Kmart 42634461 User manual

Type
User manual
I
LEGENDARY
INNOVATRIX TM
Dedication
Thank you to my loving family; Kristen, Amanda, Jared, and Sydney for supporting my
passion for magic. With Magical Love & Thanks,
Fantasma Toys
www.FantasmaToys.com
213 West 35th St., Suite # 401 New York, NY 10001
Amazing easy to perform tricks! By the Fantasma Magic Creative Team
(Roger Dreyer, Mark Setteducati, Angelo Carbone, and Steve Vil)
All rights reserved. No part of this publication may be reproduced, stored in a retrieval
system, or transmitted, in any form or means, electronic, mechanical, photocopying,
recording or otherwise, without the prior permission of the publishers.
© 2018 Fantasma Toys , Inc., © 2018 Fantasma Magic, Inc.,
Roger Dreyer CWO (Chief Wizard Officer)/
Founder & Master Magician Fantasma Magic
INSTRUCTIONAL VIDEO DOWNLOAD
Fantasmamagic.com/Innovatrix
II
1.THE DIMENSIONALIZER! ....................................1
2. LONG CARD! ....................................................1
3. THE PHLAT PHONE! .........................................1
4. THE PHLAT PHONE PREDICTION! ...................... 2
5. THE INCREDIBLE PUZZLE CUBE! ......................2
6. THE PUZZLE CUBE PREDICTION! ......................3
7. THE PUZZLE CUBE PREDICTION X 3! ................3
8. PUZZLE CUBE PREDICTION PROFESSIONAL
ENDING ................................................................. 3
9. THE SECRET GIMMICK ....................................3
10. THE VANISHING SILK ......................................4
11. THE LAST PUSH ..............................................4
12. RETREIVING THE SECRET GIMMICK ...............4
13. A FUN REPRODUCTION ..................................4
14. THE COST OF A SILK .......................................4
15. VANISHING WATER ..........................................5
16. FREEZO ...........................................................5
17. THE SKYLIGHTER WAND ................................5
18. THE CLINGING WAND......................................5
19. THE PROFESSIONAL CLINGING WAND ............ 5
20. THE WOBBLY WAND ........................................ 6
21. THE APPEARING WAND ..................................6
22. THE AMAZING ROLLING WAND .......................6
23. MIND LIFTER ...................................................6
24. THE PSYCHIC RING .........................................7
25. WAND THROUGH CUP ....................................7
26. DEPTH ILLUSION .............................................7
27. NUMBERED WAND! ........................................7
28. THE AMAZING MP3 PLAYER! .........................8
29. THE FIRST SECRET OF YOUR MIRACLE DECK .8
30. THE SECOND SECRET OF YOUR MIRACLE
DECK ..................................................................... 8
31. THE ASTONISHING PREDICTION ...................... 9
32. THE ASTONISHING PREDICTION FOLLOW-UP .9
33. THE MIND BLOWER .........................................9
34. ANOTHER REVEAL ...........................................9
35. WHAT IS YOUR NAME? .................................10
36. LUCKY NUMBERS .........................................10
37. GETTING A DATE ...........................................10
38. STORY TIME ..................................................10
39. CARD TO POCKET .........................................10
40. CARD TO WALLET .........................................11
41. THE MAGIC CHOCOLATE BAR ....................... 11
42. CARD IN ORANGE .........................................11
43. PROFESSIONAL CARD IN ORANGE ...............11
44. MAGICIAN’S CHOICE ....................................11
45. CAPPED ........................................................12
46. BACKED UP ................................................... 12
47. PICTURE YOUR CARD ....................................12
48. EYES OF AN EAGLE .......................................12
49. REVERSO ....................................................... 12
50. THE SECRET ASSISTANT ................................13
51. EYES IN YOUR FINGERS ................................13
52. PSYCHIC STOP ..............................................13
53. CUT IT YOURSELF ..........................................13
54. DOUBLE DILEMMA ........................................ 13
55. SUPER STOP TRICK .......................................14
56. THE SNEAKY SHUFFLE ..................................14
57. A VERY AMBITIOUS CARD ............................. 14
58. THE GREAT DETECTIVE .................................14
59. EXTRA SPECIAL DETECTIVE ..........................15
60. EFFECTIVE DETECTIVE ..................................15
61. THE PSYCHIC CELLPHONE ............................15
62. WEIRD PREDICTION.......................................15
63. A VERY SUBTLE ADDITION ............................16
64. THE TRAVELING CARD ..................................16
65. EGG TIMING ..................................................16
66. THE MEMORY MAN ......................................16
67. BOTTOM’S UP ...............................................16
68. ANOTHER BOTTOM’S UP ..............................17
69. DON’T TAKE IT...............................................17
70. THE SPREAD TAKE ........................................17
71. THE BLURT OUT! ...........................................17
72. ANOTHER CARD TO POCKET ........................17
73. INFLATION.....................................................17
74. A DICEY MOMENT ........................................18
75. THE GREAT TABLECLOTH REVEAL ................. 18
76. HOLD THE PRESSES! .....................................18
77. HEADLINE NEWS ........................................... 18
78. YOU ARE SITTING ON IT ................................18
79. SUPER SITTING ON IT .................................... 19
80. CARD ON CEILING ......................................... 19
81. SNEAKY CEILING ........................................... 19
82. INVISIBLE TURN OVER ...................................19
83. YIKES! ...........................................................19
84. THE WILD CARD PREDICTION........................20
85. THE RIFFLE SHUFFLE.................................... 20
86. THE OVERHAND SHUFFLE ............................20
87. THE DOUBLE LIFT ..........................................20
88. A SIMPLE DOUBLE LIFT EFFECT ....................21
89. SPOT OFF ......................................................21
90. HIPPITY-HOP .................................................21
91. DOUBLE POCKET ..........................................21
92. A NICE TIP ON PILES .....................................22
93. POCKET POWER ............................................ 22
94. HANDY ..........................................................22
95. INVISIBLE REVERSE .......................................22
96. X MARKS THE SPOT ......................................22
97. IT’S GONE .....................................................22
98. OTHER OPTIONS ...........................................23
