Maxon Cinema Cinema 4D 9.0 User guide

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Reference Manual
CINEMA 4D
Programming Team Christian Losch, Philip Losch, Richard Kurz, Tilo Kühn, Thomas Kunert,
David O’Reilly, Cathleen Poppe.
Plugin Programming Sven Behne, Wilfried Behne, Michael Breitzke, Kiril Dinev, Per-Anders Edwards,
David Farmer, Jamie Halmick, Richard Hintzenstern, Jan Eric Hoffmann,
Eduardo Olivares, Nina Ivanova, Markus Jakubietz, Eric Sommerlade,
Hendrik Steffen, Jens Uhlig, Michael Welter, Thomas Zeier.
Product Manager Marco Tillmann.
QA Manager Björn Marl.
Writers Paul Babb, Rick Barrett, Oliver Becker, Jens Bosse, Chris Broeske, Chris Debski,
Glenn Frey, Michael Giebel, Jason Goldsmith, Jörn Gollob, Sven Hauth,
Josiah Hultgren, Arndt von Königsmarck, David Link, Arno Löwecke, Aaron Matthew,
Josh Miller, Matthew ‘Mash’ O’Neill, Janine Pauke, Marcus Spranger, Luke Stacy,
Perry Stacy, Marco Tillmann, Jeff Walker, Scot Wardlaw.
SDK Docs & Support David O’Reilly, Mikael Sterner.
Graphics & Icons Eric Adermann, Heike Bauer, Dirk Beichert, Jörn Gollob, Janine Pauke, Onur Pekdemir.
Layout Oliver Becker, Harald Egel, Michael Giebel, David Link, Luke Stacy, Jeff Walker.
Translation Oliver Becker, Michael Giebel, Arno Löwecke, Björn Marl, Janine Pauke, Luke Stacy,
Marco Tillmann, Scot Wardlaw.
Special Thanks Kevin Aguirre, Phil ‘Captain 3D’ McNally, NAAM, Kai Pedersen, Christian Rambow,
Holger Schlömann, Bunk Timmer.
Copyright © 2004 by MAXON Computer GmbH. All rights reserved.
English Translation Copyright © 2004 by MAXON Computer GmbH / MAXON Computer Ltd. All rights reserved.
This manual and the accompanying software are copyright protected. No part of this document may be translated, reproduced,
stored in a retrieval system or transmitted in any form or by any means, electronic or mechanical, for any purpose, without
the express written permission of MAXON Computer.
Although every precaution has been taken in the preparation of the program and this manual, MAXON Computer assumes
no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the program
or from the information contained in this manual.
This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance
with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without
notice, and should not be construed as a commitment by MAXON Computer. MAXON Computer assumes no responsibility
or liability for any errors or inaccuracies that may appear in this book.
MAXON Computer, the MAXON logo, CINEMA 4D, Hyper NURBS, and C.O.F.F.E.E. are trademarks of MAXON Computer GmbH
or MAXON Computer Inc. Acrobat, the Acrobat logo, PostScript, Acrobat Reader, Photoshop and Illustrator are trademarks
of Adobe Systems Incorporated registered in the U.S. and other countries. Apple, AppleScript, AppleTalk, ColorSync, Mac
OS, QuickTime, Macintosh and TrueType are trademarks of Apple Computer, Inc. registered in the U.S. and other countries.
QuickTime and the QuickTime logo are trademarks used under license. Microsoft, Windows, and Windows NT are either
registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. UNIX is a registered
trademark only licensed to X/Open Company Ltd. All other brand and product names mentioned in this manual are trademarks
or registered trademarks of their respective companies, and are hereby acknowledged.
MAXON Computer End User License Agreement
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We will also be pleased to provide you with the address of your nearest supplier.
