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USING DEVICE CENTRAL
What’s new
Last updated 4/28/2011
• Information on network status messages.
• Controls that help zoom the page being previewed with an option to zoom only the text. For more information, see
“Use the Apple WebKit browser layout for rendering” on page 40.
• Rotating the device helps test page behavior on devices that change page orientation depending on how the device
is held. For more information, see
“Rotate the display” on page 34.
• Use real device size previews to zoom the device profile to a size that approximately matches the dimensions of the
actual physical device. For more information, see
“Zoom in or out” on page 34.
Cross product mobile content emulation
Increased integration across creative suite applications enables cross product mobile content emulation.
Redraw support for SWF movies
Redraw regions allow you to see areas of your movie rendered and processed by Flash Player. For more information,
see
“Display redraw regions” on page 44.
What’s new (CS5)
To see a video tutorial introducing Adobe® Device Central CS5, visit the Adobe website at
www.adobe.com/go/lrvid5503_ws_en.
Adobe Fireworks® support You can design in Adobe® Fireworks® for selected devices and view in Device Central.
While working in Fireworks, you can switch back and forth to Device
Central to test the content. Include device-
specific information in your design workflows to save time. See
“Create mobile content with Adobe Device Central
and Adobe Fireworks” on page 29 for more information.
Adobe Captivate® support You can select devices and test content for Adobe® Captivate®. You can find the best preset
screen sizes for targeted devices or select a custom size. You can also create mobile project templates using Adobe
Captivate. While working in Adobe Captivate, you can switch back and forth to Device
Central to test the content. See
“Create mobile content with Adobe Device Central and Adobe Captivate” on page 28 for more information.
Advanced device input emulation Device Central supports advanced input capabilities, such as geolocation,
accelerometer, and multitouch emulation. Device
Central also supports the development workflow with interactive
viewing and testing of applications that support these features. You can test and emulate the physical inputs of an
application. For example, you can simulate the steering movement of an aircraft in the 3D space of a flight simulator
game designed for devices. See
“The testing panels” on page 36 for more information.
HTML rendering Incorporate the browser engine, Apple® WebKit, to display mobile web pages. You can test SWF
content embedded in an HTML file for mobile devices. Adobe® Dreamweaver® users can test and debug HTML content
for mobile and other devices directly in Device
Central. You can also inspect the Adobe® Flash® memory consumption
and adapt the network performance to the mobile content. See
“The Web Rendering panel (web and Flash embedded
in HTML)” on page 40 for more information.
ActionScript® 3.0 debugging You can debug an Adobe® ActionScript® 3.0 content file created for the latest version of
Flash Player. For example, Adobe® Flash® Player 10.1 and Adobe® Flash® Lite™ 4.0. Use Device
Central with Flash
Professional CS5 to add ActionScript 3.0 code and set breakpoints. Simulate content in Device
Central to view the
debug notifications. The debugging message enables you to optimize your content for targeted devices. See
“Debug an
ActionScript 3.0 file” on page 52 for more information.