Native Instruments Kontakt 2.1 User manual

Type
User manual

Native Instruments Kontakt 2.1 is not just a sampler, but a fully-fledged audio production environment. Use it to add realistic sampled instruments to your music. Kontakt comes with an extensive factory library of sampled instruments and can load third-party sample libraries as well. With the Performance View, you can create custom GUIs for each instrument, with immediate access to typical synthesis controls like filters, envelopes, and LFOs. The new HQI mode allows you to select among three quality options when using the Sampler mode or the DFD mode in the Kontakt Source module.

Native Instruments Kontakt 2.1 is not just a sampler, but a fully-fledged audio production environment. Use it to add realistic sampled instruments to your music. Kontakt comes with an extensive factory library of sampled instruments and can load third-party sample libraries as well. With the Performance View, you can create custom GUIs for each instrument, with immediate access to typical synthesis controls like filters, envelopes, and LFOs. The new HQI mode allows you to select among three quality options when using the Sampler mode or the DFD mode in the Kontakt Source module.

Manual Addendum
KONTAKT 2.1
The information in this document is subject to change without notice and does not
represent a commitment on the part of NATIVE INSTRUMENTS Software Synthesis
GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media. No part of this publication may be copied,
reproduced or otherwise transmitted or recorded, for any purpose, without prior
written permission by NATIVE INSTRUMENTS Software Synthesis GmbH. All product
and company names are trademarks of their respective owners.
And also, if youre reading this, it means you bought the software rather than stole
it. It’s because of people like you that we can continue to create great tools and
update them. So, thank you very much.
Users Guide written by Markus Krieg
Editor: Brian Smith, Martin Jann
Special thanks to the Beta Test Team, who were invaluable not just in tracking down
bugs, but in making this a better product.
© Native Instruments Software Synthesis GmbH, 2006. All rights reserved.
Germany USA
Native Instruments GmbH Native Instruments USA, Inc.
Schlesische Str. 28 5631 A Hollywood Boulevard
D-10997 Berlin Los Angeles, CA 90028
Germany USA
info@native-instruments.de info@native-instruments.com
www.native-instruments.de www.native-instruments.com
KONTAKT 2.1 – 3
Table Of Contents
Welcome .......................................................................................... 4
Performance View .............................................................................. 4
Assigning a script to the Performance View ........................................ 5
Setting a background skin for an instrument ....................................... 5
Minimized View ................................................................................. 7
High Quality Interpolation Mode (HQI) .................................................. 7
New Limiter / Compressor / Gainer ....................................................... 8
Limiter ........................................................................................... 8
Compressor .................................................................................... 9
Gainer ............................................................................................ 9
Akoustik Piano and Bandstand Compatibility........................................10
Akoustik Piano ...............................................................................10
Bandstand .....................................................................................11
Kontakt Player 2 Compatibility ...........................................................12
New Sample Search Dialog (“Samples Missing”)
with Spotlight Support ....................................................................13
Host Compatibility ............................................................................15
Easier Cross-Platform Management .....................................................16
Kontakt Script Processor Updates .......................................................17
New Import Features .........................................................................17
Performance Enhancements ...............................................................19
New Options Functions ..................................................................... 20
Quickjump Menus ............................................................................ 25
Flexible Outputs (2.0.2) .................................................................... 26
Other Changes and Enhancements ..................................................... 28
Other Notes..................................................................................... 30
Sound Library ...................................................................................31
Documentation ................................................................................ 32
Appendix A: Advanced Modulation ..................................................... 33
Appendix B: Full List of Supported Import File Formats ....................... 34
4 – KONTAKT 2.1
Welcome to this manual addendum for the Kontakt 2.1 update.
This document contains an overview of the new functions and features included
in all Kontakt updates since the initial release version 2.0.0. The descriptions
and explanations in this document complement the original printed manual.
The original manual can also be found as pdf le in the documentation folder
of the Kontakt installation folder (e.g. “Kontakt 2 Manual english.pdf”).
