Adobe After Effects CS3 User manual

Category
Desktop publishing software
Type
User manual

This manual is also suitable for

USER GUIDE
PROFESSIONAL
ADOBE
®
FLASH
®
CS3
Copyright
© 2007 Adobe Systems Incorporated. All rights reserved.
Using Adobe® Flash® CS3 Professional for Windows® and Mac OS
If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or
copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or trans-
mitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the
content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement.
The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorpo-
rated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide.
Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such
material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner.
Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization.
Adobe, the Adobe logo, Adobe Premiere, ActionScript, ColdFusion, Director, Fireworks, Flash, Flash Lite, FreeHand, Illustrator, and Photoshop are either registered trademarks
or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Macintosh is a trademark of Apple
Inc. registered in the U.S. and other countries. All other trademarks are the property of their respective owners.
This product includes software developed by the Apache Software Foundation (
www.apache.org). MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and
Thomson Multimedia (
http://www.iis.fhg.de/amm/). You cannot use the mp3 compressed audio within the Software for real time or live broadcasts. If you require an mp3
decoder for real time or live broadcasts, you are responsible for obtaining this mp3 technology license. Speech compression and decompression technology licensed from Nelly-
moser, Inc. (
www.nellymoser.com) Flash CS3 video is powered by On2 TrueMotion video technology. © 1992-2005 On2 Technologies, Inc. All Rights Reserved.
http://www.on2.com. This product includes software developed by the OpenSymphony Group (http://www.opensymphony.com/)
Sorenson Spark™ video compression and decompression technology licensed from Sorenson Media, Inc.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA.
Notice to U.S. Government End Users: The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial
Computer Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with
48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are
being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions
herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate,
the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the
Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in
the preceding sentence shall be incorporated by reference.
iii
Contents
Chapter 1: Getting started
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Using Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
What’s new . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Chapter 2: Workspace
Flash workflow and workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Using the Stage and Tools panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
The Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Using Flash authoring panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Accessibility in the Flash workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Undo, redo, and history . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Automating tasks with the Commands menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Chapter 3: Creating and managing documents
Working with Flash documents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Creating and previewing mobile content with Adobe Device Central . . . . . . . . . . . . . . . . . . . . . . 56
Working with projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Adding media to the library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Working with timelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Working with scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Find and Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Chapter 4: Adobe Version Cue
Working with Adobe Version Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Working with the Version Cue Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Working with Version Cue projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Working with files in Version Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Version Cue versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Editing and synchronizing offline files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Version Cue Server Administration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Version Cue PDF reviews . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Chapter 5: Using imported artwork
Placing artwork into Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Working with Illustrator AI files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Working with Photoshop PSD files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Imported bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
iv
Chapter 6: Drawing
Drawing Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Using Flash drawing and painting tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Drawing with the Pen tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Reshaping lines and shape outlines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Snapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Chapter 7: Working with color, strokes, and fills
Working with color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Modifying color palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Strokes, fills, and gradients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Chapter 8: Working with graphic objects
About graphic objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Selecting objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Moving, copying, and deleting objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Arranging objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Transforming objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Chapter 9: Using symbols, instances, and library assets
Working with symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Working with symbol instances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Library assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Using shared library assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Working with button symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Scaling and caching symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Symbols and ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Chapter 10: Creating animation
Animation basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Using Timeline effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Tweened animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Chapter 11: Special effects
About filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
About blend modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Chapter 12: Working with text
Text and fonts in Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Creating text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Setting text attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Chapter 13: Creating multilanguage text
Creating multilanguage text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Encoding text formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Authoring multilanguage text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
XML file format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Multilanguage text and ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
v
Chapter 14: Working with sound
Using sounds in Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Exporting Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Sound and ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Chapter 15: Working with video
Creating and publishing Flash Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Importing and modifying Flash Video files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
About digital video and Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Encoding video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Working with Premiere Pro and After Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Using ActionScript to play external Flash Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Chapter 16: Creating e-learning content
Getting started with Flash e-learning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Including a Flash learning interaction in a document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Adding, naming, and registering assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Configuring learning interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Changing the appearance of a learning interaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Tracking to AICC- or SCORM-compliant learning management systems . . . . . . . . . . . . . . . . . . . 348
Extending learning interaction scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Chapter 17: Creating accessible content
About accessible content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Using Flash to enter accessibility information for screen readers . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Specifying advanced accessibility options for screen readers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Creating accessibility with ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Chapter 18: Working with screens
Screen-based documents and the screen authoring environment . . . . . . . . . . . . . . . . . . . . . . . . 367
Working with screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Adding content to screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Chapter 19: ActionScript
Working with ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Script Assist mode and behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Writing and managing scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Debugging ActionScript 1.0 and 2.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Debugging ActionScript 3.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
ActionScript publish settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Chapter 20: Publishing Flash content
Publishing Flash documents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Using Flash Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Developing applications for mobile devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Configuring a web server for Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Flash security features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Using publish profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
vi
HTML publishing templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Editing Flash HTML settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Chapter 21: Exporting from Flash
About exporting from Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Exporting Flash content, images, and video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Chapter 22: Printing with Flash
Printing from the Flash authoring tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Chapter 23: Best practices
Structuring FLA files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Organizing ActionScript in an application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
Behaviors conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Video conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Projects and version control guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Flash application authoring guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Accessibility guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
Advertising with Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Optimizing FLA files for SWF output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Tips for creating content for mobile devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
1
Chapter 1: Getting started
If you havent installed your new software, begin by reading some information on installation and other prelimi-
naries. Before you begin working with your software, take a few moments to read an overview of Adobe® Help and
of the many resources available to users. You have access to instructional videos, plug-ins, templates, user commu-
nities, seminars, tutorials, RSS feeds, and much more.
