Mattel Othello 8047 User manual

Category
Learning toys
Type
User manual

This manual is also suitable for

Model 8047 P/N 82347900 Rev.A
Instruction Manual
For 1 or 2 Player / Ages 8 and Up
OBJECT OF THE GAME
You and your computer opponent will take turns placing a
chip in various squares on the LCD screen. Each time you
place a chip, you will "capture" 1 or more of the computer’s
chips. The computer will also be capturing your chips.
When the grid is completely full, the player with the most
chips on the grid wins. Touch-screen Othello® can also be
played against a human opponent, by choosing the 2-player
game.
BUTTON FUNCTIONS
ON / NEW GAME
Wakes the game from sleep mode. Starts a game at the last
level where you left off. At any time during a game, you may
hold this button down for two or three seconds to start a new
game.
START / REPLAY
Begins game and allows you to replay your last move, if you
change your mind and choose to make a different move.
Replay can be used 1 time per game.
SOUND
Press to turn the sound ON or OFF.
WIN %
Press to see your win/loss ratio in the skill level you currently
have selected.
HINT
If you are not sure where to place a chip, press this button
and the computer will make a suggestion. You can only use
this feature on Level One or Level Two on 1-player game
and only up to 10 times per game.
RESET
Press (using stylus) to reset the game. Reset will erase all
information currently in the game and will return it to the
original settings from the factory.
STYLUS
Use this tool to select players, levels and game pieces.
During a game, tap the stylus once to select a space, then a
second time to place the chip.
STARTING A NEW GAME
Press the ON / NEW GAME button to wake up the unit. Press
NEW GAME for two seconds to start a new game.
Use the stylus to select the 1-player or 2-player icon. If you
select 1-player, the computer icon will illuminate and toggle back
and forth with the 1-player icon to determine who moves first.
Now you can select the skill level at
which you wish to play.
Level 1: Easiest
Level 2: Harder
Level 3: Hardest
When the level icon is illuminated
on the screen, use the stylus to
select the level you want to play.
After level has been selected,
press START/REPLAY button to
start the game.
PLACE A CHIP
During a game, use the stylus to place a chip. Each player
starts with two chips in the middle of the grid/gameboard.
You will see a Black chip appear in the top-left corner of the
grid.
If you have the black chip, use the Stylus to move your chip
to a position in which you can capture a White chip
between two of your Black chips.
After capturing a White chip, it will turn into a Black chip.
If the computer has the Black chips it will start first and cap-
ture one of your chips. Next, it will be your turn to try to
capture one or more of the computer’s Black chips.
Continue taking turns capturing chips until the entire board is
full or until one player has no chips remaining. You can also
capture multiple chips at the same time.
The winner is the player with the most chips on the board at
the end of the game.
The game is a draw when each player has the same amount
of chips at the end of the game.
PASS
The game will automatically pass your turn if there is no
move available.
Select first move:
E
WIN PERCENTAGE
At any time during a game, you
can press the WIN% button to
see your win/loss ratio in the
skill level in which you are
playing. You will have a sepa-
rate winning percentage for
each skill level.
NOTE: If you reset the
internal computer (by pressing
RESET) or remove and replace
the batteries, your winning per-
centages will be erased.
RESTARTING THE GAME
Press the ON/NEW GAME button down for two or three sec-
onds to start a new game.
REPLACING THE BATTERIES
The automatic shutoff featured with Touch-screen Othello®
will help extend the life of the batteries. This game is
powered by two (2) AAA batteries. Install the batteries as
follows:
1. Remove the screw on the battery compartment door on
the back unit. Remove the battery compartment door.
Remove the old batteries.
2. Insert two (2) AAA batteries (we recommend alkaline),
with the negative (-) ends against the springs, and the
positive (+) ends against the flat metal contacts.
3. Replace the battery compartment door.
ADULT SUPERVISION IS RECOMMENDED WHEN
CHANGING BATTERIES.
CAUTION:
As with all small batteries, the batteries used
with this product should be kept away from
small children. If the battery is swallowed,
consult a physician immediately.
Always follow the game and battery manu-
facturers’ instructions.
The batteries might leak if improperly
installed, or exploded if recharged,
disassembled or heated.
MAINTENANCE
Handle the game carefully.
Store the game away from dusty or dirty areas.
Keep the game away from moisture or temperature
extremes.
Do not disassemble the game. If a problem occurs,
press the reset button. If problems continue, remove
and replace the batteries or try new batteries. If
problems still continue, consult your warranty card for
replacement instructions.
Only batteries of the same or equivalent type as rec-
ommended are to be used.
Do not mix old and new batteries.
Do not use rechargeable batteries.
Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
Do not attempt to recharge non-rechargeable
batteries.
Remove any exhausted batteries from the game.
The supply terminals are not to be short-circuited.
Batteries are to be inserted with the correct polarity.
Keep this manual because it contains important information.
This device complies with Part 15 of the FCC Rules. Operation is subject to
the following two conditions: (1) this device may not cause harmful interfer-
ence, and (2) this device must accept any interference received, including
interference that may cause undesired operation.
Warning: Changes or modifications to this unit not expressly approved by
the party responsible for compliance could void the user’s authority to oper-
ate the equipment.
NOTE: This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful interfer-
ence in a residential installation. This equipment generates, uses, and can
radiate radio frequency energy and, if not installed and used in accordance
with the instructions, may cause harmful interference to radio communica-
tions. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equip-
ment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
Consult the dealer or an experienced radio TV technician for help.
RADICA: ®
© 1999 RADICA CHINA LTD.
PRODUCT SHAPE
TM
ALL RIGHTS RESERVED
OTHELLO® AND "A MINUTE TO LEARN, A LIFETIME TO MASTER" ARE
REGISTERED TRADEMARKS, LINCENSED BY
ANJAR CO.
Select first move:
Select first move:
WIN PERCENTAGE
At any time during a game, you
can press the WIN% button to
see your win/loss ratio in the
skill level in which you are
playing. You will have a sepa-
rate winning percentage for
each skill level.
NOTE: If you reset the
internal computer (by pressing
RESET) or remove and replace
the batteries, your winning per-
centages will be erased.
RESTARTING THE GAME
Press the ON/NEW GAME button down for two or three sec-
onds to start a new game.
REPLACING THE BATTERIES
The automatic shutoff featured with Touch-screen Othello®
will help extend the life of the batteries. This game is
powered by two (2) AAA batteries. Install the batteries as
follows:
1. Remove the screw on the battery compartment door on
the back unit. Remove the battery compartment door.
Remove the old batteries.
2. Insert two (2) AAA batteries (we recommend alkaline),
with the negative (-) ends against the springs, and the
positive (+) ends against the flat metal contacts.
3. Replace the battery compartment door.
ADULT SUPERVISION IS RECOMMENDED WHEN
CHANGING BATTERIES.
CAUTION:
As with all small batteries, the batteries used
with this product should be kept away from
small children. If the battery is swallowed,
consult a physician immediately.
Always follow the game and battery manu-
facturers’ instructions.
The batteries might leak if improperly
installed, or exploded if recharged,
disassembled or heated.
MAINTENANCE
Handle the game carefully.
Store the game away from dusty or dirty areas.
Keep the game away from moisture or temperature
extremes.
Do not disassemble the game. If a problem occurs,
press the reset button. If problems continue, remove
and replace the batteries or try new batteries. If
problems still continue, consult your warranty card for
replacement instructions.
Only batteries of the same or equivalent type as rec-
ommended are to be used.
Do not mix old and new batteries.
Do not use rechargeable batteries.
Do not mix alkaline, standard (carbon-zinc) or
rechargeable (nickel-cadmium) batteries.
Do not attempt to recharge non-rechargeable
batteries.
Remove any exhausted batteries from the game.
The supply terminals are not to be short-circuited.
Batteries are to be inserted with the correct polarity.
Keep this manual because it contains important information.
This device complies with Part 15 of the FCC Rules. Operation is subject to
the following two conditions: (1) this device may not cause harmful interfer-
ence, and (2) this device must accept any interference received, including
interference that may cause undesired operation.
Warning: Changes or modifications to this unit not expressly approved by
the party responsible for compliance could void the user’s authority to oper-
ate the equipment.
NOTE: This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful interfer-
ence in a residential installation. This equipment generates, uses, and can
radiate radio frequency energy and, if not installed and used in accordance
with the instructions, may cause harmful interference to radio communica-
tions. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to
radio or television reception, which can be determined by turning the equip-
ment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
Consult the dealer or an experienced radio TV technician for help.
RADICA: ®
© 1999 RADICA CHINA LTD.
PRODUCT SHAPE
TM
ALL RIGHTS RESERVED
OTHELLO® AND "A MINUTE TO LEARN, A LIFETIME TO MASTER" ARE
REGISTERED TRADEMARKS, LINCENSED BY
ANJAR CO.
Select first move:
Select first move:
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Mattel Othello 8047 User manual

Category
Learning toys
Type
User manual
This manual is also suitable for

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