The Kontakt 2.1 update includes a large number of improvements, which
contain stability, performance, and compatibility improvements, as well as
new features. If you are interested in a detailed list of bug xes, please take
a look at the “readme” document in the Kontakt installation folder.
Performance View
Gone are the times when you had to dive into the complex world of the Kontakt
Edit view when you just wanted to tweak a modulator or change some FX
parameters! The new Kontakt Performance View introduces a revolutionary
concept of a dynamic GUI right inside Kontakt’s rack. The full power of
the KSP GUI controls and the new KSP access can be used with almost all
Kontakt parameters!
Just compare this to the static GUI of a typical software sampler. Kontakt is
the rst sampler that allows you to create custom GUIs for each instrument!
Several templates are provided to get you started.
In the following example you can see that you have immediate access to
typical synthesis controls (lter, envelope, LFO). With replaceable background
images, related controls can be visually grouped, greatly improving usability.
Controls can also be dynamically replaced so that you can spread them over
several pages and further simplify the GUI.
This instrument example can be downloaded from the updates section on the Native Instruments
website.
KONTAKT 2.1 – 5
Assigning a script to the Performance View
You can make use of any existing instrument script as the Performance View
source. Just add the following line of code to the script’s “on init” section:
make _ perfview
Then click Apply and close the Edit view to see your new Performance View
for the current instrument in the Kontakt rack. Make sure that the instrument
view is maximized (the +” button at the right side of the instrument header
in the Rack). Click on the instrument icon to show / hide the Performance
View in the maximized view.
Setting a background skin for an instrument
You can assign any 16, 24, or 32 bit TGA bitmap to the current instrument (32
bit recommended). The max viewable size is 635 * 201 pixels - bigger sizes
will be cut off, smaller sizes will be lled with black. Open the bitmap via the
Skin Bitmap setting on the Instrument tab in the Instrument Options dialog
(on the top left of the Edit view). The background skin will be visible as soon
as you exit the Edit view. The skin is visible only in the rack, not in the Edit
view. We have provided some sample skins for you in the Kontakt 2
\presets\
wallpaper folder.
6 – KONTAKT 2.1
It is recommended to save your NKI (instrument) with samples after assigning a
skin. This way the TGA bitmap will be automatically saved inside a “Wallpaper”
subfolder in the samples folder. If you only save the NKI, the TGA will be
referred to with either a relative path or an absolute path just like with sample
les. Finally, skin TGAs will always be included in monolithic NKI les if you
chose this saving option.
Here are some examples of different performance views for instruments:
KONTAKT 2.1 – 7
Minimized View
To get the most out of the new Performance View, you can now reduce the
size of Kontakt to see only the current instrument Performance View, with
or without the keyboard. Just click on the Minimize / Maximize button to the
left of the NI icon in the Kontakt header to select the minimized view. Click
on the button again to get back to full view. While in minimized view, use the
left and right button in the header to switch to the previous or next instrument
and use the keyboard button to show / hide the keyboard.
High Quality Interpolation Mode (HQI)
The new HQI mode allows you to select among three quality options when
using the Sampler mode or the DFD mode in the Kontakt Source module.
“Standard” corresponds to the old mode, whereas “Highand “Perfect”
increase the quality. Try this with a square wave sample that you transpose
both up and down by 2 octaves! HQI mode helps you eliminate digital aliasing
sounds which become particularly audible when you transpose sounds with
signicant high frequency content upwards. Note that this quality comes with a
price in the form of additional CPU load and thus a lower total voice count.
Important: Both modes “highand “perfect” will use more cpu if the
transposition is higher. E.g. if you transpose a sample one octave, then
2 octaves, the cpu load will double every octave. So if you transpose
your sample many octaves higher, the cpu load might be very high.
8 – KONTAKT 2.1
Of course, HQI can also be used in Ofine Rendering / Bounce mode. The
best news is that you can set the Bounce quality globally and independently of
the Source setting of each individual instrument! Thus you can save CPU load
during live play and get the best quality while rendering your song. This new
global setting can be found in the Audio Engine tab of the Options dialog.
