Propellerhead Reason 11.0 User manual

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Table of Contents
TABLE OF CONTENTS4
Introduction 29
Welcome! 30
About this chapter 30
About this manual 30
About the Reason operating system
versions 30
Conventions in the manual 30
The Authorization system 32
Registering Reason 32
Running Reason with Internet Verification 33
Authorizing your Computer/Ignition Key (for off-line use)
33
About deauthorizing the computer/Ignition Key 34
Running Reason on an authorized computer - or with an
authorized Ignition Key hardware 34
Running Reason in Demo Mode 35
Managing additional content 36
Reassigning the Function Keys in macOS
37
About automatic program updates 38
Common Operations and
Concepts 41
About this chapter 42
Areas, windows and basic navigation 42
Song window overview 42
The Browser 43
The Main Mixer 44
The Tutorial area 44
The Rack 45
The Sequencer 46
The Transport Panel 46
The ReGroove Mixer 47
Navigating between the areas 47
Showing/hiding the Navigators 47
About different Themes 48
Using several Reason Song windows 49
The Tool Window 49
The On-screen Piano Keys window 50
General window techniques 51
Resizing 51
Scrolling 52
Zooming in the Sequencer 53
Scrolling and zooming using a wheel mouse 54
Editing parameters 55
Knobs 55
Faders and sliders 56
Buttons 56
Fold/Unfold buttons 57
Multi Mode selectors 57
Numerical controls 58
Alpha-numeric controls 58
Numerical segment displays 59
Tool Tips 60
Context menus 61
Parameter context menus 61
Device context menus 62
Main Mixer channel strip context menu 63
Rack “background” context menu 64
Main Mixer “background” context menu 64
Sequencer context menus 64
Undo and Redo 65
On-screen Piano Keys 67
About this chapter 68
Using the On-screen Piano Keys 68
Opening the Piano Keys window 68
Mouse mode 69
Computer Keys mode 70
TABLE OF CONTENTS5
Audio Basics 73
About this chapter 74
How Reason communicates with your
audio hardware 74
Manual audio routing 75
Audio quality 75
Audio settings 76
About audio levels 78
System signal paths 81
Audio Track signal paths 81
Instrument Track signal paths 82
General information about audio and
computers 83
About latency 83
About processors 84
About RAM 84
Sequencer Functions 85
About this chapter 86
Introduction 86
Sequencer area overview 86
Song View and Edit Mode 87
Toolbar overview 88
Track List overview 88
Tracks overview 89
Lanes overview 89
Clips overview 90
Inspector overview 90
Ruler overview 90
Edit/Arrangement Pane overview 90
Track scrollbar overview 91
Song Navigator overview 91
Transport Panel overview 91
Track details 92
Track definition 92
The relationship between the track, the rack and the
Main Mixer 93
Master Keyboard Input 98
The relationship between tracks, lanes, clips and events
99
Track types 99
Track List elements 101
Creating tracks 101
Selecting tracks 105
Resizing tracks 106
Moving tracks 106
Deleting tracks 107
Duplicating/copying tracks and devices 107
Coloring tracks 108
Naming tracks 109
Folding tracks 109
Muting tracks 110
Soloing tracks 110
Lane details 111
Audio lane 111
Note lane 112
Parameter automation lane 113
Pattern lane 114
Creating/adding lanes 115
Deleting lanes 117
Moving note lanes 118
Copying (duplicating) note lanes 118
Muting lanes 119
Clip basics 119
Clip types 119
Toolbar details 120
Toolbar tools 120
Alternate tools 123
Edit Mode buttons 123
Snap 123
Sequencer Toolbar keyboard shortcuts 125
Ruler details 126
Transport Panel details 126
Transport keyboard commands 130
About the Inspector 131
About subticks in the Position and Length displays 131
About the “Match Values” function 131
TABLE OF CONTENTS6
Recording in the Sequencer
133
About this chapter 134
General recording functions 134
Record enabling 134
Click and Pre-count 138
Loop mode 140
General recording procedure 141
Undoing a recording 142
Recording tips 142
Audio recording details 142
Setting up the audio track 142
Recording audio 147
Recording audio in Loop mode 149
Overdubbing audio using the “Dub” function 150
Duplicating audio tracks using the “Alt” function 150
Recording over or into an existing audio clip 151
Recording audio from Mix Channel outputs 152
