14
PRIMA Offi cial Game Guide
primagames.com
Each 3D level comes with a map
labeling important points of interest,
where to use Paint and Thinner, hidden
pins and extra content, projector screen
locations, and more. The map also
numbers the most logical route through
the level; follow the numbers and read
the corresponding text and screens for
strategies on how to overcome each
obstacle. A “Things to Do” scroll at
the beginning of each walkthrough
quickly outlines your main tasks on
the level. We also begin each section
with a list of available quests in that
area. Because many quests can be
performed in any order you choose,
we always list them alphabetically.
Sidebars draw your attention to key
elements of the level, such as Junction
Points, enemies, bosses, gremlins, pins,
extra content, and optional quests. If you read an entire walkthrough section, you should have no trouble fi nding everything
in the level, from the fastest path to the exit projector screen to the craziest hidden item.
How to Use the Walkthroughs
16
PRIMA Offi cial Game Guide
primagames.com
Dark Beauty Castle – The Mad Doctor’s Lab
17
DARK BEAUTY CASTLE
The Mad Doctor’s Lab
1
2
3
4
5
6
Level Overview
After being sucked into the Wasteland
by a strange ink monster, you awake
shackled to a circular operation table.
A Mad Doctor pulls various levers
on a nearby control panel and arms
a giant robotic contraption hovering
over you with weapons like scissors,
chain saw, and a plunger to pluck
out your heart. With the help of a
mischievous rabbit and teleporting
gremlin, you manage to break free
of your bonds and survive for now,
but can you disable the Mad Doctor’s
menacing machine?
You stand nose to corkscrew with the
Mad Doctor’s Machine when you
begin the game. Move right away;
the Machine has a long reach and
will either knock you off the upper
balconies, which causes one health
pip loss when you hit the ground
below, or damage you directly for one
health pip with its sharp blades. The
gremlin Gus shouts encouragement
1
and gives you hints on how to defeat
the contraption, so heed his advice.
Things to Do
• Disable the fi rst control panel
• Disable the second control panel
• Search the area for power-ups
• Visit the secret treasure room
• Rendezvous with Gus at the exit
Dark Beauty Castle Quests
• Escape Dark Beauty Castle
Find a way out of Dark Beauty Castle. Gus
guides you and shares his knowledge along
the way.
• Return Home
Find out how to escape Wasteland. Oswald
the Lucky Rabbit was involved in your arrival
here. Perhaps he knows how you can get
home.
• Rescue All Gremlins
Rescue all of the trapped gremlins in
Wasteland. Forces loyal to the Mad Doctor
have been caging troublesome gremlins
wherever they fi nd them.
Head right and stop behind the fi re
receptacle at the foot of the stairs.
The Machine’s red eye scans for you,
but can’t locate you behind this cover
spot. When the Machine looks away,
sprint up the stairs to the fi rst control
panel.
2
Gus explains how to defeat the Mad
Doctor’s Machine. Stand next to the
fi rst control panel and perform two
spin moves. Part of the Machine
explodes, but it’s not fi nished yet. Gus
teleports to the next control panel on
the far side of the chamber and draws
the Machine’s attention while showing
you the next target.
3
Take a running leap and vault over to
the next stone platform as you circle
the upper level. Keep at a dead run
or else the Machine will catch up with
even your fl eet feet. When you reach
the wooden section, jump over the last
gap (where the Machine smashed at
Gus earlier) and land near Gus and
the second control panel.
TIP
If you fall off the upper level, it’s
not a big deal. You’ll likely take a
point of damage from the fall, but
you can run back to the starting
area and follow the steps back up
to the fi rst control panel and then
across the platforms to the second
control panel.
Spin twice in front of the second
control panel to disable the Mad
Doctor’s Machine. It sparks, quivers,
and then hangs dead. You now can
explore the chamber without being
attacked.
When the Mad Doctor’s Machine
grinds to a halt, a secret door opens
on the lower area. Check out the
secret room (map location 5) before
speaking with Gus again at the exit
doors (map location 6).
Gremlin Gus
Confused and scared in Dark Beauty Castle,
you’re lucky you have a friend in Gus the
Gremlin when you fi rst arrive in Wasteland.
Gus serves as your companion and guide,
always ready with helpful knowledge about
friends and foes, places and things, and even
gameplay tutorials. Even if you can’t see
Gus, he’s always nearby and will speak up
whenever he has something constructive to
offer.
4
Retrace your steps and smash apart
any resources with your spin move.
