Silicon Labs Z-Wave DLL v5 User guide

Type
User guide
Instruction
Z-Wave DLL v5 User Guide
Document No.:
INS13113
Version:
2
Description:
-
Written By:
JFR;SRO;BBR
Date:
2018-04-05
Reviewed By:
JRM
Restrictions:
Public
Approved by:
Date CET Initials Name Justification
2018-04-05 13:05:18 NTJ Niels Thybo Johansen
This document is the property of Silicon Labs. The data contained herein, in whole
or in part, may not be duplicated, used or disclosed outside the recipient for any
purpose. This restriction does not limit the recipient's right to use information
contained in the data if it is obtained from another source without restriction.
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REVISION RECORD
Date
By
Pages
affected
Brief description of changes
20141217
SRO
All
Initial version. Based on INS10250-08
20180405
BBR
All
Added Silicon Labs template
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Table of Contents
1 ABBREVIATIONS ................................................................................................................................. 1
2 INTRODUCTION ................................................................................................................................... 1
2.1 Purpose .............................................................................................................................................. 1
2.2 Audience and prerequisites ................................................................................................................ 1
3 WHAT IS Z-WAVE DLL ........................................................................................................................ 2
4 ARCHITECTURE AND IMPLEMENTATION ........................................................................................ 3
5 DATA FLOW ......................................................................................................................................... 3
5.1 Application Data Flow ......................................................................................................................... 5
5.2 Session Data Flow ............................................................................................................................. 5
5.3 Frame Data Flow ................................................................................................................................ 8
5.4 Transport Data Flow ........................................................................................................................... 9
6 GETTING STARTED ..........................................................................................................................10
6.1 Check the prerequisites ....................................................................................................................10
6.2 Limitations ........................................................................................................................................10
6.3 Required Z-Wave hardware and libraries ........................................................................................10
7 CREATION OF A Z-WAVE DLL BASED APPLICATION..................................................................11
7.1 Create a .NET Windows Application project ....................................................................................11
7.2 Add references to Z-Wave DLL components ...................................................................................12
7.3 Example of the Inclusion node .........................................................................................................12
7.4 Example of the Inclusion with both nodes connected ......................................................................13
8 REFERENCES ....................................................................................................................................15
List of Figures
Figure 1: Positioning of Z-Wave DLL within custom solution ...................................................................... 2
Figure 2: Layers ........................................................................................................................................... 3
Figure 3: “Z-Wave DLL” Data Flow Diagram ............................................................................................... 4
Figure 4: Application Data Flow ................................................................................................................... 5
Figure 5: "Execute" Data Flow Diagram ...................................................................................................... 6
Figure 6: "Cancel" Data Flow Diagram ........................................................................................................ 7
Figure 7: "Token Expired" Data Flow Diagram ............................................................................................ 7
Figure 8: "Handle Frame" Data Flow Diagram ............................................................................................ 8
Figure 9: Frame Data Flow Diagram ........................................................................................................... 9
Figure 10: Transport Data Flow ................................................................................................................... 9
Figure 11: Create a new Visual C# application ......................................................................................... 11
Figure 12: Add ZWave Dll and BasicApplication projects ......................................................................... 12
Figure 13 Add Reference to the libraries ................................................................................................... 12
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1 ABBREVIATIONS
Abbreviation
Explanation
API
Application Programming Interface
CD
Compact Disc
COM
Serial port interface on IBM PC-compatible computers
DLL
Dynamic Link Library
GUI
Graphical User Interface
PC
Personal computer
USB
Universal Serial Bus, a serial bus standard to interface devices
XML
eXtensible Markup Language
WPF
Windows Presentation Framework
2 INTRODUCTION
2.1 Purpose
This document describes the architecture and functionality of the Z-Wave DLL that supports Z-Wave
enabled PC based applications.
This document includes conceptual overviews, step-by-step procedures, and information about samples.
More and up-to-date information on Z-Wave DLL API references and practical implementation can be
found in Error! Reference source not found..
2.2 Audience and prerequisites
The audience is Z-Wave partners and Silicon Labs developers. It is assumed that partner developers
already have and are familiar with the Z-Wave Developer’s Kit.
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3 WHAT IS Z-WAVE DLL
Z-Wave DLL” is a name of the framework library for building Z-Wave PC Applications (WinForms, WPF
or Console) for Microsoft .NET Framework platform.