Recording a mixdown of several audio tracks 154
Note recording details 158
Setting up the instrument track 158
Recording notes 158
Recording notes in Loop mode 158
Recording over or into an existing note clip 159
Recording notes using the “Dub” and “Alt” functions 160
Parameter automation recording details
162
Performance controllers vs. track parameter automation
162
Recording performance controller automation 163
Recording parameter automation into Note Clips 164
Recording performance controller automation over or
into an existing clip 164
About performance controller automation on multiple
lanes 165
Recording parameter automation 165
Recording parameter automation in Loop mode 166
Recording parameter automation over or into an existing
clip 167
Adjusting automated parameters during playback - “Live
mode” 168
Recording parameter automation on multiple tracks 168
Pattern automation recording details 169
Recording pattern automation 169
Tempo automation recording 170
Recording tempo automation 170
Arranging in the Sequencer
173
About this chapter 174
Clip handling 174
Creating Clips 174
Selecting clips 174
Setting audio clip Level and Fades 177
Deleting clips 178
Resizing (masking) clips 179
About masked recordings and events 180
Tempo scaling clips 182
Moving clips 184
About overlapping clips 186
Duplicating clips 186
Cutting, Copying and Pasting clips 186
Naming clips 187
Coloring clips 187
Splitting clips 188
Crossfading audio clips 189
Joining clips 190
Reversing clips 192
Muting clips 192
Merging clips on note lanes 193
Bounce in Place 193
Matching clips using the “Match Values” function 196
Inserting bars 198
Removing bars 198
About removing bars that contain audio recordings 199
Audio Editing in the
Sequencer 201
About this chapter 202
TABLE OF CONTENTS7
Edit Modes, Stretch & Transpose Types
and Clip Types 202
Edit Modes 202
Selecting Stretch and Transpose Type 202
Clip Types 203
Opening audio clips for editing 204
Editing audio in Slice Edit mode 205
Audio clip elements in Slice Edit mode 205
Slice Edit mode tools 205
Selecting Slices and Slice Markers 206
Adding Slice Markers 207
Deleting Slice Markers 208
Repositioning Slice Markers 208
Moving/stretching Slices 208
Nudging Slices 210
Quantizing audio 210
Split at Slices 211
Bounce Clip to REX Loop 211
Revert All Slices 212
Editing audio in Pitch Edit mode 213
Pitch Editor elements 213
Selecting notes 214
Auditioning notes 214
Correcting pitches 215
Changing transposition 215
Resetting pitches 215
Splitting the clip at notes 215
Reverting all notes 215
Attenuating pitch drift/vibrato 216
Editing transition times 216
Moving notes and changing note lengths 217
Quantizing notes 218
Splitting and joining notes 218
About switching from Pitch Edit mode to Slice Edit mode
219
Audio pitch editing in the Inspector 219
Editing audio in the Comp Editor 221
Audio clip elements in the Comp Editor 221
The relationship between Clips, Comp Rows and
Recordings 225
Comp Editor window handling 227
Comp Editor audio editing tools 227
Selecting a Comp Row for playback in a Single Take clip
228
Selecting Comp Rows 229
Deleting Comp Rows 230
Moving Comp Rows 230
Duplicating Comp Rows 230
Cutting, copying and pasting Comp Rows 231
Adjusting the Comp Row Level 231
Adjusting the Recording Offset 232
Comping audio 233
Adding Cuts 233
Adding Segments 234
Adding Crossfades to Cuts 234
Deleting Cuts 235
Moving Cuts 235
Changing Comp Row assignments 236
Bounce Clip(s) to New Recording(s) 237
Creating a comped audio clip 238
Common audio editing functions 242
Delete Unused Recordings 242
Bounce Clip(s) to New Sample(s) 242
Bouncing audio to MIDI notes 242
Normalizing audio clips 244
Reversing audio clips 245
Changing the tempo and transposition of
the audio 246
Tempo scaling Clips 246
Transposing Audio Clips 247
Audio and tempo matching 249
Matching imported audio to the song tempo 249
Editing audio using the Inspector 250
Editing recordings and cuts in the Inspector 250
Matching audio values using the "Match Values"
function 250
Note and Automation Editing
253
About this chapter 254
The Edit Mode 254
Selecting what to edit 255
Opening note and automation clips for editing 255
