Benchmark Games Monster Drop Operating instructions

Type
Operating instructions

This manual is also suitable for

TableofContents
ManualRevisionHistory3
BasicComponents4
GameSetup5
UnloadingMachine5
Assembly7
PayoutandAdjustments11
GamePlaySequence/Behavior12
TechnicalOperation13
Wheellocationandballscoring13
BallLiftOperation13
BallDropOperation13
InterBoardCommunications14
MainElectronicComponents15
CircuitBoardLocations15
ElectronicsandDescriptions15
ProgrammingOptions21
AlternativeTicketingandCardSwipeSystemConfigurations 24
ErrorCodesandTroubleshootingGuide27
MechanicalDrawings29
2
ManualRevisionHistory
RevisionA01/20/11ReleasetoProduction
RevisionB0420/2012‐
Page7Addedballcountinballboxtopartslist
Page13Updated‘BallLiftOperation’description
Page9Add’9ballsperside’toAssemblyInstructions
Page28Add‘Wrongnumberofballs’totroubleshootingguide
3
1BasicComponents
4
2GameSetup
UnloadingMachine
*Notes:
Thefollowinginstructionsmustbeduplicatedforeachcabinetside.
‘A’sidecabinetcontainscircuitboardsinthelowercabinetwhile‘A’sidecabinetcontainsno
circuitboardsinthelowercabinet.
1. Carefullyremovepackingmaterialandunloadmachinefrompallet
2. Removepartsfromtopofmachine
a. Remove8HexBoltsthatattachpartstotheCorner
Extrusions(2ineachcorner).
b. Carefullyremovepartsfromthetop.TheLowerCabinetTop
(loweryellowpartthatholdstheupperendofthefrontdoor
hingetube)remainsinplace
i. Thereare(7)partsthatshouldberemovedfromthe
top.TheUpperCabinetTop(purple/white),Upper
CabinetBase(yellow),(2)UpperCabinetTopPanels
(clearplexiglass),(2)TopMirrorSides,andaTopMirrorFront
3. Remove(2)uppersideglasspiecesbyslidingupandout
4. Openupperfrontdoortoaccesspartsforassembly
5. Remove(10)screwsfromCapturePlatetoaccessExtrudedCorners
andremovecornersbyslidingoutthefront
6. Remove(5)containmenthooksholdingflatpartsandassembliesin
place.
a. *Tip:Thesemaybedifficulttoaccess.Youcanturnthem
90degreestofreethepartsandremovethemlater.
5
7. Removeflatpartsandassemblies(Uppercabinetbackassembly,uppercabinetfrontwindow,
(2)uppercabinetsidewindows)
8. Removepackingsupportribs.
9. RemoveConsole
a. Openlowerfrontdoorandslideconsoleoutofthefrontof
thecabinet
b. Remove(2)screwsattachingtheConsoletotheCashBox
Top
10. Remove(3)boxesfrominsideoflowerBsidecabinet.Thereisa
boxcontainingthe‘GameBalls’,onecontainingthe‘LiftBelts’,and
onecontainingthehardware
11. Removecoinchute
a. Openlowerfrontdoorofthe‘A’sidecabinet
b. Removescrewsattachingcoinchutestoinsiderightside
ofcabinet
c. Removecoinchutes
12. RemovetheMarqueeAssemblyfrombottomofcabinet
a. OpenthetwoRearAccessDoors
b. RemovethescrewthatattachesMarqeetotheinsideof
thecabinet
i. Afterremoving,replacescrewinMarqueeforlater
use
c. RemoveMarquee
6
PartsforOneSideTopAssembly
①UpperCabinetFrontWindow
②UpperCabinetSideWindow(2)
UpperCabinetFrontBallLift
④UpperCabinetTop
⑤UpperCabinetBase
⑥Marquee
⑦UpperCabinetBackAssembly
