NAMCO Tekken Tag Tournament User manual

Category
Video games
Type
User manual

This manual is also suitable for

OPERATORS MANUAL
IT IS THE RESPONSIBILITY OF THE OPERATOR TO MAINTAIN CUSTOMER SAFETY
AT ALL TIMES
, AND IT IS IMPERATIVE THAT THE DETAILS SET OUT IN THIS MANUAL
ARE FOLLOWED PRECISELY
Part No. 90500070
TEKKEN TAG
Issue 1
Page 2
Contents
1. SPECIFICATIONS ...................................................................................................... 3
2. MOVING THE MACHINE ............................................................................................ 4
3. INSTALLATION ........................................................................................................... 4
4. ADJUSTMENTS ......................................................................................................... 5
4-1 Entering the Test Mode ....................................................................................... 5
4-1-1 Selecting and Adjusting Items ....................................................................... 6
4-1-2 Finishing the Test Mode................................................................................. 6
4-2 Display Test ......................................................................................................... 7
4-2-1 Convergence Test .......................................................................................... 8
4-2-2 Colour Bar Test .............................................................................................. 9
4-3 Switch Test ........................................................................................................ 10
4-4 Sound Test ........................................................................................................ 11
4-5 Game Options ................................................................................................... 12
4-6 Coin Options...................................................................................................... 14
4-7 A.D.S. (Book Keeping) ...................................................................................... 16
4-8 DATA CLEAR .................................................................................................... 16
5. PCB CONNECTIONS ............................................................................................... 17
6. PARTS ...................................................................................................................... 18
Page 3
1. SPECIFICATIONS
POWER SUPPLY:- 230volts AC
AMBIENT OPERATING
TEMPERATURE:
MONITOR:- Hantarex 28 Polo Monitor
COIN ACCEPTOR:- Mars CashFlow - 1 Channel
DIMENSIONS:- 790(w) x 1200(d) x 2080(h)
WEIGHT:- 175kg
ACCESSORIES:- Keys: (Cash Door) ..................... 2
(Coin Door) ...................... 2
(Back Door)...................... 2ea
IEC Mains Lead............................... 1
Operators Manual ........................... 1
Monitor Manual ............................... 1
CashFlow Documents ..................... 1
M6 Security Wrench ........................ 1
M4 Security Wrench ........................ 1
+5°C TO +25°C
Page 4
2. MOVING THE MACHINE
This machine is fitted with castors to make it easier to move. Take care when
moving the machine on an inclined surface.
The overall height of the machine is 2080mm. Take care of any overhead
obstructions. (e.g. Light Fittings, Electric Cables etc.)
3. INSTALLATION
WARNING NEVER turn the power to the machine ON until installation
has been completed.
WARNING In order to prevent possible electric shocks, be sure that the
machine is connected to the mains with a securely connected
earthed plug.
WARNING So that customers are not injured , ensure that there is at
least 500mm separation between other machines or walls.
CAUTION In order to avoid damage to the machine due to mis-operation,
ensure that the voltage of the mains supply is 230volts AC.
NOTE If the location site of this machine has a polished floor it is
recommended that rubber pads are fitted under the level adjusters
to prevent the machine sliding on the floor.
In order to gain access to the Power Supply and CPU assemblies,
make sure that the rear of the machine is separated from a wall
or other machine by at least 500mm.
This machine is designed for INDOOR USE ONLY.
Do not install in the following places.
1. Outdoors
2. Direct Sunlight, places with excessive humidity or dust, places where there is
water leakage, near air-conditioning or heating equipment, places with
excessive heat or cold temperature.
3. Places where it would be in the way of emergency exits or fire extinguishing
equipment.
4. Unstable places or places with excessive vibration.
5. Places that are not level.
6. This machine must not be cleaned with a water jet, or installed in an area where
a water jet could be used.
Page 5
4. ADJUSTMENTS
The following adjustments and tests can be made to this game.
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4-1 Entering the Test Mode
1. To enter test mode, slide the TEST switch, located on the service bracket inside
the coin door, to the ON position. The following screen will be displayed.
