Maxon Cinema Cinema 4D 9.5.2 User guide

  • Hello! I am an AI chatbot trained to assist you with the Maxon Cinema Cinema 4D 9.5.2 User guide. I’ve already reviewed the document and can help you find the information you need or explain it in simple terms. Just ask your questions, and providing more details will help me assist you more effectively!
Reference Manual
CINEMA 4D
Programming Team Christian Losch, Philip Losch, Richard Kurz, Tilo Kühn, Thomas Kunert,
David O’Reilly, Cathleen Poppe.
Plugin Programming Sven Behne, Wilfried Behne, Michael Breitzke, Kiril Dinev, Per-Anders Edwards,
David Farmer, Jamie Halmick, Richard Hintzenstern, Jan Eric Hoffmann,
Eduardo Olivares, Nina Ivanova, Markus Jakubietz, Eric Sommerlade,
Hendrik Steffen, Jens Uhlig, Michael Welter, Thomas Zeier.
Product Manager Marco Tillmann.
QA Manager Björn Marl.
Writers Paul Babb, Rick Barrett, Oliver Becker, Jens Bosse, Chris Broeske, Chris Debski,
Glenn Frey, Michael Giebel, Jason Goldsmith, Jörn Gollob, Sven Hauth,
Josiah Hultgren, Arndt von Königsmarck, David Link, Arno Löwecke, Aaron Matthew,
Josh Miller, Matthew ‘Mash’ O’Neill, Janine Pauke, Marcus Spranger, Luke Stacy,
Perry Stacy, Marco Tillmann, Jeff Walker, Scot Wardlaw.
SDK Docs & Support David O’Reilly, Mikael Sterner.
Graphics & Icons Eric Adermann, Heike Bauer, Dirk Beichert, Jörn Gollob, Janine Pauke, Onur Pekdemir.
Layout Oliver Becker, Harald Egel, Michael Giebel, David Link, Luke Stacy, Jeff Walker.
Translation Oliver Becker, Michael Giebel, Arno Löwecke, Björn Marl, Janine Pauke, Luke Stacy,
Marco Tillmann, Scot Wardlaw.
Special Thanks Kevin Aguirre, Phil ‘Captain 3D’ McNally, NAAM, Kai Pedersen, Christian Rambow,
Holger Schlömann, Bunk Timmer.
Copyright © 1986-2006 by MAXON Computer GmbH. All rights reserved.
English Translation Copyright © 1986-2006 by MAXON Computer GmbH / MAXON Computer Ltd. All rights reserved.
This manual and the accompanying software are copyright protected. No part of this document may be translated, reproduced,
stored in a retrieval system or transmitted in any form or by any means, electronic or mechanical, for any purpose, without
the express written permission of MAXON Computer.
Although every precaution has been taken in the preparation of the program and this manual, MAXON Computer assumes
no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the program
or from the information contained in this manual.
This manual, as well as the software described in it, is furnished under license and may be used or copied only in accordance
with the terms of such license. The content of this manual is furnished for informational use only, is subject to change without
notice, and should not be construed as a commitment by MAXON Computer. MAXON Computer assumes no responsibility
or liability for any errors or inaccuracies that may appear in this book.
MAXON Computer, the MAXON logo, CINEMA 4D, Hyper NURBS, and C.O.F.F.E.E. are trademarks of MAXON Computer GmbH
or MAXON Computer Inc. Acrobat, the Acrobat logo, PostScript, Acrobat Reader, Photoshop and Illustrator are trademarks
of Adobe Systems Incorporated registered in the U.S. and other countries. Apple, AppleScript, AppleTalk, ColorSync, Mac
OS, QuickTime, Macintosh and TrueType are trademarks of Apple Computer, Inc. registered in the U.S. and other countries.
QuickTime and the QuickTime logo are trademarks used under license. Microsoft, Windows, and Windows NT are either
registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. UNIX is a registered
trademark only licensed to X/Open Company Ltd. All other brand and product names mentioned in this manual are trademarks
or registered trademarks of their respective companies, and are hereby acknowledged.
MAXON Computer End User License Agreement
NOTICE TO USER
WITH THE INSTALLATION OF CINEMA 4D (THE “SOFTWARE”) A CONTRACT IS CONCLUDED BETWEEN YOU (“YOU” OR THE
“USER”) AND MAXON COMPUTER GMBH ( THE “LICENSOR), A COMPANY UNDER GERMAN LAW WITH RESIDENCE IN
FRIEDRICHSDORF, GERMANY.
WHEREAS BY USING AND/OR INSTALLING THE SOFTWARE YOU ACCEPT ALL THE TERMS AND CONDITIONS OF THIS
AGREEMENT. IN THE CASE OF NON-ACCEPTANCE OF THIS LICENSE YOU ARE NOT PERMITTED TO INSTALL THE SOFTWARE.
IF YOU DO NOT ACCEPT THIS LICENSE PLEASE SEND THE SOFTWARE TOGETHER WITH ACCOMPANYING DOCUMENTATION
TO MAXON COMPUTER OR TO THE SUPPLIER WHERE YOU BOUGHT THE SOFTWARE.
