Avid Motion Graphics 2.5 User guide

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Avid Motion Graphics Workflow Guide v2.5 • 9329-65289-00 Rev A • Created 3/27/13 • This document is distributed by Avid in online (electronic) form
only, and is not available for purchase in printed form.
Avid Motion Graphics Table of Contents
Preface: Welcome to Avid Motion Graphics ............................................................................................ 1
About Avid Motion Graphics ...................................................................................................................... 1
About the Avid Motion Graphics Documentation....................................................................................... 1
Additional Resources ................................................................................................................................. 1
Avid Training Services ........................................................................................................................... 1
If You Need Help .................................................................................................................................... 2
Chapter 1: Introducing Avid Motion Graphics ......................................................................................... 3
Avid Motion Graphics Suites ..................................................................................................................... 4
Projects ...................................................................................................................................................... 5
Compositions ............................................................................................................................................. 6
Objects....................................................................................................................................................... 7
Effects ........................................................................................................................................................ 9
Features................................................................................................................................................... 10
Mouse Controls ....................................................................................................................................... 12
Keyboard Shortcuts ................................................................................................................................. 13
Chapter 2: The Avid Motion Graphics Workspace ................................................................................ 14
Workspace Overview ............................................................................................................................... 15
The Menu Ribbon .................................................................................................................................... 16
File Menu ............................................................................................................................................. 17
View Menu ........................................................................................................................................... 23
Layout Menu ........................................................................................................................................ 24
Help Menu ............................................................................................................................................ 25
The Assets Area ...................................................................................................................................... 26
Assets Area: StormLogic Pane ............................................................................................................ 27
Assets Area: Library Pane ................................................................................................................... 30
Assets Area: Effects Pane ................................................................................................................... 31
Assets Area: Browser Pane ................................................................................................................. 33
Assets Area: In Use Pane .................................................................................................................... 34
The Menu Area ........................................................................................................................................ 36
Menu Area: Tools Pane ....................................................................................................................... 37
The Animation Area ................................................................................................................................. 40
Animation Area: Timeline Modes ......................................................................................................... 41
Animation Area: In and Out Panes ...................................................................................................... 42
Animation Area: Brother In and Brother Out Panes ............................................................................ 43
Animation Area: Self In and Self Out Panes ........................................................................................ 44
Animation Area: Immediate In and Immediate Out Panes .................................................................. 45
The Viewports Area ................................................................................................................................. 46
Viewports Area Overview .................................................................................................................... 47
Viewports Area: Edit Pane ................................................................................................................... 49
Viewports Area: Program Pane ........................................................................................................... 50
Viewports Area: Preview Pane ............................................................................................................ 51
Related Feature: The Viewport Pane .................................................................................................. 51
The Model Area ....................................................................................................................................... 52
Model Area: Material Pane .................................................................................................................. 53
Model Area: Texture Pane ................................................................................................................... 56
Model Area: MediaIn Pane .................................................................................................................. 57
Model Area: Font Pane ........................................................................................................................ 58
Model Area: Font Fix Pane .................................................................................................................. 60
Model Area: Viewport Pane ................................................................................................................. 61
Model Area: Timer Pane ...................................................................................................................... 63
Model Area: Form Pane ....................................................................................................................... 65
Model Area: Data Pane........................................................................................................................ 66
Model Area: Bind Pane ........................................................................................................................ 77
Model Area: Capture Pane .................................................................................................................. 81
Model Area: Render Movie Pane ......................................................................................................... 82
Model Area: System Pane ................................................................................................................... 86
