EGSPPW-00

Elakai EGSPPW-00 User manual

  • Hello! I've reviewed the Social Pong user manual and I'm here to assist you. This document outlines the rules for playing Social Pong, including setup instructions, game mechanics, re-racking rules, and special situations like interference and overtime. I'm ready to answer your questions about the game and its rules.
  • How many players are needed for Social Pong?
    What is the distance between the two targets?
    How many re-racks does each team get per game?
    What happens if a ball bounces into a cup?
    What is the rule when both players on a team sink their shots on the same turn?
1
SOCIAL PONG MANUAL
Social Pong
MANUAL
ReRacking
The Rules
1. What You Need
Four people, two per team
20 party cups
2-6 table tennis balls
2 social pong targets
1 carry bag
6 stakes, if playing in grass or sand
Water or other liquids
2. Determine Your Playing Scenario
Tables fully assembled, players standing.
Tables assembled with only one leg, players sitting in chairs.
3. Get Ready, Get Set, Get Social, Pong
Place the ten cups into the designated holes on the target.
Fill each cup approximately 1/3 full of liquid.
Place the two targets about 8 feet apart.
Two players stand by each target. The two players standing near the same target are on
the same team.
4. Who Throws First
A popular way to start the game is to have two opposing players look each other in the
eye and without looking away or looking at the cups, shoot at the cups. The first team
that makes a cup goes first. Teammates alternate turns until someone makes it. If both
teams make it, you keep shooting.
5. Playing the Game
Each team will get two shots for each turn, one shot per team member.
If a player makes a cup, the other team should consume this cup and/or remove the cup
from the table.
The game continues in this way, with both players from one team taking a shot, followed
by both players from the other team. The team that clears all the opposing team’s cups
first is the winner.
If both players on a team sink his/her shot on the same turn, that team will get two
additional shots.
If a ball bounces into a cup, it counts as two cups. The player that bounced the ball will
choose the second cup to be removed from the table. HOWEVER, if they bounce, you
have free reign to swat that shot away. Bouncing is a good strategy if a) you’re good at it
and b) the other team isn’t paying attention.
Although the cups begin in a pyramid, they don’t necessarily stay that
way. As there are more holes in the pyramid from removing cups, it gets
more dicult to make shots. To account for this, a team must “re-rack”
a certain number of remaining cups in order to keep a compact shape at
which their opponents can shoot. Each team gets two re-racks per game
at any time. The shooting team can choose how they want their cups
arranged. A standard rule of thumb is to take one with 6 cups remaining
and with 2 or 3 cups remaining. Reformation is to take place as soon as
applicable, even in the middle of a turn.
2
SOCIAL PONG MANUAL
House Rules
a. Rules not found in a game’s manual
b. Made-up rules followed within one’s
specific household
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6. Let’s End This
After the last cup is scored, each player from the losing team has a chance to score
the remaining cups.
Each player shoots until they miss, the order in which this is done does not
matter.
If the losing team has remaining re-racking calls, they may be used now. If both
players miss and there are remaining cups, the game is over.
If the players manage to hit all remaining cups the game goes into a 3-cup
overtime.
7. Overtime
If a team hits the remaining cups during rebuttal, the game goes to overtime.
Overtime consists of each team setting up 3 cups in a triangle format using water
to fill them up. The team who hit the last cup prior to the rebuttal shoots first in
overtime. Overtime is played like a normal game with the same rules applied.
8. Backboard and In
If a player who does not have possession of the ball contacts the ball and as a
result that ball enters one of his own cups, unintentionally acting as a backboard,
that shot will be counted.
9. Interference
If players interfere prior to the ball’s contact with a cup, a 1-cup penalty will be
imposed for the interference. The thrower who had his or her shot interfered with
may choose the cup to be removed.
If this offensive team bounces the ball, then the defensive team can interfere and
swat the ball out of the air.
Players may not contact the table while their opponents are shooting.
Balls may not be interfered with while inside of a cup.
If a player knocks over his or her own cups, those cups are to be counted as
though sunk and removed from the table. They are not to be refilled or replaced.
If the entire rack is knocked off the table, all cups are counted as hit. The
exception is if this happens during reformation, in which case the cups are
replaced.
If cups are knocked over by any non-player, those cups are not counted as sunk
and are able to be refilled and replaced in their appropriate positions on the
table.
If cups drift or are otherwise moved out of formation, those cups may be
replaced in their appropriate positions upon request from the opposing team.
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