Haba 3678, 4478, 4478 Dier op dier, Tier auf Tier Owner's manual

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S
pie
l
an
l
eitung
Instruct
i
ons
Règ
l
e
d
u jeu
Spe
l
rege
l
s
Instrucc
i
ones
Istruz
i
on
i
Animal U
p
on Animal
·
P
y
ramide d’animaux
·
Dier o
p
dier
A
nimal sobre Animal
·
Torre di animal
i
7
ENGLISH
Animal Upon Animal
A
wobbl
y
stackin
g
g
ame for 2 – 4 animal pilin
g
pla
y
ers a
g
es 4 – 99.
A
utho
r: K
l
aus Mi
l
ten
b
er
g
er
Illustrations
:
Michael Ba
y
er
Len
g
th of the
g
ame: a
pp
rox. 15 minute
s
The little penguin carefully tries to reach the top of the animal pyramid.
He
g
entl
y
climbs on the back of the crocodile and quickl
y
j
umps over the collar lizard. From
t
here he balances with utmost skill over the snake and quickl
y
stands on top o
f
the tucan. He
j
ust has to pass the bleating sheep and only an inch or so is left to the top.
S
killfull
y
the pen
g
uin pulls himself up onto the tail of the monke
y
. Quite breathless but
o
ver
j
o
y
ed he reaches the top o
f
the animal p
y
ramid and proudl
y
looks down. Down below the
a
nt hegdehog is already waiting, thinking: “How, for heaven’s sake, will I climb up there?”
Contents
29 w
oode
n
a
nim
a
l
s
1
d
ie wit
h
s
y
m
b
o
l
s
set o
f
g
ame instruction
s
8
be the
f
irst to stack
a
ll
a
nim
a
l
s
c
r
ocod
il
e
in
to
ce
n
ter
o
f
table,
se
v
e
n
d
iff
e
r
e
n
t
a
nim
a
l
s
per pla
y
e
r
t
h
row
d
ie
ENGLISH
Aim of the Game
W
ho is the most skil
f
ul at stacking and will be the
rst le
f
t
wit
h
out any anima
l
s
?
Preparation of the Game
Play on an even surface.
S
elect the crocodile and put it in the center o
f
the table. It is
the
rst animal o
f
the pyramid.
Each player selects seven different animals and puts them in
f
ront o
f
them as provision
.
If
there are two or three players the remaining animals are
k
e
p
t in t
h
e
b
ox.
How to Play
P
l
a
y
in a c
l
oc
k
wise
d
irection.
W
hoever can balance on one
f
oot like a
amin
g
o
f
or the
longest time, starts the game. I
f
you can’t agree, the youngest
pl
a
y
er ro
ll
s t
h
e
d
ie
.
Wh
at Appears on t
h
e Die
?
A
dot
T
ake an animal
f
rom
y
our provision and place it care
f
ull
y
with
one hand anywhere on the pyramid
.
Tw
o
dots
T
ake two animals
f
rom
y
our provision and pile them care
f
ull
y
one a
f
ter the other, with one hand, onto the pyramid.
T
he
c
r
ocod
i
le
T
ake an animal
f
rom
y
our provision and put it next to the
m
outh or tail o
f
the crocodile so that both animals touch.
T
hus
y
ou enlar
g
e the pilin
g
surface used for pilin
g
animals
.
Eac
h
time t
h
is s
y
m
b
o
l
appears on t
h
e
d
ie,
y
ou can p
l
ace an
animal
f
rom your provision next to the animals touching them.
9
p
yrami
d
co
ll
apses =
stackin
g
end
s
animals
f
all o
ff
or pyrami
d
c
olla
p
ses = take u
p
to
t
w
o
a
nim
a
l
s
pl
ayer p
l
aces t
h
ei
r
last animal = victor
y
ENGLISH
The han
d
C
hoose any of your animals and give it to another player who
n
ow has to pile the animal carefull
y
on the p
y
ramid
.
T
h
e
q
uestion mar
k
The other pla
y
ers now determine which o
f
y
our animals
y
ou
h
ave to
p
ile. Do this with utmost care.
