Blackmagic Fusion 17 User manual

Category
Software
Type
User manual
Fusion
May 2021
Reference Manual
Welcome
Welcome to Fusion for Mac, Linux and Windows!
Fusion is the world’s most advanced compositing software for visual effects artists,
broadcast and motion graphic designers and 3D animators. With over 30 years of
development, Fusion has been used on over 1000 major Hollywood blockbuster feature
films! Fusion features an easy and powerful node based interface so you can construct
complex effects simply by connecting various types of processing together. Thats super
easy and extremely fast! You get a massive range of features and effects included,
so you can create exciting broadcast graphics, television commercials, dramatic title
sequences and even major feature film visual effects!
Fusion Studio customers can also use DaVinci Resolve Studio to get a complete set of
editing, advanced color correction and professional Fairlight audio post production tools.
Clips in the DaVinci Resolve timeline can be shared with Fusion so you can collaborate
on your complex compositions within your VFX team and then render the result back
directly into the DaVinci Resolve timeline. We hope you enjoy reading this manual and
we can’t wait to see the work you produce with Fusion.
The Fusion Engineering Team
Grant Petty
CEO Blackmagic Design
2Fusion 17 Welcome
Navigation Guide
Chapter 2
Exploring the
Fusion Interface
This chapter provides an orientation on the Fusion user interface, providing a
quick tour of what tools are available, where to find things, and how the different
panels fit together to help you build and refine compositions in this powerful
node‑based environment.
Contents
The Fusion User Interface 15
The Work Area  16
Interface Toolbar 16
Choosing Which Panel Has Focus  17
Viewers 17
Zooming and Panning into Viewers  19
Loading Nodes Into Viewers  19
Clearing Viewers  20
Viewer Controls  20
Time Ruler and Transport Controls 22
Time Ruler Controls in the Fusion Page  22
Time Ruler Controls in Fusion Studio  23
The Playhead  23
Zoom and Scroll Bar  24
Transport Controls in the Fusion Page  24
Audio Monitoring  26
Transport Controls in Fusion Studio  27
Changing the Time Display Format  31
Keyframe Display in the Time Ruler  31
The Fusion RAM Cache for Playback  31
Chapter 2 Exploring the Fusion Interface 13
Hover over and click
each title and it opens the
Page accordingly
Hover over and click thefooter
on each pageand it opens the
Chapter Content Page
Hover over and click the
Contents Heading and it opens
the Main Contents Page on page 4
3Fusion 17 Navigation Guide
Contents
PART 1
Fusion Fundamentals
1 Introduction to Compositing in Fusion 7
2 Exploring the Fusion Interface 12
3 Getting Clips into Fusion 58
4 Rendering Using Saver Nodes 79
5 Working in the Node Editor 102
6 Node Groups, Macros, and Fusion Templates 146
7 Using Viewers 165
8 Editing Parameters in the Inspector 203
9 Animating in Fusion’s Keyframes Editor 226
10 Animating in Fusion’s Spline Editor 243
11 Animating with Motion Paths 272
12 Using Modifiers, Expressions, and Custom Controls 289
13 Bins 301
14 Fusion Connect 320
15 Preferences 333
PART 2
2D Compositing
16 Controlling Image Processing and Resolution 379
17 Managing Color for Visual Effects 388
18 Understanding Image Channels 400
19 Compositing Layers in Fusion 434
20 Rotoscoping with Masks 456
21 Paint 478
22 Using the Tracker Node 502
23 Planar Tracking 534
24 Using Open FX, Resolve FX, and Fuse Plug-Ins 540
PART 3
3D Compositing
25 3D Compositing Basics 544
26 3D Camera Tracking 596
27 Particle Systems 613
PART 4
Advanced Compositing Techniques
28 Optical Flow and Stereoscopic Nodes 622
Fusion 17 Contents 4
PART 5
Fusion Page Eects
29 3D Nodes 636
30 3D Light Nodes 745
31 3D Material Nodes 758
32 3D Texture Nodes 785
33 Blur Nodes 810
34 Color Nodes 834
35 Composite Nodes 889
36 Deep Pixel Nodes 903
37 Effect Nodes 919
38 Film Nodes 950
39 Filter Nodes 967
40 Flow Nodes 983
41 Flow Organizational Nodes 986
42 Fuses 991
43 Generator Nodes 993
44 I/O Nodes 1030
45 LUT Nodes 1053
46 Mask Nodes 1062
47 Matte Nodes 1099
48 Metadata Nodes 1152
49 Miscellaneous Nodes 1159
50 Optical Flow 1194
51 Paint Node 1207
52 Particle Nodes 1216
53 Position Nodes 1273
54 Resolve Connect 1291
55 Shape Nodes 1297
56 Stereo Nodes 1328
57 Tracker Nodes 1358
58 Transform Nodes 1403
59 VR Nodes 1428
60 Warp Nodes 1438
61 Modifiers 1466
PART 6
Other Information
62 Regulatory Notices, Safety Information and Warranty 1503
Fusion 17 Contents 5
PART 1
Fusion
Fundamentals
Chapter 1
Introduction
to Compositing
in Fusion
This introduction is designed explicitly to help users who are new to Fusion get
started learning this exceptionally powerful environment for creating and editing
visual effects and motion graphics right from within DaVinci Resolve or using the
stand-alone Fusion Studio application.