1. General
Under this contract the Licensor grants to you, the User, a non-exclusive license to use the Software and its associated
documentation. The Software itself, as well as the copy of the Software or any other copy you are authorized to make
under this license, remain the property of the Licensor.
2. Use of the Software
You are authorized to copy the Software as far as the copy is necessary to use the Software. Necessary copies are the
installation of the program from the original disk to the mass storage medium of your hardware as well as the loading of
the program into RAM.
(2) Furthermore the User is entitled to make a backup copy. However only one backup copy may be made and kept in
store. This backup copy must be identied as a backup copy of the licensed Software.
(3) Further copies are not permitted; this also includes the making of a hard copy of the program code on a printer as well
as copies, in any form, of the documentation.
3. Multiple use and network operation
(1) You may use the Software on any single hardware platform, Macintosh or Windows, and must decide on the platform
(Macintosh or Windows operating system) at the time of installation of the Software. If you change the hardware you
are obliged to delete the Software from the mass storage medium of the hardware used up to then. A simultaneous
installation or use on more than one hardware system is not permitted.
(2) The use of the licensed Software for network operation or other client server systems is prohibited if this opens the
possibility of simultaneous multiple use of the Software. In the case that you intend to use the Software within a network
or other client server system you should ensure that multiple use is not possible by employing the necessary access
security. Otherwise you will be required to pay to the Licensor a special network license fee, the amount of which is
determined by the number of Users admitted to the network.
(3) The license fee for network operation of the Software will be communicated to you by the Licensor immediately after
you have indicated the number of admitted users in writing. The correct address of the Licensor is given in the manual
and also at the end of this contract. The network use may start only after the relevant license fee is completely paid.
4. Transfer
(1) You may not rent, lease, sublicense or lend the Software or documentation. You may, however, transfer all your rights
to use the Software to another person or legal entity provided that you transfer this agreement, the Software, including
all copies, updates or prior versions as well as all documentation to such person or entity and that you retain no copies,
including copies stored on a computer and that the other person agrees that the terms of this agreement remain valid and
that his acceptance is communicated to the Licensor.
(2) You are obliged to carefully store the terms of the agreement. Prior to the transfer of the Software you should inform
the new user of these terms. In the case that the new user does not have the terms at hand at the time of the transfer of
the Software, he is obliged to request a second copy from the Licensor, the cost of which is born by the new licensee.
(3) After transfer of this license to another user you no longer have a license to use the Software.
5. Updates
If the Software is an update to a previous version of the Software, you must possess a valid licence to such previous
version in order to use the update. You may continue to use the previous version of the Software only to help the
transition to and the installation of the update. After 90 days from the receipt of the update your licence for the previous
version of the Software expires and you are no longer permitted to use the previous version of the Software, except as
necessary to install the update.
6. Recompilation and changes of the Software
(1) The recompilation of the provided program code into other code forms as well as all other types of reverse engineering
of the different phases of Software production including any alterations of the Software are strictly not allowed.
(2) The removal of the security against copy or similar safety system is only permitted if a faultless performance of the
Software is impaired or hindered by such security. The burden of proof for the fact that the performance of the program
is impaired or hindered by the security device rests with the User.
(3) Copyright notices, serial numbers or other identications of the Software may not be removed or changed. The
Software is owned by the Licensor and its structure, organization and code are the valuable trade secrets of the Licensor.
It is also protected by United States Copyright and International Treaty provisions. Except as stated above, this agreement
does not grant you any intellectual property rights on the Software.
7. Limited warranty
(1) The parties to this agreement hereby agree that at present it is not possible to develop and produce software
in such a way that it is t for any conditions of use without problems. The Licensor warrants that the Software will
perform substantially in accordance with the documentation. The Licensor does not warrant that the Software and the
documentation comply with certain requirements and purposes of the User or works together with other software used
by the licensee. You are obliged to check the Software and the documentation carefully immediately upon receipt and
inform the Licensor in writing of apparent defects 14 days after receipt. Latent defects have to be communicated in
the same manner immediately after their discovery. Otherwise the Software and documentation are considered to be
faultless. The defects, in particular the symptoms that occurred, are to be described in detail in as much as you are able to
do so. The warranty is granted for a period of 6 months from delivery of the Software (for the date of which the date of
the purchase according to the invoice is decisive). The Licensor is free to cure the defects by free repair or provision of a
faultless update.
(2) The Licensor and its suppliers do not and cannot warrant the performance and the results you may obtain by using
the Software or documentation. The foregoing states the sole and exclusive remedies for the Licensor’s or its suppliers
breach of warranty, except for the foregoing limited warranty. The Licensor and its suppliers make no warranties, express
or implied, as to noninfringement of third party rights, merchantability, or tness for any particular purpose. In no event
will the Licensor or its suppliers be liable for any consequential, incidental or special damages, including any lost prots or
lost savings, even if a representative of the Licensor has been advised of the possibility of such damages or for any claim
by any third party.
