NIXUS TELOP BOX First Step Manual

Type
First Step Manual
Ver.1.1
Hokkaido Nikko Telecommunications Co., Ltd.
July 22th 2016 Edition
First Step Guide
July 2016 ©2016,Hokkaido Nikko Telecommunications Co.,Ltd.
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Table of Contents
1. Introduction ........................................................................................................................................ 6
2. Type Of Broadcast Graphics You Can Produce with TELOP BOX ............................ 7
2.1. Still Image .......................................................................................................................................................................... 7
2.2. Full CG ................................................................................................................................................................................. 7
2.3. 2D Effect........................................................................................................................................................................... 7
2.4. Long Roll ............................................................................................................................................................................ 7
2.5. Custom Slide .................................................................................................................................................................... 8
2.6. Animation ........................................................................................................................................................................... 8
2.7. Layer Effect ..................................................................................................................................................................... 8
2.8. Real 3D ............................................................................................................................................................................... 8
2.9. Texture Movie .................................................................................................................................................................. 9
3. Where to Save Broadcast Graphics Files .......................................................................... 10
3.1. File Structure ............................................................................................................................................................... 10
4. Steps To On-Air Broadcast Graphics ................................................................................ 12
4.1. Broadcast Graphics Production Software ..................................................................................................... 12
4.2. Schedule Registration Software ........................................................................................................................ 13
4.3. Output Software ......................................................................................................................................................... 13
4.4. Steps Of Operation ................................................................................................................................................... 14
5. To Bootup Each Software ........................................................................................................ 15
6. Schedule Registration Software ............................................................................................ 16
6.1. How To Open/Create Program (Schedule Data) ....................................................................................... 16
6.1.1. To Open Existing Program/Broadcast .................................................................................................. 16
6.1.2. To Create New Program/Broadcast....................................................................................................... 18
6.2. Structure Of Schedule Registration Software Main Screen ................................................................ 19
6.3. How To Create/Edit Item ...................................................................................................................................... 20
6.4. How To Produce Broadcast Graphics .............................................................................................................. 21
6.5. How To Edit Playlist .................................................................................................................................................. 22
6.5.1. To Add Broadcast Graphics From Material List To Playlist ......................................................... 23
6.5.2. To Rearrange ....................................................................................................................................................... 23
6.5.3. To Cut/Copy/Paste/Delete .................................................................................................................... 24
6.6. Importing Image File ................................................................................................................................................... 24
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6.7. How To Preview Broadcast Graphics ............................................................................................................... 25
6.8. Changing Display Setting ....................................................................................................................................... 26
6.8.1. How To Display/Hide Broadcast Graphics Moved To Playlist Area ........................................ 26
6.8.2. Changing Thumbnail Size ............................................................................................................................... 26
6.9. Setting Effect .............................................................................................................................................................. 26
6.9.1. To Set From Property Window .................................................................................................................... 27
6.9.2. To Set From Shortcut ..................................................................................................................................... 28
6.9.3. Exporting Broadcast Graphics ................................................................................................................... 28
6.9.4. To Export By Drugging ................................................................................................................................... 28
6.9.5. To Export As Folder ......................................................................................................................................... 29
6.10. Closing Schedule Registration Software .................................................................................................... 30
7. Broadcast Graphics Production ............................................................................................. 31
7.1. Screen Structure Of Broadcast Graphics Production Software ....................................................... 31
7.2. About Each Window And Area .............................................................................................................................. 32
7.2.1. Main Window ......................................................................................................................................................... 32
7.2.2. Menu Bar ............................................................................................................................................................... 32
7.2.3. Toolbar .................................................................................................................................................................... 33
7.2.4. Drawing Area ....................................................................................................................................................... 33
7.2.5. Layer Control Window ...................................................................................................................................... 34
7.2.6. Palette Window ................................................................................................................................................... 35
7.2.7. Property Window ................................................................................................................................................ 36
7.2.8. Style Window ........................................................................................................................................................ 36
7.2.9. Bulk input Window.............................................................................................................................................. 37
7.2.10. Template Window ............................................................................................................................................ 37
7.2.11. Color Palette Window ................................................................................................................................... 38
7.2.12. Object Palette Window ............................................................................................................................... 38
7.2.13. Object Coordinate (Position) Window ................................................................................................. 39
7.3. Importing Template..................................................................................................................................................... 39
7.4. Composition Load Of Template ............................................................................................................................ 39
7.5. How To Draw Rectangle, Rounded Rectangle, Oval, and Regular Polygon .................................... 40