Model Area: Light Pane ....................................................................................................................... 89
Model Area: Pivot Pane ....................................................................................................................... 93
Model Area: Sound Pane ..................................................................................................................... 94
Model Area: Object Pane ..................................................................................................................... 95
Chapter 3: Avid Motion Graphics Projects ........................................................................................... 101
About Avid Motion Graphics Projects .................................................................................................... 102
Project Preferences and Presets ........................................................................................................... 103
Preferences ........................................................................................................................................ 103
Presets ............................................................................................................................................... 103
Project Organization .............................................................................................................................. 104
Chapter 4: About Avid Motion Graphics Compositions ..................................................................... 106
About Avid Motion Graphics Compositions ........................................................................................... 107
Compositions and Avid Motion Graphics Objects ................................................................................. 108
Compositions and Avid Motion Graphics Object Effects ................................................................... 111
Creating Composition Templates .......................................................................................................... 120
Avid Motion Graphics Backups Feature ................................................................................................ 123
Using Libraries Across Multiple Compositions ...................................................................................... 124
Multi-user Collaboration ......................................................................................................................... 125
Using Storm Logic with Compositions ............................................................................................... 126
Chapter 5: Avid Motion Graphics Control ............................................................................................ 130
Avid Motion Graphics Control Interface ................................................................................................. 131
Organization .......................................................................................................................................... 134
Settings and Configuration .................................................................................................................... 135
General Settings ................................................................................................................................ 135
Renders ............................................................................................................................................. 136
Paths .................................................................................................................................................. 137
Sections ............................................................................................................................................. 138
Miscellaneous .................................................................................................................................... 139
Template Management .......................................................................................................................... 140
Virtual Keyboard and Shortcuts ............................................................................................................. 141
Creating Keyboard Layouts ............................................................................................................... 141
Chapter 6: Keyboard and Mouse Shortcuts ......................................................................................... 144
Avid Motion Graphics Design UI Keyboard/Mouse Shortcuts ............................................................... 145
Avid Motion Graphics Control UI Keyboard/Mouse Shortcuts .............................................................. 148
Chapter 7: Avid Motion Graphics Plugins ............................................................................................ 155
The AMG Photoshop Exporter Plugin ................................................................................................... 156
The AMG 3ds Max Exporter Plugin ....................................................................................................... 164
1
Preface: Welcome to Avid Motion Graphics
This preface covers the following:
About Avid Motion Graphics (p. 1)
About the Avid Motion Graphics Documentation (p. 1)
Additional Resources (p. 1)
About Avid Motion Graphics
Avid Motion Graphics is a dynamic motion graphics editor and playout software suite that allows you to
produce striking compositions and inspiring effects for a variety of professional broadcast and media
applications.
Avid Motion Graphics is geared for media producers in the media enterprise, professional video, and
educational market segments that produce graphics for numerous applications including news, sports,
live events (concerts, houses of worship), post production, channel branding, game shows, reality TV,
corporate video, and educational purposes.
Avid Motion Graphics solutions can integrate industry-leading broadcast graphics systems and live
production servers with both the newsroom and broadcast production. The result is facility-wide access to
branded visual templates and elementsfrom traffic to the promotions department to journalistsand a
more consistent and competitive channel identity in all news, sports and entertainment programming.
The possibilities are truly endless . . .
About the Avid Motion Graphics Documentation
This Avid Motion Graphics User’s Guide covers the basics, that is, enough guidance to get you up and
running and therefore doesn’t cover each and every feature thoroughly.
Depending on your configuration, your Avid Motion Graphics system may not contain certain applications
or features covered in this document.
Additional Resources
Along with the documentation that accompanies Avid Motion Graphics, there’re a variety of resources you
can use to find out more about the application, its applications, and tools.
Avid Training Services
Avid makes lifelong learning, career advancement, and personal development easy and convenient.
Avid understands that the knowledge you need to differentiate yourself is always changing, and Avid
continually updates course content and offers new training delivery methods that accommodate your
pressured and competitive work environment.
For information on courses/schedules, training centers, certifications, courseware, and books, please
visit www.avid.com/support and follow the Training links, or call Avid Sales at 800-949-AVID (800-949-
2843).
2
If You Need Help
If you are having trouble using your Avid product:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially
important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was
published.
New information would be found in the ReadMe file available online.
You should always check online for the most up-to-date release notes or ReadMe because
the online version is updated whenever new information becomes available.
To view the online versions, visit the Knowledge Base at www.avid.com/US/support.
3. Check the documentation that came with your Avid application or your hardware for maintenance or
hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/US/support. Online services are available 24
hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view error
messages, to access troubleshooting tips, to download updates, and to read or join online message-
board discussions.
