Apple Motion 2 Operating instructions

Category
Software
Type
Operating instructions
Motion 2
User Manual
 Apple Computer, Inc.
© 2005 Apple Computer, Inc. All rights reserved.
Under the copyright laws, this manual may not be
copied, in whole or in part, without the written consent
of Apple. Your rights to the software are governed by
the accompanying software license agreement.
The Apple logo is a trademark of Apple Computer, Inc.,
registered in the U.S. and other countries. Use of the
“keyboard” Apple logo (Option-Shift-K) for commercial
purposes without the prior written consent of Apple
may constitute trademark infringement and unfair
competition in violation of federal and state laws.
Every effort has been made to ensure that the
information in this manual is accurate. Apple Computer,
Inc. is not responsible for printing or clerical errors.
Apple Computer, Inc.
1 Infinite Loop
Cupertino, CA 95014-2084
408-996-1010
www.apple.com
Apple, the Apple logo, Final Cut Pro, FireWire, iTunes,
Logic, Mac, Mac OS, Macintosh, QuickTime, Shake,
Soundtrack and TrueType are trademarks of Apple
Computer, Inc., registered in the U.S. and other
countries.
Finder, GarageBand, iPhoto, LiveType, and Pixlet are
trademarks of Apple Computer, Inc.
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Inc., registered in the U.S. and other countries.
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Primatte RT Copyright (c) Photron USA, Inc. 2004. All
rights reserved.
Other company and product names mentioned herein
are trademarks of their respective companies. Mention
of third-party products is for informational purposes
only and constitutes neither an endorsement nor a
recommendation. Apple assumes no responsibility with
regard to the performance or use of these products.
Some images used to demonstrate the application in
this manual were acquired from Getty Images, Inc. All
rights reserved.
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3
1
Contents
Preface 9 Motion 2 Documentation and Resources
9
Onscreen Help
12
Additional Resources
Chapter 1 15 Getting To Know Motion
15
About Motion Graphics
18
About the Motion Workspace
27
The Toolbar
35
The Canvas
53
The Project Pane
67
The Timing Pane
87
The Utility Window
105
The Dashboard
107
Preferences
12 4
Menus
Chapter 2 139 Creating and Managing Projects
13 9
Creating New Projects
152
Managing Projects
157
Editing Project Properties
158
Browsing Media Files in Motion
163
File Types Supported by Motion
174
Adding Media to Your Project
179
Managing Objects in Your Project
183
Deleting Objects From a Project
184
Exchanging Media in a Project
185
Object Media Tab Parameters
189
Using Media in the Library
194
Organizing Layers and Objects in Motion
211
Customizing and Creating New Templates
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4
Contents
Chapter 3 217 Basic Compositing
219
Layer and Object Order
221
Object and Layer Transforms in the Canvas
243
Editing Opacity and Blending
269
Drop Shadows
Chapter 4 273 Using the Timeline
274
Getting Familiar With the Timeline
282
Working in the Timeline
293
Editing Objects in the Timeline
306
Working in the Ruler
312
Adding Markers
Chapter 5 317 Using Behaviors
320
Browsing for Behaviors
321
Applying and Removing Behaviors
329
Customizing Behaviors
331
Working With Behaviors
335
Changing the Timing of Behaviors
341
Animating Behavior Parameters
343
Saving and Sharing Custom Behaviors
344
Behavior Descriptions
392
Behavior Examples
Chapter 6 401 Keyframes and Curves
405
Animating in the Canvas
409
Animating With the Dashboard
414
Animating Using the Inspector
419
Animating in the Timeline
424
Animating in the Keyframe Editor
446
Animating On the Fly
Chapter 7 453 Using Text
454
Using Text in Motion
456
Setting Object Duration Preferences
457
Working With Text
464
About Fonts
468
Using the Text Tools
473
Editing Text in the Inspector
524
Using Text Animation and Text Sequence Behaviors
556
Using Other Behaviors With Text Objects
559
Animating Text With Keyframes
560
Using LiveFonts
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Contents
5
Chapter 8 565 Working With Particles
567
The Anatomy of a Particle System
569
Using Particle Systems
585
Creating Graphics and Animations for Particle Systems
586
Advanced Particle System Controls
610
Animating Objects in Particle Systems
610
Using Behaviors With Particle Systems
612
Applying Filters to Particle Systems
613
Particle System Examples
619
Saving Custom Particle Effects to the Library
Chapter 9 621 Using the Replicator
623
The Anatomy of the Replicator
627
Using the Replicator
645
Advanced Replicator Controls
673
Animating Replicator Parameters
