Prima Games 0761557628 Datasheet

Category
Software manuals
Type
Datasheet
4
WELCOME TO THE WORLD OF
HAZE
IN
IN
HAZE
HAZE
, YOU TAKE ON THE ROLE OF SHANE CARPENTER AND ENTER THE FRONTLINES OF A WAR BETWEEN THE
, YOU TAKE ON THE ROLE OF SHANE CARPENTER AND ENTER THE FRONTLINES OF A WAR BETWEEN THE
MEGA-MACHO MANTEL SUPER-SOLDIERS AND THE UNCOMPROMISING REBELS OF THE PROMISE HAND. THE ACTION IS
MEGA-MACHO MANTEL SUPER-SOLDIERS AND THE UNCOMPROMISING REBELS OF THE PROMISE HAND. THE ACTION IS
INTENSE AS BOTH SIDES RUN AND GUN THROUGH JUNGLES, CAVES, AND VILLAGES; BLAST WITH RIFLES, PISTOLS,
INTENSE AS BOTH SIDES RUN AND GUN THROUGH JUNGLES, CAVES, AND VILLAGES; BLAST WITH RIFLES, PISTOLS,
ROCKET LAUNCHERS, SHOTGUNS, AND GRENADES; AND, IF THE TIMES CALL FOR IT, KILL WITH THEIR BARE HANDS.
ROCKET LAUNCHERS, SHOTGUNS, AND GRENADES; AND, IF THE TIMES CALL FOR IT, KILL WITH THEIR BARE HANDS.
Controls
Boot Camp
Boot Camp
Action Button Command
Move Left Stick
Look Around/Aim Right Stick
Interact
p
Change Grenade Type
p
Use Fixed Gun
p
Jump
u
Switch Weapons
o
Reload
i
Pick up Weapon
i (Hold)
Fire Weapon
b
Melee Attack
r
Zoom
B
Arm Grenade
v (Hold)
Throw Grenade
v (Release)
Crouch
V
Pause the Game
s
View Current Objectives
t (Hold)
The Might of Mantel
The Might of Mantel
Empowered by the revolutionary drug Nectar,
Mantel’s soldiers are granted nearly superhuman
abilities. With the proper dosing, a trooper gains
increased speed, strength, resilience, healing, and
perception. Any soldier on Nectar is a force to be
reckoned with.
The Savvy Promise Hand
The Savvy Promise Hand
Although they lack the benefi ts of Nectar, the
Promise Hand rebels have found a number of ways
to compensate for that particular weakness by using
cleverness and resourcefulness. A Nectar-supplied
trooper may be powerful, but never count out a
member of The Promise Hand.
Action Button Command
Weapon Steal
p (While enemy is stunned)
Scavenge Ammo
o (Hold when over weapon)
Dodge Roll
u (Twice)
Play Dead
l (When prompted under fi re)
Set Grenade Trap
v (Hold, while facing the ground)
Use Iron Sight
B
Riding High
Riding High
Both the forces of Mantel and The Promise Hand
have a number of vehicles at their disposal. Fast,
powerful, and sometimes heavily armed, these
vehicles can prove key in turning a lost cause into a
victorious battle.
Action Button Command
Steer Left Stick
Change Camera Right Stick
Mount/Dismount Vehicle
p
Brake
o
Nitrous Oxide Boost
u
Accelerate
b
Reverse
v
Honk
V
Action Button Command
Administer Nectar
l (Hold)
Siphon Nectar
p (Near a trooper)
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
5
primagames.com
PRIMA Offi cial Game Guide
WELCOME TO THE WORLD OF
WELCOME TO THE WORLD OF
HA Z E
HAZE
Game Screen
Inside the Yellow Helmet
The Mantel uniform comes with an advanced visual
display located inside each standard helmet visor.
The details list vital mission information, including
remaining health, Nectar supplies, direction, and
available weapons.
1
1
2
2
3
3
4
4
n
t
t
h
Y
w
H
H
t
I
n
s
i
d
e
t
h
e
Y
e
l
l
o
w
H
e
l
m
e
t
Th
Th
T
e
e
i
i
i
i
fofo
fo
fo
f
f
r
rm
rm
comes
w
w
it
t
h
h
an
a
a
dv
d
an
an
ce
c
d
5
7
7
visor
d
v
i
su
al
l
1
1
lay
lolo
ca
ca
te
te
e
d
d
d
d
Ma
Ma
Ma
nt
n
el
l
u
u
n
n
2
2
8
8
3
4
4
6
6
HEALTH
This bar on the screen’s right side shows the
amount of life remaining.
NECTAR LEVEL
The gauge on the screen’s left side shows
the amount of Nectar currently in the blood-
stream.
AIMING RETICLE
The crosshairs show where the equipped
weapon is aiming.
NECTAR ICON
This icon, found just below the Nectar gauge,
shows the number of remaining Nectar doses.
COMPASS
At the top of the screen, the compass helps
with direction.
OBJECTIVE ICON
On the compass is a honeycomb symbol.
This is the objective icon and it indicates the
location of the most current objective.
WEAPONS BAR
In the upper right corner, the weapons bar shows
the two equipable weapons in Carpenter’s posses-
sion. The currently equipped weapon appears in
the foreground. Ammo count is also found here.
GRENADE BAR
On the upper left is the grenade bar. It shows
the number and type of grenades remaining.
C
C
C
C
O
O
O
O
O
O
M
M
M
M
M
M
AtAt
t
t
he
wi
wi
th
th
d
5
5
W
W
W
E
E
A
A
In
In
n
In
In
t
t
t
t
he
he
h
th
h
e
e
tw
tw
tw
tw
si
on
n
n
n
T
T
7
7
O
O
O
B
B
J
E
E
On
On
On
t
t
t
t
t
h
he
h
he
he
Th
Th
is
is
i
s
lo
ca
ca
ti
ti
o
o
6
6
G
G
G
G
R
R
R
R
R
E
E
E
N
N
On
On
t
t
t
he
he
h
th
t
th
e
e
e
e
nu
nu
nu
u
8
8
Through the Eyes of a Rebel
Even though the Promise Hand doesn’t have the
fancy technology of Mantel, they still make do.