5. For support issues, please access the Avid Customer Success Portal at:
http://www.avid.com/csportal or telephone Customer Success at 800-800-AVID (800-800-2843).
3
Chapter 1: Introducing Avid Motion Graphics
This chapter covers Avid Motion Graphics, AMG Production, AMG Creation, and key concepts required
for effectively creating graphics.
This chapter covers the following:
Avid Motion Graphics Suites (p. 4)
Projects (p. 5)
Compositions (p. 6)
Objects (p. 7)
Effects (p. 9)
Features (p. 10)
Mouse Controls (p. 12)
Keyboard Shortcuts (p. 13)
4
Avid Motion Graphics Suites
Imagine the possibilities . . .
In today’s highly-competitive, image-dominated media industry, media producers need to create stunning
visual imagery that cuts through the clutter, streamline their workflows to reduce costs, and build strong
brand recognition. Avid Motion Graphics™ helps you do just that. This on-air graphics platform offers
advanced design tools, powerful production capabilities, and sophisticated workflow integration, built on a
revolutionary rendering engine that lets everyone involved in graphics development make the most of their
media.
Avid Motion Graphics™
Avid Motion Graphics™ Production
Avid Motion Graphics™ Creation
Avid Motion Graphics is a full-
featured on-air graphics system
with advanced object-based design,
production, and playout capabilities
and workflow integration ideal for
high production-value graphics
creation and distribution. You can
create exhilarating visual
experience with this complete next-
generation creative toolset,
featuring advanced 2D/3D real-time
rendering accelerated by the latest
GPU and I/O technology.
Ideal for fast-paced news, sports and
live events, Avid Motion Graphics
Production is a streamlined on-air
graphics system with complete 2D/3D
graphics creation tools, effects,
production capabilities and workflow
integration. You can create stunning
imagery, easily make real-time
updates, and quickly play graphics to
air with this next-generation creative
toolset, featuring advanced 2D/3D real-
time rendering accelerated by the latest
GPU and I/O technology.
Avid Motion Graphics Creation is a
software-only graphics design
application with the same advanced
2D/3D creation tools and advanced
2D/3D real-time rendering as the
full-featured Avid Motion Graphics
system. You can create stunning
imagery with this complete next-
generation creative toolset for quick
transfer to the online Avid Motion
Graphics system.
Learn more
Learn more
Learn more
5
Projects
In Avid Motion Graphics, you create 2D and 3D graphics and construct projects with images and objects
imported from third-party applications (such as Adobe Photoshop and Autodesk 3ds Max), movie files,
audio files, data files (such as XML feeds and Microsoft Excel spreadsheets), and Avid Motion Graphics
objects too, of course. Several examples of Avid Motion Graphics objects include Bezier curves, particle
systems, primitives, texts, and video objects.
Whether your compositing a 3D graphics cinema masterpiece or a simple 2D image, Avid Motion
Graphics is unique in that it utilizes a perpetual 3D-graphics rendering engine. There’s no need to switch
between 2D and 3D modes.
An Avid Motion Graphics project consists of compositions that in turn contain graphics, in the form of
objects. For more about compositions and objects, see Compositions and Objects, respectively.
Project Workflows
Avid Motion Graphics projects are exceedingly dynamic, supporting common and unique workflows alike.
A single designer can use Avid Motion Graphics to produce vivid images and composite powerful
animations; alternatively, an extensive group of professionals including graphic designers, project
administrators, control room technicians, and so on, can use Avid Motion Graphics to create, compile,
and take to air their enterprise-level broadcasts.
6
Compositions
When you launch Avid Motion Graphics your project will have a single default composition, a group that
acts as a container for your graphic and media objects. The empty Edit Pane, in the Viewport Area,
represents the current content of the composition, which will eventually be taken to air.
Any additional compositions you create will appear in the StormLogic Pane in the WorkArea disclosure
list. Selecting a composition from the StormLogic Pane will load it in the Object Pane; once loaded, you
can select individual objects, or groups, to adjust their unique attributes. Additionally, if you select the
composition group (“/” slash), listed at the top of the Object Pane list, you can define its Presenter
attributes.
