Steinberg Cubase 6.0 User manual

Category
Vacuum cleaners
Type
User manual
Operation Manual
Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer, Heike Schilling
Thanks to: Ashley Shepherd
The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica
-
tion may be copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior written permission
by Steinberg Media Technologies GmbH. Registered licensees of the product described herein may print one copy of
this document for their personal use.
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trademark of Microsoft Corporation in the United States and/or other countries. The Mac logo is a trademark used under li
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cense. Macintosh and Power Macintosh are registered trademarks. MP3SURROUND and the MP3SURROUND logo are
registered trademarks of Thomson SA, registered in the US and other countries, and are used under license from Thomson
Licensing SAS.
Release Date: December 16, 2010
© Steinberg Media Technologies GmbH, 2010.
All rights reserved.
Table of Contents
4
Table of Contents
11 Part I: Getting into the details
12 About this manual
13 Welcome!
14 Setting up your system
15 Setting up audio
20 Setting up MIDI
22 Connecting a synchronizer
22 Setting up video
22 Optimizing audio performance
25 VST Connections
26 About this chapter
26 The VST Connections window
26 Setting up busses
29 Setting up group and FX channels
30 About monitoring
30 External instruments/effects (Cubase only)
34 Editing operations
36 The Project window
37 Window Overview
39 The track list
39 The Inspector
42 The toolbar
43 The status line
43 The info line
44 The overview line
44 The ruler
45 The Snap function
47 Auto-Scroll
48 Working with projects
49 Creating new projects
50 Opening projects
50 Closing projects
50 Saving projects
52 The Archive and Backup functions
54 Startup Options
54 The Project Setup dialog
56 Zoom and view options
58 Audio handling
58 Auditioning audio parts and events
59 Scrubbing audio
59 Editing parts and events
66 Range editing
68 Region operations
68 The Edit History dialog
69 The Preferences dialog
71 Working with tracks and lanes
72 Setting up tracks
74 Editing tracks
76 Working with lanes
79 Organizing tracks in folder tracks
81 Dividing the track list
82 Playback and the Transport panel
83 Background
84 Operations
86 Options and Settings
88 The Virtual Keyboard
89 Recording
90 Background
90 Basic recording methods
92 Audio recording specifics
100 MIDI recording specifics
105 Options and Settings
108 Quantizing MIDI and audio
109 Introduction
110 Quantize functions
110 Advanced Quantize functions
111 The Quantize Panel
114 Quantizing multiple audio tracks (Cubase only)
5
Table of Contents
117 Fades, crossfades and envelopes
118 Creating fades
120 The Fade dialogs
121 Creating crossfades
121 The Crossfade dialog
122 Auto fades and crossfades
123 Event envelopes
124 The arranger track
125 Introduction
125 Setting up the arranger track
126 Working with arranger events
128 Flattening the arranger chain
129 Live mode
130 Arranging your music to video
131 The transpose functions
132 Introduction
132 Transposing your music
135 Other functions
138 Using markers
139 Introduction
139 The Marker window
141 The marker track
143 Marker key commands
143 Exporting and importing markers
145 The Mixer
146 Overview
148 Configuring the Mixer
152 Basic mixing procedures
155 Audio-specific procedures
164 Routing
166 MIDI-specific procedures
167 Utilities
169 VST Mixer Diagrams
172 Control Room (Cubase only)
173 Virtual Control Room – The concept
173 Configuring the Control Room
177 The Control Room Mixer
182 Studios and Studio Sends
185 The Control Room Overview
186 Direct Monitoring and latency
187 Audio effects
188 About this chapter
188 Overview
189 Insert effects
194 Send effects
198 Using the side-chain input
200 Using external effects (Cubase only)
200 Editing effects
200 Effect presets
203 Installing and managing effect plug-ins
206 VST instruments and instrument
tracks
207 Introduction
207 VST instrument channels vs. instrument tracks
207 VST instrument channels
209 Instrument tracks
211 What do I need? Instrument channel or instrument
track?
