Haba 4515 Owner's manual

Type
Owner's manual

This manual is also suitable for

Spielanleitung
Instructions
Règle du jeu
Spelregels
Instrucciones
Istruzioni
4515
Taste it all
Bien se nourrir
Beter eten!
¡A comer bien!
Mangiar bene!
Besser-Esser
Copyright - Spiele Bad Rodach 2008
Das Ernährungs- und Bewegungsspiel
Habermaaß game nr. 4515
Taste it all
The motion & nutrition game
A very active educational game about healthy nutrition.
For 2-4 players ages 5-99.
Authors: Stefanie Warich & Wolfgang Dirscherl
Illustrations: Sebastian Coenen
Technical adviser: Maritta Hermani (Diplom-Oecotrophologin)
Length of the game: approx. 20 minutes
Do you know the Taster-lots family? You don't?! No wonder; they come
from a very distant planet and they touched down on earth by accident.
When they visit a supermarket they are overwhelmed by the tons of food
because on their planet there is only pink striped slimy sea grass. So they
start tasting everything: cheese, chocolate, butter, plums, frozen pizza,
spinach, potato chips, canned fish, raspberry marmalade…
Suddenly their faces go all funny with squares. “I feel really sick!” moans
Tim Taster-lots. “I have eaten so much I can't move”, complains Daddy
Taster-lots.
They all know they have eaten too much. But what should they have
eaten and how? Can you help?
11
Dear Parents and Educators
“Taste it All! The motion & nutrition game” acquaints children in a
playful way with what kind of food and how much of it they should
eat during a typical day. The game helps them comprehend that
physical exercise is the best way of maintaining a good nutritional
balance. They also have the opportunity to consciously and critically
question their eating habits and favorite treats. The diet guide
enclosed offers you helpful information and child-oriented sug-
gestions on the subjects of nutrition and physical activity.
Have lots of fun playing the game!
Your inventors of playthings
ENGLISH
12
Contents
1 game board
1 play figure Taster-lots
9 different colored hands (one in yellow, red, green, pink and orange,
two in blue and two in brown) with symbols of foodstuff printed on
them
14 physical exercise cards
1 shopping cart (cardboard card)
4 stamps
2 stamp pads (50 sheets each)
1 die
1 skipping rope
Set of game instructions
Diet guide
Game Idea
Throughout the game you collect the foodstuff that your body needs
during the day. Doing so, you should collect neither too much nor too litt-
le foodstuff.The food pyramid printed on your stamp sheet shows how
much and which foods you should eat during the day. Each little box of
the pyramid corresponds to one portion of the foodstuff shown.
Example: Your body needs 4 portions of fruit and vegetables while
you should only eat 1 portion of sweets (a portion is as much as fits
in your hand).
The aim of the game is to be the first to have checked all the boxes on
your nutritional sheet with a stamp.
Aim: stamp all the
boxes of your
nutrition pyramid
dairy products
cereal products
fruits/vegetables
sweets
oil/fats
water
fish/meat
13
Preparation of the Game
Place the game board in the center of the table and Tim Taster-lots on
any square. Each square shows one of the seven groups of foodstuff.
Place the nine hands face-up in the center of the game board (each hand
represents one portion of one of the food groups).
water
cereal products
fruits/vegetables
dairy products
fish/meat
oil/fats
sweets
game board in center
of table,
Tim Taster-lots
on any square,
hands in center
of game board
ENGLISH
Group of food: Square: Food symbol
on hand:
14
Shuffle the exercise cards and put them in a pile face-down next to the
game board. Place the shopping cart card next to the exercise cards.
Each player gets a stamp and a nutritional sheet. Get the skipping
rope and the die ready.
How to Play
Play in a clockwise direction. Whoever most likes nibbling carrots starts.
If you cannot agree the youngest player starts and rolls the die.
On the die appears...
Tim Taster-lots
Lucky you! You may put a stamp on any
box in the food pyramid on your sheet.
A number of dots
Move Tim Taster-lots the same number of squares in a clockwise
direction. Check the square he stands on and take the hand with the
corresponding symbol from the center of the game board and put it
on your shopping cart card.
Now you have two options:
You carry on rolling the die in order to try and collect more hands.