The term Presenter refers to a set of effects that determine how a composition will animate with regard to
other compositions when taking graphics to air.
Another means for defining your composition’s Presenter attributes is to select either the “StormLogic”
group or “WorkArea” group from the StormLogic Pane. Doing so will load the project’s full hierarchy into
the Object Pane; once loaded, you can define each compositions’ Presenter attributes, and also
Presenter Group attributes.
The term Presenter Group refers to another distinct set of effects, which apply to groups and their
children, or compositions and groups within that group. Presenter Group effects define behaviors such as
the number of compositions that can be on air at once, overlap between two transitioning compositions,
and much more.
Consider the above Wall Street composition example; all of its graphical elements are contained within a
single composition, consequently, when the composition is played out all of its elements go to air
simultaneously. However, if you’d like to use a different header, or want to report on only two of the three
markets, the header and bottom bars should each be contained within their own compositions.
Organizing graphics in this way will allow a higher level of control when putting your graphics to air.
7
Objects
All assets, whether native to the program or imported, are referred to as objects, e.g., light objects, sound
objects, bind objects, timer objects, and so on. Objects must reside within a group. Groups have a parent
relationship with the objects they contain. Whereas compositions, objects, and groups at the same
hierarchy level are said to have a brother relationship (thus, the Brother In and Brother Out animations
created between compositions).
In the screenshots above and to the right, the group labeled with a slash “/”
is the default composition group and is the parent to every object and
group within the composition.
The group labeled Group” has a parent relationship with the objects
contained within it, labeled “BevelBox” and “Cone”, and has a brother
relationship with the object labeled “Cosmos”.
The “BevelBox” and “Cone” objects have a brother relationship.
Modifying a group that has a parent relationship will also affect the objects
it contains. For example, animating the group labeled “Group” will also
animate the “BevelBox” and “Cone” objects.
Note: By design, it’s not possible to delete the composition group (“/” slash), or for that group to have a
brother relationship with other objects or groups. Attempting to delete the composition level or move a
group or object to its level will result in a warning message.
continued-
8
Object Attributes and Effects
Each object type has a unique set of attributes; for
instance, the SurfQuad object in the Object Pane to the left,
has adjustable Transformation and Surf Quad attributes.
The Transformation disclosure lists attributes for adjusting
the object’s scale, axis point, and 3D vector coordinates.
The Surf Quad disclosure lists attributes for adjusting the
object’s resolution, dimensions, and material.
Avid Motion Graphics boasts a variety of powerful effects,
including those for objects. Effect categories are listed as
categorical tabs in the Effects Pane. The first of which is
the Object Effect tab.
For more about objects and object effects, see
Compositions and Avid Motion Graphics Objects.
Note: Any effects, animations, or other behaviors that you
apply to a parent group will also affect the objects or other
groups contained within them.
9
Effects
Avid Motion Graphics Effects are designed to make your life a whole lot easier. Effects allow you to make
complex, eye-catching graphics for a wide range of applications in no time at all.
The following screenshot is an example of the Fractal effect, which when applied transforms a planar,
surface object into a jagged, mountainous terrain.
The Effects Pane displays the various effect categories in a tabular arrangement at its top. Effects are
applicable to objects, materials, textures, fonts, media files, timers, binds, pipes (the viewport panes),
modes (the system pane), and lights. You can apply effects to enhance existing attributes, or to introduce
entirely new controls. When you add effects, their parameters append to their corresponding pane’s
existing attributes.
10
Features
Professional multimedia designers have traditionally used a variety of software packages to support their
workflows; Avid Motion Graphics is engineered to cover a dynamic range of these benchmark features
and tools, while also integrating file compatibility for industry leading media formats.
The following table provides some of Avid Motion Graphics key features.
Avid Motion Graphics Key Features
Key Feature
Description
Real-time 2D/3D graphics
rendering
Graphics creation from basic CG functions up to highly advanced real-
time compositions using effects and shaders. Switch between 2D and
3D without complexity.
Deko Asset preservation and
conversion
Saves resources, time, and
money by letting you use all the
same raw file assets. Includes a
translator to bring the basic
components of your Deko files
onto the new platform.