Although they’re a little rough around the edges,
the rebel tools provide nearly the same information
as Mantel’s helmets.
hroug
h
t
h
of a Rebel
T
T
h
Through the Eyes of a Rebel
ven t
ho
ho
ug
ug
h the
Pr
r
om
om
is Hand d
oe
e
snsn
’t
h
h
av
av
e
e
the
Ev
E
g
5
5
nt
el
l
they
s
e
e
H
an
d
d
1
1
2
2
3
3
4
6
6
1
1
2
2
3
3
4
4
DAMAGE INDICATOR
When damage is taken as a rebel, the outer
edge of the screen bleeds red. The more
damage, the more red appears.
AIMING RETICLE
The crosshairs show where the equipped
weapon is aiming.
COMPASS
Found at the top of the screen, the compass
is a bit rugged but tells direction okay.
OBJECTIVE ICON
On the compass is a red hand on a white fi eld
that acts as the objective icon. Follow the icon
to the location of the most current objective.
WEAPONS BAR
Located in the upper right corner, the
weapons bar shows the two equipable
weapons in Carpenter’s possession. The
currently equipped weapon appears in the
foreground. Ammo count is also found here.
GRENADE BAR
On the upper left is the grenade bar. It shows
the number and type of grenades remaining.
Grenades marked with an “N” are Nectar
grenades.
G
G
G
G
G
R
R
E
E
N
N
O
n th
e
th
th
e n
u
Gr
Gr
G
Gr
en
a
a
6
6
W
E
E
A
A
Lo
Lo
L
ca
ca
te
te
wewe
ap
a
o
we
we
ap
ap
o
o
5
5
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
8
THE WORLD OF
HAZE
Mantel Global Industries
Nectar
The Promise Hand
Having an army is expensive. It’s a well-known fact and
frankly, who needs it? By the year 2048, governments
across the globe have disbanded their armies to save
money. After all, why buy when renting is a viable option?
Enter Mantel Global Industries and its army for hire
program. With the assistance of its custom performance-
enhancement medication, called Nectar, Mantel has
secured a strong hold in the business of mercenary armies.
Mantel has an impressive list of clients, including the UN
and NATO, and it handles most of the world’s peacekeeping
duties. Mantel’s latest job has the mercenary army headed
for the Boa region of South America. Here the boys of
Mantel are fi ghting a fi erce guerrilla group and raging tyrant.
As a general Mantel rule, the troops are given only need-to-know information of their targets. In this case
they are told their goal is to liberate the South Boa region from the cruel cannibalistic dictator, Gabriel “Skin
Coat” Merino, who commits crimes against humanity. What those crimes are doesn’t matter. With his fl ock of
followers, Merino and his men form Mantel’s current number-one enemy: The Promise Hand.
Mantel Global Industries doesn’t limit its fi eld of expertise
to mercenary armies. The company also dabbles in the
pharmaceutical industry. Its most famous product is their
“nutritional supplement” called Nectar. Made specifi cally for
troops, this medication not only improves sight, aim, speed,
and strength, but it also makes fi ghting fun! And the boys
love it.
The medication is fed directly into the bloodstream via a
Nectar Administrator Pack located on the soldier’s upper
back. Nectar doses are controlled and dispersed daily by
Mantel Headquarters, but the individual soldier can also
inject doses manually during key combat moments.
More than anything, Nectar is known for its ability to give increased awareness. Acting almost like a sixth
sense, Nectar stimulates certain parts of the brain that allow a soldier to be able to “predict” any incoming
danger and react accordingly.
Mantel hasn’t released any information on the side effects of the nutritional supplement, nor has it
announced any studies of the long-term effects. There have been rumors of the drug leading to bursts of
insanity and violence, and some critics are calling the distribution of the supplement irresponsible. However,
Mantel has dismissed all such claims and criticism.
The Promise Hand never asked to become a feared guerrilla
faction; it just happened that way. They were just minding
their own business when one day Mantel decided to pick
a fi ght with them. They couldn’t back down now, could
they? That’s how they say the war between their group
and Mantel Global Industries started, but Mantel tells a
different story. Either way, both Mantel and The Promise
Hand aren’t going to be signing peace treaties any time
soon.
s.
s
N
N
g
d
a
nt
nt
.
o
o
r
r
r
r
d,
d,
d,
,
,
v
v
ee
in
n
cr
cr
r
ea
ea
ea
ea
a
se
s
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d
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aw
aw
aw
ar
ar
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e
ess
A
A
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ct
in
in
in
g
g
alal
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mo
mo
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st
st
l
ik
k
k
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e
a
a
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a
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si
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xtxt
t
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h
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a
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a
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Ha
a
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oo
T
T
f
t
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a
a
a
t
a
d
H
ss
a
d
s
s
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
34
Jumping off
the dropship,
Carpenter and his
men come under
heavy fi re. It’s a
good thing the
soldiers in Carpen-
ter’s unit are
extremely effective at taking out enemy combatants.
Use the cover they provide to rush the rebels in front
of Carpenter and execute them at close range.
Hovering above
the Hot Zone,
Carpenter and
the team receive
word that Skin
Coat is down
below. Shortly,
the doors of the
dropship open and they can hear the dictator yelling
out orders. Duvall shouts to Carpenter that his unit
is going to meet Carpenter’s at the mining plant to
corner Skin Coat.
June 18th, 2048, 3:08PM
wo
wo
rd
d
t
t
h
h
Co
Co
at
at
i
s
s
be
be
lolo
w.
w
S
S
S
t
th
th
t
t
e
e
do
do
o
o
o
dr
d
d
op
p
shsh
ii
o
ou
ou
o
u
o
t
t
oror
dd
i
i
is
is
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g
g
oioi
ng
ng
co
c
co
co
co
c
c
c
c
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rn
r
n
er
e
er
r
Ju
ne 18th, 2048, 3:08PM
CARIDAD QUARRY
Ju
ne
18th,
2048,
3:08PM
IN THE DROPSHIP ABOVE THE CARIDAD QUARRY HOT ZONE,
IN THE DROPSHIP ABOVE THE CARIDAD QUARRY HOT ZONE,
CARPENTER AND THE REST OF THE TEAM PREPARE FOR THE
CARPENTER AND THE REST OF THE TEAM PREPARE FOR THE
MISSION TO CAPTURE THE PROMISE HAND LEADER, SKIN
MISSION TO CAPTURE THE PROMISE HAND LEADER, SKIN
COAT. AT THE QUARRY, CARPENTER EXPANDS HIS SKILL
COAT. AT THE QUARRY, CARPENTER EXPANDS HIS SKILL
EXPERIENCE TO INCLUDE COMBAT VEHICLES AND MORE
EXPERIENCE TO INCLUDE COMBAT VEHICLES AND MORE
WEAPONS.