This documentation covers both the Fusion Page inside DaVinci Resolve and the
stand-alone Fusion Studio application.
Contents
What Is Fusion? 8
The Fusion Page within DaVinci Resolve  8
The Fusion Studio Stand-Alone Application  9
What Kinds of Eects Does Fusion Oer?  10
How Hard Will This Be to Learn?  11
Chapter 1 Introduction to Compositing in Fusion 7
What Is Fusion?
Blackmagic Design Fusion is powerful 2D and 3D visual effects compositing software with over thirty
years of evolution serving the motion picture and broadcast industry, creating effects seen in
countless films and television series. It is available as a stand-alone application as well as a page
within DaVinci Resolve.
In its purest form, Fusion is a collection of image-processing engines called nodes. These nodes
represent effects like blurs and color correctors, as well as images, 3D models, and spline masks.
Similar to effects you may be familiar with, each node includes a set of parameters that can be
adjusted and animated over time. Stringing different nodes together in a graphical user interface
called a node tree allows you to create sophisticated visual effects. The nodes, node trees, and all
settings you create are saved in a document called a Composition, or “comp” for short.
The Fusion Page within DaVinci Resolve
Merged right into DaVinci Resolve, the Fusion page makes it possible to jump immediately from editing
right into compositing, with no need to export media, relink files, or launch another application to get
your work done. Now everything you need lives right inside DaVinci Resolve.
The Fusion page in DaVinci Resolve, showing viewers, the Node Editor, and the Inspector
How Do I Use the Fusion Page?
The relationship between the Edit page and the Fusion page is similar to the relationship between the
Edit page and the Color page. Each clip can have a grade applied to it in the Color page, and similarly
every clip can have a composition applied to it in the Fusion page.
If you use the Fusion page to create any kind of effect or composite, a badge appears on that clip in
the Timeline to show that clip has a composition applied to it.
Clips with Fusion page compositions have
a Fusion badge to the right of the name.
Chapter 1 Introduction to Compositing in Fusion 8
To create an effect in the Fusion page of DaVinci Resolve, you need only park the playhead over a clip
in the Edit or Cut page and then click the Fusion page button. Your clip is immediately available as a
MediaIn node in the Fusion page, ready for you to add a variety of stylistic effects. You can paint out
an unwanted blemish or feature, build a quick composite to add graphics or text, or accomplish any
other visual effect you can imagine, built from the Fusion page’s toolkit of effects.
Alternatively, in DaVinci Resolve, you have the option of editing together all the clips you want to use,
superimposing and lining up every piece of media you’ll need with the correct timing, before selecting
them and creating a Fusion clip. A Fusion clip functions as a single item in the Edit or Cut page
timeline, but once in the Fusion page, each piece of media you’ve assembled is revealed in a fully built
Fusion composition, ready for you to start adding nodes to customize for whatever effect you need
to create.
Whichever way you want to work, all this happens on the very same timeline as editing, grading, and
audio post, for a seamless back and forth as you edit, refine, and finish your projects.
How Do Fusion Eects Dier from Edit Page Eects?
When using DaVinci Resolve, you can create numerous effects in the Edit page. Transitions, fades,
superimpositions, over-the-shoulder picture-in-picture effects, time remapping, and lower third titles
are some of the effects that can be quickly and more efficiently created in the Edit or Cut page
timeline. However, the Fusion page’s node-based interface lets you go deep into the details of a
composition to create sophisticated 2D and 3D effects with precise control and endless customization.