Chests, barrels, banners, suits of
armor, and miscellaneous machinery
parts all contain power-ups. If you’re
low on health pips, a resource will
likely hold a health power-up (pink
Mickey ears). If you need Paint or
Thinner, the resource will probably
contain some of that as well. If you’re
full on everything, the resource will spit
out a red e-ticket, or, if you’re lucky,
several e-tickets. Special white e-tickets
reward you with 10 e-tickets.
Legend
Waypoint
Projector (in) Projector (Out)
#
Extra
Content
Collectible
Pin
Gremlin
Point of
Interest
Direction
Use Paint
Use Thinner
Epic_Mickey_CH03.indd 16-17 11/5/10 12:58 PM
98
PRIMA Offi cial Game Guide
primagames.com
Mickeyjunk Mountain – Oh, What a Night
99
There are two cannons ahead. Wait until the
fi rst one fi res, hop up on the ledge, and jump
atop the fi rst cannon’s barrel.
Skip over the broken wall, and jump over the
barbed wire to the downed tank on the far
side. If you hit barbed wire, it bounces you
back and removes one health pip.
Wait for the second cannon to fi re, then leap
over the barrel to avoid a cannonball to the
gut. You can pick up a health power-up above
the broken wall behind the twin cannons.
Stand on the downed tank and wait for the
overhead plane to drop its bomb into the
crater just past the tank. Double-jump up to
snatch the next e-ticket and carry on.
From the friendly tank, leap over the next
barbed wire fence, then double-jump up
on the broken wall. Jump to reach a health
power-up or slide down to grab an e-ticket as
you land behind the next cannon.
Hop up on the tread of the next friendly tank.
Wait a few seconds and it drives forward.
Vault over the cannon after it fi res and drop
down into the lower trench.
After the cannon fi res, double-jump over the
barrel and land behind it.
Double-jump out of the trench and land in
front of the next cannon.
You’ve now reached the dead tree with the
fi lm reel fl oating above the left branch. The
tree’s right branch holds a machine gunner.
Wait for the bullets to rain down and then run
behind them as they spray to the right.
Approach the fi nal cannon. Perform a spin
move to lower the barrel and point it at the
nearby building.
The exit projector is hidden inside the
building. The lowered cannon blasts through
the wall and opens the area.
You’ve made it to the end and completed the
Ace of Spade’s second challenge.
Leap off the cannon barrel and pull the
skyward e-tickets toward you as you drop into
the building.
Oh, What a Knight
You appear on a road leading to a medieval
castle. Crocodiles protect the moat outside
the walls, while mechanical guards patrol the
castle. It’s up to you to face the castle’s mighty
knight and rescue the damsel in distress.
The moat is fi lled with crocodiles that dive
under the water at regular intervals. Wait
for the fi rst crocodile to burst through the
water’s surface, and stay away from its
snapping jaws.
Move to the right and double-jump over the
donkey. Grab the e-ticket, and land near the
edge of the moat.
When the fi rst crocodile settles on the water, jump
across and land on its head. Hop across the three
crocodiles before they dive back down, and grab
the e-tickets on the way to the castle.
Stop moving when the door begins to shake.
Wait for the lion to pop out from behind the
door, and jump on its head. Double-jump up
to the left and land by the lever.
Enter the castle and double-jump over the
guard to the right. Be sure to avoid the tip of
the guard’s sword. When you land, slowly
approach the door to the right.
Spin move near the lever to lower the
drawbridge. Grab the health power-up if you’ve
suffered any damage. Collect the e-tickets on
the drawbridge and return to the lever.
Hop over the guard and continue through the
hole in the wall.
Face the guard to the right. Wait for the
guard to march away, then jump across the
gap.
Epic_Mickey_CH06b.indd 98-99 10/18/10 8:43 PM
For 2D levels, it’s much easier. The
2D levels look like fi lm reel–themed
pages and show you the step-by-step
progression through the level. Each
screenshot captures an important
action on the level, and the caption
below explains what to do. Follow the
screenshots and captions to collect
every e-ticket and the important fi lm
reel on your way toward the projector
screen exit.
TABLE OF CONTENTS
THE BASICS
ENTERING WASTELAND
Wasteland and Its Worlds
Critical Path and Side Quests
Junction Points
Maximizing Your Resources
Collecting Extras
Playthroughs
How to Use the Walkthroughs
DARK BEAUTY CASTLE
GREMLIN VILLAGE
MEAN STREET AND OSTOWN
MICKEYJUNK MOUNTAIN
TOMORROW CITY
PIRATES OF THE WASTELAND
LONESOME MANOR
BEATING THE BLOT
APPENDIX