Barco XPR-600 series Owner's manual

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6/10/2015 Supported3DmodelformatsXAgoraWiki
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Supported3Dmodelformats
FromXAgoraWiki
Contents
1Import
1.1Generalinformations
1.1.1Supportedformatsforimport
1.1.2ImportingDWGmodels
1.2Guidelinesforexportingfromcommonapplications
1.2.1UsingSketchup
1.2.1.1ExportingOBJformat
1.2.1.2ExportingFBXformat
1.2.2UsingAutodesk3dsMax
1.2.2.1ExportingOBJformat
1.2.2.2ExportingFBXformat
1.2.3UsingMaya
1.2.3.1ExportingOBJformat
1.2.3.2ExportingFBXformat
1.2.4UsingCinema4D
1.2.4.1ExportingOBJformat
1.2.4.2ExportingFBXformat
2Export
2.1Supportedformatsforexport
Import
Generalinformations
Supportedformatsforimport
3DModelFile(.OBJ)AutodeskFBX3DScene(.FBX)
ImportingDWGmodels
DWGmodelscanbeconvertedtoFBXusingSketchup(http://www.sketchup.com/download).
Guidelinesforexportingfromcommonapplications
It’simportanttonoticethatallthe3dobjectsfromyourscenes,nomattertheappusedtoexportit,will
beexportedasis,andtheirrelativepositionsfromeachotherwon’tbesavedifyouusetheFBXformat.
Ifyouwanttoimportmultiple3dobjectswiththeirpositionsrelativestoeachother,andknowthatthose
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positionswon’tbeeditedthroughouttheproject,you’llhavetomergetheobjectspriortoexporting
them.Beforeexportingafilefromanapplication,makesuretousethesameunitsasinXAgora.Those
canbeeasilyfoundintheProjectproperties,intheStudypane.
Wewillassumethatunitusedismetersfortherestofthisarticle.
UsingSketchup(http://www.sketchup.com/download)
Beforeexportingafilefromsketchup,itisimportantforittobeinmeters.Forthis,youneedtogoto
window>ModelInfothenUnitsandsetthosetometers.Toexport,gotoFile>Export>3D
model.
TheitemsinyourscenearenowinthesamescaleastheywillbeinXAgora.Toexport,gotoFile>
Export>3Dmodel.
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YoucanthenchooseyourExporttype,andselecttheOptionsbuttonsformoreparameters.The
recommendedformatsareOBJandFBX.Inbothformats,youwillneedtocheckthe"SwapYZ
coordinates(YisUp)"Italictextcheckbox.
ExportingOBJformat
ExportingFBXformat
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FortheFBXformat,exportoptionsareabitdifferent:youcanchooseeithertoseparatedisconnected
facesornot.ThisdoesnotchangetheimportinXAgora.Allthefbxfileswillappearinthecenter,
andtheirrelativepositionstoeachotherwillnotbekept.
UsingAutodesk3dsMax(http://www.autodesk.com/products/3dsmax)
Beforeexporting,youneedtosetyourUnitstoyourpreferredXAgoraprojectunits(meters).
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ExportingOBJformat
ToexportinOBJ,youneedtofirstmakesurethattheprojecthasthecorrectscale.Forthis,youneedto
changethesystemunit.Tochangeitsparameters,fromtheunitsetup,click“SystemUnitSetup”.Check
“RespectSystemUnitsinFiles”,andset1Unitas1meter.
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Thiswillinsurethatyourexportshavethesamesizeasyourimportintoxagora.Forscalingyourwhole
projecttothosevalues,youcanalsochangethevalueofthegridspacing.
Tochangeit,you’llneedtogotoToolsmenu>GridsandSnaps>GridandSnapSettings>GridAnd
SnapSettingsdialog>HomeGridpanelandsetthegridspacingto1meter.Yourobjectswillthenbe
thesamescaleasyourxagoraproject,whichwillmakeiteasiertoimportlater.
Ifyoudon’twanttoscaleyourprojectdown,you’llhavetosetthescaleoftheexportationintheOBJ
YoualsoneedtofliptheYZaxis,andsetthescaleto0.025,butyou’llloosesomeprecision(since1
inch=0.0254m).
YoualsoneedtofliptheYZaxis.Theprecisionisatyourdiscretion,butwillimpactonthesizeofthe
exportedfile.Ifyouchangedtheprojectsettingstomatchthesize,youcanexportyourOBJwiththe
samesettingsasbefore,butmakesureyouputtheScalevalueat1.Also,makesuretheFacesvaluesare
eitherTrianglesorQuads(polygonisnotsupported).
ExportingFBXformat
Intheexportoptions,itisimportanttosetthesceneunitsinmeters.You'llalsoneedtocheck"Yup
axis".
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Youalsoneedtoconvertsceneunittometers.Makesurethatonthescale,yourgridsize=1unityon
thescene.
UsingMaya(http://www.autodesk.com/products/maya)
Beforeexportingafilefromsketchup,itisimportantforittobeinmeters.Forthis,youneedtogoto
Customize>Unitssetup>anduseMeters.
ExportingOBJformat
Frommaya,toenableobjexport,youfirsthavetoaddthedependanceobjexport.dll.Todoso,goto
window>setting/prefs>pluginmanagerandcheck"AutoLoad".
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FilesoftypeswillnowhaveOBJexportavailableinthelistofpossibleformats.Youcanexportwiththe
defaultparameters.
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ExportingFBXformat
ForMaya,Thedefaultvaluesarecorrectforexportingfbxfiles.
UsingCinema4D(http://www.maxon.net/products/cinema4dprime)
Incinema4d,beforeexportingthere,youfirstneedtosetyourprojectscaleto1.
ExportingOBJformat
ForexportinginOBJ,chooseWavefront,andsetyourscaleto1meter.
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ExportingFBXformat
ToexportinFBX,selectthefollowingoptions:
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Export
Supportedformatsforexport
AutodeskFBX3DScene(.FBX)
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