................................................... 69
OpenGL Shading........................................................................................................................ 70
Software Shading ...................................................................................................................... 74
Colors......................................................................................................................................... 75
Document ....................................................................................................................................... 76
Import/Export................................................................................................................................. 77
3D Studio Import / Export ......................................................................................................... 77
Biovision BVH Import................................................................................................................. 77
CINEMA 4D XML Export ............................................................................................................ 78
DEM Import ............................................................................................................................... 78
DXF Export................................................................................................................................. 78
DXF Import ................................................................................................................................ 79
Direct3D Export ......................................................................................................................... 80
FBX Import / Export ................................................................................................................... 82
Illustrator Import ....................................................................................................................... 89
LightWave Import ...................................................................................................................... 90
Monzoom Import ...................................................................................................................... 91
QuickDraw 3D Export ................................................................................................................ 91
QuickDraw 3D Import................................................................................................................ 92
STL Import / Export.................................................................................................................... 92
Shockwave 3D Export................................................................................................................ 93
UZR Export................................................................................................................................. 98
VRML 1 Export......................................................................................................................... 102
VRML 1 Import ........................................................................................................................ 103
VRML 2 Export......................................................................................................................... 104
VRML 2 Import ........................................................................................................................ 105
Wavefront Import / Export ...................................................................................................... 106
Texture Paths ................................................................................................................................ 107
Units ............................................................................................................................................. 107
XPresso ..........................................................................................................................................114
Project Settings ..................................................................................................................................115
4 Workow........................................................................................................ 119
Asynchronous access to parameters ................................................................................................. 120
Selection rays..................................................................................................................................... 120
Smartpointer ..................................................................................................................................... 121
Multiple selection .............................................................................................................................. 121
Working with Layouts........................................................................................................................ 123
Window > Layout Submenu ........................................................................................................ 123
The Browser....................................................................................................................................... 124
File Menu ...................................................................................................................................... 127
Edit Menu ..................................................................................................................................... 131
Function Menu ............................................................................................................................. 133
Initialization Files ............................................................................................................................... 135
Function graphs................................................................................................................................. 136
The HUD............................................................................................................................................. 138
Using the HUD .............................................................................................................................. 139
General information ................................................................................................................ 139
HUD Settings ........................................................................................................................... 140
5 File Menu........................................................................................................ 145
New ................................................................................................................................................... 145
Open.................................................................................................................................................. 145
Merge ................................................................................................................................................ 146
Revert To Saved ................................................................................................................................. 146
Close .................................................................................................................................................. 146
Close All............................................................................................................................................. 146
Save ................................................................................................................................................... 147
Save As .............................................................................................................................................. 147
Save All .............................................................................................................................................. 147
Save Project ....................................................................................................................................... 147
Export................................................................................................................................................ 148
Recent Files........................................................................................................................................ 149
Quit.................................................................................................................................................... 149
6 Edit Menu....................................................................................................... 153
The undo buffer................................................................................................................................. 153
The clipboard..................................................................................................................................... 155
Selection............................................................................................................................................ 157
The drawing pipeline......................................................................................................................... 157
The display order .......................................................................................................................... 160
Settings.............................................................................................................................................. 161
7 Objects Menu ................................................................................................. 165
Attribute manager settings ............................................................................................................... 166
Primitives ........................................................................................................................................... 169
Cone ............................................................................................................................................. 171
Cube ............................................................................................................................................. 175
Cylinder......................................................................................................................................... 177
Disc ............................................................................................................................................... 180
Plane ............................................................................................................................................. 182
Polygon......................................................................................................................................... 184
Sphere........................................................................................................................................... 186
Torus ............................................................................................................................................. 188
Capsule ......................................................................................................................................... 191
