GAMES MICROSOFT XBOX NIGHTCASTER-DEFEAT THE DARKNESS User manual

Category
Video games
Type
User manual
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Tu r n P a g e
Select Options
Get the
strategy
guide
Table of Contents
Using the Xbox Video Game System..... 2
Using the Xbox Controller ...................... 3
Game Controls .......................................... 4
Our Story ................................................... 6
Getting Started ......................................... 8
Saving & Loading Games ....................... 9
The Game Screen .................................. 10
The Spell Book
Spell School Pages .......................... 12
Runes Page....................................... 13
Wizardry Page ................................. 14
Options Page .................................... 15
The Nightcaster’s Minions ..................... 16
Arran’s Friends & Allies. ........................ 18
Enchanted Places .................................... 19
Collectibles ............................................. 20
Schools of Magic
Fire Spells.......................................... 22
Water Spells....................................... 23
Light Spells........................................ 24
Dark Spells ........................................ 25
Credits ...................................................... 27
Warranty .................................................. 28
Customer Support .................................. 29
1
Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic
seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from falling
down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience
these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther
from the television screen, using a smaller television screen, playing in a well-
lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
Other Important Health and Safety InformationOther Important Health and Safety Information
Other Important Health and Safety InformationOther Important Health and Safety Information
Other Important Health and Safety Information The Xbox Instruction Manual
contains important health and safety information that you should read and
understand before using this software.
Avo i d Da m ag e t o You r Te l e v is ion
Do not use with certain televisions.Do not use with certain televisions.
Do not use with certain televisions.Do not use with certain televisions.
Do not use with certain televisions. Some televisions, especially front- or rear-
projection types, can be damaged if any video games, including Xbox games,
are played on them. Static images presented during the normal course of game
play may “burn in” to the screen, causing a permanent shadow of the static
image to appear at all times, even when video games are not being played.
Similar damage may occur from static images created when placing a video
game on hold or pause. Consult your television owner’s manual to determine
if video games can be played safely on your set. If you are unable to find this
information in the owner’s manual, contact your television dealer or the
manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public performance,
rental, pay for play, or circumvention of copy protection is strictly prohibited.
Using the Xbox Controller
Expansion slot AExpansion slot A
Expansion slot AExpansion slot A
Expansion slot A
Right triggRight trigg
Right triggRight trigg
Right triggerer
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Left Left
Left Left
Left trigtrig
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RightRight
RightRight
Right
thumbstickthumbstick
thumbstickthumbstick
thumbstick
DirDir
DirDir
Directionalectional
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padpad
padpad
pad
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Expansion slot BExpansion slot B
Expansion slot BExpansion slot B
Expansion slot B
A bA b
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1. Insert the Xbox Controller into any controller port on the front
of the Xbox console. For multiple players, insert additional
controllers into available controller ports.
2. Insert any expansion devices (for example, Xbox Memory Units)
into controller expansion slots as appropriate.
3. Follow the on-screen instructions and refer to this manual for more
information about using the Xbox Controller to play Nightcaster.
LeftLeft
LeftLeft
Left
thumbstickthumbstick
thumbstickthumbstick
thumbstick
3
Using the Xbox
Video Game System
1. Set up your Xbox™ video game system by following the
instructions in the Xbox Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the Nightcaster disc on the disc tray with the label facing up
and close the disc tray.
5. Follow the on-screen instructions and refer to this manual for more
information about playing Nightcaster.
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive:
Insert only Xbox-compatible discs into the disc drive.
Never use oddly shaped discs, such as star-shaped or
heart-shaped discs.
Do not leave a disc in the Xbox console for extended periods
when not in use.
Do not move the Xbox console while the power is on and a disc
is inserted.
Do not apply labels, stickers, or other foreign objects to discs.
Disc trayDisc tray
Disc trayDisc tray
Disc tray
ContrContr
ContrContr
Controller port 1oller port 1
oller port 1oller port 1
oller port 1
ContrContr
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oller port 2
ContrContr
ContrContr
Controller port 4oller port 4
oller port 4oller port 4
oller port 4
ContrContr
ContrContr
Controller port 3oller port 3
oller port 3oller port 3
oller port 3
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7
Our Story
he world has fallen into never-ending night,
plagued by a strange darkness called the
Layman’s Curse. It descended on the fields
like a cold, black mist, smothering the life
from all it touched, leaving the ground scarred and
barren. It is an evil spell conjured by the Nightcaster
in its bid to destroy humanity.