WEAPONS.
ng
ng
a
bo
o
ve
t t
Z
Zo
ne
e
,
,
te
te
r
r
an
an
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ec
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t
Sk
Sk
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Ho
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n
t
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Ho
Ho
t
t
Ca
Ca
rp
r
en
en
t
th
th
t
e
e
te
te
a
a
d
d
t
h
Chase Down “Skin Coat” Merino
di
i
ct
ct
ator
y
e
el
li
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ng
n
d
th
ey
ey
c
c
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to
to
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C
C
C
C
C
C
C
C
C
C
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DD
D
D
D
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w
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w
w
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nn
n
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S
S
S
S
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S
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kk
k
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TIP
TIP
FACE, MEET FIST
BOXCART
Promise Hand members love to run right up
to Mantel soldiers and attempt to steal their
weapons. Nothing foils their plan better than an
elbow to the face. Press the Melee button to drop
an incoming rebel.
The Boxcart is a fast, maneuverable, all-terrain land
buggy made for Mantel troops. With its seating for
four, fi xed JM90 Heavy Gun turret, and lightweight
frame—the result of a notable lack of armor—the
Boxcart can transport soldiers quickly, but there’s
no guarantee they will arrive in one piece.
A dropship
deposits a land
buggy, called
a Boxcart, for
Carpenter and
his crew to
use as trans-
port out of the
quarry. Move
northwest to
the Boxcart
and board it by
approaching
the driver’s
seat and
pressing the
Action button
to get into the
vehicle. After Carpenter is settled, the rest of his unit
follows suit and hops on the buggy. Controls for the
Boxcart appear shortly after the rest of the unit boards.
Mantel’s satellite navigational system, Mantel Nav,
wakes up to say hello after a moment and its robotic
female voice gives Carpenter directions out of the quarry.
y
C
C
C
C
C
C
C
ar
arar
a
ar
ar
pepe
pe
pe
ntnt
nt
nt
erer
erer
i
i
i
i
i
i
s s
s
s
s
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s
s
tt
tt
tt
le
le
le
d,
d
d,
t
t
t
he
he
res
t
t
of
f
f
h
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is
is
s
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u
u
u
u
n
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ni
n
n
ni
t t
d
d
d
d
h
h
opop
s
s
on the
b
b
ug
ug
g
gy
gy
gy
Co
Co
C
Co
nt
n
nt
ro
o
ls
s
s
f
f
or
or
r
r
r
t
t
t
t
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he
he
of
h
h
is
is
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n
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ni
n
tt
e
e
B
O
X
C
NOTE
NOTE
A
d
dr
op
sh
h
h
h
ip
ip
p
A
A
e
e
popo
si
si
ts
ts
a
l
a
an
d
d
de
de
d
d
d
Board the Boxcart and Escape
Board the Boxcart and Escape
Out of the Quarry Bowl
Out of the Quarry Bowl
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
35
primagames.com
PRIMA Offi cial Game Guide
p
pr
pr
pr
pr
r
r
pr
p
pr
p
r
p
r
pr
pr
im
im
im
imim
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im
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ag
a
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am
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m
CARIDAD QUARRY
CO-OP: ALL ABOARD!
To get the most out of the Boxcart, have one
person take the driver’s seat and another hop
in the back to man the mounted gun. If playing
three or four player Co-Op, have the remaining
teammates take the seats on either side of the
buggy. The driver should focus on getting to the
nal destination and running people over. The
other three members of the unit should set their
sights on any surviving rebels. As a team, wipe
out all enemies from the buggy’s path.
:
A
LL
A
CO
-O
P
TIP
TIP
Take a
minute to
get familiar
with the
vehicle
controls
before
moving
out. The
Boxcart has all the basic controls, plus a special
boost function when Carpenter needs some extra
speed. Get a quick grip on the vehicle’s mechanics,
then drive up the curved incline to the north. The
Boxcart is fast, especially with the boost, so watch
the speed and be careful not to turn take the turns
too hard. There are no railings to prevent a fall.
a
ll
th
h
e
e
e
e
e
e
e
e
ba
ba
b
ba
b
b
si
c
co
o
o
ntnt
r
ro
ro
ls
ls
ls
,
pl
pl
us
us
us
s
a
a
a
s
s
s
s
pe
pe
p
ci
ci
al
al
3535
35
35
35
35
3
35
35
35
35
3
3
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
5
MANTEL NAV
Mantel Nav is the navigational system for the
Boxcart land buggy. It has a sweet female voice
but is fi rm when giving directions. The satellite
navigational system is an important tool for
Carpenter, and it helps him get his men from
point A to point B on time.
A
NT
EL
MA
NOTE
NOTE
The winding
incline is
a long,
lonesome
road. Halfway
through the
drive, take the
steep sandy
incline on the
right up to the
next level to
cut the riding
time down.
At the top
of the incline
is a covered
drive-through.
Enter slowly so Carpenter can make the right turn.
Here he completes the current objective.
h
h
e
g
.
s
s
o
o
Ca
Ca
rp
rp
e
en
n
te
te
r
ca
ca
n
n
ma
ke
t
he
he
right turn.
pletes th
e
e
c
cu
rrent obje
ct
ct
iv
v
e
e
e right turn
g
y
e
h
h
e
e
Passing
through the
covered turn,
Carpenter
announces that
he’s lost sight
of Skin Coat.
Duvall radios
in that the only place the old man could have gone
is the copper plant. Carpenter’s new objective is
to reach the copper plant and rendezvous with
Duvall’s unit.
co
v
v
Ca
Ca
a
n
n
he
he
of
of
S
Du
u
in
in
t
t
ha
ha
t
t
t
th
e only p
la
a
ce
ce
t
he
he
o
ld
d
m
m
an
c
ou
ou
ld
is
i
t
he
c
op
pe
pe
r
r
pl
an
n
t
t
C
ar
r
pe
p
nt
e
er
’s
’s
n
ew
o
b
he
h
o
ld
d
m
m
an
c
c
o
o
Follow the
path zigzag-
ging down
to another
open quarry
where
Promise
Hand rebels
wait. Charge
at them full
force and
run over any
that stand
in the way.