681
Using the Sequence Replicator Behavior
696
Using Behaviors With Replicators
698
Applying Filters to Replicators
699
Saving Custom Replicators to the Library
Chapter 10 701 Using Filters
701
About Filters
701
Working With Filters
702
An Introduction to Filters
709
Working With Filters
785
Tiling Filters
793
Working With Third-Party Filters
Chapter 11 795 Working With Generators
795
About Generators
Chapter 12 819 Using Shapes and Masks
820
The Difference Between Shapes and Masks
820
Shape and Mask Drawing Tools
835
Illustrating Using the Shape Tools
847
Animating Shapes
851
Masking Objects to Create Transparency
865
Applying Image Masks to an Object
869
Using Masks to Aid Keying Effects
873
Manipulating Alpha Channels Using Filters
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6
Contents
Chapter 13 877 Working With Audio
878
Audio Files in Motion Projects
887
Working With Audio Tracks
894
Keyframing Level and Pan Changes
897
Using Soundtrack Pro With Motion
898
Exporting Audio
Chapter 14 899 Exporting Motion Projects
900
Exporting Your Project
901
Using Export Presets
905
Setting Export Options
909
Exporting With Compressor
912
Exporting an Audio File
Appendix A 913 Keyboard Shortcuts
913
General Interface Commands
915
Motion Menu
915
File Menu
916
Edit Menu
917
Mark Menu
919
Object Menu
920
View Menu
922
Window Menu
923
Help Menu
923
Audio Editor
923
Audio Tab
924
Canvas
933
Dashboard
933
File Browser
934
Inspector
934
Keyframe Editor
934
Layers
935
Library
936 Media Tab
936 Timeline
938 Keyframing Commands
939 Shape and Mask Commands
939 Toolbar
Appendix B 941 Video and File Formats
941 Supported File Formats
944 Standard Definition vs. High Definition Video Formats
948 Popular Video Codecs for File Exchange
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Contents 7
950 What Is Field Order?
951 Using Square or Nonsquare Pixels When Creating Graphics
953 Differences in Color Between Computer and Video Graphics
953 Using Fonts and Creating Line Art for Video
953 Scaling Imported High-Resolution Graphics
954 Creating Graphics for HD Projects
Appendix C 955 Integration With Final Cut Pro
955 Using a Motion Project in Final Cut Pro
957 Using Final Cut Pro Clips and Sequences in Motion
Appendix D 961 Using Gestures
Index 973
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9
Preface
Motion 2 Documentation and
Resources
Motion is an exciting new motion graphics application
that lets you create content for broadcast and video.
Discover all the resources you can use to help you learn
this versatile application.
This user manual provides a detailed description of the features in Motion and how to
use them to create compelling visual projects.
In addition to this document, your software comes with the printed book, Motion
Getting Started, which is an introduction to Motion’s major features, including examples
and tips. It is recommended that you start by reading through Motion Getting Started
to familiarize yourself with the basics of working in Motion.
Onscreen Help
The Motion Help menu allows you to access information about every aspect of the
application directly onscreen while you are working in Motion, including the Motion 2
User Manual, Late-Breaking News, the Motion website, and so on.
The items in the Help menu are described below.
To access the Motion User Manual and other help:
m
In Motion, choose Help, then choose an item from the list.
User Manual
The Motion 2 User Manual is a comprehensive document that contains detailed
information about all features in the application.
When the user manual is first opened, the Motion 2 User Manual access page appears.
The Preview drawer on the side contains a list of links that allow you to locate specific
information in the user manual. Click on any bookmark in the drawer to begin
exploring the user manual.
01112.book Page 9 Sunday, March 13, 2005 10:36 PM
10 Preface Motion 2 Documentation and Resources
Links in the body of the access page provide an additional way to locate important
help and other documentation tools to assist you in learning and using Motion. Most of
these links are also available directly from the Help menu:
Late-Breaking News
New Features
Getting Started
Tutorials
Motion Support
Motion on the Web
Apple Training Centers
Feedback
This link takes you directly to the Motion feedback page, where you can provide
Apple with your valuable insights, suggestions, and feedback about your experience
with working in Motion.
Accessing the Motion User Manual Contents
Once you have chosen Motion User Manual from the Help menu, use the following
guidelines to navigate the extensive document.