7.6. How To Draw Fan-Shape ...................................................................................................................................... 42
7.7. How To Draw Regular Polygon And Star Shape .......................................................................................... 42
7.8. How To Draw Polygon ............................................................................................................................................... 43
7.9. How To Draw Straight Line, Polygonal Line, Bezier Curve, and Spline Curve .............................. 43
7.10. How To Draw Free Curve ..................................................................................................................................... 45
7.11. Correction Of Line And Figure Drawn ........................................................................................................... 45
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7.12. Importing Still Image ............................................................................................................................................... 46
7.13. Character Input ........................................................................................................................................................ 46
7.14. Enlarging And Shrinking Character ................................................................................................................ 47
7.15. Setting Character Detail ..................................................................................................................................... 47
7.16. Palette Window ......................................................................................................................................................... 47
7.16.1. How To Apply .................................................................................................................................................... 47
7.16.2. How To Register Palette ............................................................................................................................ 48
7.16.3. To Change Bootup Information ............................................................................................................... 48
7.17. Enhancement Setting Function Of Object ................................................................................................ 49
7.18. To Add/Delete Enhancement On Object ................................................................................................... 49
7.19. To Set Solid Color To Object, Edge, And Shadow .................................................................................. 51
7.20. Setting Gradation And Key ................................................................................................................................. 53
7.20.1. Basic Gradation Setting ............................................................................................................................. 53
7.20.2. Color/Key Common Setting ..................................................................................................................... 56
7.20.3. Color/Key Separate Setting ................................................................................................................... 57
7.21. Color Palette .............................................................................................................................................................. 58
7.22. Texture Setting ........................................................................................................................................................ 59
7.23. Object Alignment Function ................................................................................................................................ 60
7.23.1. Whole Surface Alignment ........................................................................................................................... 61
7.23.2. Moving Whole Surface To Left, Center (Left And Right), Right ............................................. 62
7.23.3. Moving Whole Surface To Top, Center (Top And Bottom), Bottom ...................................... 62
7.23.4. Aligning Width, Height Of Whole Surface And To The Size Of Screen ................................ 62
7.23.5. Aligning Multiple Objects ........................................................................................................................... 63
7.23.6. Aligning To Left, Center (Left And Right), Right ........................................................................... 63
7.23.7. Aligning To Top, Center (Top And Bottom), Bottom ..................................................................... 64
7.23.8. Arranging Width, Height, Size ................................................................................................................... 64
7.23.9. Justification for horizontal left, Justification for horizontal center, Justification for
horizontal right ..................................................................................................................................................................... 64
7.23.10. Justification for horizontal space ...................................................................................................... 64
7.23.11. Justification for vertical top, Justification for vertical center, Justification for
vertical bottom ..................................................................................................................................................................... 65
7.24. Justification for vertical top .............................................................................................................................. 65
7.25. To Set Overlapping Objects .............................................................................................................................. 65
7.26. Moving Object To Front ....................................................................................................................................... 66
7.27. Moving Object To Back ........................................................................................................................................ 67
7.28. To Create Roll ........................................................................................................................................................... 67
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7.28.1. Changing Roll type ......................................................................................................................................... 67
7.28.2. Adding Roll length .......................................................................................................................................... 67
7.28.3. Roll Cut ............................................................................................................................................................... 68
7.28.4. Roll Setting ....................................................................................................................................................... 68
7.29. Saving To Program.................................................................................................................................................. 68
7.30. Closing Broadcast Graphics Production Software ................................................................................ 70
8. Output Software ........................................................................................................................... 71
8.1. To Open Schedule ...................................................................................................................................................... 72
8.2. Screen Structure Of Output Software ............................................................................................................ 73
8.3. To Switch Display ....................................................................................................................................................... 74
8.4. Output .............................................................................................................................................................................. 75
8.5. About Output Buttons ............................................................................................................................................. 75
8.6. Retrieval Of Global Address And Output ........................................................................................................ 76
8.7. Broadcast Graphics Edit ........................................................................................................................................ 76
8.8. Closing Output Software ........................................................................................................................................ 77
9. About Output Software Icons ................................................................................................. 78
9.1. Icons For Broadcast Graphics Type ................................................................................................................. 78
9.2. Icons For Broadcast Graphics Effect .............................................................................................................. 78
9.3. Option Icon ..................................................................................................................................................................... 79
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1. Introduction
TELOP BOX is a Broadcast Graphics system being developed with the concept to “respect
comments from users, and make it easy to use and simple”.
Diverse types of Broadcast Graphics, such as character, still image, animation, texture movie, and
3D, can be produced quickly, and Broadcast Graphics can be rearranged, checked, corrected, and
even outputted all with TELOP BOX.