Z-Wave PC Applications features:
Can send/receive data packets to/from one or many Z-Wave devices
Parse received data into data frames
Store received data packets
Synchronize send and receive using acknowledges
Build actions/operations and synchronize them
List of supported Z-Wave Devices and Firmware:
Zniffer firmware (“ZnifferApplication” API)
Serial API firmware (“BasicApplication” API)
Z/IP Gateway (“ZipApplication” API)
USB, UART programmer interfaces firmware (“ProgrammerApplication” API)
Custom Z-Wave enabled .NET application, which is built on top of Z-Wave DLL, should be thin GUI-
oriented WinForms, WPF or console application with reference to this DLL in the solution.
Personal computer
Z-Wave hardware
Serial API
Z-Wave
application
Z-Wave DLL
PC Application
Basic
Application
Zniffer
Application
Z/IP
Application
Figure 1: Positioning of Z-Wave DLL within custom solution
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4 ARCHITECTURE AND IMPLEMENTATION
Z-Wave DLL consists of such layers:
Transport (provides methods for send/receive data packets from communication source)
Frame (provides methods for guaranteed send (using acknowledges) and parsing received data
packets)
Session (is a message broker, provides methods for synchronizing actions/operations, message
validation, message transformation and message routing)
Application (provides API specific methods, callbacks)
Application Layer
Basic Application Programmer Application
Zip Application Zniffer Application
Session Layer
Transport Layer
Frame Layer
Basic Application Programmer Application
Zip Application Zniffer Application
Specific Application
Layer provides API
specific methods
Specific Frame Layer
parses API specific
data packets
Session Layer doesn’t
depend on API
Specific Transport
Layer depends on
communication source
Serial Port Udp
Udp (Dtls1)
Figure 2: Layers
Each Z-Wave DLL layer is a factory for clients. Each connected Z-Wave device represented by its own
Application, Session, Frame and Transport clients.
5 DATA FLOW
Data flow diagram is a graphical representation of the "flow" of data through Z-Wave DLL, modeling
its process aspects. It shows how input data is transformed to output results through a sequence of
functional transformations.
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Transport Client
Frame Client
Session Client
Application Client
Byte[]
Byte[]
DataChunk
Byte []
PC Application
Action
Start Up
User Action
Serial Port
or
Udp Client
Action Token
User Action
Execute
Handle Frame
Cancel Running Actions
Action
Start
Action
Action Check Point
Pass
Action Handler Result
Timeout Manager
Add/Change
Timeouts
Action
Action
Completed Callback
Set Completed
signal
Send Frames Callback
Action Handler Result
Substitute manager
Substitute Incoming
Data Frame
Substitute Manager
Substitute Action
Timeout Manager
Timer Callback
Token Expired
Action Token
Action Handler Result
Add Action Remove Action
Try Handle
Frame
DataFrame
Action
Try Handle Stopped
Action Token
Queued Actions
Action Buffer Block
Add
Action
Try Handle
Action
Action Buffer Block
thread
Int
Get Stop Unit
Handle Data
Send Frames
Write ACK
Send Data
Callback
Frame Buffer Block
Add
Action Handler Result
Action Handler Results
Frame Buffer Block
thread
Byte[]
Wait ACK
signal
ParseRawData
Byte[]
Receive Frame Callback
DataFrame
Byte[]
Receive Data Callback
Write Data
Write Data Callback
Byte[]
Work threadRead Data Callback
Data Chunk
Create Application Client
Application Client
Session Client
Frame Client
Transport Client
Create
Operation
Action Result
Method 1
Wait Completed
signal
Figure 3: “Z-Wave DLL” Data Flow Diagram
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5.1 Application Data Flow
After application startup Create Application Client flow executed. It creates set of clients for serving each
attached Z-Wave Device.
Create Application Client
Application Client
Session Client
Frame Client
Transport Client
Create
Operation
Action Result
Method 1
Wait Completed
Figure 4: Application Data Flow
When User select method for execute Action (or Operation) is created. Created Action passes to the
session client which returns Action Token. If method is asynchronous Action Token returned to the User,
otherwise Wait Completed blocks running thread until Action Completed and Action Result returned to
the User. Asynchronous methods have completed callback also they can be cancelled by the User.
5.2 Session Data Flow
Data types:
Action ActionBase(OperationBase) base class for creating operations
Action Token ActionToken class. Represents action state. Have “Wait” methods for blocking
running thread. After unblocking returns Action results.
Action Handler Result ActionHandlerResult class. Contains data packets to send or derived
Actions to run
Data Frame DataFrame base class. Represents data packet to send/receive.
Signal signal for unblock waiting thread.