99. AMAZING MAGIC WITH ORDINARY PLAYING
CARDS ................................................................23
100. THE KEY CARD LOCATION ..........................23
101. OOPS ..........................................................23
102. THE CRISS CROSS FORCE ...........................23
103. THE COUNTDOWN FORCE ..........................24
III
104. FINDING THOSE ACES ................................ 24
105. ANOTHER FABULOUS ACE EFFECT ............ 24
106. SNEAKY PILES ............................................ 24
107. DON’T FORGET IT ....................................... 25
108. SPELLING BEE ............................................ 25
109. THE PROFESSIONAL SPELLER .................... 25
110. SUPER SPELLING BEE ................................ 25
111. THE DECK FLIP ........................................... 26
112. SUPER DECK FLIP ...................................... 26
113. 24-KARAT PREDICTION! ............................ 26
114. CARD TO ANYWHERE ................................ 27
115. TORN AND RESTORED CARD ..................... 27
116. CARD TO BOX ............................................ 27
117. HOPPING CARD ......................................... 27
118. SILLY JOKER ............................................... 27
119. STAPLED PREDICTION ................................ 28
120. WHERE DID IT GO? ..................................... 28
121. UNGLUED! .................................................. 28
122. SUPERGLUE ............................................... 28
123. MAGIC NUMBER CARDS! .......................... 28
124. THE AMAZING FLOATING BILL! .................. 29
125. FLOATING MONEY! ................................... 29
126. THE CARPET QUEEN .................................. 29
127. THE REAL FLYING CARPET! ........................ 30
128. THE REAL FLYING CARPET SWITCH! ......... 30
129. MAKE YOURSELF FLOAT! .......................... 30
130. FULL OF HOT AIR! ..................................... 30
131. THE INCREDIBLE MONEY PADDLE ............. 30
132. THE APPEARING COIN ............................... 31
133. MULTIPLYING COINS .................................. 31
134. REAL MONEY ............................................. 31
135. VANISHING MONEY ................................... 31
136. REBOUND .................................................. 32
137. UNLIMITED MONEY ................................... 32
138. CHANGING MONEY ................................... 32
139. A FULL CHANGING ROUTINE ..................... 32
140. MAGIC WITHOUT SPECIAL PROPS ............. 32
141. I BROKE MY THUMB ................................... 33
142. I BROKE MY FINGER ................................... 33
143. STRETCHING A FINGER .............................. 33
144. THE HYPNOTIZED ARM .............................. 34
145. THE APPEARING HOT DOG ......................... 34
146. PREDICTED COLOURS ................................ 34
147. YOUR NUMBER’S UP .................................. 34
148. THE JUMPING RUBBER BAND .................... 35
149. THE TRAPPED JUMPING RUBBER BAND .... 35
150. DOUBLE JUMPER ....................................... 36
151. CREEPY ...................................................... 36
152. UNBROKEN ................................................ 36
153. HOPPING TOOTHPICKS .............................. 37
154. SUSPENDED SALT ...................................... 37
155. THE SNEAKY COUNT .................................. 37
156. THE SAD TOOTHPICK ................................. 38
157. THE SAD COIN ........................................... 38
158. I CAN READ YOUR MIND ............................ 38
159. THE BAFFLING REPEAT .............................. 38
160. SILENT TRANSMISSION .............................. 39
161. SILENT TRANSMISSION 1 TO 100 ............... 39
162. YET MORE MIND READING ...................... 39
163. LINKING PAPER CLIPS ................................ 40
164. SUPER LINKING .......................................... 40
165. UPSIDE-DOWN MONEY .............................. 40
166. MAGIC CLOCK ........................................... 40
167. THE MIND-READING ENVELOPE ................. 41
168. THE APPEARING CARD IN ENVELOPE ........ 41
169. A MAGICAL MESSAGE ............................... 41
170. SALTY ......................................................... 42
171. AMAZING ANIMATION ............................... 42
172. SUPER ANIMATION .................................... 42
173. THE APPEARING COIN ............................... 43
174. THE FRICTION COIN SPIN ........................... 43
175. THE MAGNETIC TOOTHPICK ....................... 43
176. A VERY SILLY JOKE ..................................... 43
177. ANOTHER SILLY GAG!................................. 43
178. SERIOUSLY SILLY ........................................ 44
179. GLASS THROUGH TABLE! .......................... 44
180. THE VANISHING PENCIL! ............................ 44
181. IMPOSSIBLE KNOTTED RING! .................... 44
182. ANOTHER IMPOSSIBLE RING! ................... 45
183. THE ROLLING STONE .................................. 45
184. THE VANISHING COIN ................................ 45
185. THE ANTI-GRAVITY CUPS ........................... 45
186. CUT AND RESTORED STRING ..................... 46
187. THE PSYCHIC COIN CUP ............................ 46
188. UNPOPPABLE BALLOON! ........................... 46
189. THE MOVING MATCHES! ............................ 46
190. THE PSYCHIC CRAYONS! ........................... 47
191. I WON’T LET GO ......................................... 47
192. THE APPEARING KNOT ............................... 47
193. THE SUPER APPEARING KNOT ................... 47
194. THE ONE-HANDED KNOT ........................... 48
195. THE VANISHING KNOT ................................ 48
196. HOUDINI ESCAPE ....................................... 48
197. A GREAT ROPEY PRODUCTION ................. 49
198. COIN THROUGH NAPKIN ............................ 49
199. CUTTING YOUR ASSISTANT IN HALF! ........ 49
200. THE THREE DICE PREDICTION .................... 50
201. THE BALANCING GLASS ............................. 50
BONUS APP TRICKS
202. THE PRINCESS CARD TRICK........................51
203. SPONGE BALL FROM SCREEN....................51
1
1.THE DIMENSIONALIZER!
Your kit comes with an incredible trick that appears to squash any item you
put inside flat! Before you can use this awesome prop, you will need to put it
together. First, carefully fold the Dimensionalizer into a box shape. Now, with
the door on top and the door pull facing away from you, fold the left side in to
close the side of the box. Next, take your two rollers and push them into place
in the figure-eight-shaped hole on the side panel. Make sure that the end you
push into this side is NOT the end with the gears! Finally, fold the other side in
and over the gear end of the rollers (making sure the holes in the end go over
the knob at the end of the top roller) to hold everything in place. Your
Dimensionalizer is now ready to use!
