Apple Logic Pro 7 TDM Guide User manual

Category
Software
Type
User manual

This manual is also suitable for

Logic Pro 7
Reference Manual
Apple Computer, Inc.
© 2004 Apple Computer, Inc. All rights reserved.
Under the copyright laws, this manual may not be
copied, in whole or in part, without the written consent
of Apple. Your rights to the software are governed by
the accompanying software licence agreement.
The Apple logo is a trademark of Apple Computer, Inc.,
registered in the U.S. and other countries. Use of the
“keyboard” Apple logo (Option-Shift-K) for commercial
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may constitute trademark infringement and unfair
competition in violation of federal and state laws.
Every effort has been made to ensure that the
information in this manual is accurate. Apple Computer,
Inc. is not responsible for printing or clerical errors.
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014-2084
408-996-1010
www.apple.com
Apple, the Apple logo, Aqua, Final Cut, Final Cut Pro,
FireWire, iBook, iMac, iPod, iTunes, Logic, Mac,
Macintosh, Mac OS, PowerBook, Power Mac, Power
Macintosh, and QuickTime are trademarks of Apple
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countries.
Finder and GarageBand are trademarks of Apple
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AppleCare is a service mark of Apple Computer, Inc.
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are trademarks of their respective companies. Mention
of third-party products is for informational purposes
only and constitutes neither an endorsement nor a
recommendation. Apple assumes no responsibility with
regard to the performance or use of these products.
3
1
Contents
Preface 9 Logic Reference
9 What Is Logic?
10 About this Manual
Chapter 1 13 Using Logic
13 Using the Mouse
14 Input Options
16 Tools and the Toolbox
21 Window Functions
34 Edit Operations
36 Selection Techniques
39 General Functions of the Editors
44 Key Commands
52 Step Input
57 Caps Lock Keyboard
59 Song Administration
70 Standard MIDI Files
72 Apple Loops
77 GarageBand File Import
78 ReCycle Import
80 Audio Export and Import
Chapter 2 85 Transport
85 The Transport Window
97 The Bar Ruler
100 Cycle Mode
102 Recording
106 Chase Events
Chapter 3 109 Arrange Window
109 Overview
110 Tracks
120 Arrange Channel Strip
121 MIDI Multi-Track Recording
4
Contents
123 MIDI Instruments
128 MIDI Regions
141 MIDI Region Playback Parameters
147 Quantization
151 G r o o ve
152 Folders
155 Aliases
157 Markers
165 Time and Key Signature Editor
167 Arrange Window Techniques
170 Altering the Display
173 Reset Functions
Chapter 4 175 Audio in the Arrange Window
175 Regions
184 Audio Recording
190 Functions
196 Freeze
Chapter 5 201 The Environment
201 Environment—Introduction
202 Basic Operation
207 The MIDI Signal Path
211 Environment Objects
243 Faders
256 SysEx Faders
260 Environment Exchange
Chapter 6 265 Logic’s Mixing Facilities
265 Audio Mixer
269 Audio Objects in the Audio and Track Mixer
295 Audio Object Types
305 Audio Configuration
307 Track Mixer
310 MIDI Channel Strips
Chapter 7 313 Automation
313 Automation—Introduction
315 Track Based Automation
322 Region Based Automation
323 HyperDraw
328 Conversion of Automation Data
Contents
5
Chapter 8 329 Global Tracks
330 Display Options for Global Tracks
331 How to Create, Move, Copy, and Delete Global Events
332 Marker Track
335 Tempo Track
337 Beat Mapping Track
341 Signature Track
342 Chord Track
344 Transposition Track
346 Video Track
Chapter 9 349 Audio Window
349 Audio Window—Introduction
351 Layout
353 Display
356 Operation
362 File Administration
372 Strip Silence
376 Further Options
Chapter 10 377 Audio Drivers
377 The Audio Hardware and Drivers Dialog
381 Audio Engine
381 Realtime Sample Rate Conversion
382 Distributed Audio Processing
Chapter 11 385 Sample Editor
385 Sample Editor—Introduction
387 Display
390 The Sample Edit Window in Use
398 Functions
402 Digital Factory
418 Third Party Plug-ins
Chapter 12 419 Project Manager
419 Main Functions
421 Scanning
423 Browse Mode
425 Edit Menu
427 Functions Menu
432 View Menu
434 Navigate
435 Project Manager Preferences
436 Comments
6
Contents
Chapter 13 439 Event List
439 Using the Event List
441 Display
442 Operation
444 Event List Structure
447 Event Type Structure
453 Tips for Numerical Input
453 Event Float Window
Chapter 14 455 Hyper Editor
455 Hyper Editor—Introduction
456 Hyper Sets
457 Event Definitions
463 Operation
Chapter 15 467 Matrix Editor
467 Matrix Editor—Introduction
468 Display
469 Editing Notes