Installation
Requirements
To review complete system requirements and recommendations for your Adobe® software, see the Read Me file
on the installation disc.
Install the software
1 Close any other Adobe applications open on your computer.
2 Insert the installation disc into the disc drive, and follow the on-screen instructions.
Note: For more information, see the Read Me file on the installation disc.
Activate the software
If you have a single-user retail license for your Adobe software, you will be asked to activate your software; this is a
simple, anonymous process that you must complete within 30 days of starting the software.
For more information on product activation, see the Read Me file on your installation disc, or visit the Adobe website
at www.adobe.com/go/activation.
1 If the Activation dialog box isnt already open, choose Help > Activate.
2 Follow the on-screen instructions.
Note: If you want to install the software on a different computer, you must first deactivate it on your computer. Choose
Help > Deactivate.
Register
Register your product to receive complimentary installation support, notifications of updates, and other services.
To register, follow the on-screen instructions in the Registration dialog box, which appears after you install and
activate the software.
If you postpone registration, you can register at any time by choosing Help > Registration.
Change or reinstall Flash Player
1 Close your browser.
2 Remove any currently installed version of the player.
FLASH CS3
User Guide
2
For instructions, see TechNote 14157 on the Adobe® Flash® Support Center at www.adobe.com/go/tn_14157.
3 To begin installation, run one of the following in your Players folder:
For the ActiveX control for Windows® (Internet Explorer or AOL), run the Install Flash Player 9 AX.exe file.
For the plug-in for Windows (CompuServe, Firefox, Mozilla, Netscape, or Opera), run the Install Flash Player
9.exe file.
For the plug-in for Macintosh® (AOL, CompuServe, Firefox, Internet Explorer for Macintosh, Netscape, Opera, or
Safari), run Install Flash Player 9 (Mac OS 9.x) or Install Flash Player 9 OS X (Mac OS X.x).
Note: To verify installation in Netscape, select Help > About Plug-ins from within the browser.
Using Help
About Flash Help
The Flash Help panel (Help > Flash Help) contains the full set of user-assistance information provided with Flash.
To view a Help topic, click its title in the table of contents. Above the topic, you can see its relative location in the
hierarchy of topics.
You can hide the table of contents. To display it again, click the Table of Contents button . When you search Help,
the returned topics take the place of the table of contents. To redisplay the table of contents, click Clear.
The Help panel also displays context-sensitive reference information that you access from the Actions panel.
Adobe Help resources
Documentation for your Adobe software is available in a variety of formats.
In-product and LiveDocs Help
In-product Help provides access to all documentation and instructional content available at the time the software
ships. It is available through the Help menu in your Adobe software.
FLASH CS3
User Guide
3
LiveDocs Help includes all the content from in-product Help, plus updates and links to additional instructional
content available on the web. For some products, you can also add comments to the topics in LiveDocs Help. Find
LiveDocs Help for your product in the Adobe Help Resource Center, at www.adobe.com/go/documentation.
Most versions of in-product and LiveDocs Help let you search across the Help systems of multiple products. Topics
may also contain links to relevant content on the web or to topics in the Help of another product.
Think of Help, both in the product and on the web, as a hub for accessing additional content and communities of
users. The most complete and up-to-date version of Help is always on the web.
Adobe PDF documentation
The in-product Help is also available as a PDF that is optimized for printing. Other documents, such as installation
guides and white papers, may also be provided as PDFs.
All PDF documentation is available through the Adobe Help Resource Center, at www.adobe.com/go/documen-
tation. To see the PDF documentation included with your software, look in the Documents folder on the installation
or content DVD.
Printed documentation
Printed editions of the in-product Help are available for purchase in the Adobe Store, at www.adobe.com/go/store.
You can also find books published by Adobe publishing partners in the Adobe Store.
A printed workflow guide is included with all Adobe Creative Suite® 3 products, and stand-alone Adobe products
may include a printed getting started guide.
Searching Flash Help
Flash can search all Flash Help systems or a single Help system (such as Using Flash).
You can also search the text of a single topic: Click in the topic to give it focus and press Ctrl+F (Windows) or
Command+F (Macintosh).
FLASH CS3
User Guide
4
You can search Flash Help for a combination of words and phrases:
Single-word searches Return a list of help pages that contain the specified word. For example, if you type timeline
in the search text field, Flash returns a list of help pages that contain the word timeline or Timeline.
Multiple-word searches Return a list of help pages that each contain all of the search terms you enter. In this case,
the word and is implicit in the search. For example, if you type
movie clip in the search text field, Flash returns a
list of pages that contain both movie and clip—that is, clip movie, movie clip,movie...clip, and so on.
Explicit AND/OR searches Use the words AND or OR to refine the search results. For example, if you type timeline
AND keyframe in the search text field, Flash returns a list of help pages that contain both timeline and keyframe. If
you type
timeline OR tween in the search text field, Flash returns a list of help pages that contain timeline and
pages that contain tween. The words AND and OR must be all capital letters and must be in English, even if you are
searching a non-English version of Flash Help.
Exact phrase searches Use quotation marks to return only pages that contain the specific phrase you enter. For
example, if you type
“motion tween” in the search text field, Flash returns a list of help pages that contain the phrase
motion tween, but not pages that contain separate instances of motion and tween.
Exact phrase with explicit AND/OR searches Use a combination of quotation marks and the words AND or OR to
further refine your searches. For example, if you type
“motion tween” AND “ActionScript” in the search field,
Flash returns a list of pages that contain both the phrase motion tween and the word ActionScript.
Access context-sensitive Help from the Actions panel
1 To select an item for reference, do any of the following:
Select an item in the Actions panel toolbox pane (on the left side of the Actions panel).
Select an ActionScript term in the Actions panel in the Script pane.
Place the insertion point before an ActionScript term in the Actions panel in the Script pane.