⑧CoinChute
⑨TopMirrorSide(2)
⑩TopMirrorFront
⑪UpperCabinetTopPanels2x
⑫ExtrudedCorners(4)
⑬Console
⑭BallBox
Playballs(18ballstotal)
LiftBeltBox
(2)LiftBelts
HardwareBox
(2)ScrewKits
(12)MirrorBrackets
PowerCord
TicketDispenserOil
CableClamps
Assembly
1. Attach‘ExtrudedCorners’to‘UpperCabinetBase’
a. Use(12)¼20x1”flatheadscrewstoattachthe‘UpperCabinet
Base’tothe(4)extrudedcorners
b. BesuretopayattentiontothepositionofeachExtrudedCorneras
theyallhaveaspecificposition.The‘UpperCabinetLeftFront
ExtrudedCorner’islocatednexttothehingeposthole
c. ExtrudedCornersshouldbemountedtothesamesideofthe‘Upper
CabinetBase’thatcontainstheslotcuts
2. RemoveprotectivefilmorpaperfromtheRightSideRearCoverofthe
‘UpperCabinetBackAssembly’
3. Slidethe‘UpperCabinetBackAssembly’downinto
the‘ExtrudedCorners’inthepositionbetweenthe
RightandLeftRearExtrudedCorners
4. Slide(2)UpperCabinetSideWindows(containtwo
drilledholes)downintotheExtrudedCorners,one
ontheleftsideandoneontherightside
7
5. Slidethe‘UpperCabinetFrontWindow’(containsonedrilledhole)intothetwoFrontExtruded
Corners
6. Attach‘UpperCabinetTop’totheExtrudedCorners*Tip:Thisstep
willbeeasierifmaskingtapeisusedtoattachthesideglasspieces
totheExtrudedCornerssothattheystaytogetherduringassembly
a. Set‘UpperCabinetTop’ontotheExtrudedCornerssothat
theSideandFrontWindowsfitintotheslotcuts.Position
theTopsothatthelargeharnessconnectorsarelocatedat
thefrontrightcorner
TapeCornersforEasierAssembly
b. Use(8)¼20x2”longPhillipsTrussHeadscrewsfromthescrewbag
toattach‘UpperCabinetTop’totheExtrudedCorners
c. AttachUpperHarnessestoExtrudedCornerHarnessesbyrunning
theconnectorsontheUpperHarnessthroughtheholesinthe
cornersofthe‘UpperCabinetTop’andpluggingin.
d. ConnectSolenoidtoUpperharnessbyrunningtheconnector
throughtheholeinthe‘UpperCabinetTop’totheSolenoidHarness
e. ConnectUpperHarnesstotheUpperLights
7. InstallMirrors
a. Peelprotectivefilmorpaperfromthe
mirrors
b. Attach(2)‘MirrorBrackets’toeachof
the(3)mirrorsusing#8x3/4”sheet
metalscrews
i. Attachthe‘MirrorBrackets’to
themirroredsideofthe
mirrorsdrivingthescrewsin
fromthegreycoloredside
c. Install‘TopMirrorFront’tothefront
oftheTopAssemblyusing(2)#1032x11/2”machinescrews
d. Install(2)‘TopMirrorsides’tothesidesofthetopassemblyusing(2)each#1032x1
1/2”machinescrews
e. Attachmirrorstogetherusingcableties throughholesinbottomcornersofmirrors
8
8. InstallMarquee
a. MountMarqueeusing(2)#1032x3”machinescrews.
b. Connectharnesstomarquee.
c. RemovebagcontainingNutandScrewCap.
d. FastenNutontoUpperScrewonMarquee.
e. SnapScrewCapoverUpperScrewhead.
9. Install(2)TopGlass
a. Removeprotectivefilmanddropintoplace
10. Install(2)UpperSideGlass
a. SlideUpperSideGlasspiecesintoplace
b. Attachsideglasswith(6)#8x¾”sheetmetalscrews
perside
11. MountTopAssembly
a. Withonepersonateachcornerof
theTopAssembly,lifttheTop
Assemblyandsetitontopofthe
BaseAssembly.