Effects that include more than two or three layers can be much more manageable in Fusion. Green or
blue screen composites, sky replacements, and object removal are all effects better suited for Fusion’s
more advanced toolset.
How Do Fusion Eects Dier from Color Page Eects?
The Color page in DaVinci Resolve can also handle some visual effects work. Effects that blur the line
between color grading and finishing can be very fast and intuitive in the Color Page, especially for
people already familiar with the Color page toolset. Beauty work and small image repairs can make
efficient use of the Color page’s straightforward Tracking tool, Face Refinement, and Patch Replacer
effects. However, when it comes to more challenging blue/green screen compositing, the tools built
around Fusions powerful Delta keyer are more capable of handling these shots. Integrating 3D
objects into live-action scenes, split-screen effects, motion graphics, and precise keyframing are all
better suited to the Fusion page.
The Fusion Studio Stand-Alone Application
Creating visual effects with the stand-alone Fusion Studio software begins with opening Fusion,
creating a new composition, importing some clips via Loader nodes, and building out your composite
with effects. Just like the Fusion Page in DaVinci Resolve, you add effects using different nodes from
the Effects Library, and you combine multiple layers of imagery using Merge nodes. Once you’ve
created the desired result, add a Saver node to the end of the tree of nodes you’ve created to render
your final result.
Rendering Out Your Final Result
Unlike the Fusion Page in DaVinci Resolve, which renders directly back into the Edit or Cut page
timeline, the final step in Fusion Studio is to render the finished effect to disk as a movie file or image
sequence. The last node in every node tree is a Saver node. Saver nodes configure the output file
format and render the file to disk. You can use as many Saver nodes in a composite as you need. For
instance, you might use multiple Saver nodes to render out intermediate areas of a composite or to
output a composite in multiple formats.
Chapter 1 Introduction to Compositing in Fusion 9
What Kinds of Effects Does Fusion Offer?
In addition to the kinds of robust compositing, paint, rotoscoping, and keying effects you’d expect from
a fully-featured 2D compositing environment, Fusion offers much more.
3D Compositing
Fusion has powerful 3D nodes that include extruded 3D text, simple geometry, and the ability to
import 3D models. Once you’ve assembled a 3D scene, you can add cameras, lighting, and material
shaders, and then render the result with depth-of-field effects and auxiliary channels to integrate with
more conventional layers of 2D compositing, for a sophisticated blending of 3D and 2D operations in
the very same node tree.
A 3D scene with textured 3D text, created entirely within Fusion
Particles
Fusion also has an extensive set of nodes for creating particle systems that have been used in major
motion pictures, with particle generators capable of spawning other generators, 3D particle
generation, complex simulation behaviors that interact with 3D objects, and endless options for
experimentation and customization. You can create particle system simulations for VFX or more
abstract particle effects for motion graphics.
A 3D particle system, also created entirely within Fusion
Chapter 1 Introduction to Compositing in Fusion 10
Tex t
The Text tools in Fusion are exceptional, giving you layout and animation options in both 2D and 3D.
Furthermore, within DaVinci Resolve, these Text tools have been incorporated into the Edit and Cut
pages as Fusion Titles. These title templates are compositions saved from Fusion as macros with
published controls that are visible in the Edit or Cut page Inspector for easy customization, even if
you’re working with people who don’t know Fusion.
A multi-layered text composite integrating video clips and Fusion-generated elements
And Lots More
The list goes on. With Stereo and VR adjustment nodes, Planar Tracking, Deep Pixel nodes for
re-compositing rendered 3D scenes using Auxiliary Channel data, powerful Masking and Rotoscoping
nodes, and Warping effects, Fusion is an impressively featured environment for building worlds, fixing
problems, and flying multi-layered motion graphics animations through your programs.
How Hard Will This Be to Learn?
That depends on what you want to do, but honestly it’s not so bad with this PDF at your side, helping
guide the way. It’s worth repeating that this Fusion documentation was developed specifically to help
users who’ve never before worked with Fusion learn the core concepts needed to perform the basics,
in preparation for learning the rest of the application on your own.
Fusion is a deep, production-driven product that’s had decades of development, so its feature set is
deep and comprehensive. You won’t learn it in an hour, but much of what you’ll find won’t be so very
different from other compositing applications you may have used. And if you’ve familiarized yourself
with the node-based grading workflow of the DaVinci Resolve Color page, you’ve already got a leg up
on understanding the central operational concept of compositing in Fusion.