Carpenter’s
men use the
JM90 Heavy
Gun turret
and their own BlackSaw rifl es to quickly dispose of
any enemies still standing.
pa
pa
gi
to
t
o
op
ww
w
P
P
P
H
H
w
at
at
fo
fo
ru
ru
th
th
t
in
in
C
mm
JM
JM
J
G
G
G
G
an
an
a
an
an
an
an
an
d
d
d
d
d
d
th
th
th
th
t
ei
ei
r
r
ow
ow
n
n
Blac
kS
aw
aw
w
r
r
ifl
i
es
to
to
q
q
ui
ui
ck
l
y
w
at
at
s
s
in
n
g
g
ro
o
ugug
h
h
the
Pa
Pa
s
t
h
r
Reach the Copper Plant
Reach the Copper Plant
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
36
In the shed,
Carpenter can
see a lever to
the south. As
Carpenter walks
up to the lever,
he puts his
weapon down
and reaches out
his hand. When
commanded,
press the Action
button that
appears onscreen
to move the lever
and open the
gate. The objec-
tive is complete.
NOTE
NOTE
JM90 HEAVY GUN
The JM90 Heavy Gun comes standard on the Mantel
Boxcart. The gun, set in a turret, offers protection for
a vehicle that has little armor. With its massive bullet
capacity and ability to turn 360 degrees in the turret,
this weapon is not to be messed with.
When the coast
is clear, continue
toward the copper
plant. Turning
north, Carpenter
discovers a closed
gate blocking his
path. He needs to
open the gate to
continue.
Open the Gate
Open the Gate
Duvall radios in
to tell Carpenter
how to open the
blockade for this
short assignment.
On one of the
poles forming the
gate is a series of
wires leading to a
control shed. This is where the controls for the gate are
located. Exit the Boxcart and enter the shed.
n
n
n
n
r
r
r
r
r
r
FOLLOW THE LEADER
When Carpenter exits a vehicle he is driving, all passen-
gers riding with him exit as well. Make sure Carpenter
exits only when necessary, because some passengers
do not always get back on. In these cases, Carpenter
can choose to wait until the passenger returns or leave
him and fi ght the enemy one man down.
L
OW T
H
FO
L
L
Drive east,
passing through a
covered section of
road, and follow
the path as it
turns north and
then east. Take
the eastern turn
slowly to avoid the
oil barrels falling
from above. The
Boxcart can catch
on fi re if hit.
s
l
o
oi
oi
l
l
fr
fr
fr
fr
o
o
B
Bo
o
x
x
on
on
f
f
B
B
o
o
D
D
D
pa
pa
a
p
a
a
s
s
co
c
o
v
v
ro
r
o
o
a
a
a
th
th
t
t
e
e
t
tu
tu
rr
tu
tu
u
rr
thth
h
th
e
e
e
t
h
e
p
p
p
c
c
r
t
t
tt
t
t
tt
t
t
t
Return to the Boxcart and wait for the others to board.
When ready, drive through the gate and continue toward
the copper plant.
TIP
TIP
After the run
in with exploding
barrels, turn
west toward
an abandoned
warehouse. Get
ready for combat.
Promise Hand
members are
hiding behind crates, and they come out to attack as
Carpenter approaches. As before, charge forward in the
buggy, running over as many enemies as possible. Don’t
worry about exiting the vehicle and attacking on foot.
The other members of Carpenter’s unit take care of any
rebels still standing.
t
t
.
t
t
t
t
es
es
es
es
,
an
n
d d
d
d
th
th
th
th
eyey
y
ey
y
e
y
c
c
c
c
om
om
om
m
m
e
e
e
ou
ou
ou
t
t
t
to
to
to
to
a a
tttt
ac
ac
k
k
as
as
e
a
a
a
a
ch
ch
h
h
es
es
es
s
As
s
s
b
b
ef
or
e
e
c
c
ha
rg
r
ee
fo
fo
f
f
rw
rw
ar
ar
d
d
in
in
n
t
t
he
tt
tt
k
k
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
37
primagames.com
PRIMA Offi cial Game Guide
p
pr
pr
pr
pr
r
r
pr
p
pr
p
r
p
r
pr
pr
im
im
im
imim
im
im
im
im
im
im
im
im
im
im
im
im
im
im
m
ag
a
ag
ag
ag
ag
ag
ag
ag
ag
a
ag
ag
ag
am
am
am
am
am
am
am
am
am
am
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am
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es
es
es
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e
es
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om
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om
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m
CARIDAD QUARRY
CARIDAD QUARRY
BEEP, BEEP, BEEP
The Boxtcart’s light armor doesn’t stand up to
much and can blow up easily. Don’t get caught
inside when it goes sky high. Listen for the distinct
beeping noise the vehicle makes when it’s close to
exploding. Jump out before the beeping stops!
P,
BEE
P
B
EE
P
TIP
TIP
CO-OP: IT TAKES TWO
In the upcoming passage, explosives are rigged
just about everywhere. Here is a perfect oppor-
tunity to work as a team to get through the
passage unscathed. Have one person drive the
buggy at a quick, but careful pace. Another
person mans the mounted gun on the back.
Have this person detonate any nearby explosives
before they become a major threat.
:
IT T
A
C
O-O
P:
TIP
TIP
Drive
down the
southern path
to a gated
entryway.
Enter the
path slowly,
ignoring Sulli-
van’s advice.
Explosives
are rigged to
either wall and
if Carpenter
approaches
slowly, they
detonate
before he
reaches them rather than as he’s passing them.
Next, follow the road as it turns. An onscreen tip
explains how to use Nectar to see hidden explo-
sives on the path. Hug the inner wall to avoid the
explosives that detonate on the outer wall. Right
after the last explosive ignites on the outer wall,
move the buggy to the center of the road to avoid
an explosive on the inner wall near the end of the
spiral.
n
d
d
m
m
r
r
at
at
he
he
r
r
th
th
an
a
a
a
s
s
he
he
’s
p
p
as
si
si
ng
n
them.
the road
as
s
i
t turns An
on
n
s
sc
reen tip
ng them
h
-
Continue to
follow the road
as it turns
east. There are
explosives on
the east side,
so stay in the
center to avoid
being hit. The Boxcart passes more explosives.
Just stay in the center and they aren’t a threat.
p
p
ir
al
.
C
fofo
ll
as
s
ea
a
s
s
ex
ex
p
th
th
e
e
s
o
c
e
n
be
be
b
ing hit.
T
T
he
he
B
B
ox
ox
cart passe
s
s
mo
mo
re
e
e
xp
xp
Ju
Ju
st
st
s
ta
y
in
i
t
t
he
he
c
e
en
ter and
th
h
ey
a
re
e
n’
n
t
t
t
passe
s
s
more
Ahead of
Carpenter, the
road cuts off,
but with no
other route
available, he
must take
the jump.
