INTRODUCTION
© 1985, 1986, 1987 E-mu Systems, Inc. Page 12
WHAT’S AN EMULATOR II?
The Emulator II is a responsive, surprisingly easy-to-use musical instrument with staggering
creative possibilities. It’s also a sound effects designer’s dream come true, a composer’s
personal orchestra, a recording studio’s chance to have hundreds of acoustic and electronic
instruments “on call” at any time, a university’s research tool...but most of all, it provides the
means for some truly special musical experiences. To give you a better idea of its capabilities,
here are just some of the Emulator II’s highlights.
* * * * *
Rather than synthesizing sounds, the Emulator II digitally records (“samples”) real-world sounds
into its memory. If you want the Emulator II to sound like a piano, sample a piano; if you want it
to sound like a barking dog, sample a dog.
These sounds may then be modified with the Emulator II’s analog synthesizer processors
and/or state-of-the-art digital processors. The analog-type processors include:
Lowpass voltage-controlled filter (VCF) with ADSR envelope generator
Voltage-controlled amplifier (VCA) with ADSR envelope generator
LFO with adjustable rate, delay, and speed variation
Two programmable modulation wheels for real-time control over pitch, filter cutoff, ADSR
attack rate, level, LFO modulation, etc.
Two programmable footswitches for real-time control over sustain, release, sustenuto,
“patch” change, and Sequencer
Velocity-sensitive keyboard, where keyboard dynamics can control any or all of the
following: VCA level, VCA attack, VCF cutoff, VCF attack, and VCF Q.
The keyboard can play up to eight notes simultaneously. Like standard analog synthesizers,
there is a complete set of modifiers for each note; so, when we refer to the “filter” or we are
really talking about eight filters and VCA’s.
Digital processing techniques include:
Truncation (shortening the beginning and/or end of the sample)
Looping the sample (or any portion thereof)
Digitally combining (mixing) two samples
Sound reversal (“backwards tape” effects)
Splicing two samples together (imagine a soprano voice changing into a guitar note...)
Advanced split capabilities -- assign a different sample to each note of the keyboard, or
split in more conventional ways (i.e. cellos in lower octaves, violins in upper octaves).
Easy doubling, plus velocity-controlled crossfading and switching between doubled
samples
Individual tuning and attenuation for each sample
Ultra-flexible, programmable arpeggiation
Eight channel sequencer with (among other features) auto correct, track bounce, cuing,
punch-in/punch out, and the ability to drive eight MIDI instruments. It also responds to
dynamics and remembers modulation wheel settings.