This textbook was created to help you understand the steps of the operation with the aim to help
you want to “just start!” from simple drawing and rearrangement of schedule all the way to output.
Before we start the actual operation, let’s learn “how TELOP BOX works” in the following order:
What type of Broadcast Graphics TELOP BOX can broadcast
How the structure/system of TELOP BOX is composed
Where to save Broadcast Graphics
Steps to broadcast Broadcast Graphics
Once we have learned the above, let’s begin to learn how to use TELOP BOX by actually using
Schedule Registration Software, Broadcast Graphics Production Software, and Output Software.
For introduction of detailed function of each Software, please refer to each manual.
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2. Type Of Broadcast Graphics You Can Produce with
TELOP BOX
TELOP BOX lets you produce diverse type of Broadcast Graphics not only with character and still
image, but with effect, such as Wipe and Roll, and even with Animation and 3D. We will first
introduce you to the type of Broadcast Graphics you can produce with TELOP BOX.
2.1. Still Image
You can produce Broadcast Graphics with character, rectangle, and the like. TELOP BOX lets you
place not only character and image, but variety of figures (called object) such as square, circle,
polygon, free curve, and so on.
2.2. Full CG
In addition to superimposed (partial) Broadcast Graphics with character and so forth, you can also
produce full CG (whole surface) Broadcast Graphics by setting background.
2.3. 2D Effect
2D effect, such as Roll and Wipe, can be applied to Broadcast Graphics produced.
2.4. Long Roll
Long Roll used for Staff Roll and to introduce cast’s profile etc. can be produced.
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2.5. Custom Slide
You can use Custom Slide (custom effect) which lets you specify rectangle area with Broadcast
Graphics Production Software, and apply effect to it, such as Wipe, and then to output.
2.6. Animation
One point animation, such as [] mark rotating or mark on a map blinking, can be placed in
screen. For the animation, you will need to prepare serial number TGA or serial number TIFF file
prepared by other software.
Depending on the environment, long animation and animation with large screen size may
require waiting time before playing.
2.7. Layer Effect
TELOP BOX is capable of Layer effect which lets you split one Broadcast Graphics into several
layers, and to place character and background on separate layer, and then, to output with different
effects.
2.8. Real 3D
You can produce stereoscopic Broadcast Graphics by giving depth to Broadcast Graphics with 3
dimensional movement and to such objects like character and rectangles.
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2.9. Texture Movie
You can paste QuickTime format (MOV) movie to object and play.
QuickTime movie must be created using [Animation]. Depending on the environment, large
size movie may not play smoothly.
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3. Where to Save Broadcast Graphics Files
Broadcast Graphics produced by TELOP BOX can be saved and managed per Program.
Users create folder with up to two layers (Program folder and Broadcast folder) and Broadcast
Graphics is saved in the folder.
3.1. File Structure
TELOP BOX has folder/file structure as follow:
Database
When you want to produce Broadcast Graphics independently for Production type Program and
News type Program, Database can be separated. The default Database at bootup is already set
by system preference file (internal setting file), but it is possible to change with each Software.
Program
The folder to create under Database is call “Program”. Program can be created with any title. Also,
there is no limit to the number of Programs.
Broadcast
In a Program folder you create folder call “Broadcast”. Broadcast can be created with any title. For
example, if it is a Program that airs everyday you can create by the day of the week, such as
“Monday”, “Tuesday”. If the broadcast date is fixed you can title it “January 1st 2017”. You can title
freely.
Item
In a Broadcast folder, folder call [Item (segment)] is created automatically.
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In each Broadcast there are 100 Items prepared. For example, you can create segment such as
[Opening] [Weather] [Feature] as Item and save their Broadcast Graphics in each.
Item title can be changed freely and the order can be rearranged. They will output in the order
rearranged.
Broadcast Graphics
You can produce Broadcast Graphics inside Item. Rearrangement and such are done with
Schedule Registration Software. Each Item can save 100 Broadcast Graphics.
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4. Steps To On-Air Broadcast Graphics
TELOP BOX includes diverse Software to enable production, rearrangement, and output in variety
of ways to accommodate each user need. We will introduce you to TELOP BOX Software
commonly used and to their role according to timeline from when Broadcast Graphics is produced to
its output.
Within the frame, such as “Broadcast Graphics Production”, are Software titles.
TELOP BOX can be divided into 4 parts: “Draw” part where Broadcast Graphics are mainly
produced; “Rearrange” part where Broadcast Graphics are rearranged; “Check/Correct” part where
character, their order, and effect of Broadcast Graphics are checked; and “Output” part where
videos are outputted.