b. Install(4)¼20x11/2”screwsand
¼20LockNutstosecureTop
Assembly
i. Twoofthescrewsfasten
therearcorners
Twoofthesc
outsidethecabinetat
SetTopAssemblyontoBase
ii. rewsfasteninsidethecabinetatthefrontcorners
9
c. Connectharnessatfrontleftinsideofmachine
12. InstallLiftBelt
a. RemoveUpperLeft
RearCabinetCoverby
removingmounting
screws
b. RemoveLowerBelt
Coverbyremoving
mountingscrews
c. HangLiftBeltonUpper
Pulleyandfeedbelt
downintolowercabinet
d. StretchLiftBeltoverLowerPulley
e. AttachDriveBeltbetweenmotorand
LowerBeltPulley
f. ‘Snap’beltintochannelsinBeltGuides
i. VerifythattheLiftBeltruns
freelybypullingdownonthe
rightsideofthebelt
viewofinsidelowercabinet
g. ReattachLowerBeltCoverusingthe
screwsremovedwhenitwastakendown
h. AttachUpperBeltCoverUsing(4)#6x¾”sheetmetalscrews
13. InstallConsole
a. AttachCoinChutetoLowerFrontDoorby
insertingintoslotsandpushingdowntolockinto
place
b. MountConsoleusing(4)#8x11/4”screws
c. AttachConsoleHarness
10
14. Attachharnessconnectingleftandrightsidesofcabinetbyrunning
the‘A’sideharnessthroughaholeintherightrearbottomandup
intotheleftrearbottomofthe‘B’sidecabinet.
15. ConnectPowerCordandturnthemachineon.
16. Loadballsintothewheelholes.Besurethatthereare9ballsperside
inthemachine(nomore,noless)forproperoperation
PayoutandAdjustments
viewthroughrearaccessdoor
*Note:Standardmachineassumes1centticketvalue.Customwheelvalues
maybenecessaryifrunninganythingdifferent.
Werecommendrunningthemachineatthedefaultfactorysettingsasastartingpoint.Theco stperplay
shouldbefourcoinsataboutaquartervaluepercoin.Adjustasnecessaryperyourlocation.
Hereishowtoconfigurethegamefordifferentcreditvalues:
25centplay
JackpotIncrement1
JackpotStartValue100
MonsterJackpotIncrement1
MonsterJackpotStart1000
50centplay
JackpotIncrement2
JackpotStartValue200
MonsterJackpotIncrement2
MonsterJackpotStart2000
OneDollarPlay
JackpotIncrement4
JackpotStartValue400
MonsterJackpotIncrement4
MonsterJackpotStart4000
11
Runthegamefortwoweekstoproperlyaverageapayoutpercentagebeforeadjustinganythingasthe
machinemayshowfalsepayoutspikesduetojackpothotordryrunsovershortperiods.
Toincreasethepayout,increasethe‘JackpotIncrement’settingdescribedinthe‘Programming’section.
Eachincrementupwillincreasethepayoutbyabout4%at$0.25perplay,2%at$0.50perplay,or1%at
$1.00perplay.Furtheradjustmentcanbemadebyincreasingthe‘JackpotStartValue’,‘Monster
JackpotIncrement’,or‘MonsterJackpotStart’values.
Todecreasethepayout,decreasethe‘JackpotStart’settingdescribedinthe‘Programming’section.
Thoughnotrecommendedunlessabsolutelynecessary,furtheradjustmentcanbemadebydecreasing
the‘JackpotStartValue’or‘MonsterJackpotStartvalues.
3GamePlaySequence/Behavior
I. PowerUpInitializationSequence
a. Wheelbeginsspinning, displaysandLED’slightup,andballliftmayruntofilltheball
troughifitneedsaballorballs.
II. AttractionMode:
a. Variouslightsandsoundsaretriggeredataprogrammablefrequency
III. AddingMoney:
a. “Coinin”or“billin”soundisheardonspeaker.
b. Whenenoughmoneyisaddedtobuycredit(s),thecurrentcreditsvaluewillbeshown
ontheJackpotdisplay,andthegamewillenterPlayMode
IV. PlayMode:
a. Playsoundsstart
b. Playbuttonflashes
V. PlayerHitsButton:
a. Balldropsontoplayfield
b. BallLiftbeginstoruntoreplenishplayedball
c. Ballliftstopswhenplayedballsarereplenishedintheballtrough
VI. Scoring/Payout
a. BalldropsintoholeonwheelorintoMonsterJackpothole
b. LightandSoundcelebrationifJackpotishitorstandardwinsoundwhenothervalueis
hit
c. Gamepaysappropriatetickets
d. Ifplayerhasmorecredits,themachinewillcontinueonplaymode,otherwisethegame
willgobackintoAttractMode.