To access the contents of the Motion 2 User Manual:
m
In Preview (the application that displays the manual), click the Drawer button on the
toolbar to display the contents of the user manual.
Among the useful sections included in the Preview drawer list are the following:
Keyboard Shortcuts
This item takes you to an appendix containing a comprehensive list of keyboard
commands available in Motion. Getting familiar with these shortcuts can dramatically
increase your productivity when working in Motion.
Using Gestures
This item takes you to an appendix that explains how to use a Wacom graphics tablet
and pen as an input device in Motion. “Gestures are pen-tool shortcuts that allow
you to navigate and perform various tasks without a keyboard or mouse.
Index
This item takes you to the user manual index—a comprehensive list of controls,
features, and functions within Motion. Each entry is a hyperlink that takes you
directly to the page in the user manual where that feature is described. Additionally,
common motion graphics tasks and terminology are listed to aid you in learning
about specific tasks.
You can also type keywords into the Search field at the top of the Preview drawer to
quickly find specific information in the user manual.
01112.book Page 10 Sunday, March 13, 2005 10:36 PM
Preface Motion 2 Documentation and Resources 11
Because Motion is a creative tool, documentation can only go so far in describing its
potential. The Motion 2 User Manual provides a detailed description of the Motion
interface, features, and functionality, and introduces you to the built-in templates and
resources to give you a sense of the versatility of the product. In the end, you are
limited only by your own imagination. The best way to learn all that Motion has to offer
is to jump in and start exploring with the documentation at your fingertips.
Late-Breaking News
The Late-Breaking News document contains information about issues with third-party
hardware and software, and known bugs. It also contains information about any new
features or changes to the software that occurred after the Motion 2 User Manual was
completed. It is highly recommended that you review this document in order to be
completely up-to-date on the functionality of the software.
New Features
This option opens a PDF version of the New Features in Motion 2 document, which briefly
describes what’s new in the latest version of Motion, as well as where to find detailed
information about those features in the user manual. This document is identical to the
printed New Features in Motion 2 found in the Motion box.
Motion Getting Started
This option opens a PDF version of the Motion Getting Started book, which provides
an overview of the application and its workflow. This is identical to the printed Motion
Getting Started book found in the Motion box.
Tutorials
This option opens the PDF-format Motion 2 Tutorials. The tutorials are step-by-step
lessons that walk you through the basic workflow and interface elements of Motion.
Show Welcome
This option opens the Welcome Screen in the Motion application, which offers access
to web-based QuickTime tours of Motion, as well as a library of professionally designed
Motion project templates.
Motion Support
This option opens your web browser and takes you directly to the Motion support
page on the Apple website.
Motion on the Web
This option opens your web browser and takes you directly to the Motion product
page on the Apple website.
Apple Training Centers
This option takes you to the Apple Training Centers webpage, where you can find
information about Apple-authorized training centers in your area.
01112.book Page 11 Sunday, March 13, 2005 10:36 PM
12 Preface Motion 2 Documentation and Resources
Create Support Profile
This option generates a special file describing the technical details about your
computer such as processor speed, video card specifications, and so on. This file is used
only by authorized Apple technical support technicians.
Additional Resources
For additional information about Motion, use the resources listed below.
Motion on the Web
You can visit the Motion website for general information and updates as well as the
latest news on Motion.
To go to the Motion website, do one of the following:
m
In Motion, choose Help > Motion on the Web.
m
Open your Internet browser, then enter http://www.apple.com/motion.
There are a variety of forums, discussion boards, educational resources, and marketing
materials pertaining to Motion on the web.
Apple Service and Support Website
You can visit the support website for software updates and answers to the most
frequently asked questions regarding Motion. Additionally, you can find product
specifications, reference documentation, and Apple and third-party technical articles.
To go to the Motion support web page, do one of the following:
m
Choose Help > Motion Support.
m
Open your Internet browser, then enter http://www.apple.com/support/motion.
Other Apple Websites
Apple provides a wide array of information that can enhance your experience working
with Apple products such as Motion.
http://www.apple.com
Start at the Apple main home page to find the latest information about Apple
products.
http://www.apple.com/quicktime
QuickTime is the Apple industry-standard technology for handling video, sound,
animation, graphics, text, music, and 360-degree virtual reality (VR) scenes. QuickTime
provides a high level of performance, compatibility, and quality for delivering digital
video. Go to the QuickTime website for information on the types of media supported, a
tour of the QuickTime interface, specifications, and more.