4.1. Broadcast Graphics Production Software
This is Software to produce Broadcast Graphics. In addition to character and still image, it can
also draw figures such as triangle and rectangle. Effects, such as Roll and Wipe, as well as
production with timeline, such as Layer and Real 3D, can also be set with this Software.
Who is this mainly for who produce Broadcast Graphics, who want to correct character
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4.2. Schedule Registration Software
This Software lets you to create new Program; check Broadcast Graphics saved in Program;
rearrange; change effect, and so on. You can check video, 3D and other effects in Preview window
of PC.
Who is this mainly for who produce Program, who handles detail setting such as changing effect
4.3. Output Software
his is the Software which retrieves Program produced with Schedule Registration Software. It
creates video and controls the board. This Software alone can handle retrieval of Program to its
output.
Who is this mainly for master, who does output operation in editing room
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4.4. Steps Of Operation
Actual operation from Broadcast Graphics production to its broadcast is as follow. Program is
newly produced with “Schedule Registration Software”, and Broadcast Graphics is produced within
Program with “Broadcast Graphics Production Software”. Saved Broadcast Graphics are
rearranged with “Schedule Registration Software” in their broadcast order. Then “Output Software”
is used to broadcast.
This is the overview of TELOP BOX. From the next chapter, let’s actually produce Broadcast
Graphics, and output.
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5. To Bootup Each Software
After launching Windows, double-click Shortcut icon on the desktop and TELOP BOX Main Menu
boots up.
TELOP BOX Main Menu screen
To bootup each Software from TELOP BOX Main Menu, select the Software you want to bootup
and click [OPEN] at the bottom of screen.
To close TELOP BOX Main Menu, click [EXIT].
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6. Schedule Registration Software
Schedule Registration Software is a software to schedule output of Broadcast Graphics per
Program.
TELOP BOX saves Broadcast Graphics by Program and selects necessary Broadcast Graphics at
output. When going on the air, unless there is emergency, all you have to do is to open the Program
with Output Software and click [TAKE] at the right moment. Output will occur in order.
From the following section, we will explain series of operation by step: from creating new Program
to preparing Broadcast Graphics for output.
6.1. How To Open/Create Program (Schedule Data)
The following is how to open Schedule, and to create anew.
6.1.1. To Open Existing Program/Broadcast
Double-click [Scheduling] from TELOP BOX Main Menu.
Schedule Registration Software boots up. Shown inside a frame on the left is Database. Shown on
the right is list of Program saved in the Database.
Click the Program you want to open.
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Broadcast saved in the Program is displayed as a list. Double-click the Broadcast you want to
open.
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The selected Broadcast opens and a screen you can edit Item and Broadcast Graphics displays.
6.1.2. To Create New Program/Broadcast
Here is how to create new Program/Broadcast. Bootup Schedule Registration Software and click
[New]
A window to enter Program title displays. For now, let’s enter only the Program title and click [OK].
Program created is displayed in Program list. Double-click the Program created.
Next, lets create Broadcast. Click [New] on the right.
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Window to enter Broadcast title will display. Enter a Broadcast title and click [OK].
We have created a Broadcast. Double-click the Broadcast title created, and we can start editing
Item and Broadcast Graphics.
6.2. Structure Of Schedule Registration Software Main Screen
Item
Items (segments) of Program are listed.
Playlist
Broadcast Graphics to go on air are saved in this area. They are broadcasted from left to
right.
Material List
Broadcast Graphics not to go on air can be saved in this area as Material.
When you select an Item, Playlist and Material List of the Item displays on the right.
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You first create (edit) Item. Consider it as segment (In the case of News Program, this is a
separator, like “Feature” “Sports” “Weather Forecast” etc.).
6.3. How To Create/Edit Item
To change the title of Item or to rearrange their order, click [Start Item Edit].
The Item folder icon turns red and changes to edit mode.
If you want to change the title of Item, choose the folder icon of the Item and press [Enter] to begin
editing.
If you want to rearrange the order of Item, choose the folder icon of the Item and drug-and-drop to
the position.
By clicking multiple Items while holding [Shift], you can designate start point and end point to
select range. All Items in the range can be moved without changing their order by drugging any
selected Item to where you want them to move.
Also, by clicking multiple Items while holding [Ctrl], Items are selected individually in the order they
were clicked. (By clicking the Item selected while holding [Ctrl], you can undo the selection.) When
you drug-and-drop the Items selected, they will move to the destination in the order they were
selected.
When the edit is finished, click [Save]. Edit mode ends and the edit is confirmed.
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NIXUS TELOP BOX First Step Manual

Type
First Step Manual

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