2 To open the Help panel reference page for the selected item, do one of the following:
Press F1.
Right-click the item and select View Help.
Click Help above the Script pane.
Choosing the right Help documents
Flash Help contains many documents. The following list describes each documents purpose and contents:
Using Flash contains an introduction to what Flash is, what you can do with it, and how the Flash user interface
works. It also contains detailed information about using all of the tools and features in the Flash authoring tool.
Programming ActionScript 3.0 provides a detailed description of the ActionScript 3.0 language, intended for
beginning and experienced scripters. Programming ActionScript 3.0 explains the basic concepts of writing code,
including how to use logic to write code that makes decisions, how to make your Flash projects respond to user
actions, and how to write code to perform the most common tasks in Flash. ActionScript 3.0 is faster and more
appropriate for computationally intensive applications than ActionScript 2.0, and is somewhat more complex than
ActionScript 2.0.
FLASH CS3
User Guide
5
The ActionScript 3.0 Language and Components Reference includes dictionary-style entries for all of the actions,
methods, and properties in the ActionScript 3.0 application programming interface (API), as well as the APIs for
the ActionScript 3.0 components included with Flash. This reference is a fast way to find specific ActionScript
terms to accomplish specific tasks. Each entry includes details of the terms syntax and functionality, and code
examples.
Using ActionScript 3.0 Components contains information on using and configuring ActionScript 3.0 components
in a Flash document. Components are reusable user interface elements such as buttons, menus, and so on, that you
can use in your own projects without having to create and script them yourself. Some components do not have a
visual presence, but instead help you store and manage data for your application. This document also contains
information about creating your own reusable components with ActionScript 3.0.
Learning ActionScript 2.0 in Adobe Flash provides a detailed description of the ActionScript 2.0 language, intended
for both new and more experienced scripters. Learning ActionScript 2.0 in Adobe Flash describes the basic
concepts of writing code, including which scripts you can use in Flash, when to use each type, how to use logic to
write code that makes decisions, how to make your Flash projects respond to user actions, and how to write
specific code to perform the most common tasks in Flash.
The ActionScript 2.0 Language Reference includes dictionary-style entries for all of the actions, methods, and
properties in the ActionScript 2.0 application programming interface (API). This reference is a fast way to find
specific ActionScript terms to accomplish specific tasks. Each entry includes details of the terms syntax and
functionality, as well as code examples.
Using ActionScript 2.0 Components contains information on using and configuring components in a Flash
document. Components are reusable user interface elements such as buttons, menus, and so on, that you can use
in your own projects without having to create and script them yourself. Some components do not have a visual
presence, but instead help you store and manage data for your application. These documents also contain infor-
mation about creating your own reusable components with ActionScript.
ActionScript 2.0 Components Language Reference includes dictionary-style entries for all of the methods and
properties that are available to each component included with Flash. You control the behavior of components with
these APIs. After you understand the basics of how to use components, this reference is a fast way to find specific
APIs that can help you accomplish specific tasks.
Extending Flash describes how to add functionality and automation to the Flash authoring tool with custom
JavaScript APIs created for that purpose.
Getting Started with Flash Lite 2.x provides an introduction to the process of developing content with Adobe®
Flash® Lite™ 2.x for delivery on mobile phones and devices. Flash Lite 2.x supports a subset of ActionScript 2.0.
Developing Flash Lite 2.x Applications provides techniques and guidelines for creating content and applications for
Flash Lite 2.x, the most current version of Adobe® Flash® Player designed for mobile phones and other devices.
Because Flash Lite 2.x supports different features than the desktop version of Flash Player, techniques for creating
content for Flash Lite are different from techniques for creating Flash desktop content.
Introduction to Flash Lite 2.x ActionScript describes in detail the ActionScript features available in Flash Lite 2.x
and explains how to accomplish common scripting tasks when using Flash Lite 2.x.
Flash Lite 2.x ActionScript Language Reference provides dictionary-style entries for all of the actions, methods, and
properties available in Flash Lite 2.x. Each entry includes the details of the terms syntax and functionality, as well
as sample code.
Getting Started with Flash Lite 1.x provides an introduction to the process of developing content with Flash Lite
1.x for delivery on mobile phones and devices. Flash Lite 1.x supports a subset of ActionScript 1.0.
FLASH CS3
User Guide
6
Developing Flash Lite 1.x Applications provides techniques and guidelines for creating content and applications for
Flash Lite 1.x, the first version of Flash Player designed for mobile phones and other devices. Because Flash Lite
1.x supports different features than the desktop version of Flash Player, techniques for creating content for Flash
Lite 1.x are different from techniques for creating Flash desktop content.
Learning Flash Lite 1.x ActionScript describes in detail the ActionScript features available in Flash Lite 1.0 and 1.1
and explains how to perform common scripting tasks when using Flash Lite 1.x.
Flash Lite 1.x ActionScript Language Reference provides dictionary-style entries for all of the actions, methods, and
properties available in Flash Lite 1.0 and 1.1. Each entry includes the details of the terms syntax and functionality,
as well as sample code.
Resources
Adobe Video Workshop
The Adobe Creative Suite 3 Video Workshop offers over 200 training videos covering a wide range of subjects for
print, web, and video professionals.
You can use the Adobe Video Workshop to learn about any Creative Suite 3 product. Many videos show you how to
use Adobe applications together.
FLASH CS3
User Guide
7
When you start the Adobe Video Workshop, you choose the products you want to learn and the subjects you want
to view. You can see details about each video to focus and direct your learning.
Community of presenters
With this release, Adobe Systems invited the community of its users to share their expertise and insights. Adobe and
lynda.com present tutorials, tips, and tricks from leading designers and developers such as Joseph Lowery, Katrin
Eismann, and Chris Georgenes. You can see and hear Adobe experts such as Lynn Grillo, Greg Rewis, and Russell
Brown. In all, over 30 product experts share their knowledge.