12
4‐TECHNICALOPERATION
WheelLocationandBallScoring
Theplayfieldwheel1isdri venbyasteppermotor2usingafriction
drive.Thereisatab
3positionedexplici tlyattheedgeofthewheel
asahomeposition.Thetabtravelsthroughanoptosensor
4
mountedtotheplayfieldu nderneaththewheelonceperwheel
revolutionequatingthemotorstepcounttothewheelposition.
Thereisanoptosensorpair
5(transmit&receive)underneaththe
playfield
6tosensewhenaballhasfallenthroughthewheel.
Thesesensorshaveashortharnessconnectingtosensorcircuit
boards7locatedonthetopsideoftheplayfieldsothatthesensor
statuscanbeviewed.
Sincethecomputerknowswherethepininthewheelisrelativetoeachholepositionanditknowshowmany
motorstepsfromhometoeachhole,weknowexactlywhichholetheballfellthroughallowi ng apayout
accuratelycorrespondingtotheholeposition.
BallLiftOperation
Asteppermotor1isconnectedtotheballliftviaaurethaneroundbelt2.Thereisanoptopair3(transmitter
&receiver)locatedintheballtrough
4usedtosensetheloadingofaball.Aftereachplay,whenasingleball
rollsdownthetroughandpasttheopto ,theballliftwillstop.Theballliftwillrunaftereachballisdropped
replenishingtheballinthetrough.

BallDropOperation
Thereisasolenoid1locatedabovetheballtrough2. The
solenoidplunger
3directlycontactsthefirststagedball
containingitinthetrough.Whencreditsareavailableandthe
playbuttonispressed,thesolenoidisactivatedpullingthe
plungerupandawayfromtheballallowingittorolloutofthe
trough,downtheballchute,andintoplayonthewheel.The
plungerreturnsjustafterthefirstballisclearedintimetoblock
thenextstagedballandkeepitfromdroppinguntiltheplay
buttonispressedagain.
13
InterBoardCommunication
TheCircuitBoardscommunicatewitheachotherusinga485differentialwirepairnetwork,usingtheSNAP
softwareprotocollayer.
‐Onthismachine,thiswirepairhascolorsBlueandGray.
‐TheMainCPUBoardactsasthemaster,initiatingcommands
andreceivingresponsesfromtheslaveboards.
‐LikeboardsdifferentiatefromeachotherbymeansofanID
Switchsetting.Seethefollowingpagestofind
eachboard’sIDSwitchlocationandsetting.
‐Thefollowingboard(s)areNOTconnectedtothe485network:
>ThePowerdistributionboard.
>TheOptoSensors.

Notethatthe485networkwirepairchainjumpsfromboardtoboard:
>Insomeplacesthechainingisdonebydoublecrimpsattheconnector
(theseareusually2pinconnectors)
>Inotherplaces,PCBtracesontheboarditselfcarrythechainfromapairofconnectorpins
tothenext(usuallyafourpinconne ctor);thus,disconnectingsuchaboard’s485mightactually
disconnecttherestofthe485chain.Keepthisinmindwhentroubleshootingorreplacingparts.
485Communicationnetworkchain:
MainCPU

Ticketdispenserconnecto r
QuadStepper
IOExpander1

SoundBoard

PlayfieldPlayer1
PlayfieldPlayer2
MonsterJackpotMarquee
14
MainElectronicComponents
CircuitBoardLocations
Theviewinsidethegamewiththelowerdooropen.
ElectronicsandDescriptions
MainCPUBoard
Part#PCB10002
Location:Insidelowercabinet
IDSwitchsetting:None,thisisthemasterboard.
Thisboardisthemaincontrollerofthegame.Itdecidesallthe
gameactionsandcommandstheotherboardstoactaccordingto
thegamescheme.
Communicationtotheotherboardsisperformedviaa485
differentialwirepair(Grayandbluewires).
The‘ProgrammingMode’gamesettingsinformationisalsosaved
onthisboard.