01112.book Page 12 Sunday, March 13, 2005 10:36 PM
Preface Motion 2 Documentation and Resources 13
http://www.apple.com/creative
This website provides news, information, and other resources on seminars, events, and
third-party tools used in digital video, design and print, music and audio, web
publishing, and the media arts.
http://www.apple.com/education
Look here for resources, stories, and information about projects developed by users in
education using Apple software, including Motion.
http://store.apple.com
Go here to buy software, hardware, and accessories direct from Apple. You can also find
special promotions and deals that include third-party hardware and software products.
01112.book Page 13 Sunday, March 13, 2005 10:36 PM
01112.book Page 14 Sunday, March 13, 2005 10:36 PM
1
15
1 Getting To Know Motion
This chapter introduces you to the basic concepts of
motion graphics and the Motion interface. It also
describes how to work with all of the basic tools you
need to get started.
Motion is a behavior-driven motion graphics application that can be used for a wide
variety of projects, including titles, broadcast graphics, and simulations.
If you have not yet read the Motion Getting Started book, you are encouraged to
explore that guide to get a quick introduction to the major functions and capabilities
of Motion. It is also suggested that you take the time to work through the tutorials, to
get a hands-on introduction to working in Motion.
This chapter provides an introduction to motion graphics and the Motion workspace,
and how to navigate and use common tools and controls.
About Motion Graphics
Motion graphics is a type of visual effects work most commonly associated with title
sequences and show openers, bumpers and interstitials, and interface design like DVD
menus. It is also frequently used in technical settings for simulations of moving systems
such as traffic patterns or scientific models.
Motion graphics usually incorporates multiple objects onscreen simultaneously and is
typically governed by design considerations and a strong sense of visual impact.
Sophisticated motion graphics artists often combine traditional layout and design
techniques with tools borrowed from special effects work such as keying, masking,
compositing, and particle systems to create dynamic moving designs. The tools
commonly used for motion graphics fall into several categories.
01112.book Page 15 Sunday, March 13, 2005 10:36 PM
16 Chapter 1 Getting To Know Motion
Design Tools
Graphic designers have been using software to facilitate their work for many years.
Motion has incorporated many of the most valuable tools commonly found in layout
and design applications, including guides, alignment, and direct manipulation for
positioning, transforming, and distorting objects. It also contains some of the most
flexible and sophisticated tools for creating and handling text elements. This is
especially important because text is such a critical component of motion graphics
design.
Timing Tools
The principal difference between traditional design and motion graphics is that motion
graphics is time based. This means that you are concerned with creating a well-
composed and readable layout, and you must also manipulate that layout over the
duration of the show. Motion provides a Timeline that contains tools usually found in a
video editing application (such as trimming, markers, slipping, and snapping) to allow
you to hone and compose the temporal aspects of your project.
Motion also supports audio files, including basic audio mixing, so you can create a
soundtrack for your project and make timing decisions based upon the audio as well as
visual components. Furthermore, you can animate objects, filters, behaviors, and other
elements to create elegant and precise compositions.
Compositing
Any time you have more than one object onscreen simultaneously, you must employ
some version of compositing to combine the elements. This might mean moving the
objects onscreen so they don’t overlap, adjusting the objects opacities so they are
partly visible, or incorporating blend modes that mix the overlapping images in a
variety of ways. Compositing is fundamental to motion graphics work. Fortunately,
Motion makes it easier than ever before, allowing you to control layer and object order,
group and lock objects, and apply more than 25 different blending options to create
unique effects.
Special Effects Tools
You can further enhance your motion graphics projects by employing many of the
same tools used in movies to combine dinosaurs with live actors, sink luxury liners in
the ocean, or create space battles. Motion provides many of these tools such as keying
(isolating an object shot against a solid colored background), masking (to hide wires or
other objects that should not be seen in the final image), and particle systems (to
simulate natural phenomena such as smoke, fire, and water). In fact, Motion can be
used to create special effects shots like these, but its real power is in integrating these
tools with the design and editing tools described above.
01112.book Page 16 Sunday, March 13, 2005 10:36 PM
Chapter 1 Getting To Know Motion 17
Unique Tools
As the field of motion graphics design has evolved, the tool sets in the most common
applications have grown, but Motion takes a completely fresh approach to the task. It
incorporates the cutting edge of software design and takes advantage of the latest
powerful Apple hardware. And while it does include the tools and techniques artists
have grown accustomed to, it also incorporates a streamlined, mode-less interface and
a new set of tools called behaviors that make previously complex (or near-impossible)
procedures as simple as drag and drop. A tool called the replicator creates a
customizable pattern from copies of an object, quickly creating complex design effects
that would take hours to build in other applications.