211 Instrument Freeze
212 VST instruments and processor load
212 Using presets for VSTi configuration
215 About latency
216 External instruments (Cubase only)
217 Surround sound (Cubase only)
218 Introduction
219 Preparations
220 Using the SurroundPanner V5
226 Exporting a surround mix
227 Automation
228 Introduction
228 Working with automation curves
228 Enabling and disabling the writing of automation
data
229 Writing automation data
230 Editing automation events
232 Automation track operations
235 The Automation panel (Cubase only)
241 Automation Preferences
241 Hints and further options
241 MIDI controller automation
6
Table of Contents
244 Audio processing and functions
245 Background
245 Audio processing
253 Applying plug-ins (Cubase only)
254 The Offline Process History dialog
255 Freeze Edits
256 Detect Silence
257 The Spectrum Analyzer
259 Statistics
259 About time stretch and pitch shift algorithms
261 The Sample Editor
262 Window overview
266 General functions
272 Warping audio
276 Working with hitpoints and slices
281 VariAudio (Cubase only)
292 Flattening realtime processing
294 The Audio Part Editor
295 Background
295 Opening the Audio Part Editor
295 Window overview
296 Operations
298 Options and Settings
299 The Pool
300 Background
300 Window overview
302 Operations
311 The MediaBay
312 Introduction
313 Working with the MediaBay
314 The Define Locations section
315 The Locations section
316 The Results list
318 Previewing files
321 The Filters section
323 The Attribute Inspector
327 The Loop Browser, Sound Browser, and Mini
Browser windows
327 Preferences
328 Key commands
328 Working with MediaBay-related windows
329 Working with Volume databases
331 Working with track presets
332 Introduction
332 Types of track presets
333 Applying track presets
335 Creating a track preset
336 Creating tracks from track presets or VST presets
337 Track Quick Controls
338 Introduction
338 Assigning parameters to quick controls
339 Connecting quick controls with remote controllers
340 Quick controls and automatable parameters
342 Remote controlling Cubase
343 Introduction
343 Setting Up
344 Operations
345 The Generic Remote device
347 Track Quick Controls
347 Apple Remote (Macintosh only)
348 MIDI realtime parameters and effects
349 Introduction
349 The Inspector – general handling
349 The Inspector sections
353 MIDI effects
355 Managing plug-ins
356 Using MIDI devices
357 Background
357 MIDI devices – general settings and patch
handling
362 About Device panels (Cubase only)
364 About Studio Connections
366 MIDI processing
367 Introduction
368 Making your settings permanent
369 Dissolve Part
370 Bounce MIDI
370 Repeat Loop
371 Other MIDI functions
7
Table of Contents
374 The MIDI editors
375 Introduction
375 Opening a MIDI editor
377 The Key Editor – Overview
380 Key Editor operations
396 The In-Place Editor
397 The Drum Editor – Overview
398 Drum Editor operations
400 Working with drum maps
403 Using drum name lists
404 The List Editor – Overview
405 List Editor operations
407 Working with SysEx messages
409 Recording SysEx parameter changes
409 Editing SysEx messages
411 The basic Score Editor – Overview
412 Score Editor operations
419 Expression maps (Cubase only)
420 Introduction
421 Using expression maps in Cubase
424 Creating and editing expression maps
428 Note Expression (Cubase only)
429 Introduction
430 Setting up the Note Expression Inspector tab
431 Mapping controllers
432 Recording
434 Editing Note Expression data
437 Note Expression and MIDI
439 HALion Sonic SE
440 The Logical Editor, Transformer, and
Input Transformer
441 Introduction
441 Opening the Logical Editor
442 Window overview
442 Setting up filter conditions
447 Selecting a function
447 Specifying actions
450 Applying the defined actions
450 Working with presets
450 The Input Transformer
452 The Project Logical Editor
(Cubase only)
453 Introduction
453 Opening the Project Logical Editor
453 Window overview
454 Setting up filter conditions
458 Specifying actions
460 Selecting a function
460 Applying Macros
460 Applying the defined actions
460 Working with presets
462 Editing tempo and signature
463 Background
463 Tempo and signature display
465 Editing tempo and signature
467 Process Tempo (Cubase only)
467 The Process Bars dialog (Cubase only)
468 The Beat Calculator
469 Merge Tempo From Tapping (Cubase only)
469 The Time Warp tool (Cubase only)
473 Tempo Detection (Cubase only)
476 Adjusting the audio to the project tempo
477 The Project Browser (Cubase only)
478 Window Overview
479 Editing tracks
484 Export Audio Mixdown
485 Introduction
485 Mixing down to audio files
486 The Export Audio Mixdown dialog
489 The available file formats
493 Synchronization
494 Background
494 Timecode (positional references)
496 Clock sources (speed references)
496 The Project Synchronization Setup dialog
500 Synchronized operation
500 Example scenarios (Cubase only)
501 Working with VST System Link
503 Activating VST System Link
8
Table of Contents
509 Video
510 Introduction
510 Before you start
511 Preparing a video project in Cubase
513 Video files in the Project window
514 Playing back video
516 Editing video
516 Extracting audio from a video file
516 Replacing the audio in a video file
517 ReWire
518 Introduction
518 Launching and quitting
519 Activating ReWire channels
519 Using the transport and tempo controls
520 How the ReWire channels are handled in Cubase
520 Routing MIDI via ReWire2
520 Considerations and limitations
521 File handling
522 Importing audio
525 Exporting and importing OMF files (Cubase only)
527 Exporting and importing standard MIDI files
529 Exporting and importing MIDI loops
529 Exporting and importing track archives (Cubase
only)