(3) Some states or jurisdictions do not allow the exclusion or limitation of incidental, consequential or special damages, or
the exclusion of implied warranties or limitations on how long an implied warranty may last, so the above limitations may
not apply to you. In this case a special limited warranty is attached as exhibit to this agreement, which becomes part of
this agreement. To the extent permissible, any implied warranties are limited to 6 months. This warranty gives you specic
legal rights. You may have other rights which vary from state to state or jurisdiction to jurisdiction. In the case that no
special warranty is attached to your contract please contact the Licensor for further warranty information.
The user is obliged to immediately inform the transport agent in writing of any eventual damages in transit and has to
provide the licensor with a copy of said correspondence, since all transportation is insured by the licensor if shipment was
procured by him.
8. Damage in transit
You are obliged to immediately inform the transport agent in writing of any eventual damages in transit and you should
provide the Licensor with a copy of said correspondence, since all transportation is insured by the Licensor if shipment
was procured by him.
9. Secrecy
You are obliged to take careful measures to protect the Software and its documentation, in particular the serial number,
from access by third parties. You are not permitted to duplicate or pass on the Software or documentation. These
obligations apply equally to your employees or other persons engaged by you to operate the programs. You must pass on
these obligations to such persons. You are liable for damages in all instances where these obligations have not been met.
These obligations apply equally to your employees or other persons he entrusts to use the Software. The User will pass
on these obligations to such persons. You are liable to pay the Licensor all damages arising from failure to abide by these
terms.
10. Information
In case of transfer of the Software you are obliged to inform the Licensor of the name and full address of the transferee in
writing. The address of the Licensor is stated in the manual and at the end of this contract.
11. Data Protection
For the purpose of customer registration and control of proper use of the programs the Licensor will store personal data
of the Users in accordance with the German law on Data Protection (Bundesdatenschutzgesetz). This data may only be
used for the above-mentioned purposes and will not be accessible to third parties. Upon request of the User the Licensor
will at any time inform the User of the data stored with regard to him.
12. Other
(1) This contract includes all rights and obligations of the parties. There are no other agreements. Any changes or
alterations of this agreement have to be performed in writing with reference to this agreement and have to be signed by
both contracting parties. This also applies to the agreement on abolition of the written form.
(2) This agreement is governed by German law. Place of jurisdiction is the competent court in Frankfurt am Main. This
agreement will not be governed by the United Nations Convention on Contracts for the International Sale of Goods, the
application of which is expressly excluded.
(3) If any part of this agreement is found void and unenforceable, it will not affect the validity of the balance of the
agreement which shall remain valid and enforceable according to its terms.
13. Termination
This agreement shall automatically terminate upon failure by you to comply with its terms despite being given an
additional period to do so. In case of termination due to the aforementioned reason, you are obliged to return the
program and all documentation to the Licensor. Furthermore, upon request of Licensor you must submit written
declaration that you are not in possession of any copy of the Software on data storage devices or on the computer itself.
14. Information and Notices
Should you have any questions concerning this agreement or if you desire to contact MAXON Computer for any reason
and for all notications to be performed under this agreement, please write to:
MAXON Computer GmbH, Max-Planck-Str. 20, D-61381, Friedrichsdorf, Germany.
or for North and South America to:
MAXON Computer, Inc., 2640 Lavery Court Suite A, Newbury Park, CA 91320, USA.
or for the United Kingdom and Republic of Ireland to:
MAXON Computer Ltd, The Old School, Greeneld, Bedford MK45 5DE, United Kingdom.
We will also be pleased to provide you with the address of your nearest supplier.
Contents
CINEMA 4D............................................................................................................ ii
MAXON Computer End User License Agreement................................................ iii
1. Getting to Know CINEMA 4D............................................................................3
Important Notes .................................................................................................................................... 3
OpenGL.................................................................................................................................................. 3
Installing QuickTime .............................................................................................................................. 4
What’s New in R9 .................................................................................................................................. 4
Modeling ............................................................................................................................................... 4
Interface ................................................................................................................................................ 5
Selections .............................................................................................................................................. 7
Rendering .............................................................................................................................................. 7
Animation.............................................................................................................................................. 8
Import/Export........................................................................................................................................ 8
Other ..................................................................................................................................................... 8
Starting CINEMA 4D .............................................................................................................................. 8
Quitting CINEMA 4D.............................................................................................................................. 9
Mouse techniques ................................................................................................................................. 9
Hotkeys 1 to 7...................................................................................................................................... 10
The user interface ................................................................................................................................ 10
A Quick Tour ........................................................................................................................................ 12
2. Views and Viewports...................................................................................... 19
Edit Menu ............................................................................................................................................ 20
Film Move, Film Magnify, Film Zoom................................................................................................... 20
Zoom In, Zoom Out ............................................................................................................................. 21
Frame commands ................................................................................................................................ 21
Congure, Congure All...................................................................................................................... 22
Display tab........................................................................................................................................... 23
Active Object ....................................................................................................................................... 23
Inactive Object..................................................................................................................................... 27
Filter tab .............................................................................................................................................. 28
View tab .............................................................................................................................................. 29
Back tab ............................................................................................................................................... 33
Back ..................................................................................................................................................... 33
World Grid ........................................................................................................................................... 34
HUD tab ............................................................................................................................................... 36
Cameras Menu..................................................................................................................................... 36
Scene Cameras..................................................................................................................................... 36
Link Active Object................................................................................................................................ 37
Editor Camera...................................................................................................................................... 37
Projections........................................................................................................................................... 37
Display Menu ....................................................................................................................................... 39
Display Filter ........................................................................................................................................ 39
Default Light........................................................................................................................................ 40
Shading modes .................................................................................................................................... 40
Display Tags ......................................................................................................................................... 42
Backface Culling .................................................................................................................................. 42
Textures ............................................................................................................................................... 43
X-Ray ................................................................................................................................................... 44
Stacked Materials ................................................................................................................................ 45
View Menu .......................................................................................................................................... 45
Panels .................................................................................................................................................. 45
Toggle Active View .............................................................................................................................. 45
Views ................................................................................................................................................... 46
3. Conguration..................................................................................................49
Conguration Dialogs.......................................................................................................................... 49
Conguration managers...................................................................................................................... 50
Other settings...................................................................................................................................... 50
Graphical User Interface ...................................................................................................................... 50
Windows.............................................................................................................................................. 51
Tabs...................................................................................................................................................... 53
Icon Palettes ........................................................................................................................................ 54
The Command Manager ...................................................................................................................... 59
The Menu Manager ............................................................................................................................. 61
The quick access .................................................................................................................................. 63
The Pin’s Menu .................................................................................................................................... 64
Preferences .......................................................................................................................................... 66
Macintosh (Mac OS only)..................................................................................................................... 71
Interface .............................................................................................................................................. 71
Colors .................................................................................................................................................. 73
