Learning Resources LER 0629 is an educational tool designed to help develop questioning skills and enhance reading comprehension. It includes two red cubes with different question words printed on each side - Who, When, Why, What, Where, How. These cubes can be used in various hands-on activities to make learning more engaging and interactive.
One suggested activity is "What's the Answer?" where students roll a cube and ask a question based on the question word they get. This encourages active participation and critical thinking. Another activity, "Question Switch-Up," involves rolling a cube and creating a question about a story. The student who answers correctly gets to roll the cube next, fostering a sense of competition and collaboration.
Learning Resources LER 0629 is an educational tool designed to help develop questioning skills and enhance reading comprehension. It includes two red cubes with different question words printed on each side - Who, When, Why, What, Where, How. These cubes can be used in various hands-on activities to make learning more engaging and interactive.
One suggested activity is "What's the Answer?" where students roll a cube and ask a question based on the question word they get. This encourages active participation and critical thinking. Another activity, "Question Switch-Up," involves rolling a cube and creating a question about a story. The student who answers correctly gets to roll the cube next, fostering a sense of competition and collaboration.
Learning Resources LER 0629 is an educational tool designed to help develop questioning skills and enhance reading comprehension. It includes two red cubes with different question words printed on each side - Who, When, Why, What, Where, How. These cubes can be used in various hands-on activities to make learning more engaging and interactive.
One suggested activity is "What's the Answer?" where students roll a cube and ask a question based on the question word they get. This encourages active participation and critical thinking. Another activity, "Question Switch-Up," involves rolling a cube and creating a question about a story. The student who answers correctly gets to roll the cube next, fostering a sense of competition and collaboration.
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