473 Multiple MIDI Region Edit
474 Hyper Draw in the Matrix Window
Chapter 16 475 Score Editor
475 Score Editor—Introduction
477 Elements of the Score Edit Window
478 Notation Concept
482 General Appearance
485 Input Methods in the Score Window
486 Score Display Options—a Survey
487 Printout
488 Graphic Export
489 Realtime MIDI Recording
489 Step Input
490 Mouse Input
495 The Part Box
516 Move, Copy, and Paste
519 Editing or Deleting Notes and Symbols
522 The Display Parameter Box
529 Score Styles
548 Note Attributes
552 Instrument Sets and Score Display Levels
560 Song Settings for Score Display
574 Score Preferences
Contents
7
575 Text: Input and Display
582 Chord Symbols
Chapter 17 587 The Transform Window
587 Transform Window—Introduction
589 Transformation
595 Parameter Sets
Chapter 18 597 Tempo
597 Display and Functions
598 Tempo List Editor
599 Tempo Operations
601 Tempo Interpreter
603 Real Time Tempo Fader
Chapter 19 605 Synchronization
605 Functions
607 Synchronization Window
614 Bar Ruler—Time Ruler
616 MIDI Machine Control
618 Sync Problems and Solutions
Chapter 20 619 Video
619 Synchronizing QuickTime Movies
621 Video Thumbnail Track
622 Automatic Scene Cut Detection/Scene Markers
Chapter 21 625 Song Settings and Preferences
626 Song Settings
639 Preferences
Chapter 22 655 Control Surface Support
656 Installation
658 Setup Window Parameters
664 Control Surface Preferences
668 Customizing Control Surfaces
671 The Controller Assignments Window
Glossary 683
Index 713
9
Preface
Logic Reference
Recent years have seen a revolution in the use of
personal computers for creating music.
Music projects that until recently would have required an array of professional studio
equipment can now be completed in a home or project studio, using a personal
computer and readily available resources. A personal computer with a fast processor
and enough RAM can now serve as a workstation for recording, arranging, mixing, and
producing complete music projects, which can be played back on the computer,
burned on a CD or DVD, or distributed over the Internet.
What Is Logic?
Logic is an integrated system for composing, producing, and scoring music, built
specifically for Mac OS X. Musicians can create professional sounding original music
compositions, royalty-free soundtracks for Final Cut Pro video projects, and more.
Logic allows you to build musical arrangements using MIDI and software instruments
alongside audio recordings of acoustic instruments, vocal performances and
prerecorded audio files.
You can freely combine and arrange loops plus MIDI and software instrument parts in
Logic’s Arrange window, add professional-quality effects, mix your music in stereo or
Surround, and export the final mix to one or more standard audio file(s) or an audio CD
that can be played on any multimedia-equipped computer, home stereo or imported
into Final Cut Pro or other applications.
Logic includes the following features, amongst many others:
Record MIDI information via connected MIDI input devices, such as keyboards, and
play back this information via any connected MIDI device or Logic’s integrated
software instruments.
Create, arrange, and edit MIDI projects, and print out musical notation via a printer
connected to your computer.
Digitally record acoustic and electric instruments or vocal performances into your
projects, and process these audio recordings with Logic’s in-built real-time effects.
10 Preface
Logic Reference
Make use of the integrated software instruments, including; Sculpture, Ultrabeat,
ES1, ES2, EVP88, EVB3, EVD6, and EXS24 or third-party Audio Unit instruments.
Load songs or channel strips from Apple’s
GarageBand
application, and edit them,
making use of the additional processing and editing possibilities afforded by Logic.
Mix your MIDI and audio tracks, including effects and software-based instrument
settings, via a sophisticated total recall mix automation system. Logic includes high-
quality effects plug-ins that you can use in your projects. You can also install third-
party effects in the Audio Units plug-in format.
Bounce all audio data, including effects and mix automation settings, to a stereo (or
multiple Surround format) file(s) for mastering or further processing.
Work in real time: You can work on Logic projects in real time, adding, and editing
audio and MIDI parts while the project is playing, and hear the results of your
changes immediately.
Use existing loop libraries: Logic directly supports Apple Loop files, and is
compatible with a wide variety of existing audio file types, including those created in
ReCycle.