2. LONG CARD!
This is a great trick to use in conjunction with your Miracle Deck! First, put
your long card into the Dimensionalizer with the Three-of-Hearts side slightly
in the rollers. Next, you will need to use your Miracle Deck to force a Ten of
Hearts (please read the Miracle Deck section to find out how to do this) on a
spectator. Once you’ve forced the ten of hearts, place the entire deck into the
secret compartment at the top of the box. You are now going to turn the
handle on the side of the box until the Three-of-Hearts are cranked out of the
rollers. Ask your spectator if their card was the Three-of-Hearts. They will
naturally say that it is not, so turn the crank a little until a fourth heart is
showing. Now ask if their card is the Four-of-Hearts. Continue in this manner
until you’ve reached the very end of the card
which reveals the Ten-of-Hearts. Now, pick the
box up by the holes on the sides and flip the
box open (with the lid side facing you) and
show that the deck of cards has vanished! Take
the long card and turn it over, showing all 52
cards printed on the back. Say that you’ve
always known which card your spectator
would pick since it’s the only card that is
turned over!
3. THE PHLAT PHONE!
In addition to your long card, you will also find a long, flat cellphone card.
Begin by putting this card inside the box with the bottom end slightly inside
the rollers. During your show, ask to borrow someone’s cellphone. Place the
phone in the secret compartment at the top of the Dimensionalizer. Now, turn
the crank and the long card will slowly come out of the rollers, giving the
2
appearance that you are squashing their phone! Flip the box open to show
that their phone is gone! Be sure to return their phone to them later!
4. THE PHLAT PHONE PREDICTION!
Another great way to use the cellphone card is to use your Miracle Deck to
force a ten of hearts on a spectator. Next, borrow their phone and put it into
the secret compartment of the Dimensionalizer. Now, crank the cellphone card
out of the rollers. Turn the card over and show the spectators the ten of hearts
symbol on the back of the phone card! Flip the box open to show that, once
again, their phone is gone!
5. THE INCREDIBLE PUZZLE CUBE!
In your set you will find a solved puzzle cube, a shell that looks like a
scrambled puzzle cube that covers the puzzle cube and a black box with a lid.
Do not scramble the cube unless you know how to also solve it! Before your
show, put the scrambled cube shell over the solved cube and place it opening-
side-down on the table. To your spectators, it will look like a scrambled puzzle
cube! Pick up the cube and show it all around, on all sides EXCEPT for the
bottom—you don’t want don’t want your audience to see the solved side of
the puzzle cube! Now, take the box and turn it upside down, pushing it over
top of the shell and cube. Turn the box with the opening side slightly toward
yourself and cover it with the lid. Now, give the box a quick shake up and
down. Remove the lid and tip out the puzzle cube. The shell will stay stuck
inside the box, giving your audience the impression that you’ve solved a
scrambled puzzle cube by simply shaking it up and down!
3
6. THE PUZZLE CUBE PREDICTION!
That’s not all that you can do with your puzzle
cube and box! Your puzzle cube can do two
great tricks without the shell! Hand a spectator
the cube and the box/lid and tell them to put the
cube into the box with any side facing up. Have
them put the lid on the box, then hand the box to
you behind your back. Turn around to face them,
but keep the box in your hands behind your back.
Tell them that you will now try to read their mind.
Behind your back, move the lid from the top to the front side of the box. Now,
bring the box out making sure that the lid is uppermost and the open side is
facing you. You will now be able to just glance at the opening and see what
colour they picked. Make believe you are still trying to read their mind before
naming the correct colour!
7. THE PUZZLE CUBE PREDICTION X 3!
Once you’ve done the above trick, take the cube out
of the box and hand the cube back to the spectator.
You are going to do the trick the same way, but tell
them this time you want them to turn two of the
ends on the cube so that three colours are now
facing up on the cube! Make sure they don’t actually
scramble the cube, you just want them to turn two
ends of the cube so that there are three, coloured
stripes facing up on the cube. Perform the trick as you did above, this time
revealing all three colours the spectator chose instead of just one!
8. PUZZLE CUBE PREDICTION PROFESSIONAL ENDING
You can actually hand the box right back to your helper without them ever
knowing that you were looking through an open side! After you tell them the
name of the colour they selected, put your right thumb over the open side
covering the cube. With your left thumb and fingers start to take off the lid as
you rotate your right hand forward. This brings the open side upright. Now
fully take off the lid and present the box and the lid to your helper to inspect!
9. THE SECRET GIMMICK
The secret gimmick looks like a little plastic thumb
but you can use this sneaky device to create some
absolutely astonishing magic. The tip is worn on
the end of your right thumb when you are going
to perform your effects. It should be snug on the
thumb but your thumb should not go all the way in. There needs to be a space
between the tip of your thumb and the end of the thumb tip to allow objects
to be hidden inside. When wearing the thumb tip never show it directly to your
friends but, instead, keep it hidden behind your fingers. If kept in motion the
very tip of the thumb tip looks just like a real thumb!
4
10. THE VANISHING SILK
Stick your thumb with the thumb tip on it into the top of your left fist and
quickly withdraw your thumb, leaving the thumb tip hidden in the top of your
left fist. Now immediately start to push a silk (15.24cm ) into the top of your
left fist, using your finger. Push the silk all the way into your fist and for the last
push or two use your right thumb. On that last push you will secretly stick your
thumb silk in the thumb tip on your right thumb. Do not look at your hands
when you do this. Instead look directly at your friends! You can now open your
hands freely, to show that the silk has disappeared! *If you don’t have access
to a silk, you can use an ordinary tissue.
11. THE LAST PUSH
Poke in your right first finger as you did before but this time move the opening
of the thumb tip backwards so that it is sticking out of the back of your left
fist with the left fingers keeping it against the left palm. Keep the back of your
hand to your friends so that they can’t see it. Now tap the top of your left fist
with your right hand fingers and, as you do so, let your right thumb enter the
thumb tip from behind and remove it from the back of your fist
12. RETREIVING THE SECRET GIMMICK
After the vanishing silk trick, instead of ditching the thumb tip and silk into
your pocket, you can make the silk reappear from your left fist. After you show
your hands to be empty, close your left fist once again and stick your thumb
into the top of the fist. With your right hand make a magical pass over your fist
and then using your right fingers and thumb, start to slowly pull the silk out
of your fist. Under cover of the silk you are now holding with your right hand,
casually stick your right thumb back inside your fist and retrieve the thumb tip.
