2524
Down and up timer
(symbole )
•
Use :
The START/STOP button starts or stops the countdown.
When the countdown has stopped, press the
SPLIT/RESET button to reinitialize it at its
set value.
When the count arrives at 0, a 5 second buzz is emitted.
Beginning at 0, the TIMER counts the time like a stopwatch.
A press on the
START/STOP button will stop the counting.
A press on SPLIT/RESET will reset the repetition counter to 0 and reinitialize the countdown
at its starting value.
•
Setting the starting value of the countdown
Press for a longer time (2s) on the RECALL button. The indication of the set value will
flash to indicate that you have entered the setting mode.
Press repeatedly on the
SPLIT/RESET button to change the parameter to set following
the sequence …hour-minutes-seconds…
When one of the elements flashes, press the START/STOP button to make the numbers
scroll until you reach the desired value.
Press RECALL again to leave the setting mode.
Repeated timer
(symbole )
•
Use
The START/STOP button starts or stops the countdown.
When the countdown has stopped, press the SPLIT/RESET button to reinitialize it at its
set value.
When the count arrives at 0, a 5 second buzz is emitted.
The repetition counter (between the square brackets) goes up by 1 unit.
Then the countdown begins again at its initial value and counts the same interval of time
again. And so forth…
A press on the START/STOP button will stop the counting.
A press on SPLIT/RESET will reset the repetition counter to 0 and reinitialize the countdown
at its starting value.
•
Setting the starting value of the countdown
Press for a longer time (2s) on the RECALL button. The indication of the set value will
flash to indicate that you have entered the setting mode.
Press repeatedly on the
SPLIT/RESET button to change the parameter to set following
the sequence …hour-minutes-seconds…
When one of the elements flashes, press the
START/STOP button to make the numbers
scroll until you reach the desired value.
Press RECALL again to leave the setting mode.
Training timer
(symbole )
•
This type of countdo
wn is designed f
or prog
ramming a training session composed of
blocks of different intensity and lengths that are strung together, the sequence being
repeated a certain number of predetermined times.
•
Before starting the tr
aining session, it is theref
ore necessar
y to program the session.
To simplify the procedure
, here is an e
xample to f
ollo
w :
Objective:You must complete a training session alternating 3 blocks of 45 seconds of fast
running and 15 seconds of w
alking.
•
Initial setting for the training sequence :
Press for a longer time (2s) on the RECALL button to enter the setting mode.
The indication of the symbol for countdown 1 (T1) will flash, and the word
SET will be
displayed and also flash.
Press the
SPLIT/RESET button repeatedly to change the parameter to be set following
the sequence …number of the timer-hour-minutes-seconds…
When one of the elements flashes, press the
START/STOP button to make the numbers
scroll until you reach the desired value : 45 s.
When T1 flashes, press SPLIT/RESET for a longer time to go to the setting of the
number of repetitions of the sequence.The number between the square brackets will flash
and indicate the number of repetitions of the GLOBAL sequence. This number can be
changed for the whole series when setting each timer : 3 s.
When T1 flashes, press START/STOP to go to the settings mode for the following timers.
The starting values set for each timer will be displayed on the bottom line. Timer 2 : 15 s.
Press RECALL again to leave the setting mode.
The number of repetitions of the total sequence will be displayed to the right of the
repetition counter: ex, in our case [000]/03.
•
Use
Using the RECALL button (brief press), scroll through the different countdowns until you
come to the one that indicates the interval of time for the first block (in our case T1).
This step enables you to check that the device is correctly programmed.
The START/STOP button starts or stops the session
The countdowns are strung together in numerical order (T1-T2-T3…) until a countdown
programmed at a null value, then begins again with T1. The repetition counter counts up. If
the first countdown is not T1, the repetition counter increases by 1 just before beginning
again with the countdown from the beginning (ex: 3 countdowns, T1, T2, T3 have been
programmed.The first of the session is T3. The counter is therefore increased after having
completed T3, then T1, then T2, and just before beginning T3 again).
•
Buzzers
To differentiate between the types of buzzing for countdowns and for the progression of
the session, the final beeps have been differentiated :
End of a countdown : 3 beeps in close succession
End of a repetition : 2*3 beeps in close succession
End of the session : 4*3 beeps in close succession
Thus for the preceding example :
Start !
Timer 1 : 45s. 3 beeps in close succession
Timer 2 : 15s. 2*3 beeps in close succession
Counter= 1/3
Timer 1 : 45s. 3 beeps in close succession
Timer 2 : 15s. 2*3 beeps in close succession
Counter = 2/3
Timer 1 : 45s. 3 beeps in close succession
Timer 2 : 15s. 4*3 beeps in close succession
Counter = 3/3
End of the session.
A press on the
ST
ART/STOP
b
utton will stop the counting.
A press on SPLIT/RESET will reset the repetition counter to 0 and reinitialize the countdown at
its starting value.