Edit Mode elements 257
Edit Mode window handling 259
Note Edit Modes 259
Creating empty clips 262
Tool Window editing tools 263
TABLE OF CONTENTS8
Note editing 264
Selecting notes 264
Drawing notes 265
Deleting notes 268
Resizing notes 268
Muting notes 270
Splitting notes 271
Moving notes 272
Duplicating notes 275
Using Cut, Copy and Paste 276
Quantize 277
Pitch (Transpose) 280
Extract Notes to Lanes 281
Scale Tempo 284
Editing note velocity 285
Reverse 287
Multi Lanes editing 289
Overview 289
Selecting multiple lanes for editing 289
Editing notes in Multi Lanes mode 290
Automation editing 291
Overview 291
Editing parameter automation 291
Drawing parameter automation events 294
Creating curves between automation points 295
Deleting automation events 296
Reversing automation events 296
Editing performance controller automation 296
About Automation Cleanup 298
Editing pattern automation 299
Drawing pattern automation 300
Moving, resizing and duplicating pattern automation clips
301
Deleting pattern automation clips 301
The “Convert Pattern Automation to Notes” function 302
Editing tempo automation 302
About tempo changes and tempo automation of audio
tracks 303
Automating time signature 304
Moving, resizing and duplicating time signature
automation clips 305
Deleting time signature automation clips 305
Note and automation editing in the
Inspector 306
Editing notes and events in the Inspector 306
Matching notes or events using the “Match Values”
function 306
Working with Blocks in the
Sequencer 309
About this chapter 310
Introduction 310
The idea behind Blocks 310
Arrangement Views 311
Song View (with Blocks disabled) 311
Song View (with Blocks enabled) 311
Block View 312
Editing Blocks in the Block View 312
Selecting a Block for editing 312
Renaming Blocks 313
Defining the Block length 313
Changing Block color 313
Recording in the Block View 313
Editing clips in the Block View 313
Arranging clips in the Block View 314
Arranging Blocks in the Song View 314
Creating Block Automation Clips 314
Resizing Block Automation Clips 316
Reassigning Blocks in Block Automation Clips 316
Muting lanes in Block Automation Clips 317
Converting Block Automation Clips to Song Clips 319
Combining Block Automation Clips with Song Clips 321
Working with the Rack 325
About this chapter 326
Rack device procedures 326
Navigating in the rack 326
Resizing and detaching the rack 327
About Device Groups 328
Creating devices 330
Selecting devices 332
Deleting devices 334
Re-ordering devices 334
Re-routing devices 336
Creating new rack columns 336
About the “Sort Selected Device Groups” function 336
Replacing devices 337
Duplicating devices 338
TABLE OF CONTENTS9
Cut, Copy and Paste devices 338
Naming devices 339
Folding and unfolding devices 340
Working with Players 341
About this chapter 342
Overview 342
General recording methods 343
Using Players 344
Creating Players 344
Chaining Players 344
Replacing Players 344
Deleting Players 344
Naming Players 344
About Players in Combinators 345
Common Player device parameters 345
Dual Arpeggio 346
The Display sections 348
Note Echo 354
Scales & Chords 355
Scales 355
Filter Notes 356
Chords 357
Tips & Tricks 360
Generating scale-correct arpeggios from single notes
360
Generating chord arpeggios 360
Creating parallel chords 360
Using a Scales & Chords device as a “MIDI Note monitor”
361
Working with Rack Extensions
363
About this chapter 364
What are Rack Extensions? 364
Future compatibility 364
Trying and buying Rack Extensions 364
Trial versions of Rack Extensions 364
Buying Rack Extensions 364
Installing and managing Rack
Extensions 365
Using Rack Extensions in Reason 366
About missing Rack Extensions 368
Working with VST Plugins 369
About this chapter 370
About VST plugins 370
VST compatibility in Reason 370
Installing and enabling VST plugins 370
About VST licenses 370
Installing VST plugins under Windows 370
Installing VST plugins under Mac 371
Enabling VST plugins in Reason 371
Using VST plugins in Reason 372
Adding VSTs to the rack 372
The Plugin Rack Device 373
Front panel 373
Rear panel 374
About auto-routing of VSTs in the rack 375
The Plugin Window 375
Editing the VST parameters 377
