SONG
S-12
MV-8800 Screen Guide
Bank.H/L
A bank select message will be transmitted together with
the program change message. If you set this to ---, a
bank select message will not be transmitted. This setting
is valid if the Prog parameter is set to anything other than
Off.
Quantize Type
Select the type of quantization (timing correction) that will
be applied when the sequencer plays.
Strength (Quantize strength)
Sets the strength of quantization that will be applied to
the notes specified by the Grid Quantize Resolution
parameters. Higher value of this parameter will cause
notes to be adjusted more closely toward the rhythmic
intervals specified by Grid Quantize Resolution.
Range: 0%–
100
%
•
A setting of 100 produces the strongest effect; at a setting
of 0 no correction will be applied.
Resolution
Specifies the quantization timing. Choose the shortest
note value that occurs in the region you want to quantize.
Rate
When Quantize Type=Shuffle, this specifies how far
away the “backbeat” notes (relative to the Shuffle
Quantize Resolution setting) will be from the downbeats.
You can create a sense of swing by shifting the timing of
the backbeats. With a setting of 50%, the backbeats will
be exactly between the preceding and following
downbeats. With a setting of 0%, the backbeats will be
moved to the same timing as the preceding downbeat.
With a setting of 100%, the backbeats will be moved to
the same timing as the following downbeat.
Range: 0%–
66
%
–100%
Template
When Quantize Type=Template, you can use the
following quantize templates.
Parameter
Value Explanation
Bank.H
---, 0–127 Bank select MSB (CC#0) value
L ---, 0–127 Bank select LCB (CC#32) value
Value
Explanation
Off
Play Quantize will not be applied.
Grid
The data will be adjusted toward intervals of the
beat specified by the Grid Quantize Resolution
parameter.
Shuffle
Shuffle Quantization will be applied. Notes will be
adjusted forward or backward toward intervals of
the beat specified by the Shuffle Quantize
Resolution parameter, by the amount specified
by Shuffle Rate.
This adds a “shuffle” or “swing” character to the
rhythm.
Template
A quantize template will be applied. By choosing
one of 71 quantization settings, you can easily
modify the beat in a wide variety of ways. In
addition to various shuffle templates, these also
include templates that use velocity to create a
rhythm feel (Groove Quantize).
Quantize Type
Range
Grid
(60), (80),
(120)
, (160),
(240), (320), (480)
Shuffle
(120)
, (240)
Dance
01
16 Norm. Dance L.Acc Low dynamics
02 16 Norm. Dance H.Acc High dynamics
03 16 Norm. Dance L.Swg Light swing
04 16 Norm. Dance H.Swg Strong swing
05 16 Heavy Dance L.Acc Low dynamics, dragging the beat
06 16 Heavy Dance H.Acc High dynamics, dragging the beat
07 16 Heavy Dance L.Swg Light swing, dragging the beat
08 16 Heavy Dance H.Swg Strong swing, dragging the beat
09 16 Pushed Dance L.Acc Low dynamics, rushing the beat
10 16 Pushed Dance H.Acc High dynamics, rushing the beat
11 16 Pushed Dance L.Swg Light swing, rushing the beat
12 16 Pushed Dance H.Swg Strong swing, rushing the beat
Fusion
13
16 Norm. Fusion L.Acc Low dynamics
14 16 Norm. Fusion H.Acc High dynamics
15 16 Norm. Fusion L.Swg Light swing
16 16 Norm. Fusion H.Swg Strong swing
17 16 Heavy Fusion L.Acc Low dynamics, dragging the beat
18 16 Heavy Fusion H.Acc High dynamics, dragging the beat
19 16 Heavy Fusion L.Swg Light swing, dragging the beat
20 16 Heavy Fusion H.Swg Strong swing, dragging the beat
21 16 Pushed Fusion L.Acc Low dynamics, rushing the beat
22 16 Pushed Fusion H.Acc High dynamics, rushing the beat
23 16 Pushed Fusion L.Swg Light swing, rushing the beat
24 16 Pushed Fusion H.Swg Strong swing, rushing the beat
Reggae
25
16 Norm. Reggae L.Acc Low dynamics
26 16 Norm. Reggae H.Acc High dynamics
27 16 Norm. Reggae L.Swg Light swing
28 16 Norm. Reggae H.Swg Strong swing
29 16 Heavy Reggae L.Acc Low dyndragging the beat
30 16 Heavy Reggae H.Acc High dynamics, dragging the beat
31 16 Heavy Reggae L.Swg Strong swing, dragging the beat
32 16 Heavy Reggae H.Swg Strong swing, dragging the beat
33 16 Pushed Reggae L.Acc Low dynamics, rushing the beat
34 16 Pushed Reggae H.Acc High dynamics, rushing the beat
35 16 Pushed Reggae L.Swg Light swing, rushing the beat
36 16 Pushed Reggae H.Swg Strong swing, rushing the beat
Pops
37
8 Norm. Pops L.Acc Low dynamics
38 8 Norm. Pops H.Acc High dynamics
39 8 Norm. Pops L.Swg Light swing
40 8 Norm. Pops H.Swg Strong swing
41 8 Heavy Pops L.Acc Low dynamics, dragging the beat
42 8 Heavy Pops H.Acc High dynamics, dragging the beat
43 8 Heavy Pops L.Swg Light swing, dragging the beat
44 8 Heavy Pops H.Swg Strong swing, dragging the beat
45 8 Pushed Pops L.Acc Low dynamics, rushing the beat
46 8 Pushed Pops H.Acc High dynamics, rushing the beat
MV-8800_r_e.book 12 ページ 2006年11月10日 金曜日 午後12時49分