You can then casually place your hand in your pocket and ditch the thumb tip.
13. A FUN REPRODUCTION
After you have vanished the silk say, “It must have gone somewhere! Let me
look up your sleeve!” With your left hand, hold your friend’s wrist at the end of
their sleeve. Now put your right hand against their sleeve so that your fingers
are uppermost, covering your thumb. Your thumb (with the tip on it) goes into
their sleeve. With your left fingers grip the thumb tip (through the sleeve) and
drag out the silk by removing your right thumb. Once the silk is free, put your
right thumb back into the tip and release their wrist.
14. THE COST OF A SILK
Have a coin in your left hand pocket. As you go into your routine put your
left hand into your pocket and hide the coin in your hand at the base of your
fingers. Keep your fingers curled inward so that when you remove your hand
from your pocket the coin stays hidden. Now vanish a silk. The only difference
will be that you have a hidden coin in your left hand when you put the thumb
tip there. At the end, the silk will be in your thumb tip and the left hand will just
contain the coin. Say, “Do you know how much that silk cost me at the magic
store?” Whatever they say open your hand to show that the silk has gone and
there’s just the coin!
5
15. VANISHING WATER
Your thumb tip can vanish lots of other things for you. It can even vanish a
small amount of liquid. If you do this effect do it over a bowl or sink and not
over an antique table! Load the thumb tip into your left hand then pour in a
tiny amount of water making sure it goes into the thumb tip. Secretly remove
the thumb tip just as you have done when vanishing the silk then open your
hand to show that the water has completely vanished!
16. FREEZO
If you can hide a small ice cube in your hand (just as you did with the coin
earlier) you can really make your friends think you are a human ice machine.
Keeping the ice cube hidden in your left hand do the vanishing water effect
above but don’t open your hand yet. Say, “I have ice cold blood and can prove
it by freezing that water into ... Open your hand to show the ice cube and
finish by saying, “... a cube of ice!” You can also get a realistic looking piece of
plastic ice at most party supply or toy stores.
17. THE SKYLIGHTER WAND
Your Skylighter Wand has a small button on one of the white tips. If you press
it, the opposite tip will light up! This will allow you to do some amazing effects
with your deck of magic cards! You can also use it to accentuate your magic
by pointing it at your tricks and causing it to light up!
18. THE CLINGING WAND
Put the wand onto your left palm and hold onto your left wrist with your right
hand. Secretly stretch out your right first finger so that it can hold onto the
wand. You can now hold your left hand with its back to your audience, and the
wand will appear to be sticking by magic to your hand!
19. THE PROFESSIONAL CLINGING WAND
Just in case any of your friends know the
above stunt, you can really fool them
by performing the trick in an even more
baffling way! To do this trick you must set
6
up a few things before your show. The first thing you will need to do is get a
couple of rubber bands and place them slightly above your wrist. Then put a
pencil or chopstick under the rubber bands, with the tip end facing your palm.
The bands will hold the pencil or chopstick in place. Don’t worry, these props
will be hidden by your sleeve! During the presentation of the effect, secretly
stick the middle of the wand underneath the tip of the pencil or chopstick as
you place it against your palm. Again, if the back of your hand is towards the
audience, the effect is totally magical. After the effect, you can push the tip of
the pencil or chopstick further up your sleeve to completely conceal it.
20. THE WOBBLY WAND
If you hold the wand at one end very lightly between
your finger and thumb and shake your hand with an
up and down motion the wand will wiggle up and
down. This wiggling will produce a very weird optical
illusion that the wand is made of rubber! Show this to
your friends, then drop the wand to your table where
it will land with a solid “clonk.” Now it will appear your
wand has become solid again!
21. THE APPEARING WAND
A great start to your show is to magically produce your
wand. To do this, you need to get a small box (a card case
is perfect) and cut a hole in the bottom of it. Now have the
wand partially up your sleeve with the other end of it going
through the hole into the box. Hold the box so that your
fingers are at the front and your thumb behind with the
back of your hand towards your audience. They will only see
the box and not the wand. Say, “Do you know what I keep in
my box?” Whatever they say open the box and slowly pull
out the impossibly long wand!
22. THE AMAZING ROLLING WAND
Put your wand onto a table and claim that you have amazing magnetic fingers.
Point to your wand and it will “magically” roll away from you across the table!
Of course you don’t really have the power to do this (unless you are a real
magician!) so you have to help it a little bit. You do this by secretly blowing
towards the wand as you point to it!
23. MIND LIFTER
To do this great effect you’ll need your wand, a bottle
and a thin black thread. Before your show, attach the
thread to one end of your wand and tie the other
end to one of your shirt buttons. Make sure that the
thread is long enough to allow you free movement
(about three feet is enough). During your show, put the
wand into the bottle with the end that has the thread
7
attached going in first. Stand back from your table until you feel that the
thread is tight. Now by secretly pulling on the thread by leaning back a little,
the wand will rise from the bottle. By leaning forward it will drop back into the
bottle! Since the thread cannot be seen, it must be magic!
24. THE PSYCHIC RING
Using your thread set-up, but with a shorter thread, you can
make a borrowed ring do an amazing effect! Hold the wand
with the end that the thread is attached to upwards. Borrow a
ring and drop it over the wand. Now by tightening the thread
(by moving the wand away from you a little), the ring can
be made to raise up the wand in a very weird manner! By
relaxing the tension on the thread, the ring will drop down
again!
25. WAND THROUGH CUP
Hold a cup between your fingers and thumb, and tap your wand inside against
the bottom of the cup. Now quickly push the wand behind the cup so the
wand looks as though it goes through the bottom of the cup! Quickly pull the
wand out and show the cup to be unharmed.
