Barco XVS-2 User guide

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A utomatic Brightne ss Control
Referen ce gu ide
R5976964/00
22/0
2/2006
Barco nv Media
Noordlaan 5, B-8520 Kuurne
Phone: +
32 56.36.89.70
Fax: +32 56.36.83.86
E-mail: sales.media@barco.com
Visit us at
the web: www.barco.com
Printed in Belgium
1. Installation
1. INSTALLATION
Overview
General requirements
Softw are installa tion
•Startingup
1.1 General requirements
Before you begin
Is assumed you are familia r with the Windows opera ting system at your site.
The CD-ROM in your package contains a Windows-based installation program. You can install the soft-
ware from the CD-ROM.
System requireme nts
Minimum specifications :
Hardware
- PC Pentium III or equivalent, 1 GHz
- 512 Mb RAM
- Free hard disk space: 300 Mb
- XGA resolution (1024 x 768)
- Serial communication port
Softw are
- Windows 2000, Windows XP Home or Windows XP P rofessional
Recommended specifications :
Hardware
- PC Pentium IV or equivalent, 2.4 GHz
- 512 Mb RAM
- 300 Mb hard disk free space
- SXGA resolution (1280 x 1024) with 32 Mb video memory
- Serial communication port
Softw are
- Windows XP Professional
1.2 Software installation
To install
The process of installing your s oftware involves the following basic steps:
1. Insert the CD-ROM in the CD-ROM drive.
2. Is the AutoPlay active on your PC.
If yes, continue with step 6.
If no, from within the Windows environment go to the Start Menu. Choose Run... from the menu and
proceed with the next steps.
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1. Installation
3. Open windows explorer.
4. Select the CD-ROM Drive.
5. Double click se tup.exe file.
6. Press OK to run the installation .
The install shield will in stall all necessary files.
Follow the steps given on the different install windows.
7. Com plete installation is automatic.
Barco Automatic Brightness Control item will be added to the program list (unless the install directory
is changed during installation) or a startup icon will be added to the desk top depending on the selections
made during installation.
1.3 Starting up
Start up
To start up the Automatic Brightness Control software:
1. Click on the Automatic Brightness Control icon on the desk top
Or,
Click on Start Programs and select Barco Automatic Brightness Control depending on the instal-
lation.
The software starts up.
When it is for the first time, the software will ask to enter the parameters, otherwise it starts up with the
last saved configuration.
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2. Set up
2. SET UP
2.1 Software setup
What should be done?
Before the software can be used, the following parameters must be entered:
Perimeter dimensions = outer dimensions of the maximum available area to place advertisements
pitch dimensions = dimensions of the sports field
Perimeter color
Configuration file = Director Toolset file in which the type and the number of tiles are defined.
A
B
a
b
Image 2-1
Stadium view
A Areatoplacethetiles(Perimeterarea),fi
ctive area around the pitch
BPitch
a Perimeter length = outer dimension of the perimeter area.
b Perimeter width = outer dimensions of the
perimeter area.
The pitch is always centered within the Perimeter area.
When should it be done?
During the first start up of the program or when one of the parameters changes.
The setup procedure is built up as a wizard.
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2. Set up
2.2 Enter stadium layout
Dimensions setup
1. When it is a first startup of the software, the Dimensions screen will be displayed.
When the software was already running, the last configuration will be loaded. Then click on Options
and select Setup.
In both cases, the Dimensions window will be displayed. (image 2-2)
2. Enter the perimeter length and width.
Click on the up or down arrow keys next to the value until the desired value is reached,
Or,
click in the input field, select the actual value and enter a new value with the keyboard.
Note: The perimeter length and width must be at least 10 meter larger than the pitch length and width
and large enough to contain all tiles.
3. Enter the pitch length and width.
Click on the up or down arrow keys next to the value until the desired value is reached,
Or,
click in the input field, select the actual value and enter a new value with the keyboard.
Image 2-2
Setup window
2.3 Stadium color
How to select?
