Bay Networks MicroManager Installation guide

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Installation guide

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NAUTICA MICROMANAGER
INSTALLATION GUIDE
Version 0.8
All rights reserved. This document may not be in whole or in part copied,
photocopied, reproduced, translated or reduced to any electronic medium or
machine-readable form without the prior written permission of Bay Networks Inc.
The information contained in this manual is believed to be accurate. However, no
responsibility whatsoever is assumed by Bay Networks Inc. for its use, nor for any
infringements of patents or other rights of third parties resulting from its use.
All trade marks are acknowledged.
1996 Scorpion Logic Ltd. A Bay Networks Company
I
NTRODUCTION
1-1
O
VERVIEW
Nautica MicroManager Version 0.8 is a software tool that allows you to
control all the Nautica devices you have installed on your network. These
devices are represented by icons on the screen and can be located in one
office, over a group of offices or even at sites worldwide.
MicroManager uses maps, sub-maps and icons to allow you to place
managed devices and objects geographically on the screen. Devices are
polled using SNMP, the status of these devices is displayed on the map itself
using different coloured icons.
Maps can be layered one onto another and these sub-maps are entered by
double clicking on them. Any alerts and alarms affecting sub-maps are also
passed through to the top level map. This gives instant notification of status
warnings and changes on the entire network seen from the top level map.
S
YSTEM
R
EQUIREMENTS
Before installing Nautica MicroManager on your system, verify that you
have the following:
4 megabytes of RAM (minimum).
7 megabytes of free disk space (minimum).
486 or Pentium Processor.
SVGA or better graphics capabilities. (Desktop 800x600 pixels
minimum).
Windows 3.1 or Windows 95 already installed.
The system must also have a Microsoft WINSOCK library interface already
installed, running over a suitable TCP/IP stack.
I
NTRODUCTION
1-2
I
NSTALLATION
The following instructions allow you to install Nautica MicroManager on
your PC. This task will take approximately 5 minutes.
Insert disk one of the disk set into your floppy disk drive.
If you are using Windows 3.x, click on the File menu in the Program
Manager and select the Run option. In the dialogue box that appears, type;
[floppy drive]
:setup
For example, if you are using drive A, type
a: setup
If you are using Windows 95, select Run from the Start Menu and type:
[floppy drive]
:setup
Click on the OK button and the setup will begin.
Once the program has initialised, you will be taken into the Setup routines.
Follow the prompts on the screen and the software will be installed. Insert
Disks 2 and 3 when prompted.
At the end of the installation, a group called Map will be created and the
MicroManager icon will be inserted into this group.
Figure 1: MicroManager Icon
To run the software, double click the icon. On-line help is available under
“Help¦Index” located on the right hand side of the top menu.
M
APPING
2-1
R
OOT
M
AP
When you open MicroManager, you are presented with a map of the world
this is known as the Root Map Object. This map forms the top level of any
other sub-maps you may create later.
Figure 2: Root Map Object
Those countries highlighted in blue on the map are the countries for there
are sub maps included with the software.
Above the Map is the Menu bar. Menus are activated by clicking on them
with the mouse and selecting the option you require, or by holding down the
<ALT> key on the keyboard and then pressing the underlined letter in the
menu name. <ALT>+F, for example, will take you into the File menu. Once
a menu is open, just press the underlined letter in the name of the option you
require, there is no need to press <ALT> again.
M
APPING
2-2
The menu bar does contain a Help menu, and this can be accessed by
clicking on Help, or typing <ALT>+H, and then selecting the Nautica
Manager Help option.
To look at a section of the Root map in more detail, just double click
anywhere on the Blue area. A new map for that geographic location will
open. Over is an example of the Europe Map Object.
Figure 3: Europe Map Object
Each of the areas highlighted in blue on the Root Map can be accessed in
this way.
Each Map Object, like Europe, has its own Menu bar. These Map Objects
open into smaller windows that can be re-sized as you see fit.
2.2 Creating Sub-Maps
The first two level maps give you general geographic information, but more
often than not you will want to create further map levels that reflect the
geographic make up of your own business. MicroManager allows you to
create as many sub-maps and as many levels of sub-maps as you require.
