Konami RUN AND GUN User manual

Category
Security device components
Type
User manual
KiOMAMl”
RUN AND
GUNTM
is a trademark of KONAMI (America) Inc.
1993 KONAMI (America) Inc. All rights reserved.
0
Konami inc. 1993 KonamP is a trademark of Konami Co., Ltd.
Service
%I
Parts
#
708-215-5100
George Limonez Ext. 122 or 123
INSTRUCTION MANUAL
KOlUAMI@
(America) Inc. is a trademark of Konami lndostry Co., Ltd.
Part No. 247400
RUN AND GUN PARTS LIST
Part #
Description
Part #
Description
247003
Run &Gun PCB
247010
DC Harness
247011
AC Harness
247012
Speaker Harness
247701
Top Monitor Bracket
247702
Marquee Bracket
247703
Monitor Glass Bracket
247704
Marquee Support Tube
247100
Control Panel Overlay
247300
U/R Side Decal
247301
U/L Side Decal
247302
L/R Side Decal
247303
L/L Side Decal
247304
U/Front Panel Decal
247305
L/Front Panel Decal
247101
Player Instruction Decal
247306
U/L Bezel Panel
247307
U/R Bezel Panel
247308
Lower Bezel Panel
247200
Marquee
247400
Manual
35406
Power Supply
.
40530
Monitor
30502
Control Panel Hinge
30254
White Button
30255
Red Button
30256
Yellow Button
30258
Blue Button
30261
Microswitch
30262
Palnut
30335
Joystick
35205
IS0
Transformer
40101
Coindoor w/meter
40106
Coindoor
w/o
meter
40362
Tinted Monitor Glass
40363
Marquee Glass
40605
FCC Cage
40616
Bezel
40706
24” Light Fixture
40707
Light Bulb
602628
Button Plate
TECHNICAL INFORMATION
(1)
(2)
(3)
(4)
Required power capacity
GND-Vcc
5V
4A or more
GND-( + 12V)
*See the Wiring Diagrams
There is no sound volume knob on the PCB. Sound level should be adjusted in the Manual Test Mode.
Handle with care.
This PCB should be used in the exclusive cabinet.
PLAYING INSTRUCTION
This game’s play time is 1 quarter per credit. Therefore 1 full game is 4 credits. However if a 2nd player
joins during play, the remaining time becomes the match time.
When the quarter is over, if a player enters the game during the countdown, play can continue.
When more than one person plays, one can choose cooperative play and play on the same monitor. Or
if one chooses match play, one can play on the same monitor or different monitors. The other athletes
are operated by the computer.
With this game, other players can join even in the middle of play. Just insert a coin into the same game
unit and press play. To join on other game unit, insert a coin and respond “Yes” and “No” to the message
“Do you challenge the other screen?“. The player who is playing on the other screen has the option
to “Accept” or not. If he/she accepts, then match play will begin. If the other player refuses, or if you
respond “No” to “Do you challenge the other screen?“, then a one-player game begins.
The player operates the athletes from the chosen team and the game follows the basic rules of basketball.
However there are fouls. The only penalties are the “Shot-time Violation” (Player must shoot the ball
within 30 seconds) and “Out of Bounds” (If player throws the ball out of bounds).
One basket counts for 2 points. However,
outside the 3-point line. there are also 3-point shots if the player makes the shot from
If a match play is on the same monitor, then there will be a court-change after halftime. There is no
court-change in a one-player game or a match game on 2 monitors.
For match play, there is a winner decided only at the end of a full game.
When you play against the computer, your goal is to become the “World Champion.” If you accept a
challenge in the middle of
1P
game, the “World Champion Tournament” will be cancelled. After the match
play, if the same player continues, the tournament play will begin for the 1st quarter of the cancelled game.
HUN
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QUN
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INWnMArloN
(Cont.)
CONTROL PANEL INFORMATION
Player moves with the joystick.
The buttons have different uses depending on whether you are on offense or defense.
On offense, button A is for shoot or rebound. Button B is for pass to teammate. Button C (only for 1
play) is to choose the teammate to pass to. In cooperative play, the pass goes to the other player. If you
press C when not holding the ball, you can choose to be a different player.
On defense, button A is for shot block and rebound. Button B is to intercept a pass or steal. Button C
selects player.