New Limiter / Compressor / Gainer
The Limiter and Compressor are both available as Group Insert, Instrument
Insert, and Master effects.
Limiter
The limiter effect has the following parameters and value ranges:
Input Gain: ranges from -24 dB to 24 dB
Release Time: ranges from 10 ms to 1000 ms
Attenuation: shows the gain reduction
Output Gain: ranges from -∞ dB to 24 dB
KONTAKT 2.1 – 9
Compressor
The new “Procompressor offers even better sound quality than the “Classic
and “Enhanced” versions. It has the same parameters and value ranges as
the other compressor models. Just select the compressor quality in the drop-
down menu on the left side of the Compressor module.
Gainer
The new Gainer effect is available as both Instrument Insert and Instrument
Send effect and serves two purposes.
As an Instrument Insert effect, you can boost the current signal relative to the
previous stage’s output gain as well as the next stage’s input gain. In other
words, it works like an additional amplier stage.
As an Instrument Send effect, you can pick up a signal from anywhere in the
Group Insert and Instrument Insert effect chains via the Send Levels module
like with any other send effect. Plus, you can adjust the gain like above.
However, the best part is that you can click on the “Inext to the Return
value (to the right of the Return knob) and send the signal directly to any of
the four AUX master send channels!
You can now send a different signal level from each group directly to AUX1
- AUX4 and save lots of CPU load by replacing regular Instrument send effects
which might be used more than once! On the instrument level, the new Gainer
effect allows you to pick up signals earlier in the Instrument Insert effect chain
than the regular Aux Sends in the rack.
10 – KONTAKT 2.1
Finally, you can use the new effect output selection method with all other
existing send effects! Just think about the case where you want to use an effect
that is not part of Kontakt, e.g. a gate. Now you can send your Instrument
Send Reverb directly to an empty AUX channel and add the gate effect in
your host application. Add to this the many ways that Kontakt already lets
you route the regular outputs for each instrument and even each group and
you can really feel your head spin.
Akoustik Piano and Bandstand Compatibility
Akoustik Piano and Bandstand libraries can now be loaded in Kontakt. Note
that you have to install library updates (which will soon be available online for
registered users at www.native-instruments.com) for these two products in
order to make full use of the product features, like loading convolution reverb
impulses. If you use the Akoustik Piano 1.0 library or the Bandstand 1.0.1
library, patches will play back ne with the following restrictions:
Convolution impulses will not load in Akoustik Piano patches
Program change auto-load will not work in the Bandstand multi
Convolution impulses will not load in the Bandstand multi
The libraries must be correctly installed and activated (authorized). If you
cannot load the Akoustik Piano or Bandstand libraries within their respective
applications, then Kontakt will not load them either. If you move the Bandstand
library to a different location, use the Bandstand Options dialog to change the
root path. Do not move the Akoustik Piano library since there are not options
to reect the new location.
Akoustik Piano
You can nd all the settings of the Akoustik Piano GUI in the instrument
scripts of the piano NKIs. If you are unsure of the use of these settings, please
use Akoustik Piano for editing and save your changes as a new preset. Some
settings are only provided for testing purposes (for example the “Test” tab of
the KSP module) and can be ignored.
KONTAKT 2.1 – 11
Bandstand
For Bandstand, you can also see the instrument and drum set related settings
in the NKI scripts. NKI changes for Bandstand can only be saved in Kontakt
because Bandstand does not save NKI les.
You can even change the sample mapping, add new effects / modulators,
etc. and use the changed instruments in Akoustik Piano or Bandstand. This
is, of course, done at your own risk. Keep in mind that additional effects etc.
will be audible but not editable via the GUI of the other products. If you want
to create completely new instruments for either product, please use one of
the existing instruments as a template and do not remove any of the groups,
scripts, effects, or modulators. You can remove the existing zones and replace
them with new samples. Please ensure that you own the rights to any samples
that you add before sharing your instruments with others.