After landing,
the vehicle
immediately
comes under
re from
enemy forces
hiding off to
the west.
Make swift
tracks and leave them, and another group hiding
farther down on the left, in the dust.
s
a
a
ve
ve
t
t
he
he
m,
m,
a
a
nd another
g
ro
up
up
h
id
in
g
o
o
n
th
th
e
le
le
ftft
in
i
the dust
up
up
h
h
id
id
in
g
he
he
,
,
,
,
ex
si
si
v
v
ex
e
af
af
m
m
m
an
an
a
sp
sp
sp
p
Exiting the warehouse, Carpenter is radioed by
Sullivan. He warns of a narrow passage ahead
that’s chock full of explosives. His advice: drive fast.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
126
MULTIPLAYER—DEATHMATCH
WELCOME TO THE ONGOING WAR FOR NECTAR CONTROL. FIGHT AS EITHER THE PROMISE HAND OR MANTEL FACTIONS
WELCOME TO THE ONGOING WAR FOR NECTAR CONTROL. FIGHT AS EITHER THE PROMISE HAND OR MANTEL FACTIONS
IN A NEVER-ENDING BATTLE FOR SUPREMACY. EACH SIDE IS GIVEN SPECIAL ABILITIES TO HEIGHTEN THEIR SKILLS
IN A NEVER-ENDING BATTLE FOR SUPREMACY. EACH SIDE IS GIVEN SPECIAL ABILITIES TO HEIGHTEN THEIR SKILLS
IN GAMES OF DEATHMATCH, TEAM DEATHMATCH, OR TEAM ASSAULT. FIGHT THE BATTLE LOCALLY WITH SPLIT-SCREEN
IN GAMES OF DEATHMATCH, TEAM DEATHMATCH, OR TEAM ASSAULT. FIGHT THE BATTLE LOCALLY WITH SPLIT-SCREEN
ACTION OR LAN PARTIES, OR FOR THE ULTIMATE NECTAR RUSH, TAKE THE FIGHT ONLINE WITH 16-PLAYER MATCHES.
ACTION OR LAN PARTIES, OR FOR THE ULTIMATE NECTAR RUSH, TAKE THE FIGHT ONLINE WITH 16-PLAYER MATCHES.
Deathmatch
This is a no holds
barred, knock-
down, drag-out,
multiplayer free-
for-all. There are
no alliances and no
friends, only the
cold, hard reality
of a world where it’s every man for himself.
n
o
it’s
ev
e
er
r
y
y
ma
a
m
n
n
n
n
fo
fo
fo
r
hi
hi
ms
m
l
el
ff.
s
ev
v
e
er
er
y
y
ma
ma
a
a
m
n
n
n
fofo
r
r
hi
i
hi
ms
m
el
el
ff.
l
l
ff
How to Take ‘em Down
How to Take ‘em Down
The following are general tips that any player can use
to rack up the kill count and avoid an early grave.
TAKE THE HIGH ROAD
ALL CHOKED UP
HOT SPOTS
ALL MINE
Stake out the high ground. Not only does it give you
the perfect spot to snipe from, but it can also keep
you out of the enemy’s sights.
Set up choke
points at ladders
or bodies of water.
Shooting is impos-
sible while trying
to swim or climb,
giving you the
chance to score
some easy kills.
Pay attention to
weapon locations.
Not only does
knowing where
they are allow you
to quickly recover
a favored weapon,
but you can also
lurk near them and kill enemies who come looking for
their favorite pick-up.
U
P
r
.
-
U
P
u
u
u
,
,
,
,
or
or
r
nd
k
k
il
il
l
l
l
en
e
em
m
ies wh
o
co
o
m
me
loo
ki
ki
ng
ng
n
f
o
o
up
or
r
k
k
il
i
l
i
l
l
l
en
em
m
ie
s
wh
o
co
o
m
me
l
oo
ki
ng
ng
n
f
o
o
or
r
e looki
ng
ng
f
o
Remember,
this battle is
every man
for himself!
There is no
reason not to
take Nectar from
fellow troopers or
weapons out of the hands
of like-minded rebels.
M
M
INE
A
A
A
L
L
L
L
L
M
M
e
me
me
m
m
h
is
b
b
a
a
T
T
T
T
H
H
H
E
E
H
H
I
I
G
G
H
H
R
O
A
D
T
T
T
T
T
T
T
T
T
T
AA
A
A
A
A
K
K
K
K
E
E
E
o
o
es
e
it gi
ve
e
y y
ouou
ou
ou
ou
ou
t
t
t
th
t
th
th
e
e
e
hi
h
h
h
gh
g
g
roro
u
un
d.
N
N
ot
t
o
nly d
o
S
S
St
St
St
St
St
St
St
St
St
S
St
S
S
t
S
S
S
S
S
ak
ak
ak
ak
ak
a
a
a
a
a
e
e
e
e
o
o
o
o
l
k
f
f
i
i
f
b
b
i
hh
h
h
t
th
ev
ev
f
f
R
th
t
T
T
T
H
H
E
E
T
T
T
T
T
T
T
A
A
A
A
A
A
K
K
K
K
E
E
E
at
at
at
t
mm
ms
is
is
nn
n
Ne
t
r
on
-
m
m
m
m
at
at
at
at
t
t
t
t
t
t
tl
t
t
e
e
isis
ma
m
ma
a
m
n n
n
n
s
s
s
el
l
f!
f!
f!
f!
s
s
s
s
n n
o o
o
n
n
n
n
ot
o
t
t
t
o
o
o
o
o
ec
e
e
c
ta
ta
r
f
fr
fr
f
fr
om
om
ro
r
op
op
p
p
p
e
er
s
oror
r
r
or
or
r
n
s
s
o
ou
o
o
o
o
o
t
of
of
f
t
he
h
an
ds
s
mi
m
m
nd
nd
e
d
r
ebeb
elel
s.s.
b
b
b
b
er
er
er
e
e
,
,
,
t
t
t
tl
e
e
is
is
s
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
127
primagames.com
PRIMA Offi cial Game Guide
MULT I P L AY E R D E AT H M AT C H
MULTIPLAYER—DEATHMATCH
Deathmatch Maps
It’s every man for himself in this mode. Promise Hand comrades turn on one another and Mantel troops
are ready to open up a can on anyone or anything standing in their way.
