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Zuul who belong to the liir-Zuul alliance use Liirian technology, speak the
Liirian language, and have adapted their bodies to the Liir climate. Zuul who re-
main members of the Horde continue to use the core technology of the Zuul race,
the
rip drive
, which tears open space-time to create Node Space tunnels. These
tunnels are similar to the ones used by Humans, but they are artificial rather than
naturally occurring and they “heal” and collapse over time. The disadvantage of
this is that the Zuul must invest some effort in keeping their network of tunnels
open and functioning. The advantage is that Zuul, unlike Humans, can drive these
tunnels wherever they choose.
The Zuul gave a number of critical advantages, all of which make them incred-
ible opponents and less than ideal for new players. For starters, they can travel
fast on node lines, like the Humans, but have to create the node lines themselves.
Then they have to be maintained, or those lines will collapse. So their Rip drives
aren’t totally superior to the Human Node drives. Also, they have no compunction
against using alien populations as slaves or overharvesting their planets – in fact,
they can never not be overharvesting. To this end, unlike the other races, the Zuul
tend to move like campers. Set up base, exploit the area, then move on. Finally,
they can develop the technology to attract the Suul’ka to their side – or more
specifically, direct the Suul’ka to their empire, then hand over control to them.
However, there are only one of each Suul’ka – whichever Zuul faction builds the
proper tribute station first, will attract that Winter Mind, so in a game with mul-
tiple Zuul, be aware that if you don’t attract the Suul’ka first, someone else will.
liir
The liir are a cetacean race. They possess a number of well-developed Psionic
powers, including Telepathy and Telekinesis. They have ventured into space only
in the last few centuries, after having freed themselves from slavery. The Liir were
forced to serve and obey the Suul’ka in the past, and they have never forgotten the
experience. The relationship between the Liir and the Suul’ka is very ancient, very
tragic, and involves pain and hatred on both sides.
The core technology of the Liir race is the Flicker drive. Rather than achieving
light speed by force, a Flicker Drive teleports a ship by tiny increments many times
per second. Liir ships have less trouble with inertia than other ships of similar mass,
and can manoeuvre gracefully and turn more quickly than their enemies might ex-
pect. The weakness of their engine is that it is vulnerable to the curvature of space-
time, as in gravity wells. Although Liir ships move extremely fast in deep space, they
are much slower in close proximity to a star system or other large gravity well.