Haba 4645 dier op dier het grote avontuur, 4094, 4094 Prinses Toverfee Owner's manual

  • Hello! I am an AI chatbot trained to assist you with the Haba 4645 dier op dier het grote avontuur Owner's manual. I’ve already reviewed the document and can help you find the information you need or explain it in simple terms. Just ask your questions, and providing more details will help me assist you more effectively!
9
ENGLISH
Princess
Magic Fairy
A co-operative drawing and memory game
f
or 2 – 4 magic
f
airies
ag
es 4 – 10
.
Aut
h
o
r: Thil
o
H
ut
zl
er
I
ll
ust
r
at
i
o
n
s
: An
j
a Rie
g
er
L
ength o
f
the game: approx. 10 – 15 m
i
nutes
Princess Magic Fairy and her
f
riends are competing at doing magic!
U
sin
g
their ma
g
ic wand the
y
draw sparklin
g
pictures in the air. But
watch out! Attracted b
y
the fair
y
g
litter the mischievous
g
oblin Knick-
Knac
k
snea
k
s aroun
d
an
d
secret
l
y stea
l
s t
h
e magic pictures. W
h
o wi
ll
mana
g
e to keep an overview durin
g
all of this action and win the
c
om
p
etition
?
Contents
1 magic wan
d
5 round tiles (4 fairies, 1
g
oblin
)
4 magic boards
32 magic car
d
s
(24 ma
g
ic pictures, 8
g
oblins
)
Set o
f
game instructions
10
ENGLISH
Game Idea
T
o
g
ether
y
ou pla
y
a
g
ainst the
g
oblin Knick-Knack and collect ma
g
ic
car
d
s. To
d
o so one
b
y one you
h
ave to
d
raw pictures in t
h
e air or
o
n the back of another pla
y
er with the ma
g
ic wand. If
y
ou succeed
i
n
g
uessin
g
which picture it is
y
ou receive a ma
g
ic card as a reward.
If
your guess was wrong or you turn over a goblin card, the goblin
g
ets to keep the card. If
y
ou mana
g
e to close the circle of ei
g
ht ma
g
ic
cards around
y
our fair
y
quicker than the
g
oblin Knick-Knack does
th
en you win t
h
e game toget
h
er
.
Preparation of the Game
P
lace the tile of
g
oblin Knick-Knack in the center of the table. To-
g
ether choose one o
f
the
f
our
f
airies and place it at a certain distance
next to the goblin. All the magic cards are shu
ffl
ed and distributed
f
ace-down on the table. Each pla
y
er receives a ma
g
ic board and
places it in
f
ront o
f
him. Get the magic wand ready. The three remai
-
ning
f
airy tiles are returned to the game box.
How to Play
P
la
y
in a clockwise direction. The pla
y
er, with the most enchantin
g
smile, starts. I
f
you cannot agree the youngest player starts and recei-
v
es the ma
g
ic wand. He then uncovers a ma
g
ic card without lettin
g
t
h
e
ot
h
e
r
s
see
i
t
.
W
hat does the ma
g
ic card show?
Gob
lin Kni
c
k-Kn
ac
k
?
Bad luck! Goblin Knick-Knack has stolen the ma
g
ic picture. Show
the goblin to the other players. Then place the magic card
f
ace
-
d
own touchin
g
the Knick-Knack tile
.
11
ENGLISH
• A magic picture wit
h
a
bl
ue
b
ac
k
groun
d
?
T
ake the ma
g
ic wand and draw the picture in the air. The other
players together guess which picture you have drawn
.
Watch out:
All magic pictures are represented on your magic boards. I
f
you
a
re not sure w
h
ic
h
one to
g
uess t
h
en ta
k
e a
l
oo
k
at t
h
e
b
oar
d
.
T
here are helpful hints! A
g
ree upon a picture before
y
ou make
a
g
uess as
y
ou are on
ly
a
ll
owe
d
to ma
k
e one.
A ma
g
ic picture with a
y
ellow back
g
round?
T
ake the magic wand and draw the picture on the back o
f
the
next p
l
a
y
er. Ta
k
e t
h
e ma
g
ic wan
d
an
d
d
raw t
h
e picture on t
h
e
back of the next pla
y
er. Onl
y
this particular pla
y
er ma
y
now
g
uess
wh
ic
h
picture you
h
ave
d
rawn. Ot
h
er p
l
ayers must remain quiet
.
T
hen
y
ou show the ma
g
ic picture to the other pla
y
ers
.
