Time L— Sets the delay time of the Left channel. This time can either be synced or free,
depending on the setting of Sync. Synced times range from 1/64 to 1 bar, while free delay
times range from 10ms to 1000ms.
Note: if the Stereo button is active, both the left and right delay times in tandem.
Time R — Sets the delay time of the Right channel. This time can either be synced or free,
depending on the setting of Sync. Synced times range from 1/64 to 1 bar, while free delay
times range from 10ms to 1000ms. Note: if the Stereo button is active, Time R ceases to
have any effect as the right delay time becomes linked to the left.
Feed — Controls the feedback level per channel.
Cross — Controls the cross-feedback level between the left and right audio channels.
HP — Controls the cutoff frequency of the high-pass filter that lies within the delay’s feedback
loop. Values range from 50 Hz to 20 kHz.
LP — Controls the cutoff frequency of the low-pass filter that lies within the delay’s feedback
loop. Values range from 50 Hz to 20 kHz.
Sync — Controls the cutoff frequency of the low-pass filter that lies within the delay’s
feedback loop. Values range from 50 Hz to 20 kHz.
Mono — Links the right channel’s delay time to the left channel’s delay time, disabling Time
R. Enabling this button will result in mono delay, whereas disabling it will create a stereo delay
(so long as Time L and Time R are set to different values).
Note: By “mono delay”, we do not imply that the outputted audio signal will be mono, as no
summing takes place, only that the delay times of the left and the right channels will be
identical.
Equal — Ensures that the left and right channels’ feedback times are equal, regardless of
each one’s individual settings. For example, a left channel delay of 1/4 would logically decay
earlier than its 1/3 right channel counterpart, which is not always desirable. Enabling Equal
resolves this.
Limiter — Activates the limiter that’s found at the end of the delay’s internal feedback chain.
This is a very useful means for attenuating the run-away feedback that can occur when
external effects are inserted within the delay’s feedback loop (see the audio I/O section below
for more details on this).