Contents
1 Getting to Know CINEMA 4D.............................................................................3
Important notes .................................................................................................................................... 3
What’s new in R9................................................................................................................................... 4
Starting CINEMA 4D .............................................................................................................................. 8
Quitting CINEMA 4D.............................................................................................................................. 8
Mouse techniques ................................................................................................................................. 8
Hotkeys 1 to 7........................................................................................................................................ 9
The user interface ................................................................................................................................ 10
A quick tour ......................................................................................................................................... 12
2 Views and Viewports .......................................................................................19
Edit Menu ............................................................................................................................................ 20
Undo View / Redo View .................................................................................................................. 20
Film Move, Film Magnify, Film Zoom.............................................................................................. 20
Zoom In, Zoom Out ........................................................................................................................ 20
Frame commands ........................................................................................................................... 21
Use as Render View ........................................................................................................................ 21
Redraw............................................................................................................................................ 21
Congure, Congure All ................................................................................................................. 22
Display tab ................................................................................................................................. 23
Filter tab .................................................................................................................................... 27
View tab .................................................................................................................................... 28
Back tab ..................................................................................................................................... 31
HUD tab ..................................................................................................................................... 33
Cameras Menu..................................................................................................................................... 34
Scene Cameras................................................................................................................................ 34
Link Active Object........................................................................................................................... 34
Editor Camera ................................................................................................................................. 34
Projections ...................................................................................................................................... 34
Display Menu ....................................................................................................................................... 36
Level Of Detail ................................................................................................................................ 36
Display Filter ................................................................................................................................... 37
Default Light................................................................................................................................... 37
Shading modes ............................................................................................................................... 38
Display Tags .................................................................................................................................... 40
Backface Culling ............................................................................................................................. 40
Textures .......................................................................................................................................... 41
X-Ray............................................................................................................................................... 42
Stacked Materials............................................................................................................................ 42
View Menu .......................................................................................................................................... 43
Panels.............................................................................................................................................. 43
Toggle Active View ......................................................................................................................... 43
Views .............................................................................................................................................. 43
3 Conguration................................................................................................... 47
Conguration dialogs.......................................................................................................................... 47
Conguration managers...................................................................................................................... 48
Other settings...................................................................................................................................... 48
Graphical User Interface ...................................................................................................................... 49
Windows......................................................................................................................................... 49
Tabs................................................................................................................................................. 52
Icon Palettes ................................................................................................................................... 53
The Command Manager ................................................................................................................. 57
The Menu Manager ........................................................................................................................ 60
The Pin’s Menu ............................................................................................................................... 63
Preferences .......................................................................................................................................... 64
Common ......................................................................................................................................... 64
Macintosh (Mac OS only)........................................................................................................... 66
Interface ......................................................................................................................................... 67
Colors.............................................................................................................................................. 68
Viewport......................................................................................................................................... 69
OpenGL Shading........................................................................................................................ 70
Software Shading ...................................................................................................................... 74
Colors......................................................................................................................................... 75
Document ....................................................................................................................................... 76
Import/Export................................................................................................................................. 77
3D Studio Import / Export ......................................................................................................... 77
Biovision BVH Import................................................................................................................. 77
CINEMA 4D XML Export ............................................................................................................ 78
DEM Import ............................................................................................................................... 78
DXF Export................................................................................................................................. 78
DXF Import ................................................................................................................................ 79
Direct3D Export ......................................................................................................................... 80
FBX Import / Export ................................................................................................................... 82
Illustrator Import ....................................................................................................................... 89
LightWave Import ...................................................................................................................... 90
Monzoom Import ...................................................................................................................... 91
QuickDraw 3D Export ................................................................................................................ 91
QuickDraw 3D Import................................................................................................................ 92
STL Import / Export.................................................................................................................... 92
Shockwave 3D Export................................................................................................................ 93
UZR Export................................................................................................................................. 98
VRML 1 Export......................................................................................................................... 102
VRML 1 Import ........................................................................................................................ 103
VRML 2 Export......................................................................................................................... 104
VRML 2 Import ........................................................................................................................ 105
Wavefront Import / Export ...................................................................................................... 106
Texture Paths ................................................................................................................................ 107
Units ............................................................................................................................................. 107
XPresso ..........................................................................................................................................114
Project Settings ..................................................................................................................................115
4 Workow........................................................................................................ 119
Asynchronous access to parameters ................................................................................................. 120
Selection rays..................................................................................................................................... 120
Smartpointer ..................................................................................................................................... 121
Multiple selection .............................................................................................................................. 121
Working with Layouts........................................................................................................................ 123