TheactualGamecoderesidesontheremovableFlashRomchip
(U4);thischipcanbereplaced/upgradedifnecessary(UsingaPLCC32extractortool).
J1: DC POWER, 5V
J2: LOGIC
OUTPUTS
J3: LOGIC
INPUTS
485 Communication
U4: Game Program Flash ROM
LCD Display Control
15
MainROMprogramVersionUpdates:
J3: OUTPUTS,
Open Collector
J1: LOGIC INPUTS
ID-Switch
J2: Power, 12V
485 Communication
Switch 1
INPUTS
Switch
Outputs
PowerDistributionBoard
Part#PCB17001
Input Voltage LEDs (must be On)
Location::Insidelowercabinet
IDSwitchsetting:None,boardhasnocomputer.
Switch 2
Poly Switch Fuses (1A)
Circuit overload LEDs
Switch 3
DistributesDCpowerfromthepowersupplytothedifferentdevices,througha
PolySwitch(thermal,resettablefuse)foreachvoltagecircuit.
Notthatforconvenience,the‘ProgrammingOptions’Buttonsarealsolocatedon
thisboard,althoughthey’renotpowerrelated.
OUTPUTS
Powerisdistributedinthefollowingmanner(worstcaseestimations):
Board/Device EstimatedconsumptionFusecircuit(seeboard)
‐QuadStepperBoard(mainCPU)+4Motors (24V,3A) (*24A*)
SoundBoard(onTopPanel) (12V,140mA)(*12B*)
‐IOExpander1(+PlayfieldTopLights) (12V,500mA) (*12C*)
IOExpander2(+PlayfieldBottomLights) (12V,500mA) (*12C*)
IOExpander3(+Coin/Bill,lightstrips) (12V,4A) (*12A*+*12D*)[3Apeak:BillAcceptor]
‐x3Optosensors(TrapDoorAssy) (5V,60mA) (*5A*)
‐x2Optosensors(ClawAssy)+CreditsDisplay (5V,160mA) (*5B*)
RelatedNote:
Note:Thereare2ACfusesonthePowersupplygroup(10Amp,250V).They’refoundinsideoftheICEC13
receptacleonthepowersupply.
J2: LOGIC INPUTS
485 Communication
J1: MOTOR DRIVER OUTPUTS
J3: Power, 12V
ID Switch
QuadStepper1
Part#PCB11006
Location::Insidelowercabinet
IDSwitchsetting:00(offoff)
ThisSteppermotorcontrollerboardhandlesthemovementsofthe
twowheelmotorsandthetwoballliftmotors.
IOExpander1
Part#PCB14008
Location::Insidelowercabinet
IDSwitchsetting:0100(offonoffoff)
HandlesallLED’slocatedinthetwomaincabinetareas(allexcept
marqueeLED’sandRGBLED’s)
16
IOExpander2
Part#PCB14008
Location:Insidelowercabinet
IDSwitchsetting:0000(offoffoffoff)NAHardCodedforRGBLEDs
HandlestheRGBLEDChaseLighting
IOExpander3
Part#PCB14008
Location:InsidePlayer1Marquee
IDSwitchsetting:0000(offoffoffoff)
HandlestheLED’sintheplayer1Marquee.
IOExpander4
Part#PCB14008
Location:InsidePlayer2Marquee
IDSwitchsetting:1000(onoffoffoff)
HandlestheLED’sintheplayer2Marquee.
SoundBoard
ID-Switch
485 Communication
RCA AUDIO OUTPUT
RCA AUDIO OUTPUT
Power, 12V
SD-CARD
BAY
Part#PCB041
Location::Insidelowercabinet
IDSwitchsetting:0000(offoffoffoff)
Handlesbackgroundandeventsounds.
SoundfilesarestoredonthepluginSDcardmemoryboard.
OptoSensors
Part#PCB009[RightAngleConnector]
Location:Underneathplayfieldwheel
Qty:x4
IDSwitchsetting:None,ithasno485communication.
Itdetectsthewheelhomepositionandtheballthroughthewheel.
Notes:
ThissensorboardhasaGreenLEDthatlightsupwhentheIRbeamis
interrupted.