Automating VST parameters 377
CV modulation of VST parameters 378
Remote controlling VST parameters 381
Selecting VST programs 383
About saving songs that contain VSTs 383
Combining VST plugins in Combinator devices 383
About missing VST plugins 384
Managing VST plugins 384
Plugin Status 385
Defining custom VST folders 386
TABLE OF CONTENTS10
Sounds, Patches and the
Browser 387
About this chapter 388
About patches 388
Reason devices that use patches 388
Loading patches 389
Setting browse focus 392
Saving patches 393
Copying and pasting patches between devices 394
Initializing patches and resetting device parameters 394
About ReFills 395
Using the Browser 396
Opening the browser 397
Browser elements 398
Navigating in the Browser 402
Using Locations and Favorites 404
Favorites Lists 404
Selecting and auditioning samples and REX loops 407
Selecting multiple files 407
Cross-browsing patch files 408
Create Instrument/Create Effect 409
About patch formats and sampler devices 409
Using the “Search” function 410
Loading files 410
About browse lists 411
Handling Missing Sounds 412
Reason file formats 414
Routing Audio and CV 417
About this chapter 418
Signal types 418
Audio signals 418
CV/Gate signals 418
P-LAN signals 419
About MIDI routing 419
About cables 419
Cable appearance 419
Checking and following cable connections 420
Cable color 421
Automatic routing 421
Auto-routing of audio input signals 421
Auto-routing of Instrument devices 422
Auto-routing of Effect devices 422
Auto-routing of CV/Gate signals 423
Auto-routing devices after they have been created 423
About re-routing devices in songs created in Reason
Version 5 or earlier 424
Manual routing 425
Connecting cables 426
Connecting cables using pop-up menus 426
Disconnecting cables 427
Disconnecting devices 427
Using CV and Gate 428
Routing CV and Gate signals 428
About CV Trim knobs 428
The Main Mixer 429
About this chapter 430
Overview 430
The Audio Track, its device and mixer channel strip 431
The Mix Channel device and channel strip 432
The Master Section device and mixer strip 433
Navigating in the Main Mixer 434
Viewing the Main Mixer area 434
Scrolling and navigating in the Main Mixer 434
Showing and hiding channel strip sections 435
Switching between channels, rack devices and tracks
436
Managing mixer channels 437
Creating and deleting channels 437
Selecting channels 437
Moving channels 438
Copying and duplicating channels 438
Copy channel settings 439
Resetting channel settings 439
Naming mixer channels 439
Coloring mixer channels 440
The channel strip 441
Input section 441
Dynamics section 442
TABLE OF CONTENTS11
EQ section 445
The Spectrum EQ Window 446
Insert FX section 449
FX Sends section 450
Fader section 451
Channel Header section 453
The Master Section strip 454
Master Compressor section 455
FX Send section 456
Master Inserts section 457
FX Return section 458
Master Fader section 459
Master Section Header 460
Automating mixer parameters 460
Working with effects 460
Insert FX 460
Send FX 465
Output Busses 468
Creating an Output Bus 468
Deleting an Output Bus 470
Recording a sub-mix onto an audio track 471
Parallel Channels 472
Creating Parallel Channels 472
Deleting Parallel Channels 475
Naming Parallel Channels 475
Solo, Mute and Send FX logic 476
Solo and Mute logic 476
Send FX level and mute logic 478
Remote controlling the Main Mixer 480
Remote controlling a single mixer channel 480
Remote controlling multiple mixer channels 480
Advanced routing tips and tricks 483
Chaining Send effects from Redrum or Mixer devices
483
Using compression sidechaining 485
Using the Mix Channel and Audio Track devices’ Direct
Outs 486
Creating an input channel for recording with effects 487
Delay Compensation 491
About this chapter 492
About Delay Compensation in Reason
492
Activating the Delay Compensation 492
Delay Compensation rules and limitations 493
How the Delay Compensation works 496
Delay Compensation in individual mixer channels 496
Delay Compensation with Busses and Parallel Channels
500
Delay Compensation to Send FX busses 501
About the Master Insert FX 501
Problematic configurations 502
About using the Direct Out connections of the mixer