If you want full Bandstand functionality in Kontakt, you need to load a
Bandstand preset as a Kontakt multi (NKM) le either from the Default or
the Preset folders. You will not be able to edit the global settings via a script
GUI but will have to directly change, say, the master effect settings in the
respective part of the Kontakt GUI. You might consider creating a new preset
12 – KONTAKT 2.1
via the Bandstand GUI and loading that into Kontakt. Bandstand auto-loading
(program changes) of NKIs and MIDI automation will only work if you use
MIDI port A in Kontakt.
Kontakt Player 2 Compatibility
Libraries of the newly available Kontakt Player 2 can now be loaded in
Kontakt.
The libraries must be correctly installed and activated (authorized). If Kontakt
Player 2 does not load the libraries for any reason, Kontakt will not load them
either. If you move libraries to a different location, use the Kontakt Player 2
Library Browser to change the root path.
If the libraries are locked, you cannot edit the instruments within Kontakt.
However, you can change any parameters in the Performance View and save
these changes just like in the Kontakt Player 2 GUI.
If the libraries are unlocked, you can go into the Edit mode in Kontakt, modify
the instrument to your liking (including the script for the Performance View),
and save any changes. You can then reload the altered patch into Kontakt
Player 2.
You need additional tools if you want to create new Kontakt Player 2 libraries
from within Kontakt based on an empty instrument. Please contact NI if you
are a commercial sample library developer and are interested in creating
libraries for Kontakt Player 2.
KONTAKT 2.1 – 13
New Sample Search Dialog (“Samples Missing) with Spotlight Support
The Sample Search / Samples Missing dialog appears when sample paths
have been changed for whatever reason for example, you have moved sample
les to a different place on your hard disk and Kontakt asks for your advice
on how best to nd them. This has been completely redesigned for optimized
workow and control. Here is a quick run-down of the current options:
Search File System: Look for samples in the volumes / folders that you have
specied in the new Search / DB tab in the Options dialog (see below)
Search Spotlight: On OSX 10.4 (Tiger) and higher, you can now use the native
Spotlight search to nd samples in an instant!
Search Database: Look for samples in your complete database; note that you
need to do a database update / rebuild whenever you have added / renamed,
moved, or deleted any samples on any of your volumes; the scope of the
database is now the same as the one for searching the le system above; you
should also update / rebuild your database if you added / removed volumes
on the Search / DB tab above
Check for Duplicates: This new option works with any of the above actions;
just consider that you have the 16 and 24 bit version of piano samples with
the same name on your system; if you check this option, you will be presented
with a choice of either the 16 bit or the 24 bit sample folder
Browse for Folder: Look for samples in the folder of your choice (including
all subfolders)
Browse for Files: Look for a specic sample le; use the Resolve All Possible
option to look for other samples in the folder of the selected le
Skip Missing: Load the patch only with the samples found so far and ignore
any missing samples
Abort Loading: Cancel the whole loading process
14 – KONTAKT 2.1
The new Search / DB tab in the Options dialog allows you to dene the scope
of the Samples Missing dialog above as well as the database rebuild / update
actions. Choices range from internal volumes, internal volumes plus network
volumes, up to your customized list of volumes or even single folders (including
subfolders). See "New Options Functions / SEARCH DATABASE".
KONTAKT 2.1 – 15
Batch Re-Save
Tired of searching for your samples every time you load a patch? Use this new
function in the File menu to go through all the NKIs, NKMs, and NKBs in the
current folder and save them with new relative sample paths. The Sample
Search dialog above will come up when needed.
It is recommended that you make a backup of your les before starting this
process as all instrument (nki) les will be overwritten!
Host Compatibility
NI has always been providing support for the latest host technologies. Kontakt
2.1 features the following host enhancements.
Kontakt 2.1 is optimized for ProTools 7 the performance and stability
has been increased; NI recommends to update to this ProTools
version
Kontakt 2.1 is now cross-platform compatible (see below)
Several stability-related host bugs have been xed in Kontakt 2.1
At the moment, the following operating system (OS) versions and host versions
are actively supported.