Attention: There are only one or two hands representing a group
of food. If Taster-lots lands on a square and there is no matching
hand left in the center, your turn is over and you have to forfeit
stamping any box, not even the boxes which correspond to the
hands you collected and which are already in your shopping cart.
Or
You can finish your turn voluntarily and stamp the box on your
sheet corresponding to each hand in your shopping cart.
Once your turn is over, all the hands are returned to the center of the
game board and it's the turn of the next player.
Overeaten?
If you collect a hand and there is no matching box on your sheet left to
put a stamp on, then you have eaten more than necessary. Now find out
which food you have had too much of:
put the exercise cards
face-down in a pile,
shopping cart card
next to game board,
all players get a
stamp and a stamp
sheet, get die and
skipping rope ready
roll the die
Tim Taster-lots =
make stamp on any
box of nutritional
pyramid
number of dots =
move Taster-lots in
clockwise direction,
put corresponding
hand on shopping cart
Turn finished?
No = roll die again;
no suitable hand left
in center = turn over,
no stamping of any
box
Yes = stamp each of
the boxes on the
nutrition sheet which
corresponds to a
hand lying in your
shopping cart
15
1. Fruits/vegetables, cereal products or water
Lucky you! You can have as much as you like of this sort of food.
Nothing happens.
2. Fish/meat, dairy products, oil/fats or sweets?
Too bad! Eating too much of these foodstuff is bad for the body. To
compensate for this you should do some physical exercise.
Take an exercise card for each surplus hand. The exercise cards each
show one exercise.The number indicates the times you should do the
exercise. What you have to do, is explained on page 16.
Each exercise card accomplished is worth a stamp on a
circle on your sheet. If you have done more exercises
than circles, carry on stamping on the back of the sheet.
Important: Activity always merits a reward. So the player with the
most stamped circles will be awarded the title “Today's
Sports Champion”!
Then return the exercise card(s) to the bottom of the pile.
End of the Game
The game ends as soon as a player has put a stamp on all the boxes on
their sheet thus winning the game and yelling “Taster-lots!”
Then each player counts the number of circles stamped. Whoever has the
most is “Today's Sports Champion” until the next game.
Easy variation
Playing for the first time or with younger children, the following
additional rules apply:
The option of finishing one's turn voluntarily is not given. After placing a
hand on the shopping cart the player doesn't have to decide if he wants
to go on or not but continues playing until Taster-lots lands on a square
where no corresponding hand is left in the center. He can now put a
stamp for each collected hand on the corresponding box on his sheet.
The rest of the rules from the basic game apply.
collected too
many hands =
take exercise card,
carry out exercise,
stamp circle
first to have all boxes
of nutrition pyramid
with a stamp = winner;
most circles stamped
= Today's Sports
Champions
ENGLISH
circles to be stamped
16
The exercise cards
Squats
Do three squats. Make sure you keep your back straight.
Hopping
Hop on one leg around the skipping rope laid out in a circle.
Balancing
Walk along the rope length two times while balancing
with arms outstretched to the sides.
Tiptoe walk
Walk on tiptoes once around the rope laid out in a circle.
Rotary excavator
While holding your arms straight out and making small circles
with them, walk around the rope which is laid out in a circle.
17
Making 8's
Sling the rope five times through your legs in a figure of eight.
Air-copter
Place your hands on your shoulders and gyrate your
elbows eight times.
Taming the rope
Walk twice along the rope and back, bend down
each time you reach the end and touch it.
Painter
While balancing on one foot, use the other foot to draw a circle
in the air five times, then do the same with the other leg.
Knee clapping
Alternately lift your knee up six times (at a 90 degree
angle to the upper body) and clap the left knee with
your right hand and vice versa.
ENGLISH
18
Giant
On tiptoes, stretch alternately the left and then the right arm as
far as you can in the air. Do this six times.