M
APPING
2-3
To create a sub-map, perhaps to show the U.K. in more detail, first open up
the area map (i.e. Europe) in which you want this new map to be contained.
All of the icons you place on Maps are known as objects. These objects can
be map objects that open up new screens, device objects that you can
manage through MicroManager or even representations of your LANs.
All of these objects are created in a similar way.
To create a map object that will contain a sub-map, select the Edit menu and
then the New Object command. When the flyout menu appears, select the
Map Object option. A dialogue box, as shown over, will appear on the
screen.
Figure 4: New Map Object
Every object you create on a map needs a name. Names can contain Alpha
and numeric characters, but cannot have any spaces. If you require a space,
use the underscore <_> key.
The dialogue box also asks for the IP address of the object. If you are
creating a map, rather than a managed, object, then leave the IP address
blank. Creating and maintaining Managed Objects will be discussed in
more detail later in this manual. Also, leave the Polling Interval option set
to 0 as well. Again, this is not relevant to a map object.
M
APPING
2-4
It is possible to attach specific icons and even backgrounds to any new Map
object you create. To set up information on icons and backgrounds, click
the Visual Button. Another dialogue box will open on the screen:
Figure 5: Sub-Map Backgrounds & Icons
The Background section has to correspond to a bitmap (.BMP) file in the
Nautica MicroManager directory. When you are entering the file name, do
not enter the .BMP extension.
Bitmaps are installed by default into the C:\RBNM\MAP directory, or your
own directory if you changed the directory path at the time the software was
installed.
Several bitmaps come with MicroManager, these are as follows:
Aus_Icon.bmp Austra~1.bmp Eng_icon.bmp
Eur_icon.bmp Europe.bmp Jap_icon.bmp
Japan.bmp Marlin.bmp Normal.bmp
M
APPING
2-5
Nx2.bmp NZ_icon.bmp Root.bmp
USA.bmp USA_icon.bmp Zealand.bmp
You can add your own bitmaps to this list if you want, but they must follow
some basic rules.
They can be created using any Windows painting application (such as
PaintBrush). Any map background you create should be no more than 256
colours, and no larger than approximately 400 x 400 pixels. If possible try
not to use bright colours when designing your maps. Brighter colours can
mask the status colours of the icons.
Icons are not necessary to the function of a map object. If this option is left
blank, a default icon (a small circle) is used to represent the object you are
creating. If you would like your own icon here, select it from the list shown
above, or create your own. The icon forms a picture on the higher level map
to represent the sub-map.
If you are going to include an icon in the description of your object, do not
include the .BMP extension in its name.
Icons need not all be active objects and can be used to represent things like
rooms and desks. It is possible to create your own icons, but, as with
backgrounds, you must follow these rules;
An icon can be no smaller than 200 x 200 pixels with a maximum of 256
Colours. The background of the icon must be white (RGB 255,255,255).
With a complete black border (RGB 0,0,0). If you want the icon to
change colour between un-managed (blue) and OK (green), part of the
icon should be pure blue (RGB 0,0,255).
If you leave the Background option blank, when you open the sub-map,
you will be presented with a blank screen.
In this example, the background will use the Eng_icon.bmp. There will be
no icon file.
M
APPING
2-6
Figure 6: Completed Object Visualisation
Once you have entered all the details for your sub-map, click on OK and
you will be returned to the setup dialogue box. Click on OK again and the
object will be placed onto the higher level map.
The icon may be in the wrong place and you will not be able to move it. If
you hold your mouse down on the icon a sub-menu will appear:
M
APPING
2-7
Figure 7: Editing Objects
The first part of the menu tells you what the object is, in this case a map
object.
The second part of the menu allows you to either edit or delete the object.
Click away from the object and the menu will disappear.
To move the object into position on the main map, we need to unlock the
objects on the screen. With Locking turned on, clicking on an object does
nothing and holding the mouse still over an object will cause the editing
menu to appear.
To turn Locking on or off, you will need to select the Lock option from the
Map menu. If there is a tick next to the Lock command then locking is
turned on. With Lock turned off it is possible to move (but not edit) map
objects. Drag the icon into position and turn Lock on once more. Double
click on the icon and you will open the sub-map.