Window > Layout Submenu ........................................................................................................ 123
The Browser....................................................................................................................................... 124
File Menu ...................................................................................................................................... 127
Edit Menu ..................................................................................................................................... 131
Function Menu ............................................................................................................................. 133
Initialization Files ............................................................................................................................... 135
Function graphs................................................................................................................................. 136
The HUD............................................................................................................................................. 138
Using the HUD .............................................................................................................................. 139
General information ................................................................................................................ 139
HUD Settings ........................................................................................................................... 140
5 File Menu........................................................................................................ 145
New ................................................................................................................................................... 145
Open.................................................................................................................................................. 145
Merge ................................................................................................................................................ 146
Revert To Saved ................................................................................................................................. 146
Close .................................................................................................................................................. 146
Close All............................................................................................................................................. 146
Save ................................................................................................................................................... 147
Save As .............................................................................................................................................. 147
Save All .............................................................................................................................................. 147
Save Project ....................................................................................................................................... 147
Export................................................................................................................................................ 148
Recent Files........................................................................................................................................ 149
Quit.................................................................................................................................................... 149
6 Edit Menu....................................................................................................... 153
The undo buffer................................................................................................................................. 153
The clipboard..................................................................................................................................... 155
Selection............................................................................................................................................ 157
The drawing pipeline......................................................................................................................... 157
The display order .......................................................................................................................... 160
Settings.............................................................................................................................................. 161
7 Objects Menu ................................................................................................. 165
Attribute manager settings ............................................................................................................... 166
Primitives ........................................................................................................................................... 169
Cone ............................................................................................................................................. 171
Cube ............................................................................................................................................. 175
Cylinder......................................................................................................................................... 177
Disc ............................................................................................................................................... 180
Plane ............................................................................................................................................. 182
Polygon......................................................................................................................................... 184
Sphere........................................................................................................................................... 186
Torus ............................................................................................................................................. 188
Capsule ......................................................................................................................................... 191
Oil Tank......................................................................................................................................... 193
Tube .............................................................................................................................................. 196
Pyramid......................................................................................................................................... 199
Platonic ......................................................................................................................................... 201
Figure............................................................................................................................................ 203
Landscape..................................................................................................................................... 204
Relief............................................................................................................................................. 208
NURBS.................................................................................................................................................211
HyperNURBS ................................................................................................................................. 212
Weighting HyperNURBS models .............................................................................................. 215
Modeling with HyperNURBS.................................................................................................... 216
HyperNURBS and n-gons ......................................................................................................... 218
Extrude NURBS ............................................................................................................................. 219
Lathe NURBS................................................................................................................................. 221
Loft NURBS ................................................................................................................................... 223
Sweep NURBS ............................................................................................................................... 226
Bezier NURBS ................................................................................................................................ 231
Caps And Rounding ...................................................................................................................... 233
Different materials for the hull, caps and rounding ................................................................ 236
Splines ............................................................................................................................................... 237
Spline Object ................................................................................................................................ 237
Create Spline (Curves)................................................................................................................... 245
Freehand.................................................................................................................................. 245
Bezier, B-Spline, Linear, Cubic, Akima...................................................................................... 246
Spline Primitives............................................................................................................................ 247
Arc ........................................................................................................................................... 249
Circle ........................................................................................................................................ 251
Helix ......................................................................................................................................... 253
n-Side....................................................................................................................................... 256
Rectangle................................................................................................................................. 258
Star .......................................................................................................................................... 259
Text .......................................................................................................................................... 261
Vectorizer................................................................................................................................. 263
4-Side....................................................................................................................................... 265
Cissoid ..................................................................................................................................... 267
Cogwheel................................................................................................................................. 269
Cycloid ..................................................................................................................................... 271
Formula.................................................................................................................................... 275
Flower ...................................................................................................................................... 279
Prole....................................................................................................................................... 280
Special Modeling Tools ...................................................................................................................... 283
Null Object.................................................................................................................................... 283
Polygon Object ............................................................................................................................. 286
Array Object.................................................................................................................................. 290
Atom Array Object........................................................................................................................ 291
Boole............................................................................................................................................. 293
Instance Object............................................................................................................................. 296
Metaball Object ............................................................................................................................ 297
Symmetry Object .......................................................................................................................... 299
Construction Plane Object............................................................................................................ 300