Waddling walk
Grab your ankles and walk with small steps along the rope one
time.
If you can't reach your ankles, hold your calves.
Rope skipping
Skip with the rope five times.
Watch out: if there is not enough space to skip with the rope or
there is a risk of somebody getting hurt or something being
damaged then take this exercise card out of the game.
Jumping-jack
Do the jumping-jack four times while clapping your hands.
Jumping jack: Stand upright with your back straight, legs
together and your hands stretched laterally along your body.
This is the starting position. Now jump in the air and clap
your hands over your head. At the same time open your legs
into an A. Rest a moment with your legs opened out and
your hands above the head. Then jump back into the starting
position.
29
Spelvoorbereiding
Leg het speelbord in het midden van de tafel en zet Haskel op een
speelveld naar keuze. Ieder speelveld geeft één van de zeven groepen
levensmiddelen aan.
De negen handen leggen jullie met de beeldzijde naar boven, in het
midden van het speelbord. Iedere hand stelt één portie van de
afgebeelde groep levensmiddelen voor.
water
graanproducten
groente/fruit
melkproducten
vis/vlees
olie/vetten
snoepgoed
speelbord in het mid-
den v/d tafel, Haskel
op een speelveld naar
keuze, handen in het
midden v/h speelbord
NEDERLANDS
levensmiddelengroep speelveld: afbeelding hand:
37
Preparativos
Colocad el tablero en el centro de la mesa y poned a Lino sobre una
casilla cualquiera. Cada casilla muestra uno de los siete grupos de
alimentos.
Poned las nueve manos en el centro del tablero con la cara del dibujo
hacia arriba. Cada mano simboliza una ración del grupo de alimentos
dibujado en ella.
agua
cereales
fruta/verdura
productos lácteos
pescado/carne
aceites/grasas
dulces
tablero en el centro,
Lino en cualquier
casilla, manos en el
centro
ESPAÑOL
Grupo de alimentos: Casilla: Dibujo de la mano:
Geschenke
Gifts
Cadeaux
Geschenken
Kinderschmuck
Children’s jewelry
Bijoux d’enfants
Kindersieraden
Kinderzimmer
Children’s room
Chambre d’enfant
Kinderkamers
Kinder begreifen spielend die Welt.
HABA begleitet sie dabei mit Spielen und
Spielzeug, das ihre Neugier weckt, mit
fantasievollen Möbeln, Accessoires zum
Wohlfühlen, Schmuck, Geschenken und
vielem mehr. Denn kleine Entdecker
brauchen große Ideen.
Children learn about the world
through play. HABA makes it easy for
them with games and toys which arouse
curiosity, with imaginative furniture,
delightful accessories, jewelry, gifts and
much more. HABA encourages big ideas
for our diminutive explorers.
Kinderen begrijpen de wereld spelen-
derwijs. HABA begeleidt hen hierbij met
spellen en speelgoed dat nieuwsgierig maakt,
fantasievolle meubels, knusse accessoires,
sieraden, geschenken en nog veel meer.Want
kleine ontdekkers hebben grote ideeën nodig.
Les enfants apprennent à comprendre
le monde en jouant. HABA les accompagne
sur ce chemin en leur offrant des jeux et des
jouets qui éveillent leur curiosité, des meubles
pleins d'imagination, des accessoires pour se
sentir à l'aise, des bijoux, des cadeaux et bien
plus encore. Car les petits explorateurs ont
besoin de grandes idées !
Erfinder für Kinder
Inventive Playthings for Inquisitive Minds
Créateur pour enfants joueurs · Uitvinders voor kinderen
Inventor para los niños · Inventori per bambini
Baby & Kleinkind
Infant Toys
Jouets premier âge
Baby & kleuter
Habermaaß GmbH
August-Grosch-Straße 28 - 38
96476 Bad Rodach, Germany
www.haba.de
Los niños comprenden el mundo
jugando. HABA les acompaña con juegos
y juguetes, que despiertan su interés, con
muebles llenos de fantasía, accesorios para
encontrarse bien, joyas, regalos y muchas
cosas más, pues, los pequeños aventureros
necesitan grandes ideas.
Regalos
Joyería infantil
Decoración habitación
Bebé y niño pequeño
Regali
Bebè & bambino piccolo
Bigiotteria per bambini
Camera dei bambini
I bambini scoprono il mondo giocando.
La HABA li aiuta con giochi e giocattoli che
destano la loro curiosità, con mobili fantasiosi,
accessori che danno un senso di benessere,
bigiotteria, regali e altro ancora. Poiché i piccoli
scopritori hanno bisogno di grandi idee.
TL 72081 2/08
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Haba 4515 Owner's manual

Type
Owner's manual
This manual is also suitable for

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