MML
This map, in a desolate ravine, has bases for both
Mantel and the Promise Hand. Given the open
terrain, the factions are forced to take risks to
nd opponents. Fortune often favors the brave who
attempt this fi rst. Act before other players have
had an opportunity to stake out a good position.
MANTEL’S GUIDE TO STAYING ALIVE
Here are a few things Mantel boys should keep in
mind when running through the valley of this map.
Shoot Up
This is an ideal
level for sniping.
Too bad many of
the sniper rifl es
are in hazardous
positions.
Instead of
risking the
pick-up, use Nectar Focus sniping as much as
possible.
g.
g.
o
f
f
s
s
u
s
ec
ec
ec
e
tata
ta
t
r
r
r
r
o
o
Fo
Fo
cu
cu
c
c
s
sn
sn
p
ip
in
g
g
as m
uc
uc
h
h
as
tata
a
r
r
r
r
Fo
Fo
Fo
Fo
cu
c
u
c
s
s
sn
sn
ip
ip
ing as m
uc
c
h
h
as
uch as
Th
Th
Th
Th
is
i
is
map,
in
n
a a
a
a
d
d
d
d
e
es
e
s
e
olol
at
at
at
e
e
e
ravi
ne
e
,
,
ha
ha
s
s
b
ba
ba
a
se
se
se
se
e
s
s
s
s
fo
fo
r
r
b
bo
th
t
th
M
M
M
M
t
l
d
d
d
d
tt
h
h
h
h
P
PP
i
H
H
d
G
G
i
t
t
h
h
h
M
M
M
M
HeHe
m
m
SS
S
S
Th
T
Th
Th
Th
Th
l
e
le
le
v
v
v
To
To
To
o
th
t
th
th
t
th
t
a
ar
ar
ar
po
po
po
po
po
po
po
po
In
ris
f
b
b
h
PP
PP
MF
MA
BS
BS
DP
MA
MA
HC
HC
HC
HC
HC
HC
RT
OS
OS
MD
MD
SN
SN
P
SN
MD
MD
S
S
SC
SC
BX
BX
LO
B72 Sniper
BlackSaw
Boxcart
Diplomat
Donkey Puncher
Hard Candy
Spring Cleaner
Dragon de la Gente
Lobo
Macho
Malafruita
Mano del Dios
Oso
Pinpointer
Razor Tongue
LEGEND
Mantel
Promise Hand
PP
MF
MA
BS
DP
HC
RT
OS
Pi
npo
i
nte
r
PP
PP
PP
R
azor
T
on
g
u
e
RT
R
RT
MD
B
72 Snipe
r
B
lackSaw
BS
BS
SN
SN
SC
r
Box
car
t
r
BX
Oso
OS
OS
LO
D
ragon de la G
e
Lobo
Mac
h
o
Mal
afr
uit
a
MF
MF
MA
MA
MA
Ma
n
o
de
l Di
os
MD
MD
LO
LO
DR
DR
DR
LO
LO
P
P
P
P
P
O
O
DR
P
P
P
P
P
MU
MU
MU
MU
M
M
HC
HC
LO
LO
R
R
R
S
S
S
S
BS
BS
PP
PP
F
F
BS
BS
F
F
F
F
F
F
P
D
DP
D
DP
M
M
D
M
M
M
M
MD
DR
DR
S
O
O
O
O
S
S
OS
N
S
S
N
R
D
D
R
DR
R
R
R
DR
R
DR
T
RT
RT
DP
BS
BS
SN
SN
OS
OS
BS
S
N
S
N
P
P
DP
DP
DP
HC
HC
Hard
C
and
y
HC
HC
Diplom
at
Donkey Punche
r
DP
DP
Spr
ing
C
leane
r
SCSC
D6
D6
D6
D6
C
C
H
H
HC
H
N
S
SN
N
S
SN
H
H
H
H
H
H
N
S
SN
S
SN
D6
D6
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
128
With a Bang
Plant as many
grenades as possible
around vehicle
spawning locations.
These highly traffi cked
areas are well worth
the explosive invest-
ment.
Wi
i
th
th
a B
a
an
an
an
n
g
g
P
l
a
g
r
e
a
r
o
sp
s
a
Th
Th
e
ar
a
e
e
th
th
th
e
e
m
me
g
g
P
g
a
s
s
s
T
T
aa
t
t
t
m
m
Wi
i
th
th
a
B
a
a
T
T
t
t
Drop ItWait a Sec
Though always
appealing, the Dragón
de la Gente is ineffec-
tive on this map. Do
not use it unless you
feel like regretting it.
n
-
When things start getting too hot to handle, duck into avail-
able buildings to allow health to recover after being shot.
W
W
W
W
W
WW
W
D
D
D
D
W
W
W
W
W
Wa
W
a
W
W
W
W
W
a
W
a
a
it
it
it
i
i
t
a
a
a
a
S
S
S
ec
ec
Th
Th
ap
p
de
d
d
d
de
d
ti
t
ti
ti
ti
t
v
v
v
n
no
no
n
fe
fe
fe
e
e
W
W
W
Wh
h
h
h
W
W
W
en
n
e
t
t
t
hi
ng
ng
ng
ng
s
s
st
st
art
ge
e
tt
tt
in
in
g g
to
to
o
ho
ho
t
t
to
to
h
an
dl
e
e,
d
uc
c
k k
in
to
to
to
a
a
va
va
il
il
il
l
-
-
-
-
-
a
ab
a
b
l
le
le
b
b
b
u
ui
u
ld
in
n
n
gs
g
s
t
t
o allow
he
e
alth to recover
a
af
te
e
r be
in
in
g
g
sh
o
ot
W
W
W
Wa
a
a
i
t
it
a
a
a
a
S
S
e
e
d
kk
i
t
t
t
i
il
il
PROMISE HAND’S WORD TO THE WISE
With the Promise Hand, things are never easy, but the
following strategies make victory a little more likely.