But the world has a champion, a young boy named
Arran, whose fate is about to be revealed.
One day, while playing with his friends, Madelyn and
Lochran, Arran encounters a mysterious glowing Orb.
It tells Arran of the Nightcaster and of its plot to destroy
the world. Arran, it explains, is the chosen one, the
redeemer who must fight the evil and relight the world.
Yet, victory will come at a high cost. Arran must learn
the ways of magic, but to do so he must be hidden away
for many years, away from his friends, his homeland,
and his parents. It is the only way. Reluctantly, the
boy agrees.
Years later, the fledgling wizard emerges to discover his
parents dead, his land consumed by evil, and his friends
leading a rebellion against hoards of vile creatures
inhabiting the world.
There is no time to spare. Armed only with an ancient
spell book and a staff made from a branch of the sacred
Yew Tree, Arran sets upon his quest to reunite the four
essences of Magic—Fire, Water, Light, and Dark—to
gain the power he’ll need to defeat the Nightcaster.
6
Saving & Loading Games
9
Save (Mushroom Rings)
When Arran steps into a mushroom ring (see page 19), the Spell Book
opens to the Save page.
If the game was previously saved, the next available slot is
automatically selected. To save, press the A button.
If the current game has not been saved, or if you want to save to a
different slot, select a storage device (MU or hard disk), press the
A button, select a slot to save to, and then press the A button again.
Load
To load a saved game, select Load Game from the Main Menu or the
Options page. Select the storage device where your game was saved
(MU or hard disk), and then press the A button. Select the game you
want to load, and then press the A button again.
Getting Started
8
To begin the game, press
START. The Spell Book
opens to the Main Menu.
Select the option you
want, and then press
the A button.
New Game
Begin a new game. Your adventure starts with a cinematic and
tutorial. To skip the cinematic, press START.
Continue
Load the most recently saved game from an Xbox Memory Unit (MU)
or the hard disk.
Game Demos
Check out demos of other exciting games available for your Xbox
video game system.
Readied Spells
Three additional spells
stand ready to be cycled
into the Active Spell Sphere.
Any combination of spell
types can be placed in the
queue and can be changed
whenever you want using
the Spell Book.
11
Spell Level
Indicator
Indicates the power level of
the spell Arran is conjuring.
As a spell charges, the lights
flash to show what level is
ready to be cast.
Active Spell
Sphere
Contains the spell that
Arran is currently using.
THE
Mana Indicator
Shows the amount of mana
(spell energy) Arran has.
Mana is used whenever Arran
casts a spell or uses a rune.
Mana replenishes itself
naturally, but it takes time.
10
Health Indicator
Shows Arran’s life force. When Arran is
attacked, his life force decreases. If he is
poisoned, the indicator turns green and his
health slowly drains until the poison wears
off. If the indicator runs dry, Arran will die
and you must restart or load a saved game.
Game
Screen
13
Changing the Readied Spells
To change spells in the Readied Spell queue, select a spell on the left
page, pull the left trigger to cycle the spells in the Readied Spell
queue until the spell you want to replace appears in the Active Spell
Sphere, and then tap the right trigger to insert the new spell.
Runes Page
When Arran discovers a rune, it is automatically placed in its proper
slot on the Runes page.
To equip Arran with a rune, select it, and then press the A button.
To remove a rune, press the A button again. To turn a rune on or
off during gameplay, press the B button.
The Spell Book
Arran carries an ancient Spell Book given to him by the Orb.
The Spell Book contains several different types of pages that let
you manage the items Arran collects, select and control game
options, or view a summary of Arran’s accomplishments.
To open the Spell Book, press START. The game pauses when the
Spell Book is open. To turn the pages, use the left thumbstick.
To close the Spell Book and return to the game, press START again.
Spell School Pages
The Spell School pages store the spell spheres that Arran finds.