Components:
Substitute Manager implements ISubstituteManager interface. Can substitute action on
another action (example SendDataOperation->SendDataSecureTask). Can substitute incoming
DataFrame on another DataFrame (decrypt incoming DataFrame).
Action Check Point blocks running thread until previous exclusive Action completes. If Action
is not exclusive it runs in parallel.
Timeout Manager maintains Action timeouts.
Action Buffer Block queue for derived Actions
Major flows:
“Execute” flow
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“Cancel” flow
“Token Expired” flow
“Handle Frame” flow
After “Execute” flow starts Action may be substituted by Substitute Manager. For example in
BasicApplication API Substitute Manager is Security Manager and it replaces AddNode, SendData, etc.
with its secure analogues. In ZipApplication, ProgrammerApplication, ZnifferApplication Substitute
Manager is not implemented.
Execute
Start
Action
Action Check Point
Pass
Action Handler Result
Timeout Manager
Add/Change
Action
Action
Set Completed
signal
Send Frames Callback
Substitute Manager
Substitute Action
Int
Figure 5: "Execute" Data Flow Diagram
Next is the Action Check Point. It blocks running thread until previous exclusive Action completes. If
Action is not exclusive it runs in parallel. This prevents overlapping of the critical operations. For
example: SendDataOperation in BasicAppplication API.
After the Start method Action gives Action Handler Result containing Command Messages. Command
Message contains Data Frame for sending and timeout. After processing Action Handler Result state of
the Action checked and if it is completed Set Completed signal issued.
“Cancel” flow starts by user action. Try Handle Stopped returns corresponding Action for the given
Action Token. Get Stop Unit returns Action Handler Result with Command Message for the last
command to the Z-Wave Device (for example NodeStop message).
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Cancel
Action Check Point
Pass
Set Completed
signal
Send Frames Callback
Action Handler Result
Try Handle Stopped
Action Token
Get Stop Unit
Action Token
Figure 6: "Cancel" Data Flow Diagram
After sending data frame of the Command Message Set Completed signal issued, then Action Check
Point allows next Action.
“Token Expired” flow like “Cancel” flow, but it is initiated by the Timeout Manager when corresponding
Action Token timeout expires
Action Check Point
Pass
Set Completed
signal
Send Frames Callback
Timeout Manager
Timer Callback
Token Expired
Action Token
Action Handler Result
Try Handle StoppedGet Stop Unit
Figure 7: "Token Expired" Data Flow Diagram
“Handle Frame” flow describes how incoming data frames change Actions flow. It starts after Frame
Client executes Receive Frame Callback.
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Execute
Handle Frame
Action Check Point
Pass
Timeout Manager
Add/Change
Set Completed
signal
Send Frames Callback
Action Handler Result
Substitute manager
Substitute Incoming
Data Frame
Try Handle
Frame
DataFrame
Action
Queued Actions
Action Buffer Block
Add
Action
Try Handle
Action
Action Buffer Block
thread
Int
Figure 8: "Handle Frame" Data Flow Diagram
After Handle Frame Data frame can be substituted by Substitute Manager (in BasicApplication API
Security Manager which implements ISubstituteManager interface decrypts incoming secure messages).
Try Handle Frame finds Action within the Running Actions list which is subscribed for the Data Frame. If
Action found it handles incoming Data Frame and creates Action Handler Result which contains
Command Messages for send and timeouts. If Action changes its state to completed Set Completed
signal issued, Action Check Point allows next Action. Also after Action is completed session client finds
chained (must be run after certain Action completes) Action within Running Actions list and puts it in
queue for another Execute (see “Execute” flow).
5.3 Frame Data Flow
Frame Data Flow has two major flows:
“Send Frames” flow
“Handle Data” flow
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Handle Data
Send Frames
Write ACK
Send Data
Callback
Frame Buffer Block
Add
Action Handler Result
Action Handler Results
Frame Buffer Block
thread
Byte[]
Wait ACK
signal
ParseRawData
Byte[]
Receive Frame Callback
DataFrame
Byte[]
signal
Figure 9: Frame Data Flow Diagram
“Send Frames” flow started when Session Client executes Send Frames Callback. It puts Action
Handler Result with Command Messages to the Frame Buffer Block. Frame Buffer Block has working
thread which takes queued Action handler Result and for each Command Message executes Send Data
Callback with 2 additional retransmissions until acknowledge received. Note: Frame Buffer Block
component may be omitted if no retransmission required (ZipApplication API, ZnifferApplication API)
“Handle Data” flow started when Transport Client executes Receive Data Callback. It calls Parse Raw
Data for each received byte value in Data Chunk. When Frame Client parses whole Data Frame
Acknowledge sent to the Transport Client and Receive Frame Callback executed.