531 Customizing
532 Background
532 Workspaces
534 Using the Setup options
535 Customizing track controls
536 Appearance
537 Applying colors in the Project window
539 Where are the settings stored?
541 Key commands
542 Introduction
542 Setting up key commands
545 Setting up tool modifier keys
546 The default key commands
550 Part II: Score layout and printing
(Cubase only)
551 How the Score Editor works
552 About this chapter
552 Welcome!
552 How the Score Editor operates
552 MIDI notes vs. score notes
553 Display Quantize
555 Entering notes by hand vs. recording notes
556 The basics
557 About this chapter
557 Preparations
557 Opening the Score Editor
557 The project cursor
557 Playing back and recording
558 Page Mode
558 Changing the zoom factor
559 The active staff
559 Making page setup settings
559 Designing your work space
561 About the Score Editor context menus
561 About dialogs in the Score Editor
562 Setting clef, key, and time signature
565 Transposing instruments
566 Printing from the Score Editor
566 Exporting pages as image files
567 Working order
567 Force update
568 Transcribing MIDI recordings
569 About this chapter
569 About transcription
569 Getting the parts ready
569 Preparing parts for score printout
570 Staff settings
570 Situations which require additional techniques
571 Inserting Display Quantize changes
572 The Explode function
572 Using “Scores Notes To MIDI”
9
Table of Contents
573 Entering and editing notes
574 About this chapter
574 Score settings
575 Note values and positions
576 Adding and editing notes
578 Selecting notes
579 Moving notes
580 Duplicating notes
580 Cut, copy, and paste
581 Editing pitches of individual notes
582 Changing the length of notes
582 Splitting a note in two
583 Working with the Display Quantize tool
583 Split (piano) staves
583 Strategies: Multiple staves
584 Inserting and editing clefs, keys, or time signatures
585 Deleting notes
586 Staff settings
587 About this chapter
587 Staff settings
587 Making settings
587 Working with staff presets
588 Staff names
588 Key and clef
588 Display Quantize and Interpretation Options
591 Display Transpose
591 The Options tab
592 The Polyphonic tab
592 The Tablature tab
593 Polyphonic voicing
594 About this chapter
594 Background: Polyphonic voicing
595 Setting up the voices
597 Strategies: How many voices do I need?
597 Entering notes into voices
597 Checking which voice a note belongs to
598 Moving notes between voices
599 Handling rests
599 Voices and Display Quantize
600 Creating crossed voicings
601 Automatic polyphonic voicing – Merge All Staves
602 Converting voices to tracks – Extract Voices
603 Additional note and rest formatting
604 About this chapter
604 Background: Note stems
604 Setting stem direction
605 Stem length
606 Accidentals and enharmonic shift
606 Changing the note head shape
607 Other note details
608 Coloring notes
608 Copying settings between notes
608 Handling beaming
612 About tied notes
614 Graphic moving of notes
614 Cue notes
615 Grace notes
616 Tuplets
618 Working with symbols
619 About this chapter
619 Background: The different layers
620 The Symbols Inspector
621 Important! – Symbols, staves, and voices
622 Adding symbols to the score
628 Selecting symbols
629 Moving and duplicating symbols
632 Changing length, size, and shape
633 Deleting symbols
633 Copy and paste
633 Alignment
634 Symbol details
640 Working with chords
641 About this chapter
641 Inserting Chord symbols
643 Global chord settings
645 Working with text
646 About this chapter
646 Adding and editing text symbols
648 Different types of text
652 Text functions
10
Table of Contents
655 Working with layouts
656 About this chapter
656 Background: Layouts
656 Creating a layout
656 Opening a layout
656 Layout operations
657 Using layouts – an example
658 Marker Track to Form
659 Working with MusicXML
660 Introduction
661 Importing and exporting MusicXML files
663 Designing your score:
additional techniques
664 About this chapter
664 Layout settings
665 Staff size
665 Hiding/showing objects
666 Coloring notes
667 Multiple rests
667 Editing bar lines
668 Creating upbeats
669 Setting the number of bars across the page
670 Moving bar lines
670 Dragging staves
672 Adding brackets and braces
672 Auto Layout
674 Reset Layout
674 Breaking bar lines
676 Scoring for drums
677 About this chapter
677 Background: Drum maps in the Score Editor