Cameras............................................................................................................................................. 301
Camera Object.............................................................................................................................. 301
Adjusting the camera interactively............................................................................................... 305
Animating camera movements..................................................................................................... 306
Cameras Menu.............................................................................................................................. 307
Scene Cameras......................................................................................................................... 307
Target Camera .............................................................................................................................. 308
Lighting ............................................................................................................................................. 309
Light Object .................................................................................................................................. 309
Target Light................................................................................................................................... 346
Sun Light....................................................................................................................................... 347
Sun tag ....................................................................................................................................348
Making gels .................................................................................................................................. 350
Particles ............................................................................................................................................. 351
Baking Particles............................................................................................................................. 353
Emitter.......................................................................................................................................... 354
Attractor ....................................................................................................................................... 357
Deector....................................................................................................................................... 358
Destructor..................................................................................................................................... 360
Friction.......................................................................................................................................... 361
Gravity .......................................................................................................................................... 362
Rotation........................................................................................................................................ 363
Turbulence .................................................................................................................................... 364
Wind ............................................................................................................................................. 365
Examples....................................................................................................................................... 366
Particle animation with light sources ...................................................................................... 366
Metaparticles........................................................................................................................... 367
Deformers.......................................................................................................................................... 369
Bend.............................................................................................................................................. 371
Bone.............................................................................................................................................. 373
Laying out a bones hierarchy................................................................................................... 378
Bulge............................................................................................................................................. 383
Explosion FX ................................................................................................................................. 385
Explosion ...................................................................................................................................... 391
FFD................................................................................................................................................ 393
Formula......................................................................................................................................... 394
Melt .............................................................................................................................................. 396
Polygon Reduction........................................................................................................................ 398
Further usage advice................................................................................................................ 401
Hints and tips........................................................................................................................... 402
Shatter .......................................................................................................................................... 406
Shear............................................................................................................................................. 408
Spherify ........................................................................................................................................ 410
Spline Deformer.............................................................................................................................411
Spline Rail ..................................................................................................................................... 414
Taper ............................................................................................................................................. 421
Twist ............................................................................................................................................. 423
Wind ............................................................................................................................................. 425
Wrap ............................................................................................................................................. 427
Managing your environment............................................................................................................. 429
Floor Object .................................................................................................................................. 429
Sky Object..................................................................................................................................... 430
Environment Object...................................................................................................................... 431
Foreground Object, Background Object....................................................................................... 433
Stage Object ................................................................................................................................. 435
Selection Object ........................................................................................................................... 436
Sound ................................................................................................................................................ 437
Playing and scrubbing sound ....................................................................................................... 437
Loudspeaker ................................................................................................................................. 438
Mono Microphone........................................................................................................................ 440
Stereo Microphone ....................................................................................................................... 443
Stereo ...........................................................................................................................................444
DTS 5.1.......................................................................................................................................... 445
DDS EX 6.1 .................................................................................................................................... 446
SDDS 7.1........................................................................................................................................ 447
Object Library .................................................................................................................................... 449
Adding models to the object library............................................................................................. 449
Turbo Squid community................................................................................................................ 449
8 Tools Menu.....................................................................................................453
Move.................................................................................................................................................. 453
Moving multiple objects............................................................................................................... 454
Scale .................................................................................................................................................. 458
Scaling multiple objects ............................................................................................................... 459
Rotate ................................................................................................................................................ 460
Rotating multiple objects ............................................................................................................. 462
Move, Scale and Rotate with mouse and keyboard .......................................................................... 463
Magnify ............................................................................................................................................. 464
Modeling modes................................................................................................................................ 465
Default Mode................................................................................................................................ 465
Auto Switch Mode ........................................................................................................................ 465
Tweak Mode ................................................................................................................................. 466
N-gon Triangulation .......................................................................................................................... 466
Use Isoline Editing ............................................................................................................................. 467
Show Axis .......................................................................................................................................... 467
Camera .............................................................................................................................................. 468
Object ................................................................................................................................................ 469
Points................................................................................................................................................. 470
Edges ................................................................................................................................................. 471
Polygons ............................................................................................................................................ 471
Object Axis ........................................................................................................................................ 472
Model ................................................................................................................................................ 473
Texture............................................................................................................................................... 475
Texture Axis ....................................................................................................................................... 476
Inverse Kinematics............................................................................................................................. 477