Workflow integration
Enables you to integrate graphics into the newsroom and edit suite while
transitioning to the new platform. Empowers you to create powerful
newsroom graphics from advanced templates.
Object-based environment
Allows each object to contain its
own parameters and animation
properties, and to be combined in
an infinite variety of ways.
Local or distributed controller
Enables you to bring graphics to air with all products within the Avid
Motion Graphics platform. Includes full override capabilities and the
fastest to air workflows.
Text editing and effects
Gets you to air quickly with all the standard text entry and editing
functionality, as well as dozens of preset text effects and animations.
Primitives modeling and
animation, environment
lighting and atmospheric tools
Available plugins provide export from industry
standard tools, such as Adobe Photoshop and
Autodesk 3ds Max, letting you create 3D
objects and animations natively or from
imported geometry with open integrations.
Intuitive user interface with
2D/3D views
Enables you to work more efficiently to create many types of graphic
assets, from character generation to full 3D animations.
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Enhanced materials with soft
clipping planes, specular
effects, bump mapping,
advanced materials, shaders,
and shadows
Provides a wide range of creative options to develop a differentiated
look and feel for any application.
Group effects
Allows you to animate entire groups of objects,
such as multi-line scoreboards with a variety of
preset animations.
Clips and/or video input
mapped to any object,
including text
Enables you to map graphics clips or input video to any object and play
in combination with timeline animations.
Control via automation,
external machines, or
applications
Interfaces with automated graphics playout control systems to
automatically trigger playout in a variety of workflows.
Combine two or more
templates into one uniquely
identified MetaTemplate
Using AMG Control you can combine multiple templates into one
MetaTemplate that has its own HouseID. This allows for ultimate
graphic playout flexibility when controlling the Avid Motion Graphics
playout server with any system that communicates via CII (i.e. most
Automation systems).
Data-driven graphics
Lets you dynamically update
graphics, such as financial charts,
sports scores, and election results
via integration with ODBC sources,
RSS feeds, XML files, and/or third-
party data sources and applications.
Advanced GPU technology
support
Supports the latest advances in GPU and I/O technology, as well as
formats from NTSC up to 2K, including film resolutions and custom
formats.
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Mouse Controls
Throughout this user’s guide mouse controls and shortcuts are often abbreviated; refer to the diagram
below for their abbreviations.
In the following table, only the functional areas are described to view a complete list of mouse controls
and shortcuts, see Avid Motion Graphics Design UI Keyboard/Mouse Shortcuts.
Category
Functions
2D Navigation
Used for quick or incremental zooming, and for panning over your graphics.
Note: Because 2D Navigation doesn’t change the coordinates of the
Viewport’s camera, so you will experience resolution degradation as you
zoom further in on your graphics.
3D Navigation
Used to change the camera coordinates around its axis, and for panning
over your graphics.
Note: Because 3D-navigation changes the coordinates of the Viewport’s
camera, you won’t experience any degradation of resolution.
Animation
Used for creating keyframes in your timeline.
Binding
Used for creating binds, and for freeing binds.
Material/Texture Preview
Navigation
Used for zooming, and for panning over material and texture previews.
Navigating Hierarchy
Used for selecting a single object, multiple objects, or for adding/removing
objects to your current selection.
Transformation Tools
Used for creating new curve object vectors, and for incrementally
increasing/decreasing transformation values, depending on the cursors
placement, e.g., tenths, hundredths, thousandths, etc., place.
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Keyboard Shortcuts
Keyboard shortcuts exist for graphics design and playout control. Many shortcuts are possible with a
standard, QWERTY keyboard. Alternatively, the Avid Motion Graphics keyboard provides programmable
buttons (macros) and additional keyboard shortcuts.
For more about using keyboard shortcuts for Avid Motion Graphics Design and Avid Motion Graphics
Control, see Avid Motion Graphics Design UI Keyboard/Mouse Shortcuts and Avid Motion Graphics
Control UI Keyboard/Mouse Shortcuts, respectively.
Standard QWERTY Keyboard
Avid Motion Graphics Programable Keyboard
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Avid Motion Graphics 2.5 User guide

Category
Software manuals
Type
User guide

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