26. DEPTH ILLUSION
Put your wand into a cup, but lean it back with the tip being at the front
bottom of the cup and the rest leaning against the back rim. From the front it
looks as though the wand is just measuring the depth of the cup. Now mark
where the wand touches the rim. Stand the wand next to the cup and the
mark will be significantly higher than the height of the cup, proving that the
cup is bigger inside than it is outside!
27. NUMBERED WAND!
You can use your wand to discover a number that has just been thought of by
a helper. To do this you will need, along with your wand, a clock or a watch.
Ask your helper to think of any number from one to twelve and to remember
8
it. Say, “I am now going to tap my wand against the numbers on the clock. As I
do this I want you to start with the number you are thinking of and add one to
it each time I make a tap. So if you are thinking of nine, you would count ten,
eleven, twelve and so on each time I make a tap. When you reach twenty, call
out “Stop!” Make your first seven taps on any numbers. On your eighth tap
you must tap your wand on twelve. Now continue tapping numbers in order
backwards around the dial (eleven, ten, nine, eight and so on). When they call
out, ”Stop,” you both may be astonished to find that the wand is right on their
number!
28. THE AMAZING MP3 PLAYER!
Don’t open the box yet, but look at the back end.
With careful examination you’ll find that the back
end of the box slides across just a little bit. This
sliding action controls a secret inner drawer that
allows you to make magic! Slide the back panel
over, then open the box and put a pair of earbuds
(or any small item you like if you don’t own
earbuds) inside. Close the box, then slide the back
panel to its original position. Open the box and the earbuds you placed inside
have vanished! That is because they are now hidden in the secret drawer!
Close the drawer and pretend to press some buttons on the “MP3 player.” As
you do this, slide the back panel, then open the box and your earbuds appear
magically! Of course, when you slide the back panel back and forth, you
should do so in a casual manner so that audience doesn’t see you doing it!
29. THE FIRST SECRET OF YOUR MIRACLE DECK
Look at your deck carefully and you’ll find that it
consists of twenty-four ordinary cards and twenty-
six Ten of Hearts (plus 4 bonus cards). Start by
putting any one of the ordinary cards face down on
the table, then put a Ten of Hearts (ten of hearts)
face down on top of it followed by an ordinary card
and so on throughout the setup. Make sure that
a ten of hearts is always on top of the face down
deck and an ordinary card is at the bottom of the
deck before starting an effect! The duplicate ten of
hearts are all shorter in length than the other cards!
Hold the deck and riffle your thumb along the top
as shown in figure one. You’ll find that the cards
will fall in pairs. If you riffle the cards face down all
of the cards will look different, but if you riffle them
face up they will all look like the ten of hearts!
30. THE SECOND SECRET OF YOUR MIRACLE DECK
After setting up your deck, you’ll find that you have four extra cards: a card
with all 52 cards printed on one side, a Five of Hearts with a “glow” at one end,
9
a Ten of Hearts with white hearts and an “exploding” Ten of Hearts. These cool
cards will allow you to do some cool effects with your Skylighter wand! Put
them to one side for now.
31. THE ASTONISHING PREDICTION
On a piece of paper, write “The Ten of Hearts” and fold it up. Ask a helper to
hold it in their hand. Riffle through the deck to show that the cards are all
different. Now riffle through the deck again and ask them to say “Stop,” at any
time. As soon as they call out “Stop,” you should stop riffling and allow them to
take the top card of the (lower) riffled off pile. Have them memorize this card,
and then put it back in the same exact place, put the rest of the cards on top
of it and close up the deck. If done correctly, the deck should be in the same
order you started with. Ask them to name their card. They will say “The Ten
of Hearts!” Ask the spectator to open the paper to see that your prediction is
correct!
32. THE ASTONISHING PREDICTION FOLLOW-UP
After you do the first trick take the top ten of hearts off of the deck and then
turn the deck over so it is now face up. You will see one of the ordinary cards.
Put the ten of hearts on this card as you say, “I can make every card match!”
Now riffle through the cards holding the deck face up. Each and every card
will look like the ten of hearts! You have changed every card to match the
prediction, which will have your audience gasping!
33. THE MIND BLOWER
Just as you did in the Astonishing Prediction effect, riffle through the cards and
ask them to say, “Stop.” Tell them to take the card, look at it and remember it.
Have them put it back in the same place, then put the rest of the cards on top
of it and square up the deck. You will now cut the deck by gripping the long
ends of the deck. This is very important because it keeps the long/short order
intact! Now reveal their card by saying, “Your card always jumps to the top,”
and show the top card to be the ten of hearts!
34. ANOTHER REVEAL
Here is another way to reveal their card. Start to deal through the deck. Take
one card at a time and drop them onto the table. Ask them to say, “Stop,” at
any time. Keep track of your dealing because every other card you deal is
their selection so whenever they say “Stop” their card will either be on the
table or on top of the deck. Wow! No matter where they call stop you have a
sensational revelation of their card!
10
35. WHAT IS YOUR NAME?
After your helper has chosen a card (ten of hearts) and returned it to the deck,
square up the cards. Ask them to think of a name. It can be any name at all!
Pick up the deck and ask them to spell the name that they have chosen. As
they spell the name you deal one card for each letter, face down, onto the
table. If the name they have chosen has an odd number of letters, then the
last card you deal will be the ten of hearts. If it has an even number of letters,
then the card on top of the deck is a ten of hearts. Either way, if you have
kept note of the number of letters dealt, you can show that they have spelled
directly to their card!
36. LUCKY NUMBERS
The working here is just the same as the above effect but with a slightly
different presentation. Rather than ask for a name you can ask them instead
if they have a lucky number that they use when picking lottery tickets or
whatever. What’s nice here is that you immediately know where your ten of
hearts will be before you start to deal! If they name an odd number, it will be
the last card dealt and if they name an even number, then it will be the card
on top of the deck, after the dealing is completed!
37. GETTING A DATE
If they don’t have a lucky number or you want to try another variation of this
effect, then ask them if they have a date that is important to them. Ask them
to add the four digits of the year of the date together and use that number.
Personalizing the number in this way makes the effect much more powerful
than just having a number randomly selected!