1. Click on Choose color.
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2. Set up
The Choose the background color of the stadium window opens. (image 2-3)
3 ways are possible to select a color:
Way 1
Via the swatches color window (swatches = color samples)
Way 2
Via the HSB color window (HSB = Hue - S aturation - Brightness)
Way 3
Via the RGB color window
Image 2-3
Color selection
Way 1 - Swatches
Select the desired color.
The first selecte d color will be indicated in Recent. When others are selected for a preview, the color
indication will also be added in the Recent list as firs
t one. The final selection can then be done out of the
Recent list or out of the color pallet.
Each time a color is clicked, a preview will be given in the preview p ane. Select one of the colors and
press OK to activate the selected color.
Way 2 - HSB
Click on th e HSB tab to display the color pallet.
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2. Set up
Image 2-4
HSB color pallet
A color can be selected in 2 ways:
Slide the slider next to the color gamut until the desired color in the color pick field is reached, or fill
out the HSB value until the desired color is reached in the pick up field.
Click in the color field to display the white circle. Drag that circle to the desired tint of the chosen color.
A preview will be given in the preview pane. Press OK to activate the selected c olor.
Way 3 - RGB
Click on the RGB tab to display the RGB sele ction sliders.
Image 2-5
RGB color pallet
Move the sliders until the desired color is reached. Or fill out the RGB values in the input boxes.
A preview will be given in the pr
eview pane. Press OK to activate the s elected color.
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2. Set up
When changing the stadium color after the setup is completed, the complete setup must
be redone.
2.4 Tile Configuration file
How to select?
1. Click on Browse.
The Open window opens.
2. Browse to the desire d configuration file (.tdc file).
This file is mostly located in the Director Toolset install directory under the subdirectory My Projects.
Click on the desired project and select the configuration file.
E.g. D:\Program Files\Barco\DirectorToolset_1.02.004B_1\My Projects\Default-
Project1\Default\Perimeter_OLite.tdc
3. Click on that file to select and click O pen
Or,
double click on the file to open.
The path will be load ed in Configuration file.
4. To finalize the Dimensions setup, click Next.
The Grouping window opens.
2.5 Tile Grouping
What is possible?
Tiles which are placed next to each other can be grouped. A group can have a logic name. Once grouped,
these groups can be placed on the perimeter of the stadium.
2.5.1 Create a new group
How to create?
1. Click on New Group (a). (image 2-6)
The Input window opens (b).
2. Enter a name with the keyboard (c) and click OK (d).
The new g rou p will be create d. The name will be filled ou t next to group and added in the Groups area.
3. Select the tile direction starting with the upper left corner as reference (e). (image 2-7)
- Left to right : for tiles placed on top of the field representation.
- Bottom to top : for tiles placed on the left side of the field representation.
- Top to bottom : for tiles placed on the right side of the field representation.
- Right to left : for tiles placed on the bottom side of the field representation
4. Select the tiles which must be part of the group (f) and click on >> (g).
Tip: Form ultiple selectionof consecutivetiles, clickon the first
tileto select, holddown the shiftbutton
and c lick on the last tile which must be in the selection.
5. Repeat all steps to create another group.
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2. Set up
6. When all groups are created, click Next (h).
The P ositioning window appears
Image 2-6
New group creation
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2. Set up
Image 2-7
New group creation
Software will check if the number of tiles in a group can be placed within the perimeter
area.
2
.5.2
R
emovetilesfromagroup
How to remove?
1. Click on group in the Groups area (a). (image 2-8)
The tiles in the group will be loaded in the group overview area (upper right part) (b)
2. Select the tiles which must be removed from the group (c). E.g. tiles 2 to 6.
3. Click on << (d).
The s elected tiles will return to the Available tiles area (e).
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2. Set up
Image 2-8
Remove tiles from a group
2.5.3 Delete a group
How to delete ?
1. Right click on a group in the Groups area (a). (image 2-9)
A pop-up menu appears.
2. Select Remove (b).
The selected group will be removed. The tiles associated with this group returns to the Available tiles
area (c).
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2. Set up
Image 2-9
Remove group
2.5.4 Rename a group
How to rename?
