Educational Insights Jumbo Magnetic Spinner Product Instructions

Type
Product Instructions

This manual is also suitable for

Language Arts (continued)
•Writestorypromptsinthewheelspaces.Studentsspinthewheelto
startastory.Studentscanworktogethertotellaprogressivestory
aloud,orusethepromptstowriteindividualstoriesintheirjournals.
•Inthewheelspaces,writereadingcomprehensionquestionsabout
abookyourclassisreading;forexample:Whoisyourfavorite
character?Whatisthestory’ssetting?Summarizetheplot.What
genreisthestory?Whatissomethingyoulearnedfromthestory?
Studentstaketurnsspinningthewheel
anddiscussingtheanswers.
Math
•Writenumbersinthewheel
spaces.Studentstaketurns
spinningthespinnerand
namingthenumberthatcomes
beforeorafterthenumberspun.
•Writeanumber1–12inthe
wheelspaces.Writeanoperation
symbolandthenumbers1–12on
yourwhiteboard.Studentstake
turnsspinningthewheeland
practicingtheirmathfacts.Teamscancompeteagainstoneanother.
Justspinthewheelandhaveonememberofeachteamwritethe
answerstotheproblemsusingthenumberspun.
•Writenumberproblemsinthewheelspaces.Studentstaketurns
spinningthewheelandadding,subtracting,multiplying,ordividing
tosolvetheproblems.
Active Fun
Writeexercisesinthewheelspaces,suchas:jumpingjacks,armcircles,
toetouches,kneebends,hoppinginplace,runninginplace,etc.Have
studentstaketurnsspinningthespinnerandleadingtheclassin
performingtheexercise.
EI-1769
AllGrades
Developed in Southern California by Educational Insights.
© Educational Insights, Inc., Gardena, CA (U.S.A.). All rights reserved. Learning
Resources Ltd., King’s Lynn, Norfolk (U.K.). Please retain this information.
Made in China.
www.Educational
Insights.com
Turnyourwhiteboardintoanactivity
centerforclassroommanagementand
learning!Organizeandmanageclassroomtasks
fromassigningclassroomresponsibilitiestochoosing
studentsandactivities.Or,createinteractivelearninggames
forafun“spin”onsubject-specicreviewandreinforcement.
Includes
•Jumbomagneticwheel
•3Double-sided,
write-on/wipeocards
(4sections/8sections,
32sections/blank,
6sections/12sections)
Caring for Your Jumbo Magnetic Wheel
Ifyoucleanyourwhiteboardwithaliquidcleaner,besuretouse
acleanerspecicallydevelopedforwhiteboards.Otherproducts
canmakethewhiteboardsurfaceslippery.Thiscancausethe
wheeltoslip.
Good for Me!
Usethe4-sectioncardtowritesmallprizesorincentivesinthe
sections.Haveindividualstudentswhohaveshownsignicant
improvementintheiracademicworkorbehaviorspintoselecta
rewardsuchas:asticker,colorfulpencil,decorativeeraser,oratripto
yourclasstreasurechest.
What Now?
Chooseacardtowriteactivitiesfromwhichstudentscanchooseafter
theyhavecompletedtheirwork.Explaintostudentsthatwhentheyare
donewithanassignment,theycanspinthewheeltochooseanactivity.
Herearesomesuggestions:visitacenter,visitthelibrary,drawa
picture,playagamewithafriend,readabook,workonthecomputer,
freechoice,orotherstudent-suggestedideas.
Learning Activities
Reinforcelesson-basedskillswiththesespin-tasticactivities.
Readiness
•Labelwheelsectionswiththecolorwords:
red,blue,yellow,green,purple,orange,
black,andbrown.Studentstaketurns
spinningthespinnerandndingsomething
intheclassroomthatmatchesthecolor
spun.
•Drawandlabelashapeineachwheel
space:square,circle,triangle,andrectangle.
Studentstaketurnsspinningthespinner
andndingsomethingintheclassroomthat
matchestheshapespun.
Language Arts
•Writeconsonantsinthewheelspaces.Havestudentstaketurns
spinningthewheel,identifyingtheconsonantspun,andsaying(or
writingontheboard)awordthatbeginsorendswithit.
•Writevowelsinthewheelspaces.Havestudentstaketurnsspinning
thewheel,identifyingthevowelonwhichthewheellands,andsaying
aword(orwritingoneontheboard)thatcontainsthevowel'sshort
orlongsound.
•Writewordfamiliesinthewheelspaces,suchas–ab,–ad,–ag,–am,
an,–ap,–at,–ack.Havestudentstaketurnsspinningthewheel,
sayingawordthatbelongstothewordfamilyspun,andwritingiton
theboard.Teamsofstudentscancompetewithoneanother.Justspin
thewheelandhaveteammemberswriteasmanywordsastheycan
ontheboardusingthewordfamilyspun.
•Writesightwordsinthewheelspaces.Astudentspinsthewheel.
Whenitstops,thestudentreadsthewordandusesitinasentenceor
writesasentenceusingitontheboard.
Classroom Management Activities
Who’s Responsible?
Writeclassroomresponsibilitiesonthe
8-sectioncard.Herearesomesuggestions:
PledgeLeader,PetKeeper,BoardChief,
Janitor,LineLeader,Messenger,Paper
Monitor,Teacher’sHelper.Havestudentsspin
todeterminetheirdailytasks.Keeptrackof
students’responsibilitiessothateveryonehas
achancetocontributeineachposition.
Whose Turn?
Writeeachstudent’snameinthe32-sectioncard.Spintoselect
studentsforgames,activities,ortasksincluding:selectingindividuals
toansweraquestion;choosingpartners,groups,orteams;orassigning
taskssuchas“recorder”foradiscussiongrouporaroleinareaders’
theaterproduction.
Good for Us!
Usethe4-sectioncardtowriteactivitiestorewardyourclassforgood
work.Forexample:100%attendanceforaweek,meetinggoalsfor
numberofbooksreadorcansrecycled,achievementoffundraising
goalsorotherclasseort,etc.Suggestedrewardsmightinclude:
no-homeworkday,gametime,specialactivityatrecess,extrateacher
read-aloudtime.Forextraordinaryclassachievements,youmightoer
aspecialsnackortreatorevenasmallclassparty.
Using Your Jumbo Magnetic Spin Wheel
1.Attachthewheeltoyourwhiteboard.Chooseaspotwherestudents
canspinthewheelfreely.Ifappropriateforthedesignatedactivity
orgame,placethewheelwheretherestofyourwhiteboardcanbe
usedingameplay.
2.Chooseacardforyourgameoractivity.Useadry-erasemarkerto
labelthecardbeforeyouattachittothewheel.Ifacardhasoneor
twotoomanysectionsforyouractivity,youcanoerthosespaces
asa“freechoice.
Note:Besuretouseonlydry-erasemarkers.Testyourmarkerona
smallareaofthecard.Remembertoeraseanyprintingwhenyou’re
done.Donotallowtheprintingtoremainovernight.
3.Slightlybendor“bow”thecardtosecurethe
fourtabsinpositioninthefourslotsinthe
wheel’sframe.
4.You’rereadytobegin!
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Educational Insights Jumbo Magnetic Spinner Product Instructions

Type
Product Instructions
This manual is also suitable for

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