Multi-target kinematics ..................................................................................................................... 478
Animation.......................................................................................................................................... 480
The Axes ............................................................................................................................................ 480
Coordinate System............................................................................................................................. 481
Camera Rotation................................................................................................................................ 483
9 Selection Menu ..............................................................................................487
Selection Filter ................................................................................................................................... 487
Select Tool ....................................................................................................................................487
Create Selection Object ................................................................................................................ 489
Main selection tools .......................................................................................................................... 490
Loop Selection ................................................................................................................................... 495
Ring Selection.................................................................................................................................... 497
Outline Selection ............................................................................................................................... 497
Fill Selection....................................................................................................................................... 498
Convert Selection .............................................................................................................................. 498
Select All, Deselect All ....................................................................................................................... 499
Invert ................................................................................................................................................. 499
Select Connected............................................................................................................................... 499
Grow Selection .................................................................................................................................. 500
Shrink Selection ................................................................................................................................. 500
Hide Selected..................................................................................................................................... 500
Hide Unselected................................................................................................................................. 501
Unhide All .......................................................................................................................................... 501
Set Selection...................................................................................................................................... 501
Set Vertex Weight.............................................................................................................................. 503
10 Structure Menu ............................................................................................507
Modeling modes................................................................................................................................ 507
Attribute manager settings ............................................................................................................... 508
Tool............................................................................................................................................... 508
Snap Settings................................................................................................................................ 509
Edit Spline.......................................................................................................................................... 514
Hard Interpolation ........................................................................................................................ 514
Soft Interpolation ......................................................................................................................... 514
Equal Tangent Length....................................................................................................................515
Equal Tangent Direction ................................................................................................................515
Join Segment ................................................................................................................................ 516
Break Segment.............................................................................................................................. 516
Explode Segments ........................................................................................................................ 516
Set First Point.................................................................................................................................517
Reverse Sequence ..........................................................................................................................517
Move Down Sequence, Move Up Sequence ..................................................................................517
Chamfer ........................................................................................................................................ 518
Create Outline................................................................................................................................519
Cross Section ................................................................................................................................ 520
Disconnect .................................................................................................................................... 521
Edge To Spline .............................................................................................................................. 522
Line Up.......................................................................................................................................... 522
Project........................................................................................................................................... 523
Round ........................................................................................................................................... 524
Split............................................................................................................................................... 525
Add Point........................................................................................................................................... 526
Bridge ................................................................................................................................................ 528
Brush.................................................................................................................................................. 531
Close Polygon Hole ............................................................................................................................ 534
Create Polygon .................................................................................................................................. 534
Edge Cut ............................................................................................................................................ 537
Iron .................................................................................................................................................... 538
Knife .................................................................................................................................................. 539
Magnet .............................................................................................................................................. 542
Mirror ................................................................................................................................................ 544
Set Point Value................................................................................................................................... 546
Slide ................................................................................................................................................... 548
Stitch And Sew .................................................................................................................................. 549
Weld .................................................................................................................................................. 551
Weight HyperNURBS.......................................................................................................................... 551
Bevel .................................................................................................................................................. 552
Extrude .............................................................................................................................................. 558
Extrude Inner..................................................................................................................................... 561
Matrix Extrude................................................................................................................................... 563
Smooth Shift...................................................................................................................................... 566
Normal Move ..................................................................................................................................... 567
Normal Scale...................................................................................................................................... 568
Normal Rotate ................................................................................................................................... 568
Structure Context Menu .................................................................................................................... 569
11 Functions Menu............................................................................................573
Make Editable .................................................................................................................................... 573
Arrange.............................................................................................................................................. 573
Center ................................................................................................................................................ 580
Connect ............................................................................................................................................. 581
Current State To Object ..................................................................................................................... 581
Duplicate ........................................................................................................................................... 582
Measure & Construction.................................................................................................................... 583
Transfer.............................................................................................................................................. 587
Randomize......................................................................................................................................... 587
Reset System...................................................................................................................................... 588
Align Normals.................................................................................................................................... 590
Reverse Normals ................................................................................................................................ 592
Move Down Sequence, Move Up Sequence ...................................................................................... 592
Collapse ............................................................................................................................................. 593
Melt ................................................................................................................................................... 593
Optimize ............................................................................................................................................ 595
Subdivide........................................................................................................................................... 596