38. STORY TIME
Top magicians often take this idea to extreme limits! They will make up a story
involving the spectators name, favourite pet and other information they ask
them for. They would then deal cards on the names of the objects as they tell
their often, very amusing story. At the end of the story the last card is turned
and shown to be the ten of hearts, the chosen card.
39. CARD TO POCKET
Take the “exploding” ten of hearts card
and put it into your pocket. Riffle through
the deck as you have done with the
previous tricks in order to force the ten
of hearts. Have your helper memorize the
card and put it back to the same place
in the deck. Now close up the deck and
make a magical gesture over the cards
and claim to have made their card vanish. Slowly riffle through the cards face
down as usual and of course their card (ten of hearts) will not be seen. Now
take your Skylighter Wand and tap your pocket. As you tap your pocket, press
the button to make the tip light up. Tell the audience, “I think the wand is trying
to tell me something.” Reach into your pocket and pull out the “exploded” ten
of hearts and say, “I guess my magic wand is more powerful than I thought!”
11
40. CARD TO WALLET
This is just the same as above, but put the 10’s into your wallet. If you have a
compartment that can be sealed or zippered, up put it in there. After you have
vanished the chosen card reach into your pocket and pull out your wallet.
Say, “You never really know where the card will go when it has vanished but
sometimes I get lucky and it goes straight for the money!” Remove the card
from your wallet and the reaction will be incredible!
41. THE MAGIC CHOCOLATE BAR
Get a chocolate bar and put a ten of hearts from the top of your deck into
the wrapper along with the bar. Now during your show, you can bring out the
chocolate bar and hand it to your friend. As before, have a card chosen (ten
of hearts) and returned to the deck. Then have it supposedly vanish from the
deck. As before, riffle through the face down deck to show it is gone. When
they open their wrapper, they will be utterly amazed to find that their chosen
card is inside!
42. CARD IN ORANGE
Push a pencil into an orange to create a hole through the middle. Be careful
not to push the pencil through the other side! Now roll up a ten of hearts and
push it into the orange. Do this secret preparation before your show! You can
now reveal at the end of the effect that their card has been magically
transported into the orange by cutting around the outside of the orange and
pulling it apart! Younger magicians, please get an adult to cut the orange open
for you!
43. PROFESSIONAL CARD IN ORANGE
To really make this look extra special, carefully remove the stem from an
orange and make your hole there. After pushing your Ten of Hearts into the or-
ange, you can now use some rubber cement to glue the stem back into place.
Now the orange can be shown freely before opening it!
44. MAGICIAN’S CHOICE
Place an orange in a bowl with an apple and a banana. Now ask a spectator
to choose a piece of fruit. If they choose an orange, proceed as normal with
the trick. If they choose an apple or banana, put that piece of fruit aside and
say, “Okay, we won’t use this piece of fruit. Then ask them to choose another
piece of fruit. If they choose the orange, proceed with the trick. If they choose
the other piece of fruit, put it to the side and say. Now we’ve eliminated two
pieces of the fruit and all that’s left is the orange. Then use the orange to do
your trick. This technique is called “Magician’s Choice” and is a way for the
magician to get the audience to choose exactly what he wants them to!
12
45. CAPPED
Carefully uncap a soda bottle and drink a small amount. Now roll up a ten
of hearts and push it into the bottle. Using the eraser end of a pencil, flatten
out the card inside the bottle as much as you can so that it looks as though it
could not have gotten into the bottle. Now recap the bottle. After showing that
a chosen card (a forced ten of hearts of course) has vanished from the deck
you can bring out the soda bottle and ask somebody to uncap it for you. Pour
the soda into a glass and reveal the selected card inside!
46. BACKED UP
Before your show, stick a ten of hearts to your back with some tape. Have a
card selected and returned to the deck. Now pretend to have problems finding
it, then turn as if to leave. When they see the card stuck to your back you’ll get
a big laugh!
47. PICTURE YOUR CARD
Get a small picture frame and put a ten of hearts into it. Keep the frame in
your pocket. Have a card picked and returned to the deck and then say, “I
want you to picture the card you selected in your mind so that I can read your
thoughts!” Bring out the picture frame, but lay it face down on the table. Show
that their card has vanished from the deck. Turn over the picture frame to
reveal their card inside!
48. EYES OF AN EAGLE
This effect will convince your spectators that your eyes and memory are at
Super Hero level! Have a card selected (force the ten of hearts). Tell them not
to look at it, but to just put it into their pocket. Quickly riffle through the cards
while staring intently at them. Now put the deck down and say, “There’s one
card missing from the deck and if I’m right, it’s the Ten of Hearts!” When they
check the card in their pocket, they will find that you are right!
49. REVERSO
Before doing the trick turn over the third card
from the top of the deck (a ten of hearts) so
that it is face up in the face down deck. Riffle
through the cards as usual and get them to
call “Stop” wherever they want. Be careful not
to riffle too far as you don’t want to expose
the reversed card. Have them look at the
card and replace it. Give the deck a cut and
make a magical gesture over the deck. Spread
the cards either between your hands or
across your table to show that their card has
magically reversed itself in the deck!
13
50. THE SECRET ASSISTANT
This is a very cool effect where you seemingly hypnotize one of your helpers!
Have one helper select a card; of course it will be the ten of hearts. Ask them
to look at it and return it to the deck, but not to tell anybody else the card.
Now turn to a second helper and make believe that you are going to hypnotize
them. After going through some funny gestures, tell them that they have
been hypnotized to see only the card that you want them to see. Now riffle
through the cards to them only, making sure that the other helper does not
see what you are doing. Riffle the deck face up so that they see only the ten of
hearts. Now ask the second helper to name the card that they thought the first
spectator selected. Jaws will drop when they name the chosen card!
51. EYES IN YOUR FINGERS
Have a card selected (ten of hearts) looked at, and returned to the deck. Give
the cards a couple of cuts (Remember to cut from the long ends!) and claim
that you were born with a slight mutation; you actually have tiny eyes in your
fingers. Put the deck into your pocket and ask for the name of their card. They
will say, “The Ten of Hearts.” Now reach into your pocket and pretend that the
eyes in your fingers are looking for it. After a few seconds bring out the top
card of the deck to show that your claim was true!