Oil Tank......................................................................................................................................... 193
Tube .............................................................................................................................................. 196
Pyramid......................................................................................................................................... 199
Platonic ......................................................................................................................................... 201
Figure............................................................................................................................................ 203
Landscape..................................................................................................................................... 204
Relief............................................................................................................................................. 208
NURBS.................................................................................................................................................211
HyperNURBS ................................................................................................................................. 212
Weighting HyperNURBS models .............................................................................................. 215
Modeling with HyperNURBS.................................................................................................... 216
HyperNURBS and n-gons ......................................................................................................... 218
Extrude NURBS ............................................................................................................................. 219
Lathe NURBS................................................................................................................................. 221
Loft NURBS ................................................................................................................................... 223
Sweep NURBS ............................................................................................................................... 226
Bezier NURBS ................................................................................................................................ 231
Caps And Rounding ...................................................................................................................... 233
Different materials for the hull, caps and rounding ................................................................ 236
Splines ............................................................................................................................................... 237
Spline Object ................................................................................................................................ 237
Create Spline (Curves)................................................................................................................... 245
Freehand.................................................................................................................................. 245
Bezier, B-Spline, Linear, Cubic, Akima...................................................................................... 246
Spline Primitives............................................................................................................................ 247
Arc ........................................................................................................................................... 249
Circle ........................................................................................................................................ 251
Helix ......................................................................................................................................... 253
n-Side....................................................................................................................................... 256
Rectangle................................................................................................................................. 258
Star .......................................................................................................................................... 259
Text .......................................................................................................................................... 261
Vectorizer................................................................................................................................. 263
4-Side....................................................................................................................................... 265
Cissoid ..................................................................................................................................... 267
Cogwheel................................................................................................................................. 269
Cycloid ..................................................................................................................................... 271
Formula.................................................................................................................................... 275
Flower ...................................................................................................................................... 279
Prole....................................................................................................................................... 280
Special Modeling Tools ...................................................................................................................... 283
Null Object.................................................................................................................................... 283
Polygon Object ............................................................................................................................. 286
Array Object.................................................................................................................................. 290
Atom Array Object........................................................................................................................ 291
Boole............................................................................................................................................. 293
Instance Object............................................................................................................................. 296
Metaball Object ............................................................................................................................ 297
Symmetry Object .......................................................................................................................... 299
Construction Plane Object............................................................................................................ 300
Cameras............................................................................................................................................. 301
Camera Object.............................................................................................................................. 301
Adjusting the camera interactively............................................................................................... 305
Animating camera movements..................................................................................................... 306
Cameras Menu.............................................................................................................................. 307
Scene Cameras......................................................................................................................... 307
Target Camera .............................................................................................................................. 308
Lighting ............................................................................................................................................. 309
Light Object .................................................................................................................................. 309
Target Light................................................................................................................................... 346
Sun Light....................................................................................................................................... 347
Sun tag ....................................................................................................................................348
Making gels .................................................................................................................................. 350
Particles ............................................................................................................................................. 351
Baking Particles............................................................................................................................. 353
Emitter.......................................................................................................................................... 354
Attractor ....................................................................................................................................... 357
Deector....................................................................................................................................... 358
Destructor..................................................................................................................................... 360
Friction.......................................................................................................................................... 361
Gravity .......................................................................................................................................... 362
Rotation........................................................................................................................................ 363
Turbulence .................................................................................................................................... 364
Wind ............................................................................................................................................. 365
Examples....................................................................................................................................... 366
Particle animation with light sources ...................................................................................... 366
Metaparticles........................................................................................................................... 367
Deformers.......................................................................................................................................... 369
Bend.............................................................................................................................................. 371
Bone.............................................................................................................................................. 373
