ELECTRONIC SCORER OPERATION
Battery Installation
Battery Box: Remove the battery cover and insert 3 “AA” Batteries into the battery box. ( 3 “AA” Batteries not included.)
Reminder:
a. Batteries must be installed according to the correct polarization (+ and -) required.
b. Please clean the battery contacts and also those of the device prior to battery installation.
c. If the game will not be used for a long period of time, we recommend that the batteries should be removed.
How to play?
1. Press “ON/OFF START” to turn the game on. The LED will display “2P”. Press “PLAYER” to choose between 1 or 2 players.
2. In the 2 Player mode, after pressing “ON/OFF START” the LED will display a 5 second countdown. The indicator light will show against
PLAYER 1 and the target will move into position. After the sound finishes, the LED will countdown from 60 seconds. Each time the target is
shot successfully, a sound is heard. PLAYER 1’s turn ends after the target has been shot 3 times, or the 60 seconds have elapsed.
3. For PLAYER 2’s turn, the LED will display a 5 second countdown. The indicator light will show against PLAYER 2 and the target will move into
position. After the sound finishes, the LED will countdown from 60 seconds. Each time the target is shot successfully, a sound is heard.
PLAYER 2’s turn ends after the target has been shot 3 times, or the 60 seconds have elapsed. The time of the fastest player will blink and
that player’s indicator light will turn on. If the times are equal, the times will blink and both player indicator lights will turn on. If neither player
has successfully completed the shots, then the display will show “00”.
4. In the one player mode, after pressing “ON/OFF START” the LED will display a 5 second countdown. The indicator light will show against
PLAYER 1 and the target will move into position. After the sound finishes, the LED will countdown from 60 seconds. Each time the target is
shot successfully, a sound is heard. PLAYER 1’s turn ends after the target has been shot 3 times, or the 60 seconds have elapsed. Then the
LED displays a 5 second countdown, the target moves into position and the game begins again. If the target is not shot within 2 minutes then
the game turns off.
5. Press and hold “ON/OFF START” for 2 seconds to turn the game off.
6. If the game is inactive for a period of 5 minutes then it will turn off. There is no sleep mode.
WARNING:
!
1) Require 3 pcs “AA” Batteries (Not included).
2) Do not mix old and new batteries.
3) Do not mix alkaline, standard (carbon zinc), or
rechargeable (nickel - cadmium) batteries.
YOU ARE NOW READY TO PLAY!
WARNING: Changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to
operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC
Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by one or more of the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-- Consult the dealer or an experienced radio/TV technician for help.
This device complies with the part 15 of the FCC rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) This device must accept any interference received, including
interference that may cause undesired operation.
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