SNAP Ultimate I/O Learning Center
Table of Contents-iv SNAP Ultimate I/O
ioDisplay Capabilities................................................................................................................... 7–3
Control vs. Monitoring ................................................................................................................. 7–4
Configurator vs. Runtime ............................................................................................................. 7–4
Objects.......................................................................................................................................... 7–4
Tags............................................................................................................................................... 7–5
Activity.................................................................................................................................................7–5
Preparing for the Lesson............................................................................................................... 7–5
Creating an ioDisplay Project....................................................................................................... 7–6
Linking the Control Engine.......................................................................................................... 7–7
Changing the Properties of the Drawing Window........................................................................ 7–9
Examining the Tools Palette....................................................................................................... 7–12
Creating an LED Display............................................................................................................ 7–14
Animating the Light.................................................................................................................... 7–17
Animating the Text..................................................................................................................... 7–23
Making a Duplicate LED Display for the Outside Light............................................................ 7–25
Attaching the Outside Light to Tag............................................................................................ 7–26
Testing the Project...................................................................................................................... 7–32
Creating a Tank Level Display................................................................................................... 7–33
Assigning Dynamic Attributes ................................................................................................... 7–37
Using Imported Bitmaps in a Graphical Display........................................................................ 7–42
Running Your Project................................................................................................................. 7–47
Setting Refresh Times................................................................................................................. 7–47
Trending
Skills.....................................................................................................................................................8–1
Scenario................................................................................................................................................8–1
Concepts...............................................................................................................................................8–1
SuperTrends.................................................................................................................................. 8–1
About ioDisplay Windows ........................................................................................................... 8–3
Activity.................................................................................................................................................8–6
Preparing for the Lesson............................................................................................................... 8–6
Creating a New Window .............................................................................................................. 8–6
Creating a SuperTrend.................................................................................................................. 8–7
Testing Your Changes ................................................................................................................ 8–14
Using Windows in the Operator Interface.................................................................................. 8–18
Testing Your Changes ................................................................................................................ 8–23
Alarming
Skills.....................................................................................................................................................9–1
Scenario................................................................................................................................................9–1
Concepts...............................................................................................................................................9–1
Alarm Points................................................................................................................................. 9–1
Alarm Graphics............................................................................................................................. 9–2