channels 506
About the Metronome Click 506
Recording with Delay Compensation 506
Playing and monitoring with Delay Compensation 506
About bouncing mixer channels 506
Song File Handling 507
About this chapter 508
Opening Songs 508
Opening a Reason or Record Song 508
Opening a Reason Demo Song 509
Opening the last Song at program launch 509
Closing Songs 510
Closing a Song 510
Creating Songs 510
Creating a new Song 510
Setting up a Default Song 510
Creating a new Song from a template 511
Saving Songs 511
Saving a Song 511
Saving and optimizing a Song 512
Including Song Information 512
About Self-Contained Songs 513
Making a Song appear as a Template Song 514
A note about saving Songs as audio files 514
TABLE OF CONTENTS12
Audio data and Scratch Disk settings 515
About audio data in Song files 515
Changing Scratch Disk folder location 515
About “Orphan Audio Streams” 516
Importing and exporting Standard MIDI
Files 516
Importing Standard MIDI Files 516
Exporting Standard MIDI Files 517
Importing and Exporting
Audio 519
About this chapter 520
Importing audio 520
Audio formats, sample rates and tempo matching 520
About tempo matching imported audio 520
Importing audio to the sequencer 521
Exporting audio 524
Exporting Songs or parts of Songs 524
Bouncing Mixer Channels 526
Bouncing Audio Clips 528
Sampling 531
About this chapter 532
Overview 532
One-click sampling 532
The Edit Sample window 532
About sample format, rate and resolution 533
General sampling functions 533
Setting up for sampling 533
Sampling 535
The Sample buttons 535
Sampling procedure 535
The Song Samples location 538
Editing samples 540
The Edit Sample window 540
Setting Sample Start and End 542
Cropping samples 544
Normalizing samples 544
Reversing samples 544
Fading in/out samples 545
Looping samples 546
Saving edited samples 548
Renaming samples 548
Sample management 549
About Assigned and Unassigned samples 549
Saving samples in a song 550
Deleting samples from a song 550
Loading samples into a device 551
Duplicating samples 552
Exporting samples 553
About self-contained samples 555
The ReGroove Mixer 557
Introduction 558
ReGroove basics 558
The ReGroove Mixer 559
Global parameters 559
Channel parameters 560
Copy, Paste and Initialize ReGroove channels 564
Groove Settings 565
Working with grooves 568
Applying grooves to your music 568
Commit to Groove - making the grooves “permanent”
571
Creating your own ReGroove patches 572
Groovy tips & tricks 573
ReGroove patches in the Factory Sounds
bank 574
TABLE OF CONTENTS13
Remote - Playing and
Controlling Devices 575
About the various MIDI inputs 576
About Remote 576
Setting up 577
Automatic set-up using the Easy MIDI Inputs function
577
Adding a specific control surface or keyboard 578
Other functions 581
Example Setups 581
Remote basics 582
About Standard vs Remote Override mapping 582
About mapping variations 582
Locking a surface to a device 584
Locking a surface 584
Unlocking a surface 586
Remote Override 587
Activating Remote Override Edit mode 587
Remote Override mapping 588
Additional Remote Overrides... 591
Assigning Additional Overrides 592
Keyboard Control 593
Enabling Keyboard Control 593
Editing Keyboard Control 593
Saving Remote Setups 594
Synchronization and
Advanced MIDI 595
About this chapter 596
Synchronization to MIDI Clock 596
What is synchronization and MIDI Clock? 596
Using Reason as MIDI Clock Host 596
Syncing Reason to an external MIDI application or
instrument 598
Syncing Reason to another program on the same
computer 598
External synchronization considerations 599
Synchronization using Ableton Link 601
About Ableton Link 601
Synchronizing Reason’s sequencer with Ableton Link
601
Advanced MIDI - The External Control
Bus inputs 603
About the External Control Bus inputs 603
Routing MIDI to devices 604
Receiving Controller data via MIDI 604
About recording Pattern Changes 604
Optimizing Performance 605
Introduction 606
Checking Processing Power 606
Optimization and latency reduction 606
About Latency Compensation 607
Optimizing your computer system 608
Optimizing Songs 610
RAM requirements 612
Hardware Interface 613
Introduction 614
Sampling Input section 615