Chapter 1 Introduction to Compositing in Fusion 11
Chapter 2
Exploring the
Fusion Interface
This chapter provides an orientation on the Fusion user interface, providing a
quick tour of what tools are available, where to find things, and how the different
panels fit together to help you build and refine compositions in this powerful
node-based environment.
Contents
The Fusion User Interface 14
The Work Area  15
Interface Toolbar 15
Choosing Which Panel Has Focus  16
Viewers  16
Zooming and Panning into Viewers  18
Loading Nodes Into Viewers  18
Clearing Viewers  19
Viewer Controls  19
Time Ruler and Transport Controls 21
Time Ruler Controls in the Fusion Page  21
Time Ruler Controls in Fusion Studio  22
The Playhead  22
Zoom and Scroll Bar  23
Transport Controls in the Fusion Page  23
Audio Monitoring  25
Transport Controls in Fusion Studio  26
Changing the Time Display Format  30
Keyframe Display in the Time Ruler  30
The Fusion RAM Cache for Playback  30
Chapter 2 Exploring the Fusion Interface 12
Toolbar  32
Customizing the Toolbar  32
Node Editor 34
Adding Nodes to Your Composition  34
Removing Nodes from Your Composition  35
Identifying Node Inputs and Node Outputs  35
Node Editing Essentials  35
Navigating the Node Editor  37
Vertical Node Editor Layouts  37
Keeping Organized  38
Status Bar 38
Effects Library 39
The Inspector 40
The Tools and Modifiers Panels  40
Parameter Header Controls  41
Parameter Tabs  41
Keyframes Editor 42
Keyframes Editor Control Summary  42
Adjusting Clip Timings  43
Adjusting Eect Timings  43
Adjusting Keyframe Timings  43
Spline Editor 44
Spline Editor Control Summary  45
Choosing Which Parameters to Show  45
Essential Spline Editing  46
Essential Spline Editing Tools and Modes  46
Thumbnail Timeline in the Fusion Page 48
The Media Pool in the Fusion Page 49
Importing Media Into the Media Pool on the Fusion Page  49
Bins in Fusion Studio 50
Bins Interface  50
The Bin Studio Player  52
The Console 52
Customizing Fusion 53
The Fusion Settings Window  53
Showing and Hiding Panels  54
Resizing Panels  55
Fusion Studio Floating Frame  55
Fusion Studio Keyboard Remapping 55
Undo and Redo 56
Chapter 2 Exploring the Fusion Interface 13
The Fusion User Interface
If you open up everything at once, Fusion is divided into four principal regions designed to help you
make fast work of node-based compositing. The viewer(s) are at the top, the work area is at the
bottom, the Inspector is at the right, and the Effects Library is the area found at the left. In
DaVinci Resolve’s Fusion page, the Effects Library shares space with the Media Pool. All these panels
work together to let you add effects, paint to correct issues, create motion graphics or title sequences,
or build sophisticated 3D and multi-layered composites.
The Fusion user interface shown completely
However, Fusion doesn’t have to be that complicated, and in truth, you can work very nicely with only
the viewer, Node Editor, and Inspector open for a simplified experience.
A simplified set of Fusion controls for everyday working
Chapter 2 Exploring the Fusion Interface 14
The Work Area
You probably won’t see the term “the work area” used much, in favor of the specific panels within the
work area that you’ll be using. Still, the area referred to as the work area is the region at the bottom
half of the Fusion user interface, within which you can expose the three main panels used to construct
compositions and edit animations in Fusion. These are the Node Editor, the Spline Editor, and the
Keyframes Editor. By default, the Node Editor is the first thing you’ll see, and the main area you’ll be
working within, but it can sit side-by-side with the Spline Editor and Keyframes Editor as necessary.
You can make more horizontal room on your display for these three panels by putting the Effects
Library and Inspector into a half-height mode, if necessary.
The work area showing the Node Editor, the Spline Editor, and the Keyframes Editor
Interface Toolbar
At the very top of Fusion is a toolbar with buttons that let you show and hide different parts of the user
interface (UI). Buttons with labels identify which parts of the UI can be shown or hidden. In
DaVinci Resolve’s Fusion page, if you right-click anywhere within this toolbar, you have the option of
displaying this bar with or without text labels.