Tutorials and source files
The Adobe Video Workshop includes training for novices and experienced users. Youll also find videos on new
features and key techniques. Each video covers a single subject and typically runs about 3-5 minutes. Most videos
come with an illustrated tutorial and source files, so you can print detailed steps and try the tutorial on your own.
Using Adobe Video Workshop
You can access Adobe Video Workshop using the DVD included with your Creative Suite 3 product. Its also available
online at www.adobe.com/go/learn_videotutorials. Adobe will regularly add new videos to the online Video
Workshop, so check in to see whats new.
Flash CS3 Professional videos
Adobe Video Workshop covers a wide range of subjects for Adobe Flash® CS3 Professional, including these:
Drawing with the Pen tool
Creating animations using motion tweens
Creating and animating masks
Getting started with ActionScript 3.0
FLASH CS3
User Guide
8
Using the Flash Video Encoder
Videos also show you how to use Flash CS3 with other Adobe components:
Using symbols effectively between Illustrator® and Flash
Understanding the Fireworks® and Flash workflow
Designing websites with Flash and Photoshop
Creating mobile content in Flash
To access Adobe Creative Suite 3 video tutorials, visit Adobe Video Workshop at
www.adobe.com/go/learn_videotutorials.
Extras
You have access to a wide variety of resources that will help you make the most of your Adobe software. Some of
these resources are installed on your computer during the setup process; additional helpful samples and documents
are included on the installation or content disc. Unique extras are also offered online by the Adobe Exchange
community, at www.adobe.com/go/exchange.
Installed resources
During software installation, a number of resources are placed in your application folder. To view those files, navigate
to the application folder on your computer.
Windows®: [startup drive]\Program Files\Adobe\[Adobe application]
Mac OS®: [startup drive]/Applications/[Adobe application]
The application folder may contain the following resources:
Plug-ins Plug-in modules are small software programs that extend or add features to your software. Once installed,
plug-in modules appear as options in the Import or Export menu; as file formats in the Open, Save As, and Export
Original dialog boxes; or as filters in the Filter submenus. For example, a number of special effects plug-ins are
automatically installed in the Plug-ins folder inside the Photoshop CS3 folder.
Presets Presets include a wide variety of useful tools, preferences, effects, and images. Product presets include
brushes, swatches, color groups, symbols, custom shapes, graphic and layer styles, patterns, textures, actions,
workspaces, and more. Preset content can be found throughout the user interface. Some presets (for example,
Photoshop Brush libraries) become available only when you select the corresponding tool. If you dont want to create
an effect or image from scratch, go to the preset libraries for inspiration.
Templates Template files can be opened and viewed from Adobe Bridge CS3, opened from the Welcome Screen, or
opened directly from the File menu. Depending on the product, template files range from letterheads, newsletters,
FLASH CS3
User Guide
9
and websites to DVD menus and video buttons. Each template file is professionally constructed and represents a
best-use example of product features. Templates can be a valuable resource when you need to jump-start a project.
Samples Sample files include more complicated designs and are a great way to see new features in action. These files
demonstrate the range of creative possibilities available to you.
Fonts Several OpenType® fonts and font families are included with your Creative Suite product. Fonts are copied to
your computer during installation:
Windows: [startup drive]\Windows\Fonts
Mac OS X: [startup drive]/Library/Fonts
For information about installing fonts, see the Read Me file on the installation DVD.
DVD content
The installation or content DVD included with your product contains additional resources for use with your
software. The Goodies folder contains product-specific files such as templates, images, presets, actions, plug-ins, and
effects, along with subfolders for Fonts and Stock Photography. The Documentation folder contains a PDF version
of the Help, technical information, and other documents such as specimen sheets, reference guides, and specialized
feature information.
Adobe Exchange
For more free content, visit www.adobe.com/go/exchange, an online community where users download and share
thousands of free actions, extensions, plug-ins, and other content for use with Adobe products.
Bridge Home
Bridge Home, a new destination in Adobe Bridge CS3, provides up-to-date information on all your Adobe Creative
Suite 3 software in one convenient location. Start Adobe Bridge, then click the Bridge Home icon at the top of the
Favorites panel to access the latest tips, news, and resources for your Creative Suite tools.
E
T
V
E
R
O
E
O
S
E
T
A
C
C
U
S
A
M
E
T
J
U
S
T
O
D
U
O
D
O
L
O
R
E
S
E
T
E
A
R
E
B
U
M
.
S
T
E
T
C
L
I
T
A
K
A
S
D
.
E
T
C
O
S
E
T
E
T
U
R
S
A
D
I
P
S
C
I
N
G
0
1
Pelletir
Inc
.
C
O
R
E
I
N
V
E
S
T
M
E
N
T
S
P
E
C
T
R
U
M
V
e
l
i
ll
u
m
d
o
l
or
e
e
u
f
e
u
g
i
a
t
n
u
ll
a
fa
c
i
l
is
is
a
t
v
e
r
o
e
r
o
s
e
t
a
c
c
u
m
s
a
n
e
t
iu
s
t
o
o
d
io
d
i
g
n
is
s
im
q
u
i.
R
E
T
I
R
E
M
E
N
T
S
A
V
I
N
G
P
L
A
N
V
e
l
i
ll
u
m
d
o
l
or
e
e
u
f
e
u
g
ia
t
n
u
ll
a
fa
c
i
l
is
i
s
a
t
v
e
r
o
e
r
o
s
e
t
a
c
c
u
m
s
a
n
e
t
iu
s
t
o
o
d
io
d
i
g
n
iss
im
q
u
i.
