EUROPA UNIVERSALIS II
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country are marked with the same color. Each country has a monarch, a state religion, and one
or more central cultures. Most of the countries are located in Europe but there are several
non-European countries spread out in the world that can be played as well. Each scenario defines
the countries you are allowed to play.
Provinces
There are two types of political status for the provinces. They either belong to a country, or they
are independent. Independent provinces only exist outside of Europe, and are populated by
natives, organizing their societies through clan and tribal systems instead of nations. The
independent provinces do not have standing army units; instead native war bands will meet you if
you move an army unit into the province. When a colony or a trading post is established, the
province is no longer considered independent.
The country a province belongs to is noted by the flag waving above the city, the colony, or the
trading post. During times of peace you may only move your army units from and to provinces
belonging to your own country, or into independent provinces. During times of war you may also
move army units into provinces belonging to allied countries and dependent states, and into
countries with which you are at war.
Settlements are provinces that lack a city, but have either a colony or a trading post. One basic
difference between a province with a city and a province with a settlement is that you can build
ships and raise army units in the former, appointing officials, building fortifications and
establishing factories. You may not do any of this in a province with a settlement.
A coastal province is a province with a port. Note that in order to have a port the province must
either have a city or a colony; a trading post is not sufficient. Having coastal provinces also affects
the number of colonists and merchants your country will receive each year. Also note that ships
do not suffer attrition when in port, because they can be maintained. If you have a large country
with provinces on several continents, you will do better if you have ports in as many places as
possible, in order to send your ships in to port now and then, to avoid suffering attrition (See
Attrition).
The provinces you start the game with are your core provinces and your most important ones.
Core provinces are marked on the political map with small shields.
Note that a province may belong to one country, but may be controlled by another. This
happens when two countries are at war with each other, and one of the countries has occupied a
province belonging to the other country. When peace has been declared, all controlled provinces
return to the original owner, unless they have been surrendered as part of the peace treaty. There
are two exceptions. The other exception applies if rebels manage to seize one of your provinces.
The province still belongs to you, but the rebels control it. If another country controls any of your
provinces, you will not receive any income from these provinces. You will see that a province is
controlled by another country if the flag of another country is flying above the city, the colony or
the trading posts. (Rebels fly a red and black flag.) In order to take control of a province you must
capture the city, either by assault or siege. Provinces with cities lacking fortifications, and
provinces with colonies or trading posts, are automatically controlled when you move an army
unit into them.