1. Right click on a group in the Groups area (a). (image 2-10)
A pop-up menu appears.
2. Select Rename (b).
The Input window appears (c).
3. Click in the input field and enter a new name with the keyboard (d).
4. Click OK to activate this new nam e (e) .
Image 2-10
Rename group
2.5.5 Change the tile connection order
How to change?
1. Click on the group in the Groups area f
or which the tile order must be changed (a). (image 2-11)
The tiles of that group and the connection order will be loaded in the group overview area (b).
2. Click on the radio button correspondi
ng with the desired choice (c).
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2. Set up
Image 2-11
Tile connection order
2.6 Group Positioning
2.6.1 Zoom in - Zoom out
How to zoom?
1. Click on the slider and hold down the mouse button.
2. Move to the left or to the right to zoom. (image 2-12)
Move to the r ight : zoom in
Move to the le ft : zoom out
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2. Set up
Image 2-12
Zoom in-out in positioning window
2.6.2 Panning
How to pan?
1. Click in the orange square in the preview window and hold down the mouse button (a). (image 2-13)
2. Drag the orange square to the desired location. The content of the square is given in the big positioning
window.
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2. Set up
Image 2-13
Panning the positioning window
2.6.3 Move groups
Overview
Once the groups are created, they are positioned by default in the upper left corner. Group by group can
be moved to its desired position.
When moving the group, a coordinate indication will be given.
For the tiles parallel with the le ngth of the pitch:
on the upper side, the left upper corner of the pitch will be used as reference.
on the lower s ide, the left lower corner of the pitch will be used as reference.
For the tiles parallel with the width of the pitch:
on the left side, the left upper corner of the pitch will be used as reference.
on the right side, the right upper corner of the pitch will be used as reference.
Image 2-14
Positioning coord inates
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2. Set up
How to move?
1. Click on a group in the Positioning window and hold down the mouse button. (image 2-15)
2. Drag the selected group to the desire d location.
Note: A group of tiles c an be dropped anywhere in the colored area (= area between the pitch and the
maximum perimeter dimensions)
Tip: Use the zoom and pan function if necessary.
3. Release the mouse button to drop the group on the selected location.
4. Repeat the above steps for the other groups if necessary.
5. When all groups are positioned, press Finish to complete the setup .
Image 2-15
Drag and drop group
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2. Set up
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3. Contrast Control
3. CONTRAST CONTROL
3.1 About Contrast control
Overview
On the pitch on the screen, it is possible to draw a shadow line in the same way as the real shadow line
in the stadium. The shadow line is determined by a rotation point and a line through that point. This line
can rotate so that the shadow area can be defined. Once the shadow area is defined it is possible to set
two contrast levels, one for the sunny area and one for the shadow area.
3.2 Apply function
Overview
To apply the contrast to the tiles, the following methods are possible:
Immediately applying : while changing the shadow line position (= new values for certain tiles) or the
contrast values in general, the new values will be applied directly. To activate this option, check the
check box in front of Apply Immediately.
Manually apply new settings to the tiles. Uncheck the check box in front of Apply immediately and
click on Apply each time the new setting s must be sent to t he tiles.
Image 3-1
Apply options
The manually apply option is the default setti
ng and also the recommended way of working.
3.3 Zoomin-Zoomoutstadium
How to zoom?
1. Click on the slider above the pitch representation and hold down the mouse button. (image 3-2)
2. Move the slider to the right or to the left.
Moving to the right: zoom out
Moving to the left: zoom in
The orange square, representing the preview will change accordingly.
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3. Contrast Control
Image 3-2
Zoom on the stadium
3.4 Panning on the stadium
How to pan?
1. Click inside the orange square and hold down the mouse button. (image 3-3)
Thecursorchangestoa4arrowcursor.
2. Drag the square to the desired location.
3. Release the mouse button.
The preview will be updated to the new location of the orange s quare.
Image 3-3
Pan to change the preview
3.5 Set up of the shadow rotation point
Viadoubleclick
1. Double click on the place where the rotation point must be placed. (image 3-4)
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