Collapse of the animal p
y
ramid
!
Have anima
l
s tum
bl
e
d
d
own
d
urin
g
stac
k
in
g
? Or
d
oes t
h
e
whole p
y
ramid collapse? The stackin
g
ends immediatel
y
.
Important rules in case of a collapse
If one or two animals have fallen off, the player who tried
to
p
i
l
e t
h
em
h
as to ta
k
e t
h
em into t
h
eir
p
rovision.
If more than two animals have fallen off, the player takes
two o
f
them and puts the rest back in the
g
ame box
.
Has t
h
e entire p
y
rami
d
co
ll
apse
d
? T
h
e p
l
a
y
er
h
as to ta
k
e
two animals. The crocodile is put back in the center and al
l
remaining animals are returned to the box
.
All animals fall off the pyramid without anybody inter-
venin
g
? In this case all the animals which have fallen of
f
are placed back in the box.
End of the Game
The game ends as soon as a player is le
f
t without animals.
They win and are elected best animal stacker of the day.
10
ENGLISH
Variation for Animal Stacking Experts
Experienced players also take the following supplemen
-
t
ary ru
l
es into account
!
I
f
y
ou are less than
f
our pla
y
ers
y
ou distribute the
remaining animals at random between you
I
f
animals
f
all o
ff
the p
y
ramid, the pilin
g
pla
y
er has to take
u
p
to fi ve animals
.
I
f
it is the turn o
f
a player who is le
f
t with just one animal
t
h
e
d
ie isn´t t
h
rown,
b
ut t
h
e p
l
a
y
er ta
k
es t
h
e anima
l
an
d
stac
k
s it imme
d
iate
ly
onto t
h
e p
y
rami
d
.
If
y
ou want to pile animals on
y
our ow
n
How man
y
animals can
y
ou pile on the crocodile without the
p
yramid collapsing?
11
FRANÇAIS
Pyramide d’animaux
Un
j
eu
d
’empi
l
ement c
h
ance
l
ant pour 2 à 4
j
oueurs
d
e 4 à 99 ans.
I
dée
: K
l
aus Mi
l
ten
b
er
g
e
r
Illustration : Michael Ba
y
er
Durée de la
p
artie :
e
nv. 15 min
utes
Prudemment, le petit pingouin essaie de grimper jusqu’au sommet de la pyramide d’animaux.
A
vec
p
récaution, i
l
monte sur
l
e
d
os
d
u croco
d
i
l
e et saute vite sur
l
e
l
ézar
d
à co
ll
erette De
p
uis
l
à, il marche en équilibre sur le serpent et le voilà arrivé à côté du toucan. Il passe à côté du
m
outon et il ne lui reste
q
ue
q
uel
q
ues centi-mètres
p
our arriver au sommet !
F
aisant preuve
d
e
b
eaucoup
d
’a
d
resse, i
l
se
h
isse en s’accroc
h
ant à
l
a queue
d
u sin
g
e. Un peu
essou
ffl
é mais super content, il atteint le sommet de la p
y
ramide des animaux et,
er de lui,
j
ette un coup d’oeil en bas
.
L
à en
b
as,
l
e
h
érisson se
d
eman
d
e : « Mais comment vais-
j
e pouvoir arriver
l
à-
h
aut ? »
Contenu
29
a
nim
au
x
e
n
bo
i
s
1 dé à s
y
mbole
s
1 règle du je
u
18
NEDERLANDS
Variant voor ervaren dierenstapelaars
Ervaren
d
ierenstape
l
aars spe
l
en met
d
e vo
l
gen
d
e extra
r
ege
l
s:
Ver
d
ee
l
b
i
j
min
d
er
d
an vier spe
l
ers
d
e over
g
e
bl
even
d
ieren
naar wens over de spelers.
Als er dieren van de stapel naar beneden vallen, moet de
stapelaar tot maximaal vijf dieren terugpakken.
Degene die aan de beurt is en nog slechts één dier voor
zich heeft staan, ma
g
niet meer
g
ooien. Hi
j
neemt het die
r
en stape
l
t
h
et rec
h
tstree
k
s op
d
e pirami
d
e
.
