Groove Agent 3
18 English
LCD window – The big, yellow window tells you, at all times, what’s
going on inside Groove Agent 3. This is your main source for informa-
tion.
Module – This is new in Groove Agent 3, the possibility to fill the two
slots in Dual Mode with Groove Agent and/or Special Agent and/or
Percussion Agent. Each such agent is referred to as a module.
Shuffle – Also referred to as “swing factor”. These terms indicate the
relationship between the 8th notes (sometimes 16th notes), as these
can either be perfect 8ths (“straight 8ths”) or swung (“triplet 8ths”).
Style – A certain musical style, normally linked to a unique drum and
percussion kit.
T – If there’s the letter T after a style or groove name, that’s an indica-
tion that this style is triplet based.
About the sounds in Groove Agent
Groove Agent was one of the first virtual instruments to include multi-
ple velocity layers and separate ambience recordings. The more ve-
locity layers you include, the closer you’ll be able to get to the sound,
impact, musicality and realism of a drum kit recorded live. The same
goes for the acoustic properties of the room where the drums were
recorded. By including separate samples of the echoing room, the
user is able to adjust the amount of space surrounding the drum kit.
Apart from velocity layer and ambience, a third feature is also very im-
portant for realism: Alternating, new in Groove Agent 3. First seen in
an early Yamaha sampler (and then strangely forgotten until recent
years), Alternating calls up a different sample every time a drum sound
is played. With alternating, you can record two or more (nearly) iden-
tical hits, load them into your playback device, and hear the samples
alternate. Our ears are extremely good at recognizing exact repetition,
so treating them with similar but yet different, unique samples is gen-
erally a good idea.
Groove Agent 3 now sports Alternating for the most important acous-
tic instruments in the new kits, namely: snare, hihat, toms, kick and
cymbals.