MD Sports TP600Y20101 User manual

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Assembly Instructions
MODEL
TP600Y20101
Menards
www.medalsports.com
English
IMPORTANT NOTICE!
TP600Y20101 www.medalsports.com1(Continued on the next page)
This is not a children's toy, adult supervision is required for children playing this game.
This is not designed for outdoor storage. No wet/humid conditions.
1.
2.
Adult Assembly Required.
CHOKING HAZARD - This item contains small parts and small balls. Not suitable for children under 3 years.
WARNING
No children in assembly area Keep away from pets in
assembly area
English
PARTS IDENTIFIER
TP600Y20101 2(Continued on the next page) www.medalsports.com
BEFORE ASSEMBLY
Find a clean, level place to begin the assembly of your product.
Verify that you have all listed parts as shown on the part list pages.
1.
2.
1
x2
FOR FIG. 1
Bottom Board
PART NUMBER FIG. NUMBER
QUANTITY
PART
PART NAME
Launcher
6
x2
FOR FIG. 2
ACCESSORIES
Ladder Toss Ball - Blue
FOR FIG. 4
7
x3
Ladder Toss Ball - Red
8
x3
FOR FIG. 4
FOR FIG. 1
Support Board
2
x2
White Pole
3
x3
FOR FIG. 3
Blue Pole
4
x3
FOR FIG. 3
Red Pole
5
x3
FOR FIG. 3
HARDWARE
FOR FIG. 2
3x15mm Screw
A1
x2
English
ASSEMBLY
TP600Y20101 3(Continued on the next page) www.medalsports.com
FIG. 1
1
x2
x2
FIG. 2
x2
6
x2
A1
2
1
1
2
2
6
6
A1
English
ASSEMBLY
TP600Y20101 4(Continued on the next page) www.medalsports.com
x3
3
x3
4
x3
5
FIG. 3
5
3
4
5
FIG. 4
x3
7
x3
8
7
Note: Place the Ladder Toss
Ball on the Launcher. Pull
back then Release to launch
the Ladder Toss Ball.
8
GAME 1_CLASSIC LADDER BALL
English
GAME DESCRIPTIONS
TP600Y20101 5(Continued on the next page) www.medalsports.com
Scoring rungs needed:
Scoring rungs needed:
GAME 2_CHANCE OR FATE
3 2 1
3 2 1
2 players (one per side)
3 shots per player per turn
Point values are
Bonus points for all 3 shots on same color or one of each color rung.
First to reach exact 21, without going over, wins!
If you go over 21, revert to previous turn’s score.
2 players (one per side)
3 shots per player per turn
Point values are
Bonus points for all 3 shots on same color or one of each color rung.
You can switch total points if you make a center rung.
First to reach exact 21, without going over, wins!
If you go over 21, revert to previous turn’s score.
Scoring rungs needed:
GAME 3_CLEAN ROOM
3 2 1
2 players (one per side)
One shot per turn
Point values are
Make a rung, remove rung from board and receive those points.
Once all the rungs are gone, the game is over. The player that has
the most points wins.
(The Breaker: the player with the most rungs wins!)
GAME 4_CONNECT 3
English
GAME DESCRIPTIONS
TP600Y20101 6(Continued on the next page) www.medalsports.com
Scoring rungs needed:
2 players (one per side)
One shot per turn
Make an open rung to mark it.
Make an occupied rung and steal it!
Get 3-in-a-row vertically, horizontally, or diagonally and you win!
GAME 5_SPEEDY
Scoring rungs needed:
2 players (one per side)
Rapid fire shooting race - Players shoot at the same time.
Players shoot only at rungs on their side.
Make rung; put it on opponent’s side of line.
Player make the wrong rung; put one more rung on your own side.
Get all the rungs off your side and you win!
Scoring rungs needed:
GAME 6_CLIMBING STAIRS
2 players (one per side)
Rapid fire shooting race - Players shoot at the same time.
Each player has 2 rungs on their own side and start from the bottom.
Make a rung, move it one spot upward.
First to move both two rungs to the top, wins!
GAME 7_RUN FOR IT!
English
GAME DESCRIPTIONS
TP600Y20101 7(Continued on the next page) www.medalsports.com
Scoring rungs needed:
Goal
Retreat
2 players (one per side)
Rapid fire shooting race - Players shoot at the same time.
Player one starts at
Player two starts at
Make a rung, move it following the arrows.
Retreat one step if you make a center rung.
First to move the rung to the goal, wins!
Scoring rungs needed:
GAME 8_KNOCK OUT!
2 players (one per side)
3 shots per player per turn.
Point values are
Play 10 rounds or decide how many rounds you will play.
Choose a “Knock-Out” number from 2 to 6.
Player take turns to make 3 shots. Add up the points on all 3 shots for
score per round.
If your Knock-out number is 2 and you score 2 points in a round,
delete all your scores and start from zero point.
Player with the highest score at the end of 10 rounds wins!
3 2 1
Scoring rungs needed:
GAME 9_H.O.R.S.E
2 players (one per side)
One shot per turn
Pick a player to go first.
The first player make a rung, the second player must attempt the
same rung. If the first player missed, the second player can take the
control and make any rung.
Each turn a player fails to duplicate the rung, they receive a letter,
starting from “H”.
The game continues until the player who spells out the word
“H-O-R-S-E”. The last player left is the winner!
GAME 10_FIRING SQUAD
English
GAME DESCRIPTIONS
TP600Y20101 8(The last page) www.medalsports.com
Scoring rungs needed:
2 players (one per side)
Rapid fire shooting race - Players shoot at the same time.
Both 2 players start shooting from the bottom rung.
The player to make 3 shots on the same rung advance to the next rung.
The first player to make 3 shots on the top rung is the winner.
www.medalsports.com
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