Hasbro MOVES Game Operating instructions

Category
Skill games
Type
Operating instructions

This manual is also suitable for

1-0
PIECE OF CAKE
TWO PIECES
OF
CAKE
IT5
A
SNAP
2TO
1
ClNCO
RED'S ON FII
BREAK TIME
PURPLE
l'"
HOPPIN'
THE POINT
SLIDER
SNAKIN'
BLUE STOMP
INNIES 'N
OUTlES
JUMPY
CLAP
IT UP
I'M
RIGHT
POPPIN'
NORTH
LOWDOWN BLUES
HIP
REACH OUT
POGO-ING
BRINCIT
HOME
PURPLE STRfTCH
GRAND SLAM
SIDEWAYS
MMM
MMM
REDS
FOOT TAPPIN
LEANING
LOtMffi
BACK
FLIP FLOPPIN'
HERE AND THERE
WOBBLIN'
mCK
LISTS
SNEAKIN' AROUND
DO
YOUR OWN MOVES
JUST
OM
CLAP
SOME
MORE
ON THE GREEN
TOOZ
ALL
AROUND
akrK
N
FDRM
THE
BLUES
IPON.7JgrlOlCV
w
STAND1 NG
CHA
CHA
CHA
%S%D
cHA
CHA
EITHER WAY
DOUBLETIM
E
SIDE TO SIDE
-
DJ
Mix
TURNAROUND
-
D Mix
THE WHOLE ENCH
I
LADA
-
Super Session
.
.
8:
55;n$..A
.-
1
IrnO
a!
KEEPIN'
lT$&?M,€
3
2U
4
m2u
5
GOODHAM195
6
HOMERU
11
PUYN'
AROUND
I.
12
KEEP EM UP
..'.
43
MEET ME IN
ME
MIDDLE
C
17
KNOCK KNOCK
IS
IS
THE ONE
5
GREEN AGAIN
-
26
TOGETHER ON GREEN
49
ANDS
m
SHrnN"UP
51
THE BIG MOVE
-
DJ Mix
52
BACK
TO BASICS
-
DJ
Mix
53
STAY LOOSE
-
Super Session
Objeet
Keep
in
the groove, follow the moves and do what the DJs tell
you to do.
If
you're the only one to get the moves
right,
you win!
Contents
2
Twister
Moves@
game
w~4T&ster
Mwcs
CDs
Get
Ready!
Put the
2
Twister
Mover
mats
the
purple
ci~b
next to
each other.
Mob
~ure
they
surface
(we
don't
recommend
playing
on
cmrpted
am.)
Leave
some
spsce
bcbwm
the
mats
and
make
sure thee's nothing in the room
near you that
you
might bump into.
Let's make
sure
pu
hm
enough roam
to
do
yuur
moves.
Pfayers should stand
on the purple circles and
lift
tM
arms
straight out, reaching toward
ttn
player
across from them. You should
be
able
to
reach the fingertips
of
the other player.
See
Figure
1
for
a
look at how to get
ready.
IMPORTANT
Dance sessions
21
through
53
may be more difficult than
others.
Do
not overextend or overexert yourself, as
It
could cause you to become unstable and fall.
Due to the multiplayer aspect of this game, avoid coming
in
close contact with other players to eliminate any
pq
dsk
of
injury.
People with any history of heart trouble,
high
blood
pressure, vertigo, jolnt or ligament damage, or stroke
should not
day this aame.
Get
Set!
@
\
e'
Wore,
yoti
an
skip
the
IntdW
2.)
~a~
has
a
number
(1
M
2).
TO
get
started,
choose one
of
the mats*
This
will
be
your
phpv
n
~donyourrmtwithyourf~~UK
foot
spaces.
Groove!
USTEN
UP
-
The
first
dancing
yd
The
DJs
will call out
om
mpl
befomw
have
to
dd
in mi&
says,
"green."
You
will
put your
LEFf
foot
onto
the purple spot
and your RIGHT
foot
on&
the
qm
spot. IMPORTANT:
You
will never
bedir~d;t9~~iipat~ththeothar~.
@I
if a
DJ
gives
k~nd-ct~~~~~d~~i~b,
u
'point,"
MIW
using the
hand
that
matches
the
Dj
that
made
the
call.
DO
TH
MOVES
-
After
the
Djs
go
thrwgh
telling
you
thisr
5,
hear
4
s
ort
beats.
This
is
the
"STMV'
signal and your
cue
ta
get
Mnh.
This
time
when the music
starb
you
do
the
mover
called
out
by
the
DJx.
Both players do the moves at the
stme
time
so
be
Clrrful
not
to
bump
into
each other.
Did
you
makat
through
the
Twigfr
Moves?
All
rig$tlidil,
-
I
Take the
Challenge:
Wiw
trurct#l~pur-*urd
mmdghtondkaprhdm&tar@ta~plr)ac.
Prurrtice
the
Moves:
~th~~~TRck~on~CC,
playertorepatthe~Qrrlr.~~th.b;Md~radbrr
uyau,m
Movr
On;
lfpu've
got these
rncwes
dawn
and you want to learn
a
naw
set,
let
yaw^^
player
go
csn
to
the
next track. Let's see how you
do
with
tke
n&'mwml
*
You're
in
the
Groove
-
Part way through the CD, the DJs will tell you
