MFJ-464 Instruction Manual CW Keyer/Reader
16
Reverse
The Reverse menu allows you to reverse the paddles designation. When using paddles, the MFJ-
464 normally expects the dot paddle to be connected to the tip of the plug and the dash paddle to
be connected to the plug's ring. If your paddles are wired in the opposite manner, or you wish to
change between right and left-handed operators, you may turn Reverse ON to switch the paddle
functions. You can also set this mode by simply pressing the paddle you desire to designate as
the dot paddle.
Paddle
The Paddle menu allows you to select how the paddle works. With the automatic option, the
keyer functions as an iambic keyer for use with a dual-lever paddle. As an iambic keyer, the
MFJ-464 has dot and dash memories, for "squeeze keying," and functions just like other iambic
keyers, both standalone keyers and those built into radios. With the semi-auto option, the keyer
can be used with a single-lever key, with dots generated automatically and dashes formed
manually by the user. This emulates the function of a mechanical semi-automatic "bug." You
also may use this unit with a straight key or a bug, connect the straight key or bug to the ground
and the dash line. With the hand-key option, both the dot and dash lines can be used to connect
to a straight key. Notice hand-key mode may not be used to enter messages or setup commands.
Note: In hand-key mode using the paddle, the MFJ-464 will not display the code sent or
record to the keyer memory. Also, the difference between this and the Handkey
command is that this command affects the paddle only.
Monitor
The Monitor menu is used to toggle the sidetone speaker on and off. If the sidetone is turned off,
it will still play command messages and status information. To conserve power, the keyer
should be operated with the monitor off in favor of the rig’s sidetone.
Output
The Output menu is used to toggle the keying output on and off. If the output is turned off, no
signal goes to the Keying Output or the PTT Output to allow practice operation. The output is
temporarily disabled during memory message storing, command mode operation, status
information, and keyer setup.
Queue
The Queue menu is used to toggle the message queue on and off. Queue mode enables the user
to load messages into a buffer to play sequentially. In queue mode, if you press a message
button while a message is playing, that message will play after the current message is done.
When queue mode is off, pressing a message button will abort any message being played and
play the new message. When on, up to eight button presses are stored in order and acted upon in
succession as each message is completed.
Note: Disabling the queue mode increases the message stack size to seven levels deep used by
the embedded Call command.