The UI toolbar of the Fusion page
The UI toolbar of Fusion Studio
These buttons are as follows, from left to right:
Media Pool/Effects Library Full Height: Lets you set the area used by the Media Pool
(DaVinci Resolve only) and/or Effects Library to take up the full height of your display, giving you
more area for browsing at the expense of a narrower Node Editor and viewer area. At half-height,
the Media Pool/Templates/Effects Library are restricted to the top half of the UI along with the
viewers (you can only show one at a time), and the Node Editor takes up the full width of your
display.
Media Pool: (DaVinci Resolve only): Shows and hides the Media Pool, from which you can drag
additional clips into the Node Editor to use them in your Fusion page composition.
Effects Library: Opens or hides the repository of all node tools available to use in Fusion. From
here, you can click nodes to add them after the currently selected node in the Node Editor, or you
can drag and drop nodes to any part of the node tree you like.
Clips: (DaVinci Resolve only): Opens and closes the Thumbnail timeline, which lets you navigate
your program, create and manage multiple versions of compositions, and reset the current
composition.
Nodes: Opens and closes the Node Editor, where you build and edit your compositions.
Chapter 2 Exploring the Fusion Interface 15
Console (Fusion Studio only): The Console is a window in which you can see the error, log,
script, and input messages that may explain something Fusion is trying to do in greater detail. The
Console is also where you can read FusionScript outputs, or input FusionScripts directly.
Spline: Opens and closes the Spline Editor, where you can edit the curves that interpolate
keyframe animations to customize and perfect their timing. Each keyframed parameter appears
hierarchically within the effect in which it appears in a list to the left.
Keyframes: Opens and closes the Keyframes Editor, which shows each clip and effects node in
your Fusion composition as a layer. You can use the Keyframes Editor to edit and adjust the timing
of keyframes that have been added to various effects in your composition. You can also use the
Keyframes Editor to slide the relative timing of clips that have been added to Fusion, as well as
to trim their In and Out points. A spreadsheet can be shown and hidden within which you can
numerically edit keyframe values for selected effects.
Metadata (DaVinci Resolve only): Hides or shows the Metadata Editor, which lets you read
and edit the available clip and project metadata associated with any piece of media within a
composite.
Inspector: Shows or hides the Inspector, which shows you all the editable parameters and controls
that correspond to selected nodes in the Node Editor. You can show the parameters for multiple
nodes at once, and even pin the parameters of nodes you need to continue editing so that they’re
displayed even if those nodes aren’t selected.
Inspector Height: Lets you open the Inspector to be half height (the height of the viewer area)
or full height (the height of your entire display). Half height allows more room for the Node Editor,
Spline Editor, and/or Keyframes Editor, but full height lets you simultaneously edit more node
parameters or have enough room to display the parameters of multiple nodes at once.
Choosing Which Panel Has Focus
Whenever you click somewhere on the Fusion interface using the pointer or using a keyboard shortcut
to “select” a particular panel, you give that panel of the user interface “focus.” A panel with focus
captures specific keyboard shortcuts to do something within that panel, as opposed to doing
something elsewhere in the interface.
To make it easier to keep track of which panel has focus, a highlight appears at the top edge of
whichever panel has focus. In DaVinci Resolve, you must turn on “Show focus indicators in the User
Interface” in the UI Settings panel of the User Preferences to see the highlight.
The focus indicator shown at the top edge of the Media
Pool, shown next to a viewer that doesn’t have focus
Viewers
The viewer area displays either one or two viewers at the top of the Fusion page, and this is
determined via the Viewer button at the far right of the Viewer title bar. Each viewer can show a single
node’s output from anywhere in the node tree. You assign which node is displayed in which viewer.
This makes it easy to load separate nodes into each viewer for comparison. For example, you can load
a Keyer node into the left viewer and the final composite into the right viewer, so you can see the
image you’re adjusting and the final result at the same time.
Chapter 2 Exploring the Fusion Interface 16
Dual viewers let you edit an upstream node in one while seeing its effect on the overall composition in the other.
Ordinarily, each viewer shows 2D nodes from your composition as a single image. However, when
you’re viewing a 3D node, you have the option to set that viewer to one of several 3D views. A
perspective view gives you a repositionable stage on which to arrange the elements of the world
you’re creating. Alternatively, a quad view lets you see your composition from four angles, making it
easier to arrange and edit objects and layers within the XYZ axes of the 3D space in which
you’re working.