Laying out a bones hierarchy................................................................................................... 378
Bulge............................................................................................................................................. 383
Explosion FX ................................................................................................................................. 385
Explosion ...................................................................................................................................... 391
FFD................................................................................................................................................ 393
Formula......................................................................................................................................... 394
Melt .............................................................................................................................................. 396
Polygon Reduction........................................................................................................................ 398
Further usage advice................................................................................................................ 401
Hints and tips........................................................................................................................... 402
Shatter .......................................................................................................................................... 406
Shear............................................................................................................................................. 408
Spherify ........................................................................................................................................ 410
Spline Deformer.............................................................................................................................411
Spline Rail ..................................................................................................................................... 414
Taper ............................................................................................................................................. 421
Twist ............................................................................................................................................. 423
Wind ............................................................................................................................................. 425
Wrap ............................................................................................................................................. 427
Managing your environment............................................................................................................. 429
Floor Object .................................................................................................................................. 429
Sky Object..................................................................................................................................... 430
Environment Object...................................................................................................................... 431
Foreground Object, Background Object....................................................................................... 433
Stage Object ................................................................................................................................. 435
Selection Object ........................................................................................................................... 436
Sound ................................................................................................................................................ 437
Playing and scrubbing sound ....................................................................................................... 437
Loudspeaker ................................................................................................................................. 438
Mono Microphone........................................................................................................................ 440
Stereo Microphone ....................................................................................................................... 443
Stereo ...........................................................................................................................................444
DTS 5.1.......................................................................................................................................... 445
DDS EX 6.1 .................................................................................................................................... 446
SDDS 7.1........................................................................................................................................ 447
Object Library .................................................................................................................................... 449
Adding models to the object library............................................................................................. 449
Turbo Squid community................................................................................................................ 449
8 Tools Menu.....................................................................................................453
Move.................................................................................................................................................. 453
Moving multiple objects............................................................................................................... 454
Scale .................................................................................................................................................. 458
Scaling multiple objects ............................................................................................................... 459
Rotate ................................................................................................................................................ 460
Rotating multiple objects ............................................................................................................. 462
Move, Scale and Rotate with mouse and keyboard .......................................................................... 463
Magnify ............................................................................................................................................. 464
Modeling modes................................................................................................................................ 465
Default Mode................................................................................................................................ 465
Auto Switch Mode ........................................................................................................................ 465
Tweak Mode ................................................................................................................................. 466
N-gon Triangulation .......................................................................................................................... 466
Use Isoline Editing ............................................................................................................................. 467
Show Axis .......................................................................................................................................... 467
Camera .............................................................................................................................................. 468
Object ................................................................................................................................................ 469
Points................................................................................................................................................. 470
Edges ................................................................................................................................................. 471
Polygons ............................................................................................................................................ 471
Object Axis ........................................................................................................................................ 472
Model ................................................................................................................................................ 473
Texture............................................................................................................................................... 475
Texture Axis ....................................................................................................................................... 476
Inverse Kinematics............................................................................................................................. 477
Multi-target kinematics ..................................................................................................................... 478
Animation.......................................................................................................................................... 480
The Axes ............................................................................................................................................ 480
Coordinate System............................................................................................................................. 481
Camera Rotation................................................................................................................................ 483
9 Selection Menu ..............................................................................................487
Selection Filter ................................................................................................................................... 487
Select Tool ....................................................................................................................................487
Create Selection Object ................................................................................................................ 489
Main selection tools .......................................................................................................................... 490
Loop Selection ................................................................................................................................... 495
Ring Selection.................................................................................................................................... 497
Outline Selection ............................................................................................................................... 497
Fill Selection....................................................................................................................................... 498
Convert Selection .............................................................................................................................. 498