For each school of magic—Fire, Water, Light, and Dark—there
are four spell types. Each spell type can have up to three levels
of ever-increasing power.
12
Storing Spell Spheres
When Arran picks up a spell sphere, it is automatically stored in its
proper Spell School page. Spell types appear on the left page and
the levels gathered for each spell are on the right page. Each spell
type has three levels, each with increased ability to do more damage
and strike more enemies. But be prudent—the greater the spell, the
longer it takes to conjure and the more mana it takes to cast.
Options Page
Select from the following options, and then press the A button.
To cancel a selection, press the B button.
15
Load Game
Load a saved game.
Controller
Display game controller functions.
Audio Settings
Set the volume levels for sound effects and music.
Thumbsticks
Enable or disable the left thumbstick button (Click
to Center Camera) and the right thumbstick button
(Click to Return Orb to Staff).
Quit Game
Quit the game and return to the Title Screen.
Wizardry Page
The Wizardry page lets you allocate and manage mana balls, and
it provides a summary of Arran’s accomplishments.
14
Mana Balls
When Arran picks up a mana ball, the Spell Book opens to the
Wizardry page so you can allocate it to a school of magic.
To allocate a mana ball, move it over a school of magic using the left
thumbstick, and then press the A button. Choose carefully—a mana
ball cannot be reallocated.
Wizard Summary
Provides a summary of the spells that Arran has found, the number
of kills he has made, his favorite spell school, and the spells he has
used most often.
Beguilers
Cunning fiends like the Wraith King
that use their keen instincts to outwit
Arran, avoiding his magic until they
have the chance to strike with powerful
hexes and spells.
17
Bosses
Great brooding giants like
Bale, the Fire Dragon, are the
Nightcaster’s sovereigns of
evil. They are few, but so
powerful they are
uncontested in
their reign.
The Nightcaster’s Minions
The Nightcaster’s minions are vile creatures, enlisted to stave off
Arran’s magic and stop his advance. They are born from the four
essences of magic from which Arran draws his power—Fire, Water,
Light, and Dark.
Spells are most effective against creatures of the opposite magic.
Light spells work best against Dark creatures and Fire spells work best
against Water creatures, and vice versa. Conversely, spells from the
same magic, like Light against Light, do no damage. Light creatures
are yellow, Dark are purple, Fire are red, and Water are blue.
Here is but a sampling of what Arran may encounter…
16
Beasties
Small, despicable creatures like the
Rock Hopper that inhabit every corner
of the world. Alone, its assault is painful
but does little damage. However when
they attack as a hoard, they can be
quite menacing.
Spawners
Hidden nests of Beasties. The only
way to stop an attack is to find their
nest and destroy it.
Brutes
Big dumb monsters like the Ice Ogre
that rarely venture out to find Arran.
Instead, they wait for him to wander
near before attacking—sometimes
with brawn, sometimes with magic.
Enchanted Places
19
Spell School Changers
Spell School Changers align Arran
to a particular school of magic and
fully restore his health. When he
steps inside, the spells he possesses
from that school increase in power,
while his spells from the remaining
schools weaken. Arran remains
aligned with that school until
he enters a different Spell
School Changer.
Mushroom Rings
When Arran steps into a mushroom
ring, you can save the game. After
saving, mushroom rings fully restore
Arran’s health. Use the mushroom
rings wisely, though—each can be
used only once.
Teleporters
When Arran steps into a teleporter,
he is magically whisked between
places within the land.
Arran’s Friends & Allies
Arran is not alone in his adventure. He’ll meet many friends and allies
along the way.
Madelyn
Playfully demanding and artfully secretive,
Madi—as she is known to her friends—is
the object of Arran’s and Lochran’s admiration,
which she returns in kind.
Lochran
Fiercely loyal and full of youthful bluster, Lochran
is protective of his two best friends, but especially
of the fair Madelyn, for whom he has a special
fondness.
Villagers
The world is full of defenseless men, women, and
children who now reach out to strangers to rid
their land of evil. Arran will often be rewarded
for his help.
Soldiers
Many honorable and brave soldiers dutifully
protect the villagers against evil. But theirs
is a lost cause if help does not arrive soon.