5.4 Transport Data Flow
Transport Data Flow has two major flows:
“Work thread” flow
“Write Data” flow
Receive Data Callback
Write DataWrite Data Callback
Byte[]
Work thread Read Data Callback
Data Chunk
Figure 10: Transport Data Flow
“Work thread” flow checks Communication Source for any new data. It reads data when underlying
source has new data. After that Receive Data callback executed and Data Chunk passes to the Frame
Client (see “Handle Data” flow).
“Write Data” flow started when Frame Client executes Send Data Callback it writes binary data to the
underlying Communication Source.
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6 GETTING STARTED
6.1 Check the prerequisites
The following components should be installed on the computer that you need to develop, build, test, and
deploy Z-Wave DLL based .NET application:
Microsoft .NET Framework, version 3.5 or later
The Microsoft Visual Studio 2008 development environment
Windows Installer 3.0 (Windows Installer 3.1 or later is recommended).
Important: Make sure you have the latest service pack and critical updates for the version of Windows
that you are running. To find the recent security updates, visit Windows Update.
6.2 Limitations
The setup has only been tested on Windows 7 and Windows 8, but may work on other versions as well.
6.3 Required Z-Wave hardware and libraries
Any Z-Wave enabled application requires the appropriate Z-Wave hardware to be connected:
Program the Z-Wave device with appropriate HEX file, usually Serial API Controller, Installer,
Bridge or Slave depending on the Windows application.
Establish serial communication to the Z-Wave module.
Z-Wave Dll 5.39 or newer library dll files or sources
BasicApplication library (for serial API applications) dll file or sources
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7 CREATION OF A Z-WAVE DLL BASED APPLICATION
This section describes the creation of the new Z-Wave DLL based .NET Windows Application and its
customization.
The following steps are examined:
Create a new Z-Wave DLL based .NET Windows Application project.
Obtain available Serial Port Interfaces.
Implement "Detect Device" functionality.
Attention! The steps below are based on a C# project. However you can use the same steps for a
Visual Basic project, except for specifics such as file name extensions and code.
7.1 Create a .NET Windows Application project
In this section, you create a solution with .NET Windows Application project in Visual Studio.
1. Open Visual Studio.
2. In the File menu, point to New, and then click Project.
3. In the New Project dialog box, expand Visual C#, and then click Windows.
Under Visual Studio installed templates, select Console Application.
Select Create Directory for Solution.
In the Name field, type MyApplicatio n.
And finally enter the location for the solution
(D:\Internal\DK66000\SDK\PC\Source\SampleApplications for example).
Figure 11: Create a new Visual C# application
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To continue, click OK.
7.2 Add references to Z-Wave DLL components
1. Use the Add Existing Project dialog to add libraries to your solution.
2. Browse to folder where Z-Wave DLL sources located, add 3 projects Utils, ZWave, ZWaveXml
3. Add BasicApplication project from the folder where BasicAppplication source located
Figure 12: Add ZWave Dll and BasicApplication projects
4. Add References to the added Z-Wave Dll and BasicApplication libraries
Figure 13 Add Reference to the libraries
7.3 Example of the Inclusion node
using ZWave.BasicApplication;
using ZWave.Layers.Session;
using ZWave.Layers.Transport;
using ZWave.BasicApplication.Devices;
using ZWave.Layers;
using ZWave.BasicApplication.Operations;
using ZWave.Enums;
namespace MyApplication
{
class Program
{
static void Main(string[] args)
{
BasicApplicationLayer AppLayer = new BasicApplicationLayer(
new SessionLayer(),
new BasicFrameLayer(),
new SerialPortTransportLayer());
Controller Ctrl = AppLayer.CreateController();
if (Ctrl.Connect(new SerialPortDataSource("COM13", BaudRates.Rate_115200)) ==
CommunicationStatuses.Done)
{
VersionResult res = Ctrl.GetVersion();
if (res)
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{
// reset controller do default settings
Ctrl.SetDefault();
// start inclusion process with 10 seconds timeout. Press learnmode button
// on the slave device
AddRemoveNodeResult addRes = Ctrl.AddNodeToNetwork(Modes.NodeAny, 10000);
if (addRes)
{
//node added
//addRes.Id - added node Id
}
else
{
// inclusion failed
}
}
else
{
// method failed check that device programmed with
// SerialAPI firmware (ControllerStatic for example)
}
Ctrl.Disconnect();
}
else
{