Y
o
u
r
I
n
v
e
s
tm
e
n
t
G
u
i
d
e
A
r
e
y
o
u
l
e
a
v
in
g
m
o
n
e
y
o
n
t
h
e
t
a
b
l
e
?
0
1
T
y
p
i
n
o
n
h
a
b
e
n
t
c
l
a
r
i
ta
t
e
m
in
s
it
a
m
;
e
s
t
u
s
u
s
l
e
g
en
t
is
in
ii
s
q
u
i
fa
c
it
e
o
r
u
m
c
l
a
r
i
t
a
t
e
m
.
I
n
v
e
s
t
ig
a
t
i
o
n
e
s
d
e
m
o
n
s
t
r
a
v
e
r
u
n
t
l
e
ct
o
r
e
s
l
e
g
e
r
e
m
e
l
i
u
s
q
u
o
d
ii
l
e
g
u
n
t
s
a
e
p
i
us
.
C
l
a
r
i
ta
s
e
s
t
e
t
ia
m
p
r
o
c
e
s
s
u
s
.
T
y
p
i
n
o
n
h
a
b
e
n
t
c
l
a
r
i
t
a
t
e
m
i
n
s
ita
m
;
e
s
t
u
s
u
s
l
e
g
en
t
is
in
ii
s
q
u
i
fa
c
i
t
e
o
r
u
m
c
l
a
r
i
t
a
t
e
m
.
I
n
v
e
s
t
ig
a
t
io
n
e
s
d
e
m
o
n
s
t
r
a
ve
r
u
n
t
l
e
c
t
o
r
e
s
l
e
g
e
r
e
m
e
l
i
u
s
q
u
o
d
ii
l
e
g
u
n
t
s
a
e
p
i
us
.
C
l
a
r
i
t
a
s
e
s
t
e
t
ia
m
pr
oc
e
s
s
u
s
.
Travel Earth
Best 100 places to see on the planet
in your lifetime
volute
ipsummy
, commy
re eugia-
rud tem
eraes-
exer
n ullutet
Vel: Ad : Vulputate:
SU
R
V
I
C
E
M
E
N
U
N
U
L
C
H
E
vero
d
i
o
eu
m
n
ul
c
he
agiam
e
t
ad
l
orpe
ri
t
sum
a
$
45
a
giam
e
t ad
atin
u
t
et
v
er
o
dio
e
u
m
n
u
l
che
su
m
a
ag
aim
et
ad
e
u
m
n
u
l
l
am
$25
lo
r
p
e
r
it
sum
a
agiam
e
t
ad
lo
rp
er
i
t
ver
o
dio
eum
n
u
l
l
am
$
35
S
U
C
C
I
V
E
R
O
S
sucicver
o
dio
ve
r
o
dio
eu
m
n
u
l
che
s
u
m
a
$15
eum
n
u
l
lam
v
er
o
dio
eum
n
u
l
c
he
su
m
a
agaim
e
t
a
d
e
u
m
nu
l
l
am
$3
5
N
eum
n
ul
l
am
$
35
S
U
CC
I
VER
O
S
su
cicver
o d
io
v
er
o
dio
eu
m
n
u
l
c
he
su
m
a
$
1
5
e
um
nullam
v
e
r
o
d
io
eu
m
n
u
l
ch
e
su
m
a
agaim
et
ad
e
um
nu
l
l
am
$35
CC
a
s
i
o
p
i
a
S
p
A
FLASH CS3
User Guide
10
Note: Bridge Home may not be available in all languages.
Adobe Design Center
Adobe Design Center offers articles, inspiration, and instruction from industry experts, top designers and Adobe
publishing partners. New content is added monthly.
You can find hundreds of tutorials for design products and learn tips and techniques through videos, HTML
tutorials, and sample book chapters.
FLASH CS3
User Guide
11
New ideas are the heart of Think Tank, Dialog Box, and Gallery:
Think Tank articles consider how today’s designers engage with technology and what their experiences mean for
design, design tools, and society.
In Dialog Box, experts share new ideas in motion graphics and digital design.
The Gallery showcases how artists communicate design in motion.
Visit Adobe Design Center at www.adobe.com/designcenter.
Adobe Developer Center
Adobe Developer Center provides samples, tutorials, articles, and community resources for developers who build
rich Internet applications, websites, mobile content, and other projects using Adobe products. The Developer Center
also contains resources for developers who develop plug-ins for Adobe products.
In addition to sample code and tutorials, you'll find RSS feeds, online seminars, SDKs, scripting guides, and other
technical resources.
Visit Adobe Developer Center at www.adobe.com/go/developer.
Customer support
Visit the Adobe Support website, at www.adobe.com/support, to find troubleshooting information for your product
and to learn about free and paid technical support options. Follow the Training link for access to Adobe Press books,
a variety of training resources, Adobe software certification programs, and more.
Downloads
Visit www.adobe.com/go/downloads to find free updates, tryouts, and other useful software. In addition, the Adobe
Store (at www.adobe.com/go/store) provides access to thousands of plug-ins from third-party developers, helping
you to automate tasks, customize workflows, create specialized professional effects, and more.
FLASH CS3
User Guide
12
Adobe Labs
Adobe Labs gives you the opportunity to experience and evaluate new and emerging technologies and products from
Adobe.
At Adobe Labs, you have access to resources such as these:
Prerelease software and technologies
Code samples and best practices to accelerate your learning
Early versions of product and technical documentation
Forums, wiki-based content, and other collaborative resources to help you interact with like-minded developers
Adobe Labs fosters a collaborative software development process. In this environment, customers quickly become
productive with new products and technologies. Adobe Labs is also a forum for early feedback, which the Adobe
development teams use to create software that meets the needs and expectations of the community.
Visit Adobe Labs at www.adobe.com/go/labs.
User communities
User communities feature forums, blogs, and other avenues for users to share technologies, tools, and information.