Operating Systems
• OSX 10.4 Tiger
Note: Mac Intel hardware will be supported via another update due in
Q2/06
• Windows XP SP2
Hosts (Playback and Editing; for extensive sound design use the stand-alone
version)
• Cubase SX 3.1 / Nuendo 3.2
Note: Surround channels are not supported
• Logic Audio 7.2
Note: Only 16 audio outputs are supported
• ProTools 7.0 / 7.1
Note: Digidesign and NI are working on further ProTools related issues
e.g. with Kontakt outputs
• Sonar 5.0
• Digital Performer 5
• Live 5.0
16 – KONTAKT 2.1
Hosts (Playback only)
• Finale 2006
• Garageband 3.0
• Acid Pro 6.0
Easier Cross-Platform Management
When used as a plug-in, Kontakt now saves pointers to samples with paths
relative to the library root folder instead of absolute paths (see New Options
below). The benet of this is that you can freely move host projects between
PC and Mac even if you have your sample libraries installed in different
locations on both systems!
This works only if the following requirements are met:
The host uses the same plug-in format on both systems, e.g. Cubase
with VST or ProTools with RTAS; if you want to move your project
amongst different plug-in formats on the same or different systems,
you need to get an intermediate plug-in host like NI KORE (KORE will
then always load the Kontakt VST version but itself plug into your host
as an Audio Units, VST, RTAS, or DXi plug-in)
You have correctly set the library root path for the Kontakt library in
the Import / Load tab of the Options dialog on both systems
If you are loading other sample libraries in Kontakt than the Kontakt
2 factory library:
Y o u a c t i v a t e d ( a u t h o r i z e d ) t h o s e l i b r a r i e s a n d
you installed those libraries under the Kontakt 2 library root
- o r Yo u ins ta ll e d a sp ecia l lib r ar y up d a te fo r y o u r
product that makes that librar y Kontak t 2.1 compatible
- or The library in question is a new Kontakt Player 2 library
- or The library is a "Content only" Kontakt 2 library without direct
Kontakt Player 2 support
KONTAKT 2.1 – 17
Kontakt Script Processor Updates
Note: These features will be described in What’s new in Kontakt 2.1
KSP and the updated version of the Kontakt Script Language Manual.
pdf. Changes to the Script presets are described in Kontakt 2 Script
Library.pdf.
Kontakt Script Processor (KSP) now supports new features that let script
authors provide better usability for their script GUIs, e.g. freely assignable
control labels, hidden controls to create less complex dynamic GUIs etc.
KSP now also offers more convenience features and technical possibilities
for authors:
Direct access to almost all internal Kontakt parameters
Buffering of persistent variable values when clicking Apply
New Import Features
General notes:
Drag patches or samples from the lower browser window into an empty
place in the Kontakt rack; use the upper browser window only for
navigational purposes
Single samples can also be directly dragged into the Mapping Editor;
8 bit samples can only be dragged directly into the Mapping Editor
because when dragging into the rack, the DFD mode is used which
does not support 8 bit samples
See the manual for batch import of several patches and samples
18 – KONTAKT 2.1
When using the batch import feature, select the le / folder / partition
to convert in the lower browser window rst and then click the Import
button in the browser header; please note that even if you select both
an Instrument Destination Folder and a Sample Destination Folder,
samples will only be created if you convert from a format that uses
embedded samples (Akai S-1000 / S-3000, EMU EOS / EIV / ESI,
Ensoniq ASR-10 / EPS, GigaStudio, Kurzweil K2x00, some Reaktor
maps, REX I / II, Roland S50 / S550 / S770, SoundFont2, and Unity);
in all other cases the original samples will be referenced it is therefore
recommended to create the Instrument Destination Folder close to the
original sample folder and rst copy the les from CD-ROM to your
hard disk (if applicable)
Direct import from CD-ROMs is supported even if Windows or OSX
cannot read these CD-ROMs; insert the CD-ROM and click the Reset
button in the browser (the circular arrow symbol); after a while, the
CD icon will appear at the bottom of the upper Browser window (you
might have to click the Reset button again after the CD-ROM drive