Triangulate......................................................................................................................................... 597
Untriangulate..................................................................................................................................... 597
Retriangulate N-gons......................................................................................................................... 597
Remove N-gons ................................................................................................................................. 598
Array .................................................................................................................................................. 598
Clone ................................................................................................................................................. 600
Disconnect......................................................................................................................................... 602
Explode Segments ............................................................................................................................. 602
Break Phong Shading......................................................................................................................... 602
Unbreak Phong Shading.................................................................................................................... 602
Select Broken Phong Edges ............................................................................................................... 602
Increase/Decrease HN Subdivision..................................................................................................... 602
12 Plugins ..........................................................................................................605
Execute Last Plugin ............................................................................................................................ 605
ASCII Animation Import ....................................................................................................................606
FlashEx............................................................................................................................................... 609
General tab................................................................................................................................... 609
Lines tab ........................................................................................................................................612
HTML tab ...................................................................................................................................... 613
FlashEx Tag ................................................................................................................................... 614
FlashEx FAQs ................................................................................................................................. 614
SpaceMouse ...................................................................................................................................... 616
13 Rendering..................................................................................................... 619
Render Alerts ..................................................................................................................................... 619
Render Active Object......................................................................................................................... 620
Render Region ................................................................................................................................... 620
Render To Picture Viewer................................................................................................................... 620
Batch Rendering ................................................................................................................................ 621
Make Preview..................................................................................................................................... 621
Render Settings ................................................................................................................................. 622
New Render Settings ......................................................................................................................... 623
Delete Render Settings ...................................................................................................................... 623
Flush Illumination Caches .................................................................................................................. 623
Bake Texture (formerly SLA ‘Baker) .................................................................................................. 624
Calculate Dirt ..................................................................................................................................... 627
Render Settings ................................................................................................................................. 631
General ......................................................................................................................................... 631
Output .......................................................................................................................................... 634
Save .............................................................................................................................................. 637
Radiosity, Caustics ........................................................................................................................ 648
Effects........................................................................................................................................... 649
Options ......................................................................................................................................... 657
Multi-Pass ..................................................................................................................................... 662
QuickTime VR................................................................................................................................ 668
Movie Formats................................................................................................................................... 671
14 Window Menu..............................................................................................675
Layout ........................................................................................................................................... 675
New View Panel ............................................................................................................................ 677
Object Manager............................................................................................................................ 678
Material Manager ......................................................................................................................... 678
Timeline ........................................................................................................................................ 678
F-Curve Manager .......................................................................................................................... 679
Attribute Manager........................................................................................................................ 679
Picture Viewer............................................................................................................................... 680
Coordinate Manager..................................................................................................................... 680
Structure Manager........................................................................................................................ 681
Browser......................................................................................................................................... 681
Console......................................................................................................................................... 681
Global Status Bar .......................................................................................................................... 682
Selection Info................................................................................................................................ 682
Structure Info................................................................................................................................ 682
Other Scene Windows .................................................................................................................. 682
15 Help Menu....................................................................................................685
MAXON Online ............................................................................................................................. 685
Help (CINEMA 4D) ........................................................................................................................ 685
Personalize.................................................................................................................................... 685
Info ............................................................................................................................................... 685
16 Coordinate Manager ....................................................................................689
17 Object Manager ...........................................................................................693
File Menu ........................................................................................................................................... 696
CINEMA 4D tags ........................................................................................................................... 696
Restore Selection .......................................................................................................................... 718
Save Objects As ............................................................................................................................ 719
Display Tags .................................................................................................................................. 719
Close ............................................................................................................................................. 719
Edit Menu .......................................................................................................................................... 720
Undo ............................................................................................................................................. 720
Redo.............................................................................................................................................. 720
Cut ................................................................................................................................................ 720
Copy.............................................................................................................................................. 720
Paste ............................................................................................................................................. 720
Delete ........................................................................................................................................... 720
Select All, Deselect All .................................................................................................................. 720
Select Children.............................................................................................................................. 720
Show Objects................................................................................................................................ 721
Hide Objects ................................................................................................................................. 721
Invert Object Selection ................................................................................................................. 721
Objects Menu .................................................................................................................................... 722
Object Display............................................................................................................................... 722
Search ........................................................................................................................................... 724
Search First Active Object............................................................................................................. 726
Edit Object .................................................................................................................................... 726
Rename Object ............................................................................................................................. 726
Group Objects .............................................................................................................................. 726
Expand Object Group ................................................................................................................... 726