If you gave the sub-map a background, then this will be displayed on the
screen (as in this example) otherwise, the screen will remain blank.
M
APPING
2-8
Figure 8: Sub-Map Object
The ENG-Icon.BMP file is opened and we can see a map of Britain.
Objects can be added to sub-maps as well. Perhaps you need to be even
more specific geographically.
Further map objects can be added and these, in turn, can take you into more
maps. The names of map objects can be positioned below, above, to the left
or right of an object. This is set in the Visual section of the setup procedure.
In the following example, the name for the Head_Office icon was positioned
to the left to make it fit the screen better.
Figure 9: Sub-Map with further Sub-Maps
To edit an object and make this change, make sure Lock is on, hold the
mouse down over the icon to be changed, and select Map Object Edit.
In the dialogue box, select the Visual button and then change the Name
Position option to the position you require. Click on OK until you return to
the map.
M
APPING
2-9
As you create your maps and sub-maps, it is important to save any changes
you have made. Save all the relevant maps that you have added objects into.
To save a map, select Save from the File menu and then click on OK in the
dialogue box. The map will be saved.
To delete a map object, hold the mouse down over the relevant object and
select the delete command in the sub-menu.
2.3 Using Map Objects
To use a sub-map, open the main geographic map and then double click the
icon. If this does not work, make sure the map is locked. (Map-Lock)
When the sub-map opens, double click any other objects you have placed
here and you will move into another level of maps. Eventually you will
come to a blank screen. This is the screen that will contain all your
Managed Objects, like Routers and LANs.
O
PERATION
3-1
3.1 Creating a Managed Object
Managed Objects are placed onto sub-maps. To add an object for a Marlin Router
to a map. open up the relevant sub-map and select EDIT-NEW OBJECT-NAUTICA
MARLIN ROUTER.
Nautica MicroManager has special code for managing Nautica Objects. This means
that the configuration that would normally need to be done for a Nautica Router or
Bridge can be done through MicroManager itself.
Once you have selected the Marlin option from the New Object menu, the New
Object dialogue box will appear on the screen.
Type in the name of the object into this screen. As with Map Objects, the entry here
can be Alpha-Numeric, but you cannot use spaces.
Next enter the IP number of the router. In our example it is 126.209.0.1 and then
enter a Polling Interval of, for example, 5 seconds. The dialogue box should look
something like this:
Figure 10: Managed Object setup
If you want to attach a different icon to the object (the default is a representation of
a marlin Router), click on Visual and enter the name of the bitmap file (do not enter
the .BMP extension). Remember, this file must be in the Maps directory in the
MicroManager directory.
O
PERATION
3-2
Click on OK and the Object will appear on the screen as an icon. If you want to
move the icon, turn off Lock first. (Remember to turn Lock back on once the icon is
in place.)
3.2 Configuring Managed Objects
Now that the icon has been created, you can edit the settings for the Router. Hold
the mouse button down over the icon and when the fly out menu appears, select the
Configure option and then the Set Clock command in the sub-menu. The following
dialogue box will appear:
Figure 11: Clock Setup
Amend the details in this screen if necessary and click on OK to set them. The icon
should start to flash yellow at this point. This is to remind you that the configuration
changes you have made have not yet been saved.
If you close the Map down, you will notice that the icon for the sub-map is also
flashing yellow. This colour reminder will even flash over the specific area of the
Root map to remind you that configuration changes have been made but not saved.
To save the changes, click and hold the button down over the flashing icon, select
Save Configuration from the fly out menu. Click on OK in the save dialogue box
and the changes that you have made will be saved. The icon should return to Green
to show that everything is OK.
The next option in the Configure menu is Paths. Clicking on this will cause the
following dialogue box to appear:
O
PERATION
3-3
Figure 12: Paths Dialogue Box
This dialogue gives you information on the Paths used by the Router. These Paths
can be edited and deleted as required. Click on OK and the box will disappear.
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Bay Networks MicroManager Installation guide

Type
Installation guide
This manual is also suitable for

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