Select All, Deselect All ....................................................................................................................... 499
Invert ................................................................................................................................................. 499
Select Connected............................................................................................................................... 499
Grow Selection .................................................................................................................................. 500
Shrink Selection ................................................................................................................................. 500
Hide Selected..................................................................................................................................... 500
Hide Unselected................................................................................................................................. 501
Unhide All .......................................................................................................................................... 501
Set Selection...................................................................................................................................... 501
Set Vertex Weight.............................................................................................................................. 503
10 Structure Menu ............................................................................................507
Modeling modes................................................................................................................................ 507
Attribute manager settings ............................................................................................................... 508
Tool............................................................................................................................................... 508
Snap Settings................................................................................................................................ 509
Edit Spline.......................................................................................................................................... 514
Hard Interpolation ........................................................................................................................ 514
Soft Interpolation ......................................................................................................................... 514
Equal Tangent Length....................................................................................................................515
Equal Tangent Direction ................................................................................................................515
Join Segment ................................................................................................................................ 516
Break Segment.............................................................................................................................. 516
Explode Segments ........................................................................................................................ 516
Set First Point.................................................................................................................................517
Reverse Sequence ..........................................................................................................................517
Move Down Sequence, Move Up Sequence ..................................................................................517
Chamfer ........................................................................................................................................ 518
Create Outline................................................................................................................................519
Cross Section ................................................................................................................................ 520
Disconnect .................................................................................................................................... 521
Edge To Spline .............................................................................................................................. 522
Line Up.......................................................................................................................................... 522
Project........................................................................................................................................... 523
Round ........................................................................................................................................... 524
Split............................................................................................................................................... 525
Add Point........................................................................................................................................... 526
Bridge ................................................................................................................................................ 528
Brush.................................................................................................................................................. 531
Close Polygon Hole ............................................................................................................................ 534
Create Polygon .................................................................................................................................. 534
Edge Cut ............................................................................................................................................ 537
Iron .................................................................................................................................................... 538
Knife .................................................................................................................................................. 539
Magnet .............................................................................................................................................. 542
Mirror ................................................................................................................................................ 544
Set Point Value................................................................................................................................... 546
Slide ................................................................................................................................................... 548
Stitch And Sew .................................................................................................................................. 549
Weld .................................................................................................................................................. 551
Weight HyperNURBS.......................................................................................................................... 551
Bevel .................................................................................................................................................. 552
Extrude .............................................................................................................................................. 558
Extrude Inner..................................................................................................................................... 561
Matrix Extrude................................................................................................................................... 563
Smooth Shift...................................................................................................................................... 566
Normal Move ..................................................................................................................................... 567
Normal Scale...................................................................................................................................... 568
Normal Rotate ................................................................................................................................... 568
Structure Context Menu .................................................................................................................... 569
11 Functions Menu............................................................................................573
Make Editable .................................................................................................................................... 573
Arrange.............................................................................................................................................. 573
Center ................................................................................................................................................ 580
Connect ............................................................................................................................................. 581
Current State To Object ..................................................................................................................... 581
Duplicate ........................................................................................................................................... 582
Measure & Construction.................................................................................................................... 583
Transfer.............................................................................................................................................. 587
Randomize......................................................................................................................................... 587
Reset System...................................................................................................................................... 588
Align Normals.................................................................................................................................... 590
Reverse Normals ................................................................................................................................ 592
Move Down Sequence, Move Up Sequence ...................................................................................... 592
Collapse ............................................................................................................................................. 593
Melt ................................................................................................................................................... 593
Optimize ............................................................................................................................................ 595
Subdivide........................................................................................................................................... 596
Triangulate......................................................................................................................................... 597