Make Editable ............................................................................................................................... 726
Current State To Object ................................................................................................................ 726
Connect ........................................................................................................................................ 727
Select Children.............................................................................................................................. 727
Show Tracks .................................................................................................................................. 727
Show F-Curves .............................................................................................................................. 727
Object Information ....................................................................................................................... 727
Scene Information ........................................................................................................................ 727
Fold All.......................................................................................................................................... 728
Unfold All...................................................................................................................................... 728
Fix Bones....................................................................................................................................... 728
Reset Bones .................................................................................................................................. 728
Bake Particles................................................................................................................................ 728
Tags Menu ......................................................................................................................................... 730
Edit Tag......................................................................................................................................... 730
Copy Tag To Children .................................................................................................................... 730
Select Identical Child Tags ............................................................................................................ 730
Texture Menu..................................................................................................................................... 731
Generate UVW Coordinates.......................................................................................................... 731
Assign UVW Coordinates.............................................................................................................. 732
Fit To Object, Fit To Image, Fit To Region ..................................................................................... 733
Adapt To Object Axis, Adapt To World Axis, Adapt To View ........................................................ 733
Mirror Horizontally, Mirror Vertically............................................................................................ 734
18 Material Manager......................................................................................... 737
File Menu ........................................................................................................................................... 738
New Material ................................................................................................................................ 738
Shader........................................................................................................................................... 738
Load Materials .............................................................................................................................. 738
Save Materials As.......................................................................................................................... 738
Save All Materials As..................................................................................................................... 738
Close ............................................................................................................................................. 738
Edit Menu .......................................................................................................................................... 739
Undo, Redo ................................................................................................................................... 739
Cut ................................................................................................................................................ 739
Copy.............................................................................................................................................. 739
Paste ............................................................................................................................................. 739
Delete ........................................................................................................................................... 739
Select All, Deselect All .................................................................................................................. 739
Material List .................................................................................................................................. 740
Mini Icons, Small Icons, Medium Icons, Large Icons..................................................................... 740
Function Menu ...................................................................................................................................741
Select Materials Of Active Objects.................................................................................................741
Find First Active Material ...............................................................................................................741
Render Materials, Render All Materials .........................................................................................741
New Material Group, Remove Material Group ..............................................................................741
Sort Materials ............................................................................................................................... 742
Edit ............................................................................................................................................... 742
Apply ............................................................................................................................................ 743
Rename......................................................................................................................................... 743
Remove Unused Materials ............................................................................................................ 743
Remove Duplicate Materials ......................................................................................................... 743
Select Texture Tags ....................................................................................................................... 743
The Material Editor ............................................................................................................................ 745
Material Preview ...................................................................................................................... 746
Color chooser........................................................................................................................... 748
Texture settings ....................................................................................................................... 748
Color ............................................................................................................................................. 756
Diffusion....................................................................................................................................... 757
Luminance .................................................................................................................................... 758
Transparency................................................................................................................................. 759
Reection...................................................................................................................................... 764
Environment ................................................................................................................................. 767
Fog................................................................................................................................................ 769
Bump ............................................................................................................................................ 770
Alpha ............................................................................................................................................ 772
Specular ........................................................................................................................................ 775
Specular Color .............................................................................................................................. 777
Glow ............................................................................................................................................. 778
Displacement ................................................................................................................................ 780
Illumination .................................................................................................................................. 783
Assignment................................................................................................................................... 785
The Shaders ....................................................................................................................................... 787
Channel shaders ........................................................................................................................... 788
Color ........................................................................................................................................ 790
Noise........................................................................................................................................ 790
Gradient................................................................................................................................... 794
Fresnel ..................................................................................................................................... 798
Filter......................................................................................................................................... 799
Fusion ...................................................................................................................................... 801
Layer ........................................................................................................................................ 804
Colorizer .................................................................................................................................. 806
Posterizer ................................................................................................................................. 807
Backlight .................................................................................................................................. 807
Dirt........................................................................................................................................... 808
Distorter................................................................................................................................... 809
Falloff....................................................................................................................................... 810
Lumas .......................................................................................................................................811
Normal Direction (previously ‘Buffy)...................................................................................... 815
Projector .................................................................................................................................. 816
Proximal................................................................................................................................... 817
Ripple....................................................................................................................................... 820
Spectral.................................................................................................................................... 821
Spline ....................................................................................................................................... 824
Vertex Map .............................................................................................................................. 827
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