gets active); sample patches with proprietary CD-ROM format include
Akai S-1000 / S-3000, EMU EOS / EIV / ESI, Ensoniq ASR-10 / EPS,
and Roland S50 / S550 / S770; all other patches can also be copied
from CD-ROM to your hard disk in order to access external samples
(see above)
Import from oppy disks is not supported; PC only: you can use third
party utilities to copy contents from oppy disks to your hard disk
or a CD-ROM and then import patches from there; links to some
unsupported oppy disk utilities can be found on the following page:
http://www.chickensys.com/downloads/other.php
New since 2.0.1: In order to import from .IMG, .ISO, .NRG, or .DMG
disk images, please put those les into the following locations; the
images will appear as virtual CD drives at the bottom of the upper
browser upon restart
PC: A folder called Images in the root of the c:\ drive or in the
KONTAKT 2 installation folder
Mac: A folder called Images under Library/Application Support/Native
Instruments
KONTAKT 2.1 – 19
The following sample formats have been added since version 2.0:
SampleCell (2.1)
BeatCreator (2.1)
GigaStudio 3 (2.0.1)
Kurzweil K2000 (2.0.1)
Ensoniq EPS / ASR (2.0.1)
Special notes to importing the most popular formats:
EXS24: All versions are supported. Original EXS-instruments are always
saved with absolute sample paths so the Samples Missing dialog will
appear each time.
Apple Loops: Apple Loops can be double-clicked to translate them
into a new instrument. They cannot be dragged to the mapping editor.
If multiple apple loops are imported together, one instrument for each
apple loop is being created. If you want to combine these apple loops
in one instrument, you need to copy the zones from one instrument to
the other.
Reason NN-XT: Rell les cannot be imported directly because of their
encryption. Open the NN-XT patches of your choice in Reason’s NN-XT
module and save them as SXT les. Now you can import the SXT les
into Kontakt.
GigaStudio: All versions are supported. You cannot point to the samples
in the original import le but will be prompted to save out new samples
when saving the patch. You can select the destination sample format
– WAV or AIF - in the Load/Import tab of the Options dialog.
HALion: All versions up to 2 are supported – version 3 patches cannot
be imported since they are encrypted. Original les are always saved
with absolute sample paths so the Samples Missing dialog will appear
each time.
See a full list of supported import le formats with le extensions at the end
of this document.
Performance Enhancements
Several performance enhancements have been added in 2.1:
Shorter Loading Times: Loading times are much shorter, especially
when using several banks with many instruments
Less Memory Usage: RAM usage has been reduced for internal objects
20 – KONTAKT 2.1
(everything but samples)
Lower Processor Load: CPU load has been dramatically reduced in idle
mode, especially when using several banks with many instruments.
Better Multi-Processor Support: Multi-processor support has been
enhanced with better load balancing for group voices and insert effects
and additional load balancing for instrument insert and send effects
when using several instruments.
New Options Functions
Besides the new HQI ofine rendering option and the Search / DB tab
described above, there are several new options that make your life with
Kontakt easier.
• INTERFACE / Auto-refresh browser: This option activates the auto
updating of the browser. When activated, the browser automatically
detects from the system if a cd is inserted or if a folder is changed /
created.
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Native Instruments Kontakt 2.1 User manual

Type
User manual

Native Instruments Kontakt 2.1 is not just a sampler, but a fully-fledged audio production environment. Use it to add realistic sampled instruments to your music. Kontakt comes with an extensive factory library of sampled instruments and can load third-party sample libraries as well. With the Performance View, you can create custom GUIs for each instrument, with immediate access to typical synthesis controls like filters, envelopes, and LFOs. The new HQI mode allows you to select among three quality options when using the Sampler mode or the DFD mode in the Kontakt Source module.

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