iv PowerStorm 300 Graphics Options Windows NT and Hardware Installation
4 Operation
4.1 Introduction...................................................................................................................... 4–1
4.2 After Installation............................................................................................................... 4–1
4.2.1 Changing the Screen Resolution and Refresh Rate.................................................. 4–1
4.2.2 Managing Buffer Swap ........................................................................................... 4–2
4.2.2.1 Using the Display Application....................................................................... 4–2
4.2.3 Identifying the Display Driver Version.................................................................... 4–3
4.3 Using OpenGL.................................................................................................................. 4–3
4.3.1 Using OpenGL Applications ................................................................................... 4–4
4.3.2 Developing OpenGL Applications on Intel Platforms.............................................. 4–4
4.3.2.1 Pixel Format Support..................................................................................... 4–4
4.3.2.2 Performance Considerations.......................................................................... 4–6
4.3.2.2.1 Texture Mapping............................................................................... 4–6
4.3.2.2.2 Overlay Planes .................................................................................. 4–7
4.3.2.2.3 Stencil Planes.................................................................................... 4–7
4.3.2.2.4 SoftImage Customizations................................................................. 4–7
4.3.3 Developing OpenGL Applications on Alpha Platforms ........................................... 4–7
4.3.3.1 Pixel Format Support..................................................................................... 4–7
4.3.3.2 Performance Considerations........................................................................ 4–10
4.3.3.2.1 Texture Mapping............................................................................. 4–10
4.3.3.2.2 Alpha Buffers.................................................................................. 4–10
4.3.3.2.3 Overlay Planes ................................................................................ 4–11
4.3.3.2.4 Stencil Planes.................................................................................. 4–11
4.3.3.2.5 SoftImage Customizations............................................................... 4–11
Figures
Figure 1-1 PowerStorm 300/AGP Graphics Controller ATX Form......................................... 1–2
Figure 1-2 PowerStorm 300/AGP Graphics Controller NLX Form......................................... 1–3
Figure 2-1 PowerStorm 300/PCI Graphics Controller Option................................................. 2–2