• Ri
gh
t
g
uess?
Great! Place the ma
g
ic card face-down next to the fair
y
so that
t
h
e ti
l
es touc
h.
• Wrong guess
?
Pit
y
! The ma
g
ic card is placed
f
ace-down next to the tile o
f
g
oblin
Kni
c
k-kn
ac
k
.
T
hen it’s the turn o
f
the next player to turn over a magic card
.
12
ENGLISH
End of the Game
T
he
g
ame ends as soon as the ei
g
hth ma
g
ic card has been added to
y
our
f
airy tile or to the goblin tile thereby closing the circle o
f
cards. I
f
t
he fair
y
circle is complete, then
y
ou have won the
g
ame. If the circle
a
round
g
oblin Knick-Knack is completed with ma
g
ic cards, unfortuna
-
t
e
l
y you
l
ose toget
h
er.
Magic competition for 3 – 4 advanced
magic fairies
T
he rules of the basic
g
ame appl
y
except for the followin
g
c
han
g
es:
Each pla
y
er
g
ets his own fair
y
and places it in front of him. Th
e
round tile showin
g
g
oblin Knick-Knack is not needed for this
var
i
at
i
on.
When
y
ou draw a picture into the air with the ma
g
ic wand each
p
l
a
y
er can ma
k
e a
g
uess. W
h
oever is t
h
e quic
k
est at namin
g
t
he
rig
h
t magic picture, receives t
h
e magic car
d
.
Once a ma
g
ic picture is
g
uessed correctl
y
y
ou also have earned a
ma
g
ic card as a reward
f
or
y
our
f
antastic drawin
g
skills. Take it
f
rom the center o
f
the table and show the moti
f
to the other play
-
ers. Then place it face-down next to
y
our fair
y
tile.
I
f
the guess is wrong, nobody receives a reward and the magic car
d
is removed from the
g
ame
.
If you turn over goblin Knick-Knack you can steal a card from any
o
f
the other players. You point at a magic card next to the
f
airy til
e
of the pla
y
er chosen and
g
uess what it mi
g
ht show. So in this
variation you have to remember exactly where the other player
s
put
d
own w
h
ic
h
magic car
d
s.
13
ENGLISH
Rig
h
t guess?
You receive the card of the other pla
y
er and place it face-down
around your
f
airy. This player now receives the magic card
showing Knick-Knack and places it
f
ace-down on the space le
f
t
empt
y
next to his fair
y.
Wron
g
g
uess
?
The magic card showing goblin Knick-Knack is removed from
t
h
e game.
• The
g
ame ends as soon as a pla
y
er has completed a circle of ei
g
ht
magic cards around his
f
airy thus winning the game. Otherwise th
e
g
ame ends when there are no ma
g
ic cards left in the center of the
table. The pla
y
er who has
g
athered the most ma
g
ic cards around
his
f
airy then wins the game. In case o
f
a draw there are various
winn
e
r
s
.
14
ENGLISH
The author
Thilo Hutzler was
b
orn in 1964 in Nurem-
ber
g
. He studied German philolo
gy
, histor
y
,
s
ociolo
gy
and politics in Erlan
g
en. About 30
o
f
his game ideas, have already been pub-
lished b
y
different editors.
F
ollowin
g
Cackling Cathy
and
y
F
ull
Stea
m
A
h
ead
,
Princess Magic Fair
y
is his third game
y
f
o
r HABA.
Thil
o
H
ut
zl
e
r liv
es
wi
t
h hi
s
wif
e
An
d
r
ea
a
n
d
h
is sons C
h
ristian an
d
To
b
ias in Donauwört
h
,
w
here he works as a teacher in a
j
unior hi
g
h
sc
h
oo
l
.
I dedicate “Princess Ma
g
ic Fair
y
” with love and
g
ratitude to m
y
parent
s
Do
r
othea
a
n
d
n
the
r.
The illustrator
Anja Rieger
,
born in 1961
,
trained as a
g
oldsmith and studied at the Universit
y
of
F
ine Arts in Berlin. Apart
f
rom games she
a
l
so
ill
ust
r
ates
c
hil
d
r
e
n’
s
boo
k
s
a
n
d
sc
h
oo
l
bocks, desi
g
ns motifs for knittin
g
machines,
texti
l
es an
d
weaving tapes as we
ll
as sewing,
doin
g
handicrafts and fl
y
in
g
.
I dedicate “Princess Magic Fairy” to Lia
.
/