Locate and preview files easily: The Project Manager and Apple Loop Browser, parts
of the Logic interface, provide powerful file browsing and search features, making it
easy to locate loops by instrument, genre, mood, or other search criteria.
Mix Apple Loops recorded at different tempos and keys: Logic automatically
matches loops to the project tempo and key, allowing you to freely combine loops
from different sources in a single project.
About this Manual
This book is the final arbiter on all things in Logic, and covers all areas of the program
in detail.
You will find descriptions of the most essential aspects of Logic’s interface, commands,
and menus in the
Using Logic
chapter. These descriptions are often paired with
instructions or examples for accomplishing specific tasks.
Chapter 2 discusses the use of Logic’s Transport functions and covers the navigation of
your Logic projects.
The following chapters will provide you with an overview and complete description of
all parameters and functions available in each of Logic’s editing and file handling
windows. You will learn how to make use of the arranging, recording, and editing
facilities available—for MIDI and audio data—in these chapters.
Later chapters discuss mixing, automation, and Logic’s preferences, Song settings and
synchronization options.
Preface
Logic Reference
11
The Onscreen Help system—accessible from Logic’s Help menu—is fundamentally the
Reference Manuals in electronic form. It has the advantage of being at your fingertips
when you need it, and is also searchable.
Even if you’re the type who just doesn’t like reading manuals, we ask that you read the
next section. It will provide you with essential information on the basic operation of
Logic’s interface.
Please note that all topics described herein were accurate at the date of printing. For
up to date information on changes or additions made after printing, please refer to the
Late Breaking News
on the Logic DVD, and/or to the
Update Info,
included with each
Logic update.
Conventions of this Manual…
Before commencing, wed like to cover the following conventions used in this manual.
Menu Functions
For functions that can be reached via hierarchical menus, the different menu levels are
described as follows:
Menu > Menu entry > Function
.
Important Entries
Some text will be shown as follows:
Important:
Information on function or parameter.
These entries discuss a key concept or technical information that should, or must, be
followed or taken into account. Please pay special attention to these entries.
Notes
Some sections provide additional information or tips that will assist your use of Logic.
These are displayed as shown below:
Note:
Information on function or parameter.
Key Commands
Many Logic functions can be activated or accessed with key commands—computer
keyboard shortcuts. The key commands mentioned in this guide are based on the
standard Key Command Set, assigned by the Logic Setup Assistant. Where possible, we
have also included the standard Key Commands for PowerBook users. These are based
on the PowerBook Key Command Set, assigned in the Logic Setup Assistant.
1
13
1
Using Logic
The following chapter will guide you through Logic’s basic
interface elements, file handling options and common input
techniques.
You will also learn about a number of shortcuts and features that will accelerate your
workflow, and assist you while learning about Logic.
Using the Mouse
The mouse can be used in the following ways in Logic:
Clicking
Place the mouse pointer on the object (button, input field and so on) and press the
mouse button once.
Double-clicking
The same as clicking on an object, but you press the mouse button twice, in quick
succession. You can set a suitable interval between clicks in the System Preferences
(Keyboard and Mouse pane).
Grabbing or Clicking and Holding
The same as clicking on an object, but you keep the mouse button held down.
Moving or Dragging
Grab the object, and move the mouse (keeping the mouse button held down) to the
desired position.
Mouse Wheel Events
You can use the mouse wheel to scroll vertically in Logic. There are also some modifiers
supported:
If you press Command, the mouse wheel can be used to scroll horizontally.
If you press Option, the mouse wheel can be used to zoom in/out vertically.
If you press Option-Command, the mouse wheel can be used to zoom in/out
horizontally.
14 Chapter 1
Using Logic
If you press Option-Control, the mouse wheel can be used to zoom in/out in both
directions.
Note:
Logic also supports mice with two wheels. The second wheel works like the first
wheel, but with interchanged axes.
Input Options
This section discusses the various methods available for interaction with parameters,
and data entry tasks.
Mouse Input
Checkboxes
Checkboxes are square boxes that are checked” when you click them, in order to
activate an option (or function). Click the checkbox a second time to remove the
check, and deactivate the option.
Pull-down Menus
Pull-down menus open when you click-hold on certain input fields or buttons. You can
select a function from within such menus by highlighting the desired item with the
mouse, and releasing the mouse button. If you wish to select an item that is outside
the visible section of the menu,
move the mouse over the top or bottom edge of the menu; the further you move it,
the faster you will scroll through the menu.
hold down Shift as you do this. You can then release the mouse button, and use the
scroll bar to the right of the pull-down menu to browse. When the mouse reaches
the entry you wish to use, release Shift.