Advanced MIDI Device 616
More Audio 616
The Big Meter 617
TABLE OF CONTENTS14
Kong Drum Designer 619
Introduction 620
Overview 620
The Pad Section 620
The Drum Control Panel 621
The Drum and FX Section 621
About using custom backdrops 621
About file formats 621
Using patches 622
Loading a Kit Patch 622
Checking the sounds in a Kit Patch 623
Creating a new Kit Patch 623
Creating an empty Kit Patch 624
Saving Kit Patches 624
Pad Settings 625
Assigning Drums to Pads 625
Renaming Pads 626
Copying & Pasting Drums between Pads 626
Assigning Hit Type to Pads 626
Muting and Soloing Pads 627
Working with Pad Groups 628
The Drum and FX section 629
Signal flow 630
The Drum Control Panel 632
Sampling in Kong 634
The Drum Module slot 634
The FX slots 635
The Drum modules 636
NN-Nano Sampler 636
Nurse Rex Loop Player 640
Physical Bass Drum, Snare Drum and Tom Tom 645
Synth Bass Drum, Snare Drum and Tom Tom 647
Synth Hi-hat 648
The Support Generator modules 649
Noise Generator 649
Tone Generator 650
The FX modules 651
Using CV modulation of Bus FX and Master FX
parameters 651
Drum Room Reverb 652
Transient Shaper 652
Compressor 653
Filter 654
Parametric EQ 654
Ring Modulator 655
Rattler 656
Tape Echo 656
Overdrive/Resonator 657
Connections 658
Sequencer Control 658
Modulation Input 658
Aux Send Out 658
Gate In and Out 659
Audio Out 3-16 659
Main Audio Out 659
Using Kong as an effect device 659
Using external effects with Kong 660
Redrum Drum Computer 661
Introduction 662
Sampling in Redrum 662
About file formats 663
Using patches 664
Loading a patch 664
Checking the sounds in a patch 664
Creating a new patch 665
Creating an empty patch 665
Programming patterns 666
Pattern basics 666
Pattern tutorial 667
Setting pattern length 668
Setting pattern resolution 669
Step dynamics 669
Pattern Shuffle 670
Flam 670
The Pattern Enable switch 671
The Enable Pattern Section switch 671
Pattern functions 672
Chaining patterns 672
Converting Pattern data to notes in the main sequencer
673
TABLE OF CONTENTS15
Redrum parameters 674
Drum sound settings 674
Global settings 677
Using Redrum as a sound module 678
Connections 679
Dr. Octo Rex Loop Player 681
Introduction 682
ReCycled Loops 682
About REX file formats 683
Loading and saving Dr. Octo Rex patches
683
About the Dr. Octo Rex patch format 683
About opening songs that previously used Dr. Rex
devices 683
Playing Loops 684
Switching playback between Loop Slots 684
Adding Loops 685
Loading Loops “On the Fly” 686
Removing Loops 686
Cut/Copy and Paste Loops between Loop Slots 686
Playing individual Loop Slices 686
Creating sequencer notes 687
Slice handling 690
Selecting Slices 690
Editing individual Slices 690
Editing in the Waveform Display 691
The Slice Edit Mode 692
Dr. Octo Rex panel parameters 693
Pitch and Mod wheels 693
Trig Next Loop 693
Note To Slot 693
Loop Slot buttons 694
Enable Loop Playback and Run 695
Volume 695
Global Transpose 695
Dr. Octo Rex synth parameters 696
Select Loop & Load Slot 696
Loop Transpose 696
Loop Level 697
Oscillator section 697
Mod. Wheel 698
Velocity section 698
The Filter Section 699
Envelope section 700
LFO section 701
Pitch Bend Range 702
Setting number of voices - polyphony 703
Audio Quality settings 703
Connections 703
Modulation Inputs 704
Modulation Outputs 704
Gate Inputs 704
Gate Output 704
Slice Outputs 704
Main Outputs 704
Europa Shapeshifting
Synthesizer 705
Introduction 706
Panel overview 707
Signal flow 708
Playing and using Europa 709
Loading and saving patches 709
Global output controls 709
Global performance and “play” controls 709
Panel reference 711
Sound Engines On/Off and Edit Focus section 711
The Oscillator section 711
The Modifiers section 714
The Spectral Filter 716
The Harmonics section 718
The Unison section 720
TABLE OF CONTENTS16
The User Wave and Mixer section 721
The Filter section 722
The Amplifier section 724
The Envelopes section 726
The LFO section 730
The Effects section 731
The Modulation Bus section 734
Connections 738
Sequencer Control inputs 738
CV Modulation inputs and outputs 738
Audio Output 738
Tips and Tricks 739
Creating an individual “pre amp envelope” for a Sound
Engine 739
Recording display movements in the sequencer 740