Untriangulate..................................................................................................................................... 597
Retriangulate N-gons......................................................................................................................... 597
Remove N-gons ................................................................................................................................. 598
Array .................................................................................................................................................. 598
Clone ................................................................................................................................................. 600
Disconnect......................................................................................................................................... 602
Explode Segments ............................................................................................................................. 602
Break Phong Shading......................................................................................................................... 602
Unbreak Phong Shading.................................................................................................................... 602
Select Broken Phong Edges ............................................................................................................... 602
Increase/Decrease HN Subdivision..................................................................................................... 602
12 Plugins ..........................................................................................................605
Execute Last Plugin ............................................................................................................................ 605
ASCII Animation Import ....................................................................................................................606
FlashEx............................................................................................................................................... 609
General tab................................................................................................................................... 609
Lines tab ........................................................................................................................................612
HTML tab ...................................................................................................................................... 613
FlashEx Tag ................................................................................................................................... 614
FlashEx FAQs ................................................................................................................................. 614
SpaceMouse ...................................................................................................................................... 616
13 Rendering..................................................................................................... 619
Render Alerts ..................................................................................................................................... 619
Render Active Object......................................................................................................................... 620
Render Region ................................................................................................................................... 620
Render To Picture Viewer................................................................................................................... 620
Batch Rendering ................................................................................................................................ 621
Make Preview..................................................................................................................................... 621
Render Settings ................................................................................................................................. 622
New Render Settings ......................................................................................................................... 623
Delete Render Settings ...................................................................................................................... 623
Flush Illumination Caches .................................................................................................................. 623
Bake Texture (formerly SLA ‘Baker) .................................................................................................. 624
Calculate Dirt ..................................................................................................................................... 627
Render Settings ................................................................................................................................. 631
General ......................................................................................................................................... 631
Output .......................................................................................................................................... 634
Save .............................................................................................................................................. 637
Radiosity, Caustics ........................................................................................................................ 648
Effects........................................................................................................................................... 649
Options ......................................................................................................................................... 657
Multi-Pass ..................................................................................................................................... 662
QuickTime VR................................................................................................................................ 668
Movie Formats................................................................................................................................... 671
14 Window Menu..............................................................................................675
Layout ........................................................................................................................................... 675
New View Panel ............................................................................................................................ 677
Object Manager............................................................................................................................ 678
Material Manager ......................................................................................................................... 678
Timeline ........................................................................................................................................ 678
F-Curve Manager .......................................................................................................................... 679
Attribute Manager........................................................................................................................ 679
Picture Viewer............................................................................................................................... 680
Coordinate Manager..................................................................................................................... 680
Structure Manager........................................................................................................................ 681
Browser......................................................................................................................................... 681
Console......................................................................................................................................... 681
Global Status Bar .......................................................................................................................... 682
Selection Info................................................................................................................................ 682
Structure Info................................................................................................................................ 682
Other Scene Windows .................................................................................................................. 682
15 Help Menu....................................................................................................685
MAXON Online ............................................................................................................................. 685
Help (CINEMA 4D) ........................................................................................................................ 685
Personalize.................................................................................................................................... 685
Info ............................................................................................................................................... 685
16 Coordinate Manager ....................................................................................689
17 Object Manager ...........................................................................................693
File Menu ........................................................................................................................................... 696
CINEMA 4D tags ........................................................................................................................... 696
Restore Selection .......................................................................................................................... 718
Save Objects As ............................................................................................................................ 719
Display Tags .................................................................................................................................. 719
Close ............................................................................................................................................. 719
Edit Menu .......................................................................................................................................... 720
Undo ............................................................................................................................................. 720
Redo.............................................................................................................................................. 720
Cut ................................................................................................................................................ 720
Copy.............................................................................................................................................. 720
Paste ............................................................................................................................................. 720