Behaviors
The Motion behaviors simplify the most common tasks such as scaling, fading, and
moving objects. They also allow you to create complex interactions between objects
with behaviors such as Edge Collision (making objects bounce off of one another) or
Attractor (which gives one object a gravitational pull on surrounding objects). And
because text is such a critical element of motion graphics work, Motion includes several
behaviors specifically designed for text elements that treat individual letters uniquely
while simultaneously affecting the entire object as a whole.
The Dashboard
One of the things that can bog down an otherwise fluid motion graphics experience is
having to stop and hunt for the location of a particular setting. Motion uses a special
floating window called the Dashboard to provide at-your-fingertips access to your
most frequently used parameters. The Dashboard changes dynamically, depending on
what is selected. The Dashboard also provides access to unique visual controls for some
of the behaviors.
The Dashboard also allows you to quickly add Parameter behaviors to the parameters
of the selected object. To add a Parameter behavior, Control-click a parameter in the
Dashboard, then choose a Parameter behavior from the shortcut menu. For more
information about Parameter behaviors, see “
Applying Parameter Behaviors on
page 326.
Real-Time Feedback
Finally, one of the strengths of Motion is that with the right hardware configuration,
nearly every effect and adjustment you make can be viewed in real time. This means
that you can watch how the various elements of your composition interact as you
adjust them. Not only does this mean less waiting time while the computer converts
your various clicks and drags into a watchable movie, it means that you can interact
with your creation in a more fluid and engaging way. Rather than making a set of
assumptions and then waiting to see how they turn out, you can now see how your
ideas work immediately, and make adjustments on the fly.
01112.book Page 17 Sunday, March 13, 2005 10:36 PM
18 Chapter 1 Getting To Know Motion
This turns the act of designing a motion graphics sequence into an act of exploration
and discovery, which is the way most artists prefer to create. Motion provides not just a
new set of brushes for the motion graphics artist, but a whole new type of work
environment.
Keyboard Shortcuts
If you have a three-button mouse connected to your computer, you can right-click to
access the same controls specified by the Control-click commands in the user
documentation. If you are working on a PowerBook G4, keep in mind that some
keyboard shortcuts require you to use the Function key (fn–next to the Control key) in
conjunction with the keys specified in the user documentation. For more information
about keyboard shortcuts in Motion, see Appendix A, “Keyboard Shortcuts.”
About the Motion Workspace
When you open Motion, the workspace fills your entire monitor, but the interface is
actually made up of several independent windows. The sizes and arrangements of
these windows are flexible to allow for the varying needs of different projects. There
are additional panes and windows that can be displayed along with the default set.
Utility window Canvas
01112.book Page 18 Sunday, March 13, 2005 10:36 PM
Chapter 1 Getting To Know Motion 19
The Utility Window
When you open Motion, the Utility window appears on the left side of the screen and
contains the File Browser from which you can add files to your project. The Utility
window also has tabs to display the Library, which contains all of the effects, templates,
and other goodies that come with Motion, and the Inspector, where you can
manipulate individual settings for those effects.
The Canvas
The majority of your screen is occupied by your main work area, the Canvas. This is
similar to the document window in many other applications. It is here that you arrange
and lay out the objects that comprise your composite. Adding objects and effects to
your project is as simple as dragging them from the Utility window to the Canvas.
File Browser Library Inspector
01112.book Page 19 Sunday, March 13, 2005 10:36 PM
20 Chapter 1 Getting To Know Motion
When you want to watch your project play back, the transport controls at the bottom
of the window allow you to play at regular speed or frame by frame. The mini-Timeline
lies just above the transport controls and below the main body of the window. This
control provides a view of where selected objects in the Canvas begin and end in time.
The Canvas also contains two additional panes that are hidden in the default view.
The Project Pane
The Project pane contains three tabs, each of which provides access to different aspects
of your project. The Layers tab displays the hierarchy of layers and objects in your
project. The Media tab shows all the files imported into your project whether or not
they appear in the Canvas. The Audio tab provides access to, and control of, any audio
objects in your project. All of these tabs are covered in more detail later in the chapter.
Mini-Timeline
Transport controls
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Apple Motion 2 Operating instructions

Category
Software
Type
Operating instructions

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