ThetwoballsensesignalsgototheQuadstepperBoardInputs,J2connector
17
Large5DigitDisplay
Part#PCB033
Location:(2)Insideplayareamountedtobackpanels&(1)InsideEachMonsterJackpotdisplayassembly
Qty:3(1forJackpotsPlayer1andPlayer2&1forMonsterJackpot)
IDSwitchsettings:
Jackpot/CreditsDisplayPlayer1:000000Jackpot/CreditsDisplayPlayer2:010000
MonsterJackpotDisplayPlayer1:001000MonsterJackpotDisplayPlayer2:101000
TheIDSwitchislocatedonthebackoftheDisplayandislabeledas“S1”.
Large2DigitDisplay
Part#PCB034
Location:(2)Insideplayareamountedtoback
Qty:2(1eachforBonusBallsPlayer1andPlayer2)
IDSwitchsettings:
BonusBallsDisplayPlayer1:100000BonusBallsDisplayPlayer2:110000
TheIDSwitchislocatedonthebackoftheDisplayandislabeledas“S1”.

18
TicketDispensers(IntelliTripleSeries)
Part#
Location:TicketSideDoors
Qty:x2(1foreachplayer side)
IMPORTANTNOTE
:TheseticketdispensersforMonsterDropXTremeDONOTusethestandard“Run”and
“Notch”linestocommunicatewiththemainCPUBoard;instead,theydoitthroughthe485comm.network.
Becauseofthis,youmustbesurethesedeviceshavecodeversionTDT7orhigher(seestickeronPCBoard).
TheyalsoneedtohavetheproperIDswitchsettings,asfollows.
IDSwitchsettings:Player1:000000Player2:100000
TheCircuitboardandIDSwitchwithinarepartoftheTicketDispenserdevice,ontheunderside.
Formoreinformation,seeBenchmark’sTicketDispensermanual.
IDSwitch
485Communication
OptoSingleReceiverBoard(OnboardReceiver)
Part#:PCB021
Location:BallTrough
Qty:4(1foreachplayfieldandballdropassembly)
Thisboardmountstotheballtrough.Itsensesthethirdstagedballin
theballtrough.
19
OptoSingleTransmitterBoard(OnboardTransmitter)
Part#:PCB020
Location:BallTrough
Qty:4(1foreachplayfieldandballdropassembly)
Thisboardmountstotheballtrough.Itsensesthethirdstagedballin
theballtrough.
4‐PROGRAMMINGOPTIONS
ProgrammingtheMonsterDropXTremeGame
EnteringProgrammingMode
Toenterprogrammode,presstheCenterButtonlocatedonthePowerDistributionBoard,
locatedinsidetheleftdoorontheleftsideofthe cabinet.“MONSTERDROPXTremeV.X.X
PROGRAMMODE”willappearontheLCDDisplaylocatedinsidethecabinetnexttothe
PowerDistributionBoard.
IfthereareticketsowedthathavenotbeenpaidforGame1orGame2,thentheywillbe
displayedatthistimewiththeoptiontoclearthem.Toclearthetickets,depresstheCenter
Buttonagain.Ifyouwishtoproceedwithoutclearingthetickets,thendepresseitherthe
FrontorBackButton.
Iftherearenoticketstobeclearedoryouhaveoptednottoclearthem,then“ENTER
PROGRAMMODE?”willbedisplayed.DepressingtheCenterButtonagainwillenterthe
ProgramMode.DepressingeithertheFrontorBackButtonwillrevertthegamebacktoRun
Mode.
IfProgrammingModeisselected,then“ENTERPASSCODE”willbedisplayedwiththefirst
digithighlightedwithaflashingcursor.
“ENTERPASSCODE”
Tobeabletochangeprogrammingparametersorresetthecounters,a4digitpasscode
mustbeentered.Thedefaultpasscodeis0000.Toenterthepasscode,depresstheCenter
Buttontochangethedigitfrom0to9,thenpresstheFrontButtontomovetothenext
digit.Ifyouhavemovedtoanewdigitandwishtomovebacktoapreviousdigit,depress
20
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Benchmark Games Monster Drop Operating instructions

Type
Operating instructions
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