Delete ........................................................................................................................................... 720
Select All, Deselect All .................................................................................................................. 720
Select Children.............................................................................................................................. 720
Show Objects................................................................................................................................ 721
Hide Objects ................................................................................................................................. 721
Invert Object Selection ................................................................................................................. 721
Objects Menu .................................................................................................................................... 722
Object Display............................................................................................................................... 722
Search ........................................................................................................................................... 724
Search First Active Object............................................................................................................. 726
Edit Object .................................................................................................................................... 726
Rename Object ............................................................................................................................. 726
Group Objects .............................................................................................................................. 726
Expand Object Group ................................................................................................................... 726
Make Editable ............................................................................................................................... 726
Current State To Object ................................................................................................................ 726
Connect ........................................................................................................................................ 727
Select Children.............................................................................................................................. 727
Show Tracks .................................................................................................................................. 727
Show F-Curves .............................................................................................................................. 727
Object Information ....................................................................................................................... 727
Scene Information ........................................................................................................................ 727
Fold All.......................................................................................................................................... 728
Unfold All...................................................................................................................................... 728
Fix Bones....................................................................................................................................... 728
Reset Bones .................................................................................................................................. 728
Bake Particles................................................................................................................................ 728
Tags Menu ......................................................................................................................................... 730
Edit Tag......................................................................................................................................... 730
Copy Tag To Children .................................................................................................................... 730
Select Identical Child Tags ............................................................................................................ 730
Texture Menu..................................................................................................................................... 731
Generate UVW Coordinates.......................................................................................................... 731
Assign UVW Coordinates.............................................................................................................. 732
Fit To Object, Fit To Image, Fit To Region ..................................................................................... 733
Adapt To Object Axis, Adapt To World Axis, Adapt To View ........................................................ 733
Mirror Horizontally, Mirror Vertically............................................................................................ 734
18 Material Manager......................................................................................... 737
File Menu ........................................................................................................................................... 738
New Material ................................................................................................................................ 738
Shader........................................................................................................................................... 738
Load Materials .............................................................................................................................. 738
Save Materials As.......................................................................................................................... 738
Save All Materials As..................................................................................................................... 738
Close ............................................................................................................................................. 738
Edit Menu .......................................................................................................................................... 739
Undo, Redo ................................................................................................................................... 739
Cut ................................................................................................................................................ 739
Copy.............................................................................................................................................. 739
Paste ............................................................................................................................................. 739
Delete ........................................................................................................................................... 739
Select All, Deselect All .................................................................................................................. 739
Material List .................................................................................................................................. 740
Mini Icons, Small Icons, Medium Icons, Large Icons..................................................................... 740
Function Menu ...................................................................................................................................741
Select Materials Of Active Objects.................................................................................................741
Find First Active Material ...............................................................................................................741
Render Materials, Render All Materials .........................................................................................741
New Material Group, Remove Material Group ..............................................................................741
Sort Materials ............................................................................................................................... 742
Edit ............................................................................................................................................... 742
Apply ............................................................................................................................................ 743
Rename......................................................................................................................................... 743
Remove Unused Materials ............................................................................................................ 743
Remove Duplicate Materials ......................................................................................................... 743
Select Texture Tags ....................................................................................................................... 743
The Material Editor ............................................................................................................................ 745
Material Preview ...................................................................................................................... 746
Color chooser........................................................................................................................... 748
Texture settings ....................................................................................................................... 748
Color ............................................................................................................................................. 756
Diffusion....................................................................................................................................... 757
Luminance .................................................................................................................................... 758
Transparency................................................................................................................................. 759
Reection...................................................................................................................................... 764
Environment ................................................................................................................................. 767
Fog................................................................................................................................................ 769
Bump ............................................................................................................................................ 770
Alpha ............................................................................................................................................ 772
Specular ........................................................................................................................................ 775
Specular Color .............................................................................................................................. 777