677 Setting up the drum map
679 Setting up a staff for drum scoring
679 Entering and editing notes
679 Using “Single Line Drum Staff”
680 Creating tablature
681 About this chapter
681 Creating tablature automatically
682 Creating tablature manually
682 Tablature number appearance
683 Editing
683 Note head shape
684 The score and MIDI playback
685 About this chapter
685 Scores and the Arranger mode
685 Working with mapped dynamics
688 Tips and Tricks
689 Overview
689 Useful editing techniques
690 Frequently asked questions
692 If you wish you had a faster computer
693 Index
Part I:
Getting into the details
1
About this manual
13
About this manual
Welcome!
This is the Operation Manual for Steinberg’s Cubase.
Here you will find detailed information about all the fea-
tures and functions in the program.
About the program versions
The documentation covers two program versions, Cubase
and Cubase Artist, for two different operating systems or
“platforms”, Windows and Mac OS X.
Some features described in the documentation are only
applicable to the Cubase version. Whenever this is the
case this will be clearly indicated in the heading of the re
-
lated subject.
Some features and settings are also specific to one of the
platforms. This is clearly stated in the applicable cases. If
nothing else is said, all descriptions and procedures in the
documentation are valid for all Cubase versions for both
Windows and Mac OS
X.
The screenshots are taken from the Windows version of
Cubase.
Key command conventions
Many of the default key commands in Cubase use modifier
keys, some of which are different depending on the oper
-
ating system. For example, the default key command for
Undo is [Ctrl]-[Z] under Windows and [Command]-[Z] un-
der Mac OS X.
When key commands with modifier keys are described in
this manual, they are shown with the Windows modifier
key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key]
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl]
under Windows or [Command] under Mac OS X, then
press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] under Win-
dows or [Option] under Mac OS X, then press [X]”.
Ö This manual often refers to right-clicking, for example, to
open context menus. If you are using a Mac with a single-
button mouse, hold down [Ctrl] and click.
2
Setting up your system
15
Setting up your system
Setting up audio
Connecting audio
Exactly how to set up your system depends on many dif-
ferent factors, e. g. the kind of project you wish to create,
the external equipment you want to use, or the computer
hardware available to you. Therefore, the following sec
-
tions can only serve as examples.
How you connect your equipment, i. e. whether you use
digital or analog connections, also depends on your indi
-
vidual setup.
Stereo input and output – the simplest connection
If you only use a stereo input and output from Cubase, you
can connect your audio hardware, e. g. the inputs of your
audio card or your audio interface, directly to the input
source and the outputs to a power amplifier and speaker.
A simple stereo audio setup
This is probably the simplest of all setups – once you have
set up the internal input and output busses, you can con
-
nect your audio source, e. g. a microphone, to your audio
interface and start recording.
Multi-channel input and output
Most likely however, you will have other audio equipment
that you want to integrate with Cubase, using several in-
put and output channels. Depending on the equipment
available to you, there are two ways to go: either mixing
using an external mixing desk, or mixing using the Mixer in
-
side Cubase.
External mixing means having a hardware mixing device
with a group or bus system that can be used for feeding
inputs on your audio hardware.
In the example below, four busses are used for feeding signals to the au-
dio hardware’s inputs. The four outputs are connected back to the mixer
for monitoring and playback. Remaining mixer inputs can be used for
connecting audio sources like microphones, instruments, etc.
A multi-channel audio setup using an external mixer
Ö When connecting an input source (like a mixer) to the
audio hardware, you should use output busses, sends or
similar that are separate from the mixer’s master output to
avoid recording what you are playing back. You may also
have mixing hardware that can be connected via FireWire.