18
Runes
Runes bestow Arran with special powers.
Fire Rune
A fiery shield that envelops Arran
and absorbs evil spells and fires
them back at the enemy.
21
Wat e r Run e
Grants Arran the swiftness
of a raging river.
Light Rune
The healing rays of the sun
bind Arran’s wounds and restore
his health.
Dar k Rune
Gives Arran the power of
invisibility so he can hide from his
enemies as long as he stands still.
If he moves or casts a spell, he
becomes temporarily visible again.
Collectibles
Spell Spheres
Arran starts the game with one
spell from each school of magic.
He acquires new spells and spell
levels by collecting spell spheres
that he finds along his journey or
receives as rewards for helping
those in need.
20
Health Power-ups
Health power-ups immediately
heal Arran’s wounds and
replenish his life force, either
fully or partially.
Mana Power-ups
Mana power-ups instantly
increase Arran’s stored mana.
Mana Balls
Mana balls are vessels that store
spell energy called Mana. The
more mana balls Arran has, the
more mana he can store and the
more powerful magic he can
conjure. Each mana ball Arran
collects increases his mana
capacity by half a sphere.
Glacial Might
The chilling power of ice penetrates the
bones of the enemies and stops them cold.
Frost
Freeze
Shatter
Winter’s Fury
The icy northern winds hurl deadly shards
of ice at the enemy.
Ice
Flurry
Hail
Water Glyph
A pillar of water streams upward, to the
misfortune of any caught within.
Spring
Fount
Geyser
Ice Ward
Powerful protective magic harnesses the
fluid nature of water to deflect attacks and
drive away the forces of fire.
Sentinel
Shield
Shell
Wat e r S pe lls
23
Sky Fall
Flaming pieces of fallen stars fly
at the enemy.
Star
Meteors
Comet
Lava
The fury of the earth is unleashed and
a fiery river of lava sears the enemy.
Vein
Flow
Erupt
Fire Glyph
The rage of fire burns the ground
and all trapped upon it.
Burn
Blaze
Blast
Fire Ward
Controlled fire keeps out or contains the
enemies.
Wall
Barrier
Cage
Schools of Magic
Fire Spells
22
Dar k Spells
Venom Strike
The dark touch of corruption slithers out,
infecting any victim with a deadly poison.
Viper
Adders
Serpents
Dar k Arc
Mana becomes dark energy, striking
targets with deadly bolts of dark power.
Shock
Surge
Bolt
Dark Glyph
Makes dark energy join into a nimbus of
destructive energy.
Hex
Curse
Blight
Steel Death
Hardened metal blades strike the target
down and infect it with a deadly poison.
Blade
Mortis
Deathblow
25
Light Spells
Primal Light
The power of the sun smites the enemies
with blazing light.
Beam
Ray
Nova
Thunder
A bolt of light energy strikes the foe with
shocking effect.
Strike
Clap
Split
Light Glyph
Only Arran is protected from the scouring
force of light.
Glimmer
Glamour
Glare
Scarring Light
The power of light strikes the enemies with
earth-rending brilliance.