Grain Sample Manipulator 741
Introduction 742
A few words about granular synthesis 742
Panel overview 744
Playing and using Grain 745
Loading and saving patches 745
Global performance and “play” controls 745
Global output controls 746
Panel reference 747
The Sample section 747
The Playback Algorithms section 749
The Oscillator section 754
The Filter section 755
The Amplifier section 756
The Envelopes section 757
The LFO section 761
The Effects section 761
The Modulation Bus section 765
Connections 769
Sequencer Control inputs 769
CV Modulation inputs and outputs 769
Audio Output 769
Tips and Tricks 770
Automating sample playback parameters from the
sequencer 770
Thor Polysonic Synthesizer
773
Introduction 774
Loading and Saving Patches 774
Thor elements 775
The Controller panel 776
Using the Programmer 778
Basic connections - a tutorial 779
The Oscillator section 782
Mix section 789
Filter slots 789
Shaper 793
Amp section 793
LFO 1 794
Envelope sections 795
Global section 796
Modulation bus routing section 798
Step Sequencer 807
Basic operation 807
Connections 811
Subtractor Synthesizer 813
Introduction 814
Loading and Saving Patches 814
The Oscillator Section 815
Oscillator 1 Waveform 815
Setting Oscillator 1 Frequency - Octave/Semitone/Cent
817
Oscillator Keyboard Tracking 817
Using Oscillator 2 817
Oscillator 2 Waveform 818
Noise Generator 818
TABLE OF CONTENTS17
Phase Offset Modulation 819
Frequency Modulation (FM) 821
Ring Modulation 822
The Filter Section 823
Filter 1 Type 823
Filter 1 Frequency 826
Resonance 826
Filter Keyboard Track (Kbd) 826
Filter 2 827
Envelopes - General 828
Amplitude Envelope 829
Filter Envelope 829
Mod Envelope 830
LFO Section 831
LFO 1 Parameters 831
LFO 2 Parameters 832
Play Parameters 833
Velocity Control 833
Pitch Bend and Modulation Wheels 834
Legato 835
Retrig 835
Portamento (Time) 835
Setting Number of Voices - Polyphony 836
About the Low Bandwidth button 836
External Modulation 836
Connections 837
Audio Output 837
Sequencer Control 837
Modulation Inputs 838
Modulation Outputs 838
Gate Inputs 838
Malström Synthesizer 839
Introduction 840
Features 840
Theory of operation 841
Loading and Saving Patches 841
The Oscillator section 842
Setting oscillator frequency 843
Controlling playback of the graintable 843
The amplitude envelopes 844
The Modulator section 845
Modulator parameters 845
Destinations 846
The Filter section 847
The Filters 848
The Filter Envelope 850
The Shaper 851
Routing 853
Routing examples 854
The output controls 857
The play controls 857
Polyphony - setting the number of voices 858
Porta (portamento) 858
Legato 858
The Pitch Bend and Modulation wheels 859
The Velocity controls 859
The Modulation wheel controls 860
Connections 861
Audio Output 861
Audio Input 861
Sequencer Control 861
Gate Input 862
Modulation Input 862
Modulation Output 862
Routing external audio to the filters 863
Monotone Bass Synthesizer
865
Introduction 866
Panel overview 867
Signal flow 868
Playing and using Monotone 869
Loading and saving patches 869
Global output controls 869
Global performance and “play” controls 869
TABLE OF CONTENTS18
Panel reference 870
The Oscillator section 870
The Filter section 871
The Amplifier section 873
Chorus 874
Delay 875
The LFO section 875
The Envelope section 876
Connections 877
Sequencer Control inputs 877
Modulation inputs 877
Audio Output 877
ID8 Instrument Device 879
Introduction 880
The Sounds 880
The ID8 and Standard MIDI Files 880
Using the ID8 881
Selecting Sounds 881
Controlling Sounds 881
About saving edited Sounds 882
Rytmik Drum Machine 883
Introduction 884
Panel overview 885
Signal flow 886
Global controls 886
Loading and saving patches 886
The Drum Channel sections 887
Auditioning samples 887
Selecting a Drum Channel 887
Muting and soloing Drum Channels 887
Setting the Drum Channel volumes 887
Setting the Send Effect levels 888
The Sample Playback section 888
Selecting Samples 888
Setting the Sample Start and End 889
Setting the Panning 889
Setting the Pitch 889
Setting Fade In and Fade Out 890
The Insert Effects section 890
Distortion 890
Low Cut and Hi Cut Filter 891
The Master FX section 891
Delay 892