// connect failed. Port busy or doesn't exists
}
Ctrl.Dispose();
}
}
}
7.4 Example of the Inclusion with both nodes connected
using ZWave.BasicApplication;
using ZWave.Layers.Session;
using ZWave.Layers.Transport;
using ZWave.BasicApplication.Devices;
using ZWave.Layers;
using ZWave.BasicApplication.Operations;
using ZWave.Enums;
using ZWave;
using ZWave.BasicApplication.Enums;
namespace MyApplication
{
class Program
{
static void Main(string[] args)
{
BasicApplicationLayer AppLayer = new BasicApplicationLayer(
new SessionLayer(),
new BasicFrameLayer(),
new SerialPortTransportLayer());
Controller Ctrl = AppLayer.CreateController();
Slave Slave = AppLayer.CreateSlave();
if (Ctrl.Connect(new SerialPortDataSource("COM13", BaudRates.Rate_115200)) ==
CommunicationStatuses.Done &&
Slave.Connect(new SerialPortDataSource("COM16", BaudRates.Rate_115200)) ==
CommunicationStatuses.Done)
{
VersionResult verResCtrl = Ctrl.GetVersion();
VersionResult verResSlave = Slave.GetVersion();
if (verResCtrl && verResSlave)
{
// reset to default settings
Ctrl.SetDefault();
Slave.SetDefault();
// async method for start inclusion process with 10 seconds timeout
ActionToken addToken = Ctrl.AddNodeToNetwork(Modes.NodeAny, 10000, null);
// wait for learn ready callback
Ctrl.WaitNodeStatusSignal(NodeStatuses.LearnReady, 10000);
// async method for start learn mode process with 10 seconds timeout
ActionToken learnToken = Slave.SetLearnMode(LearnModes.LearnModeClassic, 10000, null);
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// wait for AddNode completed
AddRemoveNodeResult addRes = (AddRemoveNodeResult)addToken.WaitCompletedSignal();
// wait for LearnMode completed
SetLearnModeResult learnRes = (SetLearnModeResult)learnToken.WaitCompletedSignal();
if (addRes && learnRes)
{
//node added
//addRes.Id - added node Id
}
else
{
// inclusion failed
}
}
else
{
// method failed check that device programmed with
// SerialAPI firmware (ControllerStatic and SlaveEnchanced for example)
}
Ctrl.Disconnect();
Slave.Disconnect();
}
else
{
// connect failed. Port busy or doesn't exists
}
Ctrl.Dispose();
Slave.Dispose();
}
}
}
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8 REFERENCES
http://www.silabs.com
Silicon Laboratories Inc.
400 West Cesar Chavez
Austin, TX 78701
USA
Smart.
Connected.
Energy-Friendly.
Products
www.silabs.com/products
Quality
www.silabs.com/quality
Support and Community
community.silabs.com
Disclaimer
Silicon Labs intends to provide customers with the latest, accurate, and in-depth documentation of all peripherals and modules available for system and software implementers using or
intending to use the Silicon Labs products. Characterization data, available modules and peripherals, memory sizes and memory addresses refer to each specific device, and "Typical"
parameters provided can and do vary in different applications. Application examples described herein are for illustrative purposes only. Silicon Labs reserves the right to make changes
without further notice and limitation to product information, specifications, and descriptions herein, and does not give warranties as to the accuracy or completeness of the included
information. Silicon Labs shall have no liability for the consequences of use of the information supplied herein. This document does not imply or express copyright licenses granted
hereunder to design or fabricate any integrated circuits. The products are not designed or authorized to be used within any Life Support System without the specific written consent of
Silicon Labs. A "Life Support System" is any product or system intended to support or sustain life and/or health, which, if it fails, can be reasonably expected to result in significant
personal injury or death. Silicon Labs products are not designed or authorized for military applications. Silicon Labs products shall under no circumstances be used in weapons of mass
destruction including (but not limited to) nuclear, biological or chemical weapons, or missiles capable of delivering such weapons.
Trademark Information
Silicon Laboratories Inc.® , Silicon Laboratories®, Silicon Labs®, SiLabs® and the Silicon Labs logo®, Bluegiga®, Bluegiga Logo®, Clockbuilder®, CMEMS®, DSPLL®, EFM®,
EFM32®, EFR, Ember®, Energy Micro, Energy Micro logo and combinations thereof, "the world’s most energy friendly microcontrollers", Ember®, EZLink®, EZRadio®, EZRadioPRO®,
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All other products or brand names mentioned herein are trademarks of their respective holders.
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Silicon Labs Z-Wave DLL v5 User guide

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