Many other types of shots and passes can be performed by a combination of joystick and buttons.
&WAY
Q
&2
62
JOYSTICK BUT-l-ON A
BUTTON B
BUT-l-ON C
SELF TEST
Normal:
“OK” will be displayed. Then the game will start.
Abnormal: “BAD” will be displayed and self test will repeat. If “EEP ROM 35E BAD” is displayed, switch
off and switch on again while continually pressing down on the TEST SWITCH on the PCB. Switch-
ing on with TEST SWITCH pressed causes the settings of the manual test to be initialized to default.
MANUAL TEST
(1)
(2)
(3)
HOW TO START
After switching on the power, press the TEST SWITCH on the PCB or on the cabinet, and you will get
the MAIN MENU of the Manual Test Mode.
NOTE: Switching on with TEST SWITCH pressed causes the program in the EEP ROM to be initialized
to default.
HOW TO RETURN TO THE GAME MODE
Select “GAME MODE” on the MAIN MENU then press Player l’s button A to return to the game mode.
ITEMS AND HOW TO SELECT
Use Player
1
JOYSTICK to move arrow to desired test and press Player l’s button A to initiate testing.
Press Player l’s SHOT button during or at the end of each test to return to the MAIN MENU.
MAIN MENU
I/O
CHECK
SCREEN CHECK
COLOR CHECK
MASK ROM CHECK
GAME OPTIONS
COIN OPTIONS
SOUND OPTIONS
DIP SWITCH OPTIONS
GAME MODE
1 PLYR JOYSTICK-SELECT ITEM
1 PLYR BUTTON A=DO CHECK
Return to GAME MODE
TECHNICAL
INFORMATION (cont.)
(4) EXPLANATION OF THE ITEMS
The following screen below will appear. Select item to be modified with Player
1
JOYSTICK up/down
and move JOYSTICK right/left to modify setting. Factory settings are shown in green, and modified results
in red. After modification is completed, select “SAVE AND EXIT” and press Player l’s button A to save
and return to MAIN MENU.
*
If you select “EXIT” instead of “SAVE AND EXIT” after modifying some settings, the message appears;
“YOU DID NOT SAVE. DO YOU WANT TO SAVE? YES/NO.” When you choose “YES,” the screen
shows “NOW SAVING” and returns to MAIN MENU. If you select “NO,” “NO MODIFICATION” is shown
and then MAIN MENU appears.
1.
2.
3.
4.
I/O CHECK
rho,+
thn rnY.STlrK
2nd
all hilttons to see “1”~when switched on. Press Player 1 and 2 SHOT buttons
“I I_“,\
LI
IV
ti-
I
v
I
Iri.
1
I.
._
_..
_
____.
.I-
--
-
-
-
at the same time to return to MAIN MENU.
SCREEN CHECK
Adjust focus, alignment, size, etc. using the cross-hatch screen.
COLOR CHECK
Adjust color brightness so that the specified area will be colorless.
MASK ROM CHECK
Roms will be checked one after another, and the message “OK” or “BAD” will be displayed on the screen.
5. GAME OPTIONS
The following screen below will appear.
GAME OPTIONS
PLAY TIME
1 PLAY 4 MINUTE
DIFFICULTY LEVEL
WMEDIUM
FACTORY SETTINGS
SAVE AND EXIT
EXIT
1
PLYR JOYSTICK
UP/DOWN=SELECT
LEFT/RIGHT=MODIFY
Play time for
1
credit.
Select from 1 to 12 minutes.
Difficulty setting.
Select out of 8 levels.
Returned to factory settings.
(Settings above are not always the factory settings.)
4
RUN AND GUN
TECHNICAL INFORMATION (cont.)
6. COIN OPTIONS
When you select this item, the following screen will appear.
The specifications are for COMMON coin slot (DIP SW2 off) and for INDEPENDENT coin slot (DIP SW2 on).
COIN OPTIONS
+
COIN MECHANISM
INDEPENDENT
PREMIUM START NO
STARTING 2COIN
1CREDlT
CONTINUATION
2COIN
1CREDlT
FACTORY
SETTiNGS
SAVE AND EXIT
EXIT
1
PLYR JOYSTICK
UP/DOWN=SELECT
LEFT/RIGHT=MODIFY
Indication for INDEPENDENT setting.