52. PSYCHIC STOP
Here is a very clever variation of the above effect. Perform as above until the
deck is in your pocket and then say, “I am going to take cards one at a time
from my pocket and I want you to stop me at any time you wish.Take the
top card of the deck (ten of hearts) from your pocket and without showing it,
put it into your other hand. If they don’t stop you at this point, reach into your
pocket and move the next ordinary card from the bottom of the deck and at
the same time take out the new top card, which will of course be another ten
of hearts. Once more, without showing it, place it into your other hand. Repeat
this action until they stop you. Since you have only been removing the ten of
hearts cards, when they finally do stop you, it will be on their card!
53. CUT IT YOURSELF
Force the ten of hearts upon your helper and have it returned to the deck and
then give the deck a couple of cuts, completing the cut each time. Claim that
you are feeling a little lazy today and you want them to finish the trick for you!
Put the cards on the table and ask them to cut off a portion of the cards and
turn them face up. Often they will be looking at a ten of hearts. If that happens,
that’s great; the trick is finished and they will be amazed. If they cut to an
ordinary card, then have them turn over the face down card on the pile on the
table. Either way they cut to their very own card!
54. DOUBLE DILEMMA
For this next effect, you’ll want to set up your deck with all the ten of hearts
face down on top of all the face down ordinary cards. To start the trick, turn
the cards face up and fan them out to show that they are all different. You are
14
not actually going to fan the entire deck. You are only going to fan the first half
of the deck. Now turn the deck face down and you ask a helper to take a card
from the top half of the face down deck so that they must take a ten of hearts.
Now ask another person to take a card, but force them to take a card from the
bottom half where the ordinary cards are located. Ask them to remember their
cards and put the cards back into the deck for them. Put the ten of hearts into
the lower section of the deck and the second card into the upper section of
the deck where all the ten of hearts are! Next look through the cards being
careful not to let the helper see them. You can easily remove a ten of hearts to
put face down on the table, then look for an ordinary card surrounded by ten
of hearts! Lay both cards face up on the table to their astonishment!
55. SUPER STOP TRICK
Once again have the deck set with all the ten of hearts on top of all the
ordinary cards. After casually fanning out the cards to show that it is a
“normal” deck turn the cards face down and have a helper select a card. Make
sure that they choose one from the top half where the ten of hearts are. Have
the card returned somewhere in the top half of the deck and square up the
cards. Hand the deck to your helper and ask them to deal the cards slowly,
face down, onto the table and to stop wherever they like. Since you’ve asked
them to deal slowly they will never go past all the ten of hearts! When they
stop you can reveal that they have stopped at their own card!
56. THE SNEAKY SHUFFLE
A great way to look as though you are really shuffling the cards is to split the
deck into two halves. It’s easy to cut between the ordinary cards and the ten
of hearts as there will be a little ledge where the two halves come together.
That’s because the ten of hearts are slightly shorter than the other cards!
Hand the ordinary cards to your helper to shuffle while you shuffle the ten of
hearts. When you have both finished put your half back on top of their half and
you are set to go! Now, even though the whole deck has been “shuffled,” you
can still perform impossible feats!
57. A VERY AMBITIOUS CARD
Once more, start with all the ten of hearts on top of the ordinary cards. After
showing the deck to be “normal” have them pick a ten of hearts and return it
to the top part of the deck. Do a couple of the sneaky shuffles you just learned
and then say, “I have a feeling that you chose a very ambitious card; it always
wants to be on top of the heap!” Turn over the top card of the deck to show
their card. Now push it into the deck somewhere in the top half. Say, “I’m not
kidding; it will always fight its way to the top!” Turn the top card to show that it
has, once more, “returned” to the top!
58. THE GREAT DETECTIVE
Set up the deck as you did for trick number 54, with a ten of hearts on top
of an ordinary card and so on throughout the whole deck. As you learned
earlier, riffle through the deck and force the ten of hearts, and then have the
card returned to the same place in the deck. Give the deck a couple of cuts
15
and then claim to be a great detective! Look through the cards face down,
peering intently at them as you do so. Claim that you are looking for fingerprint
evidence! Pull a ten of hearts out from the deck and put it face down on the
table. Say, “To the untrained eye this card looks quite normal, but I can see
it’s covered with your fingerprints!” When they turn the card over, you are of
course proved to be correct!
59. EXTRA SPECIAL DETECTIVE
Put a real ink fingerprint onto one of the backs of a ten of hearts. Make sure
that you put this special card third from the top of the deck. You are now going
to force a different ten of hearts card as you riffle down through the deck. Just
make sure you don’t riffle to far as you don’t want to expose the fingerprinted
card. After the forced ten of hearts has been looked at, memorized and
returned to the deck, cut the deck as usual. With the deck face down, pretend
to look for fingerprints as you deal each card to the table. When you get to
the actual fingerprinted card, you can say, “This might be a good clue, check it
out!” Have them turn over the card to see that it is their card!
60. EFFECTIVE DETECTIVE
To really make the above effect more of an entertainment piece, you might
want to add some props. The use of a magnifying glass, for example, to look
for the “fingerprints” adds a whole new level of entertainment to the effect.
You could go crazy and even pop on a deerstalker hat pretending to be
Sherlock Holmes as you go through the cards. Act out the part saying things
like,Aha! The game’s afoot Watson!” and you turn the trick into a full-blown
piece of entertainment!
61. THE PSYCHIC CELLPHONE
Before your show, have a friend who has access to a cellphone help you out
with the next trick. Tell your friend that he or she will be getting a phone call
asking for The Great Zoltar, the psychic and they are to say to the person they
will be speaking on the phone with “I get a strange feeling that you are in the
middle of a card trick. The card you have chosen is the Ten of Hearts!” During
your show, force the ten of hearts on someone. Then have them call The Great
Zoltar, the psychic (your friend) for an amazing revelation of the chosen card!
This is an incredible effect that can be done anytime, because once you have
let your friend in on the trick, then anytime someone calls them asking for The
Great Zoltar they will know what to do!