Flicker
Flash
Flare
24
Credits
VR1
ExEx
ExEx
Executivecutiv
ecutivecutiv
ecutive Pre Pr
e Pre Pr
e Producer:oducer:
oducer:oducer:
oducer: John Blakely
Lead PrLead Pr
Lead PrLead Pr
Lead Producer: oducer:
oducer: oducer:
oducer: Brett Close
PrPr
PrPr
Producer:oducer:
oducer:oducer:
oducer: Michael Kosenski
Art Lead:Art Lead:
Art Lead:Art Lead:
Art Lead: Steven Morrison
Audio Lead:Audio Lead:
Audio Lead:Audio Lead:
Audio Lead: Heather Sowards
Design Lead:Design Lead:
Design Lead:Design Lead:
Design Lead: David Osborne
Engineering Lead: Engineering Lead:
Engineering Lead: Engineering Lead:
Engineering Lead: John Ramsey
Marketing DirMarketing Dir
Marketing DirMarketing Dir
Marketing Director: ector:
ector: ector:
ector: Scott Love
QA Lead:QA Lead:
QA Lead:QA Lead:
QA Lead: Jeff Mrochek
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Production Assistant:oduction Assistant:
oduction Assistant:oduction Assistant:
oduction Assistant: Michael Halley
Art TArt T
Art TArt T
Art Team:eam:
eam:eam:
eam: Adam Adamowicz, Alex Azcona, Brian Bearly, Dennis Dryden,
Gabe Espino, Brian Fletcher, David Franks, Keith Ho, Chelsey Johanssen,
Lawrence Johnston, Ray Lederer, Michael Park, Chaz Sutherland, Brad White
Audio TAudio T
Audio TAudio T
Audio Team:eam:
eam:eam:
eam: Attila Kirjak, Chad Mossholder, Steve Pabst, Mike Smith
Design TDesign T
Design TDesign T
Design Team:eam:
eam:eam:
eam: Chris Holtorf, Adam Maxwell, Brian Ullrich, Chris Zirpoli
Engineering TEngineering T
Engineering TEngineering T
Engineering Team:eam:
eam:eam:
eam: Graeme “Dolf” Anderson, Chris Coster, Charles Farris,
Eric Harms, Shane Hilton, Mike Machowski, Chris Sakanai, Shawn Sheridan,
John Vonachen, Tim Weisser, Thzom Wilson
QA TQA T
QA TQA T
QA Team:eam:
eam:eam:
eam: Neal Gamache, Jaysun Huck,Travis McGeathy, Bill Mrochek,
Jason Roberts, Erik Theisz, Bill Wadleigh
OPs:OPs:
OPs:OPs:
OPs: Les Barstow, George Craft, Hal Hanlin, Matt Kuenning
VV
VV
Voice Toice T
oice Toice T
oice Talent:alent:
alent:alent:
alent: Keith Baker, Brian Bearly, Chris Coster, Graeme Davis,
Travis Durland, Michael Fleming, David Franks, Neal Gamache, Hal Hanlin,
Eric Harms, Chris Holtorf, Chelsey Johannsen, Lawrence Johnston,
Attila Kirjak, Kurt Kuhlman, Mike Machowski, Lani Minella, Chad Mossholder,
Teri Newcomb, Lori Nicholson, Steve Pabst, Mike Smith, Heather Sowards,
Tim Weisser, Brad White, Thzom Wilson, Chris Zirpoli, Chaz Sutherland
Thanks to Kate Gilbreath, Patrick Hager, Sharon Riggs, Darien Waldhoff
Microsoft
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ram Manager:er:
er:er:
er: William Hodge
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Product Planner:oduct Planner:
oduct Planner:oduct Planner:
oduct Planner: Sebastien Motte
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Product Managoduct Manag
oduct Managoduct Manag
oduct Managers:ers:
ers:ers:
ers: Barbara Hagen, Susan Kittleson, Chris Lye
TT
TT
Test Lead:est Lead:
est Lead:est Lead:
est Lead: Richard Thames Rowan
TT
TT
Test Test T
est Test T
est Team: eam:
eam: eam:
eam: Scott Amis, Dawn Burger (Volt), Sean Epperson (Volt), Chris Hind,
Marc Scattergood, Jeff Waibel (Volt), Jason York (Volt)
Art DirArt Dir
Art DirArt Dir
Art Direction:ection:
ection:ection:
ection: Corey Dangel, Ryan Wilkerson
TT
TT
Technical Direchnical Dir
echnical Direchnical Dir
echnical Direction: ection:
ection: ection:
ection: Andrew Flavell, Andy Glaister
User Experience:User Experience:
User Experience:User Experience:
User Experience: Karin Jaques (ArtSource), Diana LaRose (Artemis),
Dana Ludwig (ArtSource), Robert Sillence (Volt)
Localization:Localization:
Localization:Localization:
Localization: Lief Thompson (S&T Onsite), and thanks to the Localization
teams in Redmond and Dublin.
User TUser T
User TUser T
User Testing:esting:
esting:esting:
esting: Thomas Fuller
Customer Support:Customer Support:
Customer Support:Customer Support:
Customer Support: Scott Hirnle
Thanks to the Nightcaster Alpha Team.
