316
123456
• The cursor changes form to indicate alpha character input.
• The following are the characters you can use in a file name:
A through Z,
r,
θ
, spaces, [, ], {, }, ’, ”, ~, 0 through 9, ., +, –, ×, ÷
• Note, however, that v and . cannot be input for the name of a program that
contains binary, octal, decimal, or hexadecimal calculations.
• Use 1 (RUN) to input a program for general calculations (a program to be ex-
ecuted in the COMP Mode). For programs that involve number system specifica-
tions, use 2 (BASE). Note that programs input after pressing 2 (BASE) are
indicated by
B
to the right of the file name.
• Pressing 6 (SYBL) displays a menu of symbols that can be input.
6(SYBL)
• You can delete a character while inputting a file name by moving the cursor to the
character you want to delete and pressing D.
3. Press w to register the file name and change to the program input screen.
w
• Registering a file name uses 17 bytes of memory.
• The file name input screen remains on the display if you press w without input-
ting a file name.
• To exit the file name input screen and return to the program list without register-
ing a file name, press J.
• When you register the name of a program that contains binary, octal, decimal, or
hexadecimal calculations, the indicator
B
is appended to the right of the file
name.
uu
uu
uTo input a program
Use the program input screen to input the contents of a program.
1 (TOP) ....... Top of program
2 (BTM)....... Bottom of program
3 (SRC)....... Search
4 (MENU).... Mode menu
6 (SYBL) ..... Symbol menu
123456
P.328
P.328
P.327
19 - 2 Programming Examples
File name
P.5