62. WEIRD PREDICTION
Have a friend call out any small number and cut your deck into that number
of piles. The top card of each pile will of course be the ten of hearts, but just
don’t let your friend know that. Write the ten of hearts on a piece of paper and
fold it up. Give this to your friend to hold in one hand and say, “I have predicted
the pile you will choose!” Now whichever pile they point to your prediction will
have been correct!
16
63. A VERY SUBTLE ADDITION
A delightful addition to the above is to first write down the name of one of the
ordinary cards as your prediction. Then make believe you have changed your
mind and cross it out and write the ten of hearts underneath. This is a great
convincer that all the cards on the piles were different!
64. THE TRAVELING CARD
Get one helper to take a card (force a ten of hearts) and put it into their pocket
without looking at it. A second helper also selects a card, (force another ten
of hearts) remembers it and returns it to the deck. Ask the second helper
the name of their card and then make a magical gesture over the deck. Riffle
through the cards to show that the ten of hearts has gone! Imagine the shock
when it is discovered inside the first spectator’s pocket!
65. EGG TIMING
Along with your Miracle Deck you’ll also need a small one-minute egg timer.
You can get these at most stores if you don’t already have one in your kitchen.
Place the timer down and say, “I’m going to try to do the next trick in exactly
one-minute!” Have a card selected (ten of hearts) memorized and returned to
the deck. Now give the deck a few quick cuts. Deal out the cards slowly, one-at-
a-time onto the table until the egg timer runs out. You can show that not only
are you a speedy magician but that you are correct, as you’ve stopped on their
card! You will show either the card you’ve dealt last to the table or the very next
one in your hand depending on where the ten of hearts is! Just remember that
the ten of hearts will always be an odd number of cards down.
66. THE MEMORY MAN
Have the ten of hearts selected in one of the usual ways and then returned to
the deck. Give the deck a few cuts, then announce that you are going to show
your incredible speed memory technique. Hold the deck up and as quickly as
you can look through all of the cards while pretending to be concentrating hard
on their faces. Square up the deck and then turn it face down and then ask
them to name their card. When they tell you it was the ten of hearts, pretend
to think for a second and then announce an odd number such as thirteen or
fifteen. Now with the cards face down, count one card at a time and drop them
onto the table until you’ve reached the number that you named and then turn
over that card to show them that you are absolutely correct!
67. BOTTOM’S UP
Prior to your show, on the bottom of a soda bottle or any other object write with
a marker the words “The Ten of Hearts.” During performance put an ordinary
card under the object saying that you will use it later on. Now have someone
pick the ten of hearts in your usual way and then returned to the deck. Say,
“Wouldn’t it be amazing if your card was already under here?” Have them lift
up the object only to discover it is the wrong card! You then say, “No, I meant
actually under the object! Take a look underneath!” They look at the bottom of
the object and are amazed to see the words the “Ten of Hearts!”
17
68. ANOTHER BOTTOM’S UP
Another way to get laughs from this cute effect is to use your 52-Cards-on-
One special card. At the conclusion of the effect you can then adjust your line
to, “I wasn’t sure which card you were going to pick, so I covered all of my
options here!” Then, you can reveal your amazing prediction!
69. DON’T TAKE IT
Since you can force the ten of hearts every time, purposely ask them not to
pick it! Say, as you riffle through the cards, “Please call stop at any time, but
please try not to stop on the Ten of Hearts. That card always tries to mess
up my magic!” Of course they will have no choice but to stop on the ten of
hearts, so when they do, you will say, “We’ll try again, let me repeat that I don’t
want you to stop on the Ten of Hearts!” Repeat this three or four times with
you apparently getting more and more frustrated each time!
70. THE SPREAD TAKE
Rather than riffling through the cards, you can spread the cards across your
table and ask somebody to just touch one. Split the deck at that point and
slide the card they touched forward from the spread. Get them to look at the
card they touched. Since the cards are spread in pairs, this will always be a
force card. Replace the card where they took it from and close up the deck
ready to go into your next miracle!
71. THE BLURT OUT!
Use your Magic Deck to make a spectator pick the ten of hearts. Have them
replace it where they took it from. Casually cut the deck and complete the cut
a number of times. If you do the cuts by putting your fingers on the long ends
of the deck (rather than the sides), you will not disturb the “long/short” order
of the cards. Now riffle through the cards to show that they are all different
and say, “Don’t forget that you chose the Ten of Hearts!”
72. ANOTHER CARD TO POCKET
Take one of your ten of hearts cards and put it in your pocket. Then, force
the ten of hearts and have them put it right back where they took it from.
Tell them you’ve caused their card to vanish from the deck and prove it by
slowly riffling through the deck. Because of the long and short cards, they will
not see their card! Reach into your pocket and bring out their card to their
astonishment!
73. INFLATION
Roll up a ten of hearts and push it into an opaque balloon. During your show,
blow up the balloon and place it to one side. Because the balloon is opaque,
they won’t be able to see the card inside! Have the ten of hearts chosen and
returned to the deck. Make a magical gesture, then riffle through the cards to
show their card has vanished! Give the spectator a needle and ask them to
pop the balloon: their card magically appears from inside the balloon!
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10
  • Page 11 11
  • Page 12 12
  • Page 13 13
  • Page 14 14
  • Page 15 15
  • Page 16 16
  • Page 17 17
  • Page 18 18
  • Page 19 19
  • Page 20 20
  • Page 21 21
  • Page 22 22
  • Page 23 23
  • Page 24 24
  • Page 25 25
  • Page 26 26
  • Page 27 27
  • Page 28 28
  • Page 29 29
  • Page 30 30
  • Page 31 31
  • Page 32 32
  • Page 33 33
  • Page 34 34
  • Page 35 35
  • Page 36 36
  • Page 37 37
  • Page 38 38
  • Page 39 39
  • Page 40 40
  • Page 41 41
  • Page 42 42
  • Page 43 43
  • Page 44 44
  • Page 45 45
  • Page 46 46
  • Page 47 47
  • Page 48 48
  • Page 49 49
  • Page 50 50
  • Page 51 51
  • Page 52 52
  • Page 53 53
  • Page 54 54
  • Page 55 55
  • Page 56 56

Kmart 42634461 User manual

Type
User manual

Ask a question and I''ll find the answer in the document

Finding information in a document is now easier with AI