DISPLAY TEST
SWITCH TEST
SOUND TEST
JVS CABINET OPTIONS
GAME OPTIONS
COIN OPTIONS
A.D.S.
DATA CLEAR
EXIT & SAVE
Display test
Switch test
Sound test
JVS cabinet options
Game options
Coin options
Check play data
Data clear
Finishing the test mode
(4-2 page 7)
(4-3 page 10)
(4-4 page 11)
(4-5 page 12)
(4-6 page 14)
(4-7 page 16)
(4-8 page 16)
Test Switch
Page 6
4-1-1 Selecting and Adjusting Items
1. Push the Player 1 Joystick up or down to scroll through the test items.
The test will change to red on the display.
2. Press the Player 1 Button Switch 1 to enter the selected test.
Details of the adjustments are explained in the following pages.
4-1-2 Finishing the Test Mode
1. Push the Player 1 Joystick up or down to select EXIT & SAVE in the test menu.
EXIT & SAVE on the display will change to red.
2. Press the Player 1 Button Switch 1. The test mode finishes and the game returns
to normal play mode.
Note: The test mode must be finished as described above. If the Test Mode is
ended any other way, the changes made during the test mode will not be
stored or be effective. The test mode cannot be ended by turning the test
switch off only.
If the Test switch is left in the ON position after testing is completed, the
switch will have to be turned OFF and back ON to re-enter the Test Mode.
Player 1 Joystick
Switch 1
Switch 2
Switch 4
Switch 5
Switch 3
Start Switch
Page 7
4-2 Display Test
The following checks and adjustments are available in this mode:-
COLOUR EDIT: Adjustment of the colour and brightness output from the PCB.
CONVERGENCE: Used for the adjustment of size, position and squareness of the
monitor display. (Use monitor controls for adjustments).
COLOUR BAR: Used for the adjustment of the shade and tone balance of the
monitor. (Use monitor controls for adjustments).
1. Select DISPLAY TEST from the main test menu, (see 4-1-1 page 6), the
following screen is displayed.
CONVERGENCE
Color edit screen
Color edit screen is displayed over the diagonal screen.
The color edit screen is not displayed
Switches the color edit mode on / off
Go to the next test pattern
Return to the test menu screen
CONVERGENCE
Contrast
Bright R
Bright G
Bright B
:
:
:
:
PREVIOUS VALUE
EXIT COLOR EDIT
NEXT COLOR TEST
EXIT
: P-1 BUTTON 5
: P-1 BUTTON 4
: P-1 BUTTON 1
: P-1 START
ENTER COLOR EDIT
NEXT COLOR TEST
EXIT
: P-1 BUTTON 4
: P-1 BUTTON 1
: P-1 START
Reverts to values before changes made
*
Pressing the Player 1 Switch 4 turns the Colour Edit On / Off
Page 8
4-2-1 Convergence Test
1. Press Player 1 Switch 1 to change between CONVERGENCE and
COLOUR BAR screens.
2. On the CONVERGENCE screen the following cross hatch pattern is
displayed.
3. Each time Player 1 Switch 2 is pressed, the colour of the cross hatch
pattern changes in the following order:- white > blue > red > purple >
green > light blue > yellow > black > white . . . . .
4. If the pattern size, position or shape is incorrect, refer to the monitor manual
for adjustment procedures.
5. Press Player 1 Switch 1 to change to the COLOUR BAR test or press
Player 1 Start Switch to return to the Test Menu Screen.
Note: If testing is completed, select EXIT & SAVE on the menu screen
and press Player 1 Switch 1 to return to normal game mode.
Switches the color edit mode on / off
Go to the next test pattern
Return to the test menu screen
CONVERGENCE
ENTER COLOR EDIT
NEXT COLOR TEST
EXIT
: P-1 BUTTON 4
: P-1 BUTTON 1
: P-1 START
Player 1 Joystick
Switch 1
Switch 2
Switch 4
Switch 5
Switch 3
Start Switch
Page 9
4-2-2 Colour Bar Test
1. Select DISPLAY TEST from the main test menu, (see 4-1-1 page 6).
2. If the COLOUR BAR screen is not displayed, press Player 1 Switch 1 to
change from CONVERGENCE to COLOUR BAR screen. The following
screen is displayed.
