Avid 3D 5.7 User guide

Category
Software
Type
User guide
make manage move | media
Avid
®
Avid
®
3D
Reference Guide
2
Copyright and Disclaimer
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid
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The software described in this document is furnished under a license agreement. You can obtain a copy of that license by
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D398,912. Other patents are pending.
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for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole
or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to
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information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid
Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product
specifications are subject to change without notice.
Copyright © 2006 Avid Technology, Inc. and its licensors. All rights reserved. Printed in USA.
The following disclaimer is required by Apple Computer, Inc.
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING
THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY
PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE
ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS.
THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler
Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose
is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of
the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any
advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon
Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT
OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
Portions of this software are based on work of the Independent JPEG Group.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code
equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event
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be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or
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products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates
has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties
with respect to its merchantability or its fitness for any particular purpose.
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by
Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use
of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players
and the like.
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample
Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are
subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or
“commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf
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of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, AniMatte, AudioSuite, AudioVision, AutoSync, Avid,
Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, AVIDdrive Towers, Avid Learning Excellerator, Avid Liquid, Avid Mojo,
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ChromaWheel, DAE, Dazzle, Deko, DekoCast, D-Fi, D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine,
Digidesign Intelligent Noise Reduction, DigiDrive, Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, D-Verb,
Equinox, ExpertRender, FieldPak, Film Composer, FilmScribe, FluidMotion, HIIP, HyperSPACE, HyperSPACE HDCAM,
IllusionFX, Image Independence, iNEWS, iNEWS ControlAir, Instinct, Intraframe, iS9, iS18, iS23, iS36, LaunchPad, Lightning,
Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress, Media Browse, Media Composer,
MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray,
MediaShare, MediaStream, Meridien, MetaSync, MissionControl, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris,
OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management, PCTV, Pinnacle MediaSuite,
Pinnacle Studio, Pinnacle Systems, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi, Show Center,
Softimage, Sound Designer II, SPACE, SPACEShift, SpectraGraph, SpectraMatte, SteadyGlide, Symphony, TARGA,
Thunder, Trilligent, UnityRAID, Vari-Fi, Video Slave Driver, VideoSPACE, and Xdeck are either registered trademarks or
trademarks of Avid Technology, Inc. in the United States and/or other countries.
iNEWS, iNEWS ControlAir, and Media Browse are trademarks of iNews, LLC. Digimation and Digimation Model Bank are
either registered trademarks or trademarks of Digimation, Inc. in the United States and/or other countries. mental ray and
mental images are registered trademarks of mental images GmbH & Co. KG in the U.S.A. and some other countries.Adobe and
Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other
countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows
is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other
trademarks contained herein are the property of their respective owners.
Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc.
Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved.
Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
It’s Shuttletime — Courtesy of BCP & Canadian Airlines.
Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada.
4
Saturn “Calvin Egg” — Courtesy of Cossette Communications.
“Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer.
"The Big Swell" — Courtesy of Swell Pictures, Inc.
Windhorse — Courtesy of Paul Wagner Productions.
Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc.,
Editor/Producer Bryan Foote.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Tornados + Belle Isle footage — Courtesy of KWTV News 9.
WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA.
Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content
creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid 3D Reference Guide • July 2006
Contents
5
Contents
Using This Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
How to Order Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Avid Educational Services. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Chapter 1
Properties Reference
General 18
Color Editor Dialog Box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Mini Color Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
New Project Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
3D Objects 22
Arc Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Circle Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Cone Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Cube Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Cylinder Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Disc Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Extrusion Property Editor (Curve along Axis) . . . . . . . . . . . . . . . . . . . . . . . . 23
Extrusion Property Editor (Curve Along Curve). . . . . . . . . . . . . . . . . . . . . . . 25
Geometry Property Editor (Arc). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Geometry Property Editor (Circle). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Geometry Property Editor (Cone) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Geometry Property Editor (Cube) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Geometry Property Editor (Cylinder). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Geometry Property Editor (Disc) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Contents
6
Geometry Property Editor (Grid) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Geometry Property Editor (Sphere) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Geometry Property Editor (Torus) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Grid Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Loft Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Revolution Property Editor (Curve Around Axis) . . . . . . . . . . . . . . . . . . . . . 31
Revolution Property Editor (Curve Around Curve) . . . . . . . . . . . . . . . . . . . . 32
Sphere Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Spiral Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Square Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Torus Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Deformations 35
Bend Op Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Bulge Op Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Curve Deform Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Fold Deform Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Lattice Property Editor (Deformation). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Lattice Property Editor (Lattice) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Push Op Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
QStretch Op Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Overview Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Other Property Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Shape Jitter Op Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Shape Jitter Op Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Time Control Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Shear Op Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Taper Op Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Twist Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Deform Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Twist Effect Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Contents
7
Vortex Effect Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Wave Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
General Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Profile Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Wave Op Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Wave Op Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Time Control Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Text and Logos 50
Curve to Mesh Converter Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Text Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Lights and Cameras 53
Ambient Lighting Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Camera Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Depth of Field Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Fisheye Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Z-Depth Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Flare Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Effect Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Flare Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Glow Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Star Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Light Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Rig Controls Property Editor (Light Rig) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Key, Fill, Back Light Property Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Light Paths Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Light Rig Partial Property Editor (Light Rig) . . . . . . . . . . . . . . . . . . . . . . . . . 61
Key/Fill/Back Light Property Editor (Light Rig) . . . . . . . . . . . . . . . . . . . . . . . 62
Soft_Light Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Volumic Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Contents
8
Materials and Textures 65
Environment Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Glow Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Glow Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Size Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Noise Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Image Source Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
General Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Info Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Video Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Material (Color) Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Texture Map Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Texture Support Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Time Control Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
General Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Extrapolation Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Warp Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Toon Material Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Base Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Highlights Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Ink Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Transparency Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Reflection Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Toon Camera Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Appearance Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Background Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Lens Effects Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Animation 85
Direction Constraint Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Export Flipbook Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Contents
9
Local Transform Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Open Images Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Path Constraint Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Pose Constraint Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Position Constraint Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Retime Animation Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Particles 92
Gravity Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Obstacle Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Particle Billboard Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Rendering Properties Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Shading Properties Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Particle Emission Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Particle Event (PEvent) Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Particle Gradient Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Particle Shape Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Falloff Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Shape Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Particle Sprite Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Particle Type (ParType) Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
ParticlesOp Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Vortex Property Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Preview and Render 110
Frame Preview Settings Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Render Options Property Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Output Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Render Type Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Frames Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Contents
10
Preferences 119
Custom Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Avid3DNewScene dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
RecordCamera Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Animation Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Browser Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Data Management Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Display Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Fcurve Editor Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Editor Property Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
View Property Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
General Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Output Format Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Rendering Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Contents
11
Chapter 2
Keyboard Shortcuts
General 130
Selection Tools 131
Transform Tools 131
Camera Navigation and Framing Tools 132
Display Options 133
Render Region 133
Curve & Deformation Tools 134
Playback Controls 134
Animation Controls 135
Explorer 135
Function Curve Editor 136
Browser 137
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Contents
12
Using This Guide
Congratulations on your purchase of the Avid 3D software. You can use
Avid 3D to create, customize, and animate 3D content, visual effects, text and
titling for your productions.
n
The documentation describes the features and hardware of all models.
Therefore, your system might not contain certain features and hardware that
are covered in the documentation.
This guide is intended for all Avid 3D users, from beginner to advanced. It
contains detailed parameter information for all aspects of the Avid 3D
software.
Using This Guide
14
Symbols and Conventions
Avid 3D documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
A note provides important related information,
reminders, recommendations, and strong suggestions.
c
A caution means that a specific action you take could
cause harm to your computer or cause you to lose data.
w
A warning describes an action that could cause you
physical harm. Follow the guidelines in this document
or on the unit itself when handling electrical
equipment.
> This symbol indicates menu commands (and
subcommands) in the order you select them. For
example, File > Import means to open the File menu
and then select the Import command.
t
This symbol indicates a single-step procedure.
Multiple arrows in a list indicate that you perform one
of the actions listed.
Margin tips
In the margin, you will find tips that help you perform
tasks more easily and efficiently.
Italic font Italic font is used to emphasize certain words and to
indicate variables.
Courier Bold font
Courier Bold font identifies text that you type.
Bold font Bold indicates a user interaction.
Ctrl+key or mouse action Press and hold the first key while you press the last
key or perform the mouse action. For example,
Shift+Alt+C or Ctrl+drag.
If You Need Help
15
If You Need Help
If you are having trouble using Avid 3D:
1. Retry the action, carefully following the instructions given for that task in
this guide. It is especially important to check each step of your workflow.
2. Check for the latest information that might have become available after
the documentation was published in one of two locations:
- If release notes are available, they ship with your application.
- If ReadMe files are available, they are supplied in your Avid
application folder. ReadMe files are also available from Help.
n
Release notes and ReadMe files are also available from the Knowledgebase.
3. Check the documentation that came with your Avid application or your
hardware for maintenance or hardware-related issues.
4. Visit Avid Online Support at www.avid.com/support. Online support is
available 24 hours per day, 7 days per week. Search the Knowledgebase
to find answers, to view error messages, to access troubleshooting tips, to
download updates, and to read/join online message-board discussions.
5. For Technical Support, please call 800-800-AVID (800-800-2843).
For Broadcast On-Air Sites and Call Letter Stations, call
800-NEWSDNG (800-639-7364).