Shanty Town
B72 Sniper
BlackSaw
Diplomat
Donkey Puncher
Hard Candy
Spring Cleaner
Dragon de la Gente
Lobo
Malafruita
Mano del Dios
Oso
Pinpointer
Razor Tongue
LEGEND
Mantel
Promise Hand
PP
PP
PP
MF
BS
BS
DP
DP
HC
HC
HC
RT
RT
OS
M
M
OS
OS
MD
MD
SN
SN
MF
MF
SN
SN
HC
HC
HC
HC
SC
SN
SN
LO
LO
LO
P
PP
DR
DP
DP
DP
P
P
P
DR
P
P
R
R
SC
SC
D
D
D
M
M
M
M
MD
OS
PP
DP
D
P
P
P
P
M
MD
P
P
N
S
N
SN
RT
P
P
P
P
M
M
P
P
DP
DP
DP
DP
P
P
P
P
P
P
M
M
D
D
D
D
DPDP
D
D
D
D
O
L
LO
N
S
N
N
SN
L
O
LO
L
L
L
L
L
L
L
L
R
D
R
DR
O
RT
RT
R
RT
S
S
O
OS
OS
D6
D6
M
S
S
S
SC
M
M
M
D
MD
O
O
S
OS
M
M
C
C
M
M
MD
MD
P
P
P
P
PP
P
P
P
P
P
P
D
P
P
P
R
D6
D6
PP
MF
e
n
DP
HC
RT
OS
R
azor
T
on
gue
RT
RT
MD
B
7
2
S
n
ipe
r
SN
n
SC
r
B
l
ac
k
Sa
w
r
BX
Pi
npo
i
nter
PP
PP
LO
e
Dragon de la
Ge
M
ano
d
e
l
Di
o
s
O
so
OS
OS
MD
MD
Ma
l
a
fr
u
i
ta
MF
MF
Lob
o
LO
LO
DR
P
r
om
i
s
e
H
an
Dip
lomat
D
on
k
e
y
P
unc
h
e
r
DP
DP
Hard Cand
y
HC
HC
Spr
ing
Cleane
r
SCSC
D6
D6
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
2
TABLE OF CONTENTS
WELCOME TO THE
W
ORLD OF
H
AZE
..................
4
Controls ......................... 4
Boot Camp ....................... 4
The Might of Mantel .......... 4
The Savvy Promise Hand .... 4
Riding High ....................... 4
Game Screen ................... 5
Inside the Yellow Helmet ..... 5
Through the Eyes
of a Rebel ......................... 5
Menus ............................ 6
Main Menu ....................... 6
Multiplayer Menu .............. 6
Pause Menu ..................... 7
THE WORLD OF HAZE .......... 8
Mantel Global Industries ... 8
Nectar ........................... 8
The Promise Hand ............ 8
Shane Carpenter ............. 9
Gabriel “Skin Coat”
Merino ........................... 9
Morgan Duvall .............. 10
Adrian Teare ................ 10
Francis Peshy ................ 10
Bobby “Watchstrap”
Daily ............................ 11
THE ARSENAL ....................12
Nectar ......................... 12
Nectar Perception ........... 12
Melee Blast .................... 12
Nectar Resilience ............ 12
Nectar Focus .................. 12
Nectar Foresight ............ 12
Mantel Weaponry ........... 12
The “Diplomat”—
Wilson D6 Pistol ............. 12
The “BlackSaw”—
B72 Assault Rifl e ............ 13
The “Donkey Puncher”—
DP118 Combat Shotgun .. 13
The “Hard Candy”—
387L Rocket Launcher ..... 13
B72 Sniper ..................... 13
”Spring Cleaner”—SK3
Fragmentation Grenades .. 13
The “Heavy Gun”—JM90 .. 13
The Promise Hand
Weaponry ...................... 14
The “Razor Tongue” .......... 14
The “Lobo” (Wolf) ............ 14
The “Oso” (Bear) .............. 14
The “Mano del Dios”
(Hand of God) .................. 14
The “Dragón de la Gente”
(The People’s Dragon) ...... 15
The “Pinpointer” .............. 15
”MalaFruta” (BadFruit) ..... 15
Nectar Grenades ............. 15
Mantel Vehicles ............. 15
The “Boxcart” .................. 15
”Mrs. Mantel” ................. 16
The “BigBoy” ................... 16
The “Dumpster” ............... 16
The Promise Hand
Vehicles ........................ 17
The “Macho” (Stag) .......... 17
The “Mula” (Mule) ............ 17
The “Palo Hueco”
(The Hollow Bat) .............. 18
The “Diente de la
Serpiente” (The
Serpent’s Tooth) .............. 18
The “Pecho del Rhino”
(Chest of the Rhino) ......... 19
MANTEL LAND CARRIER..... 20
Welcome to Mantel
Global Industries ............ 20
Board Your Squad’s
Dropship ...................... 22
SE LVA REGION .....................23
Secure Crash Site ......... 23
Enter the Jungle .............. 23
Wipe Out the Remaining
Rebels ........................... 26
Proceed to the
Crash Site ...................... 27
Eliminate Rebel
Presence ........................ 28
Check the Pilot’s
Condition ........................ 30
Hold Off the Rebel
Counterattack ................. 30
Move to the
Extraction Point .............. 31
RETURN TO THE
L
AND CARRIER ....................32
The Observatory Deck .... 32
Catch Up with
Duvall’s Squad ................. 32
The Dropship ................. 33
Join Up with Duvall
and Board the Dropship ... 33
CARIDAD QUARRY ............... 34
Chase Down “Skin Coat”
Merino ........................ 34
Board the Boxcart and
Escape Out of the
Quarry Bowl .................... 34
Reach the Copper Plant .. 35
Open the Gate ................. 36
Defeat the Ambush .......... 39
Enter the Old
Copper Plant ................... 41
CARIDAD SMELTING
P
LANT ................................42
Capture Merino ............. 42
Get to Maintenance
Room and Activate Lever .. 43
Get to Control Room
and Activate Lever ........... 45
Get to Section D .............. 45
Proceed Deeper into
Copper Plant Complex ...... 46
Destroy the Server
Controlling AA Guns ......... 49
Follow the Crucibles ......... 51
Change Crucible Path ....... 52
Find the Moving Walkway
Controls and Use it to
Follow Merino ................. 52
Follow Duvall’s Squad
to Evac Site .................... 54
DESERTED SWA M P ............. 56
Survive the Swamp ........ 56
Escape Mantel Ambush .... 57
Follow Rebel.................... 58
CIDADE DE DEUS ................ 59
Welcome to The
Promise Hand ................ 59
Follow the Rebel Guide ..... 59
Kill Watchstrap
and Peshy ....................... 61
GAMBOU SOUTH BEACH ......63
Make Your Way to the
Beached Container Ship .. 63
Drive to the Beach ........... 63
Traverse the Beach .......... 65
Use the Mortar to
Destroy the Blockade ....... 65
Navigate through
the Fortress ................... 67
Pass Safely Through
the Minefi eld ................... 68
Enter the Container Ship .. 68
Escape the Mantel
Ambush .......................... 69
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
3
primagames.com
PRIMA Offi cial Game Guide
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TABLE OF CONTENTS
TABLE OF CONTENTS
THE FALCON......................70
Search the Container
Ship for the Source of
the Distress Signal .......70
Escape from the
Container Ship .............72
LAS PALMAS
S
UDOROSAS .......................77
Get to the Roof
for Evac ......................77
Go Through Caves
onto Beach ....................77
Get into Hotel Lobby .......78
Get into Hotel
Courtyard ......................79
Negotiate Through
Roof Garden ..................82
Destroy the Attacking
Dropship .......................82
CIDADE DE DEUS
D
EFENSE ............................83
Defend the Rebel Base ...83
Suppress the Trooper