Viewport.............................................................................................................................................. 74
View..................................................................................................................................................... 74
OpenGL Shading.................................................................................................................................. 75
Software Shading ................................................................................................................................ 79
Textures ............................................................................................................................................... 79
Colors .................................................................................................................................................. 80
Document............................................................................................................................................ 80
Import/Export...................................................................................................................................... 81
Allplan Export...................................................................................................................................... 82
3D Studio Import / Export ................................................................................................................... 85
Biovision BVH Import........................................................................................................................... 85
CINEMA 4D XML Export ...................................................................................................................... 86
DEM Import ......................................................................................................................................... 86
DXF Export........................................................................................................................................... 86
DXF Import .......................................................................................................................................... 87
Direct3D Export................................................................................................................................... 88
FBX Import / Export ............................................................................................................................. 90
FBX Import Settings............................................................................................................................. 90
FBX Export Settings ............................................................................................................................. 95
Additional options ............................................................................................................................... 97
Illustrator Import ................................................................................................................................. 98
LightWave Import................................................................................................................................ 98
Monzoom Import ................................................................................................................................ 99
QuickDraw 3D Export ........................................................................................................................ 100
QuickDraw 3D Import........................................................................................................................ 100
STL Import / Export............................................................................................................................ 101
Shockwave 3D Export........................................................................................................................ 101
Output Quality................................................................................................................................... 101
Texture Export Options...................................................................................................................... 103
Light Options ..................................................................................................................................... 103
Animation Export Options................................................................................................................. 103
Options .............................................................................................................................................. 104
Shockwave 3D limitations ................................................................................................................. 104
Cameras............................................................................................................................................. 105
UZR Export......................................................................................................................................... 107
Filter Properties ................................................................................................................................. 108
HTML ................................................................................................................................................. 108
File ..................................................................................................................................................... 108
Integrating UZR les in HTML............................................................................................................ 109
Controlling the UZR browser display ..................................................................................................111
The applet’s context menu ................................................................................................................111
VRML 1 Export....................................................................................................................................112
VRML 1 Import ...................................................................................................................................113
VRML 2 Export....................................................................................................................................114
VRML 2 Import ...................................................................................................................................115
Wavefront Import / Export .................................................................................................................116
Material Preview.................................................................................................................................116
Texture Paths ......................................................................................................................................117
Units ...................................................................................................................................................118
Color Chooser.................................................................................................................................... 120
XPresso .............................................................................................................................................. 125
Colors / Gui ........................................................................................................................................ 125
Project Settings ................................................................................................................................. 125
4. Workow....................................................................................................... 131
Asynchronous access to parameters ................................................................................................. 132
Selection rays..................................................................................................................................... 132
Smartpointer ..................................................................................................................................... 133
Multiple selection .............................................................................................................................. 134
Working with Layouts........................................................................................................................ 134
Window > Layout Submenu ............................................................................................................. 134
Initialization Files ............................................................................................................................... 135
Function graphs................................................................................................................................. 136
Function graph context menu ........................................................................................................... 137
Copying and pasting function graphs ............................................................................................... 138
The HUD............................................................................................................................................. 139
Using the HUD ................................................................................................................................... 140
HUD Settings ..................................................................................................................................... 141
Display ............................................................................................................................................... 142
5. File Menu....................................................................................................... 147
To start CINEMA 4D, do one of the following: .................................................................................. 147
New ................................................................................................................................................... 148
Open.................................................................................................................................................. 148
Merge ................................................................................................................................................ 148
Revert To Saved ................................................................................................................................. 148
Close .................................................................................................................................................. 149
Close All............................................................................................................................................. 149
Save ................................................................................................................................................... 149
Save As .............................................................................................................................................. 149
Save Incremental ............................................................................................................................... 150
Save All .............................................................................................................................................. 150
Save Project ....................................................................................................................................... 150
Export................................................................................................................................................ 150
Recent Files........................................................................................................................................ 152
Quit.................................................................................................................................................... 152
6. Edit Menu...................................................................................................... 157
The undo buffer................................................................................................................................. 157
The clipboard..................................................................................................................................... 159
Selection............................................................................................................................................ 161
The drawing pipeline......................................................................................................................... 161
The display order ............................................................................................................................... 164
Settings.............................................................................................................................................. 165
7. Objects Menu ................................................................................................ 169
Attribute manager settings ............................................................................................................... 170
Coordinates ....................................................................................................................................... 171
Object Properties............................................................................................................................... 172
Primitives ..................................................................................................................................... 173
Cone ............................................................................................................................................. 175
Caps .............................................................................................................................................. 176
Cube ............................................................................................................................................. 179
Cylinder......................................................................................................................................... 181