Mouse as Slider
You can set most numerical parameters (even note values or names) by grabbing the
parameter value, and moving the mouse up or down. If the parameter consists of
several separate numbers (song position, for example), you can adjust each number
individually using this method.
Chapter 1
Using Logic
15
Using the Mouse for In/Decrementing
Nearly all parameter values that can be set using the mouse as a slider (and even some
of the pull-down menu parameters) may also be increased or decreased in single units
by clicking on the top or bottom half of the value, while holding down Control.
Numerical Input
Double-clicking on a numerical parameter value opens an input field. The existing
value is highlighted, and ready to be overwritten by a new entry. You can also use the
mouse to make a partial selection in an input field, so that only the highlighted part is
overwritten. As long as the input field is open, the computer keyboard may only be
used for data entry, and may not be used for key commands (with the exception of the
main menu functions).
Arithmetical Operations
You can enter numbers at any time by typing in an arithmetical operation:
+
2” or
5”,
for example, which changes the current value by/to that amount.
ASCII Code
You can also input numbers as ASCII code: just place a ` or " in front of the selected
key, and the ASCII code will be input as a number. As an example:
"! results in a value of 33
"a results in a value of 97
This function is particularly useful for entering text in SysEx strings.
Cancel Numerical Input
Direct numerical input can be canceled by entering no text at all and pressing Enter or
Return.
16 Chapter 1
Using Logic
Text Input
You can input text names in the same way as numbers, but you only need to click a
name field once to allow input. You can directly click on an object with the Text tool to
rename it.
Numbered Names
Any number of selected Objects or Regions can be assigned same name. If the name
ends with a number, this number will automatically be incremented by 1 for each
subsequent Object or Region. This allows you to quickly, and uniquely, name all of the
Regions on a track or all of the Fader Objects in the Environment, as examples.
Note:
To turn off automatic numbering, place a space after the number at the end of
the Object or Region name. All selected Objects and Region will then end in the same
number.
Tools and the Toolbox
Logic allows recorded data to be handled graphically. This means that you don’t need
to input instructions in command lines in order to perform operations, but rather, do so
by manipulating graphical objects”. This is done with the help of Tools (see “The Tools
on page 18). Each edit window provides different Toolboxes that are suitable for the
tasks performed in the editor.
The Arrange window Toolbox looks like this:
When editing objects graphically, you always have two tools available at the mouse
pointer position: one is already active, the other is activated by holding down
Command.
Chapter 1
Using Logic
17
You can change the currently active tool by clicking on another tool in the Toolbox. The
mouse pointer then adopts the shape of the tool you clicked on, allowing you to
instantly identify the active tool by looking at the cursor graphic: the Eraser is used for
deleting, the Scissors for cutting and the Glue Tool for merging Regions, as examples.
To assign a tool to Command, click on the desired tool in the Toolbox, with Command
depressed.
If you have a suitable mouse, you can also assign the right mouse button to a third
tool, allowing the use of three assignable tools:
left-click
Command- (left) click
right-click
Note:
You can also assign the Toolbox to the right mouse button with the
Global >
Editing > Right Mouse Button Opens Toolbox
preference. This allows you to open the
Toolbox at the mouse cursor position by right-clicking anywhere in the working area of
the open window.
Tools are only effective in the working area of the window in which they were selected.
You can define individual tools for each opened window.
A tool (the Scissors, for example) basically affects the Objects or Regions that you click
on. If multiple Objects or Regions are selected, they will all be affected by the tool (the
Scissors would cut all selected Regions at the same song position, for example).
Note:
The Toolbox can be hidden in the Arrange and Score Editor windows to save
onscreen space, which can be very helpful if you only have a small monitor. The
function is accessible via the
View > Toolbox
menu option.
Selecting Tools
You select the tool you wish to use by clicking on it (with the left or right mouse
button) in the Toolbox (or clicking while holding down Command for the alternate
tool).
Note:
You can use the
Set next Tool
and
Set previous Tool
key commands to switch to
the neighboring tool in the top window.
Opening the Toolbox at the Mouse Position
Use the
Show Tools
key command (default: Esc) to open a Toolbox at the mouse
position. When a Toolbox is opened at the mouse position, you can also use one of the
number keys to select a tool. The tools are always numbered from left to right and top
to bottom. Press the
Show Tools
key command a second time to switch to the pointer,
and close the Toolbox.
18 Chapter 1
Using Logic
Using Key Commands
Each tool can be selected via a specific key command. Key commands that switch to a
specific tool toggle between this tool and the previously selected tool.