Users can ask questions and find out how others are getting the most out of their software. User-to-user forums are
available in English, French, German, and Japanese; blogs are posted in a wide range of languages.
To participate in forums or blogs, visit www.adobe.com/communities.
Whats new
New features
The following features are new to Adobe® Flash® CS3 Professional.
CS3 Interface
The Flash user interface is updated to share a common interface with other Adobe Creative Suite CS3 components.
A consistent appearance across all Adobe software helps users work more easily with multiple applications. See
“Workspace” on page 15.
Adobe Bridge and Version Cue
Organize and browse Flash and other creative assets using Adobe Bridge, an independent file-management system
that you can launch from within Flash. Through Adobe Bridge, you can automate workflows across Adobe Creative
Suite components, apply consistent color settings across Adobe software, and access version control features and
online stock photo purchase services. A Welcome screen provides centralized control of settings, as well as ongoing
access to tips and tutorials in Adobe Design Center. See “Adobe Version Cue” on page 83.
Bitmap Symbol Library Item dialog box
The Bitmap Symbol Library Item dialog box has been enlarged to provide a larger preview of the bitmap. See “Using
symbols, instances, and library assets” on page 208.
FLASH CS3
User Guide
13
Multicolored bounding boxes
You can change the selection color of specific types of elements to identify each element easily. See Get information
about instances on the Stage” on page 216.
Adobe Device Central
A new way to test content created with Adobe products on emulated mobile devices, Device Central lets you select
a target device from the beginning of the development process, and gives you a clear idea of what a devices limita-
tions are. See “Developing applications for mobile devices” on page 432.
Active content detections
To eliminate the need to first activate Flash Player so that users can interact with Flash content, Flash publishes
HTML templates that you can use to embed Flash SWF files. Using these templates, embedded SWF files are
activated seamlessly without the need for an additional mouse click or other user activation. See “Publishing Flash
documents” on page 419.
9-slice onstage preview
Because 9-slice scaling now provides onstage preview, you can see changes and adjustments to 9-slice scaled movie
clips on stage. See “About 9-slice scaling and movie clip symbols” on page 223.
Filter copy and paste
You can now copy and paste graphic filter settings from one instance to another. See “Apply filters” on page 251.
Copy and paste motion
Copy and paste motion lets you copy a motion tween and paste (or apply) the frames, tween, and symbol information
to another object. When pasting the motion tween to another object, you can choose to paste all properties
associated with the motion tween, or choose specific properties to apply to the other object. See “Copy and paste a
motion tween” on page 233.
Copy motion as ActionScript 3.0
In addition to copying the properties of one motion tween and applying those properties to another object, you can
copy the properties that define a motion tween in the Timeline as ActionScript 3.0 and apply that motion to another
symbol, either in the Actions panel or in the source files (such as class files) for a Flash document that uses Action-
Script 3.0. See “Copy motion as ActionScript” on page 234.
Pen tool enhancements
The Pen tool has been improved.
The Pen tool now behaves similarly to the Illustrator Pen tool to provide a more consistent user experience across
Adobe software
The cubic-to-quadratic conversion is now more efficient, resulting in better accuracy and fewer points.
See “Drawing with the Pen tool” on page 173.
Adobe Photoshop import
You can now import Adobe Photoshop PSD files directly into Flash documents. Most Photoshop data types are
supported, and several import options are provided so that you can find the best balance of image fidelity and
editability within Flash. See “Import Photoshop PSD files” on page 150.
FLASH CS3
User Guide
14
Adobe Illustrator import
You can now import Adobe Illustrator AI files directly into Flash documents. Most Illustrator data types are
supported, and several import options are provided so that you can find the best balance of image fidelity and
editability within Flash. See “Import Adobe Illustrator files” on page 141.
Primitive Rectangle and Oval drawing tools
New Rectangle and Oval drawing tools let you create rectangles and ovals whose properties (such as stroke or corner
radius) you can edit at any time in the Property inspector. See “Draw rectangles and ovals” on page 167.
Enhanced Quicktime video support
QuickTime export is intended for users who want to distribute Flash content, such as animation, in the QuickTime
video format. This release improves the quality of the exported QuickTime video file, which you can distribute as
streaming video or on a DVD, or import into a video-editing application such as Adobe® Premiere Pro®. See
“Exporting QuickTime” on page 454.
Save and load cue points for Flash video
Save and load functionality has been added to the Cue Points tab to allow you to save the cue points added to one
file and apply them to another. You can generate a cue points XML file based on known time codes and import it
into the encoder before encoding, eliminating the need to manually add each cue point through the Flash Video
Encoder user interface. See Flash Video Encoder Help.
Script Assist mode for ActionScript 3.0
Script Assist mode has been updated to include support for ActionScript 3.0. See Script Assist mode and behaviors
on page 387.
Improvements in ActionScript
Flash has a new, improved version of ActionScript. ActionScript 3.0 offers a robust programming model familiar to
developers with a basic knowledge of object-oriented programming. ActionScript 3.0 facilitates the creation of
highly complex applications with large data sets and object-oriented, reusable code bases. While ActionScript 3.0 is
not required for content that runs in Adobe Flash Player 9, it allows performance improvements that are available
only with the new ActionScript Virtual Machine (AVM2). ActionScript 3.0 code can execute up to ten times faster
than legacy ActionScript code.
The older version of ActionScript Virtual Machine, AVM1, executes ActionScript 1.0 and ActionScript 2.0 code.
Flash Player 9 supports AVM1 for backward compatibility with existing and legacy content.
To learn about ActionScript 3.0, see Programming ActionScript 3.0.
