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when one of the buttons "In", "Out", "Split Posi-
tion", "/>", or ">/" is clicked and the trackball is
held motionless for approximately 0.5 seconds.
A movable, vertical white-hatch bar indicates the
actual playback position.
When trimming the beginning of a scene (In)
the black position marker can be seen to the left
on the curve. When trimming the end of a scene
(Out), it can be seen to the right.
As you scroll through the scene you hear the
corresponding audio. Depending on the scrolling
speed you hear the audio faster or slower (often
referred to as "scrub audio”).
The wave form has two different display forms.
When scrolling through the scene you see a de-
tailed wave form or a segment of the wave form.
As soon as you receive a preview of the last second
the wave form for the entire playback time is
shown.
If you don't need the wave form then you can
make it go away by clicking on the loudspeaker
symbol so that it becomes brown and the frame
disappears. To bring back the wave form simply
click on the symbol again.
i-buttons:
The Transition effects, Image Processing Effects,
and Titling screens all have an "i" button. This is a
button for obtaining information but it currently
works only for some of the effects.
If you have selected supplementary or bonus
effects and click on this button, a Product infor-
mation menu opens and gives you an explanation
or summary instructions for the selected effect.
This button is inactive for those effects for which
no information is provided.
The "i” button is also present in the Install pro-
duct menu in the System Settings screen.
There you can bring up information on the pro-
ducts selected in the list (e.g. effect modules, font
packages, etc.). You will also nd information and
summary instructions for products that are only
installed as demo versions, if available.
Archive function
You will see the "Archive" button in various
menus and screens (e.g. titling, color box).
Clicking on this button opens a screen in which
there are four buttons: "Load", "Save", "Delete",
and "Cancel".
Clicking on "Load" displays a list of the titles,
effects, or settings that have previously been saved.
You can then directly select or scroll to an entry in
this list and conrm.
A click on "Save" displays the same list. There are
now two possible courses of action:
1. You can click on the gray rectangle directly
below the list so that the keyboard is called up and
you can type in a name, after which you click on
"OK" in the keyboard and in the text archive eld.
This creates a new archive entry.
2. You can select an entry from the list and then
click on the gray rectangle in which the name of
the selected entry is now visible. Now you can use
the keyboard eld to overwrite this name with
another name of your choice. This differs from
the rst option in that here you not only change
the name, but you also overwrite the entry itself,
so that the original entry is permanently deleted.
If you click on "Delete", a list of the saved entries
is displayed in which you can select an entry to
delete and conrm with "OK".
Clicking on "Cancel" exits the window without
making any changes.
With the help of archiving you can save frequently
used standard text and reuse the text at any time
in any of the projects.
Image Pool
An additional function is the Image Pool. This is
a ‘global’ area for storing graphics; this means that
the image can also be exchanged between different
program packages and projects.
The main program and almost all supplemental
programs use the Image Pool. In this way, gra-
phics brought into the system by one program can
automatically be used by all other programs.