Glow ............................................................................................................................................. 778
Displacement ................................................................................................................................ 780
Illumination .................................................................................................................................. 783
Assignment................................................................................................................................... 785
The Shaders ....................................................................................................................................... 787
Channel shaders ........................................................................................................................... 788
Color ........................................................................................................................................ 790
Noise........................................................................................................................................ 790
Gradient................................................................................................................................... 794
Fresnel ..................................................................................................................................... 798
Filter......................................................................................................................................... 799
Fusion ...................................................................................................................................... 801
Layer ........................................................................................................................................ 804
Colorizer .................................................................................................................................. 806
Posterizer ................................................................................................................................. 807
Backlight .................................................................................................................................. 807
Dirt........................................................................................................................................... 808
Distorter................................................................................................................................... 809
Falloff....................................................................................................................................... 810
Lumas .......................................................................................................................................811
Normal Direction (previously ‘Buffy)...................................................................................... 815
Projector .................................................................................................................................. 816
Proximal................................................................................................................................... 817
Ripple....................................................................................................................................... 820
Spectral.................................................................................................................................... 821
Spline ....................................................................................................................................... 824
Vertex Map .............................................................................................................................. 827
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10
  • Page 11 11
  • Page 12 12
  • Page 13 13
  • Page 14 14
  • Page 15 15
  • Page 16 16
  • Page 17 17
  • Page 18 18
  • Page 19 19
  • Page 20 20
  • Page 21 21
  • Page 22 22
  • Page 23 23
  • Page 24 24
  • Page 25 25
  • Page 26 26
  • Page 27 27
  • Page 28 28
  • Page 29 29
  • Page 30 30
  • Page 31 31
  • Page 32 32
  • Page 33 33
  • Page 34 34
  • Page 35 35
  • Page 36 36
  • Page 37 37
  • Page 38 38
  • Page 39 39
  • Page 40 40
  • Page 41 41
  • Page 42 42
  • Page 43 43
  • Page 44 44
  • Page 45 45
  • Page 46 46
  • Page 47 47
  • Page 48 48
  • Page 49 49
  • Page 50 50
  • Page 51 51
  • Page 52 52
  • Page 53 53
  • Page 54 54
  • Page 55 55
  • Page 56 56
  • Page 57 57
  • Page 58 58
  • Page 59 59
  • Page 60 60
  • Page 61 61
  • Page 62 62
  • Page 63 63
  • Page 64 64
  • Page 65 65
  • Page 66 66
  • Page 67 67
  • Page 68 68
  • Page 69 69
  • Page 70 70
  • Page 71 71
  • Page 72 72
  • Page 73 73
  • Page 74 74
  • Page 75 75
  • Page 76 76
  • Page 77 77
  • Page 78 78
  • Page 79 79
  • Page 80 80
  • Page 81 81
  • Page 82 82
  • Page 83 83
  • Page 84 84
  • Page 85 85
  • Page 86 86
  • Page 87 87
  • Page 88 88
  • Page 89 89
  • Page 90 90
  • Page 91 91
  • Page 92 92
  • Page 93 93
  • Page 94 94
  • Page 95 95
  • Page 96 96
  • Page 97 97
  • Page 98 98
  • Page 99 99
  • Page 100 100
  • Page 101 101
  • Page 102 102
  • Page 103 103
  • Page 104 104
  • Page 105 105
  • Page 106 106
  • Page 107 107
  • Page 108 108
  • Page 109 109
  • Page 110 110
  • Page 111 111
  • Page 112 112
  • Page 113 113
  • Page 114 114
  • Page 115 115
  • Page 116 116
  • Page 117 117
  • Page 118 118
  • Page 119 119
  • Page 120 120
  • Page 121 121
  • Page 122 122
  • Page 123 123
  • Page 124 124
  • Page 125 125
  • Page 126 126
  • Page 127 127
  • Page 128 128
  • Page 129 129
  • Page 130 130
  • Page 131 131
  • Page 132 132
  • Page 133 133
  • Page 134 134
  • Page 135 135
  • Page 136 136
  • Page 137 137
  • Page 138 138
  • Page 139 139
  • Page 140 140
  • Page 141 141
  • Page 142 142
  • Page 143 143
  • Page 144 144
  • Page 145 145
  • Page 146 146
  • Page 147 147
  • Page 148 148
  • Page 149 149
  • Page 150 150
  • Page 151 151
  • Page 152 152
  • Page 153 153
  • Page 154 154
  • Page 155 155
  • Page 156 156
  • Page 157 157
  • Page 158 158
  • Page 159 159
  • Page 160 160
  • Page 161 161
  • Page 162 162
  • Page 163 163
  • Page 164 164
  • Page 165 165
  • Page 166 166
  • Page 167 167
  • Page 168 168
  • Page 169 169
  • Page 170 170
  • Page 171 171
  • Page 172 172
  • Page 173 173
  • Page 174 174
  • Page 175 175
  • Page 176 176
  • Page 177 177
  • Page 178 178
  • Page 179 179
  • Page 180 180
  • Page 181 181
  • Page 182 182
  • Page 183 183
  • Page 184 184
  • Page 185 185
  • Page 186 186
  • Page 187 187
  • Page 188 188
  • Page 189 189
  • Page 190 190
  • Page 191 191
  • Page 192 192
  • Page 193 193
  • Page 194 194
  • Page 195 195
  • Page 196 196
  • Page 197 197
  • Page 198 198
  • Page 199 199
  • Page 200 200
  • Page 201 201
  • Page 202 202
  • Page 203 203
  • Page 204 204
  • Page 205 205
  • Page 206 206
  • Page 207 207
  • Page 208 208
  • Page 209 209
  • Page 210 210
  • Page 211 211
  • Page 212 212
  • Page 213 213
  • Page 214 214
  • Page 215 215
  • Page 216 216
  • Page 217 217
  • Page 218 218
  • Page 219 219
  • Page 220 220
  • Page 221 221
  • Page 222 222
  • Page 223 223
  • Page 224 224
  • Page 225 225
  • Page 226 226
  • Page 227 227
  • Page 228 228
  • Page 229 229
  • Page 230 230
  • Page 231 231
  • Page 232 232
  • Page 233 233
  • Page 234 234
  • Page 235 235
  • Page 236 236
  • Page 237 237
  • Page 238 238
  • Page 239 239
  • Page 240 240
  • Page 241 241
  • Page 242 242
  • Page 243 243
  • Page 244 244
  • Page 245 245
  • Page 246 246
  • Page 247 247
  • Page 248 248
  • Page 249 249
  • Page 250 250
  • Page 251 251
  • Page 252 252
  • Page 253 253
  • Page 254 254
  • Page 255 255
  • Page 256 256
  • Page 257 257
  • Page 258 258
  • Page 259 259
  • Page 260 260
  • Page 261 261
  • Page 262 262
  • Page 263 263
  • Page 264 264
  • Page 265 265
  • Page 266 266
  • Page 267 267
  • Page 268 268
  • Page 269 269
  • Page 270 270
  • Page 271 271
  • Page 272 272
  • Page 273 273
  • Page 274 274
  • Page 275 275
  • Page 276 276
  • Page 277 277
  • Page 278 278
  • Page 279 279
  • Page 280 280
  • Page 281 281
  • Page 282 282
  • Page 283 283
  • Page 284 284
  • Page 285 285
  • Page 286 286
  • Page 287 287
  • Page 288 288
  • Page 289 289
  • Page 290 290
  • Page 291 291
  • Page 292 292
  • Page 293 293
  • Page 294 294
  • Page 295 295
  • Page 296 296
  • Page 297 297
  • Page 298 298
  • Page 299 299
  • Page 300 300
  • Page 301 301
  • Page 302 302
  • Page 303 303
  • Page 304 304
  • Page 305 305
  • Page 306 306
  • Page 307 307
  • Page 308 308
  • Page 309 309
  • Page 310 310
  • Page 311 311
  • Page 312 312
  • Page 313 313
  • Page 314 314
  • Page 315 315
  • Page 316 316
  • Page 317 317
  • Page 318 318
  • Page 319 319
  • Page 320 320
  • Page 321 321
  • Page 322 322
  • Page 323 323
  • Page 324 324
  • Page 325 325
  • Page 326 326
  • Page 327 327
  • Page 328 328
  • Page 329 329
  • Page 330 330
  • Page 331 331
  • Page 332 332
  • Page 333 333
  • Page 334 334
  • Page 335 335
  • Page 336 336
  • Page 337 337
  • Page 338 338
  • Page 339 339
  • Page 340 340
  • Page 341 341
  • Page 342 342
  • Page 343 343
  • Page 344 344
  • Page 345 345
  • Page 346 346
  • Page 347 347
  • Page 348 348
  • Page 349 349
  • Page 350 350
  • Page 351 351
  • Page 352 352
  • Page 353 353
  • Page 354 354
  • Page 355 355
  • Page 356 356
  • Page 357 357
  • Page 358 358
  • Page 359 359
  • Page 360 360
  • Page 361 361
  • Page 362 362
  • Page 363 363
  • Page 364 364
  • Page 365 365
  • Page 366 366
  • Page 367 367
  • Page 368 368
  • Page 369 369
  • Page 370 370
  • Page 371 371
  • Page 372 372
  • Page 373 373
  • Page 374 374
  • Page 375 375
  • Page 376 376
  • Page 377 377
  • Page 378 378
  • Page 379 379
  • Page 380 380
  • Page 381 381
  • Page 382 382
  • Page 383 383
  • Page 384 384
  • Page 385 385
  • Page 386 386
  • Page 387 387
  • Page 388 388
  • Page 389 389
  • Page 390 390
  • Page 391 391
  • Page 392 392
  • Page 393 393
  • Page 394 394
  • Page 395 395
  • Page 396 396
  • Page 397 397
  • Page 398 398
  • Page 399 399
  • Page 400 400
  • Page 401 401
  • Page 402 402
  • Page 403 403
  • Page 404 404
  • Page 405 405
  • Page 406 406
  • Page 407 407
  • Page 408 408
  • Page 409 409
  • Page 410 410
  • Page 411 411
  • Page 412 412
  • Page 413 413
  • Page 414 414
  • Page 415 415
  • Page 416 416
  • Page 417 417
  • Page 418 418
  • Page 419 419
  • Page 420 420
  • Page 421 421
  • Page 422 422
  • Page 423 423
  • Page 424 424
  • Page 425 425
  • Page 426 426
  • Page 427 427
  • Page 428 428
  • Page 429 429
  • Page 430 430
  • Page 431 431
  • Page 432 432
  • Page 433 433
  • Page 434 434
  • Page 435 435
  • Page 436 436
  • Page 437 437
  • Page 438 438
  • Page 439 439
  • Page 440 440
  • Page 441 441
  • Page 442 442
  • Page 443 443
  • Page 444 444
  • Page 445 445
  • Page 446 446
  • Page 447 447
  • Page 448 448
  • Page 449 449
  • Page 450 450
  • Page 451 451
  • Page 452 452
  • Page 453 453
  • Page 454 454
  • Page 455 455
  • Page 456 456
  • Page 457 457
  • Page 458 458
  • Page 459 459
  • Page 460 460
  • Page 461 461
  • Page 462 462
  • Page 463 463
  • Page 464 464
  • Page 465 465
  • Page 466 466