Reverb 893
Compressor 894
Master Pitch 896
Master Reverb 896
Master Filter 896
Master Volume 897
Connections 898
Drum Gate In/Out 898
Separate Outputs 898
Main Output L & R 898
Radical Piano 899
Introduction 900
The pianos 900
Using Radical Piano 902
Loading and saving patches 902
Selecting piano sound sets 902
Character 902
Volume 903
Velocity Response 903
Tune 904
Sustain 904
Resonance 905
Envelope 905
Mechanics 906
EQ 906
Ambience 907
Output 907
Connections 908
Sequencer Control 908
Modulation In 908
Audio In 908
Audio Out 908
TABLE OF CONTENTS19
Additional external control 909
Klang Tuned Percussion 911
Introduction 912
Panel overview 912
Using Klang 913
Loading and saving patches 913
Global performance and “play” controls
913
Panel controls 914
The Instruments section 914
The Filter section 919
The Amp section 921
The Delay section 922
The Reverb section 924
Connections 925
Sequencer Control inputs 925
Modulation Inputs 925
Audio Out 925
Pangea World Instruments
927
Introduction 928
Panel overview 928
Using Pangea 929
Loading and saving patches 929
Global performance and “play” controls
929
Panel controls 930
The Instruments section 930
The Filter section 935
The Amp section 937
The Delay section 939
The Reverb section 940
Connections 942
Sequencer Control inputs 942
Modulation Inputs 942
Audio Out 942
Humana Vocal Ensemble 943
Introduction 944
Panel overview 944
Using Humana 945
Loading and saving patches 945
Global performance and “play” controls
945
Panel controls 946
The Instruments section 946
The Filter section 952
The Amp section 954
The Delay section 956
The Reverb section 957
Connections 959
Sequencer Control inputs 959
Modulation Inputs 959
Audio Out 959
NN-XT Sampler 961
Introduction 962
Sampling in NN-XT 962
Panel overview 963
The main panel 963
The Remote Editor panel 963
TABLE OF CONTENTS20
Loading complete Patches and REX files
964
Loading NN-XT Patches 964
Loading NN-19 Patches 964
Loading SoundFonts 965
Loading complete REX files as Patches 965
Using the main panel 966
The Pitch and Modulation wheels 966
The External Control wheel 966
High Quality Interpolation 967
Global Controls 967
Overview of the Remote Editor panel 969
The Key Map display 969
Sample parameters 970
Group parameters 970
Synth Parameters 971
About Samples and Zones 971
Selections and Edit Focus 972
Selecting Zones 973
Moving Edit Focus 975
Adjusting parameters 975
Adjusting Synth parameters 975
Adjusting Group parameters 975
Sample parameters 976
Managing Zones and Samples 977
Creating a Key Map 977
About file formats and REX slices 978
Adding more samples to the Key Map 978
Replacing a sample 978
Quick browsing through samples 979
Removing samples 979
Auditioning samples 979
Adding empty Zones 979
Duplicating Zones 980
Removing Zones 980
Rearranging Zones in the List 980
Working with Grouping 980
About Groups 980
Creating a Group 980
Moving a Group to another position in the List 981
Moving a Zone from one Group to another 981
Selecting a Group and/or Zones in a Group 982
The Group Parameters 982
Working with Key Ranges 982
About Key Ranges 982
Setting up Key Ranges 982
About the Lock Root Keys function 986
About the Solo Sample function 987
Sorting Zones by Note 988
Setting Root Notes and Tuning 989
About the Root Key 989
Setting the Root Note manually 989
Tuning samples manually 989
Setting the Root Note and Tuning using pitch detection
990
About changing the pitch of samples 990
Using Automap 990
Layered, crossfaded and velocity
switched sounds 991
Creating layered sounds 991
About velocity ranges 991
Setting velocity range for a Zone 993
About Crossfading Between Zones 993
Setting crossfading for a Zone 995
Using Alternate 995
About the Alternate function 995
Sample parameters 996
Root Note and Tune 996
Sample Start and End 996
Loop Start and End 996
Play Mode 997
Lo Key and Hi Key 997
Lo Vel and Hi Vel 997
Fade In and Fade Out 997
Alt 997
Out 997
Group parameters 998
Key Poly 998
Legato and Retrig 999
LFO 1 Rate 999
Portamento 999
Synth parameters 1000
The Modulation controls 1000
The Velocity controls 1002
The Pitch section 1003
The Filter section 1004
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