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10
  • Page 11 11
  • Page 12 12
  • Page 13 13
  • Page 14 14
  • Page 15 15
  • Page 16 16
  • Page 17 17
  • Page 18 18
  • Page 19 19
  • Page 20 20
  • Page 21 21
  • Page 22 22
  • Page 23 23
  • Page 24 24
  • Page 25 25
  • Page 26 26
  • Page 27 27
  • Page 28 28
  • Page 29 29
  • Page 30 30
  • Page 31 31
  • Page 32 32
  • Page 33 33
  • Page 34 34
  • Page 35 35
  • Page 36 36
  • Page 37 37
  • Page 38 38
  • Page 39 39
  • Page 40 40
  • Page 41 41
  • Page 42 42
  • Page 43 43
  • Page 44 44
  • Page 45 45
  • Page 46 46
  • Page 47 47
  • Page 48 48
  • Page 49 49
  • Page 50 50
  • Page 51 51
  • Page 52 52
  • Page 53 53
  • Page 54 54
  • Page 55 55
  • Page 56 56
  • Page 57 57
  • Page 58 58
  • Page 59 59
  • Page 60 60
  • Page 61 61
  • Page 62 62
  • Page 63 63
  • Page 64 64
  • Page 65 65
  • Page 66 66
  • Page 67 67
  • Page 68 68
  • Page 69 69
  • Page 70 70
  • Page 71 71
  • Page 72 72
  • Page 73 73
  • Page 74 74
  • Page 75 75
  • Page 76 76
  • Page 77 77
  • Page 78 78
  • Page 79 79
  • Page 80 80
  • Page 81 81
  • Page 82 82
  • Page 83 83
  • Page 84 84
  • Page 85 85
  • Page 86 86
  • Page 87 87
  • Page 88 88
  • Page 89 89
  • Page 90 90
  • Page 91 91
  • Page 92 92
  • Page 93 93
  • Page 94 94
  • Page 95 95
  • Page 96 96
  • Page 97 97
  • Page 98 98
  • Page 99 99
  • Page 100 100
  • Page 101 101
  • Page 102 102
  • Page 103 103
  • Page 104 104
  • Page 105 105
  • Page 106 106
  • Page 107 107
  • Page 108 108
  • Page 109 109
  • Page 110 110
  • Page 111 111
  • Page 112 112
  • Page 113 113
  • Page 114 114
  • Page 115 115
  • Page 116 116
  • Page 117 117
  • Page 118 118
  • Page 119 119
  • Page 120 120
  • Page 121 121
  • Page 122 122
  • Page 123 123
  • Page 124 124
  • Page 125 125
  • Page 126 126
  • Page 127 127
  • Page 128 128
  • Page 129 129
  • Page 130 130
  • Page 131 131
  • Page 132 132
  • Page 133 133
  • Page 134 134
  • Page 135 135
  • Page 136 136
  • Page 137 137
  • Page 138 138
  • Page 139 139
  • Page 140 140
  • Page 141 141
  • Page 142 142
  • Page 143 143
  • Page 144 144
  • Page 145 145
  • Page 146 146
  • Page 147 147
  • Page 148 148
  • Page 149 149
  • Page 150 150
  • Page 151 151
  • Page 152 152
  • Page 153 153
  • Page 154 154
  • Page 155 155
  • Page 156 156
  • Page 157 157
  • Page 158 158
  • Page 159 159
  • Page 160 160
  • Page 161 161
  • Page 162 162
  • Page 163 163
  • Page 164 164
  • Page 165 165
  • Page 166 166
  • Page 167 167
  • Page 168 168
  • Page 169 169
  • Page 170 170
  • Page 171 171
  • Page 172 172
  • Page 173 173
  • Page 174 174
  • Page 175 175
  • Page 176 176
  • Page 177 177
  • Page 178 178
  • Page 179 179
  • Page 180 180
  • Page 181 181
  • Page 182 182
  • Page 183 183
  • Page 184 184
  • Page 185 185
  • Page 186 186
  • Page 187 187
  • Page 188 188
  • Page 189 189
  • Page 190 190
  • Page 191 191
  • Page 192 192
  • Page 193 193
  • Page 194 194
  • Page 195 195
  • Page 196 196
  • Page 197 197
  • Page 198 198
  • Page 199 199
  • Page 200 200
  • Page 201 201
  • Page 202 202
  • Page 203 203
  • Page 204 204
  • Page 205 205
  • Page 206 206
  • Page 207 207
  • Page 208 208
  • Page 209 209
  • Page 210 210
  • Page 211 211
  • Page 212 212
  • Page 213 213
  • Page 214 214
  • Page 215 215
  • Page 216 216
  • Page 217 217
  • Page 218 218
  • Page 219 219
  • Page 220 220
  • Page 221 221
  • Page 222 222
  • Page 223 223
  • Page 224 224
  • Page 225 225
  • Page 226 226
  • Page 227 227
  • Page 228 228
  • Page 229 229
  • Page 230 230
  • Page 231 231
  • Page 232 232
  • Page 233 233
  • Page 234 234
  • Page 235 235
  • Page 236 236
  • Page 237 237
  • Page 238 238
  • Page 239 239
  • Page 240 240
  • Page 241 241
  • Page 242 242
  • Page 243 243
  • Page 244 244
  • Page 245 245
  • Page 246 246
  • Page 247 247
  • Page 248 248
  • Page 249 249
  • Page 250 250
  • Page 251 251
  • Page 252 252
  • Page 253 253
  • Page 254 254
  • Page 255 255
  • Page 256 256
  • Page 257 257
  • Page 258 258
  • Page 259 259
  • Page 260 260
  • Page 261 261
  • Page 262 262
  • Page 263 263
  • Page 264 264
  • Page 265 265
  • Page 266 266
  • Page 267 267
  • Page 268 268
  • Page 269 269
  • Page 270 270
  • Page 271 271
  • Page 272 272
  • Page 273 273
  • Page 274 274
  • Page 275 275
  • Page 276 276
  • Page 277 277
  • Page 278 278
  • Page 279 279