Caps .............................................................................................................................................. 183
Slice............................................................................................................................................... 184
Disc ............................................................................................................................................... 185
Slice............................................................................................................................................... 186
Plane ............................................................................................................................................. 187
Polygon......................................................................................................................................... 189
Sphere........................................................................................................................................... 190
Torus ............................................................................................................................................. 192
Slice............................................................................................................................................... 193
Capsule ......................................................................................................................................... 194
Slice............................................................................................................................................... 196
Oil Tank......................................................................................................................................... 197
Slice............................................................................................................................................... 198
Tube .............................................................................................................................................. 199
Slice............................................................................................................................................... 201
Pyramid......................................................................................................................................... 202
Platonic ......................................................................................................................................... 204
Figure............................................................................................................................................ 206
Landscape..................................................................................................................................... 207
Relief............................................................................................................................................. 212
NURBS........................................................................................................................................... 217
NURBS objects and hierarchies..................................................................................................... 217
HyperNURBS ................................................................................................................................. 217
Weighting HyperNURBS models ................................................................................................... 221
Manual weighting ........................................................................................................................ 222
Modeling with HyperNURBS......................................................................................................... 222
HyperNURBS and n-gons.............................................................................................................. 224
Extrude NURBS ............................................................................................................................. 225
Caps and Rounding ...................................................................................................................... 226
Lathe NURBS................................................................................................................................. 226
Caps and Rounding ...................................................................................................................... 228
Loft NURBS ................................................................................................................................... 228
Caps and Rounding ...................................................................................................................... 232
Sweep NURBS ............................................................................................................................... 232
Caps and Rounding ...................................................................................................................... 237
Troubleshooting tilted contour splines......................................................................................... 237
Bezier NURBS ................................................................................................................................ 238
Caps And Rounding ...................................................................................................................... 239
Different materials for the hull, caps and rounding ..................................................................... 242
Splines .......................................................................................................................................... 245
Spline Object ................................................................................................................................ 245
Curves........................................................................................................................................... 245
Segments ...................................................................................................................................... 246
Create Spline (Curves)................................................................................................................... 253
Freehand....................................................................................................................................... 253
Bezier, B-Spline, Linear, Cubic, Akima .......................................................................................... 254
Spline Primitives............................................................................................................................ 254
Arc ................................................................................................................................................ 256
Circle............................................................................................................................................. 257
Helix.............................................................................................................................................. 259
n-Side ........................................................................................................................................... 261
Rectangle...................................................................................................................................... 263
Star ............................................................................................................................................... 264
Text ............................................................................................................................................... 266
Vectorizer...................................................................................................................................... 268
4-Side ........................................................................................................................................... 270
Cissoid .......................................................................................................................................... 273
Cogwheel...................................................................................................................................... 274
Cycloid .......................................................................................................................................... 276
Formula......................................................................................................................................... 280
Examples....................................................................................................................................... 283
Flower ........................................................................................................................................... 285
Prole ........................................................................................................................................... 287
Special Modeling Tools................................................................................................................ 291
Null Object.................................................................................................................................... 291
Polygon Object ............................................................................................................................. 293
Array Object.................................................................................................................................. 297
Atom Array Object........................................................................................................................ 298
Boole............................................................................................................................................. 299
Instance Object............................................................................................................................. 302
Metaball Object ............................................................................................................................ 303
Metaball Tag ................................................................................................................................. 305
Symmetry Object .......................................................................................................................... 306
Construction Plane Object............................................................................................................ 307
Cameras........................................................................................................................................ 309
Camera Object.............................................................................................................................. 309
Depth Of Field .............................................................................................................................. 313
Adjusting the camera interactively............................................................................................... 314
Animating camera movements..................................................................................................... 315
Cameras Menu.............................................................................................................................. 316
Scene Cameras.............................................................................................................................. 316
Target Camera .............................................................................................................................. 317
Lighting ........................................................................................................................................ 319
Light Object .................................................................................................................................. 319
Shadow......................................................................................................................................... 329
Details........................................................................................................................................... 339
Visibility ........................................................................................................................................ 353
Caustics......................................................................................................................................... 359
Noise............................................................................................................................................. 359
Lens Effects................................................................................................................................... 361
Glow editor................................................................................................................................... 366
Glow properties............................................................................................................................ 367
Ring properties ............................................................................................................................. 367
Beam properties ........................................................................................................................... 368
Other properties ........................................................................................................................... 369
Lens editor .................................................................................................................................... 370
Scene ............................................................................................................................................ 371
Target Light................................................................................................................................... 372
Sun Light....................................................................................................................................... 373
Sun tag ......................................................................................................................................... 374
Using the Sun tag with other object types................................................................................... 375
Making gels .................................................................................................................................. 376