How to Order Documentation
To order additional copies of this documentation from within the
United States, call Avid Sales at 800-949-AVID (800-949-2843). If you are
placing an order from outside the United States, contact your local
Avid representative.
Avid Educational Services
For information on courses/schedules, training centers, certifications,
courseware, and books, please visit www.avid.com/training or call Avid Sales
at 800-949-AVID (800-949-2843).
Using This Guide
16
Chapter 1
Properties Reference
This section provides detailed parameter information for all aspects of the Avid 3D software.
Chapter 1
18
General
Color Editor Dialog Box
The Color Editor dialog box (full color editor) lets you pick colors from a palette or create
new colors. To create new colors, you can pick them from the viewing area or from
anywhere on the screen. You can also specify the RGB, HSV, or CMYK color model values.
To display: Click on a parameter’s color box, then click on the browse (...) button in the
mini color editor that opens.
Option Description
Color area Displays a color area based on the color view you selected.
Slider Represents the color view you selected. For example, if you
selected the Saturation view, then the slider represents the
saturation component.
Color views Displays different views of color and color components.
Color wheel Displays a color wheel for you to select a color.
Hue Displays a view of the hue component of the HSV color model.
Saturation Displays a view of the saturation component of the HSV
color model.
Value Displays a view of the value component of the HSV color
model.
Color palette Displays a color palette for you to select a color.
Color picker Lets you select a color from the image in the viewer.
Color preview Displays the previously selected color (left) and the color you
are currently selecting (right).
The bottom arrow resets the color preview to the previously
selected color. The top arrow makes the color you selected
(right) the current color.
Mini Color Editor
19
Mini Color Editor
Pick colors from a palette or create new colors. To create new colors, you can pick them
from the image in a viewport or you can specify their HLS, HSV, or RGB color model
values.
To display: Click on a parameter’s color box (to the left of the color sliders). For the full
color editor, click on the browse (...) button in the mini color editor.
RGB The RGB (red, green, blue) additive color model. The intensity
of each color is represented by a number from 0 to 255. A value
of 0 represents no light (black) in a channel and 255 represents
maximum light intensity (white) in a channel.
For example, (0, 0, 50) represents a dark blue, while (0, 0, 255)
represents a bright blue. To produce a shade of gray, set all three
RGB colors to the same level.
HSV The HSV (hue, saturation, value) color model.
Hue refers to the position of a color measured in degrees on the
color wheel (red, yellow, green, cyan, blue, or magenta) and the
various shades between them. For example, red is 0, cyan is 180,
and magenta is 300.
Saturation refers to the purity of color or the amount of gray in
the color. Values: 0 (most-saturated color) to 100 (least-
saturated color).
Value refers to the total amount of light in a color. A value of 0
gives the darkest result (black) and 100 gives the lightest
result (white).
CMYK The CMYK (cyan, magenta, yellow, black) color model. This
model simulates the four-color (CMYK) process used in
printing.
Option Description
Option Description
Color Spectrum Displays a color spectrum based on the color box you selected
from the property page.
Slider Represents the channel you've selected from the property page.
For example, if you selected HSV Saturation, then the slider
represents the saturation.
Chapter 1
20
Current-Color/
Color-Preview
boxes
Displays the correct color of the shader (left) and the color you
are previewing (right).
Palette Selects a solid color from a pop-up menu.
> (Options menu) Displays different color input options (HSV, HLS, RGB,
numerical, color wheel).
Color Wheel Displays a color wheel from which you can select a color.
HSV Saturation Displays a view of the saturation component of the HSV
color model.
HSV Hue Displays a view of the hue component of the HSV color model.
HSV Brightness Displays a view of the value component of the HSV color
model.
HLS Specifies colors using the HLS (hue, luminance, and saturation)
model.
Hue refers to the position of a color measured in degrees on the
color wheel (red, yellow, green, cyan, blue, or magenta) and the
various shades between them. For example, red is 0, cyan is
180, and magenta is 300.
Luminance refers to the total amount of light in a color. A value
of 0 gives the darkest result (black) and 255 gives the lightest
result (white).
Saturation refers to the purity of color or the amount of gray in
the color. Values: 0 (most-saturated color) to 255 (least-
saturated color).
HSV Specifies colors using the HSV (hue, saturation, value) color
model.
Hue refers to the position of a color on the color wheel (red,
yellow, green, cyan, blue, or magenta) and the various shades
between them. For example, red is 0, cyan is 180, and magenta
is 300.
Saturation refers to the purity of color or the amount of gray in
the color. Values: 0 (most-saturated color) to 255 (least-
saturated color).
Value refers to the total amount of light in a color. A value of 0
gives the darkest result (black) and 255 gives the lightest result
(white).
Option Description
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Avid 3D 5.7 User guide

Category
Software
Type
User guide

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