Loading a 3D node into a viewer switches on a Perspective view
TIP: In Perspective view, you can hold down the Option key and drag in the viewer to pivot
the view around the center of the world. All other methods of navigating viewers
work the same.
The viewers have a variety of capabilities you can use to compare and evaluate images. This section
provides a short overview of viewer capabilities to get you started.
Chapter 2 Exploring the Fusion Interface 17
Zooming and Panning into Viewers
There are standardized methods of zooming into and panning around viewers when you need a closer
look at the situation. These methods also work with the Node Editor, Spline Editor, and
Keyframes Editor.
Methods of panning viewers:
Middle-click and drag to pan around the viewer.
Hold down Shift and Command and drag the viewer to pan.
Drag with two fingers on a track pad to pan.
Methods of scaling viewers:
Click a viewer, and press the equals key (=) to zoom in, and the minus key (-) to zoom out.
Press the middle and left mouse buttons simultaneously and drag left or right to resize the viewer.
Hold down the Command key and use your pointer’s scroll control to zoom in
and out of the viewer.
Hold down the middle mouse button, and then click the left mouse button to zoom in, or click the
right button to zoom out. The scaling uses a fixed amount, centered on the position of the cursor.
Click a viewer and press Command-1 to resize the image in the viewer to 100 percent.
Click a viewer and press Command-F to reset the image in the viewer to fit the viewer.
Click the Scale viewer menu and choose Fit or a percentage.
Right-click on a viewer and choose an option from the Scale submenu of the contextual menu.
This includes a Custom Scale command that lets you type your own scale percentage.
Hold down the Command key and drag with two fingers on a track pad to zoom in and
out of the viewer.
Methods of spinning 3D viewers:
In 3D Perspective view, hold down the Shift key and drag to spin the stage around.
In 3D Perspective view, hold down the Shift key and drag with two fingers on a track pad to spin
the stage around.
Loading Nodes Into Viewers
When you first open the Fusion page in DaVinci Resolve, the output of the current empty composition
(the MediaOut1 node) is usually showing in viewer 2. If you’re in Dual-viewer mode, viewer 1 remains
empty until you assign a node to one of them.
When using Fusion Studio, nothing is loaded into either of the viewers until you assign a node to
one of them.
To load specific nodes into specific viewers:
Hover the pointer over a node, and click one of two buttons that appear at the bottom
left of the node.
Click once to select a node, and press 1 (for the left viewer) or 2 (for the right viewer).
Right-click a node and choose View On > None/Left View/Right View in the contextual menu.
Right-click the control header of a node in the Inspector, and choose View On > None/Left View/
Right View from the contextual menu.
Drag a node and drop it over the viewer you’d like to load it into (this is great for tablet users).
Chapter 2 Exploring the Fusion Interface 18
When a node is being viewed, a View Indicator button appears at the bottom left. This is the same
control that appears when you hover the pointer over a node. Not only does this control let you know
which nodes are loaded into which viewer, but they also expose little round buttons for switching
between viewers.
Viewer assignment buttons at
the bottom of nodes indicate
when they’re being viewed.
Clearing Viewers
To clear an image from a viewer, click in the viewer to make it active; a thin red highlight is displayed at
the top of the active viewer. With the viewer active, press the Tilde (~) key. This key is usually found to
the left of the 1 key on U.S. keyboards. The fastest way to remove all the images from all the viewers is
to make sure none of the viewers is the active panel, and then press the Tilde key.
Viewer Controls
A series of buttons and pop-up menus in the viewer’s title bar provides several quick ways of
customizing the viewer display.
Controls in the viewer title bar
Zoom menu: Lets you zoom in on the image in the viewer to get a closer look, or zoom out to get
more room around the edges of the frame for rotoscoping or positioning different layers. Choose
Fit to automatically fit the overall image to the available dimensions of the viewer.
Split Wipe button and A/B Buffer menu: You can actually load two nodes into a single viewer
using that viewer’s A/B buffers by choosing a buffer from the menu and loading a node into the
viewer. Turning on the Split Wipe button (press Forward Slash) shows a split wipe between the
two buffers, which can be dragged left or right via the handle of the onscreen control, or rotated
by dragging anywhere on the dividing line on the onscreen control. Alternatively, you can switch
between each full-screen buffer to compare them (or to dismiss a split-screen) by pressing Comma
(A buffer) and Period (B buffer).