Particles........................................................................................................................................ 377
Baking Particles............................................................................................................................. 379
Emitter.......................................................................................................................................... 380
Emitter Tab ................................................................................................................................... 382
Include Tab ................................................................................................................................... 383
Modiers ...................................................................................................................................... 383
Attractor ....................................................................................................................................... 385
Deector....................................................................................................................................... 386
Destructor..................................................................................................................................... 388
Friction.......................................................................................................................................... 389
Gravity .......................................................................................................................................... 390
Rotation........................................................................................................................................ 391
Turbulence .................................................................................................................................... 392
Wind ............................................................................................................................................. 393
Metaparticles................................................................................................................................ 394
Deformers .................................................................................................................................... 397
Bend.............................................................................................................................................. 398
Bone.............................................................................................................................................. 400
HyperNURBS and bones................................................................................................................ 400
Fixation ......................................................................................................................................... 404
Display .......................................................................................................................................... 405
Laying out a bones hierarchy........................................................................................................ 405
Restricting bones using polygon selections or vertex maps......................................................... 409
Bulge............................................................................................................................................. 410
Explosion FX ..................................................................................................................................412
Explosion .......................................................................................................................................413
Cluster........................................................................................................................................... 414
Gravity .......................................................................................................................................... 416
Rotation.........................................................................................................................................417
Special ...........................................................................................................................................417
Explosion ...................................................................................................................................... 418
FFD................................................................................................................................................ 419
Formula......................................................................................................................................... 420
Melt .............................................................................................................................................. 422
Polygon Reduction........................................................................................................................ 424
Further usage advice .................................................................................................................... 428
Hints and tips................................................................................................................................ 429
Shatter .......................................................................................................................................... 432
Shear............................................................................................................................................. 433
Spherify ........................................................................................................................................ 435
Spline Deformer............................................................................................................................ 436
Spline Rail ..................................................................................................................................... 440
Example ........................................................................................................................................ 442
Taper............................................................................................................................................. 446
Twist .............................................................................................................................................448
Wind ............................................................................................................................................. 450
Wrap ............................................................................................................................................. 452
Managing Your Environment ...................................................................................................... 457
Floor Object .................................................................................................................................. 457
Sky Object..................................................................................................................................... 457
Environment Object...................................................................................................................... 458
Foreground Object, Background Object....................................................................................... 460
Stage Object ................................................................................................................................. 462
Selection Object ........................................................................................................................... 463
Sound ........................................................................................................................................... 465
Playing and scrubbing sound ....................................................................................................... 465
Loudspeaker ................................................................................................................................. 465
Mono Microphone........................................................................................................................ 468
Stereo Microphone ....................................................................................................................... 471
Stereo ........................................................................................................................................... 472
DTS 5.1.......................................................................................................................................... 472
DDS EX 6.1.................................................................................................................................... 473
SDDS 7.1........................................................................................................................................ 474
Object Library ............................................................................................................................... 477
Adding models to the object library............................................................................................. 477
Turbo Squid community................................................................................................................ 477
8. Tools Menu....................................................................................................481
Move.................................................................................................................................................. 481
Moving multiple objects.................................................................................................................... 482
Attribute manager settings ............................................................................................................... 483
Orientation ........................................................................................................................................ 484
Snap Settings..................................................................................................................................... 486
Scale .................................................................................................................................................. 486
Scaling multiple objects .................................................................................................................... 487
Attribute manager settings ............................................................................................................... 487
Rotate ................................................................................................................................................ 488
Rotating multiple objects .................................................................................................................. 489
Attribute manager settings ............................................................................................................... 490
Move, Scale and Rotate with mouse and keyboard .......................................................................... 490
Magnify ............................................................................................................................................. 491
Modeling modes................................................................................................................................ 491
Tweak Mode ...................................................................................................................................... 492
N-gon Triangulation .......................................................................................................................... 493
Use Isoline Editing ............................................................................................................................. 493
Show Axis .......................................................................................................................................... 494
Camera .............................................................................................................................................. 494
Object ................................................................................................................................................ 496
Points................................................................................................................................................. 496
Edges ................................................................................................................................................. 497
Polygons ............................................................................................................................................ 497
Object Axis ........................................................................................................................................ 498
Model ................................................................................................................................................ 499
Texture............................................................................................................................................... 501
Texture Axis ....................................................................................................................................... 501
Inverse Kinematics............................................................................................................................. 502
Multi-target kinematics..................................................................................................................... 504
Animation.......................................................................................................................................... 505
The Axes ............................................................................................................................................ 506
Coordinate System............................................................................................................................. 506
Why use HPB?.................................................................................................................................... 507
Camera Rotation................................................................................................................................ 509