The Tools
Here are two example Toolboxes, which contain most of the tools available in Logic:
Arrange Toolbox
Score Toolbox
All tools, including a number of tools not displayed in the images, are described below.
As mentioned earlier, some tools are specific to certain editing windows.
Pointer
The Pointer is the default tool. The mouse also takes on this shape outside the working
area when making a menu selection or inputting a data value. Within the working area,
the pointer is used for selecting (by clicking on Objects or Regions), moving (by
grabbing and dragging), copying (by holding down Option and dragging), and editing
lengths (by grabbing the bottom right corner and dragging). Grabbing and dragging
anywhere on the window background activates a “rubber band”, that allows the
selection of multiple Regions or Objects.
Note:
When changing the lengths of multiple Regions, you can make all lengths equal
by holding Shift-Option.
Pointer
Mute tool
Solo tool
Pencil
Eraser
Glue tool
Scissors
Magnifying Glass (Zoom tool)
Crossfade tool
Marquee tool
Automation tool
Text tool
Pointer
Mute tool
Solo tool
Pencil
Eraser
Voice Splitter
Magnifying Glass
Sizer tool
Quantize tool
Glue tool
Scissors
Layout tool
Camera tool
Text tool
Velocity tool
Chapter 1
Using Logic
19
Pencil
The Pencil is used to add new Regions. You can also select, drag, and alter the length of
Regions while the Pencil tool is active.
Scissors
The Scissors tool is used to split Regions, allowing individual sections to be copied,
moved or deleted.
Text Tool
The Text tool is used to name Regions, or add text to a musical score.
Layout Tool
The Layout tool is used to graphically move events in the Score Editor, in order to
optimize the display (bars to lines: “Local Formatting, for example), without altering
the timing of the actual MIDI events.
Sizer Tool
The Size tool is used to adjust the size of graphic elements in the score. It looks similar
to the bottom right corner of a Mac window, which is also used for resizing tasks.
Magnifying Glass
The Magnifying Glass allows you to zoom in on a “rubber-banded” section, up to the
full window size. You can revert to the normal zoom level by clicking on the
background with the tool. You can also access this function when other tools are
selected by holding down Control.
Solo Tool
Click-holding on a Region with the Solo tool allows you to listen to the selected
Regions in isolation during playback. Moving the mouse vertically also outputs any
events the cursor touches, even when the sequencer is stopped.
Mute Tool
Clicking on a Region with the Mute tool prevents it from playing. A dot is placed in
front of the Region name (and the Region is shaded if the
Preferences > Display >
Arrange > Muted Regions are textured preference is active), to indicate that it is muted.
You can unmute the Region by clicking on it again with the Mute tool. If multiple
Regions are selected, the setting of the clicked Region applies to all selected Regions.
Finger Tool
The Finger is used to alter note lengths in the Matrix Editor. In the Marker List window,
it is used to jump to markers, and simultaneously reposition the locators to the marker
position.
20 Chapter 1 Using Logic
Eraser Tool
The Eraser deletes selected Regions and Objects. When you click on an Object or
Region with the Eraser, all of the currently selected Objects and Regions are deleted (as
if you had used Backspace).
Glue Tool
The Glue tool performs the reverse operation of the Scissors tool. All selected Regions
are merged into a single Region, which is assigned the name and track position of the
first Region on the time axis.
Crosshair Tool
The Crosshair is used to input a linear series of MIDI events in the Hyper Editor.
MIDI Thru Tool
Clicking on an instrument in the Environment with the MIDI Thru tool assigns the
instrument to the selected track in the Arrange window, thereby making it the active
MIDI Thru instrument.
Voice Splitter Tool
You can separate polyphonic voices onto different staves in the Score Editor by
drawing a dividing line with the Voice Splitter tool (provided you are using a
polyphonic score style).
Camera Tool
The Camera tool is used to select, and export, sections of the Score Editor display as
graphics files.
Quantize Tool
The Quantize tool is used to correct the timing of MIDI note events in the Matrix and
Score Editors.
Velocity Tool
You can use the Velocity tool to change the velocity of notes in the Matrix and Score
Editors.
Automation Tool
This Automation tool performs a number of Automation tasks. When Track Automation
is activated via the View > Track Automation menu option, a pull-down menu below the
Toolbox allows you to define the functionality of the tool.
Marquee Tool
The Marquee tool allows you to select portions of a Region in the Arrange window. The
selected area can then be subsequently edited with other tools.
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Apple Logic Pro 7 TDM Guide User manual

Category
Software
Type
User manual
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