  • Page 280 280
  • Page 281 281
  • Page 282 282
  • Page 283 283
  • Page 284 284
  • Page 285 285
  • Page 286 286
  • Page 287 287
  • Page 288 288
  • Page 289 289
  • Page 290 290
  • Page 291 291
  • Page 292 292
  • Page 293 293
  • Page 294 294
  • Page 295 295
  • Page 296 296
  • Page 297 297
  • Page 298 298
  • Page 299 299
  • Page 300 300
  • Page 301 301
  • Page 302 302
  • Page 303 303
  • Page 304 304
  • Page 305 305
  • Page 306 306
  • Page 307 307
  • Page 308 308
  • Page 309 309
  • Page 310 310
  • Page 311 311
  • Page 312 312
  • Page 313 313
  • Page 314 314
  • Page 315 315
  • Page 316 316
  • Page 317 317
  • Page 318 318
  • Page 319 319
  • Page 320 320
  • Page 321 321
  • Page 322 322
  • Page 323 323
  • Page 324 324
  • Page 325 325
  • Page 326 326
  • Page 327 327
  • Page 328 328
  • Page 329 329
  • Page 330 330
  • Page 331 331
  • Page 332 332
  • Page 333 333
  • Page 334 334
  • Page 335 335
  • Page 336 336
  • Page 337 337
  • Page 338 338
  • Page 339 339
  • Page 340 340
  • Page 341 341
  • Page 342 342
  • Page 343 343
  • Page 344 344
  • Page 345 345
  • Page 346 346
  • Page 347 347
  • Page 348 348
  • Page 349 349
  • Page 350 350
  • Page 351 351
  • Page 352 352
  • Page 353 353
  • Page 354 354
  • Page 355 355
  • Page 356 356
  • Page 357 357
  • Page 358 358
  • Page 359 359
  • Page 360 360
  • Page 361 361
  • Page 362 362
  • Page 363 363
  • Page 364 364
  • Page 365 365
  • Page 366 366
  • Page 367 367
  • Page 368 368
  • Page 369 369
  • Page 370 370
  • Page 371 371
  • Page 372 372
  • Page 373 373
  • Page 374 374
  • Page 375 375
  • Page 376 376
  • Page 377 377
  • Page 378 378
  • Page 379 379
  • Page 380 380
  • Page 381 381
  • Page 382 382
  • Page 383 383
  • Page 384 384
  • Page 385 385
  • Page 386 386
  • Page 387 387
  • Page 388 388
  • Page 389 389
  • Page 390 390
  • Page 391 391
  • Page 392 392
  • Page 393 393
  • Page 394 394
  • Page 395 395
  • Page 396 396
  • Page 397 397
  • Page 398 398
  • Page 399 399
  • Page 400 400
  • Page 401 401
  • Page 402 402
  • Page 403 403
  • Page 404 404
  • Page 405 405
  • Page 406 406
  • Page 407 407
  • Page 408 408
  • Page 409 409
  • Page 410 410
  • Page 411 411
  • Page 412 412
  • Page 413 413
  • Page 414 414
  • Page 415 415
  • Page 416 416
  • Page 417 417
  • Page 418 418
  • Page 419 419
  • Page 420 420
  • Page 421 421
  • Page 422 422
  • Page 423 423
  • Page 424 424
  • Page 425 425
  • Page 426 426
  • Page 427 427
  • Page 428 428
  • Page 429 429
  • Page 430 430
  • Page 431 431
  • Page 432 432
  • Page 433 433
  • Page 434 434
  • Page 435 435
  • Page 436 436
  • Page 437 437
  • Page 438 438
  • Page 439 439
  • Page 440 440
  • Page 441 441
  • Page 442 442
  • Page 443 443
  • Page 444 444
  • Page 445 445
  • Page 446 446
  • Page 447 447
  • Page 448 448
  • Page 449 449
  • Page 450 450
  • Page 451 451
  • Page 452 452
  • Page 453 453
  • Page 454 454
  • Page 455 455
  • Page 456 456
  • Page 457 457
  • Page 458 458
  • Page 459 459
  • Page 460 460
  • Page 461 461
  • Page 462 462
  • Page 463 463
  • Page 464 464
  • Page 465 465
  • Page 466 466
  • Page 467 467
  • Page 468 468
  • Page 469 469
  • Page 470 470
  • Page 471 471
  • Page 472 472
  • Page 473 473
  • Page 474 474
  • Page 475 475
  • Page 476 476
  • Page 477 477
  • Page 478 478
  • Page 479 479
  • Page 480 480
  • Page 481 481
  • Page 482 482
  • Page 483 483
  • Page 484 484
  • Page 485 485
  • Page 486 486
  • Page 487 487
  • Page 488 488
  • Page 489 489
  • Page 490 490
  • Page 491 491
  • Page 492 492
  • Page 493 493
  • Page 494 494
  • Page 495 495
  • Page 496 496
  • Page 497 497
  • Page 498 498
  • Page 499 499
  • Page 500 500
  • Page 501 501
  • Page 502 502
  • Page 503 503
  • Page 504 504
  • Page 505 505
  • Page 506 506
  • Page 507 507
  • Page 508 508
  • Page 509 509
  • Page 510 510
  • Page 511 511
  • Page 512 512
  • Page 513 513
  • Page 514 514
  • Page 515 515
  • Page 516 516
  • Page 517 517
  • Page 518 518
  • Page 519 519
  • Page 520 520
  • Page 521 521
  • Page 522 522
  • Page 523 523
  • Page 524 524
  • Page 525 525
  • Page 526 526
  • Page 527 527

Adobe After Effects CS3 User manual

Category
Desktop publishing software
Type
User manual
This manual is also suitable for

Ask a question and I''ll find the answer in the document

Finding information in a document is now easier with AI