!
Make sure that all equipment is turned off before
making any connections!
16
Setting up your system
When using the Mixer inside Cubase, you can use the
inputs on your audio hardware to connect microphones
and/or external devices. Use the outputs to connect your
monitoring equipment.
Cubase only: You can create very complex setups using external instru-
ments and external effects, and integrate Cubase seamlessly with all
your external equipment using the Control Room feature (see the chap
-
ters “VST Connections” on page 25 and “Control Room (Cubase only)”
on page 172).
Mixing inside Cubase
Connecting for surround sound (Cubase only)
If you plan to mix for surround sound, you can connect the
audio outputs to a multi-channel power amplifier, driving a
set of surround channels.
A surround sound playback configuration
Cubase supports surround formats with up to 6 speaker
channels. The figure above shows a 5.1 surround setup.
Recording from a CD player
Most computers come with a CD-ROM drive that can also
be used as a regular CD player. In some cases the CD
player is internally connected to the audio hardware so
that you can record the output of the CD player directly
into Cubase (consult the audio hardware documentation if
you are uncertain).
All routing and level adjustments for recording from a
CD (if available) are done in the audio hardware setup ap-
plication (see below).
You can also grab audio tracks directly from a CD in
Cubase (see the chapter
“File handling” on page 521).
Word clock connections
If you are using a digital audio connection, you may also
need a word clock connection between the audio hard-
ware and external devices. Please refer to the documenta-
tion that came with the audio hardware for details.
About recording levels and inputs
When you connect your equipment, you should make sure
that the impedance and levels of the audio sources and in
-
puts are matched. Typically, different inputs may be de-
signed for use with microphones, consumer line level
(-10
dBV) or professional line level (+4 dBV), or you may
be able to adjust input characteristics on the audio inter-
face or in its control panel. Please check the audio hard-
ware documentation for details.
Using the correct types of input is important to avoid dis-
tortion or noisy recordings.
!
It is very important that word clock synchronization is
done correctly or there might be clicks and crackles
in recordings that you make!
!
Cubase does not provide any input level adjustments
for the signals coming in to your audio hardware,
since these are handled differently for each card. Ad
-
justing input levels is either done in a special applica-
tion included with the hardware or from its control
panel (see below).
17
Setting up your system
Making settings for the audio hardware
Most audio cards come with one or more small applica-
tions that allow you to configure the inputs of the hard-
ware to your liking. This includes:
Selecting which inputs/outputs are active.
Setting up word clock synchronization (if available).
Turning monitoring via the hardware on/off (see “About moni-
toring on page 19).
Setting levels for each input. This is very important!
Setting levels for the outputs, so that they match the equip-
ment you use for monitoring.
Selecting digital input and output formats.
Making settings for the audio buffers.
In many cases all available settings for the audio hardware
are gathered in a control panel, which can be opened from
within Cubase as described below (or opened separately,
when Cubase isn’t running). In some cases, there may be
several different applications and panels – please refer to
the audio hardware documentation for details.
Plug and Play support for ASIO devices
The Steinberg MR816 hardware series supports Plug and
Play in Cubase. These devices can be plugged in and
switched on while the application is running. Cubase will
automatically use the driver of the MR816 series and will
re-map the VST connections accordingly.
Steinberg cannot guarantee that this will work with other
hardware. If you are unsure of whether your device sup
-
ports plug and play, please consult its documentation.
Selecting a driver and making audio settings
in Cubase
The first thing you need to do is select the correct driver in
Cubase to make sure that the program can communicate
with the audio hardware:
1. Launch Cubase and select Device Setup from the
Devices menu.
2. In the Devices list to the left, click on “VST Audio Sys-
tem”.
The VST Audio System page is shown.
3. On the ASIO Driver menu, select your audio hardware
driver.
There may be several options here that all refer to the same audio hard-
ware. When you have selected a driver, it is added to the Devices list.
4. Select the driver in the Devices list to open the driver
settings for your audio hardware.
5. Bring up the control panel for the audio hardware and
adjust the settings as recommended by the audio hard-
ware manufacturer.
!
If a device that does not support Plug and Play is
connected/disconnected while the computer is run
-
ning, it may get damaged.
!