27
26
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
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ps:s:
s:s:
s: Available 7 days a week
including holidays, 24 hours a day.
In the U.S., call 1-900-933-TIPS. $.95 per minute.
In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
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s: Available 7 days a week including
holidays, 6 A.M. to 10 P.M. Pacific time.
In the U.S., call 1-900-933-TIPS. $1.40 per minute.
In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Important:Important:
Important:Important:
Important: Individuals under 18 years of age need a parent’s or guardian’s
permission to call a pay-per-call number. Local and long distance telephone toll
charges may apply. It is the customer’s responsibility to check with their telephone
company to determine if additional telephone charges will apply. Permission
required from the telephone bill payer. Prices subject to change without notice.
May not be available in all areas. Requires a touch-tone telephone. Call length
is determined by user. Messages subject to change without notice.
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including holidays.
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21.
Note:Note:
Note:Note:
Note: Game tips are not available from 1-800-4MY-XBOX. You must call
Xbox Automated Game Tips or Xbox Live Game Tips for tips, hints, or codes.
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For moror mor
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or more information, visit us on the We information, visit us on the W
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e information, visit us on the Web at wwweb at www
eb at wwweb at www
eb at www.xbox.com.xbox.com
.xbox.com.xbox.com
.xbox.com
Information in this document, including URL and other Internet Web site references, is
subject to change without notice. Unless otherwise noted, the example companies,
organizations, products, people and events depicted herein are fictitious and no association
with any real company, organization, product, person or event is intended or should be inferred.
Complying with all applicable copyright laws is the responsibility of the user. Without limiting
the rights under copyright, no part of this document may be reproduced, stored in or introduced
into a retrieval system, or transmitted in any form or by any means (electronic, mechanical,
photocopying, recording, or otherwise), or for any purpose, without the express written
permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual
property rights covering subject matter in this document. Except as expressly provided in any
written license agreement from Microsoft, the furnishing of this document does not give you
any license to these patents, trademarks, copyrights, or other intellectual property.
© 2001 Microsoft Corporation. All rights reserved.
Microsoft, Xbox, the Xbox logos, DirectX, and Nightcaster are either registered trademarks
or trademarks of Microsoft Corporation in the United States and/or other countries.
VR1 Entertainment and the VR1 logo are trademarks of VR1 Entertainment.
Manufactured under license from Dolby Laboratories.
Uses Bink Video. © 1997-2001 by RAD Game Tools, Inc.
29
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Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the
Game, that this Game will perform substantially as described in the accompanying
manual for a period of 90 days from the date of first purchase. If you discover a
problem with the Game covered by this warranty within the 90 day period, your
retailer will repair or replace the Game at its option, free of charge, according to
the process identified below. This limited warranty: (a) does not apply if the Game
is used in a business or for a commercial purpose; and (b) is void if any difficulties
with the Game are related to accident, abuse, virus or misapplication.
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Warranty claims should be made to your retailer. Return the Game to your retailer
along with a copy of the original sales receipt and an explanation of the difficulty
you are experiencing with the Game. At its option, the retailer will either repair or
replace the Game. Any replacement Game will be warranted for the remainder of
the original warranty period or 30 days from receipt, whichever is longer. If for any
reason the Game cannot be repaired or replaced, you will be entitled to receive
your direct (but no other) damages incurred in reasonable reliance but only up to
the amount of the price you paid for the Game. The foregoing (repair, replacement
or limited damages) is your exclusive remedy.
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This limited warranty is in place of all other express or statutory warranties,
conditions or duties and no others of any nature are made or shall be binding on
Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game
or the media in which it is contained are limited to the 90 day period described
above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS
RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL,
PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE
POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING
APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/
jurisdictions do not allow limitations as to how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages so the above
limitations and/or exclusions of liability may not apply to you. This limited warranty
gives you specific rights, and you may also have other rights that vary from state/
jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-9953 USA
28
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GAMES MICROSOFT XBOX NIGHTCASTER-DEFEAT THE DARKNESS User manual

Category
Video games
Type
User manual

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