SubView type: (These aren’t available in 3D viewers.) Clicking the icon itself enables or disables
the current “SubView” option you’ve selected, while using the menu lets you choose which
SubView is enabled. This menu serves one of two purposes. When displaying ordinary 2D nodes,
it lets you open up SubViews, which are viewer “accessories” within a little pane that can be used
to evaluate images in different ways. These include an Image Navigator (for navigating when
zoomed far into an image), Magnifier, 2D viewer (a mini-view of the image), 3D Histogram scope,
Color Inspector, Histogram scope, Image Info tooltip, Metadata tooltip, Vectorscope, or Waveform
scope. The Swap option (Shift-V) lets you switch what’s displayed in the viewer with what’s being
displayed in the Accessory pane. When displaying 3D nodes, this button lets you turn on the
quad-paned 3D viewer.
Node name: The name of the currently viewed node is displayed at the center of the
viewer’s title bar.
Chapter 2 Exploring the Fusion Interface 19
RoI controls: Clicking the icon itself enables or disables RoI (Region of Interest) limiting in the
viewer, while using the menu lets you choose the region of the RoI. RoI lets you define the region
of the viewer in which pixels actually need to be updated. When a node renders, it intersects
the current RoI with the current Domain of Definition (DoD) to determine what pixels should be
affected. When enabled, you can position a rectangle to restrict rendering to a small region of the
image, which can significantly speed up performance when you’re working on very high resolution
or complex compositions. Auto (the default) sets the region to whatever is visible at the current
zoom/pan level in the viewer. Choosing Set lets you draw a custom region within the frame by
dragging a rectangle that defaults to the size of the viewer, which is resizable by dragging the
corners or sides of the onscreen control. Choosing Lock prevents changes from being made to
the current RoI. Choosing Reset resets the RoI to the whole viewer.
Color controls: Lets you choose which color and/or image channels to display in the viewer.
Clicking the icon itself toggles between Color (RGB) and Alpha, the two most common things you
want to see (pressing C or A also toggles between Color and Alpha). Opening the menu displays
every possible channel that can be displayed for the currently viewed node, commonly including
RGB, Red, Green, Blue, and Alpha (available from the keyboard by pressing R, G, B, or A). For
certain media and nodes, additional auxiliary channels are available to be viewed, including
Z-depth, Object ID, Material ID, XYZ Normals, and so on.
Viewer LUT: Clicking the icon itself toggles LUT (LookUp Table) display on or off, while the menu lets
you choose which of the many available color space conversions to apply to the viewer. The top
five options let you choose Fusion controls that can be customized via the Edit item at the bottom
of this menu. The rest of this menu shows all LUTs installed in the LUT directory to use for viewing.
By default, when using DaVinci Resolve, the viewers in the Fusion page show you the image prior to
any grading done in the Color page, since the Fusion page comes before the Color page in the
DaVinci Resolve image processing pipeline. When you’re working on clips that have been converted
to linear color space for compositing, it is desirable to composite and make adjustments to the image
relative to a normalized version of the image that appears close to what the final will be. Enabling the
LUT display lets you do this as a preview, without permanently applying color adjustments to
the image.
Option menu: This menu contains various settings that pertain to the viewers in Fusion.
Snap to Pixel: When drawing or adjusting a polyline mask or spline, the control points will snap
to pixel locations.
Show Controls: Toggles whatever onscreen controls are visible for the currently selected node.
Region: Provides all the settings for the Region of Interest in the viewer.
Smooth Resize: This option uses a smoother bilinear interpolated resizing method when
zooming into an image in the viewer; otherwise, scaling uses the nearest neighbor method and
shows noticeable aliasing artifacts. However, this is more useful when you zoom in at a pixel
level since there is no interpolation.
Show Square Pixels: Overrides the auto aspect correction when using formats with
non-square pixels.
Normalized Color Range: Allows for the visualization of brightness values outside of the normal
viewing range, particularly when working with floating-point images or auxiliary channels.
Checker Underlay: Toggles a checkerboard underlay that makes it easy to see areas of
transparency.
Gain/Gamma: Exposes a simple pair of Gain and Gamma sliders that let you adjust the viewer’s
brightness.
360 View: Used to properly display spherical imagery in a variety of formats, selectable from
this submenu.
Stereo: Used to properly display stereoscopic imagery in a variety of formats, selectable from
this submenu.
Chapter 2 Exploring the Fusion Interface 20
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Blackmagic Fusion 17 User manual

Category
Software
Type
User manual

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