Under Windows, we strongly recommend that you ac-
cess your hardware via an ASIO driver written specifi-
cally for the hardware. If no ASIO driver is installed,
we recommend that you check with your audio hard-
ware manufacturer if they have an ASIO driver avail-
able, for example, for download via the Internet. You
can use the Generic Low Latency ASIO driver if no
specific ASIO driver is available.
18
Setting up your system
Under Windows, you open the control panel by clicking
the Control Panel button.
The control panel that opens when you click this button is provided
by
the audio hardware manufacturer – not Cubase (unless you use
DirectX, see below). Hence it will be different for each audio card brand
and model.
The control panels for the ASIO DirectX driver and the Generic Low La-
tency ASIO Driver (Windows only) are exceptions, in that they are pro-
vided by Steinberg and described in the dialog help, opened by clicking
the Help button in the dialog. See also the notes on DirectX below.
Under Mac OS X, the control panel for your audio hard-
ware is opened by clicking the “Open Config App” button
on the settings page for your audio device in the Device
Setup dialog.
Note that this button is available only for some hardware products. If
“Open Config App” is not available in your setup, refer to the documen
-
tation that came with your audio hardware for information on where to
make hardware settings.
6. If you plan to use several audio applications simultane-
ously, you may want to activate the “Release Driver when
Application is in Background” option on the VST Audio
System page. This will allow another application to play
back via your audio hardware even though Cubase is run
-
ning.
The application that is currently active (i. e. the “top window” on the desk-
top) gets access to the audio hardware. Make sure that any other audio
application accessing the audio hardware is also set to release the ASIO
(or Mac OS X) driver so Cubase can use it when it becomes the active
application again.
7. If your audio hardware receives clock signals from an
external sample clock source, you may want to activate
the “Externally Clocked” option on the page for the driver.
This is described in detail in the section “If your hardware setup is based
on an external clock source” on page 18.
8. If your audio hardware and its driver support ASIO
Direct Monitoring, you may want to activate the Direct
Monitoring checkbox on the page for the driver.
Read more about monitoring later in this chapter and in the chapter “Re-
cording” on page 89.
9. Click Apply and then OK to close the dialog.
If your hardware setup is based on an external clock
source
For proper audio playback and recording, it is essential
that you set the project’s sample rate to the sample rate of
the incoming clock signals. If you load a project with a
sample rate that is different from your clock source, the
program will try to change the settings of the clock
source, which may not be what you want.
By activating the “Externally Clocked” option, you “tell”
Cubase that it receives external clock signals and there
-
fore derives its speed from that source. The program will
not try to change the hardware sample rate any longer.
The sample rate mismatch is accepted and playback will
therefore be faster or slower. For more information about
the Sample Rate setting, see
“The Project Setup dialog”
on page 54.
Ö When a sample rate mismatch occurs, the Record
Format field on the status line is highlighted in a different
color.
If you are using audio hardware with a DirectX driver
(Windows only)
Cubase comes with a driver called ASIO DirectX Full Du-
plex, available for selection on the ASIO Driver pop-up
menu (VST Audio System page).
Ö To take full advantage of DirectX Full Duplex, the audio
hardware must support WDM (Windows Driver Model) in
combination with DirectX version 8.1 or higher. In all other
cases, the audio inputs will be emulated by DirectX (see
the dialog help for the ASIO DirectX Full Duplex Setup di
-
alog for details about how this is reported).
Ö During the installation of Cubase, the latest DirectX
version will be installed on your computer.
!
A DirectX driver is the next best option to a specific
ASIO driver and the Generic Low Latency ASIO
driver.
19
Setting up your system
When the ASIO DirectX Full Duplex driver is selected in
the Device Setup dialog, you can open the ASIO Control
Panel and adjust the following settings (for more details,
click the Help button in the control panel):
Direct Sound Output and Input Ports
In the list on the left in the window, all available Direct Sound output and
input ports are listed. In many cases, there will be only one port in each
list. To activate or deactivate a port in the list, click the checkbox in the
left column. If the checkbox is ticked, the port is activated.
You can edit the Buffer Size and Offset settings in this
list if necessary, by double-clicking on the value and typ-
ing in a new value.
In most cases, the default settings will work fine. Audio buffers are used
when audio data is transferred between Cubase and the audio card.
While larger buffers ensure that playback will occur without glitches, the
latency (the time between the moment Cubase sends out the data and
when it actually reaches the output) will be higher.
Offset
If a constant offset is audible during playback of Audio and MIDI record-
ings, you can adjust the output or input latency time using this value.