9. Selection Menu ............................................................................................. 513
Selection Filter ....................................................................................................................................513
Select Tool ..........................................................................................................................................513
Object tab.......................................................................................................................................... 514
Tags tab ..............................................................................................................................................515
Create Selection Object ......................................................................................................................515
Main selection tools ...........................................................................................................................515
Live Selection..................................................................................................................................... 516
Rectangle Selection ........................................................................................................................... 516
Lasso Selection .................................................................................................................................. 516
Polygon Selection ...............................................................................................................................517
Attribute manager settings ................................................................................................................517
Mode (Live Selection) ........................................................................................................................ 518
Loop Selection ................................................................................................................................... 521
Attribute manager settings ............................................................................................................... 522
Ring Selection.................................................................................................................................... 522
Outline Selection ............................................................................................................................... 523
Fill Selection....................................................................................................................................... 524
Convert Selection .............................................................................................................................. 524
Select All, Deselect All ....................................................................................................................... 525
Invert ................................................................................................................................................. 525
Select Connected............................................................................................................................... 525
Grow Selection .................................................................................................................................. 526
Shrink Selection ................................................................................................................................. 526
Hide Selected..................................................................................................................................... 527
Hide Unselected................................................................................................................................. 527
Unhide All .......................................................................................................................................... 527
Invert Visibility................................................................................................................................... 527
Set Selection...................................................................................................................................... 527
Attribute manager settings ............................................................................................................... 528
Set Vertex Weight.............................................................................................................................. 529
10. Structure Menu ...........................................................................................535
Modeling modes................................................................................................................................ 535
Attribute manager settings ............................................................................................................... 536
Snap Settings..................................................................................................................................... 537
Snapping ........................................................................................................................................... 538
Edit Spline.......................................................................................................................................... 542
Attribute manager settings ............................................................................................................... 546
Attribute manager settings ............................................................................................................... 547
Cross Section ..................................................................................................................................... 548
Attribute manager settings ............................................................................................................... 549
Edge To Spline ................................................................................................................................... 550
Project ............................................................................................................................................... 550
Round ................................................................................................................................................ 552
Split ................................................................................................................................................... 553
Add Point........................................................................................................................................... 553
Bridge ................................................................................................................................................ 555
Using the Brush tool .......................................................................................................................... 559
Create Polygon .................................................................................................................................. 562
Edge Cut ............................................................................................................................................ 565
Iron .................................................................................................................................................... 566
Knife .................................................................................................................................................. 567
Magnet .............................................................................................................................................. 570
Mirror ................................................................................................................................................ 573
Set Point Value................................................................................................................................... 575
Coordinate System............................................................................................................................. 577
Slide ................................................................................................................................................... 578
Weld .................................................................................................................................................. 581
Bevel .................................................................................................................................................. 582
Polygon mode.................................................................................................................................... 586
Edge mode......................................................................................................................................... 587
Point mode ........................................................................................................................................ 587
Extrude .............................................................................................................................................. 588
Extrude Inner..................................................................................................................................... 591
Matrix Extrude................................................................................................................................... 594
Smooth Shift...................................................................................................................................... 597
Normal Move ..................................................................................................................................... 598
Normal Scale...................................................................................................................................... 599
Normal Rotate ................................................................................................................................... 599
Structure Context Menu .................................................................................................................... 600
11. Functions Menu...........................................................................................605
Make Editable .................................................................................................................................... 605
Arrange.............................................................................................................................................. 605
Linear Mode....................................................................................................................................... 606
Circle Mode........................................................................................................................................ 608
Center .................................................................................................................................................612
Connect ............................................................................................................................................. 613
Current State To Object ..................................................................................................................... 613
Duplicate ........................................................................................................................................... 614
Measure & Construction.................................................................................................................... 615
Transfer.............................................................................................................................................. 619
Randomize......................................................................................................................................... 619
Reset System...................................................................................................................................... 621
Align Normals.................................................................................................................................... 623
Reverse Normals ................................................................................................................................ 624
Move Down Sequence, Move Up Sequence ...................................................................................... 625
Collapse ............................................................................................................................................. 625
Melt ................................................................................................................................................... 626
Optimize ............................................................................................................................................ 627
Subdivide........................................................................................................................................... 628
Triangulate......................................................................................................................................... 629
Untriangulate..................................................................................................................................... 630
Retriangulate N-gons ........................................................................................................................ 630
Remove N-gons ................................................................................................................................. 630
Array .................................................................................................................................................. 631
Clone ................................................................................................................................................. 633
Disconnect......................................................................................................................................... 635
Explode Segments ............................................................................................................................. 635
Split ................................................................................................................................................... 635
Break Phong Shading......................................................................................................................... 635