Onslaught ......................83
Help Defend the
Market Area ..................83
Clear the Villa of
Troopers .......................84
Destroy the Three
Artillery Guns .................84
Work Your Way
Through the Village .........85
Find a Rocket Launcher
and Destroy the Tank ......87
Rendezvous with Merino
at the Church ................88
Hold Back the Trooper
Onslaught ......................90
Lay Mines Across the
Courtyard ......................90
Evacuate the Rebel
Base with Merino ...........90
Defeat Duvall’s
Dropship .......................91
Meet Merino in the
Front of the Church ........92
Follow Merino ...............92
BOA BRIDGE ...................... 93
Escort the MML
Across the Bridge .........93
Clear Out the Mines! .......94
Destroy the Dropship
Pod at the End of the
Bridge ..........................95
Meet Up with Merino
Near the MML ...............95
Blow Up the Road
Bridge ...........................96
Arm the Bomb at Site D
Below the Bridge ............96
Arm the Bomb at Site B ..97
Advance Up the
Mountain Path ...............97
DIENTES DE VACA .............98
Take the Mountain
Road to the
Observatory Base .........98
MIRADOR DEL ÁGUILA ..... 105
Disable Nectar
Administrator ............105
Proceed Through
Visitor’s Center ............105
Climb to Cable Car
Station ........................106
Get Across Boa Valley ...109
Enter Main
Observatory Complex ....110
Get Out of Complex
Through Emergency
Doors .........................113
Take Down the Black
Ops Handling the
AA Guns ......................113
Proceed to Helipad
for Evac ......................114
LAND CARRIER ASSAULT ...115
Prepare for the
Final Assault ..............115
Meet Merino in the
Clearing ......................115
Meet Merino Near
the SUVs ....................116
Open the Rear Door
of the Land Carrier .......116
Destroy the Four Fixed
Guns on the Sides ........116
Destroy the Valves
Controlling the Door .....117
Find the Defense Grid
Control Room and
Disable Defenses ........118
Find the Control Room
and Open the Hangar
Doors .........................118
Work Your Way
Through the Hangar ......119
Destroy the Attacking
Dropship .....................120
Defend the Hacker
While He Disarms the
Defense Grid Controls ..120
Find Elevator Switch
and Ascend to the
Deck ...........................122
Defeat the Dropship
Attack .........................122
Get to the Upper
Control Room ...............123
Kill Duvall ....................124
Meet Merino on the
Main Deck and
Evacuate the Land
Carrier ........................125
MULTIPLAYER
D
EATHMATCH ................... 126
Deathmatch ...............126
How to Take ‘em Down ..126
Deathmatch Maps .......127
MML...........................127
Shanty Town ................128
POW ...........................130
Nectar Caves ...............131
Swamp ........................133
Land Carrier ................134
MULTIPLAYER
T
EAM DEATHMATCH ..........136
Team Deathmatch .......136
How to Take ‘em Down ..136
Team Deathmatch
Maps ........................137
MML...........................137
Shanty Town ................138
POW ...........................140
Nectar Caves ...............141
Swamp ........................143
Land Carrier ................144
MULTIPLAYER—TEAM
A
SSAULT ..........................146
Team Assault .............146
How to Take ‘em Down ..146
Team Assault Maps .....147
MML...........................147
Shanty Town ................149
POW ...........................151
Nectar Caves ...............153
Swamp ........................155
Land Carrier ................157
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Prima Games logo is a registered trademark of
Random House, Inc., registered in the United States
and other countries. Primagames.com is a registered
trademark of Random House, Inc., registered in the
United States.
© 2008 by Prima Games. All rights reserved. No
part of this book may be reproduced or transmitted
in any form or by any means, electronic or mechanical, including
photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima
Games is a division of Random House, Inc.
Senior Product Manager: Donato Tica
Editor: Alaina Yee
Design & Layout: Calibre Grafi x
Manufacturing: Suzanne Goodwin
© 2008 Ubisoft Entertainment and Free Radical Design Limited.
All Rights Reserved. Haze is a trademark of Ubisoft Entertainment
and Free Radical Design. Free Radical Design and its associated
logo are trademarks of Free Radical Design Limited. Ubisoft, Ubi.
com, and the Ubisoft logo are registered trademarks of Ubisoft
Entertainment in the U.S. and/or other countries. Developed
by Free Radical Design Limited.
All products and characters mentioned in this book are
trademarks of their respective companies.
Please be advised that the ESRB Ratings icons, “EC”,
“E”, “E10+”, “T”, “M”, “AO”, and “RP” are trademarks
owned by the Entertainment Software Association, and
may only be used with their permission and authority.
For information regarding whether a product has been
rated by the ESRB, please visit www.esrb.org. For
permission to use the Ratings icons, please contact
the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to deter-
mine that the information contained in this book
is accurate. However, the publisher makes no
warranty, either expressed or implied, as to the
accuracy, effectiveness, or completeness of the
material in this book; nor does the publisher
assume liability for damages, either incidental or
consequential, that may result from using the
information in this book. The publisher cannot
provide any additional information or support
regarding gameplay, hints and strategies, or
problems with hardware or software. Such
questions should be directed to the support
numbers provided by the game and/or device
manufacturers as set forth in their documenta-
tion. Some game tricks require precise timing and
may require repeated attempts before the desired
result is achieved.
ISBN: 978-07615-5762-3
Library of Congress Catalog Card Number:
2007936221
Printed in the United States of America
08 09 10 11 GG 10 9 8 7 6 5 4 3 2 1
PRIMA OFFICIAL GAME GUIDE
Stacy Dale, James Manion, Peter
McCullagh, Andrew Bartosh
PRIMA GAMES
An Imprint of Random House, Inc.
3000 Lava Ridge Court, St. 100
Roseville, CA 95661
www.primagames.com
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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