3. Press the Player 1 Joystick up or down to select the item to be adjusted
from Contrast, Bright R, Bright G, and Bright B
4. Press the Player 1 Joystick left or right to change the setting of the selected
item.
5. Repeat items 3 and 4 for each item to be changed.
6. Press Player 1 Switch 1 to change to the CONVERGENCE test or press
Player 1 Start Switch to return to the Test Menu Screen.
Note: If testing is completed, select EXIT & SAVE on the menu screen
and press Player 1 Switch 1 to return to normal game mode.
COLOR BAR
Contrast
Bright R
Bright G
Bright B
:
:
:
:
PREVIOUS VALUE
EXIT COLOR EDIT
NEXT COLOR TEST
EXIT
: P-1 BUTTON 5
: P-1 BUTTON 4
: P-1 BUTTON 1
: P-1 START
Whole contrast
Brightness (red)
Brightness (green)
Brightness (blue)
Returns to original value
Finish the color edit
Go to the next test pattern
Return to the test menu screen
Color bar (white)
Color bar (red)
Color bar (green)
Color bar (blue)
Each colour bar of white, red, green and blue is displayed with gradual shading.
Press Player 1 Switch 2 to change the density from 32 > 16 > 8 > 4 > 2 > 32 . . . . .
Player 1 Joystick
Switch 1
Switch 2
Switch 4
Switch 5
Switch 3
Start Switch
Page 10
4-3 Switch Test
1. Select SWITCH TEST from the main test menu, (see 4-1-1 page 6), the
following screen is displayed.
2. The Joystick on the display will move as the Player Joystick is operated. The
Button Switches on the display will be highlighted as the corresponding Player
Button Switch is operated. The display for the other switches will change from
OFF to ON as each switch is operated.
3. Press Player 1 Switches 4 and 5 together to return to the Test Menu Screen.
Note: If testing is completed, select EXIT & SAVE on the menu screen
and press Player 1 Switch 1 to return to normal game mode.
SWITCH TEST
1P : 0000 2P : 0000
SERVICE
TEST SW
DIP SW 1
DIP SW 2
EXIT : P1-BUTTON4&5
: OFF
: OFF
: ON
: OFF
COIN 1 : 0
COIN 2 : 0
How to return to the test menu screen
P2 button switches
The number of activation of
the coin counter (initially 0)
P2 button switches
123
23
P2 start switchP2 8-direction joystick
P1 button switches
P1 start switch
P1 8-direction joystick
Option switches of the PC board
Test switch of the cabinet
Service switch of the cabinet
P1 button switches
1
4
P1 button switch
5
Not used
4
5
Not used
Player 1 Joystick
Switch 1
Switch 2
Switch 4
Switch 5
Switch 3
Start Switch
Page 11
4-4 Sound Test
1. Select SOUND TEST from the main test menu, (see 4-1-1 page 6), the following
screen is displayed.
2. Press the Player 1 Joystick up or down to select the item to be adjusted.
3. Press the Player 1 Joystick left or right to change the setting of the selected item.
4. Repeat items 2 and 3 for each item to be changed.
5. Press Player 1 Start Switch to return to the Test Menu Screen.
Note: If testing is completed, select EXIT & SAVE on the menu screen and
press Player 1 Switch 1 to return to normal game mode.
SOUND : [000]
STATUS : 0000
SPEAKER OUT : STEREO
SOUND TEST
SOUND PLAY
SET [MONAURAL]
EXIT
: P1-BUTTON1
: P1-BUTTON2
: P1-START
Sound number
Status of sound output
Produces a sound each time the switch is pressed
Change the setting from mono to stereo
How to return to the test menu screen
Current setting; mono/stereo
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Switch 2
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Switch 5
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Start Switch
Page 12
4-5 Game Options
1. Select GAME OPTIONS from the main test menu, (see 4-1-1 page 6), the
following screen is displayed.