  • Page 467 467
  • Page 468 468
  • Page 469 469
  • Page 470 470
  • Page 471 471
  • Page 472 472
  • Page 473 473
  • Page 474 474
  • Page 475 475
  • Page 476 476
  • Page 477 477
  • Page 478 478
  • Page 479 479
  • Page 480 480
  • Page 481 481
  • Page 482 482
  • Page 483 483
  • Page 484 484
  • Page 485 485
  • Page 486 486
  • Page 487 487
  • Page 488 488
  • Page 489 489
  • Page 490 490
  • Page 491 491
  • Page 492 492
  • Page 493 493
  • Page 494 494
  • Page 495 495
  • Page 496 496
  • Page 497 497
  • Page 498 498
  • Page 499 499
  • Page 500 500
  • Page 501 501
  • Page 502 502
  • Page 503 503
  • Page 504 504
  • Page 505 505
  • Page 506 506
  • Page 507 507
  • Page 508 508
  • Page 509 509
  • Page 510 510
  • Page 511 511
  • Page 512 512
  • Page 513 513
  • Page 514 514
  • Page 515 515
  • Page 516 516
  • Page 517 517
  • Page 518 518
  • Page 519 519
  • Page 520 520
  • Page 521 521
  • Page 522 522
  • Page 523 523
  • Page 524 524
  • Page 525 525
  • Page 526 526
  • Page 527 527
  • Page 528 528
  • Page 529 529
  • Page 530 530
  • Page 531 531
  • Page 532 532
  • Page 533 533
  • Page 534 534
  • Page 535 535
  • Page 536 536
  • Page 537 537
  • Page 538 538
  • Page 539 539
  • Page 540 540
  • Page 541 541
  • Page 542 542
  • Page 543 543
  • Page 544 544
  • Page 545 545
  • Page 546 546
  • Page 547 547
  • Page 548 548
  • Page 549 549
  • Page 550 550
  • Page 551 551
  • Page 552 552
  • Page 553 553
  • Page 554 554
  • Page 555 555
  • Page 556 556
  • Page 557 557
  • Page 558 558
  • Page 559 559
  • Page 560 560
  • Page 561 561
  • Page 562 562
  • Page 563 563
  • Page 564 564
  • Page 565 565
  • Page 566 566
  • Page 567 567
  • Page 568 568
  • Page 569 569
  • Page 570 570
  • Page 571 571
  • Page 572 572
  • Page 573 573
  • Page 574 574
  • Page 575 575
  • Page 576 576
  • Page 577 577
  • Page 578 578
  • Page 579 579
  • Page 580 580
  • Page 581 581
  • Page 582 582
  • Page 583 583
  • Page 584 584
  • Page 585 585
  • Page 586 586
  • Page 587 587
  • Page 588 588
  • Page 589 589
  • Page 590 590
  • Page 591 591
  • Page 592 592
  • Page 593 593
  • Page 594 594
  • Page 595 595
  • Page 596 596
  • Page 597 597
  • Page 598 598
  • Page 599 599
  • Page 600 600
  • Page 601 601
  • Page 602 602
  • Page 603 603
  • Page 604 604
  • Page 605 605
  • Page 606 606
  • Page 607 607
  • Page 608 608
  • Page 609 609
  • Page 610 610
  • Page 611 611
  • Page 612 612
  • Page 613 613
  • Page 614 614
  • Page 615 615
  • Page 616 616
  • Page 617 617
  • Page 618 618
  • Page 619 619
  • Page 620 620
  • Page 621 621
  • Page 622 622
  • Page 623 623
  • Page 624 624
  • Page 625 625
  • Page 626 626
  • Page 627 627
  • Page 628 628
  • Page 629 629
  • Page 630 630
  • Page 631 631
  • Page 632 632
  • Page 633 633
  • Page 634 634
  • Page 635 635
  • Page 636 636
  • Page 637 637
  • Page 638 638
  • Page 639 639
  • Page 640 640
  • Page 641 641
  • Page 642 642
  • Page 643 643
  • Page 644 644
  • Page 645 645
  • Page 646 646
  • Page 647 647
  • Page 648 648
  • Page 649 649
  • Page 650 650
  • Page 651 651
  • Page 652 652
  • Page 653 653
  • Page 654 654
  • Page 655 655
  • Page 656 656
  • Page 657 657
  • Page 658 658
  • Page 659 659
  • Page 660 660
  • Page 661 661
  • Page 662 662
  • Page 663 663
  • Page 664 664
  • Page 665 665
  • Page 666 666
  • Page 667 667
  • Page 668 668
  • Page 669 669
  • Page 670 670
  • Page 671 671
  • Page 672 672
  • Page 673 673
  • Page 674 674
  • Page 675 675
  • Page 676 676
  • Page 677 677
  • Page 678 678
  • Page 679 679
  • Page 680 680
  • Page 681 681
  • Page 682 682
  • Page 683 683
  • Page 684 684
  • Page 685 685
  • Page 686 686
  • Page 687 687
  • Page 688 688
  • Page 689 689
  • Page 690 690
  • Page 691 691
  • Page 692 692
  • Page 693 693
  • Page 694 694
  • Page 695 695
  • Page 696 696
  • Page 697 697
  • Page 698 698
  • Page 699 699
  • Page 700 700
  • Page 701 701
  • Page 702 702
  • Page 703 703
  • Page 704 704
  • Page 705 705
  • Page 706 706
  • Page 707 707
  • Page 708 708
  • Page 709 709
  • Page 710 710
  • Page 711 711
  • Page 712 712
  • Page 713 713
  • Page 714 714
  • Page 715 715
  • Page 716 716
  • Page 717 717
  • Page 718 718
  • Page 719 719
  • Page 720 720
  • Page 721 721
  • Page 722 722
  • Page 723 723
  • Page 724 724
  • Page 725 725
  • Page 726 726
  • Page 727 727
  • Page 728 728
  • Page 729 729
  • Page 730 730
  • Page 731 731
  • Page 732 732
  • Page 733 733
  • Page 734 734
  • Page 735 735
  • Page 736 736
  • Page 737 737
  • Page 738 738
  • Page 739 739
  • Page 740 740
  • Page 741 741
  • Page 742 742
  • Page 743 743
  • Page 744 744
  • Page 745 745
  • Page 746 746
  • Page 747 747
  • Page 748 748
  • Page 749 749
  • Page 750 750
  • Page 751 751
  • Page 752 752
  • Page 753 753
  • Page 754 754
  • Page 755 755
  • Page 756 756
  • Page 757 757
  • Page 758 758
  • Page 759 759
  • Page 760 760
  • Page 761 761
  • Page 762 762
  • Page 763 763
  • Page 764 764
  • Page 765 765
  • Page 766 766
  • Page 767 767
  • Page 768 768
  • Page 769 769
  • Page 770 770
  • Page 771 771
  • Page 772 772
  • Page 773 773
  • Page 774 774
  • Page 775 775
  • Page 776 776
  • Page 777 777
  • Page 778 778
  • Page 779 779
  • Page 780 780
  • Page 781 781
  • Page 782 782
  • Page 783 783
  • Page 784 784
  • Page 785 785
  • Page 786 786
  • Page 787 787
  • Page 788 788
  • Page 789 789
  • Page 790 790
  • Page 791 791
  • Page 792 792
  • Page 793 793
  • Page 794 794
  • Page 795 795
  • Page 796 796
  • Page 797 797
  • Page 798 798
  • Page 799 799
  • Page 800 800
  • Page 801 801
  • Page 802 802
  • Page 803 803
  • Page 804 804
  • Page 805 805
  • Page 806 806
  • Page 807 807
  • Page 808 808
  • Page 809 809
  • Page 810 810
  • Page 811 811
  • Page 812 812
  • Page 813 813
  • Page 814 814
  • Page 815 815
  • Page 816 816
  • Page 817 817
  • Page 818 818
  • Page 819 819
  • Page 820 820
  • Page 821 821
  • Page 822 822
  • Page 823 823
  • Page 824 824
  • Page 825 825
  • Page 826 826
  • Page 827 827
  • Page 828 828
  • Page 829 829
  • Page 830 830
  • Page 831 831
  • Page 832 832
  • Page 833 833
  • Page 834 834
  • Page 835 835
  • Page 836 836
  • Page 837 837
  • Page 838 838
  • Page 839 839
  • Page 840 840
  • Page 841 841
  • Page 842 842
  • Page 843 843
  • Page 844 844
  • Page 845 845
  • Page 846 846
  • Page 847 847
  • Page 848 848
  • Page 849 849
  • Page 850 850
  • Page 851 851
  • Page 852 852
  • Page 853 853
  • Page 854 854
  • Page 855 855
  • Page 856 856
  • Page 857 857
  • Page 858 858
  • Page 859 859
  • Page 860 860
  • Page 861 861
  • Page 862 862
  • Page 863 863
  • Page 864 864
  • Page 865 865
  • Page 866 866
  • Page 867 867
  • Page 868 868
  • Page 869 869
  • Page 870 870
  • Page 871 871
  • Page 872 872
  • Page 873 873
  • Page 874 874
  • Page 875 875
  • Page 876 876
  • Page 877 877
  • Page 878 878
  • Page 879 879
  • Page 880 880
  • Page 881 881
  • Page 882 882
  • Page 883 883
  • Page 884 884
  • Page 885 885
  • Page 886 886
  • Page 887 887
  • Page 888 888
  • Page 889 889
  • Page 890 890
  • Page 891 891
  • Page 892 892
  • Page 893 893
  • Page 894 894
  • Page 895 895
  • Page 896 896
  • Page 897 897
  • Page 898 898
  • Page 899 899
  • Page 900 900
  • Page 901 901
  • Page 902 902
  • Page 903 903
  • Page 904 904
  • Page 905 905
  • Page 906 906
  • Page 907 907
  • Page 908 908
  • Page 909 909
  • Page 910 910
  • Page 911 911
  • Page 912 912
  • Page 913 913
  • Page 914 914
  • Page 915 915
  • Page 916 916
  • Page 917 917
  • Page 918 918
  • Page 919 919
  • Page 920 920
  • Page 921 921
  • Page 922 922
  • Page 923 923
  • Page 924 924
  • Page 925 925
  • Page 926 926
  • Page 927 927
  • Page 928 928
  • Page 929 929
  • Page 930 930
  • Page 931 931
  • Page 932 932
  • Page 933 933
  • Page 934 934
  • Page 935 935
  • Page 936 936
  • Page 937 937
  • Page 938 938
  • Page 939 939
  • Page 940 940
  • Page 941 941
  • Page 942 942
  • Page 943 943
  • Page 944 944
  • Page 945 945
  • Page 946 946
  • Page 947 947
  • Page 948 948
  • Page 949 949
  • Page 950 950
  • Page 951 951
  • Page 952 952
  • Page 953 953
  • Page 954 954
  • Page 955 955
  • Page 956 956
  • Page 957 957
  • Page 958 958
  • Page 959 959
  • Page 960 960
  • Page 961 961
  • Page 962 962
  • Page 963 963
  • Page 964 964
  • Page 965 965
  • Page 966 966
  • Page 967 967
  • Page 968 968
  • Page 969 969
  • Page 970 970
  • Page 971 971
  • Page 972 972
  • Page 973 973
  • Page 974 974
  • Page 975 975
  • Page 976 976
  • Page 977 977
  • Page 978 978
  • Page 979 979
  • Page 980 980
  • Page 981 981
  • Page 982 982
  • Page 983 983
  • Page 984 984
  • Page 985 985
  • Page 986 986
  • Page 987 987
  • Page 988 988
  • Page 989 989
  • Page 990 990
  • Page 991 991
  • Page 992 992
  • Page 993 993
  • Page 994 994
  • Page 995 995
  • Page 996 996
  • Page 997 997
  • Page 998 998
  • Page 999 999
  • Page 1000 1000
  • Page 1001 1001
  • Page 1002 1002
  • Page 1003 1003
  • Page 1004 1004
  • Page 1005 1005
  • Page 1006 1006
  • Page 1007 1007
  • Page 1008 1008
  • Page 1009 1009
  • Page 1010 1010
  • Page 1011 1011
  • Page 1012 1012
  • Page 1013 1013
  • Page 1014 1014
  • Page 1015 1015
  • Page 1016 1016
  • Page 1017 1017
  • Page 1018 1018
  • Page 1019 1019
  • Page 1020 1020
  • Page 1021 1021
  • Page 1022 1022
  • Page 1023 1023
  • Page 1024 1024
  • Page 1025 1025
  • Page 1026 1026
  • Page 1027 1027
  • Page 1028 1028
  • Page 1029 1029
  • Page 1030 1030
  • Page 1031 1031
  • Page 1032 1032
  • Page 1033 1033
  • Page 1034 1034
  • Page 1035 1035
  • Page 1036 1036
  • Page 1037 1037
  • Page 1038 1038
  • Page 1039 1039
  • Page 1040 1040
  • Page 1041 1041
  • Page 1042 1042
  • Page 1043 1043
  • Page 1044 1044
  • Page 1045 1045
  • Page 1046 1046
  • Page 1047 1047
  • Page 1048 1048
  • Page 1049 1049
  • Page 1050 1050
  • Page 1051 1051
  • Page 1052 1052
  • Page 1053 1053
  • Page 1054 1054
  • Page 1055 1055
  • Page 1056 1056
  • Page 1057 1057
  • Page 1058 1058
  • Page 1059 1059
  • Page 1060 1060
  • Page 1061 1061
  • Page 1062 1062
  • Page 1063 1063
  • Page 1064 1064
  • Page 1065 1065
  • Page 1066 1066
  • Page 1067 1067
  • Page 1068 1068
  • Page 1069 1069
  • Page 1070 1070
  • Page 1071 1071
  • Page 1072 1072
  • Page 1073 1073
  • Page 1074 1074
  • Page 1075 1075
  • Page 1076 1076
  • Page 1077 1077
  • Page 1078 1078
  • Page 1079 1079
  • Page 1080 1080
  • Page 1081 1081
  • Page 1082 1082
  • Page 1083 1083
  • Page 1084 1084
  • Page 1085 1085
  • Page 1086 1086
  • Page 1087 1087
  • Page 1088 1088
  • Page 1089 1089
  • Page 1090 1090
  • Page 1091 1091
  • Page 1092 1092
  • Page 1093 1093
  • Page 1094 1094
  • Page 1095 1095
  • Page 1096 1096
  • Page 1097 1097
  • Page 1098 1098
  • Page 1099 1099
  • Page 1100 1100
  • Page 1101 1101
  • Page 1102 1102
  • Page 1103 1103
  • Page 1104 1104
  • Page 1105 1105
  • Page 1106 1106
  • Page 1107 1107
  • Page 1108 1108
  • Page 1109 1109
  • Page 1110 1110
  • Page 1111 1111
  • Page 1112 1112
  • Page 1113 1113
  • Page 1114 1114
  • Page 1115 1115
  • Page 1116 1116
  • Page 1117 1117
  • Page 1118 1118
  • Page 1119 1119
  • Page 1120 1120
  • Page 1121 1121
  • Page 1122 1122
  • Page 1123 1123
  • Page 1124 1124

Maxon Cinema Cinema 4D 9.0 User guide

Category
Software
Type
User guide

Ask a question and I''ll find the answer in the document

Finding information in a document is now easier with AI