A
ls
j
e ’ns een keer in
j
e eent
j
e dieren zou willen sta-
p
elen.
Hoeveel dieren kan je op de krokodil stapelen zonder dat de
p
irami
d
e in e
lk
aar stort?
T
L 68693 2/11 Art. Nr.: 447
8
Kinderzimmer
Ch
i
ld
ren’s room
C
h
a
m
b
r
e
d
e
n
fa
n
t
K
in
de
r
ka
m
e
r
s
K
inderen be
g
ri
j
pen de wereld spelen-
derwijs. HABA begeleidt hen hierbij met
spe
ll
en en spee
l
goe
d
d
at nieuwsgierig maa
k
t,
f
antasie volle meubels, knusse accessoires,
sieraden, geschenken en nog veel meer. Want
kl
eine ont
d
e
kk
ers
h
e
bb
en grote i
d
eeën no
d
ig.
C
hildren learn about the world
th
roug
h
p
l
ay. HABA makes it easy for
t
h
em wit
h
games an
d
toys w
h
ic
h
arous
e
curiosit
y
, with ima
g
inative
f
urniture,
delightful accessories, jewelry, gifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive explorers
.
Kinder be
g
rei
f
en spielend die Welt.
HABA
b
eg
l
eitet sie
d
a
b
ei mit Spie
l
en un
d
S
pie
l
zeug,
d
as i
h
re Neugier wec
k
t, mit
f
antasievollen Möbeln, Accessoires zum
W
ohl füh len
,
Schmuck
,
Geschenken und
v
i
ele
m m
eh
r. D
e
nn
kle
in
e
En
tdecke
r
brauchen
g
ro
ß
e Ideen
.
L
es enfants apprennent à comprendre
l
e mon
d
e en jouant. HABA
l
es accompagne
s
ur ce chemin en leur o
ff
rant des
j
eux et des
jouets qui éveillent leur curiosité, des meubles
p
l
eins
d‘
imagination,
d
es accessoires pour se
s
entir à l‘aise, des bi
j
oux, des cadeaux et bien
plus encore. Car les petits explorateurs ont
b
esoin
d
e gran
d
es i
d
ées !
Erfinder für Kinder
Inventive Playthings for Inquisitive Minds
Créateur pour enfants joueurs · Uitvinders voor kinderen
Inventa juguetes para mentes curiosas · Inventori per bambini
Habe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 3
8
96476 Bad Rodach, Germany
www.haba.d
e
L
os niños com
p
ren
d
en e
l
mun
d
o
j
u
g
ando
.
HABA les acompaña con
j
ue
g
os
y
j
u
g
uetes, que despiertan su interés, con
muebles llenos de fantasía, accesorios
p
ara
e
ncontrarse bien,
j
o
y
as, re
g
alos
y
muchas
c
osas más, pues, los pequeños aventureros
necesitan gran
d
es i
d
eas.
Decoración habitació
n
Gesche
n
ke
G
if
ts
C
adeaux
G
eschenken
R
e
g
alo
s
R
e
g
al
i
Ca
m
e
r
a
de
i
ba
m
b
in
i
I
b
am
b
ini scoprono i
l
mon
d
o giocan
d
o
.
La HABA li aiuta con
g
iochi e
g
iocattoli che
d
estano la loro curiosità
,
con mobili fantasiosi
,
a
ccessori c
h
e
d
anno un senso
d
i
b
enessere,
bi
g
iotteria, re
g
ali e altro ancora. Poiché i piccoli
s
copritori
h
anno
b
isogno
d
i gran
d
i i
d
ee.
B
aby & Kleinkin
d
In
f
ant Toy
s
Jouets premier âge
Ba
b
y &
kl
eute
r
B
e
b
é
y
niño pequeñ
o
B
e
b
è &
b
am
b
ino
p
icco
lo
Kin
de
r
sch
m
uck
Children’s
j
ewelr
y
Bijoux d’enfant
s
Kindersierade
n
Jo
y
ería infanti
l
Bi
g
iotteria per bambin
i
/