to make up your own move.
Go ahead and make up your move! If you
need some help making up a move, look on the back of these
instructions for some suggestions. We recommend you make up
a
move
that keeps your feet planted on your mat and only involves moving
the rest of your body such
as
leaning, bending, moving your arms, etc.
Try to keep
it
SHORT
and
SIMPLE
and pay attention to the other
player's move.
From now on, if the DJs call out
a
1
or
2,
you have to do that
player's move.
Solo
Play
If
you want to
practice
some really cool dance
mwm
you can
d@
it
by
playing Twister
Mm
on your own. Just set up
one
mat and
follow
the
DJs'
inmctions.
tf
€he Djs tell you to step onto the other player's mat,
imp
wise...
but make
it
look
COOL!
try
to complete
as
many
sets
as possible. Your "sc~re"
is
the
number
of
ttadcs
ycnr
wcr;e~Jfully made
it
through. For example, if you
mk
it
t~
trim&
23
without messing up, your
score
is
23.
.
"4-
>Ph.
h*---i
*-+
PI
r
*
.?
-!
*
Twister Moves has
3
types of sessions -.-Standard $ession
-.
g
;
and
Super Sessions.
,
Strrnd~nl
Morn:
The
DJs will call out the moves for
session. Then you repeat the moves to the beat of the music;
Standard Sessions
will
get more difficult as you go on.
Dj
Mlxcr:
These are mixes of our Dj5' favorite music,
your feet movin' and your
body
groovin!
Super
Scuionr:
Super Sessions
are
a combination of
4
~tand$.m:
Sessions put together. The Djs will call out
a
Standard Session,';whi~~~;
you must repeat. The DJs wilJ then take some of the moms from the
I
st session and add them to some new moves
to
make a 2nd Standay
Session. Once you get
that
one, move on to
a
3rd. Finally,
all
of
&e
):.'.
sessions will
be
strung together
to
make
a
4th and final "Super,
:'
Sessl~n.~
How
well
did
you
keep to
the
beat and
mcwe
ito
the gr~i!f
Gameplay
Variations
To
"tine Dance," put your mats side-by-side.
Party
Mover
If you and your friends all have Twister
Moves,
you an put
your
mats
together to make one larger "Party
Mows" game. If them
is
mre
.
than
one
player
with
the
same
number,
each
af
yw
show
"your
1
olwn
moves," and
let
the
group
chaos
which one
to
use.
If
you
can't think of a
move
to
use, look
at
the
examples
on
the
kk
af
these
instructions
for
some
Fd@as.
P~ECEOF
CAKE
lW0
PIECES OF CAKE
IT'S
A
SNAP
THE POINT
SLIDER
29
ClNCO
30
RED'S ON FIRE
31
BREMTIME
32 PURPLE UP
33
HOPPIN'
SNAKIN'
BLUE STOMP
INNIES 'N OUTIES
NORTH
LOWDOWN BLUES
HIP
REACH OUT
POGO-ING
FOOT TAPPIN
JUMPY
CLAP IT UP
I'M
RIGHT
BRING IT HOME
PURPLE STRETCH
GRAND
SLAM
SIDEWAYS
MMM MMM
KING BACK
FLOPPIN'
HERE
AND THERE
WOBBLIN'
TRACK
LISTS
REDS
SNEAKIN' AROUND
DO
YOUR
OWN
MOVES
JUST ONE
CW SOME MORE
ON THE GREEN
STAN
DI
NG
CHA CHA CHA
TWISTED
CHA
CHA
EITHER WAY
DOUBLETIME
SIDE TO SIDE
-
DJ
Mix
TURNAROUND
-
D
Mix
THE WHOLE ENCH LADA
-
Super
Session
I
,
%
TOOZ
ALL
AROUND
BACK
N
FORTH
Tii€
BLUES
CW7~
28
BACKHAND
29
2
MUCH
2
EZ
NOT
2
U
GOOD HAN,,
HOME
RUN
LOOK AT ME
TlCKLER
DO IT UP
TILT
AROUND
THE
GREEN
LOWDOWN
WASHING MACHINE
SHOULDER
POPPIN'
POPnTURN
MAKE UP YOUR MIND
BACKSPIN
TWICE
AS
NICE
CLAPS
-YOUR
SHOULDER
ALL
MOUND
.
..
SNUTTIK
UP
THE
BIG
MOVE
-
DJ
Mix
BACK
TO BASICS
-
DJ
Mix
STAY LOOSE
-
Super Session
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6

Hasbro MOVES Game Operating instructions

Category
Skill games
Type
Operating instructions
This manual is also suitable for

Ask a question and I''ll find the answer in the document

Finding information in a document is now easier with AI