Haba 4094 Owner's manual

Category
Board games
Type
Owner's manual
9
ENGLISH
Princess
Magic Fairy
A co-operative drawing and memory game
f
or 2 – 4 magic
f
airies
ag
es 4 – 10
.
Aut
h
o
r: Thil
o
H
ut
zl
er
I
ll
ust
r
at
i
o
n
s
: An
j
a Rie
g
er
L
ength o
f
the game: approx. 10 – 15 m
i
nutes
Princess Magic Fairy and her
f
riends are competing at doing magic!
U
sin
g
their ma
g
ic wand the
y
draw sparklin
g
pictures in the air. But
watch out! Attracted b
y
the fair
y
g
litter the mischievous
g
oblin Knick-
Knac
k
snea
k
s aroun
d
an
d
secret
l
y stea
l
s t
h
e magic pictures. W
h
o wi
ll
mana
g
e to keep an overview durin
g
all of this action and win the
c
om
p
etition
?
Contents
1 magic wan
d
5 round tiles (4 fairies, 1
g
oblin
)
4 magic boards
32 magic car
d
s
(24 ma
g
ic pictures, 8
g
oblins
)
Set o
f
game instructions
10
ENGLISH
Game Idea
T
o
g
ether
y
ou pla
y
a
g
ainst the
g
oblin Knick-Knack and collect ma
g
ic
car
d
s. To
d
o so one
b
y one you
h
ave to
d
raw pictures in t
h
e air or
o
n the back of another pla
y
er with the ma
g
ic wand. If
y
ou succeed
i
n
g
uessin
g
which picture it is
y
ou receive a ma
g
ic card as a reward.
If
your guess was wrong or you turn over a goblin card, the goblin
g
ets to keep the card. If
y
ou mana
g
e to close the circle of ei
g
ht ma
g
ic
cards around
y
our fair
y
quicker than the
g
oblin Knick-Knack does
th
en you win t
h
e game toget
h
er
.
Preparation of the Game
P
lace the tile of
g
oblin Knick-Knack in the center of the table. To-
g
ether choose one o
f
the
f
our
f
airies and place it at a certain distance
next to the goblin. All the magic cards are shu
ffl
ed and distributed
f
ace-down on the table. Each pla
y
er receives a ma
g
ic board and
places it in
f
ront o
f
him. Get the magic wand ready. The three remai
-
ning
f
airy tiles are returned to the game box.
How to Play
P
la
y
in a clockwise direction. The pla
y
er, with the most enchantin
g
smile, starts. I
f
you cannot agree the youngest player starts and recei-
v
es the ma
g
ic wand. He then uncovers a ma
g
ic card without lettin
g
t
h
e
ot
h
e
r
s
see
i
t
.
W
hat does the ma
g
ic card show?
Gob
lin Kni
c
k-Kn
ac
k
?
Bad luck! Goblin Knick-Knack has stolen the ma
g
ic picture. Show
the goblin to the other players. Then place the magic card
f
ace
-
d
own touchin
g
the Knick-Knack tile
.
11
ENGLISH
• A magic picture wit
h
a
bl
ue
b
ac
k
groun
d
?
T
ake the ma
g
ic wand and draw the picture in the air. The other
players together guess which picture you have drawn
.
Watch out:
All magic pictures are represented on your magic boards. I
f
you
a
re not sure w
h
ic
h
one to
g
uess t
h
en ta
k
e a
l
oo
k
at t
h
e
b
oar
d
.
T
here are helpful hints! A
g
ree upon a picture before
y
ou make
a
g
uess as
y
ou are on
ly
a
ll
owe
d
to ma
k
e one.
A ma
g
ic picture with a
y
ellow back
g
round?
T
ake the magic wand and draw the picture on the back o
f
the
next p
l
a
y
er. Ta
k
e t
h
e ma
g
ic wan
d
an
d
d
raw t
h
e picture on t
h
e
back of the next pla
y
er. Onl
y
this particular pla
y
er ma
y
now
g
uess
wh
ic
h
picture you
h
ave
d
rawn. Ot
h
er p
l
ayers must remain quiet
.
T
hen
y
ou show the ma
g
ic picture to the other pla
y
ers
.
• Ri
gh
t
g
uess?
Great! Place the ma
g
ic card face-down next to the fair
y
so that
t
h
e ti
l
es touc
h.
• Wrong guess
?
Pit
y
! The ma
g
ic card is placed
f
ace-down next to the tile o
f
g
oblin
Kni
c
k-kn
ac
k
.
T
hen it’s the turn o
f