2. Press the Player 1 Joystick up or down to select the item to be adjusted.
3. Press the Player 1 Joystick left or right to change the setting of the selected item.
4. Repeat items 2 and 3 for each item to be changed.
5. Press Player 1 Start Switch to return to the Test Menu Screen.
Note: If testing is completed, select EXIT & SAVE on the menu screen and
press Player 1 Switch 1 to return to normal game mode.
Player 1 Joystick
Switch 1
Switch 2
Switch 4
Switch 5
Switch 3
Start Switch
GAME OPTIONS
<DEFAULTS IN GREEN>
DIFFICULTY LEVEL : MEDIUM
FIGHT COUNT<1P GAME> : 1
FIGHT COUNT<VS GAME> : 1
LIFE BAR<1P GAME> : +1
LIFE BAR<VS GAME> : +1
ROUND TIME : 99
GUARD DAMAGE : OFF
GUARD DAMAGE : ON
CHARACTER CHANGE AT CONTINUE : YES
CHARACTER CHANGE AT VS GAME : NO
MUSIC IN ATTRACT : YES
EVENT MODE : OFF
4 PLAYERS MODE : OFF
HIT COLOR : RED
(a)
(b)
(c)
(d)
(e)
(f)
(g)
(h)
(i)
(j)
(k)
(l)
(m)
(n)
EXIT : P1-START
Page 13
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Page 14
4-6 Coin Options
1. Select COIN OPTIONS from the main test menu, (see 4-1-1 page 6), the
following screen is displayed.
2. Press the Player 1 Joystick up or down to select the item to be adjusted.
3. Press the Player 1 Joystick left or right to change the setting of the selected item.
4. Repeat items 2 and 3 for each item to be changed.
5. Press Player 1 Start Switch to return to the Test Menu Screen.
Note: If testing is completed, select EXIT & SAVE on the menu screen and
press Player 1 Switch 1 to return to normal game mode.
COIN OPTIONS
<DEFAULTS IN GREEN>
START COST:
1 COIN TO START
CONTINUE COST:
1 COIN TO CONTINUE
COIN CHUTE1 MECHANICAL VALUE:
1 COIN COUNT AS 1 COIN
COIN CHUTE2 MECHANICAL VALUE:
1 COIN COUNT AS 1 COIN
CREDIT MODE:
COMMON
COIN COUNTER:
1 COUNTER
FREE PLAY:
NO
(a)
(b)
(c)
(d)
(e)
(f)
(g)
EXIT : P1-START
Player 1 Joystick
Switch 1
Switch 2
Switch 4
Switch 5
Switch 3
Start Switch
Page 15
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NOTE: The price of play is set within the CashFlow validator.
The START COST,, AND COIN CHUTE VALUE  MUST
all be set to 1
Page 16
4-7 A.D.S. (Book Keeping)
1. Select A.D.S from the main test menu, (see 4-1-1 page 6).
2. Press Player 1 Start Switch to return to the Test Menu Screen.
Note: If testing is completed, select EXIT & SAVE on the menu screen and
press Player 1 Switch 1 to return to normal game mode.
4-8 DATA CLEAR
1. Select DATA CLEAR from the main test menu, (see 4-1-1 page 6), the following
screen is displayed.
2. Press the Player 1 Joystick up or down to select the item to be adjusted.
3. Press the Player 1 Switch 1 to clear the selected data.
4. Select CANCEL or press Player 1 Start Switch to return to the Test Menu
Screen.
Note: If testing is completed, select EXIT & SAVE on the menu screen and
press Player 1 Switch 1 to return to normal game mode.
DATA CLEAR
CANCEL
A.D.S CLEAR
RANKING CLEAR
SET DEFAULTS ALL OPTIONS
ALL CLEAR
(a)
(b)
(c)
(d)
(e)
EXEC
EXIT
: P1-BUTTON1
: P1-START
Clear selected item
Return to the test menu
Return to the test menu screen
Clear the playing data only
Initialize the ranking data
Reset all options to factory setting
Clear all the data recorded (b, c, d)
Page 17
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5. PCB CONNECTIONS
Page 18
6. PARTS
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Cabinet Parts
Page 19
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Decals and Plastics
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NAMCO Tekken Tag Tournament User manual

Category
Video games
Type
User manual
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