Setting up the input and output ports
Once you have selected the driver and made the settings
as described above, you need to specify which inputs and
outputs will be used and name these:
1. In the Device Setup dialog, select your driver in the
Devices list on the left to display the driver settings for
your audio hardware.
All input and output ports on the audio hardware are listed.
2. To hide a port, click in the “Visible” column for the port
(deselecting the checkbox).
Ports that are not visible cannot be selected in the VST Connections
window where you set up your input and output busses – see the chap
-
ter “VST Connections” on page 25.
3. To rename a port, click on its name in the “Show as”
column and type in a new name.
It is a good idea to give your ports names that are re-
lated to the channel configuration (rather than to the ac-
tual hardware model)!
For example, if you are using a 5.1 surround audio setup (Cubase only),
you could name the six ports Left, Right, Center, Lfe, Left Surround, and
Right Surround. This makes it easier to transfer your projects between
different computers, e.g. in different studios – if the same port names are
used on both computers, Cubase will automatically handle the bus con
-
nections properly when you open the project on the other computer.
4. Click OK to close the Device Setup dialog and apply
your changes.
About monitoring
In Cubase, monitoring means listening to the input signal
while preparing to record or while recording. There are
three ways to monitor:
External monitoring
External monitoring (listening to the input signal before it
goes into Cubase) requires an external mixer for mixing
the audio playback with the input signal. This can be a
classic mixing desk or a mixer application for your audio
hardware, if this has a mode in which the input audio is
sent back out again (usually called “Thru”, “Direct Thru” or
similar).
Via Cubase
In this case, the audio passes from the input into Cubase,
possibly through Cubase effects and EQ and then back to
the output. You control monitoring via settings in Cubase.
This allows you to control the monitoring level from Cu-
base and add effects to the monitored signal only.
!
If you attempt to hide a port that is already used by a
bus you will be asked whether this is really what you
want – note that this will disable the port!
20
Setting up your system
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may sup-
port ASIO Direct Monitoring (this feature may also be
available for audio hardware with Mac OS X drivers). In
this mode, the actual monitoring is done in the audio hard
-
ware, by sending the input signal back out again. How-
ever, monitoring is controlled from Cubase. This means
that the audio hardware’s direct monitoring feature can be
turned on or off automatically by Cubase.
Monitoring is described in detail in the chapter “Record-
ing” on page 89. However, when setting up, there is one
thing to note:
If you want to use the external monitoring via your audio
hardware, make sure that the corresponding functions are
activated in the card’s mixer application.
Ö If you are using RME Audio Hammerfall DSP audio
hardware, make sure that the pan law is set to -3
dB in the
card’s preferences.
Setting up MIDI
This section describes how to connect and set up MIDI
equipment. If you have no MIDI equipment, you can skip
this section. Note that this is only an example – you might
need or want to hook things up differently!
Connecting the MIDI equipment
In this example we assume that you have a MIDI keyboard
and an external MIDI sound module. The keyboard is used
both for feeding the computer with MIDI messages for re
-
cording and for playing back MIDI tracks. The sound mod-
ule is used for playback only. Using Cubase’s MIDI Thru
feature (described later) you will be able to hear the cor-
rect sound from the sound module while playing the key-
board or recording.
A typical MIDI Setup
If you want to use even more instruments for playback, sim-
ply connect MIDI Thru on the sound module to MIDI In on
the next instrument, and so on. In this hook-up, you will al
-
ways play the first keyboard when recording. But you can
still use all your devices for providing sounds on playback.
Setting MIDI Thru and Local On/Off
On the MIDI page in the Preferences dialog (located on
the File menu under Windows and on the Cubase menu
under Mac OS X), you will find a setting called “MIDI Thru
Active”. This is related to a setting in your instrument
called “Local On/Off” or “Local Control On/Off”.
If you use a MIDI keyboard instrument, as described earlier in
this chapter, MIDI Thru should be activated and that instru
-
ment should be set to Local Off (sometimes called Local Con-
trol Off – see the instrument’s operation manual for details).
!
Make sure that all equipment is turned off before
making any connections!
!
If you plan to use more than three sound sources, we
recommend that you either use an interface with
more than one output, or a separate MIDI Thru box
instead of the Thru jacks on each unit.
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Steinberg Cubase 6.0 User manual

Category
Vacuum cleaners
Type
User manual

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