the next player to turn over a magic card
.
12
ENGLISH
End of the Game
T
he
g
ame ends as soon as the ei
g
hth ma
g
ic card has been added to
y
our
f
airy tile or to the goblin tile thereby closing the circle o
f
cards. I
f
t
he fair
y
circle is complete, then
y
ou have won the
g
ame. If the circle
a
round
g
oblin Knick-Knack is completed with ma
g
ic cards, unfortuna
-
t
e
l
y you
l
ose toget
h
er.
Magic competition for 3 – 4 advanced
magic fairies
T
he rules of the basic
g
ame appl
y
except for the followin
g
c
han
g
es:
Each pla
y
er
g
ets his own fair
y
and places it in front of him. Th
e
round tile showin
g
g
oblin Knick-Knack is not needed for this
var
i
at
i
on.
When
y
ou draw a picture into the air with the ma
g
ic wand each
p
l
a
y
er can ma
k
e a
g
uess. W
h
oever is t
h
e quic
k
est at namin
g
t
he
rig
h
t magic picture, receives t
h
e magic car
d
.
Once a ma
g
ic picture is
g
uessed correctl
y
y
ou also have earned a
ma
g
ic card as a reward
f
or
y
our
f
antastic drawin
g
skills. Take it
f
rom the center o
f
the table and show the moti
f
to the other play
-
ers. Then place it face-down next to
y
our fair
y
tile.
I
f
the guess is wrong, nobody receives a reward and the magic car
d
is removed from the
g
ame
.
If you turn over goblin Knick-Knack you can steal a card from any
o
f
the other players. You point at a magic card next to the
f
airy til
e
of the pla
y
er chosen and
g
uess what it mi
g
ht show. So in this
variation you have to remember exactly where the other player
s
put
d
own w
h
ic
h
magic car
d
s.
13
ENGLISH
Rig
h
t guess?
You receive the card of the other pla
y
er and place it face-down
around your
f
airy. This player now receives the magic card
showing Knick-Knack and places it
f
ace-down on the space le
f
t
empt
y
next to his fair
y.
Wron
g
g
uess
?
The magic card showing goblin Knick-Knack is removed from
t
h
e game.
• The
g
ame ends as soon as a pla
y
er has completed a circle of ei
g
ht
magic cards around his
f
airy thus winning the game. Otherwise th
e
g
ame ends when there are no ma
g
ic cards left in the center of the
table. The pla
y
er who has
g
athered the most ma
g
ic cards around
his
f
airy then wins the game. In case o
f
a draw there are various
winn
e
r
s
.
14
ENGLISH
The author
Thilo Hutzler was
b
orn in 1964 in Nurem-
ber
g
. He studied German philolo
gy
, histor
y
,
s
ociolo
gy
and politics in Erlan
g
en. About 30
o
f
his game ideas, have already been pub-
lished b
y
different editors.
F
ollowin
g
Cackling Cathy
and
y
F
ull
Stea
m
A
h
ead
,
Princess Magic Fair
y
is his third game
y
f
o
r HABA.
Thil
o
H
ut
zl
e
r liv
es
wi
t
h hi
s
wif
e
An
d
r
ea
a
n
d
h
is sons C
h
ristian an
d
To
b
ias in Donauwört
h
,
w
here he works as a teacher in a
j
unior hi
g
h
sc
h
oo
l
.
I dedicate “Princess Ma
g
ic Fair
y
” with love and
g
ratitude to m
y
parent
s
Do
r
othea
a
n
d
n
the
r.
The illustrator
Anja Rieger
,
born in 1961
,
trained as a
g
oldsmith and studied at the Universit
y
of
F
ine Arts in Berlin. Apart
f
rom games she
a
l
so
ill
ust
r
ates
c
hil
d
r
e
n’
s
boo
k
s
a
n
d
sc
h
oo
l
bocks, desi
g
ns motifs for knittin
g
machines,
texti
l
es an
d
weaving tapes as we
ll
as sewing,
doin
g
handicrafts and fl
y
in
g
.
I dedicate “Princess Magic Fairy” to Lia
.
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Haba 4094 Owner's manual

Category
Board games
Type
Owner's manual

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