Barco XPR-600 series Owner's manual

Type
Owner's manual

Barco XPR-600 series is a compact and powerful 3D cinema projector designed to deliver breathtaking visuals for screens up to 12 meters wide. With its unique XPR technology, the XPR-600 series provides flicker-free 3D images with exceptional brightness and contrast, creating an immersive and unforgettable cinematic experience. The projector also features a wide color gamut and HDR support, ensuring vibrant and realistic colors that bring movies to life. Installation and operation are simplified with automatic image alignment and calibration, making it easy to set up and maintain.

Barco XPR-600 series is a compact and powerful 3D cinema projector designed to deliver breathtaking visuals for screens up to 12 meters wide. With its unique XPR technology, the XPR-600 series provides flicker-free 3D images with exceptional brightness and contrast, creating an immersive and unforgettable cinematic experience. The projector also features a wide color gamut and HDR support, ensuring vibrant and realistic colors that bring movies to life. Installation and operation are simplified with automatic image alignment and calibration, making it easy to set up and maintain.

6/10/2015 Supported3DmodelformatsXAgoraWiki
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Supported3Dmodelformats
FromXAgoraWiki
Contents
1Import
1.1Generalinformations
1.1.1Supportedformatsforimport
1.1.2ImportingDWGmodels
1.2Guidelinesforexportingfromcommonapplications
1.2.1UsingSketchup
1.2.1.1ExportingOBJformat
1.2.1.2ExportingFBXformat
1.2.2UsingAutodesk3dsMax
1.2.2.1ExportingOBJformat
1.2.2.2ExportingFBXformat
1.2.3UsingMaya
1.2.3.1ExportingOBJformat
1.2.3.2ExportingFBXformat
1.2.4UsingCinema4D
1.2.4.1ExportingOBJformat
1.2.4.2ExportingFBXformat
2Export
2.1Supportedformatsforexport
Import
Generalinformations
Supportedformatsforimport
3DModelFile(.OBJ)AutodeskFBX3DScene(.FBX)
ImportingDWGmodels
DWGmodelscanbeconvertedtoFBXusingSketchup(http://www.sketchup.com/download).
Guidelinesforexportingfromcommonapplications
It’simportanttonoticethatallthe3dobjectsfromyourscenes,nomattertheappusedtoexportit,will
beexportedasis,andtheirrelativepositionsfromeachotherwon’tbesavedifyouusetheFBXformat.
Ifyouwanttoimportmultiple3dobjectswiththeirpositionsrelativestoeachother,andknowthatthose
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positionswon’tbeeditedthroughouttheproject,you’llhavetomergetheobjectspriortoexporting
them.Beforeexportingafilefromanapplication,makesuretousethesameunitsasinXAgora.Those
canbeeasilyfoundintheProjectproperties,intheStudypane.
Wewillassumethatunitusedismetersfortherestofthisarticle.
UsingSketchup(http://www.sketchup.com/download)
Beforeexportingafilefromsketchup,itisimportantforittobeinmeters.Forthis,youneedtogoto
window>ModelInfothenUnitsandsetthosetometers.Toexport,gotoFile>Export>3D
model.
TheitemsinyourscenearenowinthesamescaleastheywillbeinXAgora.Toexport,gotoFile>
Export>3Dmodel.
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YoucanthenchooseyourExporttype,andselecttheOptionsbuttonsformoreparameters.The
recommendedformatsareOBJandFBX.Inbothformats,youwillneedtocheckthe"SwapYZ
coordinates(YisUp)"Italictextcheckbox.
ExportingOBJformat
ExportingFBXformat
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FortheFBXformat,exportoptionsareabitdifferent:youcanchooseeithertoseparatedisconnected
facesornot.ThisdoesnotchangetheimportinXAgora.Allthefbxfileswillappearinthecenter,
andtheirrelativepositionstoeachotherwillnotbekept.
UsingAutodesk3dsMax(http://www.autodesk.com/products/3dsmax)
Beforeexporting,youneedtosetyourUnitstoyourpreferredXAgoraprojectunits(meters).
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ExportingOBJformat
ToexportinOBJ,youneedtofirstmakesurethattheprojecthasthecorrectscale.Forthis,youneedto
changethesystemunit.Tochangeitsparameters,fromtheunitsetup,click“SystemUnitSetup”.Check
“RespectSystemUnitsinFiles”,andset1Unitas1meter.
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Thiswillinsurethatyourexportshavethesamesizeasyourimportintoxagora.Forscalingyourwhole
projecttothosevalues,youcanalsochangethevalueofthegridspacing.
Tochangeit,you’llneedtogotoToolsmenu>GridsandSnaps>GridandSnapSettings>GridAnd
SnapSettingsdialog>HomeGridpanelandsetthegridspacingto1meter.Yourobjectswillthenbe
thesamescaleasyourxagoraproject,whichwillmakeiteasiertoimportlater.
Ifyoudon’twanttoscaleyourprojectdown,you’llhavetosetthescaleoftheexportationintheOBJ
YoualsoneedtofliptheYZaxis,andsetthescaleto0.025,butyou’llloosesomeprecision(since1
inch=0.0254m).
YoualsoneedtofliptheYZaxis.Theprecisionisatyourdiscretion,butwillimpactonthesizeofthe
exportedfile.Ifyouchangedtheprojectsettingstomatchthesize,youcanexportyourOBJwiththe
samesettingsasbefore,butmakesureyouputtheScalevalueat1.Also,makesuretheFacesvaluesare
eitherTrianglesorQuads(polygonisnotsupported).
ExportingFBXformat
Intheexportoptions,itisimportanttosetthesceneunitsinmeters.You'llalsoneedtocheck"Yup
axis".
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Youalsoneedtoconvertsceneunittometers.Makesurethatonthescale,yourgridsize=1unityon
thescene.
UsingMaya(http://www.autodesk.com/products/maya)
Beforeexportingafilefromsketchup,itisimportantforittobeinmeters.Forthis,youneedtogoto
Customize>Unitssetup>anduseMeters.
ExportingOBJformat
Frommaya,toenableobjexport,youfirsthavetoaddthedependanceobjexport.dll.Todoso,goto
window>setting/prefs>pluginmanagerandcheck"AutoLoad".
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FilesoftypeswillnowhaveOBJexportavailableinthelistofpossibleformats.Youcanexportwiththe
defaultparameters.
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ExportingFBXformat
ForMaya,Thedefaultvaluesarecorrectforexportingfbxfiles.
UsingCinema4D(http://www.maxon.net/products/cinema4dprime)
Incinema4d,beforeexportingthere,youfirstneedtosetyourprojectscaleto1.
ExportingOBJformat
ForexportinginOBJ,chooseWavefront,andsetyourscaleto1meter.
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ExportingFBXformat
ToexportinFBX,selectthefollowingoptions:
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Export
Supportedformatsforexport
AutodeskFBX3DScene(.FBX)
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Barco XPR-600 series Owner's manual

Type
Owner's manual

Barco XPR-600 series is a compact and powerful 3D cinema projector designed to deliver breathtaking visuals for screens up to 12 meters wide. With its unique XPR technology, the XPR-600 series provides flicker-free 3D images with exceptional brightness and contrast, creating an immersive and unforgettable cinematic experience. The projector also features a wide color gamut and HDR support, ensuring vibrant and realistic colors that bring movies to life. Installation and operation are simplified with automatic image alignment and calibration, making it easy to set up and maintain.

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