Unbreak Phong Shading.................................................................................................................... 635
Select Broken Phong Edges ............................................................................................................... 636
Increase/Decrease HN Subdivision..................................................................................................... 636
12. Plugins .........................................................................................................639
Execute Last Plugin ............................................................................................................................ 639
ASCII Animation Import .................................................................................................................... 639
FlashEx............................................................................................................................................... 642
General tab........................................................................................................................................ 643
Background tab ................................................................................................................................. 646
Lines tab ............................................................................................................................................ 646
HTML tab ........................................................................................................................................... 648
FlashEx Tag ........................................................................................................................................ 648
FlashEx FAQs......................................................................................................................................648
SpaceMouse ...................................................................................................................................... 650
13. Rendering ....................................................................................................653
Render Alerts ..................................................................................................................................... 653
Missing textures ................................................................................................................................ 653
Missing radiosity solutions ................................................................................................................ 653
Render View ...................................................................................................................................... 653
Render Active Object......................................................................................................................... 654
Render Region ................................................................................................................................... 654
Render To Picture Viewer................................................................................................................... 654
Batch Rendering ................................................................................................................................ 655
Make Preview..................................................................................................................................... 656
Render Settings ................................................................................................................................. 657
New Render Settings ......................................................................................................................... 657
Delete Render Settings ...................................................................................................................... 658
Flush Illumination Caches .................................................................................................................. 658
Bake Texture ...................................................................................................................................... 658
Tag Tab .............................................................................................................................................. 660
Options Tab ....................................................................................................................................... 664
Sky Textures....................................................................................................................................... 670
Details Tab ......................................................................................................................................... 673
Bake Object........................................................................................................................................ 674
General .............................................................................................................................................. 677
Output ............................................................................................................................................... 681
Save ...................................................................................................................................................684
32-Bit / HDR Formats ......................................................................................................................... 685
Antialiasing........................................................................................................................................ 695
Antialiasing........................................................................................................................................ 696
Antialiasing and adaptive raytracing................................................................................................. 699
Radiosity, Caustics ............................................................................................................................. 699
Effects................................................................................................................................................ 700
Object Glow....................................................................................................................................... 701
Lens Effects........................................................................................................................................ 701
Remote .............................................................................................................................................. 701
Median Filter...................................................................................................................................... 702
Sharpen Filter .................................................................................................................................... 702
Soft Filter ........................................................................................................................................... 702
Object Motion Blur ............................................................................................................................ 702
Scene Motion Blur ............................................................................................................................. 703
Cel Renderer ...................................................................................................................................... 705
Color Correction ................................................................................................................................ 708
Options .............................................................................................................................................. 708
Multi-Pass.......................................................................................................................................... 714
QuickTime VR..................................................................................................................................... 722
Movie Formats................................................................................................................................... 724
14. Window Menu............................................................................................. 729
Layout................................................................................................................................................ 729
Command Manager........................................................................................................................... 730
Menu Manager .................................................................................................................................. 731
New View Panel................................................................................................................................. 732
Object Manager................................................................................................................................. 732
Material Manager .............................................................................................................................. 732
Timeline ............................................................................................................................................. 733
F-Curve Manager............................................................................................................................... 733
Attribute Manager............................................................................................................................. 734
Picture Viewer ................................................................................................................................... 734
Coordinate Manager.......................................................................................................................... 735
Structure Manager............................................................................................................................. 735
Content Browser................................................................................................................................ 736
Console.............................................................................................................................................. 736
Global Status Bar ............................................................................................................................... 736
Selection Info..................................................................................................................................... 737
Structure Info .................................................................................................................................... 737
Other Scene Windows ....................................................................................................................... 737
15. Help Menu ................................................................................................... 741
MAXON Online ...................................................................................................................................741
Help (CINEMA 4D) ..............................................................................................................................741
Personalize..........................................................................................................................................741
Info .....................................................................................................................................................741
16 Coordinate Manager .................................................................................... 745
17. Object Manager........................................................................................... 749
Drag-and-drop .................................................................................................................................. 750
Mouse techniques ............................................................................................................................. 751
File Menu ........................................................................................................................................... 751
CINEMA 4D Tags ................................................................................................................................ 751
Expression tags.................................................................................................................................. 752
Align To Path ..................................................................................................................................... 753
Align To Spline ................................................................................................................................... 754
Anchor ............................................................................................................................................... 756
C.O.F.F.E.E. ......................................................................................................................................... 756
Compositing ...................................................................................................................................... 757
Exclusion............................................................................................................................................ 759
Display ............................................................................................................................................... 763
Fix ...................................................................................................................................................... 764
FlashEx............................................................................................................................................... 764
HyperNURBS Weight.......................................................................................................................... 765
IK........................................................................................................................................................ 765
Kinematic........................................................................................................................................... 766
/