Modified with Dip switch.
.Set
for PREMIUM START. “NO” or
“YES
1”
to “YES 4.”
.Set
the number of credit for
Start and Continue.
(ref. the below list).
Return to factory settings.
‘COIN SETTING OPTIONS
COIN(S)
1
1 1
1
1
1
1 2
223 3
3
4 4
4
CREDIT(S)
1
2345671
3 5
1
2
4
1
3 5
7. SOUND OPTIONS
The following screen below will appear.
SOUND OPTION
SOUND IN
Al-fRACT
MODE ALL THE TIME
SOUND SCALE CHECK
SOUND VOLUME=10
I
I
FACTORY SETTING
SAVE AND EXIT
EXIT
1 PLYR JOYSTICK
UP/DOWN=SELECT
1 PLYR JOYSTICK LEFT/RIGHT=MODIFY
Select out of the following 3 types
“ALL THE TIME,” “ONCE EVERY 4 CYCLES”
“COMPLETELY OFF”
“Do re mi. .do” will sound
Sound Volume adjustment (O-29)
.
Returned to Factory Settings
(Settings above are not always the factory settings.)
5
RUN AND GUN SUB HARNESS FOR 3
&
4 PLAYERS
CN3
3P
CONTROLS
6
3P Down
7
3P Shoot/Jump
8
3P Pass/Steal
9
3P Select
10
3P Start
11
Empty
12
Empty
13
Empty
14
Empty
15
Ground
Violet/White
White/Red
White/Yellow
White/Black
White/Blue
White/Brown
White/Orange
White
White/Green
Black
CN4
4P
CONTROLS
Coin 4
Empty
4P Left
4P Right
4P up
4P Down
4P Shoot/Jump
4P Pass/Steal
4P Select
4P Start
Empty
Empty
Empty
Empty
Ground
Blue
Yellow/Brown
Brown/Black
Yellow/Green
Yellow/Red
Yellow/White
Yellow/Blue
Yellow
Yellow/Violet
Black
RUN AND GUN WIRING HARNESS
BLACK
BLACK
RED
RED
ORANGE
WHITE/GREEN
WHITE
WHITE/VIOLET
RED/YELLOW
BLUE/YELLOW
VIOLET/YELLOW
ORANGE/GREEN
ORANGE/YELLOW
BLACK/YELLOW
ORANGE/GRAY
ORANGE
BLACK
BLACK
GND
GND
+5V DC
1
C
!
3
1
+5V DC
+5V DC
1
D
!
4
1
+5V DC
NOT USED
1
E
1
5
1
NOT USED
BLACK
BLACK
RED
RED
+12VDC
F 6
H-i
+12VDC
*KEY H 7 *KEY
ORANGE
COIN COUNTER
VIDEO BLUE
1P
START
1P
UP
2P DOWN
1
W
1
19
1
lP.DOWN
2P LEFT
2P RIGHT
2P SHOOT/JUMP
2P PASS/STEAL
2P SELECT
NOT USED
NOT USED
GND
GND
1P
LEFT
1P
RIGHT
1P
SHOOT/JUMP
I
1 P PASS/STEAL
1P
SELECT
NOT USED
~ NOT USED
GND
GND
GREEN/VIOLET
RED/WHITE
BLUE/WHITE
BLACK
YELLOW
BLUE/VIOLET
RED/GREEN
ORANGE/WHITE
BLACK/WHITE
RED/GRAY
WHITE/GRAY
RED/WHITE
GREEN/ORANGE
RED/BLUE
BLACK
BLACK
(BASE COLOR/LINE COLOR)
7
RUN AND GUN
A.C. WIRING HARNESS
Flourescent Bulb
Color Monitor Color Monitor
I-
aa
zz
3
g
A
A
M
o
IS0
Transformer
*Note Color Change
._
1
I
I
Black
Green
White
Power Supply
a
r
4
I
5
I
b
I7
I
8
NOTE
-
lx
:NOl
LAYOUT
az
IIIII
r
c
I
c
T
f
5
:
_
__
a
I
I
I
I
I
v
I
I
I
1
I
1
I
I(_
Q
II
u
II
I
1
I
L----
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Konami RUN AND GUN User manual

Category
Security device components
Type
User manual

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